From dff7e258eb1e4eefc5d455212a912fe454b7d3d3 Mon Sep 17 00:00:00 2001 From: Asheraf Date: Sat, 26 May 2018 23:42:02 +0000 Subject: add support for send target in unittalk --- doc/script_commands.txt | 31 +++++++++++++++++++++++++++++-- 1 file changed, 29 insertions(+), 2 deletions(-) (limited to 'doc/script_commands.txt') diff --git a/doc/script_commands.txt b/doc/script_commands.txt index efccf799b..53d24de4d 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -6631,22 +6631,49 @@ Examples: *unitwarp(, , , ) *unitattack(, ) *unitstop() -*unittalk(, {, show_name}) +*unittalk(, {, show_name{, {, }}}) *unitemote(, ) Okay, these commands should be fairly self explaining. For the emotions, you can look in db/constants.conf for prefixes with e_ PS: unitwarp() supports a of zero, which causes the executor of the -PS: unittalk() can receive a third parameter: +PS: unittalk() can receive 3 extra parameters: show_name: true: Shows Unit name like "UnitName : Message" (default) false: Hides Unit name + send_target: + AREA_CHAT_WOC: sends the message to everyone in view range including the attached unit (default) + SELF: sends the message to the given unit gid only + target_id: + if send_target is set to SELF, the message will be shown by the given gid, + target_id allows changing the unit that will see the message. script to be affected. This can be used with OnTouchNPC to warp monsters: OnTouchNPC: unitwarp(0, "this", -1, -1); + // hide the npc name from the text + unittalk(getnpcid(0), "foobar", false); + + // display by npc to everyone + unittalk(getnpcid(0), "foobar", true); + + // display by npc to npc + unittalk(getnpcid(0), "foobar", true, SELF); + + // display the text by the npc to the attached player only + unittalk(getnpcid(0), "foobar", true, SELF, playerattached()); + + // display by player to everyone + unittalk(playerattached(), "foobar", true); + + // display by player to himself only + unittalk(playerattached(), "foobar", true, SELF); + + // display the text by the 1st player to the attached player only + unittalk(getcharid(CHAR_ID_ACCOUNT, "Name"), "foobar", true, SELF, playerattached()); + --------------------------------------- *disablenpc("") -- cgit v1.2.3-60-g2f50