From 5e4e0603799f170dcf985a57933110cd6ba3017a Mon Sep 17 00:00:00 2001 From: Haru Date: Wed, 21 Jan 2015 13:35:59 +0100 Subject: Merged petskillattack and petskillattack2. Existing custom scripts will need edits. In a nutshell: - Existing calls to `petskillattack` should be changed to specify an extra argument (after ), set to 0. - Existing calls to `petskillattack2` should be changed to `petskillattack`, keeping the same arguments. Signed-off-by: Haru --- doc/script_commands.txt | 20 +++++++++----------- 1 file changed, 9 insertions(+), 11 deletions(-) (limited to 'doc/script_commands.txt') diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 90452751a..028c12791 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -8024,8 +8024,8 @@ meant to be executed from pet scripts. They will modify the pet AI decision-making for the current pet of the invoking character, and will NOT have any independent effect by themselves, which is why only one of them each may be in effect at any time for a specific pet. A pet may -have 'petloot', 'petskillbonus', 'petskillattack' OR 'petpetskillattack2' -and 'petskillsupport' at the same time. +have 'petloot', 'petskillbonus', 'petskillattack' and 'petskillsupport' at the +same time. *petskillbonus ,,,; @@ -8056,16 +8056,14 @@ time between activations. The skill numbers are as per It's not quite certain who's stats will be used for the skills cast, the character's or the pets. Probably, Skotlex can answer that question. -*petskillattack ,,,; -*petskillattack "",,,; -*petskillattack2 ,,,,; -*petskillattack2 "",,,,; +*petskillattack ,,,,; +*petskillattack "",,,,; -These two commands will make the pet cast an attack skill on the enemy the -pet's owner is currently fighting. Skill IDs and levels are as per -'petskillsupport'. -'petskillattack2' will make the pet cast the skill with a fixed amount of -damage inflicted and the specified number of attacks. +This command will make the pet cast an attack skill on the enemy the pet's +owner is currently fighting. Skill IDs and levels are as per 'petskillsupport'. +If is specified different than 0, it will make the pet cast +the skill with a fixed amount of damage inflicted and the specified number of +attacks. A value of zero uses the skill's defaults. All commands with delays and durations will only make the behavior active for the specified duration of seconds, with a delay of the specified -- cgit v1.2.3-60-g2f50