From a4408f0b460eed8b2a2c6800db0482a6901776e7 Mon Sep 17 00:00:00 2001 From: evera Date: Fri, 21 Jul 2006 00:02:00 +0000 Subject: renamed quests_einbroch.txt to quests_ein.txt, added Einbech bits for quests in quests_ein.txt git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7785 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/cities/einbech.txt | 1010 +----------------------------------------------- 1 file changed, 2 insertions(+), 1008 deletions(-) (limited to 'npc/cities/einbech.txt') diff --git a/npc/cities/einbech.txt b/npc/cities/einbech.txt index d1d5e20b4..694fda740 100644 --- a/npc/cities/einbech.txt +++ b/npc/cities/einbech.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Muad_dib //===== Current Version: ===================================== -//= 1.3 +//= 1.4 //===== Compatible With: ===================================== //= eAthena Revision 3000+ //===== Description: ========================================= @@ -21,6 +21,7 @@ //= thanks to Dj-Yhn for scripting them. //= 1.2 Removed Duplicates [Silent] //= 1.3 Implemented the Lover's quest. [MasterOfMuppets] +//= 1.4 Moved quests to quests/quests_ein.txt [Evera] //============================================================ @@ -385,32 +386,6 @@ einbech.gat,105,218,6 script Gushenmu 848,{ close; } -einbech.gat,57,210,4 script Young Man#04 854,{ - mes "[Young Man]"; - mes "Behind the pub,"; - mes "you'll see this old man"; - mes "who's always mumbling"; - mes "something to himself."; - next; - mes "[Young Man]"; - mes "Sometimes he seems really"; - mes "angry, but other times he looks"; - mes "awfully depressed. He must have"; - mes "lived through some really horrible"; - mes "experiences. I can't help but feel"; - mes "really sorry for the old guy."; - next; - mes "[Young Man]"; - mes "He says and does"; - mes "a lot of strange things."; - mes "It's sad to see someone"; - mes "that old act that way, but"; - mes "it makes me wonder what"; - mes "could have happened to him."; - set Shinokas_Quest,1; - close; -} - einbech.gat,39,215,6 script Train Station Staff 852,{ mes "[Staff]"; mes "Welcome to"; @@ -977,456 +952,6 @@ L_FINE: close; } -einbech.gat,165,105,7 script Buender Hikeman 847,{ - if(Shinokas_Quest == 9) goto L_P2; - if(Shinokas_Quest == 3)goto L_BEST; - if(Shinokas_Quest == 2)goto L_BASTARD; - mes "[Buender Hikeman]"; - mes "..."; - mes "......"; - if(!Shinokas_Quest)close; - next; - mes "[Buender Hikeman]"; - mes "..."; - mes "......"; - mes "......You..."; - next; - mes "[Buender Hikeman]"; - mes "..."; - mes "......"; - mes "......You..."; - mes "......Stop it..."; - next; - mes "[Buender Hikeman]"; - mes "..."; - mes "......"; - mes "......You..."; - mes "......Stop it..."; - mes "...You ^FF0000bastard^000000!"; - next; - mes "[Buender Hikeman]"; - mes "RaaaaAAAARGHHH!!"; - next; - mes "[Buender Hikeman]"; - mes "^0000FFThe old man seems^000000"; - mes "^0000FFslightly irked at seeing^000000"; - mes "^0000FFyou. Unfortunately, his^000000"; - mes "^0000FFscreaming and rambling^000000"; - mes "^0000FFis totally incoherent.^000000"; - next; - mes "[Buender Hikeman]"; - mes "It ^FF0000is^000000 you!"; - mes "You're responsible!"; - mes "You've taken everything"; - mes "away from me!!"; - next; - menu "What are you talking about?",L_WHAT,"Ignore Him.",-; - mes "[Buender Hikeman]"; - mes "W...wait!"; - mes "I said wait!"; - mes "*Cough!