From 56a299e66f3518feeb5dac9a5b469fd9a33a0c9a Mon Sep 17 00:00:00 2001 From: euphyy Date: Fri, 4 Jan 2013 18:38:44 +0000 Subject: * Documented OnTouch_ label. * Fixed some bugs in Rune Knight job quest (incl. bugreport:7083). * Removed a duplicate item in custom Item Mall script (bugreport:7115). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17075 54d463be-8e91-2dee-dedb-b68131a5f0ec --- doc/script_commands.txt | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'doc/script_commands.txt') diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 7eb70210d..77a6a32a0 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -896,6 +896,11 @@ This label will be executed if a trigger area is defined for the NPC object it's in. If it isn't present, the execution will start from the beginning of the NPC code. The RID of the triggering character object will be attached. +OnTouch_: + +Similar to OnTouch, but will only run one instance. Another character is +chosen once the triggering character leaves the area. + OnPCLoginEvent: OnPCLogoutEvent: OnPCBaseLvUpEvent: @@ -6290,8 +6295,7 @@ Type indicates what information to return: These commands will make the NPC object in question move around the map. As they currently are, they are a bit buggy and are not useful for much more than making -an NPC move randomly around the map. (see 'npc/custom/devnpc.txt' for an example -of such usage) +an NPC move randomly around the map. 'npcspeed' will set the NPCs walking speed to a specified value. As in the @speed GM command, 200 is the slowest possible speed while 0 is the fastest -- cgit v1.2.3-60-g2f50