From 124ab2a1cdb344f24170a4d91f7000ebabf39b40 Mon Sep 17 00:00:00 2001 From: Kisuka Date: Mon, 28 Oct 2013 00:42:23 -0700 Subject: Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this. --- npc/battleground/tierra/tierra01.txt | 88 ++++++++++++++++---------------- npc/battleground/tierra/tierra02.txt | 88 ++++++++++++++++---------------- npc/battleground/tierra/tierra_enter.txt | 16 +++--- 3 files changed, 96 insertions(+), 96 deletions(-) (limited to 'npc/battleground/tierra') diff --git a/npc/battleground/tierra/tierra01.txt b/npc/battleground/tierra/tierra01.txt index edb2f3c91..5daa6429f 100644 --- a/npc/battleground/tierra/tierra01.txt +++ b/npc/battleground/tierra/tierra01.txt @@ -20,7 +20,7 @@ // Waiting Room NPCs //============================================================ -bat_room,57,227,5 script Lieutenant Kalos 418,{ +bat_room,57,227,5 script Lieutenant Kalos 4_M_KY_KNT,{ end; OnInit: @@ -32,7 +32,7 @@ OnEnterBG: end; } -bat_room,58,204,1 script Lieutenant Eyor 414,{ +bat_room,58,204,1 script Lieutenant Eyor 4_M_CRU_KNT,{ end; OnInit: @@ -44,7 +44,7 @@ OnEnterBG: end; } -bat_room,1,151,3 script #bat_a01_timer 844,{ +bat_room,1,151,3 script #bat_a01_timer CLEAR_NPC,{ end; OnInit: @@ -92,7 +92,7 @@ bat_room,57,211,0 warp back_bgrooma01b 1,1,bat_room,154,150 // Tierra Gorge Battleground Engine //============================================================ -bat_a01,15,15,3 script start#bat_a01 844,{ +bat_a01,15,15,3 script start#bat_a01 CLEAR_NPC,{ OnInit: mapwarp "bat_a01","bat_room",154,150; end; @@ -150,7 +150,7 @@ OnTimer10000: end; } -bat_a01,15,16,3 script OBJ#bat_a01_a 844,{ +bat_a01,15,16,3 script OBJ#bat_a01_a CLEAR_NPC,{ OnEnable: bg_monster $@TierraBG1_id1,"bat_a01",177,345,"Food Storage",1909,"OBJ#bat_a01_a::OnMyMobDead"; end; @@ -173,7 +173,7 @@ OnMyMobDead: end; } -bat_a01,15,17,3 script OBJ#bat_a01_b 844,{ +bat_a01,15,17,3 script OBJ#bat_a01_b CLEAR_NPC,{ OnEnable: bg_monster $@TierraBG1_id2,"bat_a01",167,50,"Food Depot",1910,"OBJ#bat_a01_b::OnMyMobDead"; end; @@ -196,7 +196,7 @@ OnMyMobDead: end; } -bat_a01,15,18,3 script barricade#bat_a01_a 844,{ +bat_a01,15,18,3 script barricade#bat_a01_a CLEAR_NPC,{ OnEnable: for( set .@i,185; .@i < 202; set .@i,.@i+1 ) bg_monster $@TierraBG1_id1,"bat_a01",.@i,266,"Barricade",1906,"barricade#bat_a01_a::OnMyMobDead"; @@ -218,7 +218,7 @@ OnMyMobDead: end; } -bat_a01,15,19,3 script barricade#bat_a01_b 844,{ +bat_a01,15,19,3 script barricade#bat_a01_b CLEAR_NPC,{ OnEnable: for( set .@i,169; .@i < 186; set .@i,.@i+1 ) bg_monster $@TierraBG1_id2,"bat_a01",.