*"; - close; -L_WHAT: - mes "[Buender Hikeman]"; - mes "How dare you..."; - mes "How dare you treat"; - mes "after destroying all the"; - mes "happiness in my life!"; - next; - mes "[Buender Hikeman]"; - mes "Damn you..."; - mes "How can you have"; - mes "the audacity to pretend"; - mes "as if nothing happened?!"; - mes "*C-cough Cough...*"; - next; - mes "[Buender Hikeman]"; - mes "Are you so evil to"; - mes "just shallowly forget"; - mes "what you've done to our"; - mes "lives? Did you already"; - mes "forget what you did"; - mes "here in Einbech?!"; - next; - mes "[Buender Hikeman]"; - mes "It was such a long"; - mes "time ago, but I'll never"; - mes "forget. This town was"; - mes "small, but full of folk"; - mes "with warm hearts..."; - next; - mes "[Buender Hikeman]"; - mes "Me, Khartophe, Anuto,"; - mes "Maskharundt... All of"; - mes "us were friends hired"; - mes "by that businessman"; - mes "to dig up ores in the mine."; - next; - mes "[Buender Hikeman]"; - mes "And then there"; - mes "was you! All of us"; - mes "put together made the"; - mes "greatest mining team!"; - mes "That was, until, we"; - mes "discovered ^FF0000it^000000."; - next; - mes "[Buender Hikeman]"; - mes "Yes..."; - mes "The mysterious ore"; - mes "that dazzled with a"; - mes "magnificent light."; - next; - mes "[Buender Hikeman]"; - mes "But we should have known"; - mes "that the ^0000FFUngoliant^000000 would"; - mes "be arround that ore. We"; - mes "should have realized"; - mes "the danger..."; - next; - mes "[Buender Hikeman]"; - mes "We reported our findings"; - mes "to our employer, and then"; - mes "the ore just disappeared. He"; - mes "must have sent it somewhere,"; - mes "it was none of our business."; - next; - mes "[Buender Hikeman]"; - mes "Then life was back"; - mes "to normal for a while."; - mes "But one day you yelled"; - mes "to us that you had found"; - mes "another special, mysterious"; - mes "ore in the mines."; - next; - mes "[Buender Hikeman]"; - mes "But when we came"; - mes "over to check the hole"; - mes "you dug up, you know"; - mes "what we found...?!"; - next; - menu "Ungoliant?",L_UNGOLIANT,"A mysterious ore, right?",L_ORE,"Nothing...?",-; - mes "[Buender Hikeman]"; - mes "Yes..."; - mes "Nothing."; - next; - goto L_CONTINUE; -L_UNGOLIANT: - mes "[Buender Hikeman]"; - mes "Don't you remember"; - mes "what happened? What"; - mes "you did to us at that time?!"; - next; -L_CONTINUE: - mes "[Buender Hikeman]"; - mes "There was nothing"; - mes "inside the hole!"; - next; - mes "[Buender Hikeman]"; - mes "Then you pointed to"; - mes "the wall behind us and"; - mes "screamed that Ungoliant"; - mes "was coming! In our panic"; - mes "we started to dig our way out!"; - next; - mes "[Buender Hikeman]"; - mes "I remember that the expression on"; - mes "your face seemed so strange. I had"; - mes "thought you looked sad, but now I'm"; - mes "sure you were consumed by greed! We"; - mes "trusted you and you betrayed us!"; - next; - mes "[Buender Hikeman]"; - mes "When we finally smashed"; - mes "down that last wall, everything"; - mes "started to fall around us. We"; - mes "were the only two to survive"; - mes "that tunnel collapse."; - next; - mes "[Buender Hikeman]"; - mes "Then I learned..."; - mes "You planned it all along."; - set Shinokas_Quest,2; - close; -L_ORE: - mes "[Buender Hikeman]"; - mes "Don't you remember"; - mes "what happened? What"; - mes "you