From 620e60eebce2c1f35c5c9a82f6ca365b316587f5 Mon Sep 17 00:00:00 2001 From: Valaris Date: Sun, 29 Jan 2006 16:10:48 +0000 Subject: AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec --- doc/notes/Changelog.txt | 8164 +++++++++++++++++ doc/notes/INSTALL.txt | 246 + doc/notes/README.win32.txt | 32 + doc/notes/Readme-jap.txt | 21260 +++++++++++++++++++++++++++++++++++++++++++ doc/notes/SVN-SUPPORT.txt | 15 + doc/notes/help-old.txt | 450 + 6 files changed, 30167 insertions(+) create mode 100644 doc/notes/Changelog.txt create mode 100644 doc/notes/INSTALL.txt create mode 100644 doc/notes/README.win32.txt create mode 100644 doc/notes/Readme-jap.txt create mode 100644 doc/notes/SVN-SUPPORT.txt create mode 100644 doc/notes/help-old.txt (limited to 'doc/notes') diff --git a/doc/notes/Changelog.txt b/doc/notes/Changelog.txt new file mode 100644 index 000000000..f9f9d284b --- /dev/null +++ b/doc/notes/Changelog.txt @@ -0,0 +1,8164 @@ +Date Added + +-------- Read Changelog-SVN.txt for the newer SVN entries-------- + +2005/10/31 + * Fixed all players having the "plant" mode on... [Skotlex] + * Added a timer to delay the automatic respawn of characters in gvg or pvp + grounds. The delay is currently 1 second, but be warned that because of + this it may be possible to revive the character if some priest is insanely + fast as there's currently no way to "prevent" a character from being + resurrected. [Skotlex] + * More and more new quest skills! :3 [DracoRPG] + * Removed the setting where characters could logout overriding the + prevent_logout setting if they were dead (it made it extremely easy to + accidentally log out if you were killed while trying to escape) [Skotlex] + * Changed prevent_logout from yes/no to a "duration in ms" setting. + Defaults to 10secs (10000ms), note the client always says "wait 10 seconds" + regardless of the value of this setting. [Skotlex] + * Moved the status change of SC_RIDING/SC_FALCON from clif_changeoption to + pc_changeoption which correctly makes the falcon/riding states end on quit. + [Skotlex] + * Mob ai fix (mobs locking down into one target forever even if they should + be able to change targets) [Skotlex] + * Added routine to check party share level whenever one of the members + levels up. It's checked on the map server, and then a share request is sent + to the char-server if party_share_level is broken. [Skotlex] + * Corrected "show drain" to show nothing if the leeched values are + non positive. [Skotlex] + * Probably fixed Wand of Hermode not blocking the caster from walking. + [Skotlex] + * Applied Silent's fix to @where [Skotlex] + * Code cleanup regarding sign/unsigned comparisons. [Skotlex] + * Updates to new quest skills, some are fully functionnal, some half, some + not at all xD. [DracoRPG] +2005/10/30 + * Fixed a bug that broke pet skills. [Skotlex] + * @follow: Now to stop following, you may just type @follow, thx2Sartory [Lupus] + * Fixed & finished what I did yesterday with SCs and quest skills, thanks + to Silent. [DracoRPG] +2005/10/29 + * Reorganized SC IDs to make room for 2nd jobs quest skills statuses: upped + SC_SENDMAX to 300 and moved all required SC to 300+. BEWARE: as a side- + effect of this, you might get 'glue boots' if an SC was saved and cannot + be restored because the ID isn't used anymore, this should only happen + with bonuses from cooked foods & dances/songs (unlikely since they last 20 + seconds only), and maybe a few other such things. Simply remove lines + with SC IDs above 200 in your sc_data file/table. [DracoRPG] + * Changed a bit the way Plant Cultivation fails: when it fails because of + missing items, it does nothing and displays "Skill had failed"; when the + 50% success rate test fails, the effect is displayed but no plant summoned. + How should it work exactly? Because previous way was a bit confusing for + the player, not explaining why it failed, so I'd like to know. [DracoRPG] + * Changed food cooking success rate to unmodifiable 50%, temporary value + waiting for accurate data ;) [DracoRPG] + * Fixed the code in skill.c so that skills are considered as guild skills + (for things such as inf, maxlv, etc) only when their ID >= 10k, enables + use of 2nd jobs quest skills with 1k+ IDs, thanks to Silent. [DracoRPG] + * Fixed the Flag guild script. Now one can only flag in using the flags infront + of the castle. [Kayla] + * Removed most of the built-in zlib files and the LOCALZLIB compile option + Note: All native Windows builds now require zlib1.dll, you can just download + it from http://www.zlib.org and place it in the main directory [celest] + * Changed the unzip library to be static linked instead of dynamic [celest] + * Small fix to the trading routing, should fix items with the no-trade flag + being able to be vended. [Skotlex] +2005/10/28 + * Fixed the size of the equip_job field in SQL item_db/item_db2, thanks to + blackhole89. [DracoRPG] + * Harmonized the way NPC events such as PCLoadMapEvent, PCBaseLvUpEvent, etc + are implemented. Caution, now PCLoadMapEvent NPC is called globally: it + is not needed to put it in a specific map. Use script functions to know + which map the player has been warped to. Thanks to Z3RO. [DracoRPG] + * Fixed the names of the job level up char commands. [Skotlex] + * Tiny change to the script engine which may fix those crashes. [Skotlex] + * Added blocking use of skills while sitting. [Skotlex] + * Implemented Trancid's expanded global announce system. [Skotlex] +2005/10/27 + * Applied Ilpalazzo-sama/Zzo's patch that cleans up and fixes some bugs + with the script engine. [Skotlex] + * Made land protectors from enemies cancel each other out. [Skotlex] + * Made it so Guardians/Emperiums with no owning guild can be attacked out + of woe. [Skotlex] + * Corrected being able to attack and use skills during the first interval + of Petrify [Skotlex] + * Fixed packet exploit that allowed you to produce multiple times without + first triggering the skill. [Skotlex] + * Cleaned up/simplified the implementation of SC_NOCHAT [Skotlex] + * Added file upgrade_svn3746.sql, use it to alter your `char` table column + "manner", which should NOT be unsigned (if your column already is + signed, then no need to apply this update) [Skotlex] + * More code cleanup to make eA ANSI-C compliant. [Skotlex] + * Some fixes to the night-day-system. [Skotlex] +2005/10/26 + * Some more multi-map server work. It seems to work now correctly and with + no memory leaks, however it likely needs more testing. Also added the + support into the char-TXT server. [Skotlex] + * Patched a crash where mobs with no space for looting would attempt to + loot. [Skotlex] + * Updated mapflags, readded gvg_dungeon. Now mapflags work according to + this post: [Skotle] + http://eathena.ws/board/index.php?showtopic=58201 + * Likely fixed Party Even Share. [Skotlex] + * Added map flag "nightenabled", only maps with this flag will display the + night effect when it's night. Said maps are specified in mapflag/night.txt [Skotlex] + * Modified map flags gvg and gvg_dungeon. gvg now is basicly the same as + pvp, except guilds are automatically teamed up, while gvg_dungeon was + removed and replaced by gvg_castle, which is the flag now used for castle + maps which only modify the behaviour during WoE times. [Skotlex] + * Updated the login/char TXT Makefiles so the TXT_ONLY flag is passed, this + SHOULD fix the guild size mismatch errors... [Skotlex] + * Probably fixed a char-server crash related to whispers. [Skotlex] + * Updated the custom jobmaster so it should stop second advanced classes + from being able to re-change jobs. [Skotlex] + * Implemented dynamix's night system which uses a status change rather than + the "darkness levels", said config option removed as is no longer needed. + [Skotlex] + * Some fixes to the char-sql code when sending chars to another map server. + [Skotlex] + * LuzZza's ported Trade/Vending additional antispoof checks [Lupus] + - thanks to Yor&Freya Team. So LuzZza is our new dev (it was his 2nd test) +2005/10/25 + * Some work fixing up multi-map servers. It should now *work*, however each + time the player swaps map-server it triggers all the relevant + on-login/on-logout events, which likely needs to be corrected at a later + date. Only SQL has been updated so far, TXT is still pending. [Skotlex] + * Updated GrandCross so it does half damage on the caster (+half damage + from Faith, it does just 25% or less damage to self now) [Skotlex] + * Updated battle_check_target to consider normal mobs as always belonging + to the same party (should fix them fighting out when pkmode is on) + [Skotlex] + * Fixed the Makefile for TXT char/login servers (fixes guild structure size + mismatches) [Skotlex] + * Added script command "playerattached", returns the char_id of the player + currently attached to the script, 0 if there's no player attached (or + attached player is no longer on the map server) [Skotlex] + * Fixed @changegm in the char-txt server. [Skotlex] + * Some code cleanup to make eA ANSI-C complaint (not quite there, but + closer) [Skotlex] +2005/10/24 + * Applied Ilpalazzo-sama/zzo's patch that optimizes the status_get_* + functions. [Skotlex] + * Fixed changegm (as far as I know) [Skotlex] + * Modified again the code that checks who and what can target traps. It + should be set to only let heaven's drive, arrow shower and remove trap + target them. [Skotlex] + * Breaker now ignores mdef. [Skotlex] + * Fixed script command "makeitem" to only require an attached player if the + map is defined as "this". [Skotlex] + * Updated battle_check_target to enable only skills with inf 32 (can target + traps) to hit traps. Implementation may not be perfect depending on how + the client reacts to the associated skill_db change. [Skotlex] + * Cleaned up battle_weapon_attack. [Skotlex] + * Some optimizations to the struct mob_data. [Skotlex] + * Applied Ipalazzo-sama/zzo's memory optimization patches. [Skotlex] + * Fixed some quests and updated item_db. [Kayla] + * Updated Grimtooth to cause "Stop" on enemies instead of slow down. The + duration used is now skill's time 2. [Skotlex] + * Updated the mob_ai code so they do nothing if they were attacked but + can't attack back (and it did not invoke a rude attacked, that is, + monster_ai does not has 2 set) [Skotlex] +2005/10/23 + * Some fixes to @charmountpeco [Skotlex] + * Some cleanups to pet.c, fixes pet_timer being invoked when the pet is + idle. [Skotlex] + * Added a clause to ignore name solve requests of chat-rooms (for some + reason the client requests them...) [Skotlex] + * Updated sql-files/item_db.sql to the latest. [Skotlex] + * Removed that mob_spawn_once message that is just a debug message with no + real purpose anymore. [Skotlex] + * Fixed forging displaying success even when it fails. [Skotlex] + * Changed main.sql so that sc_data only has indexes, not a primary key + (I keep hearing mysql can't handle a triple column PK...) [Skotlex] + * Fixed Doublecast's success chance [Skotlex] + * 'Fixed' the warning on @reloadscript (just removed the warning and + avoided memory leaks, because properly unloading the user functions and + reloading them I could not get done) [Skotlex] + * Fixed possible crash due to custom packets, thanks to Andz for the info. + [Skotlex] + * Fixed mob's Scream/Frost Joke crashing the server if the message was too + long [Skotlex] + * Fixed the wrong attribute being passed to the attribute fix in + battle_calc_magic attack (strange deja vu feeling.. I am sure I fixed this + same bug before). [Skotlex] + * Fixed trading. [Skotlex] + * Removed Mastery damage being applied to Grand Cross [Skotlex] + * Some more fine-tuning of the Grand Cross equation. [Skotlex] + * Fixed mobs that couldn't attack not being able to use skills (first half + of why marine spheres were broken). [Skotlex] + * Updated summoned marine spheres so they can move (second half of why + marine spheres were broken). [Skotlex] + * Rewrote the produce system for mixed foods creation [DracoRPG] + * Small changes and optimizations to battle_calc_magic_attack, replaced redundant + magic_subrace with missing magic_addsize, updated crappy doc about it [DracoRPG] +2005/10/22 + * Modified Finger Offensive's formula to be 100% + 50%*skilllv which seems + to be a more factually correct equation than what is shown in the websites. + [Skotlex] + * Applied Ilpalazzo-sama's patch which speeds up the data zeroing in + status_calc_pc. [Skotlex] + * Crashfix on invalid lines when reading castle_db.txt [Skotlex] + * Updated GrandCross's damage formula according to Komurka's information. + [Skotlex] + * Also, now skills that ignore card modifiers only ignore the attacker's + card modifiers, no the target's (does not apply to skills like Pressure + that do fixed damage). [Skotlex] + * Updated Bowling bash damage, knockback to current Kro values. [Skotlex] + * Modified NPC_EMOTION and NPC_EMOTION_ON so they can be used to modify the + current mob's mode (instead of setting it). [Skotlex] + - Some examples: + 1269,Clock@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,4,300,,, + Adds mode 4 (aggressive) for 300 seconds to Clocks when attacking. + 1193,Alarm@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,4,10,,, + Removes the aggressive mode (4) from Alarms when chasing for 10 seconds. + - After a mob's mode is changed, their state is reset so they can stop + chasing/seek a target. + * Made GrimTooth be longranged, Soul Drain work only on targetted skills, + and Extremity Fist only checks for enemy state right before attacking (I am + not sure it is 100% as it should be still, though) [Skotlex] + * Eh.. now Safety Wall blocks all skills tagged as short-ranged. Report any + anomalies this causes. [Skotlex] + * Added support for global mob skills. In essence, you can now specify a + mob skill that is added to ALL mobs in a single line by using negative + class IDs. -1 adds the skill to normal mobs, -2 adds the skill to + bosses, and -3 to both. For example: + -1,All@AL_HEAL,any,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,, + Adds Heal Lv10 to all normal mobs. + * Readded the level up buff bonus from the Taekwon class T.T [Skotlex] +2005/10/21 + * Removed the level up buff bonus from the Taekwon class T.T [Skotlex] + * Small change in mob_ai_sub_hard which may fix mobs casting their Rude + Attacked skill when they shouldn't. [Skotlex] + * Moved the code so that SNovice Steel Body should trigger inmediately upon + death, and bypass the exp loss penalty. [Skotlex] + * Added Taekwon boy to the buff on level up system. [Skotlex] + * Fixed Skills checking for water-cells instead of Land Protector cells. + [Skotlex] + * Added config option skillrange_by_distance, makes skills be long/short + ranged based on the source/target distance. Defaults to 6 (mobs + pets). + [Skotlex] + * Fixed Magic Power totally messing up matk. [Skotlex] + * Fixed Meteor Storm [Skotlex] + * Some changes to Moonlight Petals, it should make the skill finally be + considered an ensemble skill. [Skotlex] + * Updated skill_split_atoi to guess linear increases up to half of the data + provided. This means it can understand the more complex cast times of + skills such as Meteor and Soul Strike. If you provide the data of ten + levels, then it will check for patterns up to 5 steps long (meaning that + the diff between 1 and 6 is the same as the diff between 2 and 7 and so on, + and if they all match, the tested pattern is applied all the way to level + 100) [Skotlex] + * Some modifications to Magic Power, it should hopefully be working now. [Skotlex] + * Cleanups and fixes to Tarot Card. [Skotlex] + * Fixed a screwup in skill_split_atoi which was corrupting the skill db. [Skotlex] + * Free up block chunks allocated by the memory manager when shutting down [celest] + * Updated packets in packet_db and clif.c [celest] +2005/10/20 + * Turned on the error_log by default (had this been on before, I would had + noticed why Longing for Freedom was not working several WEEKS ago >.<) + [Skotlex] + * Fixed Longing for Freedom [Skotlex] + * Hopefully fixed even-share party on char relog exploit. [Skotlex] + * Modified Land Protector so it behaves more like Basilica. [Skotlex] + * Removed GM account reading from the char-sql server and moved it into + the login-sql server (Ancyker requested this was fixed... and this is how + it was working on the TXT servers) [Skotlex] + * Modified skill_split_atoi so it can guess linear changes in the values + and fill out the rest of the array correctly (eg: blowcount is defined as + 1:2:3:4:5, now the function can understand that and fill the rest of values + with 6:7:8:9:10 and so on. It can also understand two-step increases, if + the value is 1:2:2:3:3:4, it can guess that the following values should be + 4:5:5:6:6:7:7 and so on). This allows mobs to cast stuff like Thunderstorm + LV67 without the need of manually updating the dbs with the corresponding + values :O [Skotlex] + * Fixed monster_ai&1 doing the opposite of what it should do. [Skotlex] + * Rewrote the skill unit reiteration code so that it'll work with any AoE + skill that is set to not reiterate in skill_unit_db.txt, when no + reiteration is set, the skill cannot be stacked with itself, but it can + be placed on top of other AoE skills (except for Pneuma, Safety Wall, + Warp Portal, Basilica and the Hunter traps who all have their own checks + hardcoded) [Skotlex] + * Modified the way Magic Power works for AoE magic skills, it should now + work correctly for all AoE spells including Meteor. [Skotlex] + * Added mode "change target" (0x200 = 512) to specify mobs that can change + target while attacking. Since no mob in the db has been updated yet to + include this mode, for the time being all aggressive mobs will also be + considered as "change target" types (which is how eA has been managing it + up to this point) [Skotlex] + * Added a check in status_check_skilluse to make AoE skills fail if the + caster is standing on Basilica. [Skotlex] + * Reduced a bit the size of the party structure. [Skotlex] + * Fixed Play Dead [Skotlex] + * Reverted a memory fix in script.c which causes a crash.. [Skotlex] + * Reverted a small change which likely made magic power not work anymore on + ground skills. [Skotlex] +2005/10/19 + * Added an SQL update update_logs2.sql Use it for more effecient work of your MySQL server [Luups] + * Likely fixed Root and the Wedding Skills [Skotlex] + * Fixed that crash in skill_use_id.. oops. [Skotlex] + * Fixed demonstration triggering status effects. [Skotlex] + * Fixed ground placed skills causing skill_counter_additional_effect + triggering on the skill's owner. [Skotlex] + * Added corrections/checks that should prevent the char servers from + crashing if they parse a packet from a client where the session data is + expected to be but is not set. [Skotlex] + * Converted NPC_STOP to a status-inducing effect, SC_STOP which prevents + characters from moving. [Skotlex] + * General checks and cleanup (new function pc_can_move) to prevent chars + from walking when they shouldn't be able to. [Skotlex] + * Some changes to int_party, which may prevent crashes due to large parties + in congested situations. [Skotlex] + * Software Caused Connection Abort errors should inmediately terminate the + connection now (rather than waiting for the timeout) [Skotlex] + * Hopefully fixed Basilica by making battle_check_target use the mapcell + instead of the status change when deciding the enemy state. [Skotlex] + * Fixed being able to enable NPC clicks while a trading window is open. [Skotlex] + * Added status change SC_MODE which allows to temporarily override a mob's + mode. It can be invoked through mob skills NPC_EMOTION and NPC_EMOTION_ON + using the second and third value (new mode and duration in seconds, + respectively). Example: + 1269,Clock@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,133,300,,, + Makes the Clock do the /an emotion, and his mode changes to 133 (can + move, can attack, aggressive) for the following 300 seconds (if the mode + is 0, then the mode is not changed). + - Note that when a mob gets their mode changed, their state is reset (so + they stop attacking/chasing) + - Because of this update, the code that made mobs give up chasing after a + while is no longer needed and hence, removed. + * Implemented function status_check_skilluse which checks whether a skill + (or melee attack) can be used on an enemy based on their status (restricts + skills that may be used if opponent is cloaked/hidden, or blocks Aex + Aeterna if opponent is petrified/frozen, blocks skills while silenced, etc + etc). Note that the code simplification/modification is big, so beware of + any new bugs that might have been caused by the function. [Skotlex] +2005/10/18 + * Fixed card set bonuses for sure this time (or so I hope) [Skotlex] + * Fixed the Dissonance song bug which allowed you to cast a song afterwards + and it would not follow you around. [Skotlex] + * Modified the counting function to never count in skills (traps, AoE + skills) since traps were always being counted in for stuff like Napalm + beat/Blitz Beat/etc. [Skotlex] + * Fixed Devotion/Sacrifice check which should enable recasting on + characters. Thanks to Irmin for pointing it out. [Skotlex] + * Fixed offensive heal so it fails if not used on an enemy (instead of + failing when used on an ally). [Skotlex] + * Modified the char servers so they do a party range check when a character + logs in. This should fix parties keeping their even share even after a + low-level member rejoins the server. [Skotlex] + * Updated mob AI so that aggressive mobs will change targets if they are + attacked and their current target isn't attacking them (regardless of + range) [Skotlex] + * Some updates to the pet AI so their chase range is range3 instead of the + hardcoded value of 13. [Skotlex] + * Reverted Mika's fix since it makes it impossible for mobs to heal each + other. (what is the so called exp bug about?) [Skotlex] + * Fixed a possible crash in clif_equiplist(), thanks to Zoc [Skotlex] + * Spells are now considered a "miss" if they do no damage (this prevents + additional effects from triggering out such as freezing) [Skotlex] + * Temp bug fix of Exp increase when healing non-undead mob (by MiKa) [Lupus] +2005/10/17 + * Updated sql-files/mob_db.sql to match with the current one. [Skotlex] + (someone else also did this, but missed a few values from Incantation + Samurai. Altough who did it and why it is failed to be mentioned in the + log files?) [Skotlex] + * Fixed alchemists not being able to hit their marine spheres (how many + times this same bug keeps coming back from the dead anyway?) [Skotlex] + * Updated sql-files/item_db.sql to the current item_db.txt [Skotlex] + * Fixed magic rod not cancelling the additional effects from skills. [Skotlex] + * Cleaned up the card inserting code to prevent crashes from modified + packets. [Skotlex] + * Fixed offensive heal [Skotlex] + * Applied a random chance when reducing the mob's chase duration. This + should randomize how long the mob chases you around before giving up. + [Skotlex] + * Some modifications to the timer push heap function, may fix timer issues + when creating timers with tick values that overflow. [Skotlex] + * Modified the mob ai so it has a seek time, when the min_chase runs out + (it is constantly decreased while chasing, starts out at range3) the mob + will stop chasing, do a /swt, and stop being aggro for 10 secs. This is how + it should be according to what I understood from Komurka's explanation. + [Skotlex] + * Added config monster_ai, it determines some of the mob behaviour: + - If &1, mobs will use hard path finding to reach their target, otherwise + only easy (straight line) path searches will be used (for most offensive + purposes). + - If &2, mobs will use the rude attacked skill if they can't attack back no + matter what, otherwise they use it only if they can't reach the target. + [Skotlex] + - Still pending on what other things it could define. Currently defaults to + 0 (seems to be the official mob ai) [Skotlex] + * Now Atk/Matk potions duration don't get automatically multiplied by 1000, + duration must be specified in ms in the scripts. [Skotlex] + * Made all mobs with no guild belong to the same guild, this should prevent + mobs from attacking each other on WoE. [Skotlex] + * Fixed Into the Abyss + retrieving traps related exploits. [Skotlex] + * Changed monster_skill_nofootset to no to enable mobs casting stuff like + Bomb underneath characters. [Skotlex] + * Fixed Sacrifice, it can now be recasted on a player as long as it's by + the same crusader that is currently protecting the player. [Skotlex] + * Fixed some unitialized values error in magic and misc attacks. [Skotlex] + * Fixed 30% bonus from upper/baby classes affecting card bonuses. [Skotlex] + * Fixed baseClass not working on Acolyte class, thanks to Silent. [Skotlex] + * Made the stone curse animation only show up on successfully cursing. [Skotlex] + * Added Meditation's bonus to offensive heal, thanks to Orn. [Skotlex] + * Made devotion fail when already used on a char with that effect. [Skotlex] + * Made it so you can't quit while cloaking/hiding, and said status will end + on quit if force-quitting. [Skotlex] + * Cleaned up and fixed isequipped script commands, it should be working + correctly now (tested with the Assassin combo) [Skotlex] + * Fixed not stacking Long Attack Rate bonuses [Lupus] + - Bow Thimble +3%, Archer Skeleton Card +10%, Merman Card(when CARDS COMBO) +20% + - We should get rid of that +-15% ranged damage varianc (it doesn't cure "stoprate bug" anyways) +2005/10/16 + * Fixed wrong calculation of items max drop chance (when using MySQL MOB DB) [Lupus] + * Added nomemo mapflag to more levels of Thanatos Tower, thx2Justin84 [Lupus] +2005/10/14 + * Updated the gvg_dungeon mapflag to mean "guild versus guild regardless of + woe schedule" and set it on the guild versus guild maps. [Skotlex] + * Fixed perfect hiding. [Skotlex] + * Cleaned up (or rewrote?) the Run and High Jump code to merge them better + with the normal walking routines. [Skotlex] + * Corrected Turn Undead from ignoring element. [Skotlex] + * Updated Power Thrust Max & Power Thrust so that they don't stack (and + only PT Max cancels PT) [Skotlex] + * Some fine tuning in battle_check_attackable. [Skotlex] + * Changed db_final's implementation to End of Exam's. [Skotlex] + * Corrected Guardian removal routines to also update/save their respective + Castle data (Guardian HP and visibility) [Skotlex] + * Added map server setting "enable_spy", must be set to yes/on for @spy + commands to work. [Skotlex] + * Applied End of Exam's fix to the previous fix to the db. [Skotlex] + * Fixed spyguild/spyparty sending packets to the spied guild/party instead + of your own. [Skotlex] + * Rewrote the card hash implementation. Now it should work correctly for + any card set on any equipped item. Supports up to 4 slots in any of the + equipped items. [Skotlex] + * Updated the mob ai so it stops chasing right away if you + hide/cloak/vanish/etc. [Skotlex] + * Fixed some memory issues in the db handling. Credits to End of Exam. + [Skotlex] +2005/10/13 + * Updated the main.sql file with some of the recommendations by Zoc + [Skotlex] + - If your sc_data table works as it is, you don't have to touch it. + * Fixed Maxmize Power/Cloaking sending the sever to an "infinite loop" when + used by mobs. [Skotlex] + * Some cleaning to clif_send in regards to guild-related packets. [Skotlex] + * Added mob skill condition "afterskill", works like "skillused" except + it's triggered after the mob was the one doing the mentioned skill. + [Skotlex] + * Small cleanup and optimization of data saved when received member + information. [Skotlex] + * Fixed some memory issues in script loading and the plugin loading + mechanism. [Skotlex] + * Fixed magic attacks always doing minimum damage. [Skotlex] + * Fixed the crash in battle_check_attackable [Skotlex] + * Fixed Fireball hitting twice on the targetted mob. [Skotlex] + * Updated Recall Guild to work in gvg maps even if the nowarp flag is set. + [Skotlex] + * Updated Recall Partner to warp partner after 20 secs the thing is on the + ground, skill is blocked from reusage during that time. [Skotlex] + * Some updates to correctly decide whether skills hit cloaking and/or + hidden chars. [Skotlex] + * Updated skill code so that heaven's drive will hit and destroy traps + (untested), also AoE skills will not trigger on hidden characters. [Skotlex] + * Fixed the crash on magic rod. [Skotlex] + * Updated Maximize Power and Cloaking to last forever (until reuse, I + believe) for non-players. [Skotlex] + * Made Berserk end when you logout. [Skotlex] + * Made song/dances end when you unequip your weapon rather than on equip. + [Skotlex] + * Fixed one bug in battle_calc_magic attack and some cleaning of it as + well. [Skotlex] + * Updated sql-files/mob_db.sql to match the latest mob_db.txt [Skotlex] + * Updated sql-files/item_db.sql to match the latest item_db.txt. [Skotlex] + * Fixed stealing. Now it works like aegis one. [Lupus] +2005/10/12 + * Fixed everyone gaining high speed after casting a ground-based skill. + [Skotlex] + * Corrected the magical part of Soul Breaker ignoring mdef. [Skotlex] + * Updated Reverse Orcish to use the duration specified for the skill in + skill_cast_db.txt [Skotlex] + * Modified REVERSEORCISH to make it a status change (SC_ORCISH), since + there's no data about duration, defense, or if any stat reduces it's + duration, it currently is fixed to 5 minutes. [Skotlex] + * Fixed crash when sending the insert card packet with an invalid index. [Skotlex] + * Added script constant baseClass. [Skotlex] + - Example: if (baseClass == Job_Novice) will match on all novices and super + novices. if (baseClass == Job_Swordman) will match on all Swordmen, Knights + and Crusaders. Once tested several item scripts can be simplified in the + item_db. + - In contrast, the already defined baseJob works by stripping the upper + kind only. (eg: baseJob == Job_Swordman matches on swordman classes, but + not Crusader/Knight) + - I know the names can be confusing, but anyone has a better suggestion for + a name? + * Added a fix to prevent people from buying equipment in stackable from by + hexing the packets and specifying an amount greater than 1. [Skotlex] + - Thanks to End of Exam for pointing out the exploit. + * Added flag "move delay" to skill_castnodex_db.txt [Skotlex] + - By setting this flag to 1, players won't be able to move during the skill + delay time. Some reorganization was needed in skill.c to make room for + this, so some testing is required. + * Fixed the Char SQL server unnecessarily loading AND saving parties each + time a party-member changed maps. [Skotlex] + * Modified skill_min_damage so that it defines the minimum damage for + skills IF the skill does not misses/is blocked. Can be used to specify + to any of weapon attacks, magic attacks, or misc attacks. Defaults to 6 + (magic + misc attacks) as that is what was set up previously. [Skotlex] + * Fixed Wand of Hermod and a potential crash related to ground based + skills. [Skotlex] + * Probably corrected npc load count when using reloadscript. [Skotlex] + * Likely fixed petheal [Skotlex] + * Fixed PVP client crash bug. By a new cadidate into eA coders LuzZza [Lupus] + * Updated maps comments, thanks to Justin84 [Lupus] +2005/10/11 + * Fixed not being able to cast resurrection on dead players. [Skotlex] + * Fixed party HP update crash. [Skotlex] + * Fixed players being killed always in one hit. [Skotlex] + * Fixed chars not being able to unhide. [Skotlex] + * Rewrote/optimized the hp updating code (both party hp and disp_hpmeter), + this should lower bandwidth a bit from all the unnecessary packets that + were previously being sent. [Skotlex] + * Removed the mysterious 2.2% drop chance for all items when read from the + sql db. [Skotlex] + * Updated targeted skills and normal attacking to fail when targetting + hidden characters. [Skotlex] + * Merged reddozen and Draco's code regarding TK skills. [Skotlex] + * Added a function to allow guilds to delete alliances with nonexisting + guilds. [Skotlex] + * Corrected the weapon damage return in battle_weapon_attack, thanks to PeF + for pointing it out. [Skotlex] + * Added max_baby_parameter to define the max parameter for baby classes. + Also fixed some instances where the baby parameter restriction was not + being taken into account. [Skotlex] + * Fixed Firewall doing knockback on the undead. [Skotlex] + * Fixed Waterball count when casted by non-players, thanks to Orn [Skotlex] + * Fixed the instrument/whips gender restriction being applied to Cap. [Skotlex] + * Damn typo: Fixed Mobs Drops with the same % droprate. thanx 2rover 4bugreport [Lupus] + * Fixed SQL Mob DB reading(no drops issue, etc) thanx to yoanykim for pointing it out [Lupus] +2005/10/10 + * Probably fixed the peco-riding issue. [Skotlex] + * Fixed clif_clearchar_delay (cause of the ghost mobs from my tests). [Skotlex] + * Small fix on the mob ai (attacked_id was never being reset if the + attacker no longer exists). [Skotlex] + * Added a couple of checks to prevent the mob_ai from executing if the mob + is dead. [Skotlex] + * Fixed a typo in skill_attack which causes all sort of unpredictable + behaviour, such as firewall never hitting. [Skotlex] + * Fixed a memory leak involving pets and cast cancel. [Skotlex] + * Made Wand of Hermod end when the caster is moved for whatever reason. [Skotlex] + * Increased the random damage delay modifier to +/-15% [Skotlex] + * Fixed "rare drop filter" considering "available in shops only items" as RARE items [Lupus] + * The GM can drop level now also determines whether a GM can store items in + the Guild Storage or not. Thanks to Kayla for pointing it out :P [Skotlex] + * Fixed Grimtooth so that it's slowdown works on both players and mobs. + [Skotlex] + * Fixed Fireball's damage. [Skotlex] + * Now the Wedding Dress and Tuxedo will always check for the correct + gender. [Skotlex] + * Cleaned up the code for Potion Pitcher. [Skotlex] + * Reverted Falcon Assault to be 5x Blitz Beat's damage at level 5. [Skotlex] + * The npc_counter is now reset in a @reloadscript. [Skotlex] + * Cleaned up Falcon Assault and made it's %dmg increase be an addition on + top of Blitz Beat (altough I am not so sure that's right) [Skotlex] + * Hardcoded the gender restrictions for items with view 13 & 14 (Musical + Instruments and Whips), changed ignore_item_genders to yes as default. [Skotlex] + * Changed GX duration to 900ms. [Skotlex] + * Cleared up the item get times descriptions in battle_athena.conf [Skotlex] + * Some timer fixes in status_change_start regarding sc_data loading. [Skotlex] +2005/10/09 + * Probably fixed Waterball so it does max number of hits when casted by a + non-player regardless of water availability. [Skotlex] + * Fixed perfect hiding. [Skotlex] + * Corrected magic damage return to only work on targetted skills [Skotlex] + * Some cleaning up of the skill_attack function. [Skotlex] + * At last finished 2 last logs filters options: [Lupus] + - Implemented 'Rare' items option (you can set rare_items_log value) + - Implemented 'Big amount' of items option (it would always log big set amount of items (per 1 action!) despite on the other filter option) + * Updated @iteminfo ATcommand. It would show you additional item info. [Lupus] + - Monsters drop this item with ?.?% chance + - Monsters don't drop this item + - This item is available in the shops only + - Tip: When you Trade/Vend goods, use @iteminfo to check items price and even rareness ^_- + * Rearranged item_data struct units to make it compatible with some old script commands after Skotlex's changes + - Tip: Now you can use GetItemInfo script command to find out if the item is rare or not +2005/10/08 + * Some improvements to the mob ai. [Skotlex] + * Fixed summoned marine spheres exploding on their own. [Skotlex] + * Probably fixed the attribute fix for magical attacks. [Skotlex] + * Made the gender check to not be ignored by default [Skotlex] + - This is necessary because the new job ID system makes both Dancer and + Bard be treated as the same job, so all bard/dancer comparisons were + changed to be gender comparisons, thus, the gender check is indispensable + for their weapons. + * Updated item_db structure. new column upper (after equip_jobs) defines + the type of job that can equip the item (1: Normal jobs, 2: Upper jobs, + 4: Baby jobs), merged the use_script and equip_script columns into one. + Also the equip_jobs column now has support for the following classes: + Taekwon (2^24), Star Gladiator (2^25) and Soul Linker (2^26) + The provided db/item_db.txt and sql-files/item_db,sql are already updated + with all the necessary changes (all equipable/usable items have their + upper set to 7).. + - Lupus, Nexus, get working on updating the item_db. + * Made FrostJoke/Scream work the same way out and inside woe grounds. + [Skotlex] + * Corrected Grand Cross Damage [Skotlex] +2005/10/07 + * Took out Lighthalzen's noteleport mapflag. Added it by accident. [Nexon] + * Some commented code cleanup and help.txt update [Foruken] + * Applied Draco's fixes to battle_calc_magic_attack. [Skotlex] + * Modified @showexp and @showdelay so they will work as people would expect + them to. [Skotlex] + * Figured out what ## variables are, and documented it on + doc/script_commands.txt [Skotlex] + * Foruken pointed out that the actual script problem was a certain + acalloc() that was changed to realloc(), so undid the last revert and + reverted this one instead. [Skotlex] + * Fixed a char-sql issue where character variables seemed to be saving + incorrectly. [Skotlex] + * Removed a free() that was added on R3421 that was supposed to fix a + memory leak but instead causes crashes :/ (so the memory leak is back in + there, but no more crash) [Skotlex] + * Applied End of Exam's script engine patch. [Skotlex] + - This adds support for nested blocks, if/else, fors, switches. See + + for more information. Note that he admits it is not fully tested, so be + careful when trying out the new commands! +2005/10/06 + * Some corrections to the script engine, should fix a few memory leaks. + [Skotlex] + * Minor corrections to the screen output of the char_sql server when + saving. [Skotlex] + * Corrected authorisation issues in msg_athena.conf [Skotlex] + * Updated Wand of Hermod [Skotlex] + - Can't amp out of it. + - Affects everyone + - Only prevents people from casting supportive skills. + * Fixed mobs not doing their "rude-attacked" skill. [Skotlex] + * Corrected casters being able to walk during Wand of Hermod [Skotlex] + * Made Guild Recall be usable outside of WoE. [Skotlex] + * Changed the default gvg_traps_target_all to yes. [Skotlex] + * Changed the default for copyskill_restrict to 2 (cannot copy advanced + skills) [Skotlex] + * Added a bunch of code related to the 2nd job quest skills and Tae -second + classes skills, as provided by Draco and acquired from jA [Skotlex] + * Merged Draco's implementation of battle_calc_magic_attack. [Skotlex] + * Modifications to the mob AI to more accurately use Range2 (mob's sight + range) and Range3 (mob's chase distance ability) [Skotlex] + * Cleaned up item_db.txt, updated sql-files/item_db.sql to match. [Skotlex] + * Added logarithmic drops support for TXT itemdb loading (how could I had + forgotten that?) [Skotlex] + * Added battle options item_rate_treasure, item_drop_treasure_min, + item_drop_treasure_max, these override all other rate options when it comes + to Treasure box drops. [Skotlex] + * Cleaned up battle_athena.conf regarding drop rates. mvp_item_rate has + been changed to item_rate_mvp. [Skotlex] + * Implemented Maya Purple card effect (you can see any hidden mob). Thanks to jA [Lupus] + * Updated functions: pc_calc_base_job,pc_calc_base_job2 [Lupus] + - They return 24:Taekwon, 25:StarGladiator, 27:Soul Linker + Now someone should UPDATE Job fields of item_db.txt for TK,SL,SG classes + then I'll remove ugly hardcoded "temp plug" from pc_isequip function + [Item_DB JOB field note]: We don't check Knight2,Crusader2,Star Gladiator2 bits, + so don't set them. + In other words we use only these bits: + 0-Novice,1-Swordman,2,3,4,5,6-Thief + 7-Knight,8,9,10,11,12-Assassin,14-Crusader,15,16,17,18,19,20-Dancer + 23-Super Novice + 24-TK,25-SG,27-SL + Don't ever use other bits e.g. for Advanced classes. It's useless + * Added Poring Box logs (into dead branch logs) +2005/10/05 + * Updated nomemo and noteleports for Lighthalzen/Einbroch/Einbech maps and others. [Nexon] + * Fixed the mob AI. [Skotlex] + * Updated alchemist_summon_reward [Skotlex] + - Summons now never give exp, and they may drop items according to setting: + 0: Never drop items + 1: Only Marine spheres drop items (default) + 2: All summons drop items. + (maybe a different battle option can be made to make summons give exp?) + * Simplified the Grand Cross code. [Skotlex] + It is now entirely a magical attack with extra damage of the form base + atk * skill% - armor def% - vit def. Note that weapon properties won't + apply now as well as many of the offensive cards (those that do not apply + to both magic and weapon attacks, that is), and the def penalty from + having many mobs targeted on one is not applying neither (so the full + def is being taken into consideration). Report any corrections further + needed. + * Cleaned up, organized and improved somewhat the mob ai code. [Skotlex] + (update and test at your own risk as I can't test it currently) + * Some corrections to the way the guild master's name is updated during a + gm change. [Skotlex] + * Added a check to avoid saving negative durations for status changes. [Skotlex] + * Added a check to avoid loading status changes with negative durations + (the walk freeze problems seem related to timers and sc_data loading, so I + am shooting in the dark here at possible problem sources) [Skotlex] + * Various cleanups to ensemble related code, Longing For Freedom may be + working now. [Skotlex] + * Added the water levels to ayo_dun01, gon_dun01 and lhz_dun03, thanks to + Master of Muppets [Skotlex] + * Made Autocounter trigger autospells (was not doing so because it's NK + defines it as a no-damage skill) [Skotlex] + * Some cleanups on the mob slave AI code. [Skotlex] + * Added battle config retaliate_to_master, defaults to yes. [Skotlex] + - Why? Because in official, summoned mobs are not attacked by other mobs + (speaking about alchemists), if you set this to no, then mobs will + retaliate against the summon (both @summon and alchemist ones). + * Some fixes to the way the guildmaster flag is being set and checked. [Skotlex] + * Made the skilllv be 1 if the client sends less than that (this is why + active guild skills were not working. For some reason the client was + sending a request to do the skill at level 0!) [Skotlex] +2005/10/04 + * Likely fixed Aeterna + Soul Breaker/Destroyer. [Skotlex] + * Some cleaning of the mob ai. May help with some of the current exploits. + [Skotlex] + * Corrected Mob_ai code to make supportive mobs properly gang up on + summons. [Skotlex] + * Moved the plagiarize code to execute it before dealing damage (because on + WoE you are auto-restored when you get killed, hence the player was 'alive' + and it would copy the skill when killed by it on WoE) [Skotlex] + * Fixed Classical Pluck blocking AoE spells. [Skotlex] + * Updated Spider Web code to not retrigger if already trapped by one + (needed because spider webs can now stack) [Skotlex] +2005/10/03 + * Fixed a mistake with my last fix. [Kevin] + * Fixed often occurring memory leak in clif.c. [Kevin] + * Made NPC_DARKCROSS work (it's just a copy of Holy Cross with dark + attribute) [Skotlex] + * Removed resetting the manner when a player is saved. [Skotlex] + * Cleaned up map reading code to make it remove maps that could not be + loaded. It prevents crashes related to maps that weren't correctly loaded + on startup. [Skotlex] + * Fixed Endure to make it add armor mdef. [Skotlex] + * Small fixes to updating the guild master's name during a guild master + change. [Skotlex] + * Some corrections to the mob ai to enable mobs to attack other mobs + (summoned ones, of course) [Skotlex] + * Updated autotrading so that the char will close the shop and quit the map + server automatically when there's nothing left to vend. [Skotlex] + * Added checks to prevent a char from joining/creating multiple chat rooms + (anti-crash fix, it is). [Skotlex] + * Cleaned up and restructured the mob item drop code. It also fixes a + possible crash during the autoloot check. [Skotlex] + * Reupdated Wind Walk to add +5% flee bonus... AGAIN. [Skotlex] +2005/10/02 + * Fixed STEAL issue. [Lupus] + - Any Mob has 10 drop slots. If we pick an empty one, then we check previous slot, until we find a slot with an item. + Then we apply STEAL FORMULA for the item. (During the tests I managed to steal 2 poring cards 8) + If a mod doesn't have any slots then STEAL fails. + - Possible exploit: If a mob (e.g. NEW MOBS) has only one rare drop, then STEAL would always try to steal that the only slot 8) + How to fix: I suggest to fill other empty slots with Jellopies or Apples with zero chance. +2005/10/01 + * Expanded NPC shop log info of sold items (cards, refine, etc) [Lupus] + * Fixed compile errors in converters [celest] + * Updating built-in zlib to 1.2.3 [celest] + * Added unzip functions to grfio.c [celest] + * Finished Fusion AF2 maps support - just put the .af2 files in the + afm folder and start the map server as usual [celest] + NOTE: It will need a new unzip library, so do 'make clean', or delete + 'Makefile.cache' before recompiling! + +2005/09/30 + * Updated the slave warp code. Now when a master recalls their slaves, + these will be placed 'randomly' around the master in an area_size/2 range. + [Skotlex] + * Cleaned up the mob link (supportive mode) code to prevent wasting time + trying to link friends every 100ms. Now the interval for linking friends is + MOB_MINLINKTIME (1 sec currently) [Skotlex] + * Updated mob code so when a mob hits another, they set their 'attacked id' + to the mob in question, and not the mob's master. [Skotlex] + * Some cleaning up of the Taekwon stance skills. Added a attack delay when + they trigger (same way as triple attack delays your continous attack) [Skotlex] + * Modified the range check in skill_use_id/skill_use_pos so that if you try + to use a skill while moving, it will change your path to move one cell towards the + target before casting (as long as you are within one tile of being in + range). [Skotlex] + * Moved the bleeding reduction formula to status_change_start, modified the + formula to be (lv/5+vit)% reduction. [Skotlex] + * Fixed the blind duration reduction formula. [Skotlex] + * Upgraded Meteor Assault so you can specify the duration of + blind/stun/bleeding independently in skill_cast_db.txt [Skotlex] + * Made TK_JUMPKICK share the same code as Ashura Strike (just to see what + happens, both seem like they behave the same way, no?) [Skotlex] +2005/09/29 + * Some tweaks and fixes around status.c, may fix the timer mismatches of + status_change_timer. [Skotlex] + * Fixed a memory leak regarding pet status recovery scripts. [Skotlex] + * Added timestamp support. Set timestamp_format to whatever you want, and + it will print a timestamp in said format before every Show* message. They + can be set independently for each server (defined at login_athena.conf, + char_athena.conf and map_athena.conf). Default is using no timestamps. [Skotlex] + * Modified the new auth login system to take into consideration when the + client tries to connect before the character data arrives from the char + server. [Skotlex] + (seems to work well, but could use more testing) + * Corrected the description of the 'skill_add_range' switches and made them + default to 5. Still pending further tuning (the official value of these + switches should have is still unknown) [Skotlex] + * Added Demonstration to list of skills affected by + 'gvg_traps_target_all' [Skotlex] + * Likely fixed Firepillar triggering multiple times when many characters + step unto it. [Skotlex] + * Increased the damage delay randomizer to be +/-10% rather than +/-5%, may + fix 'stun-lock'. [Skotlex] + * Added Consumable items log into pick_log [Lupus] + - You can see logs when someone uses items (boxes, potions, etc) + * Added AtCommands/CharCommands items deletion/creation log into pick_log [Lupus] + * Removed some of the unnecessary verbose messages from the char server + during data saving. [Skotlex] + * Added the new "online check" system (more of a fixing of a system that + was already there but was half working) [Skotlex] + it is turned on/off by using the online_check config options for the + login and char servers. + - char server: When the check is on, players are kicked out of the char + server when their character is already online, and the map servers are + instructed to kick the account out as well. If there's no reply from the + map servers, the char is automatically set offline after 15 secs. + - login server: When the check is on, players get "rejected from server" + when the account is online already, and afterwards the char servers are + told to kick that account out (like in the first case), if after 30 secs + there is no reply from the char servers logging off the account, the login + server sets it offline on it's own. + - The checks are by default on as they are meant to prevent possible + exploits on multi-map servers. + - However, I have not figured out where exactly a char server gets to know + that a player has changed map-servers, so this could cause trouble in said + enviroments until I figure it out (it won't go out of sync forever since + the map servers do update their list of online characters every then + seconds) :/ + * Fixed crash, related to STEAL logs [Lupus] + * Added TXT logs for Pick_log [Lupus] +2005/09/28 + * Added 'scripts items operations' and 'vending' into pick_log: [Lupus] + Tested with refine, getitem, getnameditem, removecards, etc commands. They are all supported. + Now you can see if a player breaks his armor in NPC Cards Remover, etc. + You can track down any item within a single DB. + You can make a SQL query to find which items are most popular, which quests are most popular, etc + Of course, it could help you to find your local items exploits, cheaters and unfail admins ^_- + - Added 'Autolooted' and 'Stolen' items into pick_log + - TODO: Add TXT logs + * Fixed JobMaster NPC. Thanks Amada [Kayla] + * Removed card-fix flag from Cart Termination. [Skotlex] + * Updated battle_check_target so that a mob will consither another mob an + enemy if either one has special mob ai (is a @summon or summoned alchemist + mob). Summons from the same master should not be attacking each other, + however I do think they will attack summons from another player. [Skotlex] + * Removed 10 chances to pick an item from STEAL skill (it should have only 1 chance) [Lupus] +2005/09/27 + * Corrected again Wind Walk. Just +5 flee at lv10, walk bonus does not + stacks with other speed giving skills. [Skotlex] + * Corrected Wind Walk's walk and flee bonus (walk was a +4*skill_lv% + increase! and flee was +5 flee, rather than +5% flee of your total). + [Skotlex] + * Added atcommand @changeleader, transfers the leadership of a party to + someone else. [Skotlex] + (defaults as a GM-level 10 command, not quite yet tested) + * Added delitem2 script command with script sample by Mihilion [Lupus] + * Removed the check that prevented chars from logging out during status + changes, as the current system should save and restore these correctly. + [Skotlex] +2005/09/26 + * Fixed MAX GUILD capasity in mmo.h to allow correct +6 Guild Extension [Lupus] + * Changed back the TIMER_MIN_INTERVAL to 50. Who changed it back to 25? + (svn3015 skotlex: Changed TIMER_MIN_INTERVAL to 25 (from 10), it probably needs to be bumped even higher, awaiting results from testers to see if a higher value would be needed. + svn1284 lupus: timers optimization / speed up / bug fix : no freezing mobs [TIMER_MIN_INTERVAL: 50->10]) + (note to self: make this a setting in inter_athena.conf) [Skotlex] + * Guild Extension now adds 6 per level. [Skotlex] + * Added define ENABLE_SC_SAVING in common/mmo.h, comment/remove this line + to disable saving of status changes (temporary measure) [Skotlex] + * Updated Double Casting to only work on Firebolt, Coldbolt and + Thunderbolt. [Skotlex] + * Fixed cloaking/hiding. [Skotlex] + * Updates to status_change_start, scdata loading now should display on the + targetted player. [Skotlex] + * Removed card modifiers from Meteor Assault. [Skotlex] + * Corrected skill_out_range_consume so that spells effectively fail if the + target goes out of range. [Skotlex] + * Another another check on the new auth system which may help prevent + exploits. [Skotlex] + * General cleanup and code improvements needed because of the new auth + system. [Skotlex] + * Fixed a bug in the new auth system (TXT) which was causing the gender to + be pretty much randomly sent. [Skotlex] + * Fixed a bug in changesex at the TXT char server level. [Skotlex] + * Updated new logging system. Now logs TRADE, NPC Shops [Lupus] + * Fixed a possible exploit in the new auth system. Thanks to End of Exam + for the information. [Skotlex] + * Corrected True Sight critical bonus. [Skotlex] + * Water Ball will now do the full number of hits regardless of available + water when used by non-players. [Skotlex] + * Changed the emoticon delay to 1 second. [Skotlex] + * Zeny/item kill bonuses now work on all skills, and not just physical + weapon attacks. [Skotlex] + * Added official Ayothaya Town script by MasterOfMuppets [Lupus] + * Added new Players / Monster Drops / Pickups Logging system [Lupus] + - Changed new log table, now it has field 'type': + M = Monsters Drop, P = Players Drop/Take, L = Mobs Loot Drop/Take, T = Players Trade Give/Take, + V = Players Vending Sell/Take, S = Shop Sell/Take, N = NPC Give/Take + NOTE: 'looted drop' might has cards, refine, etc. 