From 26a9fb42e104800fd0e8ff4cf6a830ab3ce48ac5 Mon Sep 17 00:00:00 2001 From: Gepard Date: Fri, 18 Jun 2010 01:32:01 +0000 Subject: Added support for NPC/PC names in 'emotion' script command. (topic:249193) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14345 54d463be-8e91-2dee-dedb-b68131a5f0ec --- doc/script_commands.txt | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'doc') diff --git a/doc/script_commands.txt b/doc/script_commands.txt index d8d9f51e7..7b8330e2d 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -5992,7 +5992,7 @@ A full list of pet IDs can be found inside 'db/pet_db.txt' --------------------------------------- -*emotion {, target}; +*emotion {,}{,""}; This command makes an object display an emoticon sprite above their own as if they were doing that emotion. For a full list of emotion numbers, @@ -6003,6 +6003,9 @@ The optional target parameter specifies who will get the emotion on top of their head. If 0 (the default if omitted), the NPC in current use will show the emotion, if 1, the player that is running the script will display it. +Target name parameter allows to display emotion on top of other NPC/PC without +event labels. If specified name is not found, command does nothing. + --------------------------------------- *misceffect ; -- cgit v1.2.3-70-g09d2