did to us at that time?!"; - next; - goto L_CONTINUE; -L_BASTARD: - mes "[Buender Hikeman]"; - mes "Bastard!"; - mes "I'm sick of"; - mes "your lies!"; - next; - menu "I'm not who you think!",L_IM,"How did you survive the accident?",-; -L_HOW: - mes "[Buender Hikeman]"; - mes "When I came to,"; - mes "I was lying on my"; - mes "stomach in the ruins"; - mes "of that dark tunnel."; - next; - mes "[Buender Hikeman]"; - mes "And I found..."; - mes "You know what I found."; - next; - mes "[Buender Hikeman]"; - mes "*Cough Cough*"; - mes "The corpses of my friends!"; - mes "Kartophe, Anuto, Maskharundt"; - mes "Great men and my best friends."; - mes "But where were you?!"; - next; - mes "[Buender Hikeman]"; - mes "Your body was nowhere"; - mes "to be found. I searched"; - mes "the tunnel and finnaly"; - mes "climbed outside where"; - mes "I was found unconscious."; - next; - mes "[Buender Hikeman]"; - mes "I was so stupid."; - mes "It was because of"; - mes "that ore! You killed our"; - mes "friend and destroyed"; - mes "my life for that thing!"; - next; - mes "[Buender Hikeman]"; - mes "And now..."; - mes "You come out of"; - mes "hiding and show up."; - mes "What do you want of"; - mes "me? What more can"; - mes "you possibly take away?!"; - next; - menu "I'm not who you think I am!",L_THINK,"I'd like to apologize.",-; - mes "[Buender Hikeman]"; - mes "Ha ha..."; - mes "Apologize?"; - mes "The harm is"; - mes "already done..."; - goto L_CONTINUE2; -L_THINK: - mes "[Buender Hikeman]"; - mes "Quit lying!"; - mes "You've stirred up"; - mes "my hatred by showing"; - mes "up again! I've never"; - mes "forgotten that day!"; - next; -L_CONTINUE2: - mes "[Buender Hikeman]"; - mes "It's too late"; - mes "for you now. For"; - mes "the sake of my friends,"; - mes "I'll have my vengeance!"; - next; - mes "[Buender Hikeman]"; - mes "Prepare to die!"; - mes "^0000FFShinokas^000000!!!!"; - next; - mes "[Buender Hikeman]"; - mes "...!"; - mes "*Cough! Cough!*"; - mes "Noooo! N-not now..."; - mes "*Cough! Cough!*"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "..."; - mes "I better"; - mes "get away"; - mes "from him!"; - next; - mes "^0000FFYou ran away from Hikeman^000000"; - mes "^0000FFas he collapsed on the ground^000000"; - mes "^0000FFIt wouldn't be a good idea to^000000"; - mes "^0000FFprovoke the old man anymore,^000000"; - mes "^0000FFintentionally or not.^000000"; - set Shinokas_Quest,3; - close; -L_BEST: - mes "^0000FFIt'd be best^000000"; - mes "^0000FFto avoid aggravating^000000"; - mes "^0000FFthe old man for now.^000000"; - close; -L_IM: - mes "[Buender Hikeman]"; - mes "Ha...!"; - mes "Do you think"; - mes "I'd so easily"; - mes "forget the face"; - mes "of the person who"; - mes "shattered my life?!"; - goto L_HOW; - -L_P2: - mes "^0000FFHikeman is dozing^000000"; - mes "^0000FFoff in his chair. Judging^000000"; - mes "^0000FFfrom the look of discomfort^000000"; - mes "^0000FFon his face, he seems to be^000000"; - mes "^0000FFhaving a nightmare.^000000"; - if (Shinokas_Quest == 10) close; - next; - mes "["+strcharinfo(0)+"]"; - mes "Excuse me..."; - next; - mes "[Buender Hikeman]"; - mes "Huh...?"; - mes ".........!!"; - mes "Hahahahaha!"; - mes "Come back for"; - mes "your beating,"; - mes "eh, Shinokas?!