From 2c9cbc9cc309ec61a4a62c59ac2a6c678fd8b478 Mon Sep 17 00:00:00 2001 From: L0ne_W0lf Date: Tue, 3 Aug 2010 18:27:00 +0000 Subject: * A rather large overhaul of the battlegrounds. - in bg_common.txt, stripped out KvM npcs, fixed coordinates. - Needs to be tested, none of the BG files are on by default. - Created subfolder battleground/KvM/ which now holds KVM files. - Added kvm_enter.txt, which warps players to the waiting rooms. - Added kvm_item_pay.txt, which holds the point redemption NPC. - Made the KvM battlegrounds work closer to official, needs work. * Corrected variable typos in the acolyte arena. (bugreport:4374) * Corrected donpcevent typo in the party arena. (bugreport:4374) * Added two global functions which will return equip data as strings. - F_GetWeaponType: returns the type of weapon by 'look', (ie "Dagger") - F_GetArmorType: returns the kind of armor via 'equip loc'. (ie "Armor") * Fixed duplicate documentation for getitemslot. (bugreport:4362) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14369 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/battleground/kvm/kvm01.txt | 435 ++++++++++++++++++++++++++++++++++ npc/battleground/kvm/kvm02.txt | 432 +++++++++++++++++++++++++++++++++ npc/battleground/kvm/kvm03.txt | 434 +++++++++++++++++++++++++++++++++ npc/battleground/kvm/kvm_enter.txt | 211 +++++++++++++++++ npc/battleground/kvm/kvm_item_pay.txt | 313 ++++++++++++++++++++++++ 5 files changed, 1825 insertions(+) create mode 100644 npc/battleground/kvm/kvm01.txt create mode 100644 npc/battleground/kvm/kvm02.txt create mode 100644 npc/battleground/kvm/kvm03.txt create mode 100644 npc/battleground/kvm/kvm_enter.txt create mode 100644 npc/battleground/kvm/kvm_item_pay.txt (limited to 'npc/battleground/kvm') diff --git a/npc/battleground/kvm/kvm01.txt b/npc/battleground/kvm/kvm01.txt new file mode 100644 index 000000000..f6443fd8e --- /dev/null +++ b/npc/battleground/kvm/kvm01.txt @@ -0,0 +1,435 @@ +//===== eAthena Script ======================================= +// BattleGround System - KvM 80-99 +//===== By: ================================================== +//= ???, L0ne_W0lf +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= [AEGIS Conversion] +//= Kreiger Von Midgard Battleground for levels 80 to 99 +//= - Winning Team: 5 points +//= - Losing Team: 1 point +//===== Additional Comments: ================================= +//= 1.0 First Version. +//= 1.1 Updated using official Aegis files. [L0ne_W0lf] +//============================================================ + +// Waiting Room NPCs +//============================================================ +bat_room,169,226,5 script KVM Waiting Room#a::KvM01R_Guillaume 418,{ + end; + +OnInit: + waitingroom "Battle Station 5 Players",5,"KvM01_BG::OnGuillaumeJoin",1; + end; + +OnEnterBG: + set $@KvM01BG_id1, waitingroom2bg("bat_c01",52,129,"KvM01_BG::OnGuillaumeQuit","KvM01_BG::OnGuillaumeDie"); + end; +} + +bat_room,169,220,0 warp #kvm801 2,2,bat_room,154,150 + +bat_room,169,205,3 script KVM Waiting Room#b::KvM01R_Croix 414,{ + end; + +OnInit: + waitingroom "Battle Station 5 Players",5,"KvM01_BG::OnCroixJoin",1; + end; + +OnEnterBG: + set $@KvM01BG_id2, waitingroom2bg("bat_c01",147,55,"KvM01_BG::OnCroixQuit","KvM01_BG::OnCroixDie"); + end; +} + +bat_room,169,211,0 warp #kvm802 2,2,bat_room,154,150 + +// Starting Line +//============================================================ +- script KVM01::CellEffect -1,{ + end; + +OnKvM01One: + misceffect EF_CHANGECOLD; + end; + +OnKvM01Two: + misceffect EF_CHANGEPOISON; + end; +} + +bat_c01,54,124,3 duplicate(CellEffect) #RedcellA1-1 111 +bat_c01,55,124,3 duplicate(CellEffect) #RedcellA2-1 111 +bat_c01,56,124,3 duplicate(CellEffect) #RedcellA3-1 111 +bat_c01,57,124,3 duplicate(CellEffect) #RedcellA4-1 111 +bat_c01,57,125,3 duplicate(CellEffect) #RedcellA5-1 111 +bat_c01,57,126,3 duplicate(CellEffect) #RedcellA6-1 111 +bat_c01,57,127,3 duplicate(CellEffect) #RedcellA7-1 111 + +bat_c01,145,59,3 duplicate(CellEffect) #RedcellB1-1 111 +bat_c01,144,59,3 duplicate(CellEffect) #RedcellB2-1 111 +bat_c01,143,59,3 duplicate(CellEffect) #RedcellB3-1 111 +bat_c01,142,59,3 duplicate(CellEffect) #RedcellB4-1 111 +bat_c01,142,56,3 duplicate(CellEffect) #RedcellB5-1 111 +bat_c01,142,57,3 duplicate(CellEffect) #RedcellB6-1 111 +bat_c01,142,58,3 duplicate(CellEffect) #RedcellB7-1 111 + +bat_c01,54,128,3 script #A_camp_start01 111,4,4,{ + end; + +OnInit: + disablenpc "#A_camp_start01"; + end; + +OnEnable: + enablenpc "#A_camp_start01"; + end; + +OnDisable: + disablenpc "#A_camp_start01"; + end; + +OnTouch: + set Bat_Team,1; + setquest 6025; + end; +} + +bat_c01,146,56,3 script #B_camp_start01 111,4,4,{ + end; + +OnInit: + disablenpc "#B_camp_start01"; + end; + +OnEnable: + enablenpc "#B_camp_start01"; + end; + +OnDisable: + disablenpc "#B_camp_start01"; + end; + +OnTouch: + set Bat_Team,2; + setquest 6025; + end; +} + +// Battleground Engine +//============================================================ +- script KvM01_BG -1,{ + end; + +OnInit: + setwall "bat_c01",54,122,6,7,0,"batc01wall_a"; + setwall "bat_c01",55,122,5,7,0,"batc01wall_b"; + setwall "bat_c01",140,56,6,7,0,"batc01wall_c"; + setwall "bat_c01",140,57,5,7,0,"batc01wall_d"; + disablenpc "KVM Officer#KVM01A"; + disablenpc "KVM Officer#KVM01B"; + end; + +OnGuillaumeJoin: +OnCroixJoin: + donpcevent "KvM01_BG::OnReadyCheck"; + end; + +OnGuillaumeQuit: + //set BG_Delay_Tick, gettimetick(2) + 1200; +OnGuillaumeDie: + if( $@KvM01BG == 2 ) + { + set .Guillaume_Count, .Guillaume_Count - 1; + set .Croix_Score, .Croix_Score + 1; + bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score; + if( .Guillaume_Count < 1 ) donpcevent "KvM01_BG::OnCroixWin"; + } + end; + +OnCroixQuit: + //set BG_Delay_Tick, gettimetick(2) + 1200; +OnCroixDie: + if( $@KvM01BG == 2 ) + { + set .Croix_Count, .Croix_Count - 1; + set .Guillaume_Score, .Guillaume_Score + 1; + bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score; + if( .Croix_Count < 1 ) donpcevent "KvM01_BG::OnGuillaumeWin"; + } + end; + +OnReadyCheck: + if( $@KvM01BG ) + end; + set .@Guillaume, getwaitingroomstate(0,"KvM01R_Guillaume"); + set .@Croix, getwaitingroomstate(0,"KvM01R_Croix"); + + if( .@Guillaume < 5 || .@Croix < 5 ) + end; + + set $@KvM01BG, 1; // Starting + donpcevent "KvM01R_Croix::OnEnterBG"; + donpcevent "KvM01R_Guillaume::OnEnterBG"; + donpcevent "KvM01_BG::OnStart"; + end; + +OnStart: + disablenpc "KVM Officer#KVM01A"; + disablenpc "KVM Officer#KVM01B"; + set $@KvM01BG_Victory, 0; + // Warp Teams + bg_warp $@KvM01BG_id1,"bat_c01",53,128; + bg_warp $@KvM01BG_id2,"bat_c01",146,55; + // ScoreBoard + set .Guillaume_Score, 0; + set .Croix_Score, 0; + initnpctimer; + end; + +OnTimer1000: + mapannounce "bat_c01", "In 1 minute, KVM will start.",bc_map,"0x00ff00"; + end; + +OnTimer3000: + mapannounce "bat_c01", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00"; + end; + +OnTimer6000: + mapannounce "bat_c01", "Please prepare for the KVM battle.",bc_map,"0x00ff00"; + mapannounce "bat_c01", "You can buff your people.",bc_map,"0x00ff00"; + donpcevent "#A_camp_start01::OnEnable"; + donpcevent "#B_camp_start01::OnEnable"; + end; + +OnTimer13000: + donpcevent "#A_camp_start01::OnDisable"; + donpcevent "#B_camp_start01::OnDisable"; + end; + +OnTimer30000: + mapannounce "bat_c01", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + end; + +OnTimer45000: + mapannounce "bat_c01", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01One"; + end; + +OnTimer50000: + mapannounce "bat_c01", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01Two"; + end; + +OnTimer55000: + mapannounce "bat_c01", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01One"; + end; + +OnTimer59000: + mapannounce "bat_c01", "KVM is now commencing.