'common drop' has item w/o cards/refine + - Now you can see Players(cheaters) passing any items w/o trade + - Now MOBS+PLAYERS drops come in the same table (easy to query) + Poring -5 Apple + Zelgadis +5 Apple + - You can tell off monsters by their LOW id. < 2000~ + - Negative value of AMOUNT shows that a mob, or a player has dropped that items amount + - Positive value of AMOUNT shows that a player has pickedup that items amount + - It works 5x faster than old DROPLOGS + - TXT logs don't work yet + - TODO: Add Autolooted & MVP items in the log, too. + - TODO: Add Mobs Looters DROP items in the log. (Now only attacked mobs log loot drops) + - TODO: Add Scripts/Vending logs + +2005/09/25 + * Modified battle_weapon_delay so that additional status effects are + invoked even if the attack does no damage, as long as the attack connects + (that is, it is not a miss/lucky dodge) [Skotlex] +2005/09/24 + * Updated several mob stats for the Lighthalzen and later mobs from the + data provided by Viccious Pucca. [Skotlex] + * Updated sql-files/mob_db.sql to contain the most recent mob_db. [Skotlex] + * Added support for saving/loading status changes when characters log + in/out. [Skotlex] + - TXT users: the file used by default is scdata.txt, can be changed by + setting scdata_txt to something else in inter_athena.txt. + - SQL users the table used by default is sc_data, can be changed by setting + scdata_db to something else in inter_athena.txt. Use upgrade_svn3273.sql to + generate the new table. + - It is currently unknown the behaviour of restoring some status changes, + if any anomality shows up, do report. + - Currently, even thought the sc data is restored, the client does not + receives the packet telling them that the effect started (like Gloria, you + can see you have +30 luk, but the message is never there) nor the visual + effects are in neither. This is a side effect of starting the status + effects on a player before the client finished loading the maps and spawns + in the map. Will be fixed later. + * Some memory optimizations tothe new auth system. [Skotlex] + * Moved the charsave_method config to inter_athena.txt [Skotlex] + * Fixed Demonstration/Bomb getting 100% breaking chance on low skill break + rates [Skotlex] + * Fixed chars being able to cast skills while rooted if they didn't have at + least root lv1 [Skotlex] + * Removed Assert in pet_walk, use a less unstable debugging tool, causes + errors in remote shells. [Kevin] + * Fixed TXT char login with new auth system. [Kevin] + * Done: Adjustable players titles for @who, @who2, @who3 commands [Lupus] + - Check msg_athena.conf for new lines +2005/09/23 + * Software Caused Connection Abort errors will now cause said socket to be + removed inmediately from the listening list of sockets, this may help with + the lag issues that arise when said error occurs. [Skotlex] + * Fixed Demonstration having 100% breaking chance if you set skill breaking + chance to 0. [Skotlex] + * Swapped functions of @who and @who3 commands. Because it's a spoil [Lupus] + to show players locations. You may enable @who for your common players now. + there's a shortcut for @WHO: @W + * Started adding adjustable players titles for @who, etc commands [Lupus] + - e.g. Super Player, GM, GM+, etc +2005/09/22 + * Updated sql-files/item_db.sql to have the most current version. [Skotlex] + * Finished first part of new auth system, fully tested. Will reduce char->map + lag by whatever it is you are haveing. [Kevin] + * Added consideration of GrandDarkness in various code sections that were + only checking for Grand Cross [Skotlex] + * Deployed use of map_getallusers all over the map server where it makes + sense to include disconnected players. [Skotlex] + * Corrected map_getallusers to depend on the actual count of players in the + db rather than the variable users (prevents possible crashes if the two + differ) [Skotlex] + * Updated the player counting function so that it correctly accounts for + all players (including those not connected like in autotrade) [Skotlex] + * Characters will now automatically stand if Soul Drain is triggered while + sitting. [Skotlex] + * Set default option gvg_traps_target_all: no [Lupus] + - In kRO it used to be 'yes' some time ago but has been reverted back to 'no' +2005/09/21 + * Corrected an error in the way guild alliances were being counted, as + pointed out by Viccious Pucca. [Skotlex] + * Fixed and deployed map_getallusers() on atcommands @who, @who2, @who3. + [Skotlex] + - This function should enable the aforementioned commands to work even on + players who are in the server but are not connected (eg: autotrade + players). It is temporarily only deployed on the @who functions pending on + feedback (bug reports, anything) before going ahead and implementing it on + all relevant atcommand/charcommand/script functions. + * Replaced the trim() function with Furoken's implementation (it should + remove tabs, consecutive spaces and other such unwanted characters from a + char's name) [Skotlex] + * Updated doc/script_commands.txt to explain the upper parameter of the + function jobchange. [Skotlex] + * Corrected sql query errors when logging trades and vending. [Skotlex] + * Updated doc/script_commands.txt with the script commands I've modified + or added that are not yet described within. [Skotlex] + * Small fix to clif.c which corrects characters that can't log in again if + they log out when the char and map server are not connected. [Skotlex] + * Cleaned up all SQL error reporting. It now follows the same standard + everywhere, and is followed by a debug line which includes the file, line + number and contents of the attempted query which caused the error. [Skotlex] + * Corrected an sql logs error when selecting a character with special + characters (eg: single quotes) on it. [Skotlex] +2005/09/20 + * Changed Palm Strike's initial animation display. [Skotlex] + (it will show as a normal attack that misses instead of an skill, but at + least the animation delay is correct and the skill can be chained now) + * Adjusted Cart Revolution's damage to be based on the Cart's Max Weight + (instead of the hardcoded 8000w value) [Skotlex] + * Fixed a memory leak when pets cancel their casting. [Skotlex] +2005/09/19 + * Added error reporting an item in the item_db.txt file has insufficient + fields (rather than just crashing) [Skotlex] + * Updated the item_db to use the new race and element constants. [Skotlex] + * Fixed (I think) battle option muting_players. Defaulted it to yes. [Skotlex] + * Added timers for displaying guildmates position. [Skotlex] + - All the packet related code was already there by Valaris, so I wonder why + this wasn't finished before? + * Added battle_athena options max_def/over_def_bonus (read + battle_athena.conf for desc) [Skotlex] + * Added error reporting when the magreg file fails to be saved. [Skotlex] + * Made berserk castable during the no-regen period when it expires. [Skotlex] + * Fixed a query error on sql refine logging. [Skotlex] + * General checks to the script engine string management. Should fix a bunch + of memory leaks. [Skotlex] +2005/09/18 + * More updates to status change IDs [DracoRPG] + * Implemented TK_SEVENWIND, allowed simultaneous use of several stances, thanks to + reddozen for all the info about that [DracoRPG] + * Allowed to pickup/drop items while in Frenzy [DracoRPG] +2005/09/17 + * Added a check that should prevent fighting against other guilds outside + of WoE times. [Skotlex] + * Hopefully fixed Hunter's Dectect skill. [Skotlex] + * Fixed the packet issues on the char txt server. [Skotlex] + * Miscellanous corrections to skill_attack. [Skotlex] + * Corrected the AutoSpellWhenHit rate of all items in the db (TXT + SQL) + [Skotlex] +2005/09/16 + * Reverted some of the contents of skill_unit_move_unit_group since the + previous algorithm was optimized. Walking during a Song/Dance should be + smooth again. [Skotlex] + * Rewrote the guild gm changing system. [Skotlex] + - @changegm works now (tested in SQL, TXT should also be working) + - Added script command "guildchangegm ,". Now + go write some Guild Master changing npc if you want it to cost money, have + a minimum guild level requirement, etc. + * Added Ishizu's logarithmic drops equation. [Skotlex] + (see battle_athena.conf for full details) + * Added a sub-function call to clear Castle owners when their guild is + broken. [Skotlex] + * Added a char-server call to clear the alliance when a guild is broken + (when a guild breaks, the alliance/opposition is removed from memory on the + map server, so it seems said change is not sent/saved on the char-server + side?) [Skotlex] + * Added script function sc_start4, starts an status change with all four + values. [Skotlex] + Use: sc_start4 TYPE, DURATION, VAL1, VAL2, VAL3, VAL4, + * Added SC_ARMOR_ELEMENT/SC_DefEle, specifies elemental defense bonus + against two elements at a time. For example: + sc_start4 SC_DefEle, 60000, Ele_Fire, 20, Ele_Wind, -15; + Gives 20% additional fire resistance and reduces 15% Wind resistance for + 60 seconds. + * Expanded battle_attr_fix to consider the status changes of the involved + chars that affect elemental modifiers. [Skotlex] + * Fixed some status effects not being correctly ended/recalculated when you + stepped out of quagmire/song/dances. [Skotlex] + * Made quagmire be affected by the "gvg_traps_target_all" battle switch. [Skotlex] + * Added Bloody Branch log (along with Dead Branch) [Lupus] +2005/09/15 + * The skill Vending will now fail on GM characters who do not satisfy the + gm_can_drop level requirement. [Skotlex] + * Updated the sql-files mob_db.sql and item_db.sql files to the current + version (just feed'em to sql to have your item_db and mob_db tables + updated). [Skotlex] + * Now @allskill and it's ilk will give you ALL skills except the ones + marked as "npc skills" (those have an inf2 value of 2). [Skotlex] + * Some code optimization around song/dances, now the ensemble should be + cancelled if you walk (or are knocked out or whatever) out of it. + [Skotlex] + * Added log support to N slots. Now all cards should be logged [Skotlex] + - Note that I have not been able to test it yet, so report back any + problems caused by it. + * Fixed a memory leak when removing disconnected chars. [Skotlex] + * Re-enabled the Memory Manager by default. [Skotlex] + * Updated atcommand @rates so that it displays current exp rates in x form + (eg: "Current rates: Base 4.5x, Job 8.0x") as suggested by Mellowz. + [Skotlex] + * Corrected resetskill messing up with Wedding Skills. [Skotlex] + * Some adjustment to the status change defense (as per data provided by + Viccious Pucca) [Skotlex] + * VVVS weapons now give +50 damage instead of +40 (again thanks to + Viccious) [Skotlex] + * Success rate of making Star Crumbs now is 100% (regardless of skill + level?) [Skotlex] + * Couple of crash fixes on the map-server char saving method + (char_save_method: 1) [Skotlex] +2005/09/14 + * Yet another correction to SQL char saving. [Skotlex] + * Added support for N slots. [Skotlex] + - By changing the constant MAX_SLOTS in common/mmo.h, the server can be + configured to support items with more than 4 slots. Saving/Loading and + inserting of cards should be working correctly. Features still missing + are including the extra slots in the log functions and updating clif.c to + send the extra cards to the client (This is still work in progress). + - SQL Users interested in using this, need to manually add columns card4, + card5 and so on to the relevant tables (cart_inventory, guild_storage, + inventory, storage), example query: + ALTER TABLE inventory ADD COLUMN card4 int(11) NOT NULL default + '0' AFTER card3; + - TXT users need do nothing, the char server handles the + expanding/contracting of slots internally (if the number of slots is + shrinked, the additional slotted cards are lost) + - Never set the amount of slots to less than 4, as they are needed for + forged equipment. + * Likely fixed Lex Divina. [Skotlex] + * Likely fixed sql char-saving, too. [Skotlex] + * Lex Divina can now be casted on allies as long as they are silenced. + [Skotlex] + * Fixed crashes on GVG grounds involving characters with no guild. [Skotlex] + * Added a few socket features from Freya which hopefully will help + stabilize eA on Windows (testing needed!) [Skotlex] + * Miscellanous fixes and rewrites to memitemdata_to_sql, it'll probably + fixed the stackable named items duplication exploit. [Skotlex] + (note that it is not tested, so there's the chance I broke everything + instead, so upgrade for testing purposes only and report back!) + * Changed HP/SP drain rates so that the max (100%) is 1000. Adjusted item + db accordingly. [Skotlex] + * Disabled chars from muting themselves (as a temporary measure against the + mysterious "don't use bot!" message) [Skotlex] + * Added atcommand logging for /monster and /item (not quite tested yet, but + I think it'll work) [Skotlex] + * Changed autospell rates so that the max (100%) is 1000. Adjusted item + database accordingly. [Skotlex] + * Reverted displayed heal value. [Skotlex] +2005/09/13 + * Fixed Basilica [Skotlex] + * Rewrote the mechanics of how Devotion works. [Skotlex] + * Updated Heal so that it displays on-screen the actual amount that was + healed. [Skotlex] + * Changed the damage motion equation to 1/4th of what it was before (now + using player_damage_delay_rate: 100 is what was player_damage_delay_rate: + 25 in previous revisions) [Skotlex] + * The login servers will now notify when a player has an account ID under + 700000 (which won't let them connect to the map server) [Skotlex] + * Added support for SC_BLEEDING in skill_counter_additional_effect & + skill_additional_effect [Skotlex] + * Changed bonuses bAtkRate, bWeaponAtkRate and bCritRate to modify + base+watk damage, not just watk. [Skotlex] + * Corrected coma-effect killing bosses. [Skotlex] +2005/09/12 + * Party even share code won't try to give dead players their share of the + exp (since pc_gainexp would refuse so anyway) [Skotlex] + * Added trim() usage to char servers to prevent creation of characters with + spaces at the beginning or end of name. [Skotlex] + (the client won't let me create chars with said names so I can't really + test it, but on the very least valid names are not crashing it as far as + I can see) + * Expansion/optimization of the skill unit code. Now it should be correctly + identified when a character walks into a skill cell, walks out of a skill + cell, and walks out of the skill group (performance optimization, + client-side: songs and dance effects will work correctly, and Quagmire + won't spam "speed up/down" messages). [Skotlex] + - Got basic testing only (casting, amp/encore, walking, being knocked back, + warping), so report any problems found. + * Bomb/Demonstration should now be cast-able under the Emperium. [Skotlex] + * Acid Terror now knows ignores armor defense, but not vit defense. [Skotlex] + * Added an official Bards Job Quest (check npc\changelog.txt) [Lupus] +2005/09/11 + * Changed back the default of gx_all_hit to no. [Skotlex] + * Added check to prevent ensemble skills from changing position. [Skotlex] +2005/09/10 + * Removed the changing of targets for offensive songs in gvg grounds. [Skotlex] + * Corrected Grand Cross not always hitting 3 times. [Skotlex] + * Fixed the display of Auto Counter. [Skotlex] + * Added check to prevent auto-spells from being casted when the source and + target are the same (normally you can't hit yourself, though....) [Skotlex] + * Fixed Root [Skotlex] + * Fixed the issue which made mobs do nothing. [Skotlex] + * Change Provoke to affect armor def of mobs, and vit def of mobs/players. [Skotlex] + * Another change to autocounter, I think it will work now. [Skotlex] + * Fixed Defender's aspd bonus. [Skotlex] + * Fixed rooted character's root level (instead of using the caster's level) [Skotlex] + * Windows builds will now abort and exit when there's a "Software Caused + Connection Abort" error since it seems unrecoverable.. [Skotlex] + * Reverted back my char.c/sql char.c changes 8) Have to re-check [Lupus] + * Added official Louyang city (thanks to MasterOfMuppets), fixed some Kafra bugs [Lupus] + check npc/changelog.txt +2005/09/09 + * Fixed TXT/SQL char servers not reading properly their command line arguments [Lupus] + * Refixed those compiler errors >.< [Skotlex] + * Readded the damage delay to firewall. [Skotlex] + * Added an extra db (pc_db) to hold players, it should speed up map_id2sd + lookups. [Skotlex] + (note that all functions which do a search on all connected players do a + linear search on the connection sessions, and porting this to use the new + system will take a pretty annoyingly long time) + * Added checks to prevent dropped items from stacking (they can still + stack, but at max 2 items per cell). [Skotlex] + * Added Guild removing from memory upon guild break to Char SQL server + (TXT already had this correctly) [Skotlex] + * Changed Provoke to reduce armor defense, not vit defense. [Skotlex] + * Likely fixed the direction check in Auto Counter. [Skotlex] + * Removed the console functionality from socket.c (it was no good on the + map server since that session is used on disconnected players), also added + more checks to prevent parsing session 0. [Skotlex] + * Added check to prevent skills from triggering auto-skills of the same id + (prevents unlimited chain-reactions) [Skotlex] + * General fixes to guardian spawning code. [Skotlex] + (includes setting a timer so the Emperium gets it's guild data if not + available at spawn time). + * When the Emperium's guild is not found (in mob_spawn_sub, 5 secs after + trying to spawn it) the Castle will be reset back to no guild owning. [Skotlex] + * Fix to battle_check_target, should correct guardians/emperium [Skotlex] + * Guardians will now be deleted if their guild is not found in + mob_spawn_guardian_sub. [Skotlex] +2005/09/08 + * Added filter into chat log. Check log_athena.conf for more info [Lupus] + - Now you can turn off logs during WOE, etc + * Made Musical Strike/Slinging Arrow work while in ensembles. [Skotlex] + * Oops, fixed the compile error. [Skotlex] + * Various checks to prevent trying to send data to disconnected players in + clif_send [Skotlex] + * Moved the auto-spell code from weapon attacks to skill_additional_effect + and skill_counter_additional_effect. [Skotlex] + - The autospells will trigger for all skills/normal-attacks except those + with nk =1 (no damage skill) which is needed to prevent stuff like + heal, traps or dances from triggering it. + - Does not affect SC_HINDSIGHT triggered spells. + - NOT properly tested as of yet, report any abnormalities and skills it + should/should-not be working with. + * Fixed the crash when attempting to target a Emperium. [Skotlex] + * mob_spawn_guardian will now 'retry' to load the guild data five seconds + later if the guild info is not available at spawn time. [Skotlex] + * Fixed disconnected chars appearing as GMs on the console. [Skotlex] + * clif_send_sub won't try to send any data to disconnected chars now. [Skotlex] + (may fix possible buffer overflow crashes) +2005/09/07 + * According to the patch, enabled Butterfly wings in the Castles [Lupus] + * Adjusted MAX_GUILD constant according to Skotlex's changes [Lupus] + * Now when the castle owner guild id is loaded, and the guild is not in + memory, the map server will request it right away from the char server. [Skotlex] + * Corrected Guild Extension to be +4 to the max guildmates per level. [Skotlex] + * Changed the default max vending value to 1 Billion [Skotlex] + * Inverted meaning of pvp_noguild and pvp_noparty flags. the default then + for all maps where they are not set is: You can't attack parties/guildmates + on pvp maps. [Skotlex] + * Updated mapflag/pvp_noparty to mark only the gvg arenas. [Skotlex] + * Added mapflag/pvp_noguild, by default includes all pvp arenas. [Skotlex] + * Cleared up some of the warning messages on mob_spawn_guardian. [Skotlex] + * Fixed the compile error on skill.c... [Skotlex] + * Changed offensive song/dances target to BCT_ALL when invoked in pvp/gvg + grounds. [Skotlex] + * Added unit flags UF_NOMOB, UF_NOPC to give better control on who gets + affected by ground skills [Skotlex] + * Fixed the possible crash in map_foreachinpath. [Skotlex] + * Removed the error message in mob_guardian_changeguild when the new guild + has ID 0, the mob will just be removed instead. [Skotlex] +2005/09/06 + * Changed Assumptio to target all players around target. Mobs are no longer + affected. [Skotlex] + * Fixed battle_check_target fails on guild-mates in pvp maps. [Skotlex] + * Reverted battle_check_target to prevent floras from hitting themselves + until a better scheme can be thought of. [Skotlex] + * Reorganized battle_weapon_attack to allow counter/root from blocking + autotriggered skills (like TripleBlows/Sacrificial Ritual) [Skotlex] + * Fixed that crash on mob_spawn_guardian. [Skotlex] + * Added battle option gvg_traps_target_all, defaults to yes for now. [Skotlex] + * Added Zoc's fix to @autotrade (which made traders unable to login again.. + ever) [Skotlex] + * Massive Guardian update. [Skotlex] + - Rewrote the guardian stat-passing system to minimize the need of db + lookups. Should greatly reduce the heavy lagging during WoE. + - Not properly tested (lack of resources), update at your own risk AND + PLEASE report any crashes/problems. +2005/09/05 + * Fixed Endure. [Skotlex] + * Fixed Harmonic Lick not adding status change resistant. [Skotlex] + * Moved ensemble stats calculating from status_change_start to + skill_unitsetting (performance purposes) [Skotlex] + * Fixed song/dance effects lasting 30 secs rather than 20. [Skotlex] + (still somewhat inefficient, needs better handling method) + * Battle check target fix: Novices/Low levels being unable to target mobs. [Skotlex] + * Temporarily made traps not target allies on gvg (Still up for dabate) [Skotlex] + * Battle check target update: Summoned creatures won't be checked versus + their master, means you should be able to target them as if they were + normal enemies. [Skotlex] + * Made Shield Chain long ranged (it has to be affected by pneuma/defender). [Skotlex] + * Fixed both trader/seller not being saved when using autotrade. [Skotlex] + * Added debug messages to figure out who is causing the rain of function + mismatches on deleting skill_timerskill. [Skotlex] +2005/09/04 + * Fixed Trade Bug (when Trade Window indication was wrong). Thanks to k3dt + * Now Water Ball isn't affected by RAIN mapflag anymore. Also corrected + caclulation of number of WB shots (was broken by a typo) [Lupus] + - Rain has been removed from kRO long ago. + * Now Safety Wall fails to protect against Acid Terror. [Skotlex] + * Added battle_config option firewall_hits_on_undead (defaults to 1) [Skotlex] + The deal is that each time the skill triggers on an undead, this number + of hits will be dealt instead of just one. + PROs: With a value of 5 or so, vertical firewall will work completely. + CONs: A high value means the whole tile can be wasted killing a single mob. + * Fixed working stealing with NOLOOT mapflag on. Thanks 2Lorky [Lupus] + * Now Knockback won't work when the target is already dead (prevents + ghosts) [Skotlex] + * BSS now targets every