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Look...!"; - mes "I'm not Shinokas,"; - mes "okay? How can you"; - mes "forget what he looks"; - mes "like or how old he is?"; - mes "I'm way younger!"; - next; - mes "[Buender Hikeman]"; - mes "What...?"; - next; - mes "[Buender Hikeman]"; - mes ".................."; - next; - mes "[Buender Hikeman]"; - mes "Uhhhh......"; - next; - mes "[Buender Hikeman]"; - mes "Huh."; - next; - mes "[Buender Hikeman]"; - mes "It seems..."; - mes "I've made a"; - mes "huge mistake."; - next; - mes "[Buender Hikeman]"; - mes "Ever since the accident, people"; - mes "have said that I haven't been the"; - mes "same. Maybe they're right."; - next; - mes "[Buender Hikeman]"; - mes "I keep making the same"; - mes "mistakes, so maybe they're"; - mes "right about me getting senile."; - mes "Did you come just to clear"; - mes "up this misunderstanding?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Um..."; - mes "Actually..."; - next; - menu "Tell Hikeman about Shinakas's death.",-,"Don't notify Hikeman",L_NNotify; - mes "["+strcharinfo(0)+"]"; - mes "Shinokas died"; - mes "a while ago in"; - mes "Einbroch."; - next; - mes "[Buender Hikeman]"; - mes "Wh-what...?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Shinokas was killed by"; - mes "some men. He thinks they"; - mes "may have been the ones"; - mes "who hired you guys. In the"; - mes "end, he was betrayed too..."; - next; - mes "[Buender Hikeman]"; - mes "I..."; - mes "I see..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Shinokas may have"; - mes "gotten some money,"; - mes "but he spent the rest"; - mes "of his life in hiding,"; - mes "being hunted down."; - next; - mes "[Buender Hikeman]"; - mes "Nothing's left."; - mes "I've got nothing"; - mes "to look forward to."; - mes "I was living only to"; - mes "avenge my friends..."; - next; - mes "[Buender Hikeman]"; - mes "Please..."; - mes "Just go back to"; - mes "wherever you came"; - mes "from. Leave me alone..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Did Hikeman really want"; - mes "revenge on Shinokas or did"; - mes "he want to hear him out since"; - mes "they used to be close friends?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "If I mention that"; - mes "what they found was"; - mes "the Ymir Heart Piece,"; - mes "Hikeman might end up"; - mes "getting hunter down, so"; - mes "I better not say anything."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Why are those men"; - mes "so obsessed with that"; - mes "Ymir Heart Piece? Is it"; - mes "really worth this kind of"; - mes "cruelty? Whoever they are,"; - mes "their intentions can't be good."; - close2; - set Shinokas_Quest,10; - if(BaseLevel < 41)set BaseExp,BaseExp+34750; - if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+69500; - if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+139000; - if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+278000; - if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+417000; - if(BaseLevel > 90)set BaseExp,BaseExp+556000; - end; - -L_NNotify: - mes "["+strcharinfo(0)+"]"; - mes "Yeah..."; - mes "That's right."; - mes "I wanted to clear up"; - mes "this misunderstanding"; - mes "so you could calm down,"; - mes "even if it's just a little bit."; - next; - mes "[Buender Hikeman]"; - mes "Well, you don't have"; - mes "to worry so much about"; - mes ",u stress. I find that the"; - mes "winds that pass through"; - mes "this town to be very relaxing."; - next; - mes "[Buender Hikeman]"; - mes "Each time the wind"; - mes "blows by, my vision blurs,"; - mes "my memories haze and all"; - mes "of my hatred just drifts away."; - next; - mes "[Buender Hikeman]"; - mes "Without the wind, I'd only"; - mes "have my hatred towards ^FF0000him^000000."; - mes "Maybe it's my only reason for"; - mes "living and maybe I'm lonely,"; - mes "but it's too late to feel"; - mes "sorry for myself now."; - close; -} - ein_in01.gat,281,85,2 script Drunken Man#01 849,{ mes "[Drunken Man]"; mes "...