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01Two"; + end; + +OnTimer61000: + // Team Members + set .Guillaume_Count, bg_get_data($@KvM01BG_id1, 0); + set .Croix_Count, bg_get_data($@KvM01BG_id2, 0); + if( .Guillaume_Count < 5 || .Croix_Count < 5 ) + { + set $@KvM01BG_Victory, 3; + set $@KvM01BG, 3; + mapannounce "bat_c01","There are not enough players to start the battle",1,0x696969; + stopnpctimer; + donpcevent "KvM01_BG::OnStop"; + end; + } + set $@KvM01BG, 2; // Playing + areapercentheal "bat_c01",50,123,58,131,100,100; + bg_warp $@KvM01BG_id1,"bat_c01",61,120; + areapercentheal "bat_c01",141,52,149,60,100,100; + bg_warp $@KvM01BG_id2,"bat_c01",138,63; + end; + +OnTimer300000: + mapannounce "bat_c01", "KVM will be ending in 1 minute.",bc_map,"0x00ff00"; + end; + +OnTimer330000: + mapannounce "bat_c01", "KVM will be ending in 30 seconds.",bc_map,"0x00ff00"; + end; + +OnTimer345000: + mapannounce "bat_c01", "KVM will be ending in 15 seconds.",bc_map,"0x00ff00"; + end; + +OnTimer350000: + mapannounce "bat_c01", "KVM will be ending in 10 seconds.",bc_map,"0x00ff00"; + end; + +OnTimer355000: + mapannounce "bat_c01", "KVM will be ending in 5 seconds.",bc_map,"0x00ff00"; + end; + +OnTimer360000: + mapannounce "bat_c01", "KVM has ended.",bc_map,"0x00ff00"; + if( .Croix_Count > .Guillaume_Count ) + donpcevent "KvM01_BG::OnCroixWin"; + else if( .Croix_Count < .Guillaume_Count ) + donpcevent "KvM01_BG::OnGuillaumeWin"; + else + { // Draw Game + set $@KvM01BG, 3; + set $@KvM01BG_Victory, 3; + mapannounce "bat_c01", "Number of Guillaume survivors "+.Guillaume_Count+".",bc_map,"0x00ff00"; + mapannounce "bat_c01", "Number of Croix survivors "+.Croix_Count+".",bc_map,"0x00ff00"; + mapannounce "bat_c01", "Regardless of the outcome of the two camps.",bc_map,"0x00ff00"; + donpcevent "KvM01_BG::OnStop"; + } + end; + +OnGuillaumeWin: + set $@KvM01BG, 3; + set $@KvM01BG_Victory, 1; + mapannounce "bat_c01", "Guillaume camp victory.",bc_map,"0x00ff00"; + mapannounce "bat_c01", "Congratulations to all Guillaume members.",bc_map,"0x00ff00"; + mapannounce "bat_c01", "All personnel move to the starting zone.",bc_map,"0x00ff00"; + donpcevent "KvM01_BG::OnStop"; + end; + +OnCroixWin: + set $@KvM01BG, 3; + set $@KvM01BG_Victory, 2; + mapannounce "bat_c01", "Croix camp victory.",bc_map,"0x00ff00"; + mapannounce "bat_c01", "Congratulations to all Croix members.",bc_map,"0x00ff00"; + mapannounce "bat_c01", "All personnel move to the starting zone.",bc_map,"0x00ff00"; + donpcevent "KvM01_BG::OnStop"; + end; + +OnStop: + stopnpctimer; + enablenpc "KVM Officer#KVM01A"; + enablenpc "KVM Officer#KVM01B"; + // Warp Teams + bg_warp $@KvM01BG_id1,"bat_c01",53,128; + bg_warp $@KvM01BG_id2,"bat_c01",146,55; + donpcevent "KvM01_BG_Out::OnBegin"; + end; + +OnReset: + set .Croix_Count, 0; + set .Guillaume_Count, 0; + set .Croix_Score, 0; + set .Guillaume_Score, 0; + set $@KvM01BG_Victory, 0; + if( $@KvM01BG_id1 ) { bg_destroy $@KvM01BG_id1; set $@KvM01BG_id1, 0; } + if( $@KvM01BG_id2 ) { bg_destroy $@KvM01BG_id2; set $@KvM01BG_id2, 0; } + disablenpc "KVM Officer#KVM01A"; + disablenpc "KVM Officer#KVM01B"; + mapwarp "bat_c01","bat_room",154,150; + maprespawnguildid "bat_c01",0,3; // Just in case someone else + bg_updatescore "bat_c01",0,0; + set $@KvM01BG, 0; + donpcevent "KvM01_BG::OnReadyCheck"; // Maybe a game is ready to start + end; +} + +- script KvM01_BG_Out -1,{ + end; + +OnBegin: + initnpctimer; + end; + +OnTimer1000: + mapannounce "bat_c01", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00"; + end; + +OnTimer3000: + mapannounce "bat_c01", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00"; + mapannounce "bat_c01", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00"; + end; + +OnTimer5000: + mapannounce "bat_c01", "If you do not claim your points now, you will not be able to.",bc_map,"0x00ff00"; + mapannounce "bat_c01", "Please make sure to collect before the time expires.",bc_map,"0x00ff00"; + end; + +OnTimer60000: + stopnpctimer; + donpcevent "KvM01_BG::OnReset"; + end; +} + +// Battleground rewards +//============================================================ +bat_c01,51,130,5 script KVM Officer#KVM01A 419,{ + if( $@KvM01BG_Victory ) + { + if( $@KvM01BG_Victory == Bat_Team ) + { // Victory + set kvm_point,kvm_point + 5; + mes "[Swandery]"; + mes "Blessed Guillaume!!"; + mes "Let's enjoy our glorious victory!"; + mes "" + strcharinfo(0) + ", its a sign reflecting victory"; + close2; + } + else + { // + set kvm_point,kvm_point + 1; + mes "[Swandery]"; + mes "You lost, but you're dedicated to this battle."; + mes "This is a reward for your great dedication by Guillaume Marollo!"; + mes "Just take this defeat a lesson, and later you would definitely learn."; + close2; + } + bg_leave; + warp "bat_room",154,150; + end; + } + end; +} + +bat_c01,148,53,1 script KVM Officer#KVM01B 415,{ + if( $@KvM01BG_Victory ) + { + if( $@KvM01BG_Victory == Bat_Team ) + { // Victory + set kvm_point,kvm_point + 5; + mes "[Swandery]"; + mes "Blessed Croax!!"; + mes "Let's enjoy our glorious victory!"; + mes "" + strcharinfo(0) + ", its a sign reflecting victory"; + close2; + } + else + { // + set kvm_point,kvm_point + 1; + mes "[Swandery]"; + mes "Oh, " + strcharinfo(0) + ". Don't be sad."; + mes "Even though we didn't win, we did our best."; + mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next."; + close2; + } + bg_leave; + warp "bat_room",154,150; + end; + } + end; +} + +// MapFlags +//============================================================ + +bat_c01 mapflag battleground 2 +bat_c01 mapflag nomemo +bat_c01 mapflag nosave SavePoint +bat_c01 mapflag noteleport +bat_c01 mapflag nowarp +bat_c01 mapflag nowarpto +bat_c01 mapflag noreturn +bat_c01 mapflag nobranch +bat_c01 mapflag nopenalty diff --git a/npc/battleground/kvm/kvm02.txt b/npc/battleground/kvm/kvm02.txt new file mode 100644 index 000000000..83ed1cf26 --- /dev/null +++ b/npc/battleground/kvm/kvm02.txt @@ -0,0 +1,432 @@ +//===== eAthena Script ======================================= +// BattleGround System - KvM 1-59 +//===== By: ================================================== +//= ???, L0ne_W0lf +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= [AEGIS Conversion] +//= Kreiger Von Midgard Battleground for levels 1 to 59 +//= - Winning Team: 1 point +//= - Losing Team: 0 points +//===== Additional Comments: ================================= +//= 1.0 First Version. +//= 1.1 Updated using official Aegis