From 50ac870621f09a5dfeebc3bbf469008bfaedc9e4 Mon Sep 17 00:00:00 2001 From: Marvin Lamart Date: Wed, 6 May 2015 15:45:40 +0200 Subject: Update script_commands.txt --- doc/script_commands.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'doc/script_commands.txt') diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 3a5eb836f..40457d8cf 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -5905,7 +5905,7 @@ controlling each of the spawned mobs with the unit* commands shown below. For example: // We'll make a poring which will automatically attack invoking player: - .@mobGID = monster ("Prontera",150,150,"Poring",PORING,1); // PORING is defined in the mob db and its value is 1002 + .@mobGID = monster("prontera",150,150,"Poring",PORING,1); // PORING is defined in the mob db and its value is 1002 unitattack .@mobGID, getcharid(3); // Attacker GID, attacked GID The way you can get the GID of more than only one monster is looping -- cgit v1.2.3-60-g2f50