*Hiccup*..."; @@ -1554,537 +1079,6 @@ einbech.gat,197,139,4 script Young Man#05 855,{ close; } -ein_in01.gat,191,102,4 script Kaijeta 846,{ - if(EIN_LOVERQ > 13)goto s_Learned; - if(EIN_LOVERQ == 13)goto s_Clothes; - if(EIN_LOVERQ > 6 && EIN_LOVERQ < 13)goto s_Hatred; - if(EIN_LOVERQ == 6)goto s_Helping; - mes "[Kaijeta]"; - mes "Welcome to my humble"; - mes "abode, adventurer. I'm"; - mes "sorry if I'm a poor host."; - next; - mes "[Kaijeta]"; - mes "As you can see, we have"; - mes "to share this house with"; - mes "other families so we don't"; - mes "have much open space or"; - mes "privacy. I'm afraid we can't"; - mes "even affor basic comfort."; - next; - mes "[Kaijeta]"; - mes "For now, this is the best"; - mes "we can do. We don't have"; - mes "the zeny to buy a house or"; - mes "land, so we have no choice"; - mes "but to endure through this..."; - close; - -s_Helping: - mes "[Kaijeta]"; - mes "Thank you for helping my"; - mes "son. He may look like a fool"; - mes "for falling in love with someone"; - mes "from Einbroch, but he's an honest"; - mes "hard working man."; - next; - mes "[Kaijeta]"; - mes "Then again, it was bound to"; - mes "happen sometime. Einbech is"; - mes "a very poor town while Einbroch"; - mes "is a very rich town. I'd understand"; - mes "if you don't agree, but opposites"; - mes "attract sooner of later."; - next; - mes "[Kaijeta]"; - mes "^565656*Sigh...*^000000"; - mes "If my son and Calla can"; - mes "work things out, maybe it"; - mes "would improve relations"; - mes "between our two towns."; - mes "I certainly hope so..."; - next; - mes "[Kaijeta]"; - mes "Still, I'm quite baffled!"; - mes "I raised my son to have more"; - mes "guts than to wallow in misery"; - mes "when his heart's broken. And"; - mes "I still have no idea how he got"; - mes "together with such a rich woman."; - next; - mes "[Kaijeta]"; - mes "Do you have any idea"; - mes "how we can put an end"; - mes "to the hate between our"; - mes "two towns? I don't want to"; - mes "see this couple separated"; - mes "because of such pettiness."; - set EIN_LOVERQ,7; - close; - -s_Hatred: - mes "[Kaijeta]"; - mes "I can't bear to see the"; - mes "petty hatred between our"; - mes "two towns stop my son from"; - mes "seeing the woman he loves..."; - close; - -s_Clothes: - mes "[Kaijeta]"; - mes "Thank you for helping"; - mes "my son Clitzer. Sadly, the"; - mes "little fool doesn't have any"; - mes "clue when it comes to certain"; - mes "things like choosing clothing."; - mes "he gets so nervous about it!"; - next; - mes "[Kaijeta]"; - mes "A man should wear nice"; - mes "clothes, like a Formal Suit"; - mes "or a Tuxedo, for important"; - mes "meetings and special occassions."; - mes "hopefully, he'll learn that soon."; - close; - -s_Learned: - mes "[Kaijeta]"; - mes "My son learned"; - mes "an awful lot from"; - mes "your good example."; - mes "As a mother, I