files. [L0ne_W0lf] +//============================================================ + +// Waiting Room NPCs +//============================================================ +bat_room,197,226,5 script KVM Waiting Room#a2::KvM02R_Guillaume 418,{ + end; + +OnInit: + waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnGuillaumeJoin",1; + end; + +OnEnterBG: + set $@KvM02BG_id1, waitingroom2bg("bat_c02",52,129,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie"); + end; +} + +bat_room,197,220,0 warp #kvm601 2,2,bat_room,154,150 + +bat_room,197,205,3 script KVM Waiting Room#b2::KvM02R_Croix 414,{ + end; + +OnInit: + waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnCroixJoin",1; + end; + +OnEnterBG: + set $@KvM02BG_id2, waitingroom2bg("bat_c02",147,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie"); + end; +} + +bat_room,197,211,0 warp #kvm602 2,2,bat_room,154,150 + +// Starting Line +//============================================================ +- script KVM02::CellEffect2 -1,{ + end; + +OnKvM02One: + misceffect EF_CHANGECOLD; + end; + +OnKvM02Two: + misceffect EF_CHANGEPOISON; + end; +} + +bat_c02,54,124,3 duplicate(CellEffect2) #RedcellA1-2 111 +bat_c02,55,124,3 duplicate(CellEffect2) #RedcellA2-2 111 +bat_c02,56,124,3 duplicate(CellEffect2) #RedcellA3-2 111 +bat_c02,57,124,3 duplicate(CellEffect2) #RedcellA4-2 111 +bat_c02,57,125,3 duplicate(CellEffect2) #RedcellA5-2 111 +bat_c02,57,126,3 duplicate(CellEffect2) #RedcellA6-2 111 +bat_c02,57,127,3 duplicate(CellEffect2) #RedcellA7-2 111 + +bat_c02,145,59,3 duplicate(CellEffect2) #RedcellB1-2 111 +bat_c02,144,59,3 duplicate(CellEffect2) #RedcellB2-2 111 +bat_c02,143,59,3 duplicate(CellEffect2) #RedcellB3-2 111 +bat_c02,142,59,3 duplicate(CellEffect2) #RedcellB4-2 111 +bat_c02,142,56,3 duplicate(CellEffect2) #RedcellB5-2 111 +bat_c02,142,57,3 duplicate(CellEffect2) #RedcellB6-2 111 +bat_c02,142,58,3 duplicate(CellEffect2) #RedcellB7-2 111 + +bat_c02,54,128,3 script #A_camp_start02 111,4,4,{ + end; + +OnInit: + disablenpc "#A_camp_start02"; + end; + +OnEnable: + enablenpc "#A_camp_start02"; + end; + +OnDisable: + disablenpc "#A_camp_start03"; + end; + +OnTouch: + set Bat_Team,1; + setquest 6025; + end; +} + +bat_c02,146,56,3 script #B_camp_start02 111,4,4,{ + end; + +OnInit: + disablenpc "#B_camp_start02"; + end; + +OnEnable: + enablenpc "#B_camp_start02"; + end; + +OnDisable: + disablenpc "#B_camp_start02"; + end; + +OnTouch: + set Bat_Team,2; + setquest 6025; + end; +} + +// Battleground Engine +//============================================================ +- script KvM02_BG -1,{ + end; + +OnInit: + setwall "bat_c02",54,122,6,7,0,"batc02wall_a"; + setwall "bat_c02",55,122,5,7,0,"batc02wall_b"; + setwall "bat_c02",140,56,6,7,0,"batc02wall_c"; + setwall "bat_c02",140,57,5,7,0,"batc02wall_d"; + disablenpc "VintenarKvM02a"; + disablenpc "VintenarKvM02b"; + end; + +OnGuillaumeJoin: +OnCroixJoin: + donpcevent "KvM02_BG::OnReadyCheck"; + end; + +OnGuillaumeQuit: + //set BG_Delay_Tick, gettimetick(2) + 1200; +OnGuillaumeDie: + if( $@KvM02BG == 2 ) + { + set .Guillaume_Count, .Guillaume_Count - 1; + set .Croix_Score, .Croix_Score + 1; + bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score; + if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin"; + } + end; + +OnCroixQuit: + //set BG_Delay_Tick, gettimetick(2) + 1200; +OnCroixDie: + if( $@KvM02BG == 2 ) + { + set .Croix_Count, .Croix_Count - 1; + set .Guillaume_Score, .Guillaume_Score + 1; + bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score; + if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin"; + } + end; + +OnReadyCheck: + if( $@KvM02BG ) + end; + set .@Guillaume, getwaitingroomstate(0,"KvM02R_Guillaume"); + set .@Croix, getwaitingroomstate(0,"KvM02R_Croix"); + + if( .@Guillaume < 5 || .@Croix < 5 ) + end; + + set $@KvM02BG, 1; // Starting + donpcevent "KvM02R_Croix::OnEnterBG"; + donpcevent "KvM02R_Guillaume::OnEnterBG"; + donpcevent "KvM02_BG::OnStart"; + end; + +OnStart: + disablenpc "VintenarKvM02a"; + disablenpc "VintenarKvM02b"; + set $@KvM02BG_Victory, 0; + // Warp Teams + bg_warp $@KvM02BG_id1,"bat_c02",53,128; + bg_warp $@KvM02BG_id2,"bat_c02",146,55; + // ScoreBoard + set .Guillaume_Score, 0; + set .Croix_Score, 0; + initnpctimer; + end; + +OnTimer1000: + mapannounce "bat_c02", "In 1 minute, KVM will start.",bc_map,"0x00ff00"; + end; + +OnTimer3000: + mapannounce "bat_c02", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00"; + end; + +OnTimer6000: + mapannounce "bat_c02", "Please prepare for the KVM battle.",bc_map,"0x00ff00"; + mapannounce "bat_c02", "You can buff your people.",bc_map,"0x00ff00"; + donpcevent "#A_camp_start02::OnEnable"; + donpcevent "#B_camp_start02::OnEnable"; + end; + +OnTimer13000: + donpcevent "#A_camp_start02::OnDisable"; + donpcevent "#B_camp_start02::OnDisable"; + end; + +OnTimer30000: + mapannounce "bat_c02", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + end; + +OnTimer45000: + mapannounce "bat_c02", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01One"; + end; + +OnTimer50000: + mapannounce "bat_c02", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01Two"; + end; + +OnTimer55000: + mapannounce "bat_c02", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01One"; + end; + +OnTimer59000: + mapannounce "bat_c02", "KVM is now commencing.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01Two"; + end; + +OnTimer61000: + // Team Members + set .Guillaume_Count, bg_get_data($@KvM02BG_id1, 0); + set .Croix_Count, bg_get_data($@KvM02BG_id2, 0); + if( .Guillaume_Count < 5 || .Croix_Count < 5 ) + { + set $@KvM02BG_Victory, 3; + set $@KvM02BG, 3; + mapannounce "bat_c02","There are not enough players to start the battle",1,0x808080; + stopnpctimer; + donpcevent "KvM02_BG::OnStop"; + end; + } + set $@KvM02BG, 2; // Playing + areapercentheal "bat_c02",50,123,58,131,100,100; + bg_warp $@KvM02BG_id1,"bat_c02",62,119; + areapercentheal "bat_c02",141,52,149,60,100,100; + bg_warp $@KvM02BG_id2,"bat_c02",137,64; + end; + +OnTimer300000: + mapannounce "bat_c02", "KVM will be ending in 1 minute.",bc_map,"0x00ff00"; + end; + +OnTimer330000: + mapannounce "bat_c02", "KVM will be ending in 30 seconds.",bc_map,"0x00ff00"; + end; + +OnTimer345000: + mapannounce "bat_c02", "KVM will be ending in 15 seconds.",bc_map,"0x00ff00"; + end; + +OnTimer350000: + mapannounce "bat_c02", "KVM will be ending in 10 seconds.",bc_map,"0x00ff00"; + end; + +OnTimer355000: + mapannounce "bat_c02", "KVM will be ending in 5 seconds.",bc_map,"0x00ff00"; + end; + +OnTimer360000: + mapannounce "bat_c02", "KVM has ended.",bc_map,"0x00ff00"; + if( .Croix_Count > .Guillaume_Count ) + donpcevent "KvM02_BG::OnCroixWin"; + else if( .Croix_Count < .Guillaume_Count ) + donpcevent "KvM02_BG::OnGuillaumeWin"; + else + { // Draw Game + set $@KvM02BG, 3; + set $@KvM02BG_Victory, 3; + mapannounce "bat_c02", "Number of Guillaume survivors "+.Guillaume_Count+".",bc_map,"0x00ff00"; + mapannounce "bat_c02", "Number of Croix survivors "+.Croix_Count+".",bc_map,"0x00ff00"; + mapannounce "bat_c02", "Regardless of the outcome of the two camps.",bc_map,"0x00ff00"; + donpcevent "KvM02_BG::OnStop"; + } + end; + +OnGuillaumeWin: + set $@KvM02BG, 3; + set $@KvM02BG_Victory, 1; + mapannounce "bat_c02", "Guillaume camp victory.",bc_map,"0x00ff00"; + mapannounce "bat_c02", "Congratulations to all Guillaume members.",bc_map,"0x00ff00"; + mapannounce "bat_c02", "All personnel move to the starting zone.",bc_map,"0x00ff00"; + donpcevent "KvM02_BG::OnStop"; + end; + +OnCroixWin: + set $@KvM02BG, 3; + set $@KvM02BG_Victory, 2; + mapannounce "bat_c02", "Croix camp victory.",bc_map,"0x00ff00"; + mapannounce "bat_c02", "Congratulations to all Croix members.",bc_map,"0x00ff00"; + mapannounce "bat_c02", "All personnel move to the starting zone.",bc_map,"0x00ff00"; + donpcevent "KvM02_BG::OnStop"; + end; + +OnStop: + stopnpctimer; + enablenpc "VintenarKvM02a"; + enablenpc "VintenarKvM02b"; + // Warp Teams + bg_warp $@KvM02BG_id1,"bat_c02",53,128; + bg_warp $@KvM02BG_id2,"bat_c02",146,55; + donpcevent "KvM02_BG_Out::OnBegin"; + end; + +OnReset: + set .Croix_Count, 0; + set .Guillaume_Count, 0; + set .Croix_Score, 0; + set .Guillaume_Score, 0; + set $@KvM02BG_Victory, 0; + if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; set $@KvM02BG_id1, 0; } + if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; set $@KvM02BG_id2, 0; } + disablenpc "KVM Officer#KVM02A"; + disablenpc "KVM Officer#KVM02B"; + mapwarp "bat_c02","bat_room",154,150; + maprespawnguildid "bat_c02",0,3; // Just in case someone else + bg_updatescore "bat_c02",0,0; + set $@KvM02BG, 0; + donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start + end; +} + +- script KvM02_BG_Out -1,{ + end; + +OnBegin: + initnpctimer; + end; + +OnTimer1000: + mapannounce "bat_c02", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00"; + end; + +OnTimer3000: + mapannounce "bat_c02", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00"; + mapannounce "bat_c02", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00"; + end; + +OnTimer5000: + mapannounce "bat_c02", "If you do not claim your points now, you will not be able to.",bc_map,"0x00ff00"; + mapannounce "bat_c02", "Please make sure to collect before the time expires.",bc_map,"0x00ff00"; + end; + +OnTimer60000: + stopnpctimer; + donpcevent "KvM02_BG::OnReset"; + end; +} + +// Battleground rewards +//============================================================ +bat_c02,51,130,5 script KVM Officer#KVM02A 419,{ + if( $@KvM01BG_Victory ) + { + if( $@KvM02BG_Victory == Bat_Team ) + { // Victory + set kvm_point,kvm_point + 1; + mes "[Swandery]"; + mes "Blessed Guillaume!!"; + mes "Let's enjoy our glorious victory!"; + mes "" + strcharinfo(0) + ", its a sign reflecting victory"; + close2; + } + else + { // + mes "[Swandery]"; + mes "You lost, but you're dedicated to this battle."; + close2; + } + bg_leave; + warp "bat_room",154,150; + end; + } + end; +} + +bat_c02,148,53,1 script KVM Officer#KVM02B 415,{ + if( $@KvM01BG_Victory ) + { + if( $@KvM02BG_Victory == Bat_Team ) + { // Victory + set kvm_point,kvm_point + 1; + mes "[Swandery]"; + mes "Blessed Croax!!"; + mes "Let's enjoy our glorious victory!"; + mes "" + strcharinfo(0) + ", its a sign reflecting victory"; + mes "Just take this defeat a lesson, and later you would definitely learn."; + close2; + } + else + { // + mes "[Swandery]"; + mes "Oh, " + strcharinfo(0) + ". Don't be sad."; + mes "Even though we didn't win, we did our best."; + mes "Please don't forget this battle. We can win the next."; + close2; + } + bg_leave; + warp "bat_room",154,150; + end; + } + end; +} + +// MapFlags +//============================================================ + +bat_c02 mapflag battleground 2 +bat_c02 mapflag nomemo +bat_c02 mapflag nosave SavePoint +bat_c02 mapflag noteleport +bat_c02 mapflag nowarp +bat_c02 mapflag nowarpto +bat_c02 mapflag noreturn +bat_c02 mapflag nobranch +bat_c02 mapflag nopenalty diff --git a/npc/battleground/kvm/kvm03.txt b/npc/battleground/kvm/kvm03.txt new file mode 100644 index 000000000..a5ed27c4e --- /dev/null +++ b/npc/battleground/kvm/kvm03.txt @@ -0,0 +1,434 @@ +//===== eAthena Script ======================================= +// BattleGround System - KvM 60-80 +//===== By: ================================================== +//= ???, L0ne_W0lf +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= [AEGIS Conversion] +//= Kreiger Von Midgard Battleground for levels 60 to 80 +//= - Winning Team: 2 points +//= - Losing Team: 1 point +//===== Additional Comments: ================================= +//= 1.0 First Version. +//= 1.1 Updated using official Aegis files. [L0ne_W0lf] +//============================================================ + +// Waiting Room NPCs +//============================================================ +bat_room,225,226,5 script KVM Waiting Room#a3::KvM03R_Guillaume 418,{ + end; + +OnInit: + waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnGuillaumeJoin",1; + end; + +OnEnterBG: + set $@KvM03BG_id1, waitingroom2bg("bat_c03",52,129,"KvM03_BG::OnGuillaumeQuit","KvM03_BG::OnGuillaumeDie"); + end; +} + +bat_room,225,220,0 warp #kvm701 2,2,bat_room,154,150 + +bat_room,225,205,3 script KVM Waiting Room#b3::KvM03R_Croix 414,{ + end; + +OnInit: + waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnCroixJoin",1; + end; + +OnEnterBG: + set $@KvM03BG_id2, waitingroom2bg("bat_c03",147,55,"KvM03_BG::OnCroixQuit","KvM03_BG::OnCroixDie"); + end; +} + +bat_room,225,211,0 warp #kvm702 2,2,bat_room,154,150 + +// Starting Line +//============================================================ +- script KVM03::CellEffect3 -1,{ + end; + +OnKvM03One: + misceffect EF_CHANGECOLD; + end; + +OnKvM03Two: + misceffect EF_CHANGEPOISON; + end; +} + +bat_c03,54,124,3 duplicate(CellEffect3) #RedcellA1-3 111 +bat_c03,55,124,3 duplicate(CellEffect3) #RedcellA2-3 111 +bat_c03,56,124,3 duplicate(CellEffect3) #RedcellA3-3 111 +bat_c03,57,124,3 duplicate(CellEffect3) #RedcellA4-3 111 +bat_c03,57,125,3 duplicate(CellEffect3) #RedcellA5-3 111 +bat_c03,57,126,3 duplicate(CellEffect3) #RedcellA6-3 111 +bat_c03,57,127,3 duplicate(CellEffect3) #RedcellA7-3 111 + +bat_c03,145,59,3 duplicate(CellEffect3) #RedcellB1-3 111 +bat_c03,144,59,3 duplicate(CellEffect3) #RedcellB2-3 111 +bat_c03,143,59,3 duplicate(CellEffect3) #RedcellB3-3 111 +bat_c03,142,59,3 duplicate(CellEffect3) #RedcellB4-3 111 +bat_c03,142,56,3 duplicate(CellEffect3) #RedcellB5-3 111 +bat_c03,142,57,3 duplicate(CellEffect3) #RedcellB6-3 111 +bat_c03,142,58,3 duplicate(CellEffect3) #RedcellB7-3 111 + +bat_c03,54,128,3 script #A_camp_start03 111,4,4,{ + end; + +OnInit: + disablenpc "#A_camp_start03"; + end; + +OnEnable: + enablenpc "#A_camp_start03"; + end; + +OnDisable: + disablenpc "#A_camp_start03"; + end; + +OnTouch: + set Bat_Team,1; + setquest 6025; + end; +} + +bat_c03,146,56,3 script #B_camp_start03 111,4,4,{ + end; + +OnInit: + disablenpc "#B_camp_start03"; + end; + +OnEnable: + enablenpc "#B_camp_start03"; + end; + +OnDisable: + disablenpc "#B_camp_start03"; + end; + +OnTouch: + set Bat_Team,2; + setquest 6025; + end; +} + +// Battleground Engine +//============================================================ +- script KvM03_BG -1,{ + end; + +OnInit: + setwall "bat_c03",54,122,6,7,0,"batc03wall_a"; + setwall "bat_c03",55,122,5,7,0,"batc03wall_b"; + setwall "bat_c03",140,56,6,7,0,"batc03wall_c"; + setwall "bat_c03",140,57,5,7,0,"batc03wall_d"; + disablenpc "VintenarKvM03a"; + disablenpc "VintenarKvM03b"; + end; + +OnGuillaumeJoin: +OnCroixJoin: + donpcevent "KvM03_BG::OnReadyCheck"; + end; + +OnGuillaumeQuit: + //set BG_Delay_Tick, gettimetick(2) + 1200; +OnGuillaumeDie: + if( $@KvM03BG == 2 ) + { + set .Guillaume_Count, .Guillaume_Count - 1; + set .Croix_Score, .Croix_Score + 1; + bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score; + if( .Guillaume_Count < 1 ) donpcevent "KvM03_BG::OnCroixWin"; + } + end; + +OnCroixQuit: + //set BG_Delay_Tick, gettimetick(2) + 1200; +OnCroixDie: + if( $@KvM03BG == 2 ) + { + set .Croix_Count, .Croix_Count - 1; + set .Guillaume_Score, .Guillaume_Score + 1; + bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score; + if( .Croix_Count < 1 ) donpcevent "KvM03_BG::OnGuillaumeWin"; + } + end; + +OnReadyCheck: + if( $@KvM03BG ) + end; + set .