@i,129,"Barricade",1906,"barricade#bat_a01_b::OnMyMobDead"; @@ -240,7 +240,7 @@ OnMyMobDead: end; } -bat_a01,15,20,3 script OBJ#bat_a01_n 844,{ +bat_a01,15,20,3 script OBJ#bat_a01_n CLEAR_NPC,{ OnEnable: monster "bat_a01",273,203,"Neutrality Flag",1911,1,"OBJ#bat_a01_n::OnMyMobDead"; end; @@ -264,7 +264,7 @@ OnMyMobDead: end; } -bat_a01,15,21,3 script NOBJ_mob#bat_a01_a 844,{ +bat_a01,15,21,3 script NOBJ_mob#bat_a01_a CLEAR_NPC,{ OnEnable: donpcevent "NOBJ_mob#bat_a01_b::OnKill"; bg_monster $@TierraBG1_id1,"bat_a01",272,204,"Guillaume Camp Guardian",1949,"NOBJ_mob#bat_a01_a::OnMyMobDead"; @@ -280,7 +280,7 @@ OnMyMobDead: end; } -bat_a01,15,22,3 script NOBJ_mob#bat_a01_b 844,{ +bat_a01,15,22,3 script NOBJ_mob#bat_a01_b CLEAR_NPC,{ OnEnable: donpcevent "NOBJ_mob#bat_a01_a::OnKill"; bg_monster $@TierraBG1_id2,"bat_a01",272,204,"Croix Camp Guardian",1949,"NOBJ_mob#bat_a01_a::OnMyMobDead"; @@ -296,7 +296,7 @@ OnMyMobDead: end; } -bat_a01,185,270,1 script Guillaume Blacksmith#a01 851,{ +bat_a01,185,270,1 script Guillaume Blacksmith#a01 4_M_REPAIR,{ if (getcharid(4) == $@TierraBG1_id1) { mes "[Guillaume Blacksmith]"; mes "We are in urgency! The Barricade has been destroyed!"; @@ -380,7 +380,7 @@ OnInit: end; } -bat_a01,170,121,5 script Croix Blacksmith#bat_a01 851,{ +bat_a01,170,121,5 script Croix Blacksmith#bat_a01 4_M_REPAIR,{ if (getcharid(4) == $@TierraBG1_id2) { mes "[Croix Blacksmith]"; mes "We are in urgency! The Barricade has been destroyed!"; @@ -464,7 +464,7 @@ OnInit: end; } -bat_a01,53,377,3 script Battle Therapist#a01_a 95,{ +bat_a01,53,377,3 script Battle Therapist#a01_a 4_F_SISTER,{ specialeffect2 EF_HEAL; mes "[Battle Therapist]"; mes "Just close your eyes,"; @@ -514,7 +514,7 @@ OnTouch_: end; } -bat_a01,45,19,3 script Battle Therapist#a01_b 95,{ +bat_a01,45,19,3 script Battle Therapist#a01_b 4_F_SISTER,{ specialeffect2 EF_HEAL; mes "[Battle Therapist]"; mes "Just close your eyes,"; @@ -564,7 +564,7 @@ OnTouch: end; } -bat_a01,60,216,3 script Valley Ghost#bat_a01_n 950,{ +bat_a01,60,216,3 script Valley Ghost#bat_a01_n 4_GHOSTRING,{ specialeffect2 EF_HEAL; mes "[Valley Ghost]"; mes "Boo...Boo..."; @@ -648,39 +648,39 @@ OnTouch: end; } -bat_a01,169,227,0 script underladd#bat_a01_1 45,1,1,{ +bat_a01,169,227,0 script underladd#bat_a01_1 WARPNPC,1,1,{ OnTouch_: warp "bat_a01",178,228; end; } -bat_a01,208,164,0 script underladd#bat_a01_2 45,1,1,{ +bat_a01,208,164,0 script underladd#bat_a01_2 WARPNPC,1,1,{ OnTouch_: warp "bat_a01",200,171; end; } -bat_a01,171,309,3 script Guillaume Camp#flag1 973,{ end; } -bat_a01,149,310,3 script Guillaume Camp#flag2 973,{ end; } -bat_a01,119,336,3 script Guillaume Camp#flag3 973,{ end; } -bat_a01,118,357,3 script Guillaume Camp#flag4 973,{ end; } -bat_a01,150,380,3 script Guillaume Camp#flag5 973,{ end; } -bat_a01,173,380,3 script Guillaume Camp#flag6 973,{ end; } -bat_a01,210,344,3 script Guillaume Camp#flag7 973,{ end; } -bat_a01,350,325,3 script Guillaume Camp#flag8 973,{ end; } -bat_a01,358,325,3 