really"; - mes "appreciate everything"; - mes "you've done for him."; - next; - mes "[Kaijeta]"; - mes "Well, adventurer,"; - mes "I will be praying for"; - mes "your safety wherever"; - mes "your journeys may"; - mes "take you."; - close; - -} - -ein_in01.gat,200,101,4 script Clitzer 854,{ - if(EIN_LOVERQ)goto s_Switches; -s_Back: - mes "[Clitzer]"; - mes "Is there something"; - mes "that you really want"; - mes "in life, but it's just"; - mes "beyond your grasp?"; - next; - mes "[Clitzer]"; - mes "I wish I was more"; - mes "like you adventurers."; - mes "People like you never"; - mes "seem to give up, no matter"; - mes "what the obstacles may be."; - mes "But I'm so helpless..."; - next; - mes "[Clitzer]"; - mes "I can't even see"; - mes "the one person that"; - mes "I love. We're just so"; - mes "different that it's not"; - mes "even possible anymore..."; - close; - -s_Switches: - switch(EIN_LOVERQ) - { - - case 1: - mes "[Clitzer]"; - mes "That faintly sweet"; - mes "and pleasant scent..."; - mes "It's just like the fragrance"; - mes "they use in Calla's house."; - next; - mes "[Clitzer]"; - mes "Ah, so you visited"; - mes "Calla in Einbroch?"; - mes "I miss her sooo much!"; - mes "Is she doing alright?"; - next; - mes "[Clitzer]"; - mes "Calla's so beautiful."; - mes "And she's so lovely."; - mes "Every time I close my"; - mes "eyes, I can still see"; - mes "her lovely smile."; - next; - mes "[Clitzer]"; - mes "I'm sorry if I sound"; - mes "silly, but I can't help"; - mes "it. I know I'm acting like"; - mes "a complete idiot. But I'd"; - mes "give anything to see her..."; - next; - mes "[Clitzer]"; - mes "Just..."; - mes "Just don't listen"; - mes "to anything I say."; - mes "I'm just a poor fool"; - mes "in love with the wrong"; - mes "person. That has to be it..."; - set EIN_LOVERQ,2; - close; - break; - - case 2: - mes "[Clitzer]"; - mes "^565656*Sigh*^000000"; - mes "I really appreciate your"; - mes "sympathy, but I'm merely"; - mes "a coward and a fool."; - next; - mes "[Clitzer]"; - mes "Yeah..."; - mes "I'm a coward for doing"; - mes "nothing about my feelings"; - mes "and an idiot for falling in love"; - mes "with such a high class girl in"; - mes "the first place... Oh, Calla..."; - close; - break; - - case 3: - if(!countitem(1901))goto s_Back; - mes "[Clitzer]"; - mes "What brings you here?"; - mes "aren't you tired of hearing"; - mes "me moan and whine about"; - mes "lost love? ^111111*Siiiiigh...*^000000"; - next; - mes "[Clitzer]"; - mes "Hey, this violin..."; - mes "Calla used to play"; - mes "such beautiful music"; - mes "on this for me. Did"; - mes "she give this to you?"; - next; - mes "[Clitzer]"; - mes "I see. Calla must have"; - mes "known that I'm all broken up"; - mes "right now. She's too good to"; - mes "me. How can se consider"; - mes "my feelings before thinking"; - mes "about herself?"; - next; - mes "[Clitzer]"; - mes "I know I'm being"; - mes "shameless, but I have"; - mes "a favor to ask. Adventurer,"; - mes "would you please send"; - mes "Calla a present for me?"; - next; - mes "[Clitzer]"; - mes "All you need to do is"; - mes "just give her ^FF00001 Flower^000000."; - mes "I don't have the zeny and"; - mes "I don't think I'm welcome"; - mes "at Kapellthaine Manor."; - next; - mes "[Clitzer]"; - mes "Here, in return, I'll"; - mes "give you this health"; - mes "massage. It's not a"; - mes "big deal, but when I'm"; - mes "done, your mind and body"; - mes "will be refreshed. Here goes!"; - next; - mes "^3151FF*Knead Knead*"; - mes "*Rub Rub Rub Rub*"; - mes "*Press Press Press*"; - mes "*C-c-c-c-c-c-crakck!