From 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 Mon Sep 17 00:00:00 2001 From: daegaladh Date: Wed, 1 Aug 2012 04:29:56 +0000 Subject: Full npc folder reorganization. (I hope I didn't break anything D:) -Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/battleground/kvm/kvm02.txt | 430 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 430 insertions(+) create mode 100644 npc/battleground/kvm/kvm02.txt (limited to 'npc/battleground/kvm/kvm02.txt') diff --git a/npc/battleground/kvm/kvm02.txt b/npc/battleground/kvm/kvm02.txt new file mode 100644 index 000000000..d99741834 --- /dev/null +++ b/npc/battleground/kvm/kvm02.txt @@ -0,0 +1,430 @@ +//===== rAthena Script ======================================= +// BattleGround System - KvM 1-59 +//===== By: ================================================== +//= ???, L0ne_W0lf +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= rAthena 1.0 +//===== Description: ========================================= +//= [AEGIS Conversion] +//= Kreiger Von Midgard Battleground for levels 1 to 59 +//= - Winning Team: 1 point +//= - Losing Team: 0 points +//===== Additional Comments: ================================= +//= 1.0 First Version. +//= 1.1 Updated using official Aegis files. [L0ne_W0lf] +//= 1.2 Upated some announces and dialogs from iRO. +//= Changed how the scoreboard works slightly. +//= Removed the areapercentheals, and minor things. +//= 1.3 Fixed wrong names for disablenpc/enablenpc. [Ai4rei] +//= Fixed points in text and actual points differing. +//============================================================ + +// Waiting Room NPCs +//============================================================ +bat_room,197,226,5 script KVM Waiting Room#a2::KvM02R_Guillaume 418,{ + end; + +OnInit: + waitingroom "Battle Station 5 Players",6,"KvM02_BG::OnGuillaumeJoin",1; + end; + +OnEnterBG: + set $@KvM02BG_id1, waitingroom2bg("bat_c02",52,129,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie"); + end; +} + +bat_room,197,220,0 warp #kvm601 2,2,bat_room,154,150 + +bat_room,197,205,3 script KVM Waiting Room#b2::KvM02R_Croix 414,{ + end; + +OnInit: + waitingroom "Battle Station 5 Players",6,"KvM02_BG::OnCroixJoin",1; + end; + +OnEnterBG: + set $@KvM02BG_id2, waitingroom2bg("bat_c02",147,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie"); + end; +} + +bat_room,197,211,0 warp #kvm602 2,2,bat_room,154,150 + +// Starting Line +//============================================================ +- script KVM02::CellEffect2 -1,{ + end; + +OnKvM02One: + misceffect EF_CHANGECOLD; + end; + +OnKvM02Two: + misceffect EF_CHANGEPOISON; + end; +} + +bat_c02,54,124,3 duplicate(CellEffect2) #RedcellA1-2 139 +bat_c02,55,124,3 duplicate(CellEffect2) #RedcellA2-2 139 +bat_c02,56,124,3 duplicate(CellEffect2) #RedcellA3-2 139 +bat_c02,57,124,3 duplicate(CellEffect2) #RedcellA4-2 139 +bat_c02,57,125,3 duplicate(CellEffect2) #RedcellA5-2 139 +bat_c02,57,126,3 duplicate(CellEffect2) #RedcellA6-2 139 +bat_c02,57,127,3 duplicate(CellEffect2) #RedcellA7-2 139 + +bat_c02,145,59,3 duplicate(CellEffect2) #RedcellB1-2 139 +bat_c02,144,59,3 duplicate(CellEffect2) #RedcellB2-2 139 +bat_c02,143,59,3 duplicate(CellEffect2) #RedcellB3-2 139 +bat_c02,142,59,3 duplicate(CellEffect2) #RedcellB4-2 139 +bat_c02,142,56,3 duplicate(CellEffect2) #RedcellB5-2 139 +bat_c02,142,57,3 duplicate(CellEffect2) #RedcellB6-2 139 +bat_c02,142,58,3 duplicate(CellEffect2) #RedcellB7-2 139 + +bat_c02,54,128,3 script #A_camp_start02 139,4,4,{ + end; + +OnInit: + disablenpc "#A_camp_start02"; + end; + +OnEnable: + enablenpc "#A_camp_start02"; + end; + +OnDisable: + disablenpc "#A_camp_start03"; + end; + +OnTouch: + set Bat_Team,1; + setquest 6025; + end; +} + +bat_c02,146,56,3 script #B_camp_start02 139,4,4,{ + end; + +OnInit: + disablenpc "#B_camp_start02"; + end; + +OnEnable: + enablenpc "#B_camp_start02"; + end; + +OnDisable: + disablenpc "#B_camp_start02"; + end; + +OnTouch: + set Bat_Team,2; + setquest 6025; + end; +} + +// Battleground Engine +//============================================================ +- script KvM02_BG -1,{ + end; + +OnInit: + setwall "bat_c02",54,122,6,7,0,"batc02wall_a"; + setwall "bat_c02",55,122,5,7,0,"batc02wall_b"; + setwall "bat_c02",140,56,6,7,0,"batc02wall_c"; + setwall "bat_c02",140,57,5,7,0,"batc02wall_d"; + disablenpc "KVM Officer#KVM02A"; + disablenpc "KVM Officer#KVM02B"; + end; + +OnGuillaumeJoin: +OnCroixJoin: + donpcevent "KvM02_BG::OnReadyCheck"; + end; + +OnGuillaumeQuit: + //set BG_Delay_Tick, gettimetick(2) + 1200; +OnGuillaumeDie: + if( $@KvM02BG == 2 ) + { + set .Guillaume_Count, .Guillaume_Count - 1; + bg_updatescore "bat_c02",.Guillaume_Count,.Croix_Count; + if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin"; + else { + mapannounce "bat_c02", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00"; + mapannounce "bat_c02", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00"; + } + } + end; + +OnCroixQuit: + //set BG_Delay_Tick, gettimetick(2) + 1200; +OnCroixDie: + if( $@KvM02BG == 2 ) + { + set .Croix_Count, .Croix_Count - 1; + bg_updatescore "bat_c02",.Guillaume_Count,.Croix_Count; + if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin"; + else { + mapannounce "bat_c02", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00"; + mapannounce "bat_c02", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00"; + } + } + end; + +OnReadyCheck: + if( $@KvM02BG ) + end; + set .@Guillaume, getwaitingroomstate(0,"KvM02R_Guillaume"); + set .@Croix, getwaitingroomstate(0,"KvM02R_Croix"); + + if( .@Guillaume < 5 || .@Croix < 5 ) + end; + + set $@KvM02BG, 1; // Starting + donpcevent "KvM02R_Croix::OnEnterBG"; + donpcevent "KvM02R_Guillaume::OnEnterBG"; + donpcevent "KvM02_BG::OnStart"; + end; + +OnStart: + disablenpc "KVM Officer#KVM02A"; + disablenpc "KVM Officer#KVM02B"; + set $@KvM02BG_Victory, 0; + // Warp Teams + bg_warp $@KvM02BG_id1,"bat_c02",53,128; + bg_warp $@KvM02BG_id2,"bat_c02",146,55; + initnpctimer; + end; + +OnTimer1000: + mapannounce "bat_c02", "In 1 minute, KVM will start.",bc_map,"0x00ff00"; + end; + +OnTimer3000: + mapannounce "bat_c02", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00"; + end; + +OnTimer6000: + mapannounce "bat_c02", "Please prepare for the KVM battle.",bc_map,"0x00ff00"; + mapannounce "bat_c02", "You can buff your people.",bc_map,"0x00ff00"; + donpcevent "#A_camp_start02::OnEnable"; + donpcevent "#B_camp_start02::OnEnable"; + end; + +OnTimer13000: + donpcevent "#A_camp_start02::OnDisable"; + donpcevent "#B_camp_start02::OnDisable"; + end; + +OnTimer30000: + mapannounce "bat_c02", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + end; + +OnTimer45000: + mapannounce "bat_c02", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01One"; + end; + +OnTimer50000: + mapannounce "bat_c02", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01Two"; + end; + +OnTimer55000: + mapannounce "bat_c02", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01One"; + end; + +OnTimer59000: + mapannounce "bat_c02", "KVM is now commencing.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01Two"; + end; + +OnTimer61000: + // Team Members + set .Guillaume_Count, bg_get_data($@KvM02BG_id1, 0); + set .Croix_Count, bg_get_data($@KvM02BG_id2, 0); + if( .Guillaume_Count < 5 || .Croix_Count < 5 ) + { + set $@KvM02BG_Victory, 3; + set $@KvM02BG, 3; + mapannounce "bat_c02","There are not enough players to start the battle",1,0x808080; + stopnpctimer; + donpcevent "KvM02_BG::OnStop"; + end; + } + set $@KvM02BG, 2; // Playing + bg_warp $@KvM02BG_id1,"bat_c02",62,119; + bg_warp $@KvM02BG_id2,"bat_c02",137,64; + end; + +OnTimer300000: + mapannounce "bat_c02", "1 minute remaining to finish the KVM battle.",bc_map,"0x00ff00"; + end; + +OnTimer330000: + mapannounce "bat_c02", "30 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; + end; + +OnTimer345000: + mapannounce "bat_c02", "15 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; + end; + +OnTimer350000: + mapannounce "bat_c02", "10 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; + end; + +OnTimer355000: + mapannounce "bat_c02", "5 