script Guillaume Camp#flag9 973,{ end; } - -bat_a01,138,12,3 script Croix Camp#flag1 974,{ end; } -bat_a01,108,36,3 script Croix Camp#flag2 974,{ end; } -bat_a01,108,63,3 script Croix Camp#flag3 974,{ end; } -bat_a01,136,87,3 script Croix Camp#flag4 974,{ end; } -bat_a01,167,86,3 script Croix Camp#flag5 974,{ end; } -bat_a01,199,49,3 script Croix Camp#flag6 974,{ end; } -bat_a01,168,16,3 script Croix Camp#flag7 974,{ end; } -bat_a01,357,74,3 script Croix Camp#flag8 974,{ end; } -bat_a01,348,74,3 script Croix Camp#flag9 974,{ end; } - -bat_a01,53,377,3 script Guillaume Vintenar#a01_a 419,{ +bat_a01,171,309,3 script Guillaume Camp#flag1 1_FLAG_LION,{ end; } +bat_a01,149,310,3 script Guillaume Camp#flag2 1_FLAG_LION,{ end; } +bat_a01,119,336,3 script Guillaume Camp#flag3 1_FLAG_LION,{ end; } +bat_a01,118,357,3 script Guillaume Camp#flag4 1_FLAG_LION,{ end; } +bat_a01,150,380,3 script Guillaume Camp#flag5 1_FLAG_LION,{ end; } +bat_a01,173,380,3 script Guillaume Camp#flag6 1_FLAG_LION,{ end; } +bat_a01,210,344,3 script Guillaume Camp#flag7 1_FLAG_LION,{ end; } +bat_a01,350,325,3 script Guillaume Camp#flag8 1_FLAG_LION,{ end; } +bat_a01,358,325,3 script Guillaume Camp#flag9 1_FLAG_LION,{ end; } + +bat_a01,138,12,3 script Croix Camp#flag1 1_FLAG_EAGLE,{ end; } +bat_a01,108,36,3 script Croix Camp#flag2 1_FLAG_EAGLE,{ end; } +bat_a01,108,63,3 script Croix Camp#flag3 1_FLAG_EAGLE,{ end; } +bat_a01,136,87,3 script Croix Camp#flag4 1_FLAG_EAGLE,{ end; } +bat_a01,167,86,3 script Croix Camp#flag5 1_FLAG_EAGLE,{ end; } +bat_a01,199,49,3 script Croix Camp#flag6 1_FLAG_EAGLE,{ end; } +bat_a01,168,16,3 script Croix Camp#flag7 1_FLAG_EAGLE,{ end; } +bat_a01,357,74,3 script Croix Camp#flag8 1_FLAG_EAGLE,{ end; } +bat_a01,348,74,3 script Croix Camp#flag9 1_FLAG_EAGLE,{ end; } + +bat_a01,53,377,3 script Guillaume Vintenar#a01_a 4_M_KY_HEAD,{ if (getcharid(4) == $@TierraBG1_id1) { if ($@TierraBG1_Victory == 1) { set .@your_medal,countitem(7828); @@ -774,7 +774,7 @@ OnInit: end; } -bat_a01,45,19,3 script Croix Vintenar#a01_b 415,{ +bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{ if (getcharid(4) == $@TierraBG1_id2) { if ($@TierraBG1_Victory == 2) { set .@your_medal,countitem(7828); @@ -868,7 +868,7 @@ OnInit: end; } -bat_a01,1,5,3 script countdown#bat_a01 844,{ +bat_a01,1,5,3 script countdown#bat_a01 CLEAR_NPC,{ OnEnable: initnpctimer; end; @@ -912,18 +912,18 @@ OnTimer1830000: } /* -bat_a01,351,75,3 script Croix Camp Soldier#bat_a01_guide 934,{ +bat_a01,351,75,3 script Croix Camp Soldier#bat_a01_guide 4_M_RASWORD,{ mes "Loading..."; close; } -bat_a01,356,326,3 script Guillaume Camp Soldier#bat_a01_guide 934,{ +bat_a01,356,326,3 script Guillaume Camp Soldier#bat_a01_guide 4_M_RASWORD,{ mes "Loading..."; close; } */ -bat_a01,1,1,3 script Release all#a01 81,{ +bat_a01,1,1,3 script Release all#a01 4_DOG01,{ set .