From 48f8a39dbac7dd47104933a5c7cab30412987ecc Mon Sep 17 00:00:00 2001
From: celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>
Date: Sat, 19 Feb 2005 08:04:33 +0000
Subject: * Added bSubSize, bHPGainValue, and bDamageWhenUnequip * Updated
 bSPDrainValue/Rate * Set baby class players' size to 0(small) * Fixed
 item_db2.txt reading printing wrong number of entries read * Fixed @allskill
 not giving the newer stalker, whitesmith and creator skills

git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1139 54d463be-8e91-2dee-dedb-b68131a5f0ec
---
 doc/item_bonus.txt | 16 +++++++++++++++-
 1 file changed, 15 insertions(+), 1 deletion(-)

(limited to 'doc')

diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt
index 3403bc3c5..96a2ebe5f 100644
--- a/doc/item_bonus.txt
+++ b/doc/item_bonus.txt
@@ -1,4 +1,4 @@
-//eAthena Items Scripting Manual
+//eAthena Items Scripting Manual
 
 skill n,x;	skill n of level x
 
@@ -150,9 +150,12 @@ bonus bNoRegen,n;			Stops regeneration for n.
 bonus bUnstripable,n;			Armor cannot be taken off via Strip skills
 bonus bSPGainValue,n;			When killing a monster by physical attack
                                         gain n amount of sp
+bonus bHPGainValue,n;			When killing a monster by physical attack
+                                        gain n amount of hp
 bonus bIgnoreDefMob,n;			Ignore monster's DEF when attacking.
                                         n:0=All normal monsters, except Bosses
                                           1=All monsters
+bonus bDamageWhenUnequip,n;		Lose n HP when the item is unequipped
 
 bonus2 bCriticalAddRace,n,x;		Increase critical + n vs. enemies of type x
 bonus2 bHPLossRate,n,x;			Lose n amount of hp every x amount of time
@@ -163,11 +166,22 @@ bonus2 bAddDamageByClass,n,x;		When being hit by monster of class n increase
                                         damage taken by x%
 bonus2 bAddRace2,n,x;			Increase damage by x% vs. enemies of race n
                                         (Check db/mob_race2_db.txt)
+bonus2 bSubSize,n,x;			Damage x% reduction from n size
+                                        n:0=Small  1=Medium  2=Large
 
 bonus3 bHPLossRate,n,x,y;		Lose n amount of hp every x amount of time
                                         y:0=Don't show damage 1=Show damage
 bonus3 bAutoSpellWhenHit,x,y,n;		n% chance to cast skill x of level y when
                                         being hit by physical close range damage
+bonus3 bSPDrainRate,n,x,y;		When attacking there is a n% chance to either
+                                        gain SP equivalent to x% of damage dealt, OR
+                                        drain the amount of sp from the enemy.
+                                        y:0=gain sp  1:drain enemy sp
+bonus3 bSPDrainValue,n,x,y;		When attacking there is a n% chance to either
+                                        gain x SP, OR drain the amount of sp from the
+                                        enemy. y:0=gain sp  1:drain enemy sp
+                                        (Note: setting x to -1 or below will reduce
+                                        YOUR sp)
 
 bonus4 bAutoSpellWhenHit,x,y,n,i;	n% chance to cast skill x of level y when
                                         being hit by physical close range damage
-- 
cgit v1.2.3-70-g09d2