From 21fa0901dc8723627c6970aa6eff97bc27e36533 Mon Sep 17 00:00:00 2001 From: Haru Date: Thu, 26 Dec 2013 01:34:12 +0100 Subject: Modernized syntax and fixed errors in the sample scripts Signed-off-by: Haru --- doc/sample/npc_test_skill.txt | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'doc/sample/npc_test_skill.txt') diff --git a/doc/sample/npc_test_skill.txt b/doc/sample/npc_test_skill.txt index cc6de3bbc..c26ed1b62 100644 --- a/doc/sample/npc_test_skill.txt +++ b/doc/sample/npc_test_skill.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Hercules Dev Team //===== Current Version: ===================================== -//= 20130426 +//= 20131225 //===== Description: ========================================= //= Demonstrates the 'skill' command. //============================================================ @@ -16,20 +16,20 @@ // If flag is undefined, it defaults to 1 // View db/(pre-)re/skill_db.txt for skill IDs -prontera,157,182,0 script Skills 116,{ +prontera,157,182,0 script Skills 4_F_KAFRA2,{ mes "What skill would you like?"; switch(select("First Aid:Play Dead:Heal:Sight:None")) { case 1: - skill 142,1,0; // Permanently gives player level 1 First Aid + skill NV_FIRSTAID,1,0; // Permanently gives player level 1 First Aid close; case 2: - skill 143,1,0; // Permanently gives player level 1 Play Dead + skill NV_TRICKDEAD,1,0; // Permanently gives player level 1 Play Dead close; case 3: - skill 28,3,1; // Temporarily gives player level 3 Heal + skill AL_HEAL,3,1; // Temporarily gives player level 3 Heal close; case 4: - skill 10,1,3; // Permanently gives player level 1 Sight, even after skill resets/job changes + skill MG_SIGHT,1,3; // Permanently gives player level 1 Sight, even after skill resets/job changes close; case 5: close; -- cgit v1.2.3-60-g2f50