@i, callfunc("F_GM_NPC",1854,0); if (.@i == -1) { mes "Cancelled."; diff --git a/npc/battleground/tierra/tierra02.txt b/npc/battleground/tierra/tierra02.txt index 008944955..05c6eaa0d 100644 --- a/npc/battleground/tierra/tierra02.txt +++ b/npc/battleground/tierra/tierra02.txt @@ -19,7 +19,7 @@ // Waiting Room NPCs //============================================================ -bat_room,114,227,5 script Lieutenant Rundel 418,{ +bat_room,114,227,5 script Lieutenant Rundel 4_M_KY_KNT,{ end; OnInit: @@ -31,7 +31,7 @@ OnEnterBG: end; } -bat_room,114,204,1 script Lieutenant Guerrit 414,{ +bat_room,114,204,1 script Lieutenant Guerrit 4_M_CRU_KNT,{ end; OnInit: @@ -43,7 +43,7 @@ OnEnterBG: end; } -bat_room,1,151,3 script #bat_a02_timer 844,{ +bat_room,1,151,3 script #bat_a02_timer CLEAR_NPC,{ end; OnInit: @@ -91,7 +91,7 @@ bat_room,113,211,0 warp back_bgrooma02b 1,1,bat_room,154,150 // Tierra Gorge Battleground Engine //============================================================ -bat_a02,15,15,3 script start#bat_a02 844,{ +bat_a02,15,15,3 script start#bat_a02 CLEAR_NPC,{ OnInit: mapwarp "bat_a02","bat_room",154,150; end; @@ -149,7 +149,7 @@ OnTimer10000: end; } -bat_a02,15,16,3 script OBJ#bat_a02_a 844,{ +bat_a02,15,16,3 script OBJ#bat_a02_a CLEAR_NPC,{ OnEnable: bg_monster $@TierraBG2_id1,"bat_a02",177,345,"Food Storage",1909,"OBJ#bat_a02_a::OnMyMobDead"; end; @@ -172,7 +172,7 @@ OnMyMobDead: end; } -bat_a02,15,17,3 script OBJ#bat_a02_b 844,{ +bat_a02,15,17,3 script OBJ#bat_a02_b CLEAR_NPC,{ OnEnable: bg_monster $@TierraBG2_id2,"bat_a02",167,50,"Food Depot",1910,"OBJ#bat_a02_b::OnMyMobDead"; end; @@ -195,7 +195,7 @@ OnMyMobDead: end; } -bat_a02,15,18,3 script barricade#bat_a02_a 844,{ +bat_a02,15,18,3 script barricade#bat_a02_a CLEAR_NPC,{ OnEnable: for( set .@i,185; .@i < 202; set .@i,.@i+1 ) bg_monster $@TierraBG2_id1,"bat_a02",.@i,266,"Barricade",1906,"barricade#bat_a02_a::OnMyMobDead"; @@ -217,7 +217,7 @@ OnMyMobDead: end; } -bat_a02,15,19,3 script barricade#bat_a02_b 844,{ +bat_a02,15,19,3 script barricade#bat_a02_b CLEAR_NPC,{ OnEnable: for( set .@i,169; .@i < 186; set .@i,.@i+1 ) bg_monster $@TierraBG2_id2,"bat_a02",.@i,129,"Barricade",1906,"barricade#bat_a02_b::OnMyMobDead"; @@ -239,7 +239,7 @@ OnMyMobDead: end; } -bat_a02,15,20,3 script OBJ#bat_a02_n 844,{ +bat_a02,15,20,3 script OBJ#bat_a02_n CLEAR_NPC,{ OnEnable: monster "bat_a02",273,203,"Neutrality Flag",1911,1,"OBJ#bat_a02_n::OnMyMobDead"; end; @@ -263,7 +263,7 @@ OnMyMobDead: end; } -bat_a02,15,21,3 script NOBJ_mob#bat_a02_a 844,{ +bat_a02,15,21,3 script NOBJ_mob#bat_a02_a CLEAR_NPC,{ OnEnable: donpcevent "NOBJ_mob#bat_a02_b::OnKill"; bg_monster $@TierraBG2_id1,"bat_a02",272,204,"Guillaume Camp