player in the area of effect (might be updated to + include mobs pending on further information) [Skotlex] + * Acid terror is now considered a ranged attack. [Skotlex] + * Crash fixes to the npc-whisper system. [Skotlex] + * Fixed classchange-able Emperium/Guardians/Treasure Boxes, thanks to alsimons [DracoRPG] + * Fixed songs/dances, updated Hip Shaker [DracoRPG] + * Fixed some fields in sql-files\main.sql... Who the hell added back `broken`? The field + `attribute` is the good one! Also changed `fame` type to the same as `zeny` (same max + value in the source code, so samemax value in the SQL saves !) [DracoRPG + * battle_check_target update: Fixed BCT_NOENEMY checks. [Skotlex] + * Moved Mental Sensing bonus from pc_gainexp to mob_damage, it is now a + status effect which the mob itself needs to be inflicted with to take + effect (and everyone involved in killing it will benefit) [Skotlex] + * Pets now won't move while casting (unless their master is like a screen + away or so) [Skotlex] +2005/09/03 + * Fixed speed calc for pushcart/stalk/dancing/singing. [Skotlex] + * Some crash-fixes introduced by the rewritten status system. [Skotlex] + * Adjusted the default gvg penalty values, added gvg_flee_penalty. [Skotlex] + * Fixed skill_blown causing a dangling pointer in the map data. [Skotlex] + (I believe this is the actual cause of all the crashes as of late) + * Fixed @autotrade venders not being saved after they sell an item. [Skotlex] + Now both characters are saved to prevent exploits, too. + * Fix to mob_setdelayspawn, if lucky might help with the crashes as of late. [Skotlex] + * Added status effect SC_WATK_ELEMENT, converts part of your weapon attacks + into a different element. Used in magnum break to give 10% fire damage + bonus to your attacks. [Skotlex] + * Made firewall hits not have any "damage delay", it merely knockbacks. [Skotlex] + * battle_check_target update: added novice/low-level pk prevention on + pk_mode [Skotlex] + * testing new SVN location [MouseJstr] +2005/09/01 + * Entirely rewrote status_calc_pc and status_get_[stat] functions to have a clear code. + They all use shared status_calc_[stat] functions to handle SC effects, this will avoid + to have 2 almost identical codes in different places for those effects [DracoRPG] + --> It compiles, it runs, it seems to work but I couldn't perform any extended testing + as always, feel free to report bugs ;) + * Added battle_option "slaves_inherit_speed" to decide whether slaves have + or not the same walk speed as their master. Defaults to yes. [Skotlex] + * Removed val4 from song/dances so that they won't be as bugged anymore. + (still pending on Draco's status update, but at least now stuff like Poem + of Bragi shouldn't cause insta-cast) [Skotlex] + * Changed the way song/dance status effects last. The first time you step + in a tile the status starts for 30 secs, not refreshed until it times out. + Not the way it really should be, but it's much better for performance + issues. + * Fixed summoned slaves having the same walk-speed as their master (fixes + metamorphosis-hatched mobs from having an egg's speed). [Skotlex] + * Added fix_timer_heap, should correct timer problems when the tick + overflows. Does it works? We'll find out in 48 days when the next + loop occurs. [Skotlex] + * Another update to battle_check_target [Skotlex] + (Should fix slave-skills hitting a slave's master) + * Corrected magic_damage_return code being double-invoked. [Skotlex] + * clif_GM_kick will now invoke map_quit if the player doesn't has a session [Skotlex] + (this should fix @kick and other such commands on autotrade chars and the + like) + * Fixed pc_damage/mob_damage returning 0 instead of damage dealt (which in + turn made all attack/skills not trigger their additional effects) [Skotlex] + * Updated Assumptio to target everyone instead of "not enemies" [Skotlex] + * Fixed a fatal dangling pointer in the mob_setdelayspawn when handling + mobs that don't respawn. [Skotlex] + * Updated WE_CALLPARENT to not check for range (as it should?) [Skotlex] + * Added flag accreg_dirty to identify when account variables have not been + saved yet, it'll retry then on every call to save the character (it will + prevent account variables from being lost when the char/map connection is + not established) +2005/08/31 + * Updated @npctalk to work as it should [Skotlex] + - Usage @npctalk NPC Name, Your Message Goes here + * Fixed Wind Walk's flee/speed bonus (as pointed out by Viccious Pucca). [Skotlex] + * Fixed a crash in pc.c when the last save point was not found (thanks to + Foruken) [Skotlex] + * Rewrote map_foreachinpath, it should work mostly right now. [Skotlex] + (the path 'stops' at the destination point rather than keep going + forward, but it can probably be fixed later) + * Moved battle_config spawndelay adjustments from mob.c (calculating it + each time they were killed) to npc.c (calculate it once during parsing). + [Skotlex] + * Synchronized additional status effects with the delayed damage [Skotlex] + (this should fix eg: enemies freezing when you start the attack + animation, and then breaking the ice when your attack animation finishes + and the damage shows up) + * Moved knockback to effect after damage is applied. [Skotlex] + * Fixed the Wedding Skills not displaying the actual amount healed. [Skotlex] + * Moved skill induced status effects to take effect before knock back. [Skotlex] + * Refixed "Don't Forget Me" [Skotlex] + * Changed 'pet_hair_style''s description and default value to 100 [Skotlex] + (100 is the value being reported to work with current clients) + * Fixed Freeze 'counter' not resetting when killed. [Skotlex] + * Fixed Endure adding to mdef2 instead of mdef. [Skotlex] +08/30 + * Fixed Breaker's magical part of the damage having element -1 [Skotlex] + (now it takes neutral element, because I don't think the magical part of + an attack can get the weapon's property) + * Fixed Magic Crasher having the min/max values inverted. [Skotlex] + * Updated "Don't Forget Me"/"Slow Grace" to last 20 secs after you step out + of the dance-zone. [Skotlex] + * Changed the default of defunit_noenemy to no, and added comments + explaining what it REALLY does. [Skotlex] + * Fixed perfect tableture's lucky dodge bonus. [Skotlex] + * Updated slave ai code to let slaves wander freely on the screen (will + wander as far as battle_config.view_area lets them) [Skotlex] + * Splitted Char-sql status saving into status/status2, the later is for + values that will seldomly change. [Skotlex] + * Updated servers so that when the player changes dye or hair color, the + char-server is notified and the guild_member data is updated on all map + servers. [Skotlex] + * Updated servers so they also report on sex change. [Skotlex] + (altough this one I have no tested yet) + * Changed bGetZenyNum/bAddZenyNum to be a bonus2 type [Skotlex] + (eg: bonus2 bGetZenyNum 10, 30 <- Receive 10z per mob level on 30% of + your weapon-based kills) + * Added script function groupranditem(i), returns a random item_id from the + specified item-group given. [Skotlex] + * Changed bLongAtkRate bonus to be more card-like (works just like + bLongAtkDef, except it's for attack) [Skotlex] + * [SQL] Added Storage Items sorting by nameid. On loading. [Lupus] + * Added GetItemInfo(Item ID,n) script function. Returns Buy/Sell Price, Def, etc [Lupus] + added sample/getiteminfo.txt Tested, fully working! + * Added ID#2258 Spiky Band(Sharp Headgear) to allowed equipment of Star Gladiator [Lupus] + * According to the 23 Aug Patch added complete equipment check for 3 new classes. [Lupus] + Now they can't equip forbidden items 8) +08/29 + * Added battle config option pet_hair_style and defaulted it to 24 [Skotlex] + According to information relayed by End of Exam, this should fix the new + clients showing the sword cursor for pets (older clients will be the ones + screwed instead, in said case you'll want to change pet_hair_style to 20) + * Updated battle_check_target to take into consideration the special states + killer/killable. [Skotlex] + * Corrected the Fury Guardian Angel not giving +50 critical. [Skotlex] + * Made mob_walktoxy fail when the mob is dead. [Skotlex] + (may fix the phantom mob issue?) + * Updated spawn parsing to identify small/big mobs. [Skotlex] + Use the "event" field (last column, the one after the two spawn delays) + to identify the mob's size: 2: small mob, 4: big mob. 1-2 is not used + because a hella lot of plants/mobs already use 1 in it (even though eA + completely ignores this value) + * Inverted the meaning of mapflags pvp_noparty/pvp_noguild [Skotlex] + When the flag is set, then you should NOT be able to hit your + party/guild-mates on pvp grounds. +08/28 + * Fixed demonstration/Bomb stacking. [Skotlex] + * Fixed damage versus plants in BF_WEAPON attacks. [Skotlex] + * Fixed the whole sqrtl mess. Thanks to Shinomori for clearing things up. + [Skotlex] + * Added new maps, thanks to Poki#3 [DracoRPG] + * Switched SCs between two taekwon kicks to get the proper icon ^^ [DracoRPG] + * Added the falling animation to TK_HIGHJUMP, but now the client doesn't refresh the + position u_u [DracoRPG] + * Reverted default option to allow anyone to plagiarize advanced skill (vicious or + someone else - I can't remember xD - told me it was like this on kRO, but not yet on + iRO) [DracoRPG] +08/27 + * Fixed the cast-bar from autocounter not disappearing after triggering the + skill. [Skotlex] + * Updated battle_check_target to make marine spheres universal enemies, so + anyone can attack them. [Skotlex] + * Cleaned up item_db.txt (format, commas, etc), added status bonuses to the + cooked foods. [Skotlex] + * Updated sql-files/item_db.sql to match with the current contents of + item_db.txt [Skotlex] + (sql users just feed it to mysql, it will drop and recreate the table) + * Fixed IDs for Taekwon-class : 4047 is Star Gladiator, 4048 is a second Star Gladiator + (probably used for a "Superman-mode" flying sprite) and 4049 is Soul Linker [DracoRPG] +08/26 + * Fixed being able to move during Encore skills when you did not need a + partner. [Skotlex] + * Fixed @reloadmobdb not properly erasing mob skills before re-reading. [Skotlex] + * Updated/fixed effect of most dances & songs according to kRO's website and ragnainfo's + very good Bard/Dancer Guide [DracoRPG] + * Fixed Raging Trifecta Blows missing Emperiums, thanks to happylight [DracoRPG] + * Changed the way short|long|magic_damage_return work : previously they gave 100% chance + to return x% damage, now it is x% chance to return 100% damage (Maya and High Orc Cards + should behave like this, I'm not sure for Orc Lord Card but it seems logical to be the + same system...) [DracoRPG] + * Fixed bonuses from Wind Walker, thanks to vicious_puca [DracoRPG] + * I also reorganized the hit/flee calc in status_calc_pc to consider first absolute values, + and then apply relative (percentage) modificators.. if you make a mix of both, it'll be + completely fucked up, and be sure it won't be like on officials (although my system maybe + isn't the good one neither...) [DracoRPG] + * Some rewrites to client version rejecting code [Skotlex] + Should eliminate lag when players try to log-on with a rejected client, + however there's the chance they won't be receiving the "your client is + not latest EXE version" message, and that's why the previous, laggy, + implementation was used :/ + * Fixed Enchant Deadly Poison lasting forever after killed. [Skotlex] + * Fixed the duration argument of @summon [Skotlex] + * Now @summoned mobs will follow their master everywhere and that includes + warping from map to map. [Skotlex] + (why? Because I think that's neat, and will probably be needed anyway + once Homonculus get implemented) +08/25 + * Cleaned up mob_db.txt and updated sql-files/mob_db.sql [Skotlex] + Sql users can just feed mysql the .sql file and it will delete and refill + the table with the most updated db data. + * Corrections to damage versus plants. [Skotlex] + MAGIC and MISC attacks do 1 damage per hit. + WEAPON attacks do 1 damage, display miss if they hit multiple times. + * Instead of knocking back (which wasn't even working), characters that are + stepping on an icewall will cause that tile of the icewall to 'die' [Skotlex] + * Final damage equation update to Acid Demonstration. [Skotlex] + (it still won't ignore the raydric card, but why that is official in + itself is a big mystery) + * Added status change for temporary boosts of stats, plus added the + following constants (db/const.txt): [Skotlex] + - SC_IncAll, SC_IncStr, SC_IncAgi, SC_IncVit, SC_IncInt, SC_IncDex, + SC_IncDex + - It hasn't been tested yet what kind of visual these will cause + client-side. + (Now someone go and write down the script for the food items xP) + * Updated @summon to take a second parameter: duration. [Skotlex] + eg: "@summon lunatic 40" will summon a lunatic that lasts 40 mins or + until killed. Max duration is one hour. + * Updated Some Mobs Spawns, Drops check npc\changelog.txt [Lupus] + * Some toning down of the damage of Acid Demonstration (should /100, not + /10) [Skotlex] + * Likely fixed Blitzbeat from hitting neutral chars. [Skotlex] + * Updated Acid Demonstration to be a MISC skill who's damage is (base_Atk * + caster's int * target's vit /10) (half that on players). It's much more + closer to official values than the previous ones... [Skotlex] + * Corrected Pressure sapping SP even if you hide from it. [Skotlex] + (isn't Pressure a holy attack from the grand god himself? How can a thief + HIDE from his eyes? o.O) + * Updated Acid Demonstration damage formula. It's still wrong, but at least + it considers int and vit now. [Skotlex] + Current dummy formula: (100 + caster's int + target's vit)*(number of hits)% +08/24 + * Updated pet skills database. [Skotlex] + * Some corrections to socket.c, should stop all the recent crashing... [Skotlex] + * Added a case to knockback enemies if they somehow end up stepping into an + ice wall tile [Skotlex] + * Added checks to prevent walking, attacking or using skills while the + storage is open. [Skotlex] + * Added Lupus's mob skills for Einbroch mobs [Skotlex] + * (almost) rewrite of the storage system. [Skotlex] + Storages are marked dirty after an item is stored/retrieved from them and + will not be marked clean until the char-server acks the save request. + Upon map-server reconnection to the char, all storages that are currently + closed and dirty are saved. + * Synched chrif_save with the storage save functions when either one is + open to further prevent exploits. [Skotlex] + * Updated the mob_skill_db with Komurka's translation (Aegis -> eA) [Skotlex] + The max permilliage (rate) is now 10000 = 100% + * Various mob related summon/metamorphosis changes: [Skotlex] + - Summon Mob/Slave's level is the total number of mobs to summon, when the + skill definition offers multiple mobs, they are spawned in order + (round-robin scheme). + - Metamorphosis/Transformation level is the total number of mobs to + multiply into. Uses the same criteria as summon mob and the original mob + is deleted/killed (no loot drop). If the level is 1, then the mob transforms + into one of the defined classes randomly. + - Note that beyond code-proofreading and making sure it compiles, this + has not been tested yet! + * Added the bonus provided by the /doridori command to TK_HPTIME and TK_SPTIME. [Dralnu] + Thanks to Duduc. + * Updated battle_check_target to check using the master instead of the + slaves (applies for mobs/pets) [Skotlex] + - Should prevent slaves from attacking their master + * Implemented TK_HPTIME and TK_SPTIME exept the bonus provided by /doridori [Dralnu] + * Implemented delayed character logout [Skotlex] + How it works: When a player quits the server when they shouldn't (force + disconnect before the 10 secs, or leave when the char server is not + connected) his session is closed, but the player is left in-game just + like in @autotrade, and a timer is added. Every 10 secs it'll check if + the char server is online, and then save the character and delete it from + the map server. NOT TESTED YET, so report any anomalies. + * Fixed Shield Chain's skill-type (it's short ranged, not long?) [Skotlex] + * Fixed Decrease Agility's equation. [Skotlex] + * Fixed root'ed monks not being able to use root skills. [Skotlex] + * Added inter-server option "kick_on_disconnect" (defaults to yes) [Skotlex] + - The only people who may want to change it are overcrowded servers where + the char/map server link breaks due to overload and then everyone is + kicked out until said connection is reestablished. + - Of course, use at your own discretion until all possible exploits + caused by this are resolved. +08/23 + * Fixed provoke's success chance. [Skotlex] + * Battle_check_target update, should fix party/guild skills failing when + checking against yourself. [Skotlex] + * Updated map and char servers to allow them to reconnect without having to + kick out all players. [Skotlex] + - This is still experimental and what possible exploits may come from it + are yet unknown (however, considering that the reconnection should take + place in a few seconds after the disconnection...) + - Note that storage contents and player contents are all kept in the map + server's memory, unsaved data will be lost if player forces a + disconnection, storage changes will also be lost if they are open/closed + during said disconnection (and NOT reclosed after the connection is + restablished) + - These and more stuff might come up with time. Report away! + * Updated Gospel to not buff up Guildmates, only Party members. [Skotlex] + * Fixed @autotrade [Skotlex] + (tested on a limited scenario with few characters, needs more testing. + Test and report!) + * Implemented TK_STORMKICK, TK_DOWNKICK, TK_COUNTER and TK_TURNKICK. [Dralnu] + Note that at the moment if you use theses skills even if the corresponding + SC is inactive, it will use SP and will stop you if you are attacking. + Note too that because we don't know how it should work exactly, when a SC such as + SC_STORMKICK will be launched, it will notice you by a little message over your + head : Hit now !!. Finaly, TK_TURNKICK will not yet have the pushback effect. + * Fixed everyone having 20 flee... I hope. [Skotlex] + * Some corrections and updates to mob skill Metamorphosis [Skotlex] + (don't know if it'll work now, but the way it was before definitely was + not working) + * Probably fixed infinite endure wearing out when being hit. [Skotlex] + * Updated gvg range penalties to be as in official servers. [Skotlex] + - Skills (weapon/magic/misc) get a 40% penalty + - Ranged normal attacks get a 20% penalty, melee receives no penatly. + (battle flag gvg_weapon_attack_rate added to complete configuration) + * Added the -20 flee penalty on GVG grounds. [Skotlex] + * Fixed Enchant Deadly Poison's Damage (it was 500% - 5x at level 5, not 400% + - 4x) [Skotlex] + * Fixed Soul Breaker's magical part of the attack taking element -1 rather + than 0. [Skotlex] + * Login sql server will now only clear sstatus data of connected servers + rather than clean the table. [Skotlex] + * Added some checks to prevent infinite looping in the char servers. [Skotlex] + * Some updates to the way disconnections are handled in socket.c [Skotlex] +08/22 + * Fixed typo in skill.c causing errors [Codemaster] + * Added Irmin's recommendation to allow item names in getitenname() [Skotlex] + (kinda odd to use an item's name to get the item's name, isn't it?) + * Fixed Meteor Assault not displaying damage. [Skotlex] + * Fixed WE_CALLPARENT crashing the map server when either parent is + offline. [Skotlex] + * Added TK_HIGHJUMP. Note : To be able to see properly the full jump animation, + casting time will not depend on DEX. [Dralnu] + * Somes fixes in skill_db.txt and skill_cast_db.txt about Taekwon's skills. [Dralnu] + * Fully implemented the STR bonus part of TK_RUN [DracoRPG] + * Added activation/unactivation of TK stances, but not their specific effects [DracoRPG] + * Reverted magnum break, removed the Flame Launcher status change until + actual bonus can be implemented. [Skotlex] + * Skills update (mostly thanks to Vicious Pucca): [Skotlex] + - Success chance and stats of Provoke, mental Break, Signum Crusis, Soul Burn + - Decrease Agility duration halved for players. + - Magnum Break's final damage is splitted 80% weapon's element, 20% fire + element. No longer causes weapon endow. + - Bash's hit bonus (+5 per lv now) + * Fixed skill_db, Added perfect hit to TK_COUNTER [Dralnu] + * Changed skill_tree and job_db1 the same way I changed job_db2, it was necessary for + clear implementation of Taekwon (which has a very unusual ID for a 1st job) and renders + the code less messy (at least it's my humble opinion ^^) although it could be slightly, + but really slightly, more RAM-consuming [DracoRPG] + * Fixed classchange not clearing on unequip, fixed the mob's max hp not being updated on + class change [Skotlex] + * Basic implementation of Taekwon's kicks. [Dralnu] + * Likely fixed SP consumption of Warp Portal. [Skotlex] + * Changed some default values in battle config to get the 'official gaming experience' by + default [DracoRPG] + - Noone can plagiarize advanced skills (from ragnainfo) + - No rare drop announce + - Riding a Peco does not increase one's size + * Allowed Dispell to dispell songs/dances/ensembles [DracoRPG] + * Updated SC IDs to get correct client-side status icons (used 0808 Sakexe) [DracoRPG] + * Prevented from casting Ice Wall under self, independantly of UF_NOFOOTSET [DracoRPG] + * Removed /omg from equipment breaking and added it to Acid Terror only [DracoRPG] + * You can now change to Taekwon, but lots of things are still to do [DracoRPG] + * Began implementation of Taekwon skills [DracoRPG] +08/21 + * Changed how triple blows/sacrificial ritual triggers to enable + plagiarizing them. [Skotlex] + * Stolen items will be (un)identified using the same criteria normal drops + use. [Skotlex] + * Updated yet again battle_check_target. Guardians should stop attacking + out of woe now and alchemist should be able to hit their mines. [Skotlex] + * Fixed the map server going in an infinite loop if the connection breaks + while parsing packets from the char server. [Skotlex] + * Mostly rewrote Battle Chant, should be almost like the official one now... [DracoRPG] + * Added enums for skill units, makes the code really clearer (check skill.h) [DracoRPG] + * Merged battle_calc_weapon_attack_sub and battle_calc_weapon_attack [DracoRPG] + * Fixed Acid Terror WEP breaking rate thx2 ShAPoNe [Lupus] +08/19 + * More updates to battle_check_target, now you can't target any + ground-based skills that don't have a physical manifestation (ie: + Everything except traps and icewall) [Skotlex] + * Fixed "for sure" battle_check_target when it comes to neutral targets. [Skotlex] + * Removed pc_emotion, merged it with emotion. [Skotlex] + Usage: emotion emotion_number <, target> + - emotion number is the emotion's number (use e_* constants) + - target is 1-> player, 0-> npc. If ommited defaults to zero. + * Updated code so that when a guild master joins the game, their guild + skills are automatically blocked for 5 minutes. [Skotlex] + (prevents avoiding the skill-lock by relogging) + * Another update to battle_check_target, this time neutral targets should + work correctly (non allied/partied people who should be affected) [Skotlex] + * More fixes to battle_check_target, skills should not hit yourself on + pvp/gvg now. [Skotlex] + * Updated classchange to not change the class of bosses. [Skotlex] + * Optimization/Fixes to battle_check_target, GrandCross should work now. [Skotlex] + * Reverted Lupus's change on guild auras' max lv... Please double check your sources and + base yourself on kRO official website as much as possible, thanks. Link to kRO website: + http://guide.ragnarok.co.kr/GuildSystem.asp#ggg03 [DracoRPG] + * Fixed passive mobs incorrectly setting the attacked_id when hit by pets. [Skotlex] + * Rewrote battle_check_target. [Skotlex] + - Positive side-effects: offensive stuff won't hit your guildmates on gvg + (such as traps) + - Negative side-effects: Unknown, but there's bound to be some because of + the big change. I tested it with traps, spells, pets, passive and + aggressive mobs, but it's probable there's stuff I am still missing. + * Updated mob spawns of Glast Heim (gl_sew3 and gk_knt2) [Skotlex] + * Updated classchange code (Azoth, Heiroloist) to get random classes the + same way a dead branch does. Cannot convert to bosses. [Skotlex] + * Script/Npc/Item updates. [Skotlex] + * Bonus b(HP/SP)GainValue will always be considered 100% (the first + parameter) this is done to avoid exploits when combining it with + b(HP/SP)DrainValue (eg: Immaterial Sword) [Skotlex] + * Fixed max level of some guilds skills 5->1 [Lupus] + according to http://eathena.deltaanime.net/board/index.php?showtopic=757 + * New items drops, new shop [Lupus] +08/18 + * Changed the way 'pl' works (in skill_db) : now 0 for 'weapon' attack skills means the + attack is always neutral. To make so that the skill takes the weapon's element, use -1 + instead: this removes the need of hardcoded ele_flag. [DracoRPG] + * Fixed damage bonus from Sage's elemental flooring skills by moving the checks which were + totally wrong placed... Thanks to Antoine for pointing out they were broken. [DracoRPG] + * At the same time I had to change battle_calc_magic_attack quite alot. Maybe it won't work + perfectly, but at least it'll compile. Also added (forgotten?) support for 'skillatk' + bonus with magic skills. [DracoRPG] + * Rewritten most of Gloria Domini to make it be a BF_MISC skill that can hit and damage + Emperium and plants (yes it does), igonres WoE damage adjustments and other changes I + don't remember ^^ [DracoRPG] + * Modified mob_skilluse so that mobs NEVER use offensive heal. They'll now + /swt if they try it (and the skill fails) [Skotlex] + (there's still nothing that can be done about offensive Sanctuary) +08/17 + * Added script command pc_emotion, works just like emotion, except the + emotion is displayed on the character that's running the script. [Skotlex] + * Fixed the vicious compile error I added with SC_SPEEDUP1 [DracoRPG] + * Implemented Strengthen Guardians with a custom +10% ATK & ASPD / lv value [DracoRPG] + NOTE : It compiles, but I couldn't test the effect since guilds seem completely + broken on my test server... + * Moved Weaponry Research hidden bonus a bit to get the exact effect [DracoRPG] + * Implemented SC_SPEEDUP1 for Lightning Box effect [DracoRPG] + * Entirely replaced SC_DIVINA with SC_SILENCE (the 1st was an alias of the 2nd) [DracoRPG] + * Fixed the map-server disconnecting the char-server when kicking out all + clients. (Thanks to End of Exam for pointing it out) [Skotlex] + * Cleaned up error messages related to packet parsing in the char servers. [Skotlex] +08/16 + * Likely fixed the char-server crashes on mapif_send* functions. [Skotlex] + * Fixed auto-counter's display (it was working correctly, however the skill + was not being shown properly on the client) [Skotlex] + * Fixed Tomahawk not being considered a ranged attack. [Skotlex] +08/15 + * Added a few bug fix recommendations [Codemaster] + * Fixed a few problems with Wedding Skills [Codemaster] + * Fixed a bug with old clients connecting and socket reuse which would kick + all new connections on the same socket before even checking the packet version. [Skotlex] + * Fixed the tabs in the ayothaya mobs :X [Skotlex] + * Likely fixed the setsocketops error that was showing on every connection. [Skotlex] + * Updated vending code so that items that can't be traded can't be vended + either. [Skotlex] + * Messed with socket.c, changing lots of stuff around using some earlier + Freya SVN version as base, connection issues might hopefully get better. [Skotlex] + (NOTE: I have yet to try to compile this under Windows/Cygwin, so report + if it breaks) + * Updated Magnum Break: Target selectable, damage is (100+20*level)%, hit + bonus +10 per level. 