From 5455fd1184e75c9192a1f6f84355851a01258e48 Mon Sep 17 00:00:00 2001 From: Vicious Date: Mon, 27 Mar 2006 02:15:34 +0000 Subject: constant-fied! git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5763 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/cities/payon.txt | 70 ++++++++++++++++++++++++++-------------------------- 1 file changed, 35 insertions(+), 35 deletions(-) (limited to 'npc/cities/payon.txt') diff --git a/npc/cities/payon.txt b/npc/cities/payon.txt index bc353ea70..50225e69a 100644 --- a/npc/cities/payon.txt +++ b/npc/cities/payon.txt @@ -23,7 +23,7 @@ payon.gat,190,115,0 script Lady 90,{ mes "[Lady]"; mes "Did you know that in the past Payon was not as prosperous as it is now? Back then we had difficulty making a living for ourselves."; - emotion 0; + emotion e_gasp; next; mes "[Lady]"; mes "The towns people were so poor that they could not even afford to properly bury their deceased family members."; @@ -69,7 +69,7 @@ payon.gat,104,62,5 script Young Man 88,{ next; mes "[Young Man]"; mes "Eeeeeeeeekkkkk?! Grampa? I-I-Is-Is t-t-th-that you?? ..."; - emotion 16; + emotion e_wah; next; mes "(you notice that his pants have become wet... eeeewwwwwwwwww!!!....)"; close; @@ -79,7 +79,7 @@ payon_in01.gat,180,7,0 script Waitress 90,{ mes "[Waitress]"; mes "People in this place seem to be busy all the time, they come and go to be Archers or to buy arrows, I have to stick with this small shop."; mes "I feel so melancholy and bored."; - emotion 28; + emotion e_sob; next; mes "[Waitress]"; mes "I am sick and tired of noodle soup. I have to take too many showers to get rid of the smell."; @@ -100,12 +100,12 @@ L_Start: mes "Grandma the fortuneteller told me that I would meet great luck in the near future!"; mes "But look at me, what's wrong with me!! I am leaving a manageable life everyday!!"; mes "Oh.. boy. What a dumb wishy-washy person I am."; - emotion 6; + emotion e_an; next; mes "[Waitress]"; mes "I am so sorry, I should haven't said this to you. Now I am acting like i'm stupid."; mes "I am sorry dear, please forgive my misbehavior."; - emotion 4; + emotion e_swt; next; mes "[Waitress]"; mes "So, how may I help you? "; @@ -128,7 +128,7 @@ L_Menu1: L_Menu2: mes "[Waitress]"; mes "Oh! I must say she is really an extraordinary person. Well, it could be your luck, she doesn't hang around here much as she used to do."; - emotion 5; + emotion e_ic; next; mes "[Waitress]"; mes "On the first place, she stayed here to mind her business, but ever since the chief recognized her talent, she's stayed in the central palace."; @@ -144,13 +144,13 @@ L_Menu3: next; mes "[Waitress]"; mes "Sorry for your inconvenience."; - emotion 17; + emotion e_sry; close; L_Menu4: mes "[Waitress]"; mes "Have a nice day, dear."; mes "Sob...I wish I could be in bed of roses."; - emotion 28; + emotion e_sob; close; } @@ -171,12 +171,12 @@ payon.gat,193,116,1 script Woman 66,{ if(Sex == 0) goto LStartF; mes "Hmm... you look as strong as a Rocker! How many monsters have you killed?"; mes "Let me tell you about a place where you can go train and become even stronger."; - emotion 20; + emotion e_hmm; goto L_Start; LStartF: mes "Miss, how many monsters have you killed?"; mes "I know a very good place