*^000000"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Oh--"; - mes "Hell yeah!"; - mes "That's the stuff!"; - delitem 1901,1; - if(BaseLevel < 41)set BaseExp,BaseExp+3712; - else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+7425; - else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+14850; - else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+29700; - else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+59400; - else if(BaseLevel > 90)set BaseExp,BaseExp+118800; - set EIN_LOVERQ,4; - next; - mes "[Clitzer]"; - mes "Would you please bring"; - mes "1 Flower to Calla for me?"; - mes "I'm sorry for troubling you..."; - close; - break; - - case 4: - mes "[Clitzer]"; - mes "Would you please bring"; - mes "1 Flower to Calla for me?"; - mes "I'm sorry for troubling you..."; - close; - break; - - case 5: - mes "[Clitzer]"; - mes "You've given her"; - mes "the flower? That's"; - mes "great! Thank you,"; - mes "thank you so mu--"; - next; - mes "[Clitzer]"; - mes "...Oh!"; - mes "Gosh! I was thinking so"; - mes "much about myself that"; - mes "I forgot to ask you for your"; - mes "name! I'm sorry for being"; - mes "so knuckle-headed..."; - next; - mes "[Clitzer]"; - mes "So..."; - mes "What's your name?"; - next; - input @str$; - if(@str$ != strcharinfo(0))goto s_WrongName; - mes "[Clitzer]"; - mes "" + strcharinfo(0) + "..."; - mes "That's very nice. Thank you,"; - mes "I'm really grateful for your help."; - mes "Although I can't see Calla in"; - mes "person, I can at least send"; - mes "my regards if you help me."; - next; - mes "[Clitzer]"; - mes "I feel so much"; - mes "better now. Oh!"; - mes "When you have the"; - mes "time, why don't you talk"; - mes "to my mother? She always"; - mes "likes meeting my friends."; - set EIN_LOVERQ,6; - close; - - s_WrongName: - mes "[Clitzer]"; - mes "Hm...?"; - mes "Oh, don't be"; - mes "so nervous~"; - mes "But would you please"; - mes "tell me your name again?"; - mes "I couldn't hear you..."; - close; - break; - - case 6: - case 7: - case 8: - case 9: - case 10: - case 11: - mes "[Clitzer]"; - mes "^111111*Sigh...*^000000"; - mes "What can I do to"; - mes "get Calla's parents"; - mes "to accept me as her"; - mes "boyfriend? I can't"; - mes "think of anything..."; - close; - break; - - case 12: - mes "[Clitzer]"; - mes "Eh...?"; - mes "What did you just say?"; - mes "You did something for"; - mes "the Kapellthaines?"; - next; - mes "[Clitzer]"; - mes "What...?"; - mes "Did you just say"; - mes "that Calla's mother"; - mes "wants me to have tea"; - mes "with her? Holy moley...!"; - next; - mes "[Clitzer]"; - mes "Okay, okay."; - mes "I-I I'll need something"; - mes "nice to wear, right? Oh."; - mes "Wow. This is so sudden!"; - mes "W-what should I do?"; - next; - mes "[Clitzer]"; - mes "This monkey suit"; - mes "that I've got on just"; - mes "won't do! Arrrgh! But I've"; - mes "already outgrown all of my"; - mes "nice clothes already. Boy,"; - mes "am I in a pickle..."; - set EIN_LOVERQ,13; - close; - break; - - case 13: - if((countitem(2320) || countitem(7170)) || (countitem(2320) && countitem(7170)))goto s_Clothes; - mes "[Clitzer]"; - mes "Noooooo!"; - mes "I've