5x5 splash area. [Skotlex] + * Likely fixed the max hp display of tiny/big mobs. [Skotlex] + * Updated Cloaking. It'll fail if the level is less than 3 and there's not + a wall nearby. [Skotlex] + If cloak_check is set to ignore walls, the wall-type speed will be used all + the time. + (I don't see what all the fuss is about as a Lv2 Cloak is just as good as + Hide, and you can't even use GrimTooth from it. And since lv2 won't let + you move anyway, why would anyone use Clock lv2 over Hiding?) + * Updated Assumptio. It will affect anyone in a 3x3 area around the target. [Skotlex] + (where anyone is anyone the same way Benedictio chooses it's target) + * Updated the delay that a mob can't move after attacking to be 1/4th of + the delay between attacks. [Skotlex] + eg: The mob attacks once every 1000ms, that means it can start chasing + you 250ms after an attack. + * Likely fixed the #fakename crash. [Skotlex] + * Updated the mob skill use code so that hopefully other players will be + considered friends when using support skills. [Skotlex] + NOTE: Not quite tested, use with care. + * Fixed @monsterbig/@monstersmall [Skotlex] + Support for said monster in normal spawn scripts is also fixed, however + the implementation is not stable (currently you add 10K to the ID to make + it a tiny mob, add 20K to make it a big mob, but those values depend on + MAX_MOB_DB which can change in the future. :/) + * When you drink a speed potion, the icon of the previous one will be + removed (however, all speed potions are still in effect server-side). [Skotlex] +08/14 + * Likely corrected the error printing in recv_to_fifo (reporting normal + disconnections when they likely are not). [Skotlex] + * Fixed the map-server spamming "Client does not has latest EXE message. [Skotlex] + * Updated char-sql to consider 0 an invalid map-server session number. [Skotlex] + * Fix in map->char auth request packet where char server spams data search error message, currently in testing. But works none the less. [Kevin] + * Removed all close()'s in clif.c, made clif_parse the only one who closes + a socket and deletes the session. [Skotlex] + * Updated socket.c to be much more verbose about connections and when they + are ended. [Skotlex] + (excuse all the extra messages, but they are to help track down the + current map-freeze bug) +08/12 + * Updated sql-files: mob_db.sql, item_db,sql, main.sql [Skotlex] + * Likely fixed mob reloading command. [Skotlex] + * Added more reports and some fixes/optimizations to socket.c [Skotlex] + * Added reporting of error when a connection can't be made non-blocking. [Skotlex] + * Updated Logging Filter: [Lupus] + - Implemented refine_items_log condition. You may log only certain refine value items. + - Added 'log_steal' option. It'd log stolen items in the drops log DB + * Added msg string and announce on stealing of rare items [Lupus] +08/11 + * Fixed bio-cannibalize's max hp issue. [Skotlex] + * Pneuma completely blocks Soul Breaker (as the forum consensus says it + does so) [Skotlex] + * clif_parse will now print the error message in case close(fd) fails. [Skotlex] + * Fixed players clicking on players disguised as NPCs trying to execute the + "npc". [Skotlex] + * Fixed possible overflows and exploits in log.c, thanks to Irmin [Skotlex] + * Probably fixed devotion's visual not updating. [Skotlex] + * Added flag pet_no_gvg, when set to yes/1 the pet is returned to an egg when + you enter Guild Grounds and you aren't allowed to hatch pets as well. Note + that it only does the check when the player changes maps (should be safe + because players are kicked out of castles when WoE starts) +08/10 + * Fixed PNEUMA blocking magic part of Soul Breaker, instead of physiacal attack one [Lupus] + * Fixed the Login/Char SQL crashing when determining the max id of empty + tables. [Skotlex] + Account and Char creation code tested, it is safe to use now. + * Removed use of settick_timer (fixes the "can't move!" bug) [Skotlex] + * Fixed (I think) being able to sit while casting. [Skotlex] + * Updated Char-SQL server to guarantee that new chars are created with + char_ids above 150K. [Skotlex] + (note from last update applies too) + * Updated Login-SQL server to guarantee that new accounts (_M/_F reg) are + created with account_ids above 2M. [Skotlex] + (note it hasn't been tested yet, but I think it should work) + * Fixed @readmail 0 [Skotlex] + * Fixed success rates for Dispell and Decrease Agility [Skotlex] + * Fixed cultivation not being in the list of skills for GMs with + gm_skill_all [Skotlex] + * Fixed mob's hp becoming zero after mob_hp_rate adjustments. [Skotlex] + * Skills update: [Skotlex] + - Changed concentration from +10% hit per level to +10 hit per level. + - Base level gives greater stun chance to Attack Weak Point (currently +1% + every ten levels) + - Changed Tiger Knuckle Fist to be a combo-only skill. + - Updated Spell break to damage 2% of target's max hp, heals half that. + * Small debug change in clif.c which forces a disconnection upon dual-login [Skotlex] + * Updated char-sql deletion to take into consideration the mysql version [Skotlex] + It should treat versions 4.1+ differently from the rest, please test and + report if it is still failing. + * Removed sql loading of storage every time you open it as it's an open + exploit on lagging servers. [Skotlex] + * Removed another "insufficient data" debug line. That should take care of + incomplete packets spamming the console. [Skotlex] + * Alright, removed the "insufficient data" debug line as it was just + causing mass lag. [Skotlex] +08/09 + * Fixed Magnum Break's damage display. [Skotlex] + * Finished fixing and testing the sql char deletion update. [Skotlex] + Deleted characters should now properly leave their party/guild. + * Throw Stone is now blocked by Kyrie and Pneuma [Skotlex] + * Fixed "[error] delete_timer error: no such timer -1" (stupid mistake x.x) [Skotlex] + * Some modifications to char-sql char deletion, so that characters are + correctly removed from parties and guilds. [Skotlex] + (Note that this is yet to be tested, so upgrade at your own risk or if + you want to help file bug reports until I can get to test it on my own + later today) + * Likely fixed Endure and the like not being 'disabled' on GvG grounds. [Skotlex] + * More debug messages to clif.c (these can be ignored on normal situations, + but might be useful during freezes) [Skotlex] + * Optimized the packet-version failed rejecting code. [Skotlex] + * Fixed Freezer Card combo casting Weapon Perfection on the enemy. [Skotlex] + * Added more information to the map-char connection process, meant to help + understand what is going on when things 'freeze'. [Skotlex] +08/08 + * Fixed players not really being disconnected when the char-server is out. [Skotlex] + * Added check to resend map server connection packets if the connection to + the char server was established but the initial packets get somehow lost. [Skotlex] + * Fixed Picky's pet-script being used for all pets... [Skotlex] + * Fixed an ugly bug that was causing status-changes to crash the map server [Skotlex] + * Added a timer to the map server. It'll try to reconnect 1 sec after it is + disconnected from the char server (in addition to the default "try to + connect every 10 secs" mechanism). [Skotlex] + * Reverted Safety Wall to last known working state. [Skotlex] + (from what I read in the code, it should be crash-safe anyway) + * Mob level up is now capped to max_base_level rather than 99. [Skotlex] + * Another fix to Safety Wall :X [Skotlex] + * Fixed Safety Wall (I think). Do test and pray it crashes no more. [Skotlex] + * Added settick_timer to timer.c, optimizes status retimings for dance + skills. [Skotlex] + * Made @autoloot and item_auto_get play along nicely (@autoloot toggles the + mode, item_auto_get sets the default state of it) [Skotlex] + +08/07 + * Corrected the Payon Guild Flags [Codemaster] + * Lots of debug message cleanup in clif.c which should make more clear the + why characters are being disconnected. [Skotlex] + * Added OnAgitInit to the list of npc events executed on connection (it + will be executed only the first time it connects, thought) [Skotlex] + * Fixed the exp bonus on pvp maps (it was set to +115%, not +15%) [Skotlex] + * Updated skill_blown to avoid knocking back plants. [Skotlex] + * Made the damage delay of the finishing blow the same delay before sending + a char clear packet, this might fix mob sprites being left there after + killed. [Skotlex] + * More fixes to @autotrade + (You still can't disconnect your autotrader by entering in the + server again. And an autotrader rises map server usage to 70%+). + Started adding Freya's anti-bot thing [Lupus] + * Quick fix meant to prevent crashes when targetting "ghosts" of already + dead mobs. [Skotlex] + * Fixed Pneuma and Safety Wall crashing the server. [Skotlex] + (was caused by yesterday's skill upgrade not being... eh, complete) +08/06 + * Yet another @autotrade fix by irmin&Ultra. More fixes are coming soon 8)) [Lupus] + * Pretty big change in the way ground skills are handled, meant to fix + possible segmentation faults. [Skotlex] + Report if you notice any ground skill got broken, as pretty much all of + them have been affected. + * Removed the data about packet_version 14 in the packet_db [Skotlex] + This could mean that version 14 never really existed, and all following + versions need to be shifted up (who decides how to call these versions? + they certainly don't come coded in the login packet. We should ask + Sara-chan, the awesome ex-eA dev who pwns us al with her packet finding abilities.). + Note that no such changes have yet been decided other than removing version 14. + * Updated Devotion/Sacrifice. AutoGuard and Defender skills are now kept in sync + between the Crusader and those Devoted. [Skotlex] + * Added a battle_stopwalking to NPC_STOP effect [DracoRPG] +08/05 + * A li'l fix of @autotrade. Used some irmin's code and optimized a bit [Lupus] + * Fixed pc_setcart... [Skotlex] + * Updated Fireball and Stone Curse data [Skotlex] + Source used: http://guide.ragnarok.co.kr/jobmagskill.asp + * Updated map_server sql so that the storage is loaded from sql everytime [Skotlex] + * Updated the char deletion routine (sql) so that only the correct pets + will be deleted (those hatched and that are in the char's inventory/cart) + [Skotlex] + * Likely fixed the map server spamming the console when clients gets + rejected due to packet version. [Skotlex] + * Fixed the make_connection problem (sorry about that) [Skotlex] + * Updated make_connection (socket.c) so that it actually returns -1 when + the connection fails. [Skotlex] + * Fixed change-cart clearing other options. [Skotlex] + * Fixed @spawn not working with string names. [Skotlex] + * Fixed songs/dances not being moved when knocked back. [Skotlex] +08/04 + * Made mobs retaliate against a pet's master when for some reason a pet is + attacking a passive mob which is not yet attacking back. [Skotlex] + * Modified the mob_db to make it a dynamic array of mob databases. [Skotlex] + This allows usage of high mob ids without wasting memory on large gaps of + unused mob IDS. + NOTE: Other than loading/unloading the map server, this has not + been tested, if it crashes DO report right away (preferrably with a + backtrace) + * Bumped the MAX MOB ID to 10K [Skotlex] + * Added 2 new mobs, updated and added some items. Thanks to Landarma [Lupus] + Also fixed map-serv loading warnings (about wrong mob IDs) +08/03 + * Removed the clif_waitclose timer message, and placed it instead around + clif.c on the areas that are actually invoking the waitclose timer. [Skotlex] + * Changed the "Player not identified with account id" message to be more + descriptive (however I don't know how much of the player data is available + when disconnecting this way, so if it crashes DO REPORT it) [Skotlex] + * Modified @me so that it actually works as expected by IRC junkies. [Skotlex] + (tested and works correctly) + * Updated Enchant Deadly Poison: Can't be dispelled, won't end when you are killed. [Skotlex] + * Fixed draining more HP/SP than you can have [Skotlex] + * Fixed enchanted peach tree damaging you when attacking the undead [Skotlex] + * Removed the tick check from the packet_version guessing as it is an + unsigned int (so every value in said field is valid) [Skotlex] +08/02 + * The char server now notifies the map server about which is the max + account/char id available, this is used to help identify packet versions + more reliably. [Skotlex] + * Guardians won't level up now with mobs_level_up=1 [Skotlex] + * Updated Deluge, Volcano, Violent Gale & Land Protector to not require + gems when recasted, and the previous time remaining will be used instead. + [Skotlex] + * Fixed Zeny from mobs. [Skotlex] + * Changed the visual effect when pets heal status ailments to "Detoxify" [Skotlex] + * Fixed "bonus2 bSkillAtk" so that it works with up to five skills [Skotlex] + (previously it only worked for one skill at a time) + * Fixed Enchant Deadly Poison on normal attacks. [Skotlex] + * Updated the packet-guessing code, trying to load negative char accounts + should be fixed now. [Skotlex] +08/01 + * Updated the login servers so that account registration can be done with + _m/_f as well as _M/_F [Skotlex] + * Fixed login sql server not using md5sum on the passwords before creating + accounts (when md5 passwords are enabled) [Skotlex] + * Updated Enchant Deadly Poison: Increases Sonic Blow's damage by 4x and + affects all skills except Breaker/Meteor Assault [Skotlex] + * Added a check to prevent char-server freezes when receiving unknown + packets from the map server. [Skotlex] + * Fixed some problems with the clif optimizations from earlier today (wrong + animations being displayed for normal attacks/picking items) [Skotlex] + * Rewrote Ensemble skill implementation to be more efficient and less + error-prone [Skotlex] + (say, when you do an ensemble skill, your partner has to be + charged SP too? That is not the current case) + * Dance/Song checks so that the ground effect is more tightly coupled with + the status effect (if the dance's effect is cancelled for whatever reason, + the ground skill WILL be removed) [Skotlex] + * Fixed stat reset for Advanced Classes [Skotlex] + * Updated Lord Knight's Concentration (damage, defense, endure effect) [Skotlex] + * Likely fixed famous alchemist potion usage. [Skotlex] + * Small optimization to the packet version guessing code. [Skotlex] + * Added Warpparty and Warpguild script commands *requested* [Fredzilla] + * Fixed the exp exploit bug dealing with expaddrace [Skotlex] + * Added missing CharCommands logs (together with ATCommands) [Lupus] + TODO: '/' commands 8) + * Added mod for npc whisper system(lordalpha)[massdriller] + * Added lordalfa's str1 and str2 compare and check commands [massdriller] +07/31 + * Fixed (I think) the char sql server freezing when the map server sends it + a GM whisper request. [Skotlex] + * Rewrote the way that experience is given, this should prevent exp overflows + even in even-share parties. [Skotlex] + * Changed how the exp_calc_type works, take note that there's no longer a "2" + value for it! [Skotlex] + * Updated throw stone: Damage is modified by target's cards, 3% chance to + cause Stun/Blind. [Skotlex] + * Added rods/books to the list of items that can't break. [Skotlex] + * Fixed map server rejecting clients of packet versions 9 and below + (regardless of packet_ver_flag) [Skotlex] + * Updated Steel Body: Consumes 50% sp and is not dispellable. [Skotlex] + * Updated sprinkle sand's damage to 130%, Throw Stone's range and delay [Skotlex] + * Fixed increased dodge's flee bonus and speed bonus (to Assassins). [Skotlex] + * Simplified clif.c by removing all code related to hard-coded packet + information (the packet_db.txt is an essential file now) [Skotlex] + * Small fixes to provide clarity to # commands + (So many people ask "why doesnt @char????? work, like OMGWTFBBQ") [Fredzilla] + * Fixed a stupid typo in a drop rate display [Lupus] +07/30 + * Some more fixes to the job calculating equations. This one should fix item + usage for mounted classes and hopefully be the last fix needed regarding + the job system upgrade. [Skotlex] + * Corrected the parsing/reading of the skill tree. This fixes the Priest/Monk + skills appearing in the skill trees of Paladings/Crusaders. [Skotlex] + * Another fix about advanced/baby mounted characters not having skills. [Skotlex] + * Fixed character's class not getting updated when mounting/dismounting peco. [Skotlex] + * Fixed the default packet version checking in the guessing version code. + as pointed out by End of Exam. [Skotlex] + * Optimized the code that determines what packet version to use by default + when you specify "packet_db_ver: default" [Skotlex] + * Fixed job changing to high/baby classes [Skotlex] +07/29 + * Moved messages "One Castle", "Two Castles", etc into msg_athena.conf [Lupus] + * Fixed wrong msg_athena.conf messages in the trade hack spoof code [Lupus] + * Added a Rare Item announce string into msg_athena.conf [Lupus] + * Fixed compilation of the TXT server. [Skotlex] + * Fixed song/dances not clearing when you run out of SP [Skotlex] + * Fixed #fakename [Skotlex] + * Optimized Apple of Idun's implementation [Skotlex] + * Updated pc_calc_base_job and related functions and applied them around + the map server. This should fix all item related problems with Super Babies + and alike. [Skotlex] + * Simplified/optimized the code that mounts/dismounts from Pecos. [Skotlex] + * Changed Create Deadly Poison to not use the item producing interface (works simplier, + like Aqua Benedicta) and added a separate config option to choose whether the maker's + name is written on the Poison Bottle [DracoRPG] + * Changed NPC_STOP to immobilize the target during 2 seconds (from ragnainfo) [DracoRPG] + * Added "cartboost" state to skill_require_db (used for Cart Termination) [DracoRPG] + * Rewrote Soul Destroyer's damage dealing and displaying code, now everything is done at + once: no more people killed without damage displayed [DracoRPG] + * Readded Assassin Cross not affecting bows [Skotlex] + * Fixed Hip-Shaker (not tested, but I am assuming it works now) [Skotlex] + * Fixed Brandish spear's damage [Skotlex] + * Removed the after-cast delay of Recall Partner [Skotlex] + * Added optional announce of rare drops. When a SomePlayer kills a monster [Lupus] + with a rare drop then everyone gets announce: 'SomePlayer' won Pupa's Pupa Card (chance 0.01%) +07/28 + * Fixed the Server Whisper to GMs in the char-sql server [Skotlex] + (when an exploit that should be notified to GMs is triggered, the map + server would just hang instead...) + * Some code reorganization around the name-spoof exploit protection code. [Skotlex] + * Fixed not being able to do Extremity Fist after Glacier Fist/Tiger + Knuckle Fist [Skotlex] + * Likely fixed the Famous Alchemist potions not having that 50% boost. [Skotlex] + * Updated the Wedding Skills (they work with 10% HP/SP and heal 10% of + their target's, summoning has a cast time of 20s) [Skotlex] + * Reverted AssassinCross's song behaviour. [Skotlex] + * Odd bug wanting all Account and Char IDs to end with 0?! [Codemaster] + Note: Not all acc or char ids end with 0...this gave alot of problems with client version 16 + * Fixed that compiling issue with buildin_getequippercentrefinery [Skotlex] + * Updated Bard's AssasinCross (Impressing Riff) to not affect Bows (is this + how it really is?) [Skotlex] + * Massive skills update (from now updated kRO website) [DracoRPG] + - Weapon forging, ore/metals refining, potion making : tried to correct rates ^^ + - Weaponry Research : does NOT increase NPC equipment upgrading chance + - Skin Tempering : (4*skilllv)% fire resistance and (1*skilllv)% neutral resistance + - Hilt Binding : the original 'undropable weapon' part is dead + - Meteor Storm : (3*skilllv)% stun chance + - Lord of Vermilion : (4*skilllv)% blind chance + - Sandman : (40+10*skilllv)% sleep chance + - Ankle Snare : minimum trap time changed to (3+0.03*skill_lv) seconds + Tons of other skills could and should be reviewed the same way ! ^^ + * Fixed massdriller's fixes ^_^ [Kevin] + * Some fixes to Whisper system. [massdriller] +07/27 + * Fixed the fame list packet mismatch bug. [Skotlex] + * Even more cleanups to socket.c and chrif.c to prevent even handling + Session #0 [Skotlex] + * Some more cleanups to chrif.c (the interface to the char server)'s code. [Skotlex] + * Appied End of Exam's socket/connection related fixes/suggestions. [Skotlex] + * Fixed a Segmentation Fault with friends list loading. [Kevin] + * Fixed the npc whisper system. [Kevin] + * Fixed most of the matrix bug, note to devs: Don't use tmp_output anymore! [Kevin] + * Fixed a small compile warning with previous fix. [Kevin] + * Added ATCommand @AutoTrade. You open a shop, setup your goods. Then use @AUTOTRADE. + Your will be closed, but your merchant would remain in the game. So you can vending + without your client ON. (originally by Fantik, changed by Lupus) + * Added ATCommand @ChangeGM. Your Guild Master can set another GM of the guild. + Note: It works, but have to be optimized, WIP. (originally by Fantik, changed by Lupus) + * Added lordalfa's npc whisper system [massdriller] + * added lordalfa's fix/enhancement for Execute Scripts::labels [massdriller] +07/26 + * Updated the packet-version guessing code, hopefully it does a better job now [Skotlex] + * Fixed the mob bug where they "stick to you" and won't let you escape [Skotlex] + * Reverted mob skill usage rates. A rate of 1000 (in mob_skill_db.txt) IS 100% usage. [Skotlex] + * Corrected Gospel not dissipating when you die. [Skotlex] + * Fixed Providence/Resistant soul so it can't be casted on yourself-other crusaders [Skotlex] + * Updated Quagmire to affect everyone in GVG maps. [Skotlex] + * Small fix to the packet_version identification [Skotlex] + A more complete testing/verification code comes later... + * Likely fixed the txt->sql converter. [Skotlex] + * Corrected some refine success rates. [Skotlex] + * Modified the packet client version guessing code (perhaps it more + accurately guesses the version now?) [Skotlex] + * Fixed reading of 'repairitem' packet in packet_db -> fixes Weapon Repair [DracoRPG] + * Rewrote Weapon Repair to allow use on other players [DracoRPG] + * Moved pc_item_repair, pc_item_refine and pc_item_identify to skill.c [DracoRPG] +07/24 + * Enchant Deadly Potion now does count card modifiers. [Skotlex] + * Fixed elemental modifiers not applying to skills. [Skotlex] + * Fixed mob_ghostring_fix config. [Skotlex] + * Fixed firewall stun-locking enemies that are not pushed back. [Skotlex] + * Added some checks into MONSTER spawn command (reports wrong number, ID, delays, etc.) [Lupus] + - somehow it doesn't report about wrong map names yet + * Added check for missing TAB characters into script parser [Lupus] +07/23 + * Fixed friend-saving on the new charsave sql method. [Skotlex] + * Corrected the ghostfix description in battle_athena. [Skotlex] + * Modified the Makefile to include FD_SETSIZE = 4096 when compiled under + Cygwin [Skotlex] + * Added a check for max mob skill level (when reading mob_skill db) [Lupus] + * More fixes/updates to the txt->sql converter of inventory/cart (will it ever work?) [Skotlex] + * Fixed job_db2 reading [Sasuke] + Field count is MAX_LEVEL+1 since job ID is the first field of the 'split' table +07/22 + * Changed a bit the aspd penalty for dual-wielding assassins. [Skotlex] + The