Guardian",1949,"NOBJ_mob#bat_a02_a::OnMyMobDead"; @@ -279,7 +279,7 @@ OnMyMobDead: end; } -bat_a02,15,22,3 script NOBJ_mob#bat_a02_b 844,{ +bat_a02,15,22,3 script NOBJ_mob#bat_a02_b CLEAR_NPC,{ OnEnable: donpcevent "NOBJ_mob#bat_a02_a::OnKill"; bg_monster $@TierraBG2_id2,"bat_a02",272,204,"Croix Camp Guardian",1949,"NOBJ_mob#bat_a02_a::OnMyMobDead"; @@ -295,7 +295,7 @@ OnMyMobDead: end; } -bat_a02,185,270,1 script Guillaume Blacksmith#a02 851,{ +bat_a02,185,270,1 script Guillaume Blacksmith#a02 4_M_REPAIR,{ if (getcharid(4) == $@TierraBG2_id1) { mes "[Guillaume Blacksmith]"; mes "We are in urgency! The Barricade has been destroyed!"; @@ -379,7 +379,7 @@ OnInit: end; } -bat_a02,170,121,5 script Croix Blacksmith#bat_a02 851,{ +bat_a02,170,121,5 script Croix Blacksmith#bat_a02 4_M_REPAIR,{ if (getcharid(4) == $@TierraBG2_id2) { mes "[Croix Blacksmith]"; mes "We are in urgency! The Barricade has been destroyed!"; @@ -463,7 +463,7 @@ OnInit: end; } -bat_a02,53,377,3 script Battle Therapist#a02_a 95,{ +bat_a02,53,377,3 script Battle Therapist#a02_a 4_F_SISTER,{ specialeffect2 EF_HEAL; mes "[Battle Therapist]"; mes "Just close your eyes,"; @@ -513,7 +513,7 @@ OnTouch_: end; } -bat_a02,45,19,3 script Battle Therapist#a02_b 95,{ +bat_a02,45,19,3 script Battle Therapist#a02_b 4_F_SISTER,{ specialeffect2 EF_HEAL; mes "[Battle Therapist]"; mes "Just close your eyes,"; @@ -563,7 +563,7 @@ OnTouch: end; } -bat_a02,60,216,3 script Valley Ghost#bat_a02_n 950,{ +bat_a02,60,216,3 script Valley Ghost#bat_a02_n 4_GHOSTRING,{ specialeffect2 EF_HEAL; mes "[Valley Ghost]"; mes "Boo...Boo..."; @@ -647,39 +647,39 @@ OnTouch: end; } -bat_a02,169,227,0 script underladd#bat_a02_1 45,1,1,{ +bat_a02,169,227,0 script underladd#bat_a02_1 WARPNPC,1,1,{ OnTouch_: warp "bat_a02",178,228; end; } -bat_a02,208,164,0 script underladd#bat_a02_2 45,1,1,{ +bat_a02,208,164,0 script underladd#bat_a02_2 WARPNPC,1,1,{ OnTouch_: warp "bat_a02",200,171; end; } -bat_a02,171,309,3 script Guillaume Camp#flag11 973,{ end; } -bat_a02,149,310,3 script Guillaume Camp#flag12 973,{ end; } -bat_a02,119,336,3 script Guillaume Camp#flag13 973,{ end; } -bat_a02,118,357,3 script Guillaume Camp#flag14 973,{ end; } -bat_a02,150,380,3 script Guillaume Camp#flag15 973,{ end; } -bat_a02,173,380,3 script Guillaume Camp#flag16 973,{ end; } -bat_a02,210,344,3 script Guillaume Camp#flag17 973,{ end; } -bat_a02,350,325,3 script Guillaume Camp#flag18 973,{ end; } -bat_a02,358,325,3 script Guillaume Camp#flag19 973,{ end; } - -bat_a02,138,12,3 script Croix Camp#flag11 974,{ end; } -bat_a02,108,36,3 script Croix Camp#flag12 974,{ end; } -bat_a02,108,63,3 script Croix Camp#flag13 974,{ end; } -bat_a02,136,87,3 script Croix Camp#flag14 974,{ end; } -bat_a02,167,86,3 script Croix Camp#flag15 974,{ end; } -bat_a02,199,49,3 script Croix Camp#flag16 974,{ end; } -bat_a02,168,16,3 script Croix Camp#flag17 974,{ end; } -bat_a02,357,74,3 script Croix Camp#flag18 974,{ end; } -bat_a02,348,74,3 script Croix Camp#flag19 974,{ end; } - -bat_a02,53,377,3 script Guillaume Vintenar#a02_a 419,{ +bat_a02,171,309,3 script Guillaume Camp#flag11 1_FLAG_LION,{ end; } +bat_a02,149,310,3 script Guillaume Camp#flag12 1_FLAG_LION,{ end; } +bat_a02,119,336,3 script Guillaume Camp#flag13 1_FLAG_LION,{ end; } +bat_a02,118,357,3 script Guillaume Camp#flag14 1_FLAG_LION,{ end; } +bat_a02,150,380,3 script Guillaume Camp#flag15 1_FLAG_LION,{ end; } +bat_a02,173,380,3 script Guillaume Camp#flag16 1_FLAG_LION,{ end; } +bat_a02,210,344,3 script Guillaume Camp#flag17 1_FLAG_LION,{ end; } +bat_a02,350,325,3 script Guillaume Camp#flag18 1_FLAG_LION,{ end; } +bat_a02,358,325,3 script Guillaume Camp#flag19 1_FLAG_LION,{ end; } + +bat_a02,138,12,3 script Croix Camp#flag11 1_FLAG_EAGLE,{ end; } +bat_a02,108,36,3 script Croix Camp#flag12 1_FLAG_EAGLE,{ end; } +bat_a02,108,63,3 script Croix Camp#flag13 1_FLAG_EAGLE,{ end; } +bat_a02,136,87,3 script Croix Camp#flag14 1_FLAG_EAGLE,{ end; } +bat_a02,167,86,3 script Croix Camp#flag15 1_FLAG_EAGLE,{ end; } +bat_a02,199,49,3 script Croix Camp#flag16 1_FLAG_EAGLE,{ end; } +bat_a02,168,16,3 script Croix Camp#flag17 1_FLAG_EAGLE,{ end; } +bat_a02,357,74,3 script Croix Camp#flag18 1_FLAG_EAGLE,{ end; } +bat_a02,348,74,3 script Croix Camp#flag19 1_FLAG_EAGLE,{ end; } + +bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{ if (getcharid(4) == $@TierraBG2_id1) { if ($@TierraBG2_Victory == 1) { set .@your_medal,countitem(7828); @@ -773,7 +773,7 @@ OnInit: end; } -bat_a02,45,19,3 script Croix Vintenar#a02_b 415,{ +bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{ if (getcharid(4) == $@TierraBG2_id2) { if ($@TierraBG2_Victory == 2) { set .@your_medal,countitem(7828); @@ -867,7 +867,7 @@ OnInit: end; } -bat_a02,1,5,3 script countdown#bat_a02 844,{ +bat_a02,1,5,3 script countdown#bat_a02 CLEAR_NPC,{ OnEnable: initnpctimer; end; @@ -911,18 +911,18 @@ OnTimer1830000: } /* -bat_a02,351,75,3 script Croix Camp Soldier#bat_a02_guide 934,{ +bat_a02,351,75,3 script Croix Camp Soldier#bat_a02_guide 4_M_RASWORD,{ mes "Loading..."; close; } -bat_a02,356,326,3 script Guillaume Camp Soldier#bat_a02_guide 934,{ +bat_a02,356,326,3 script Guillaume Camp Soldier#bat_a02_guide 4_M_RASWORD,{ mes "Loading..."; close; } */ -bat_a02,1,1,3 script Release all#a02 81,{ +bat_a02,1,1,3 script Release all#a02 4_DOG01,{ set .@i, callfunc("F_GM_NPC",1854,0); if (.