From 476222257ace810a1e69d552c969f36c4687f4d9 Mon Sep 17 00:00:00 2001 From: Inkfish Date: Thu, 26 Nov 2009 12:01:19 +0000 Subject: * NPC event code cleanups. - removed the 'OnMyMobDead' dead code. It's never supported though documented. - removed the 'feature' that events only trigger when the player is in the OnTouch area IF it's specified. It's never documented and breaks official scripts. - some cleanups and bug fixes to OnTouch_. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14173 54d463be-8e91-2dee-dedb-b68131a5f0ec --- doc/script_commands.txt | 3 --- 1 file changed, 3 deletions(-) (limited to 'doc') diff --git a/doc/script_commands.txt b/doc/script_commands.txt index c6b892311..57b777096 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -4832,9 +4832,6 @@ attached at this execution will be the RID of the killing character. monster "place",60,100,"Poring",1002,1,"NPCNAME::OnLabel"; -If you do not specify any event label, a label in the NPC object that ran this -command, called 'OnMyMobDead:' will execute anyway, if present. - The coordinates of 0,0 will spawn the monster on a random place on the map. The 'areamonster' command works much like the 'monster' command and is not -- cgit v1.2.3-60-g2f50