From 16072af808e7a55a0ba1ad5efc36c747c04456e3 Mon Sep 17 00:00:00 2001 From: ultramage Date: Wed, 21 Feb 2007 13:09:22 +0000 Subject: Minor stuff (typos, socket.c, junk in login reply packet) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9886 54d463be-8e91-2dee-dedb-b68131a5f0ec --- doc/script_commands.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'doc/script_commands.txt') diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 4d55df25f..a6492b975 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -4855,7 +4855,7 @@ By default timers do not have a RID attached, which lets the timers continue eve if the player that started them logs off. To attach a RID to a timer, you can either use the "attach flag" optional value when using initnpctimer/startnpctimer, likewise, the optional flag of stopnpctimer detaches any RID after stopping -the timer. One a player is attached to a timer, it stays attached to all +the timer. Once a player is attached to a timer, it stays attached to all timers from that script until detached manually. You can have multiple npctimers going on at the same time as long as each one has a different player attached (think of each RID being used as an independant timer). -- cgit v1.2.3-70-g09d2