@Guillaume, getwaitingroomstate(0,"KvM03R_Guillaume"); + set .@Croix, getwaitingroomstate(0,"KvM03R_Croix"); + + if( .@Guillaume < 5 || .@Croix < 5 ) + end; + + set $@KvM03BG, 1; // Starting + donpcevent "KvM03R_Croix::OnEnterBG"; + donpcevent "KvM03R_Guillaume::OnEnterBG"; + donpcevent "KvM03_BG::OnStart"; + end; + +OnStart: + disablenpc "KVM Officer#KVM03A"; + disablenpc "KVM Officer#KVM03B"; + set $@KvM01BG_Victory, 0; + // Warp Teams + bg_warp $@KvM03BG_id1,"bat_c03",53,128; + bg_warp $@KvM03BG_id2,"bat_c03",146,55; + // ScoreBoard + set .Guillaume_Score, 0; + set .Croix_Score, 0; + initnpctimer; + end; + +OnTimer1000: + mapannounce "bat_c03", "In 1 minute, KVM will start.",bc_map,"0x00ff00"; + end; + +OnTimer3000: + mapannounce "bat_c03", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00"; + end; + +OnTimer6000: + mapannounce "bat_c03", "Please prepare for the KVM battle.",bc_map,"0x00ff00"; + mapannounce "bat_c03", "You can buff your people.",bc_map,"0x00ff00"; + donpcevent "#A_camp_start03::OnEnable"; + donpcevent "#B_camp_start03::OnEnable"; + end; + +OnTimer13000: + donpcevent "#A_camp_start03::OnDisable"; + donpcevent "#B_camp_start03::OnDisable"; + end; + +OnTimer30000: + mapannounce "bat_c03", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + end; + +OnTimer45000: + mapannounce "bat_c03", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01One"; + end; + +OnTimer50000: + mapannounce "bat_c03", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01Two"; + end; + +OnTimer55000: + mapannounce "bat_c03", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01One"; + end; + +OnTimer59000: + mapannounce "bat_c03", "KVM is now commencing.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01Two"; + end; + +OnTimer61000: + // Team Members + set .Guillaume_Count, bg_get_data($@KvM03BG_id1, 0); + set .Croix_Count, bg_get_data($@KvM03BG_id2, 0); + if( .Guillaume_Count < 5 || .Croix_Count < 5 ) + { + set $@KvM03BG_Victory, 3; + set $@KvM03BG, 3; + mapannounce "bat_c03","There are not enough players to start the battle",1,0xC0C0C0; + stopnpctimer; + donpcevent "KvM03_BG::OnStop"; + end; + } + set $@KvM03BG, 2; // Playing + areapercentheal "bat_c03",50,123,58,131,100,100; + bg_warp $@KvM03BG_id1,"bat_c03",62,119; + areapercentheal "bat_c03",141,52,149,60,100,100; + bg_warp $@KvM03BG_id2,"bat_c03",137,64; + end; + +OnTimer300000: + mapannounce "bat_c03", "KVM will be ending in 1 minute.",bc_map,"0x00ff00"; + end; + +OnTimer330000: + mapannounce "bat_c03", "KVM will be ending in 30 seconds.",bc_map,"0x00ff00"; + end; + +OnTimer345000: + mapannounce "bat_c03", "KVM will be ending in 15 seconds.",bc_map,"0x00ff00"; + end; + +OnTimer350000: + mapannounce "bat_c03", "KVM will be ending in 10 seconds.",bc_map,"0x00ff00"; + end; + +OnTimer355000: + mapannounce "bat_c03", "KVM will be ending in 5 seconds.",bc_map,"0x00ff00"; + end; + +OnTimer360000: + mapannounce "bat_c03", "KVM has ended.",bc_map,"0x00ff00"; + if( .Croix_Count > .Guillaume_Count ) + donpcevent "KvM03_BG::OnCroixWin"; + else if( .Croix_Count < .Guillaume_Count ) + donpcevent "KvM03_BG::OnGuillaumeWin"; + else + { // Draw Game + set $@KvM03BG, 3; + set $@KvM03BG_Victory, 3; + mapannounce "bat_c03", "Number of Guillaume survivors "+.Guillaume_Count+".",bc_map,"0x00ff00"; + mapannounce "bat_c03", "Number of Croix survivors "+.Croix_Count+".",bc_map,"0x00ff00"; + mapannounce "bat_c03", "Regardless of the outcome of the two camps.",bc_map,"0x00ff00"; + donpcevent "KvM03_BG::OnStop"; + } + end; + +OnGuillaumeWin: + set $@KvM03BG, 3; + set $@KvM03BG_Victory, 1; + mapannounce "bat_c03", "Guillaume camp victory.",bc_map,"0x00ff00"; + mapannounce "bat_c03", "Congratulations to all Guillaume members.",bc_map,"0x00ff00"; + mapannounce "bat_c03", "All personnel move to the starting zone.",bc_map,"0x00ff00"; + donpcevent "KvM03_BG::OnStop"; + end; + +OnCroixWin: + set $@KvM03BG, 3; + set $@KvM03BG_Victory, 2; + mapannounce "bat_c03", "Croix camp victory.",bc_map,"0x00ff00"; + mapannounce "bat_c03", "Congratulations to all Croix members.",bc_map,"0x00ff00"; + mapannounce "bat_c03", "All personnel move to the starting zone.",bc_map,"0x00ff00"; + donpcevent "KvM03_BG::OnStop"; + end; + +OnStop: + stopnpctimer; + enablenpc "KVM Officer#KVM03A"; + enablenpc "KVM Officer#KVM03B"; + // Warp Teams + bg_warp $@KvM03BG_id1,"bat_c03",53,128; + bg_warp $@KvM03BG_id2,"bat_c03",146,55; + donpcevent "KvM03_BG_Out::OnBegin"; + end; + +OnReset: + set .Croix_Count, 0; + set .Guillaume_Count, 0; + set .Croix_Score, 0; + set .Guillaume_Score, 0; + set $@KvM03BG_Victory, 0; + if( $@KvM03BG_id1 ) { bg_destroy $@KvM03BG_id1; set $@KvM03BG_id1, 0; } + if( $@KvM03BG_id2 ) { bg_destroy $@KvM03BG_id2; set $@KvM03BG_id2, 0; } + disablenpc "VintenarKvM03a"; + disablenpc "VintenarKvM03b"; + mapwarp "bat_c03","bat_room",154,150; + maprespawnguildid "bat_c03",0,3; // Just in case someone else + bg_updatescore "bat_c03",0,0; + set $@KvM03BG, 0; + donpcevent "KvM03_BG::OnReadyCheck"; // Maybe a game is ready to start + end; +} + +- script KvM03_BG_Out -1,{ + end; + +OnBegin: + initnpctimer; + end; + +OnTimer1000: + mapannounce "bat_c03", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00"; + end; + +OnTimer3000: + mapannounce "bat_c03", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00"; + mapannounce "bat_c03", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00"; + end; + +OnTimer5000: + mapannounce "bat_c03", "If you do not claim your points now, you will not be able to.",bc_map,"0x00ff00"; + mapannounce "bat_c03", "Please make sure to collect before the time expires.",bc_map,"0x00ff00"; + end; + +OnTimer60000: + stopnpctimer; + donpcevent "KvM03_BG::OnReset"; + end; +} + +// Battleground rewards +//============================================================ +bat_c03,51,130,5 script KVM Officer#KVM03A 419,{ + if( $@KvM01BG_Victory ) + { + if( $@KvM03BG_Victory == Bat_Team ) + { // Victory + set kvm_point,kvm_point + 2; + mes "[Swandery]"; + mes "Blessed Guillaume!!"; + mes "Let's enjoy our glorious