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; + end; + +OnTimer360000: + mapannounce "bat_c02", "The KVM battle is over.",bc_map,"0x00ff00"; + if( .Croix_Count > .Guillaume_Count ) + donpcevent "KvM02_BG::OnCroixWin"; + else if( .Croix_Count < .Guillaume_Count ) + donpcevent "KvM02_BG::OnGuillaumeWin"; + else + { // Draw Game + set $@KvM02BG, 3; + set $@KvM02BG_Victory, 3; + mapannounce "bat_c02", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00"; + mapannounce "bat_c02", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00"; + mapannounce "bat_c02", "This battle has ended in a draw.",bc_map,"0x00ff00"; + donpcevent "KvM02_BG::OnStop"; + } + end; + +OnGuillaumeWin: + set $@KvM02BG, 3; + set $@KvM02BG_Victory, 1; + mapannounce "bat_c02", "Guillaume wins!",bc_map,"0x00ff00"; + mapannounce "bat_c02", "Congratulations to Guillaume members.",bc_map,"0x00ff00"; + mapannounce "bat_c02", "Everyone will be moved to the start point.",bc_map,"0x00ff00"; + donpcevent "KvM02_BG::OnStop"; + end; + +OnCroixWin: + set $@KvM02BG, 3; + set $@KvM02BG_Victory, 2; + mapannounce "bat_c02", "Croix wins!",bc_map,"0x00ff00"; + mapannounce "bat_c02", "Congratulations to Croix members.",bc_map,"0x00ff00"; + mapannounce "bat_c02", "Everyone will be moved to the start point.",bc_map,"0x00ff00"; + donpcevent "KvM02_BG::OnStop"; + end; + +OnStop: + stopnpctimer; + enablenpc "KVM Officer#KVM02A"; + enablenpc "KVM Officer#KVM02B"; + // Warp Teams + bg_warp $@KvM02BG_id1,"bat_c02",53,128; + bg_warp $@KvM02BG_id2,"bat_c02",146,55; + donpcevent "KvM02_BG_Out::OnBegin"; + end; + +OnReset: + set .Croix_Count, 0; + set .Guillaume_Count, 0; + set $@KvM02BG_Victory, 0; + if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; set $@KvM02BG_id1, 0; } + if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; set $@KvM02BG_id2, 0; } + disablenpc "KVM Officer#KVM02A"; + disablenpc "KVM Officer#KVM02B"; + mapwarp "bat_c02","bat_room",154,150; + maprespawnguildid "bat_c02",0,3; // Just in case someone else + bg_updatescore "bat_c02",5,5; + set $@KvM02BG, 0; + donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start + end; +} + +- script KvM02_BG_Out -1,{ + end; + +OnBegin: + initnpctimer; + end; + +OnTimer1000: + mapannounce "bat_c02", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00"; + end; + +OnTimer3000: + mapannounce "bat_c02", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00"; + mapannounce "bat_c02", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00"; + end; + +OnTimer5000: + mapannounce "bat_c02", "Unless you talk to the Officer, you cannot gain the points.",bc_map,"0x00ff00"; + mapannounce "bat_c02", "Please be careful.",bc_map,"0x00ff00"; + end; + +OnTimer:55000: + mapannounce "bat_c02", "You will be sent back.",bc_map,"0x00ff00"; + end; + +OnTimer60000: + stopnpctimer; + donpcevent "KvM02_BG::OnReset"; + end; +} + +// Battleground rewards +//============================================================ +bat_c02,51,130,5 script KVM Officer#KVM02A 419,{ + if( $@KvM01BG_Victory ) + { + if( $@KvM02BG_Victory == Bat_Team ) + { // Victory + set kvm_point,kvm_point + 1; + mes "[KVM Officer]"; + mes "Good Game."; + mes "May the glory of KVM be with you."; + mes "You aquire the winning points: 1"; + close2; + } + else + { // + mes "[KVM Officer]"; + mes "I am so sorry."; + mes "I wish you better luck next time."; + mes "You aquire the losing points: 0"; + close2; + } + bg_leave; + set Bat_Team,0; + warp "bat_room",154,150; + end; + } + end; +} + +bat_c02,148,53,1 script KVM Officer#KVM02B 415,{ + if( $@KvM01BG_Victory ) + { + if( $@KvM02BG_Victory == Bat_Team ) + { // Victory + set kvm_point,kvm_point + 1; + mes "[KVM Officer]"; + mes "Good Game."; + mes "May the glory of KVM be with you."; + mes "You aquire the winning points: 1"; + close2; + } + else + { // + mes "[KVM Officer]"; + mes "I am so sorry."; + mes "I wish you better luck next time."; + mes "You aquire the losing points: 0"; + close2; + } + bg_leave; + set Bat_Team,0; + warp "bat_room",154,150; + end; + } + end; +} -- cgit v1.2.3-70-g09d2