got to find"; - mes "the perfect thing"; - mes "to wear or Calla's"; - mes "mother might ^FF0000hate^000000 me!"; - next; - mes "[Clitzer]"; - mes "Think, Clitzer, think!"; - mes "Okay, no fun colors."; - mes "I don't want her to"; - mes "think I'm not serious"; - mes "about Calla. Stripes"; - mes "might be bad too..."; - close; - break; - - case 14: - case 15: - mes "[Clitzer]"; - mes "Look out, world!"; - mes "I'm gonna become"; - mes "worth of Calla's love!"; - mes "Someday, maybe even her"; - mes "parents will approve me!"; - close; - break; - - } - -s_Clothes: - mes "[Clitzer]"; - mes "Waaah!"; - mes "What should I wear?!"; - mes "I can't for the life of me"; - mes "figure this out! Something,"; - mes "um, formal? I've never worn"; - mes "anything like that before!"; - next; - if(countitem(7170)){ set @clothes,7170; goto s_Tux; } - if(countitem(2320)){ set @clothes,2320; goto s_Formal; } - close; - -s_Tux: - mes "[Clitzer]"; - mes "Wait, " + strcharinfo(0) + "."; - mes "What's that you've got"; - mes "there? I've seen something"; - mes "like that before. It's called"; - mes "a Tuxedo, right? Something"; - mes "like that would be perfect!"; - next; - menu "Give it to him.",s_Giveclothes,"Ignore him.",-; - - mes "[Clitzer]"; - mes "But how can I get"; - mes "a Tuxedo? Ooh, I hope"; - mes "it doesn't cost too much"; - mes "zeny or I won't be able to"; - mes "get one of those soon..."; - close; - -s_Formal: - mes "[Clitzer]"; - mes "Wait, " + strcharinfo(0) + "."; - mes "What's that you've got"; - mes "there? I've seen something"; - mes "like that before. It's called"; - mes "a Formal Suit, right?"; - mes "Something like that would"; - mes "be perfect!"; - next; - menu "Give it to him.",s_Giveclothes,"Ignore him.",-; - - mes "[Clitzer]"; - mes "But how can I get"; - mes "a Formal Suit? I hope"; - mes "it doesn't cost too much"; - mes "zeny or I won't be able to"; - mes "get one of those soon..."; - close; - -s_Giveclothes: - mes "[Clitzer]"; - mes "I can have this?"; - mes "Oh, thank you so much!"; - mes "Finally, I have something"; - mes "nice enough to wear to meet"; - mes "Calla's mom! What a relief!"; - next; - mes "[Clitzer]"; - mes "You've been helping me all"; - mes "this time and I haven't properly"; - mes "expressed my gratitude. I'm sorry"; - mes "if I've been to absorbed in my own"; - mes "problems. I may be poor, but I need"; - mes "to repay you somehow..."; - next; - mes "[Clitzer]"; - mes "Wait..."; - mes "Why don't you have this"; - mes "ore? I don't how"; - mes "valuable it is, but I know"; - mes "that it's pretty rare. It may"; - mes "even be useful to you later~"; - delitem @clothes,1; - set EIN_LOVERQ,14; - switch(rand(1,9)) - { - case 1: - getitem 7289,1; - break; - - case 2: - getitem 7290,1; - break; - - case 3: - getitem 7291,1; - break; - - case 4: - getitem 7292,1; - break; - - case 5: - getitem 7293,1; - break; - - case 6: - getitem 7294,1; - break; - - case 7: - getitem 7295,1; - break; - - case 8: - getitem 7296,1; - break; - - case 9: - getitem 7297,1; - break; - } - next; - mes "[Clitzer]"; - mes "" + strcharinfo(0) + ","; - mes "you've really opened"; - mes "my eyes. From now on,"; - mes "I'll do my best to earn the"; - mes "approval of Calla's parents and"; - mes "become worthy of Calla's love."; - close; - -} - ein_in01.gat,192,90,2 script Supineque 849,{ mes "[Supineque]"; -- cgit v1.2.3-70-g09d2