victory!"; + mes "" + strcharinfo(0) + ", its a sign reflecting victory"; + close2; + } + else + { // + set kvm_point,kvm_point + 1; + mes "[Swandery]"; + mes "You lost, but you're dedicated to this battle."; + mes "This is a reward for your great dedication by Guillaume Marollo!"; + close2; + } + bg_leave; + warp "bat_room",154,150; + end; + } + end; +} + +bat_c03,148,53,1 script KVM Officer#KVM03B 415,{ + if( $@KvM01BG_Victory ) + { + if( $@KvM03BG_Victory == Bat_Team ) + { // Victory + set kvm_point,kvm_point + 2; + mes "[Swandery]"; + mes "Blessed Croax!!"; + mes "Let's enjoy our glorious victory!"; + mes "" + strcharinfo(0) + ", its a sign reflecting victory"; + close2; + } + else + { // + set kvm_point,kvm_point + 1; + mes "[Swandery]"; + mes "Oh, " + strcharinfo(0) + ". Don't be sad."; + mes "Even though we didn't win, we did our best."; + mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next."; + close2; + } + bg_leave; + warp "bat_room",154,150; + end; + } + end; +} + +// MapFlags +//============================================================ + +bat_c03 mapflag battleground 2 +bat_c03 mapflag nomemo +bat_c03 mapflag nosave SavePoint +bat_c03 mapflag noteleport +bat_c03 mapflag nowarp +bat_c03 mapflag nowarpto +bat_c03 mapflag noreturn +bat_c03 mapflag nobranch +bat_c03 mapflag nopenalty diff --git a/npc/battleground/kvm/kvm_enter.txt b/npc/battleground/kvm/kvm_enter.txt new file mode 100644 index 000000000..1af6daa10 --- /dev/null +++ b/npc/battleground/kvm/kvm_enter.txt @@ -0,0 +1,211 @@ +//===== eAthena Script ======================================= +// BattleGround System - KvM Entrance NPCs +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= [AEGIS Conversion] +//= Kreiger Von Midgard Battleground Entrance NPCs +//= Original NPCs scrapped from bg_common. +//===== Additional Comments: ================================= +//= 1.0 First Version. +//============================================================ + +// KvM Officerer - Guillaume +//============================================================ +bat_room,164,178,5 script KVM Mercenary Officer#1 418,{ + set .@permit,checkquest(6026,PLAYTIME); + if ((.@permit == 0) || (.@permit == 1)) { + mes "[Guillaume Mercenary Officer]"; + mes "I know that you've already signed with the Croix. Go back and join their team. We will not accept traitors to fight for us."; + close; + } + else { + if (checkquest(6025) >= 0) erasequest 6026; + } + mes "[Guillaume Mercenary Officer]"; + mes "Let them know the real might of Guillaume!"; + next; + switch(select("I will fight with you.:End Conversation.")) { + case 1: + mes "[Guillaume Mercenary Officer]"; + mes "Show them how strong we are."; + mes "Today, everyone will hear the shout of triumph from Guillaume!"; + close2; + if (BaseLevel > 79) { + warp "bat_room",169,223; + } + else if (BaseLevel < 60) { + warp "bat_room",197,223; + } + else { + warp "bat_room",225,223; + } + close; + case 2: + mes "[Guillaume Mercenary Officer]"; + mes "We will win!"; + close; + } +} + +// Guillaume Knight - KvM +//============================================================ +bat_room,167,178,5 script Guillaume Knight#kvm 417,{ + mes "[Guillaume Knight]"; + mes "Hello."; + mes "What do you want to know?"; + next; + switch(select("Apply for KVM.:What is KVM?:How do I participate in KVM?:I want to know my Kreiger Points.")) { + case 1: + mes "[Guillaume Knight]"; + mes "Applications are not available yet."; + mes "To apply, you need to go to a KVM Mercenary Officer."; + close; + case 2: + mes "[Guillaume Knight]"; + mes "KVM is the abbreviation of Kreiger Von Midgard."; + mes "Adventurer, are you aware that the way to the new world has been opened?"; + next; + mes "[Guillaume Knight]"; + mes "We, the Guillaume Administration, have several plans to advance to the new world."; + mes "And KVM is one of them."; + next; + mes "[Guillaume Knight]"; + mes "It means that we, one of many countries in the Midgard continent,"; + mes "have decided to employ many adventurers for the immediate advance to the new world."; + next; + mes "[Guillaume Knight]"; + mes "Therefore, to select the best adventurers, we are holding the KVM."; + mes "We exspect responses from many adventurers."; + next; + mes "[Guillaume Knight]"; + mes "And we will give them rewards for their participation!"; + mes "As for the rewards, please contact a KVM Logistic Officer."; + close; + case 3: + mes "[Guillaume Knight]"; + mes "Basically, KVM is a 5 on 5 battle."; + mes "First, you apply with a KVM receptionist, in a group or individually."; + next; + mes "[Guillaume Knight]"; + mes "Group applications are for when you intend to enter the KVM with your party members,"; + mes "and a personal application is for when you intend to enter the KVM individually."; + next; + mes "[Guillaume Knight]"; + mes "Please apply with a KVM officer, and he will contact you later when you are in Prontera."; + next; + mes "[Guillaume Knight]"; + mes "Then you enter and follow the instructions in the battlefield."; + next; + mes "[Guillaume Knight]"; + mes "However, please be advised that unless you are in the KVM office, he cannot contact you."; + close; + case 4: + mes "[Guillaume Knight]"; + mes "Your Kreiger Points are:"; + mes ""+kvm_point+"."; + close; + } +} + +// KvM Officer - Croix +//============================================================ +bat_room,164,121,1 script KVM Mercenary Officer#2 414,{ + set .@permit,checkquest(6025,PLAYTIME); + if ((.@permit == 0) || (.@permit == 1)) { + mes "[Croix Mercenary Officer]"; + mes "I know that you've already signed with the Guillaume. Go back and join their team. We will not accept traitors to fight for us."; + close; + } + else { + if (checkquest(6025) >= 0) erasequest 6025; + } + mes "[Croix Mercenary Officer]"; + mes "Let them know the real might of Croix!"; + next; + switch(select("I will fight with you.:End Conversation.")) { + case 1: + mes "[Croix Mercenary Officer]"; + mes "Show them how strong we are."; + mes "Today, everyone will hear the shout of triumph from Croix!"; + close2; + if (BaseLevel > 79) { + warp "bat_room",169,207; + } + else if (BaseLevel < 60) { + warp "bat_room",197,207; + } + else { + warp "bat_room",225,207; + } + close; + case 2: + mes "[Croix Mercenary Officer]"; + mes "We will win!"; + close; + } +} + +// Croix Knight - KvM +//============================================================ +bat_room,167,121,1 script Croix Knight#kvm 413,{ + mes "[Croix Knight]"; + mes "Hello."; + mes "What do you want to know?"; + next; + switch(select("Apply for KVM.:What is KVM?:How do I participate in KVM?:I want to know my Kreiger Points.")) { + case 1: + mes "[Croix Knight]"; + mes "Applications are not available yet."; + mes "To apply, you need to go to a KVM Mercenary Officer."; + close; + case 2: + mes "[Croix Knight]"; + mes "KVM is the abbreviation of Kreiger Von Midgard."; + mes "Adventurer, are you aware that the way to the new world has been opened?"; + next; + mes "[Croix Knight]"; + mes "We, the Croix Administration, have several plans to advance to the new world."; + mes "And KVM is one of