@i == -1) { mes "Cancelled."; diff --git a/npc/battleground/tierra/tierra_enter.txt b/npc/battleground/tierra/tierra_enter.txt index 0262f9fcd..9089017a0 100644 --- a/npc/battleground/tierra/tierra_enter.txt +++ b/npc/battleground/tierra/tierra_enter.txt @@ -14,7 +14,7 @@ // First Tierra Gorge Officers - Guillaume //============================================================ -bat_room,124,178,5 script Tierra Gorge Officer#01a 418,{ +bat_room,124,178,5 script Tierra Gorge Officer#01a 4_M_KY_KNT,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; @@ -81,7 +81,7 @@ bat_room,124,178,5 script Tierra Gorge Officer#01a 418,{ close; } -bat_room,140,178,5 script Tierra Gorge Officer#02a 418,{ +bat_room,140,178,5 script Tierra Gorge Officer#02a 4_M_KY_KNT,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; @@ -148,7 +148,7 @@ bat_room,140,178,5 script Tierra Gorge Officer#02a 418,{ close; } -bat_room,127,178,5 script Guillaume Knight#1 417,{ +bat_room,127,178,5 script Guillaume Knight#1 4_M_KY_SOLD,{ mes "[Guillaume Knight]"; mes "Tierra Gorge consists of two steep sides placed vertically, and has ration depots for the Guillaume and Croix Armies at the 11 and 7 o'clock directions."; next; @@ -172,7 +172,7 @@ bat_room,127,178,5 script Guillaume Knight#1 417,{ close; } -bat_room,143,178,5 script Guillaume Knight#2 417,{ +bat_room,143,178,5 script Guillaume Knight#2 4_M_KY_SOLD,{ mes "[Guillaume Knight]"; mes "Tierra Gorge consists of two steep sides placed vertically, and has ration depots for the Guillaume and Croix Armies at the 11 and 7 o'clock directions."; next; @@ -196,7 +196,7 @@ bat_room,143,178,5 script Guillaume Knight#2 417,{ close; } -bat_room,127,121,1 script Croix Knight#1 413,{ +bat_room,127,121,1 script Croix Knight#1 4_M_CRU_SOLD,{ mes "[Croix Knight]"; mes "Tierra Gorge consists of two steep sides placed vertically, and has ration depots for the Guillaume and Croix Armies at the 11 and 7 o'clock directions."; next; @@ -220,7 +220,7 @@ bat_room,127,121,1 script Croix Knight#1 413,{ close; } -bat_room,143,121,1 script Croix Knight#2 413,{ +bat_room,143,121,1 script Croix Knight#2 4_M_CRU_SOLD,{ mes "[Croix Knight]"; mes "Tierra Gorge consists of two steep sides placed vertically, and has ration depots for the Guillaume and Croix Armies at the 11 and 7 o'clock directions."; next; @@ -246,7 +246,7 @@ bat_room,143,121,1 script Croix Knight#2 413,{ // Second Tierra Gorge Officers - Croix //============================================================ -bat_room,125,121,1 script Tierra Gorge Officer#01b 414,{ +bat_room,125,121,1 script Tierra Gorge Officer#01b 4_M_CRU_KNT,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; @@ -313,7 +313,7 @@ bat_room,125,121,1 script Tierra Gorge Officer#01b 414,{ close; } -bat_room,140,121,1 script Tierra Gorge Officer#02b 414,{ +bat_room,140,121,1 script Tierra Gorge Officer#02b 4_M_CRU_KNT,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; -- cgit v1.2.3-60-g2f50