new factor is 2/3 rather than 0.7, which should be closer to what + rodatazone says, but also makes them dual wielders a bit slower :X + * Fixed job_db2.txt reading so that it will read up to MAX_LEVEL job bonuses. [Skotlex] + * Changed the way the OS is detected in socket.h [Skotlex] + This MIGHT fix the current 60 user limit problem. + * Fixed characters not being able to attack and getting "there is a delay + after a skill" messages instead. [Skotlex] + * Fixed status changing cards not taking effect. [Skotlex] + * Fixed packet_ver_flag reading. [Skotlex] + (previously, if you tried setting it to 256 or 512 it would be + resetted back to 255, which would cause problems with the later clients) + * More fixes to the txt->sql converter. Does it works now? [Skotlex] + * Added water height values of Ayothaya, Ayo_dun02, sec_in02 maps (thanx 2Lorky) [Lupus] + * Fixed char-sql memo saving. [Skotlex] + * Added the wantoconnection packet of version 13 to version 14 [Skotlex] + Note that this will cause all ver13 clients to be identified as v14, it + WILL cause problems if you use ver13 clients. There is no easy way around + this as both versions seem to use the identical login packet. If you + want to give preference to v13 over v14, you can specify the default to + be it. + * Fixed Encore skills working when the partner has no weapon equipped. [Skotlex] +07/21 + * Fixed the fame lists, they work now. [Skotlex] + * Rewrote the friends system, it now works. [Skotlex] + Sql users upgrade with the 2574.sql upgrade, txt users will have to + wipe their friends.txt (there's no easy way to convert that one). + * Fixed the txt->sql converter not converting inventory/card. [Skotlex] + The friend conversion was removed due to the new structure. + * Restructured some of the logic behind auto-attacks and normal attacks + which should prevent most speed-hacks and be more responsive to players. [Skotlex] +07/20 + * Updated the txt->sql converter, I THINK it will work now. [Skotlex] + * Fixed Plagiarized skill's level not being saved. [Skotlex] + * Changed Pressure/Gloria Domini to take a % of current SP, not max SP (from a post on + ragnainfo, not personal custom shit! :p) [DracoRPG] + * Removed debug messages for fame list and signaled the bug that causes problems [DracoRPG] + * Removed the need of job_db2-2 (advanced jobs' stat bonuses) and moved its use to + job_db2 [DracoRPG] +07/19 + * Reorganized the way sql chars are being saved. [Skotlex] + * Merged battle options player_combo_damage_delay and + mob_combo_damage_delay into combo_damage_delay [Skotlex] + * Some code reorganization that hopefully should help with mobs not having + the same damage delay on the client and within the server. [Skotlex] + * corrected some bounds errors in the new packet_db code + that was corrupting memory [MouseJstr] + * Corrections to Tiger Knuckle Fist [Skotlex] + * Rewriting of part of the skill-additional effect code. (Should fix + Asura's penalty) [Skotlex] +07/18 + * Added a check that might prevent sql char crashes when requesting info + for non-existant Characters. [Skotlex] + * Fixed main.sql (start char_id should be 150k) [Skotlex] + * Some code-cleaning for Sacrificial Ritual [Skotlex] + * Optimization of auto-triggering skills (double attack, sacrifice, triple + blows) [Skotlex] + * Small fix to Sanctuary (shouldn't start healing until after 1.5 secs of + casted) [Skotlex] + * Implemented Palm Strike (you cast the skill, it pushes back the enemy and + deals damage 1 sec after it was casted) [Skotlex] + * Rewrote and tested Gospel's code, currently it works as follows: [Skotlex] + Offensive Effects: + 0: Defense ignoring damage 1~9999 + 1: Curse enemy + 2: Blind enemy + 3: Poison enemy + 4: Lv10 Provoke + 5: Def, Def2 to 0 + 6: Base Atk, Watk to 0 + 7: Flee to 0 + 8: Speed/Aspd -25% + + Deffensive Effects: + 0: Heal 1~9999 + 1: End all negative status effects + 2: Lv10 Bless + 3: Lv10 Inc Agi + 4: Aspersio (holy weapon) + 5: Benedictio (holy armor) + 6: +100% max hp + 7: +100% max sp + 8: +20 to all stats + 9: +25% def (armor and vit) + 10: +100% base atk + 11: +50 flee + 12: +50 hit + 13: Status effect inmunity + - Effects have a chance of 10*Skill_lv% of triggering every 5~15 secs + for whoever is on the skill area. + - Report any modifications/corrections needed on the forums. +07/17 + * More Sacrificial Ritual updates [Skotlex] + * Added Jawaii's water level, thanks to Manipulator [Skotlex] + * Sacrificial Ritual update [Skotlex] + * Bumped max Vending price to MAX_ZENY (currently 1000M) [Skotlex] + * Fixed a bug with Brandish Spear's damage. [Skotlex] + * Changed the minimum valid char_id from 150k to 1 as apparently many sql + servers somehow got their chars to start from id 1 instead of 150k. [Skotlex] + * Added a bunch of debug information to help me understand why the client + version check is failing. Report back the output on the forums. [Skotlex] + * The memory manager is now OFF by default [Skotlex] + (if the server now crashes instead of the matrix bug, then whoever + gets the traceback first gets to locate it's source) + * Various fixes to Sacrifice (self damage, display, defense reduction, etc) [Skotlex] + * Fixed Assumptio's damage reduction in pvp/normal maps [Skotlex] + * Tiny fix to #fakename [Codemaster] + * Probable fix for matrix bug. [Kevin] + * Fixed SegFault with friends list loading on sql. [Kevin] + * Fixed the spamming of 'unknown packet received' when a client connects + with an unidentifiable version. [Skotlex] + * Optimized sql loading of data when displaying the Char Select Screen [Skotlex] +07/16 + * Added NOLOOT, NOEXP mapflags files (thanks to Lorky,OSKOM) [Lupus] + * Updated Louyang monsters spawn (thanks to MasterOfMuppets) [Lupus] +07/15 + * Rewrote most of the packet_db handling code. [Skotlex] + eA now really supports multiple packet versions at the same time, + (so that transitioning from one packet version to another should be + smooth), there is no longer any need to mess with the db/packet_db.txt + file. + * The values for packet_ver_flag have changed, check the battle_athena + comments and set it up accordingly! + * Using the packet_db is the only way to manage packets now. [Skotlex] + * Added sql runservers to all branches as runserver-sql.bat [Evera] +07/14 + * Fixed the login-sql registration issue. [Skotlex] + * Made it so all ground-targetted skills fail if you try to cast them on a + cell you can't step in. [Skotlex] +07/13 + * Soul Change should now work on anyone in pvp/gvg maps [Skotlex] + * Wand of Hermod's target change from 'friend' to 'party' [Skotlex] + * Fixed triple blow's 'infinite damage delay'. [Skotlex + * Added check to prevent placing traps on non-walkable cells. [Skotlex] + * Fixed login-sql server not reading login_log value [Skotlex] + * Adjusted my fix of buildin_getequipisequiped to not leave + the return stack tweaked [MouseJstr] + * Changed skill_unit_onlimit to use strncpy instead of memcpy + in one spot to eliminate accessing unallocated memory [MouseJstr] + * Added check into _mmalloc for allocations of less then zero + to make debugging easier [MouseJstr] + * Fixed USE_MEMMGR to disable when running bounds checker or + the debugging malloc code [MouseJstr] + * Fixed the debugging malloc MACRO's to use the correct arguments + [MouseJstr] + * increased max maps per server to 1024 [MouseJstr] + * Added check into buildin_getequipisequiped to make sure arguments + don't go outside of array boundries *crash* [MouseJstr] + * Add a check into refine bonuses to not go outside of array + boundries if somebody has a wlv above 5 in the database *crash* [MouseJstr] + * Modified skill_tree code to confirm we are still inside the + skill_tree array before accessing a element from the skill_tree + array *crash* [MouseJstr] + * Changed the mob spawning code to use strncpy instead of memcpy + in some places to avoid copying unallocated and uninitialized + memory *crash* [MouseJstr] + * Fixed the compile problem on the previous upgrade. [Skotlex] + * Changed refine success chances to match jRO information. [Skotlex] + See http://tomcat1.s13.xrea.com/bs/calc.html and + http://eathena.deltaanime.net/board/index.php?showtopic=39997 + for the details on the new equation. + (changed because the current equations seem somewhat outdated) + * Fixed max chance const of "mob skill usage". Now all mobs aren't hyperactive. [Lupus] + * Fixed global vars not being saved instantly (used to cause some scripts exploits) [Lupus] + Need some offensive testing. +07/12 + * Added Loli Ruri to the Magician set [Skotlex] + * Fixed 'theif' on the scripts. [Skotlex] + * Added mapflag pvp_noparty to the pvp rooms [Skotlex] + * More Dispell Fixes [Skotlex] + * log_login option now also works for the SQL Login server [Skotlex] +07/11 + * Fixed again Dispell. [Skotlex] + * Added nomemo mapflag to Ayothaya Dungeon. Check your memo DBs and wipe forbidden entries [Lupus] + - Yuno, Ayothaya Dungeon + * Fixed Dispell succes rate reduction by MDef working reversed [DracoRPG] + * Changed Guild auras to not be removed by Dispell (they came back when you walked + anyway :p) [DracoRPG] + * Changed the default for equip_natural_break_rate to 0 (official) [DracoRPG] + * Fixed the function that checks whether the player has valid equipment for his buffs : + don't return once one buff is stopped, since there can be more (e.g. Crus' shield buffs + will now ALL be stopped when the shield is unequipped, not only Guard ^^) [DracoRPG] +07/10 + * Fixed Alchemist Fame system using' account_id' instead of 'char_id', however this does + NOT solve the names problem : I left debug messages so you can see by yourself that the + bug comes from map_charid2nick that always returns null... [DracoRPG] +07/09 + * Added Novice Castles Usher NPC. 4 new Castles for all but 2nd classes! [Lupus] + * Updated Falcon Assault (now gives 500% at 5 lvl) [Lupus] + * Fixed True Sight (now gives +10 Crit, instead of +10%) [Lupus] + * Update Sharp Shooting (now gives 350% at 5lvl) [Lupus] + * Check other DB related skills req changes in db\changelog.txt [Lupus] + * Updated Palm Strike to push back even if it misses. [Skotlex] + * Updated Palm Strike cost/sphere requirement. [Skotlex] + (the delayed damage still needs to be coded in) + * Now adoption.txt NPC can also teach parents/babies their missing family skills [Lupus] + But the skills don't work yet (I tested) + * Massive mapflags fix. Also added there Novice Guilds. [Lupus] +07/08 + * Fixed below fix xD [DracoRPG] + * Added another sql injection fix [Kevin] + * Rewrote part of the name request code [Skotlex] + This means that now you can see other people's party even if they don't + belong to a guild, and the party/guild names are updated whenever someone + joins/leaves them. Not fully tested but works alright on the client I use + (0411) + * More Adoption skill fixes. [Skotlex] + * Added the Adoption skills to all classes [Skotlex] + They should be auto-granted upon adoption (and are not resetable, + learnable). This, of course, needs testing, do report if it does not + works. (those that already have someone adopted will need a custom npc to + give them the skills). + * Reverted Wedding Rings as they don't need to give the adoption skills + anymore [Skotlex] + * Added script command getchildid() [Skotlex] + * Updated wedding rings to give the adoption skill when equipped. [Skotlex] + * Fixed some adoption skills [Skotlex] + * Baby classes won't display the wedding sprite when they equip the + tux/wedding dress since that resets their size. [Skotlex] + * Added warning messages when mobs from the mob_db are not loaded due to + invalid IDs. [Skotlex] + * All the new monsters have been added. Check db\changelog.txt +07/07 + * Moved some declarations causing errors with gcc 2.95 [veider] + * Added valid fd test in inter.c char_sql - caused charserver crash [veider] + * Fixed pet-exploit where you could use a bow with no arrow equipped to + 'send' your pet to attack distant enemies. [Skotlex] + * Added a visual skill effect when pets heal a status ailment. [Skotlex] + (Adrenaline Rush was chosen because it's animation does resemble a + 'curative spell') + * Changed all SQL-related error messages to use ShowSQL [Skotlex] + ShowSQL now is also printed on the stderr (like ShowError and ShowFatalError) + * Beautified the output of the char server (sql) [Skotlex] + * Modified Dispel so that it can fail. [Skotlex] + As I have no information of how mdef protects against it, the current + dummy equation is: (50+10*SkillLv - mdef)% (note that mdef2 is not used!) + If someone knows the actual equation, do open a bug report. +07/06 + * Fixed Spider-web (works like a ground-targeted trap) [Skotlex] + * Fixed combo delay not working with skills that have a blowcount [Skotlex] + * Set the default skill combo delay value to 230ms [Skotlex] + (this default was empirically obtained testing with Jupitel Thunder as reference) + * Beautified output of the char server (txt) [Skotlex] + * Fixed script config import reading. [Skotlex] + (was working incorrectly and causing memory leaks) + * Another mob-ai fix, this time mobs should unlock their target once + it has died for sure. [Skotlex] + * Added player_combo_damage_delay & monster_combo_damage_delay [Skotlex] + See battle_athena.conf for description of how they work. + Defaults to 0 because it is not yet tested for an appropiate default. + * Removed player_damage_delay & monster_damage_delay [Skotlex] + Use player_damage_delay_rate:0 & monster_damage_delay_rate:0 instead. + * Set item_use_interval to 0 (official default, isn't it ?) [DracoRPG] + * Improved appearance of script-errors reported during loading. [Skotlex] + * Some mob-ai cleanup. Mobs should now unlock their target when it has died. [Skotlex] + * Some items, monster drops fixes [Lupus] +07/05 + * Fixed double attack damage [Skotlex] +07/04 + * Displayed name is now updated whenever a character leaves/joins a + party/guild. [Skotlex] + * Added some NEW official HEADGEARS quests thanks to Lorky [Lupus] + * Added zbuffer/lance's "Dynamic NPC Look 'n Feel" feature. [massdriller] +07/02 + * Fixed a small bug in PCloadmapevent thanks to lance. [massdriller] + * Added lance's PCLoadMapEvent script event command. to trigger, type in + -[TAB]script[TAB]PCLoadMapEvent[TAB]-1,{ + YOUR SCRIPT HERE + PCLoadMapEvent as NPC Name will trigger when players step into the map. + OnPCLoadMapEvent as Label will trigger when players step into all maps. [massdriller] + * Added lordalfa's NPCKillEvent script event command. to trigger, type in + -[TAB]script[TAB]NPCKillEvent[TAB]-1,{ + YOUR SCRIPT HERE + } + The script should run everytime a normal monster is killed. [massdriller] + * Added lordalfa's edit where Labels from Event Monsters be executed using the MVP RID, + and not the Last Hit guy RID. [massdriller] + * Added lordalfa's PCBaseUpEvent script event command. to trigger, type in + -[TAB]Script[TAB]PCBaseUpEvent[TAB]-1,{ + YOUR CODE HERE; + } + the script should run everytime the user gains a level. [massdriller] + * Fixed Job Quests exploits (Advanced Classes were able to pass their 2nd job quests again) [Lupus] + High Novices were able to pass Super Novice Job Quest as well. They weren't able to GET those + professions, tough. But there were some items exploits. + Now Advanced classes get reborn guides from all main Job Quest NPCs (1st, 2nd Classes) +07/02 + * Fixed NEWnovice NPC set using gmcommand instead of atcommand. [Codemaster] + * Maps and bugs updates, some cleanup in Weapon Repair code [DracoRPG] + * Added new areas into map flags folder. According to the patch, added NOMEMO flag to Yuno [Lupus] + * Some monsters drops changes, cards fixes. [Lupus] + * Fixed sql-char server crash when deleting a Guild Master [Skotlex] + * Massive cards update (also thx 2Landarma) [Lupus] read db\changelog.txt +07/01 + * Fixed being able to steal from Treasure Box #1 [Skotlex] + * Char-sql server now uses autosave_interval to decide when to save a + modified guild. [Skotlex] + * Temporary patch to fix the 'invalid pointer' error on shutdown. [Skotlex] + * Changed all printf's to Show* messages (login/login-sql servers) [Skotlex] + * Cleaned up sql-account creation code. [Skotlex] + * Fixed 'unclean' guilds not getting saved on char-sql shutdown. [Skotlex] + * Corrected map-length calculations when auto-adding .gat (#/@ commands) [Skotlex] + * Fixed guild-skill sql loading. [Skotlex] + * Added battle_config option guild_exp_rate to adjust taxed experience + before adding it to the guild. [Skotlex] + * Some Guild-Sql saving optimizations [Skotlex] + * Changed all printfs to Show* messages (Map Server, common/ files) [Skotlex] + * Fixed crashes of Baby Knight/Crusader Peco riders. Added Baby Class support into + AT / CHAR commands @mountpeco [Lupus] +06/30 + * Added web server (http daemon) plugin, originally by jA, ported to plugin form + (but not yet finished) [celest] + - To activate it just edit plugin_athena.conf + - When running just access http://:. The + default home page is httpd/index.html, you can edit it if you want. + - If graph creation is enabled you can view them in http://..../graph + (by default only memory usage graphs are added) + * Fixed crash when no grf's are loaded [celest] + * Some tidying ups in clif.c, guild.c, skill.c, storage.c [celest] + * Fixed a missing foreign key for guild_position in the SQL + guild convert files (main.sql has it already) [Aru] + * On Guild_skill table corruption in SQL: this is a problem with + some MySQL versions not supporting the syntax used in + convert_guild_tables properly. The solution is to drop table + guild_skill and re-create it with the query from main.sql. [Aru] +06/29 + * Fixed Bowling Bash and Spear Stab having knockback in + situations where knockback should be disabled (GvG/MVP) [Aru] + * Updated map configs with airport maps. [massdriller] +06/28 + * Fixed Land Protector's range + * Old Sakexes can now login to the server. [davidsiaw] + * Doubled Investigate/Occult-Sight's damage and made it non-elemental as per + ragnainfo sources. [Skotlex] + * Sacrifice now always hits. + * Added import of msg_conf.txt for custom message translations. [Skotlex] +06/27 + * Fixed Pressure missing. [Skotlex] + * Added 2Secs delay to Sonic Blows. [Skotlex] + * Removed battle config option maximum_level and replaced it with max_base_level, + max_job_level, max_super_novice_level and max_advanced_job_level. Refer to + battle_athena.conf for more details. [Skotlex] +06/26 + * Fixed typo 'identity'->'identify' in charsave.c [DracoRPG] + * Added missing ',' to guild_position definition of main.sql [Lupus] + * Added proper foreign keys to guild_position, + SQL users run upgrade_svn2331.sql [Aru] + * Added convert_guild_tables2.sql for use on guild tables + created with a 2314-2321 main.sql. Run this or + convert_guild_tables.sql if you are having issues with guild + skill saving [Aru] + * Fixed a bug with guild_skill table in main_old.sql if you're + fool enough to use it [Aru] + * @nuke++, ftw ;D [Valaris] + * Modified friend list loading in char-server (sql) to be more efficient. [Valaris] + * Modified mmo_friends_list_data_str (char-server txt) so it wouldn't make junk data. [Valaris] + * Added 'character_size' to battle config: + Do mounted (on Peco) characters increase their size [Lupus] + * Added new guild database structures to main.sql. + Removed obsolete guild_tables.sql. + If for some reason the new main.sql doesn't work for you, you + can use main_old.sql, but there will be garbage left in the DB + if a guild is deleted. [Aru] +06/25 + * Asura/Extremity-Fist needs Fury/Explosion-Spirits active no matter how + it's triggered. Not yet tested, but it should work. [Skotlex] + * Reorganized deletion process. Friends should now be no more problem [davidsiaw] + * Added SQL returned row check to friend-list loading, thanks to Sasuke-. [Valaris] + * Fixed drops_by_luk not behaving exactly the way it was before... ^^' [Skotlex] + * Proper clear of class sprite if used as a mob when killed. [Valaris] + * Added limit 10 to fame list SQL query (faster, when u got 1000+ bsm/alch in DB) [Lupus] + * Added missing field guild/char_id to main.sql database definition [Lupus] + Warning: Don't use guild_tables.sql databases yet! Use main.sql file +06/24 + * Small bug fix on the Monk combos introduced by previous reorganization. [Skotlex] + * Some corrections on player_cloak_type code. [Skotlex] + * Some code reorganizing related to Monk combos [Skotlex] + * Reverted behaviour of the drops_by_luk to Valaris's way [Skotlex] + Added drops_by_luk2 for those who want the alternate behaviour instead. + * Adjusted occult-sight/investigate damage modifier to be (def1+def2)/100 [Skotlex] + * Removed remaining bits of code for the ex-guild skill Charisma [DracoRPG] + * Added Lighthalzen to @go [DracoRPG] + * Fixed bug in bowling bash that made the target's sprite remain. [Valaris] + * Added status calculation to nude script command if anything was removed. [Valaris] +06/23 + * Fixed LittleWolf's detect hidden mode 256 for mobs (missed a line while merging). [Valaris] + * Disable AF2 loading -- eA doesn't support unzipping archives yet [celest] + * Updated UPnP plugin to 1.0.3.2 [celest] + - Added 'nat_ip' option to upnp.conf (use it to manually set your ip address + if auto detecting doesn't work) + - Fixed ip address not initialised properly +06/22 + * Stopped looting from Chase Walk [Aru] +06/21 + * Added send of fail packet on failing to pick up items under certain conditions + (this allows you to get an item you tried to pick up while cloaked when you uncloak). [Valaris] + * Updated map server to partially 1203~1249 + - Added 'buyer_name' to battle config: shows the buyer's name when an item + has been sold through vending + - Added skills with 'water' requirement can be used in rain-enabled maps + - Fixed Soul Strike not dealing extra damage to undead + - Fixed Advanced Book not giving its aspd bonus + - Fixed skill name display when Frost Joke and Scream are casted by mobs + - Fixed exp overflow with Rich Man Kim + - Fixed exp overflow with party bonuses + - Fixed mob names not updated properly when respawning to its base class + - Reduced size of struct pet_db a bit + - Prevent trying to respawn a one-time-only mob if it can't find any + coordinates to add it + - Added slave mobs with no master/master died will be removed in mob_ai() + - Changed damage log by summoned mobs will use their masters' char_id instead + of account id (old system) + * Some tidying up in atcommand.c [celest] +06/20 + * Large monsters now have 2x base stats, drop rates, exp, and zeny (if enabled). [Valaris] + * Small monsters now have half base stats, drop rates, exp, and zeny (if enabled). [Valaris] + ** Note: this is referring to size just as @monsterbig and @monstersmall, not small, medium, brute, etc... [Valaris] + * Removed wedding rings from hasitems script command. [Valaris] + * Removed monsters_ignore_gms from battle_athena.conf, and added @monsterignore command. [Valaris] +06/19 + * Sirius: Even though the `id` field is never directly read or + written by Athena it is neccesary for the SQL server which + automatically handles it. Else each char may have only 1 item + in a given table. [Aru] + * overhauled PA_SACRIFICE. If you want to revert the old + behavior, you can comment out the new line for it in + skill_db.txt [Aru] + * removed broken SQL "upgrade" script [Aru] + * finished the mapservers direct char loading / Charsaving (SQL only!) [Sirius] + - set charsave_method in char / map conf to 1 if u want to use the feature + - please test it and make db backups, the save / load is completly rewritten. + * Fixed some compilation errors on FreeBSD (old compilers [veider] +06/18 + * Properly updated graph files (Oh god, i keep forgetting things now... + sorry again! >.