From 6728c0fa88b84fccb6f179ae13cf8a15c1ea23a4 Mon Sep 17 00:00:00 2001 From: Haru Date: Sun, 3 Nov 2013 20:19:26 +0100 Subject: Allow warp duplicates without a 'facing' value - Warps don't require a facing, so their duplicates shouldn't either. - Credits to jaBote. Signed-off-by: Haru --- doc/script_commands.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'doc/script_commands.txt') diff --git a/doc/script_commands.txt b/doc/script_commands.txt index f2ba9f6ba..f0016b104 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -207,7 +207,7 @@ Ex: if your NPC is named 'Hunter#hunter1', it will be displayed as 'Hunter' ** Define a warp point -,,,%TAB%warp%TAB%%TAB%,,,, +,,{,}%TAB%warp%TAB%%TAB%,,,, This will define a warp NPC that will warp a player between maps, and while most arguments of that are obvious, some deserve special mention. @@ -299,7 +299,7 @@ items here. The layout used to define sale items still count, and ** Define an warp/shop/cashshop/NPC duplicate. -warp: ,,,%TAB%duplicate(