them."; + next; + mes "[Croix Knight]"; + mes "It means that we, one of many countries in the Midgard continent,"; + mes "have decided to employ many adventurers for the immediate advance to the new world."; + next; + mes "[Croix Knight]"; + mes "Therefore, to select the best adventurers, we are holding the KVM."; + mes "We exspect responses from many adventurers."; + next; + mes "[Croix Knight]"; + mes "And we will give them rewards for their participation!"; + mes "As for the rewards, please contact a KVM Logistic Officer."; + close; + case 3: + mes "[Croix Knight]"; + mes "Basically, KVM is a 5 on 5 battle."; + mes "First, you apply with a KVM receptionist, in a group or individually."; + next; + mes "[Croix Knight]"; + mes "Group applications are for when you intend to enter the KVM with your party members,"; + mes "and a personal application is for when you intend to enter the KVM individually."; + next; + mes "[Croix Knight]"; + mes "Please apply with a KVM officer, and he will contact you later when you are in Prontera."; + next; + mes "[Croix Knight]"; + mes "Then you enter and follow the instructions in the battlefield."; + next; + mes "[Croix Knight]"; + mes "However, please be advised that unless you are in the KVM office, he cannot contact you."; + close; + case 4: + mes "[Croix Knight]"; + mes "Your Kreiger Points are:"; + mes ""+kvm_point+"."; + close; + } +} diff --git a/npc/battleground/kvm/kvm_item_pay.txt b/npc/battleground/kvm/kvm_item_pay.txt new file mode 100644 index 000000000..5ad475dc9 --- /dev/null +++ b/npc/battleground/kvm/kvm_item_pay.txt @@ -0,0 +1,313 @@ +//===== eAthena Script ======================================= +// BattleGround System - KvM Item Dealer +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= [AEGIS Conversion] +//= Kreiger Von Midgard Battleground Point redemption NPC +//= * NOTE * +//= KvM Does NOT use items, but a character variable to +//= keep track of points. This NPC when talked to will +//= convert already-given tokens and convert them to points. +//= under the player variable kvm_point. +//===== Additional Comments: ================================= +//= 1.0 First Version. +//============================================================ + +bat_room,151,144,3 script KVM Logistic Officer#a 734,{ + if (countitem(7773)) { + set .@pointstoadd,countitem(7773); + delitem 7773,.@pointstoadd; + set kvm_point,kvm_point+.@pointstoadd; + mes "[Logistics]"; + mes "Are those "+getitemname(7773)+"s I see?"; + mes "We no longer accept that currency,"; + mes "but I can exchange those for you,"; + mes "So you have "+.@pointstoadd+" "+getitemname(7773)+"s?"; + mes "Alright, all set, you now have ^580080"+ kvm_point +"^000000 KVM Points."; + next; + } + if (checkweight(1201,1) == 0) { + mes "- Wait a minute !! -"; + mes "- Currently you're carrying -"; + mes "- too many items with you. -"; + mes "- Please try again -"; + mes "- after you loose some weight. -"; + close; + } + mes "[Logistics]"; + mes "Hello?"; + mes "I am in charge of distributing"; + mes "reward items for KVM points. Any"; + mes "wrong selection of items will not"; + mes "be reversed. Please be carefull."; + mes "Select the next step please."; + next; + set .@name$,strcharinfo(0); + switch(select("Read the KVM Catalogue.:Purchase KVM Items.:Confirm KVM Points.:Explanation of KVM Rewards.:Explanation of KVM Points.")) { + case 1: + mes "[Logistics]"; + mes "Here is the catalogue of KVM items."; + mes "Each weapon requires 2,000 points"; + mes "and each armor from 10 to 1,200"; + mes "points. So, be carefull when"; + mes "selecting a reward."; + close2; + ReadBook 11017,1; + end; + case 2: + mes "[Logistics]"; + mes "Wich items do you want to see? As"; + mes "for the detailed specification of"; + mes "the items, please refer to the"; + mes "^3131FFCatalogue^000000."; + next; + switch(select("Weapon:Armor/Accessory:Mass-Production Armor/Accessory:Popularized Armor/Accessory")) { + case 1: + mes "[Logistics]"; + mes "You have selected the Weapon Category."; + mes "Please select a sub-category."; + next; + switch(select("Dagger/Sword/Spear:Staff/Mace/Axe/Shuriken:Bow/Katar/Instrument/Whip:Book/Knuckle:Revolver/Rifle/Gun/Grenade Launcher")) { + case 1: + mes "[Logistics]"; + mes "You have selected the Dagger/Sword/Spear category."; + mes "Please select a sub-category."; + next; + switch(select("Dagger:One-handed Sword:Two-handed Sword:One-handed Spear:Two-handed Spear")) { + case 1: callsub PurchaseItem,13042,0,1; //Krieger_Dagger1 + case 2: + mes "[Logistics]"; + mes "You have selected the 'One-handed Sword' category."; + mes "There are 3 One-handed Swords: Glorious Flamberge, Glorious Rapier and Glorious Holy Avenger."; + mes "If you want their details, please refer to the KVM Catalogue."; + mes "Please select one of them."; + next; + switch(select("Glorious Flamberge:Glorious Rapier:Glorious Holy Avenger")) { + case 1: callsub PurchaseItem,13416,0,0; //Krieger_Onehand_Sword1 + case 2: callsub PurchaseItem,13417,0,0; //Krieger_Onehand_Sword2 + case 3: callsub PurchaseItem,13418,0,0; //Krieger_Onehand_Sword3 + } + case 3: callsub PurchaseItem,1187,0,1; //Krieger_Twohand_Sword1 + case 4: callsub PurchaseItem,1426,0,1; //Krieger_Onehand_Spear1 + case 5: callsub PurchaseItem,1486,0,1; //Krieger_Twohand_Spear1 + } + case 2: + mes "[Logistics]"; + mes "You have selected the 'Staff/Mace/Axe/Shuriken' category."; + mes "Please select a sub-category."; + next; + switch(select("Staff:Mace:One-handed Axe:Two-handed Axe:Shuriken")) { + case 1: + mes "[Logistics]"; + mes "You have selected the 'Staff' category."; + mes "There are 3 Staffs: a Two-handed Weapon Glorious Destruction Staff, a One-handed Glorious Arc Wand and a Glorious Healing Staff."; + mes "If you want their details, please refer to the KVM Catalogue."; + mes "Please select one of them."; + next; + switch(select("Glorious Destruction Staff:Glorious Arc Wand:Glorious Healing Staff")) { + case 1: callsub PurchaseItem,2002,0,0; //Krieger_Twohand_Staff1 + case 2: callsub PurchaseItem,1640,0,0; //Krieger_Onehand_Staff1 + case 3: callsub PurchaseItem,1641,0,0; //Krieger_Onehand_Staff2 + } + case 2: callsub PurchaseItem,1546,0,1; //Krieger_Onehand_Mace1 + case 3: callsub PurchaseItem,1310,0,1; //Krieger_Onehand_Axe1 + case 4: callsub PurchaseItem,1382,0,1; //Krieger_Twohand_Axe1 + case 5: callsub PurchaseItem,13307,0,1; //Krieger_Huuma_Shuriken1 + } + case 3: + mes "[Logistics]"; + mes "You have selected the Bow/Katar/Instrument/Whip category."; + mes "Please select a sub-category."; + next; + switch(select("Bow:Katar:Instrument:Whip")) { + case 1: callsub PurchaseItem,1743,0,1; //Krieger_Bow1 + case 2: + mes "[Logistics]"; + mes "You have selected the 'Katar' category."; + mes "There are 2 Katars: Glorious Bloody Roar and Glorious Jamadhar."; + mes "If you want their details, please refer to the KVM Catalogue."; + mes "Please select one of them."; + next; + switch(select("Glorious Bloody Roar:Glorious Jamadhar")) { + case 1: callsub PurchaseItem,1281,0,0; //Krieger_Katar1 + case 2: callsub PurchaseItem,1282,0,0; //Krieger_Katar2 + } + case 3: callsub PurchaseItem,1927,0,1; //Krieger_Instrument1 + case 4: callsub PurchaseItem,1981,0,1; //Krieger_Whip1 + } + case 4: + mes "[Logistics]"; + mes "You have selected the Book/Knuckle category."; + mes "Please select a sub-category."; + next; + switch(select("Book:Knuckle")) { + case 1: + mes "[Logistics]"; + mes "You have selected 'Book'."; + mes "There are 2 Books: Glorious Tablet and Glorious Apocalypse."; + mes "If you want their details, please refer to the KVM Catalogue."; + mes "Please select one of them."; + next; + switch(select("Glorious Tablet:Glorious Apocalypse")) { + case 1: callsub PurchaseItem,1576,0,0; //Krieger_Book1 + case 2: callsub PurchaseItem,1577,0,0; //Krieger_Book2 + } + case 2: + mes "[Logistics]"; + mes "You have selected the 'Knuckle' category."; + mes "There are 2 Knuckles: Glorious Claw and Glorious Fist."; + mes "If you want their details, please refer to the KVM Catalogue."; + mes "Please select one of them."; + next; + switch(select("Glorious Claw:Glorious Fist")) { + case 1: callsub PurchaseItem,1826,0,0; //Krieger_Knuckle1 + case 2: callsub PurchaseItem,1827,0,0; //Krieger_Knuckle2 + } + } + case 5: + mes "[Logistics]"; + mes "You have selected the 'Revolver/Rifle/Gun/Grenade Launcher' category."; + mes "Please select a sub-category."; + next; + switch(select("Revolver:Rifle:Gatling Gun:Shotgun:Grenade Launcher")) { + case 1: callsub PurchaseItem,13110,0,1; //Krieger_Pistol1 + case 2: callsub PurchaseItem,13176,0,1; //Krieger_Rifle1 + case 3: callsub PurchaseItem,13177,0,1; //Krieger_Gatling1 + case 4: callsub PurchaseItem,13178,0,1; //Krieger_Shotgun1 + case 5: callsub PurchaseItem,13179,0,1; //Krieger_Launcher1 + } + } + case 2: + mes "[Logistics]"; + mes "You have selected the 'Armor/Accessory' category."; + mes "Please select a sub-category."; + next; + switch(select("Armor:Cloak:Shoes:Accessory")) { + case 1: callsub PurchaseItem,2394,1,2; //Krieger_Suit1 + case 2: callsub PurchaseItem,2549,2,2; //Krieger_Muffler1 + case 3: callsub PurchaseItem,2444,3,2; //Krieger_Shoes1 + case 4: callsub PurchaseItem,2772,4,2; //Krieger_Ring1 + } + case 3: + mes "[Logistics]"; + mes "You have selected the 'Mass-Production Armor/Accessory' category."; + mes "Please select a sub-category."; + next; + switch(select("Mass-Production Armor:Mass-Production Shoes:Mass-Production Accessory")) { + case 1: callsub PurchaseItem,2395,5,3; //Krieger_Suit2 + case 2: callsub PurchaseItem,2445,6,3; //Krieger_Shoes2 + case 3: callsub PurchaseItem,2773,7,3; //Krieger_Ring2 + } + case 4: + mes "[Logistics]"; + mes "You have selected the 'Popularized Armor/Accessory' category."; + mes "Please select a sub-category."; + next; + switch(select("Popularized Armor:Popularized Shoes:Popularized Accessory")) { + case 1: callsub PurchaseItem,2396,8,4; //Krieger_Suit3 + case 2: callsub PurchaseItem,2446,9,4; //Krieger_Shoes3 + case 3: callsub PurchaseItem,2774,10,4; //Krieger_Ring3 + } + } + case 3: + mes "[Logistics]"; + mes ""+ .@name$ +", your current points are ^580080"+ kvm_point +"^000000 KVM Points."; + close; + case 4: + mes "[Logistics]"; + mes "There are 3 categories in KVM Rewards: Weapon/Armor.Accessory."; + next; + mes "[Logistics]"; + mes "Weapon rewards require 2,000 KVM points for each."; + mes "There are 3 types of Armor rewards and they require 840/630/580 KVM points fo each."; + mes "Accessory rewards require 1,200 KVM points for each."; + next; + mes "[Logistics]"; + mes "Kreiger Weapons are LV 4 Weapons, they can be upgraded and will have special effects: Slaughter, Destruction and Blessing."; + next; + mes "[Logistics]"; + mes "When you can wear all 3 armors, you can have a special set of options."; + mes "Also, when Kreiger Accessory rewards are worn with medalsm it will bring you special set rewards."; + next; + mes "[Logistics]"; + mes "Finally, there are Mass-Production Armor and Accessory rewards."; + mes "Players whose Lvl is higher than 60 can equip Mass-Production Armors and there is a Lvl limit for Popularized Armor as well."; + close; + case 5: + mes "[Logistics]"; + mes "KVM Points are rewarded when you win, lose or draw in Kreiger Von Midgard (KVM)."; + mes "You can have special Rewards by using these points."; + close; + } + +PurchaseItem: + // Pricing for Weapon, Suit1, Muffler1, Shoes1, Ring1m Suit2, Shoes2, Ring2, Suit3, Shoes3, Ring3 + setarray .@prices[0],2000,840,630,580,1200,120,70,200,15,10,30; + + mes "[Logistics]"; + + if (!getarg(2)) + mes "You have selected ^ff0000"+getitemname(getarg(0))+"^000000."; + else if (getarg(2) == 1) + mes "There is only one "+callfunc("F_GetWeaponType",getarg(0))+": "+getitemname(getarg(0))+"."; + else if (getarg(2) == 2) { + mes "You have selected '"+callfunc("F_GetArmorType",getarg(0))+"'."; + mes "The armor for one whose Lvl is more than 80 is: ^ff0000"+getitemname(getarg(0))+"^000000."; + } + else if (getarg(2) == 3) { + mes "You have selected 'Mass-Production "+callfunc("F_GetArmorType",getarg(0))+"'."; + mes "There is only one Mass-Production "+callfunc("F_GetArmorType",getarg(0))+": ^ff0000"+getitemname(getarg(0))+"^000000."; + } + else if (getarg(2) == 4) { + mes "You have selected 'Popularized "+callfunc("F_GetArmorType",getarg(0))+"'."; + mes "There is only one Popularized "+callfunc("F_GetArmorType",getarg(0))+": ^ff0000"+getitemname(getarg(0))+"^000000."; + } + + if (!getarg(1)) + mes "It requires ^0000ff2,000^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000."; + else if (getarg(1) == 4) + mes "It requires ^0000ff1,200^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000."; + else + mes "It requires ^0000ff"+.@prices[getarg(1)]+"^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000."; + + mes "Are you sure you want this item?"; + next; + switch(select("No, I won't purchase it.:Yes, I will purchase it.")) { + case 1: + mes "[Logistics]"; + mes "You have selected 'I won't purchase it'."; + mes "When purchasing an item, please be careful there are no refunds."; + break; + case 2: + if (kvm_point >= .@prices[getarg(1)]) { + set kvm_point,kvm_point-.@prices[getarg(1)]; + getitem getarg(0),1; + mes "[Logistics]"; + mes "You have purchased a "+getitemname(getarg(0))+"."; + if (!getarg(1)) + mes "Your KVM Points are reduced by ^0000ff"+getarg(1)+"^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000."; + if (getarg(1) == 4) + mes "Your KVM Points are reduced by ^0000ff1,200^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000."; + else + mes "Your KVM Points are reduced by ^0000ff"+.@prices[getarg(1)]+"^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000."; + } + else { + mes "[Logistics]"; + if (!getarg(1)) + mes "You need ^0000ff2,000^000000 KVM Points to purchase this item."; + else if (getarg(1) == 4) + mes "You need ^0000ff1,200^000000 KVM Points to purchase this item."; + else + mes "You need ^0000ff"+.@prices[getarg(1)]+"^000000 KVM Points to purchase this item."; + mes "However, your KVM Points are now ^580080"+ kvm_point +"^000000."; + mes "Which are not enough to buy it."; + mes "When you get enough points, please come back again."; + } + } + close; +} -- cgit v1.2.3-60-g2f50