< [celest] + * celest: + added a graph.c / graph.h with void graph_init and graph_final functions + due to compiling errors [sirius] + * SQL USERS: upgrade with upgrade_2252.sql! + * Added new maps, items. Thanks to Landarma [Lupus] + * Added graph creation code by jA / End_of_exam (currently disabled until + finished) [celest] + * Added grfio_crc32() [celest] +06/17 + !!!Bug: on optimizing run_script, Kafra NPC stopped working. Celest, read it plz. [Lupus] + -- Fixed, sorry ^^; Please test and tell me if anything goes wrong [celest] + --- Yes. It's fixed now. (Equipment upgraders, etc werent' working, too) [Lupus] + * Started adding the charsave_method, Loading is working, saving will be finished @ 18.6.05 [Sirius] + * SuperUser checking ... (never run athena as root!) [Sirius] + * Added eprintf/eprint (eprintf is equal to printf) but it displays line / file ... (to stdrerr)[Sirius] + * Fixed Ungoliatnt casting assumptio on it's target instead of self. [Skotlex] + * Switched two frees around that might have caused problems [Codemaster] + * Optimised run_script a bit, based on jA [celest] + * Fixed a memory leak in script.c [celest] +06/16 + * Fixed "unable to add to guild" bug. [Skotlex] + * fixed a typo of the guilds sql file DB definition [Lupus] + * Added left-out bonus bDef2 [celest] + * Moved minicore .o files compiling to under 'common' [celest] + * Fixed a client crash when using Advanced/Baby job sprites for mobs [Aru] + * Added a random modifier to returned damage modifiers to prevent stun-lock + abusers. [Skotlex] + It's currently set at +/-5%, not tested to know if that's enough or not, + feedback appreciated. + * Updated missing grfio.c, sorry ^^; and thanks Skotlex! [celest] + * Fixed crash in exporting ip address to plugins [celest] +06/15 + * Small mod on the new attack function to prevent Asura Strike from + overflowing and doing minimal damage instead of insane damage. [Skotlex] + * Merged Iro's patch to get #changesex working. Try it out. [Skotlex] + * nullpo fix (guild.c:550), it was an actual possible scenario when you + invite someone to a guild and quit before they reply. [Skotlex] + * Removed script command gmcommand and replaced it with atcommand & + charcommand. [Skotlex] + * Small fix regarding speed updating for Cast Cancel + Freedom of Cast [Skotlex] + * Added 'make depend' for resetting Makefile dependencies [celest] + * Readded 'make addons' (works the same as 'make plugins') [celest] + * Split zlib dll opening from grf opening in grfio.c [celest] + * Moved grfio.c back to /common, it'll be needed by the core later [celest] + * SQL Logs crash likely fixed. [Skotlex] + * Added Stone-Curse to the list of status effects undead chars are inmune + to. So far undead chars are inmune to Freeze and Stone Curse. [Skotlex] + * Fixed disp_hpmeter not working properly when set to 0/no [Skotlex] + * Added malloc_usage() for checking total memory used [celest] + * Added func_parse_table to assign a parse function according to SessionType + -- still not used anywhere yet [celest] + * Added 'SessionType' to session_data [celest] + * Some tidying up in charcommand.c [celest] + * Added temporary code for Shinobi's Rebirth skill [celest] + * Added guild exp overflow fix for TXT char [celest] +06/14 + * Various item_trade restriction fixes: [Skotlex] + - Fixed guild/normal storage flags not working right. + - Fixed a bug which allowed players to store items regardless of + restrictions. + - Modified the gm override level behaviour on trades so a high level gm + can both give and receive the otherwise untradeable item. + * Small fix to the sql-files/convert_guild_tables.sql script. [Skotlex] + * Modified function status_calc_speed to be faster since it's only used for + cloaking and freedom of casting. [Skotlex] + * Changed the stacking type from speed-bonuses to make it harder to reach max + walk speed. [Skotlex] + * Fixed a bug on the way aspd bonuses stack. [Skotlex] + * Changed map names length from 24 to 16 all over the char(txt/sq) and map + servers, this could fix the "matrix" bug (if done right...). [Skotlex] + * General cleanup and memory checks on char server (txt) [Skotlex] + * Miscellanous memory checks around charcommand.c and atcommand.c [Skotlex] + * Added Maeki's fix to Maeki's fix of SQL Char Server Guild Saving. + * Fixed characters not being able to uncloak + * Split used-by-plugins-only code to plugin.h [celest] + * Standardised plugin functions and names -- dll.c is now plugins.c, addon_athena + is now plugin_athena.conf and so on [celest] + * Updated UPnP plugin to 1.0.3.1 [celest] + - moved code in socket.c back into the plugin + - added configuration file support (plugins/upnp.conf) -- you'll need to do + 'make plugins' to install it + * Added 'make zlib' for compiling a zlib.dll [celest] +06/13 + * Fixed Asura Strike possibly doing minimal damage when it should do very + large damage instead. [Skotlex] + * Fixed another possible crash on chrif... [Skotlex] + * Applied Maeki's fix for Guild Sql Char server [Skotlex] + if it breaks, go stone him :X (I already got enough rocks to watch + out for...) + * Made berserk-cancels-users-other-self-buffs a battle_config + option, default: off [Aru] + * Some compiler warnings fixes [Skotlex] + * Added battle_config option equip_natural_break_rate. [Skotlex] + Default is 1 (0.01% chance). + * Changed sprinkle sand's range from 8 to 1. [Skotlex] + * Fixed map server failing to connect to char server... [Skotlex] + * Char-Sql server revision [Skotlex] + Miscellanous memory bounds/overflows checks/fixes. + * Fixed options start_armor/start_weapon (char sql) [Skotlex] + * Some more map server memory checks and cleanup (90%) [Skotlex] + * Fixed cloaking re-cloaking you instead of cancelling cloak. [Skotlex] + * Double Damage multiplier applied after vit/def reductions until further + information is available. [Skotlex] + * Restored previous speed stacking type until a fix for the new method can + be devised. [Skotlex] + * Removed MVP status from @summon'd monsters. [Valaris] + * Had the "monster target reset to none" code inside of check for the monster level up code, moved it out. [Valaris] + * Added update of mob hp display on monster level up if mob hp display and monster leveling are on. [Valaris] + * Added mob_clear_delay option to battle_athena.conf. + Can add a delay before sending monster death packet (time is in milliseconds and default 0 is off). + Increasing this can fix the problem with monster sprites still appearing after it died. Recommended value: 10. [Valaris] + * Fixed spawning multiple sized monsters via scripts. [Valaris] + * Added LittleWolf's mode 256 (0x100 internally) for monsters (adds detect hidden to a monster, doesn't have to be an MVP, demon or insect). [Valaris] + * Fixed bug allowing players to cast warp portal under players and other various invalid blocks. [Valaris] + * Removed talk conversion of Zherlthsh and Alice pets since clients now support them. Thanks to Kholdstare for pointing it out. [Valaris] + * Added "ORDER BY" statement to char-server SQL's reading of the memo db, fixing problems with people's memo lists + screwing up when they log back in. Not sure if this problem exists in TXT char-server as well. [Valaris] + * Map server memory cleanups... (85%) [Skotlex] + * Removed battle option "enemy_critical" [Skotlex] + Use enemy_critical_rate=0 instead. + * Changed the default of enemy_critical_rate to 0 [Skotlex] + * Ported oA's imalive and flushtimer system to eAthena plugin 'gui' [celest] + - You will only need the plugin if you are using a gui program like wxOAGUI + to run Athena + - To configure it check addons/gui.conf + - Passing "--gui" as a parameter, i.e "./map-server --gui" will activate it + as well (GUI program creators, you should handle this transparently) + * Added get_uptime to timer.c -- used by @uptime and the 'sig' plugin [celest] + * Merged the 'uptime' plugin into 'dump' and renamed to 'sig' -- it'll now + handle both crash and uptime logging [celest] + * Guild SQL updated again, `exp` and `next_exp` to BIGINT UNSIGNED [CLOWNISIUS] + * Updated the guild_upgrade made sure UNIQUE KEY guild_id is implemented [CLOWNISIUS] + * Pets no longer lose intimacy when you die on a nopenalty map [Aru] +06/12 + * Removed the dynamic mob messages (mobs spawned/removed) from default output [Skotlex] + (Use battle_config etc_log to enable them again) + * Fixed sql-files/convert_guild_tables.sql so that it actually works [Skotlex] + (works only on non-modified guild tables previous the new guild system) + * Small nullpo fix on @where. + * Fixed new account flood protection blocking _M/_F registration (txt/sql) [Skotlex] + The bug? The default disallowed time was 1 registration every 10K secs. + * Found & fixed the bug that was causing server instability on clif.c [Skotlex] + * Cloaked characters will uncloak on attack/skill-use [Skotlex] + * Fix on aspd_rate affecting skills not working [Skotlex] + * Miscellanous small fixes in map server. [Skotlex] + * The new attack function is now the unchangeable default. [Skotlex] + * Updated double_rate (side-winder) behaviour. [Skotlex] + It no longer adds to double attack's skill rate, instead the higher of + the two will be used on the currently equipped weapon. + * Dec Agi now cancels Cart-Boost and viceversa as explained by Ishizu [Skotlex] + * Cloaked characters now can't pick items. [Skotlex] + * Made the max speed rate a battle_config option, default 300% [Skotlex] + * Fixed the overflowed valstr free on skill.c:8840 [Skotlex] +06/11 + * Lord Knight's Beserk now cancels all the caster's other + self-buffs when used. It also cannot be re-used during the + no-SP-recovery penalty period after it expires. (This penalty + will now cancel on your death however.) [Aru] + * Reverted the previous stacking type for aspd as per rodatazone + information [Skotlex] + Speed modifiers, however, still stack on the new way as there's been + complains of characters reaching impossibly high walk speeds. + * Modified bAspdAddRate code so that it stacks linearly. [Skotlex] + * Changed default stacking type for skill modifiers [Skotlex] + If you have +50 aspd and +50aspd you won't get 100% aspd, instead now you + get 50% of the 50%, that is 75% aspd bonus. Changed meant to protect + against stacking skills to get impossibly high walking speed/attack + speeds. + * Modified the way bAspdRate & bSpeedRate work. [Skotlex] + They are meant to be non-stackable, so only the card/equipment with the + highest bonus prevails.(items with stackable bonus should use + bAspdAddRate & bSpeedAddRate instead.) + * Changed the DoppelGanger Card definition from bAspdRate to bAspdAddRate + to make it stackable. [Skotlex] + * Capped walkspeed at 4x default [Aru] + * Added Maeki's awesome convert_guild_tables.sql + You must still manually add the `char_id` field to the `guild` + table and fill it with the guildmasters' char_ids BEFORE + running it. [Aru] + * Removed inter_guild_storage_delete calls from int_guild, + innodb tables make it unneccessary [Aru] +06/10 + * Updated the default pet_db.txt support values [Skotlex] + We don't have an official list of the support rates, but 1% as default + (1.5% if they have max intimacy) is just ridiculous. + * More map server memory cleanups... (70%) [Skotlex] + * Fixed that crash upon login.... [Skotlex] + * More map server memory cleanups... (45%) [Skotlex] + * More map server memory bound cleanups and checks (35%) [Skotlex] + * Fixed Stalkers being able to use (plagiarized) ground-target + skills from Chase Walk + * Fixed come confusion between MVPs (status_get_mexp) and + mini-bosses (mode & 0x20) in battle.c + * Added battle_config option item_use_interval with default 500ms [Skotlex] + * Started map server memory bounds checking for overflows (20%) [Skotlex] + * Small optimizations on ensemble skills [Skotlex] + * Fixed some compile warnings on char-sql server [Skotlex] + * Added script function getitemslots(item_id); [Skotlex] + * Fixed a bunch of script functions generating a new dummy item instead of + failing when the item was not found. [Skotlex] + * Fixed mobhp display so that it will be displayed no matter which /showname option a player is using. [Valaris] + * Fixed names with disguises (I tested it. It works. No more bitching. :P). [Valaris] + * Completely overhauled SQL guild code to use innodb type tables + unfortunately, old guild tables are not compatible. + If you don't mind the data loss, wipe your current guild + tables and run guild_tables.sql to create new guild tables. + [Aru and CuteBoi] + * If you want to manually convert your old guild tables, you'll + need to add the foreign keys from guild_tables.sql to the + databases. And add the `char_id` field to the guild table. + Its value needs to be the char_id of the guildmaster [Aru] + * Added 'alchemist' mob skill condition [celest] + * Rewrote most of the old jA Self Destruction code [celest] +06/09 + * Fixed a possible null_po in clif.c:7714 caused by lagged clients [Skotlex] + * Fixed enemy damage_delay being modified by 400 instead of 100. [Skotlex] + * Changed behaviour of map_freeblock/map_freeblock_unlock as the previous + way seems to cause memory leaks. [Skotlex] + * Tidied up code relating to skill_get_inf2() [Skotlex] + * skill_db.txt updated. New inf2 values: [Skotlex] + 16: Guild skill, 32: Song/Dance skill, 64: Encore skill + * Other misc arrangements to skill_db.txt (see db/Changelog) [Skotlex] + * Tidied up code relating to skill_get_nk() [Skotlex] + * Readded the previously removed skills from item_db [Skotlex] + * getpetinfo(2) will return "null" on no pet. [Skotlex] + * Tidied up code relating to skill_get_inf() [Skotlex] + * Some small fixes to @grind, @useskill [Skotlex] + * Added fist (bare hands) to the list of unbreakable equipment in + pc_break_equipment [Skotlex] + * Reestructured battle_config options for equipment breaking [Skotlex] + Removed equipment_breaking and added equip_self_break_rate, + equip_skill_break_rate. Read battle_athena.conf for more info. + * Fixed getpetinfo(2) crash. [Skotlex] + * Added a couple missing lines from my PSIBlade merge of disguises. Name, attacking + and such are fixed now with disguises. [Valaris] + * Added battle_config option to set if advanced job skills may be plagiarized + * Fixed ASC_BREAKER to ignore race/size/element cards like it should + * Changed @fakename so it no longer needs to teleport the client to work [celest] + * Removed the old day/night system that uses the blind effect [celest] + * Fixed day/night cycles with darkness_level on not refreshing properly [celest] + * Fixed pc_follow_timer cancels if the player or the target warps [celest] + * Added @follow on the same target for the 2nd time will stop following [celest] + * Added Memory manager will perform a hash check when freeing memory, by + End_of_exam / jA 1213 -- fixes crashes when a pointer created by level 2 ALLOC + is passed to level 1 aFree +06/08 + * Updated idle time considerations. [Skotlex] + A character's idle time is reset upon: Walking, attacking (auto-attack + counts too), using a skill or using a item. + * idle_no_share changed from a Yes/No setting to # of seconds before + considering character idle (no/0 still disables). [Skotlex] + * Updated idle_no_share description in battle_athena.conf + * Modified @disguise so that it will always work with Npc/Mob names and Mob + Ids. Only npc by id is hardcoded for now. [Skotlex] + * Added atcommands cleanmap, npctalk, pettalk to atcommand_athena.conf with their + description. [Skotlex] + * Fixed spawn delays for anthell eggs [Skotlex] + * Removed equipment_breaking, use equipment_break_rate = 0 instead. + [Skotlex] + * Clarified some of the comments in battle_athena.conf [Skotlex] + * Steal/Snatcher won't work on summoned creatures now. [Skotlex] + * Some db updates (see db/Changelog) [Skotlex] + * Fixed rude_attacked state not being reset after triggered, credits to + Komurka [Skotlex] + * GM used Type 11 items will be exempt from the "GMs can do whatever they + want" rule regarding skill_usage because otherwise the used item is never + consumed. [Skotlex] + * Fixed Ice Falchion/Firebrand giving skills, they just cast the spell [Skotlex] + * Reduced Ice Falchion's freezing chance from 5% to 1% [Skotlex] + * Added Makefile caching [celest] + 'Makefile.cache' is created when you compile for the first time, and keeps + all your makefile definitions so it can be read directly when you recompile, + instead of redetecting things one-by-one. + 'Make [char_sql/login_sql/map_sql]' will now work properly too. + NOTE: A cache file created by compiling txt is NOT compatible with SQL, but + a cache created by SQL is compatible with TXT! Delete the cache file first + and compile SQL before TXT if you have to. + * Skills will reset at level down. [davidsiaw] +06/07 + * Temporary change of the way mob memory is removed when they don't have a + respawn time (check for memory leaks fixed after killing all summoned mobs) + [Skotlex] + * Fixed map_quit being called twice when a player requests to change char [Skotlex] + * Fixed compile issues on various versions of linux + (please avoid inline in include files until we offically go + over to being a c++ app) [MouseJstr] + * Fixed aFreed messages of double freeing sd->reg and sd->reg_str [Skotlex] + * Re-fixed sql-files/item_db.sql [Skotlex] + * Plagiarism won't work if the skill to be copied killed you. [Skotlex] + * Removed use of 'l' as prefix for temporary variables. [Skotlex] + * Updated max hair styles in battle_conf to 23 [Skotlex] + * Updated map server to jA1159~1203 [celest] + - Added imbueing weapons with random element (with bonus bAtkEle,10;) + - Added Soul Strike do additional damage on undead + - Added Grand cross will not damage self when cast by mobs + - Added Cannibalize & Marine Sphere summoned mobs will use their owner's name + - Added clean up player info when switching characters + - Added reinitialise storage when char server disconnects + - Changed some cloaking/chasewalk checks + - Fixed memory leak when map cache reading has an error + - Fixed a bug when receiving member info for an empty guild + - Skip still connecting players in clif_foreachclient() + * Weather will now properly appear/disappear without having to refresh the client. [Valaris] + * Complete monster disguise re-code: [Valaris] + -No more client crashes in PVP caused by disguises. + -Can view own attack/hit/cast/sit/turn animations. + -Monster sprite syncs up better than before. + -Fixed stat dupe exploit with disguises. + -Fixed crashes that prevented peco riders with disguises. + -No more refreshing of the screen when equipping/unequipping disguises. + * Fixed crashes caused by Graffiti Cleaner. [Valaris] + * Added following missing checks to Ensembles: [Valaris] + -Partner's equipment is an instrument. + -Partner is alive. + -Partner is not casting another skill (This allowed dance floor panel duping). + -That both people are in a party (before if both partner's were in no party (party ID 0) + it would allow them to use an ensemble. +06/06 + * Fixed and updated sql-files/item_db.sql to match with the current + db/item_db.txt [Skotlex] + * Removed variables with prefix "l" being treated as a temporary + variables by the scripting engine. [Skotlex] + * Updated description of idle_no_share battle_config option [Skotlex] +06/05 + * Added more debugging information to login-in characters to track down the + authook nullpo problem. [Skotlex] + * Added a temporary string length check on trade-request. [Skotlex] + (reports seem to indicate that the map-server garbage text bug could be + related to trading string length overflow, check the map-server output + for "name too long" messages). + * Fixed a few Visual Studio compile errors and warnings - not completely fixed [Codemaster] + * prevent_logout is now overriden by dead characters. There's no point in + waiting 10 secs since you were killed to quit/change character. [Skotlex] + * Passive mobs will now unlock their target once it's dead/gone too + far/in another map. [Skotlex] + Passive mobs are supposed to be defensive, not vengeful. Do report of any + abuses that might be possible from this to take proper measures. + * Fixed pet lures always failing (oops) [Skotlex] + * Corrected Various Jur's (id 1264) equip script to bonus2 [Skotlex] + * Fixed status_get_speed always returning 1000 when invoked on NPCs [Skotlex] + * Added battle_config option pet_support_min_friendly [Skotlex] + Specifies minimum pet intimacy/friendly value needed before attacking. + Default 900, see battle_athena.conf for more information. + * Some reorganizing of pet-catching code [Skotlex] + * Now mobs will do the /ag emotion when you use a lure on them and they + can't be caught (wrong lure, or mob not in the mob_db.txt). [Skotlex] + * Fixed a timer mismatch situation with pc_walk timers [Skotlex] + * Re-structured the pc_follow_timer code [Skotlex] + * Updated the pet_heal_timer code to match behaviour with + pet_supportskill_timer's one [Skotlex] + * Added support for universal lure. [Skotlex] + Use use_script "pet 0;" to create an item that will catch any non-boss + mob (will work as long as said mob has an entry in mob_db.txt, of course) + From what I read in the code, mapping multiple entries in mob_db.txt to + the same egg_id should work, so it should be possible to have all mobs as + pets using a single egg_id item and this custom lure. + * Updated Weapon Repair from jA 1228 [celest] + * Fixed TXT char disconnecting when sent a server packet from SQL map [celest] + * Fixed login failing with md5 encryption, thanks to End_of_exam + * Fixed lock_fclose() failing in Win32 builds, thanks to End_of_exam + * Updated sql-files/mob_db.sql to match with db/mob_db.txt [Skotlex] + * Corrected Zherlthsh's and Alice's attack animation speed (mob_db.txt) [Skotlex] + sql-users can use upgrade_svn2068.sql to update table mob_db. + * Re-fixed disp_hpmeter not getting disabled when set to 0/no [Skotlex] + * Fixed Grandcross/DarkCross to do 3 hits instead of 4 [Skotlex] + * Fixed #fakename =). [Kevin] + * Tidied up and rearranged Makefile a bit [celest] + - added 'make [common/map/login/char] options' -- only for txt though ^^; + - readded sse, mmx and o3 optimisation flags (disabled by default) -- you'll + have to edit and enable them yourself +06/04 + * Moved @charchangesex to #changesec *still disabled*. [Kevin] + * Fixed a major security hole in the mail system, thanks to Valaris for the info =). [Kevin] + * Moved @charsk/stpoint to #sk/stpoint. [Kevin] + * Moved @charmodel to #model. [Kevin] + * Moved @charst/skreset to #st/skreset. [Kevin] + * Re-updated sql-files/item_db.sql to use price buy/sell NULL instead of 0 [Skotlex] + The file is full of REPLACE instead of INSERT, so if you already have the + structure of the table right, you can just delete the table definition + and apply the file to update your item_db table. + * Commented out char_athena.conf. [Kevin] + * Moved @charlostskill to #lostskill. [Kevin] + * Moved @charquestskill to #questskill. [Kevin] + * status_change_start will halt silently instead of printing null_po messages + when trying to apply status effects on pets [Skotlex] + (Fixes null_po's from pets doing magnum break and who knows what other + skills) + * Moved #showexp and #showdelay to @showexp and @showdelay. [Kevin] + * Moved @charjoblvl and @charbaselvl to #joblvl and #baselvl. [Kevin] + * Readded the cloth dye packet upon-walk. Sorry about that [Skotlex] + * Fixed Party Exp Even Share [Skotlex] + * Added #fakename, due to popular demand =)[Kevin] + * Clothe dye is updated now on view_class change [Skotlex] + Most noticeable effect: Dye is not lost un unequipping a tuxedo/wedding dress. +06/03 + * Updated sql-files/item_db.sql to match with the current db/item_db.txt [Skotlex] + * Added some initialization code regarding dynamic mobs during map startup. [Skotlex] + * Fixed the typo on Thief's Sling Stone quest (Zargon->Garlet) [Skotlex] + Why noone fixed this before? o.O + * Removed a piece of code that updates your cloth's dye whenever you walk. + I have been testing for a bit, and this piece of code seems unneeded, and + not only that, it causes quite a bandwidth penalty by sending + dye-changing packets every time every character walks! [Skotlex] + If you get reports that the characters are getting displayed their + default color instead of their selected dye, report it so I add back that + piece of code (but it would be best if we could do without it, it would + save quite some bandwidth). + * Some compiler fixes in older versions of GCC, thanks to esca. + * Some optimizations to petskill_use [Skotlex] + * Fixed the default max hair dye color count, it is 8, not 9 @.@ [Skotlex] + * Changed disp_hpmeter's behaviour so that you can disable it by setting it + to "no" or 0. [Skotlex] + * Fixed gm chat kick protection. [Skotlex] + * 'Tidied' a bit party_exp_share (more like restructured it). [Skotlex] + * Re-added party_idle_no_share code. When was it removed? [Skotlex] + * Added skills going damanage when PVP isn't on fix. [Kevin] + * Fixed the party-even-share bonus for large parties. [Skotlex] + * Fixed gm chat kick protect.[Kevin] + * GM of higher or equal level can use @where on another GM.[Kevin] + * Fixed @fakename command.