From 48f8a39dbac7dd47104933a5c7cab30412987ecc Mon Sep 17 00:00:00 2001 From: celest Date: Sat, 19 Feb 2005 08:04:33 +0000 Subject: * Added bSubSize, bHPGainValue, and bDamageWhenUnequip * Updated bSPDrainValue/Rate * Set baby class players' size to 0(small) * Fixed item_db2.txt reading printing wrong number of entries read * Fixed @allskill not giving the newer stalker, whitesmith and creator skills git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1139 54d463be-8e91-2dee-dedb-b68131a5f0ec --- doc/item_bonus.txt | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) (limited to 'doc') diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index 3403bc3c5..96a2ebe5f 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -1,4 +1,4 @@ -//eAthena Items Scripting Manual +//eAthena Items Scripting Manual skill n,x; skill n of level x @@ -150,9 +150,12 @@ bonus bNoRegen,n; Stops regeneration for n. bonus bUnstripable,n; Armor cannot be taken off via Strip skills bonus bSPGainValue,n; When killing a monster by physical attack gain n amount of sp +bonus bHPGainValue,n; When killing a monster by physical attack + gain n amount of hp bonus bIgnoreDefMob,n; Ignore monster's DEF when attacking. n:0=All normal monsters, except Bosses 1=All monsters +bonus bDamageWhenUnequip,n; Lose n HP when the item is unequipped bonus2 bCriticalAddRace,n,x; Increase critical + n vs. enemies of type x bonus2 bHPLossRate,n,x; Lose n amount of hp every x amount of time @@ -163,11 +166,22 @@ bonus2 bAddDamageByClass,n,x; When being hit by monster of class n increase damage taken by x% bonus2 bAddRace2,n,x; Increase damage by x% vs. enemies of race n (Check db/mob_race2_db.txt) +bonus2 bSubSize,n,x; Damage x% reduction from n size + n:0=Small 1=Medium 2=Large bonus3 bHPLossRate,n,x,y; Lose n amount of hp every x amount of time y:0=Don't show damage 1=Show damage bonus3 bAutoSpellWhenHit,x,y,n; n% chance to cast skill x of level y when being hit by physical close range damage +bonus3 bSPDrainRate,n,x,y; When attacking there is a n% chance to either + gain SP equivalent to x% of damage dealt, OR + drain the amount of sp from the enemy. + y:0=gain sp 1:drain enemy sp +bonus3 bSPDrainValue,n,x,y; When attacking there is a n% chance to either + gain x SP, OR drain the amount of sp from the + enemy. y:0=gain sp 1:drain enemy sp + (Note: setting x to -1 or below will reduce + YOUR sp) bonus4 bAutoSpellWhenHit,x,y,n,i; n% chance to cast skill x of level y when being hit by physical close range damage -- cgit v1.2.3-60-g2f50