for you to go train and get good monster drops."; - emotion 20; + emotion e_hmm; L_Start: next; mes "[Woman]"; @@ -190,7 +190,7 @@ L_Menu1: next; mes "[Woman]"; mes "Of course... there are the zombies... and Munaks... and Bonguns... which can be VERY DEADLY....."; - emotion 20; + emotion e_hmm; close; L_Menu2: mes "[Woman]"; @@ -198,23 +198,23 @@ L_Menu2: next; mes "[Woman]"; mes "I know because he's my husband... oops... I mean an acquaintance of mine... heh heh.."; - emotion 4; + emotion e_swt; close; L_Menu3: mes "[Woman]"; mes "Oh hohohoho! SO you noticed! This is what's in-style in Prontera these days! The women in this town don't know anything about fashion!"; - emotion 5; + emotion e_ic; next; mes "[Woman]"; mes "My husband buys me these clothes with the money he makes selling overpriced items to foolish young people... oh ho oh hoho..."; - emotion 18; + emotion e_heh; close; } payon.gat,190,119,5 script Woman 66,{ mes "[Jim's Mother]"; mes "Oh boy there she goes again. She is a confirmed gossip. Please don't mistake her for being a typical Payon citizen."; - emotion 9; + emotion e_dots; next; mes "[Jim's Mother]"; mes "Believe me, she's an exception. Not all of us here in Payon have big mouths. She gets too exited with fortune telling."; @@ -225,7 +225,7 @@ payon.gat,190,119,5 script Woman 66,{ mes "[Jim's Mother]"; if(Sex == 0) goto LStartF; mes "... Oh, you have broad shoulders ... tehehe! Will you go out with me? I'd like to make you a nice dinner...(bats eyelashes)"; - emotion 30; + emotion e_kis; goto L_Menu; LStartF: mes "Don't you think your dress is too lousy?"; @@ -243,7 +243,7 @@ L_Menu1: if(Sex == 0) goto L_2; mes ".......... tehehe. (winks at you)"; L_2: - emotion 3; + emotion e_lv; close; L_Menu2: mes "[Jim's Mother]"; @@ -256,11 +256,11 @@ payon.gat,210,110,4 script Drunk 120,{ mes "[Drunk]"; mes "Hey hey! I am wondering how stupid archers who don't know how to aim targets could drink alcohol. Hahaha~!"; mes "Do you want to buy me a drink?"; - emotion 18; + emotion e_heh; L_Menu1_F1: mes "[Drunk]"; mes "Yoyo! Archer brother! Salute to your fingers stretching bowstring!"; - emotion 2; + emotion e_ho; next; mes "[Drunk]"; mes "Do you want to buy me a drink?"; @@ -275,7 +275,7 @@ L1L: mes "Thanksh brothaaa!... archerrrzzz are alwayssszz a generoushhh bunch!...(hicup!)"; goto L2L; L2L: - emotion 15; + emotion e_thx; if(Zeny < 200) goto L_SUB_1; set Zeny,Zeny-200; mes "[Drunk]"; @@ -286,7 +286,7 @@ L2L: next; mes "[Drunk]"; mes "Gulp~Gulp~Man! This is great! Thank you may man! Thank you! Muhahahahaha!"; - emotion 21; + emotion e_no1; close; L_SUB_1: mes "[Drunk]"; @@ -296,12 +296,12 @@ L_Menu2: mes "[Drunk]"; mes "Blah. Young people don't know how to respect elderly people!"; mes "Fine! I won't beg you anymore! I won't..."; - emotion 32; + emotion e_pif; close; L_Menu3: mes "[Drunk]"; mes "Umm, oookay. Fine by me..."; - emotion 21; + emotion e_no1; close; } @@ -310,7 +310,7 @@ payon_in01.gat,47,59,5 script Archer Zakk 88,{ mes "I am so worried about one of my pals. He speaks about much crap."; mes "Well he is an expert of archery, but I hate his big mouth..."; mes "Our chief is also fed up with him."; - emotion 7; + emotion e_ag; next; menu "Archer?",L_Menu1,"Chief?",L_Menu2,"Big Mouth?",L_Menu3; L_Menu1: @@ -366,7 +366,7 @@ L_Menu1: next; mes "[Archer Wolt]"; mes "Are you curious about HOW we practice?"; - emotion 1; + emotion e_what; next; mes "[Archer Wolt]"; mes "From sunrise to sunset the Archers of Payon search the surrounding forest for monsters."; @@ -382,11 +382,11 @@ L_Menu1: L_sub1: mes "[Archer Wolt]"; mes "....Well YES!! A well crafted Bow is essential to the success of an archer!"; - emotion 5; + emotion e_ic; next; mes "[Archer Wolt]"; mes "Bows constructed in Payon are the greatest bows you can find in Rune-Midgard! They are light yet, strong and very durable."; - emotion 21; + emotion e_no1; next; mes "[Archer Wolt]"; mes "This is because they are made out of high quality wood found only in the Payon Forest!"; @@ -430,7 +430,7 @@ L_para2: next; mes "[Archer Wolt]"; mes "... uh... anyways... back to the Chief..."; - emotion 4; + emotion e_swt; next; mes "[Archer Wolt]"; mes "In the past he bravely protected Payon with his Gakung Bow. Now he is elderly, though he still worries about the safety of the town."; @@ -496,7 +496,7 @@ L_temp3: pay_arche.gat,77,131,2 script Archer Joe 88,{ mes "[Archer Joe]"; mes "Payon! What a wonderful place! Superb Bows! Excellent Archers!"; - emotion 21; + emotion e_no1; next; mes "[Archer Joe]"; mes "Hay you! Have you heard of our fame?"; @@ -505,7 +505,7 @@ pay_arche.gat,77,131,2 script Archer Joe 88,{ L_Menu1: mes "[Archer Joe]"; mes "Oh! You my man buddy! Archers of Payon! You know who we are!"; - emotion 33; + emotion e_ok; next; mes "[Archer Joe]"; mes "Arrows of Payon Archers never miss the targets! Even it can aim at the heart of the enemy from a long distance!"; @@ -515,7 +515,7 @@ L_Msub1: mes "[Archer Joe]"; mes "Yes! I love this place! So now I am researching Payon!"; mes "If you have any questions, please ask me!"; - emotion 33; + emotion e_ok; next; menu "People are wearing unique costumes in here.",L_Mpara1,"Can you tell me what the building is in the middle of town?",L_Mpara2,"Who is the guy drinking...Over there?",L_Mpara3,"Talk to you later.",L_Mpara4; L_Mpara1: @@ -533,7 +533,7 @@ L_Mpara2: L_Mpara3: mes "[Archer Joe]"; mes "Oh! He is a notorious guy in this town! Don't treat him to drinks! You will regret that!"; - emotion 0; + emotion e_gasp; close; L_Mpara4: mes "[Archer Joe]"; @@ -544,7 +544,7 @@ L_Msub2: L_Menu2: mes "[Archer Joe]"; mes "Oh boy, what a shame! How on earth can't you know there is something about archers of Payon!"; - emotion 23; + emotion e_omg; next; mes "[Archer Joe]"; mes "Please come back later when you become more skillful! Let's talk about what makes archers of Payon so attractive later!"; @@ -553,7 +553,7 @@ L_Menu3: mes "[Archer Joe]"; mes "What makes you zip your mouth? Are you shy?"; mes "Ummm... you don't have to be shy before me.."; - emotion 20; + emotion e_hmm; close; } @@ -608,7 +608,7 @@ L_Menu3: next; mes "[Monster Scholar Vuicokk]"; mes "However NOTHING can stop us! We will continue to persevere for the benefit of the people of RUNE MIDGARD!!!"; - emotion 0; + emotion e_gasp; next; mes "[Monster Scholar Vuicokk]"; mes "... Eh em... please excuse my emotional outburst... I am very passionate about this work....."; -- cgit v1.2.3-70-g09d2