[Kevin] + * Stopped the map-server from invoking "OnAgitStart" each time it connects + to the char server. [Skotlex] + * Modified Abracadabra code to make it work with Pet Skills [Skotlex] + (Warning: Not yet tested) + * fixed a bug with Abracadabra +06/02 + * fixed compile issues on older gcc, thanks to esca [Shinomori] + * Added @size and @fakename gm commands. [Kevin] + * Added valaris's getstrlen and charisalpha functions into the script parser. [Kevin] + * Added clif_guild_xy(_remove), rest needs to be added somewhere. [Kevin] + * Fixed items lost on shutdown/crash, by valaris. [Kevin] + -Note: Was partially finished by massdriller =). + * A few things: [Kevin] + -Fixed valaris's gms can't be kicked function. + -Added battle_config option for valaris's function. + -Added battle_config option for gms can join password protected chats of valaris's . + * Moved "readme"'s and other non important files into doc/notes/ [massdriller] + * Cleanup in chat.c, party.c, storage.c [celest] + * Fixed an inconsistent message for log_chat in conf file reading [celest] + * Fixed mob class changing not checking array bounds, by Shinomori + * Fixed mob summoning slaves not checking array bounds, by Shinomori + * Updated max packets in clif.c [celest] + * Fixed some compile time warnings. [Kevin] + * Added GM chat kick protections, thanks to Valaris [massdriller] + * Added Password protection chat rooms access to gms, thanks to Valaris [massdriller] + * Fixed a couple of things in map.c, thanks to Valaris [massdriller] + * Storages now saves upon closing, thanks to Valaris [massdriller] + * exp share and added zeny share/party bonus exp thanks to Valaris [massdriller] +06/01 + * Fixed Divest Shield and Divest All not able to strip shields [DracoRPG] + * Changed the default max_hitrate to 100% as specified in rodatazone [Skotlex] + * Removed the console messages printed when the script command getmapxy is + invoked [Skotlex] + * Fixed non-droppable items blocking the client from further droping + other items [Skotlex] + * Changed the default of mob_remove_delay to 5 mins [Skotlex] + * Changed the minimum mob_remove_delay to 15 secs since mobs with instant + respawn actually take 5~10 secs to respawn [Skotlex] + * Fixed again disp_hpmeter, it looks like this time it works properly. [Skotlex] + * Added Esca's fixes to make eA properly compile under Sun-OS [Skotlex] + * Tested and fixed script function getnameditem [Skotlex] + Now you can use getnameditem(item,char) to get inscribed equipment (only + works with what you can equip, arrows excluded). The item description can + be the item id or the item name, and the character can as well be the + character id or character name. Function returns 1 if successful and + the character who's name is to be inscribed HAS to be online. + * Changed the way dynamic mobs are removed. Now all mobs have are tagged as + either cached/uncached, and only those cached are removed [Skotlex] + Mob-Slaves are the only non-cached enemies that are also tagged as + cached. + * Fixed a delete_timer mismatch in pet.c [Skotlex] + * Fixed some compile time things in older versions of gcc. [Kevin] + * Removed the clif message when you can't drop items [Skotlex] + Apparently this message breaks the clients and prevents further drops of + items? Might need further testing. + * Changed AspdRate and SpeedRate bonuses so they can stack [DracoRPG] + * Added script function getnameditem [Skotlex] + syntax: getnameditem itemid, inscribed char's name + Needed at least for wedding scripts. Only works on equippable items, + returns 1 on success, always makes only 1 item. + (it should also be able to use char's id or item's name instead) + Script function proof-read but not yet tested, so it might have a bug or + two, use at your own risk for now. + * Fixed dynamic mobs removing Guardians [Skotlex] + * Fixed sql queries in logs giving an error. [Kevin] + * Fixed @memo ignoring the nomemo map flag, thanks to Maeki. [Kevin] + * Enabled an account flood protection system defaulting to 1 account every 10 seconds. [Kevin] + * Corrected dynamic mob unloading to remove slaves. [Skotlex] + * Added Maeki's fix for handling the sql connection to the log server [Skotlex] + * A reminder to people who seem to have a broken item_db (wrong item + sprites, doing nothing on click, etc): there was an update to item_db + some days ago, a new column which is used to determine refineable + items (which goes between eLv and View) The shipped item_db.txt is + already updated, but if you have custom files, you can try updating + them using the gawk line (further below this changelog) or this short + sed command (from within the db directory): + gsed -re 's/([^,]*,){16}/&,/' < item_db.txt > item_db.fix + And then replace item_db.txt with the newly created file (if ya don't + have gsed, try sed. All *nix should come with one or the other, and you + can also get it with cygwin) + * Moved the dynamic mob spawns/deletes to map_addblock/map_delblock [Skotlex] + This pretty much guarantees that mobs won't be spawned/deleted twice from + the same map. + * Added random's battle_config flag for enabling/disabling dynamic mobs [Skotlex] + Dynamic mobs is good for medium to small servers, but on large ones it + gets to be somewhat pointless. + * Fixed disp_hpmeter, I think (can't test it, but the code looks ok) [Skotlex] + * Added battle athena option mob_remove_delay [Skotlex] + Now dynamic mobs are not removed inmediately, but after some time has + passed. Default value is 60 secs + * Added debugging information about dynamic mobs [Skotlex] + Helps keep track of how many mobs are being removed/spawned, use it to + track any possible bugs! Should be removed after dynamic mobs are good + enough. + * Some changes to dynamic mob unloading to avoid remove summoned mobs and + always remove mob slaves. [Skotlex] + * Fixed a nasty pc.c bug thanks to komurka [massdriller] + * Added Sasuke's modification to allow certain gm levels to see the + hp bars [massdriller] + +05/31 + * Added Einbroch mobs to dead branch DB [Arutema] + * Fixed NPC Typo [Codemaster] + * Updated help.txt, fixed a compile time warning on BSD systems. [Kevin] + * @marry auto-gives named rings, removed @rings as in-needed [Arutema] + * Fixed some compilation errors in BSD systems. [Kevin] + * Restored dynamic mob cleaning to what it was a couple of nights ago + Should send the system back before all hell broke loose. [Skotlex] + * Added battle_config options min_hitrate & max_hitrate [Skotlex] + These only affect the new attack function, and th defaults are 5%-95% + * Added client-messages for when an item can't be drop/stored [Skotlex] + * Finished implementing the "optimization" item_trade.txt [Skotlex] + * Optimised the long forgotten MVP arena [massdriller] + +05/30 + * Rewrote the trade-add-item function, it was hella messy [Skotlex] + * Updated item_trade.txt implementation [Skotlex] + GM-override lv is still to be implemented. + Code has been reviewed, but not actually tested yet, use with caution. + * Fixed fame list first loading, at server startup [DracoRPG] + * added lordalfa's @me action command [massdriller] + * Reverted changes to dynamic mob removal, now all mobs are removed [Skotlex] + mob_remove_damaged is still respected. + * Partial implementation of item_trade.txt, not quite finished yet [Skotlex] + * Fixed mob_remove_damaged [Skotlex] + * Added two new battle_athena options: [Skotlex] + show_hp_sp_drain (yes/no): displays drained hp/sp from attacks (ie: + Hunter Fly Card) + show_hp_sp_gain (yes/no): displays gained hp/sp from killing mobs (ie: + Sky Deleter Card) + * bHPGainValue, bSPGainValue will only display gained hp/sp when said + gain is above 0. [Skotlex] + * Changed hp_dispmeter from yes/no to GM-level [Skotlex] + Note that now the default value is hp_dispmeter: 100 + * Fixed item_avail.txt reading could crash on newline [celest] + * Speedup and fixed @reloaditemdb messing up inventory data [celest] + +05/29 + * Optimised job quests scripts [massdriller] + * Fixed guild expulsion bug, two chars on same account would be expelled. [Kevin] + * Dynamic mob unloading won't touch mobs with a deletetimer now [Skotlex] + this affects mobs scheduled to be removed (including @summon mobs) + * Dynamic mobs now also removes mobs that have a master [Skotlex] + * Fixed Knockback skills on the new attack function [Skotlex] + * Rewrote the vitality reduction equation in the new attack funcion [Skotlex] + The new equation conforms to rodatazone's information here: + http://rodatazone.simgaming.net/mechanics/substats.php#def + * Fixed item_db.txt to contain the new refinable column [Skotlex] + (I accidentally commited the old item_db last time...) + TXT users with custom items can update their custom db using gawk (*nix + or under Cygwin) this way (thanks to Sasuke): + gawk -F, '{ for (i=1; i<= NF; i++) { if (i==16) { printf $i; printf ",";printf ","; } else if ( i==NF ) { print $i; } else { printf $i; printf ","; } } }' db/item_db2.txt > item_db2.new.txt + Run it from within the root eAthena directory, and you'll get an updated + item_db2.txt in your root directory. However, all custom items are not + refineable by default this way, you still have to set to 1 the refineable + column where it applies on your custom item_db. + * Improved uptime checking, by Shinomori + * Improved calltable import/exporting, by Shinomori + * Standardised init/finalise functions' names [celest] + * Fixed SVN version display at client connection, thanks to Maeki [DracoRPG] + * Prevented Snatcher to try stealing players and already stolen mobs, thanks to shadow [DracoRPG] + * Fixed Parrying and slightly organized status_change_start [DracoRPG] + * Removed fame list update timer and made it to refresh the list everytime pc_addfame is ran [DracoRPG] + +05/28 + ~ Name of NPC file in map_athena.conf is now scripts_main.conf + ~ Added a new column to item_db.txt/item_db2.txt: refineable [Skotlex] + The column goes between equip_level and view, use upgrade_svn1863.sql + to update sql tables (including item_db2.txt). Custom item users of txt + servers will have to update manually. + When the column's value is 0, NULL (sql) or blank (txt), the item can't be + refined. + OLD ITEM_DBS WILL NOT WORK WITH THIS NEW UPDATE, update your custom + items! + + * Fixed a crash bug in pet_heal_timer on timer mismatch. [Skotlex] + Thanks to Celest for noticing it out. + * Fixed the critical attacks bug in the new attack function. [Skotlex] + * Added MassDriller's updated readme.html files. [committed by Skotlex] + * Fixed script_athena.conf reading of "event_requires_trigger". [Skotlex] + It was looking for "require_set_trigger" instead of + "event_requires_trigger", which effectively ignored the + event_require_trigger's value. Logout events should now be usable without + the need of a global variable. + * Registered all used timer functions to help debugging [celest] + * Added -DMINICORE to compile core.c (for converters and ladmin) [celest] + * Removed most unused code and files in char and login converters [celest] + * Moved converters to /txt-converters [celest] + * Some tidying up in core and socket.c [celest] + * Fixed a bug in the new attack function dealing with dual-wielding [Skotlex] + +05/27 + * Removed YET AGAIN the mob's skill_idle_flag function. [Skotlex] + Komurka updated the mob_skill_db so that it is not needed anymore. + * Modified the critical equation on the new attack function [Skotlex] + The original equation ((1 + LUK*0.3 + EquipmentBonuses) * CritModifier - + TargetLuk/5) was meant for official servers, where mobs don't do + criticals. If applied to mobs, they get very high critical rate, so the + luk reduction was bumped up to TargetLuk*3/10 on situations where a player + is targeted by a mob. + * Re-Applied the idle_skill_flag [Skotlex] + It was removed because people said it was broken, however it works + exactly the way Komurka explained it to me: + A mob can cast only one idle skill, and can't do another one until it + moves. If the mob casts too many idle skills because it + casts/moves/casts, then increase the skill's delay in the database! If it + still does "not works", drop me a line explaining why, because it works + exactly as I was told it should. + * Small adjustment of the critical equation in the new attack function [Skotlex] + * Fixed some crashes related to pet skills and timers [Skotlex] + * Fixed 1 delete_timer error with pc_stopwalking [celest] + +05/26 + * Tidied up mob.c and map.c a bit [celest] + * Removed rehash() in atcommand.c [celest] + * Fixed @reloadscript issue with dynamic mobs [celest] + * Added flush fifos first before reloading in @reloadscript [celest] + * Added spawn mobs with 1 second delay instead if moblist is full, by Shinomori + * Fixed wrong name saved when adding friends, thanks to Maeki + * Fixed itemhealrate stackable, thanks to starlon + * Set the new_attack_function to be used by default. [Skotlex] + This function replaces the three previously used functions (pc/mob/pet) + into a single one which was rewritten to follow the attack algorythm as + described in http://rodatazone.simgaming.net/mechanics/attacks.php + Please report any inconsistencies or strange behaviour that this new + function brings (only affects physical attacks/skills) on the boards. + If anyone can do some performance comparisons with the old method, that'd + be useful too. + If you absolutely don't want to test it and prefer the old method, in + battle_athena.conf add a line that goes: + new_attack_function: no + +05/25 + * Fixed typos in Absorb Spirits, Double Casting and Tarot Card, thanks to Komurka + and Avaj + * Added missing code for Flasher, thanks to Komurka + * Fixed a string bug in grfio_resnametable [celest] + * Updated the readme files to the current statistics. [Mass Zero] + +05/24 + * Added 'make addons' -- plugins will not be compiled by default now [celest] + * Ported uptime logging function to eAthena plugin [celest] + * Ported pid file creation function to eAthena plugin [celest] + * Ported stackdump creation function to eAthena plugin [celest] + * Added capability to export to plugins [celest] + * Fixed ensemble skills, thanks to Komurka + * Fixed Dissonance damage, thanks to shadow + * Reverted db/pet_db.txt to it's original form. [Skotlex] + The pet skills shipped with eA should be as close as possible to the + original servers. If you prefer the current custom skills in place just don't + update the pet_db.txt file. +` (Somehow my custom pet skills table got updated to svn and I didn't notice + it ^^') + +05/23 + * Fixed a few problems wit Dynamic Mobs [Wizputer] + Increased max mobs per map from 32 -> 128 + Fix mob unloading + Special Mobs w/ Spawn delays are exempted (MVPs, Gaurdians, Branches, and summoned) + Added Option for damaged mobs not to be removed in battle config ( Default yes ) + * Mob count in scripts returned 1 less then it was supposed to. [Kevin] + * Updated tool/stackdump script to support eA's own stackdumps [celest] + - Type ./stackdump help to check + * Changed mob_cleanup_sub simply to cleanup_sub [celest] + * Fixed some memory leaks with dynamic mobs [celest] + -- notes: Check bugs.txt + * Fixed some compile warnings in gcc 4.0 [celest] + +05/22 + * Added Jbain's server restarter bat files. [massdriller] + * Drastically Improved Memory usage by making mobs dynamic [Wizputer] + Mobs load only when a PC is present on the map + Mobs that have special spawn delays are not loaded/unloaded + ( Reduced memory usage by 60% for 419 Maps ) + * FIFO size fixes [Shinomori] + * Fame point system now uses pc_addfame [DracoRPG] + * Added support for new NPC sprites in @disguise, thanks to akusarujin [DracoRPG] + * CharSQL: changed the init / login connection issue, now 'online' + players will be set offline in login @ start / login reconnect [Sirius] + +05/19 + * Fixed displaying new when char_new is set to one and changed the option to char_new_display. [Kevin] + * Fixed mysql fix. [Kevin] + * Fixed a previous fix with pet idle skills, needs db update not hard coding. [Kevin] + * Fixed mysql queries to support the following: [Kevin] + -Names now support the ' character + -Runs faster because querying string fields doesn't do strlen. + -Debug option to revert back to old debug queries, will disable the support of the two above. + * Added No Dead Branching Mapflags in cities [massdriller] + * Fixed Asura Strike to need only 1 spiritball if used after Chain Crush [celest] + * Added Asura Strike can be chained after Tiger Fist [celest] + +05/18 + * Fixed up character creation, txt supports three status error and char_new is now enabled. [Kevin] + * CharSQL: fixed the Delete Char issue, now it's using the sd->email instead if the sql email [Sirius] + * Removed status points adding can be limited via gm level [celest] + * Removed double clean up when char server disconnects from map [celest] + * Removed 'mysql_real_escape_string' usage in SQL char until it'll no longer cause + crashes [celest] + * Added signal handler for SIGXFSZ [celest] + * Fixed some compile errors [celest] + * Fixed broken status changes [celest] + * Fixed Max Overthrust not working [celest] + +05/17 + * Fixed null pointer in map.c. [Kevin] + * Fixed on a compile time error in status.c/h [Kevin] + * Fixed an invalid pointer in clif.c [Kevin] + * Removed 'Agi Up' visual effect from Berserk [DracoRPG] + * Tidied up npc.c a bit [celest] + * Added crash check in SQL char creation [celest] + * Changed Marionette Control's inf type [celest] + * Added infinite emperium/guardian hp fix, thanks to random + +05/16 + * Fixed a slightly large inefficiency and bug in clif_foreachclient thanks to Sasuke-! [Kevin] + * Fixed a bug in minimap thanks to Komurka. [Kevin] + * Added mysql_real_escape_string() while creating a new character + - Might fix a few character names if you have no restrictions [Codemaster] + * Fixed 'rudeattacked' skill condition, thanks to Komurka + * Replaced zlib_win32.h and zconf_win32.h with the v1.2.2 files in /zlib [celest] + * Ported zlib.dll loading to eAthena plugin form [celest] + * Fixed some NPC skills acquirable by @allskill [celest] + * Merged sigpipe's handler with sig_proc [celest] + * Optimised timer.c a bit (partially from Shinomori's changes) [celest] + * Fixed up some more null pointers. [Kevin] + * Added Chat-Logging (for Whisper, Party and GuildChat!) [Sirius] + - Sql Log Users please upgrade: sql-files/upgrade_svn1759.sql + +05/15 + * Minor bug fix by NSSTrunks + * Added Shinomori's MakeWord, MakeDWord and GetWord functions to split a 'long' into + 'short' & assemble 'short' into 'long', used for produced items and pet eggs [DracoRPG] + * Fixed famous player's produced items not giving bonuses if the producer had a too long + character ID (exceeding 'short' capacity and then stored both in card2 and 3) [DracoRPG] + * Added gm command symbol checks for atcommand/charcommand.c, thanks to akusarujin + * Added valid session check in clif_additem, thanks to Sasuke + * Fixed a heavy memory leak with the Memory Manager, by Shinomori + * Fixed a memory leak with empty scripts, by Shinomori + * Removed npc unloading via npcname_db finalising -- fixes some wild frees [celest] + * Fixed monsters' attacked_count never cleared if it successfully casts a skill + from 'rudeattacked' condition [celest] + * Fixed some NPC skills can be copied by Plagiarism [celest] + * Changed Enchant D.Poison's poisoning effect to not work on bosses instead of + damage bonus [celest] + * Fixed an item dupe bug, very rare occasions [Kevin] + * Tidied up pc.c [celest] + * Fixed some wild frees from npc unloading at shutdown [celest] + * Changed Make Arrow to not display equipped items as material choices [celest] + * Removed 'make_arrow_flag' -- use 'produce_flag' instead [celest] + * Fixed equip breaking bug in pc.c. [Kevin] + * Fixed alot of null pointers thanks to Sasuke-. [Kevin] + * Set default in battle_athena.conf of player_skillup_limit to yes. [Kevin] + * Extended hide_gm_session to @where [Kevin] + * Fixed a guild exp overflow bug in guild.c & int_guild.c[Kevin] + * new command @iteminfo item_name/id (@ii). It works, but will be improved [Lupus] + * added all known mapflags into @mapinfo command. Rearranged output [Lupus] + +05/14 + * Simplified @cleanmap [celest] + * Fixed finalizing clean up could miss 1 map [celest] + * Added placeholder code for NPC_EMOTION_ON [celest] + * Fixed damage bonuses (damage_rate) not working for normal attacks [celest] + * Fixed Concentration (again ^^; ), thanks to lordalfa + * Fixed base file name sometimes not retrieved properly in core [celest] + * Removed "memwatch.h" includes for all source files other than malloc.h -- only + 1 define is enough [celest] + * Fixed wrong packet for 01-10aSakexe's UseSkillToPos [celest] + * Skip rearranging large memory blocks while cleaning up on memory manager + shutdown [celest] + * Updated the guild aura skills -- gives +1 stat per level, and runs a bit + faster [celest] + * Fixed broken Marionette Control -- changed to clowns/gypsies that are under + marionette will not be able to use the skill [celest] + * Fixed Absorb Spirits working on boss-type monsters [celest] + * Fixed Body Relocation hiding when used by monsters [celest] + * You can only use mute commands when the system is enabled. [Kevin] + * Fixed a guild bug in inif_guild_leave in intif.c, would expel are characters on an account [Kevin] + * Added new mapflags (mainly for fixing jobquests abuse and arenas) by Lorky, fixed added by [Lupus] + - noexp - on killing a monster you don't obtain both Base and Job EXP at all (including MVP EXP bonus) + - nobaseexp - on killing a monster you don't obtain Base EXP at all (including MVP EXP bonus) + - nojobexp - on killing a monster you don't obtain Job EXP at all (including MVP EXP bonus) + nobaseexp+nojobexp=noexp + in other words, 'noexp' set both mapflags 'nobaseexp' and 'nojobexp' + - noloot - on killing ANY monster you get no loot at all + - nomobloot - on killing a common monster you get no loot at all + - nomvploot - on killing a MVP monster you get no MVP loot at all + nomobloot+nomvploot=noloot + in other words, 'noloot' set both mapflags 'nomobloot' and 'nomvploot' + +05/12 + * Very very very strong weapons (forged with 3 Star Crumbs) now give +40 dmg + instead of +15 dmg [DracoRPG] + * Weapons/potions made by a top-10 famous player now give bonus effects [DracoRPG] + * Updated the battle.c change made to generate compile time + errors if you put the wrong battle_config option with the + wrong type into the wrong place [MouseJstr] + * Added item type 11 into LOGs filter [Lupus] + * Removed mob_skill_use, if you don't want mobskills, set mob_skill_rate to + zero [Skotlex] + * Modified drops_by_luk behaviour. See battle_athena.conf for details [Skotlex] + The new system works a lot like Diablo 2, where having 100% better chance + of finding items means that you basicly get double drop rates than others. + * Implemented pet idle skills restrictions as explained by Komurka [Skotlex] + From what I was told, a mob can only cast a skill while in idle state + once, and it needs to move before it can do another idle-state skill. + * Tested and fixed wedding_ignorepalette, it now works as it should [Skotlex] + * Tested the new item type 11. I forgot to add the code for the sql + version, but that's now fixed and the new system works as it should [Skotlex] + * Put a fix in for the bug mentioned below [MouseJstr] + * Added code to make min_hair_style, max_hair_style, min_hair_color, + max_hair_color, min_cloth_color, max_cloth_color work [Skotlex] + What it does, is cap the values whenever you try to change the + character's dye via an npc/script, it won't touch character's dye colors + upon loading. + * Shrinked @mapinfo output, added 2 missing flags NOWARP / NOWARPTO [Lupus] + * New item type (11) to item_db: delay-consumed usables. [Skotlex] + . All items that have in their script "pet" or "itemskill" must be changed + from type 2 to 11. The new type of item has the property of not being + consumed on double click, but after a target is selected (hence it is + ideal for lures, skill-casting items and the yggdrasil leaf) + The item_db.txt file was updated to reflect these changes. Custom pet + lure owners, update! + SQL users can run upgrade_svn1705.sql which will upgrade both item + databases (including all custom lures) + * Added battle config option 'ignore_items_gender'. [Lupus] + So any player can equip any item regardless of the gender restrictions. + Note: It's ignored by default since gender check isn't implemented at + official servers. + There are 2 exceptions: Wedding Ring M/ Wedding Ring F (their gender check + won't be affected) + +05/11 + * Added by popular demand battle config options mob_skill_rate & + mob_skill_delay. See battle_athena.conf for further information. [Skotlex] + * Added battle config option wedding_ignorepalette (default no) + When enabled, the wedding dress/tux will always display with the default + dye (not all palette packs bring palettes for the wedding class, nor + they should) (Needs testing) + * Changed most battle_athena options to unsigned short. This means the + maximum valid value is around 60K (65535 on most systems) which + translates to ~60 secs or 600% (600x) for most options. See + conf-tmpl/battle_athena.conf for details on which variables were + excluded (exp/drop rates values are excluded, obviously). + * Removed boss warping code since it is currently supported by the mob skill DB + 'rudeattacked' state [celest] + * Fixed plagiarised skills replacing actual learnt skills [celest] + * Fixed 'gmcommand' script command crashing when no players are attached [celest] + ... which means the command does not work in script events like OnClock! +05/10 + * Added code to prevent pet lures from being wasted until after selecting a + target (only works with official lures). [Skotlex] + * Added MAX_REFINE to status.h [Skotlex] + Enables for custom max refine levels using the success rates in + refine_db.txt, npcs will know they reached the max level when the success + chance returns 0. (npcs still need updating to support this model) + - Note: Whitesmith's refinery skill might need to be tweaked if you want + them to be able to forge above lv10 and up to whatever custom max you + wish. + - Note2: Npc's refine_sucess script command ignores this max. + * Skill updates [celest] + - Fixed Charge Arrow not requiring bows + - Fixed Enchant Deadly Poison working on bosses + - Fixed Concentration (again! xD) def penalty, thanks to UniRing + - Added code for NPC_REVENGE + * Added 'masterattacked' mob skill condition [celest] + * Added battle_config.use_statpoint_table [Skotlex] + When set to no, a new equation is used to calculate stat points after a + reset. I've tested the equation to death, so it should work flawlessly. + Advantages of using the equation: No need for statpoint.txt (it is still + read for the time being), and stat changes through npc buyers/sellers are + preserved after a reset. + * Restructured clif_parse_Wanttoconnection [celest] + * Fixed packet version detecting not working properly if last version's connection + packet is the same as the DB but with different values [celest] + * Added built-in support for 2005-05-09aSakexe and changed 'packet_ver_flag' + default in battle conf to 511 [celest] + * Added load local resnametables.txt into memory instead of opening and reading + it every time we look for a file [celest] + * Fixed crash if resnametables.txt was not found in a grf [celest] + * Removed some unnecessary steps in grf file lists loading [celest] + * Added display_hallucination for clients where the effect lags badly [Skotlex] + * Added the battle_config options for managing the pet-skills system [Skotlex] + * Incorporated the new pet attack/skill system. [Skotlex] + See db/pet_db.txt for explanation, or visit + http://www.eathena.deltaanime.net/board/index.php?showtopic=29918 for + details and support. + * Fixed Marionette skill. Now you can't target other Clowns or Gypsies [Lupus] + * Fixed all Hunters traps to affect Players in PVP/GVG places only. [Lupus] + And Shockwave Trap doesn't work on monsters, because they don't have SP + +05/09 + ~ Added sql_files/upgrade_svn1665.sql to update hair, hair colour and clothes + colours' field format (thanks to Zoc) + + * Updated char creation to support 24 hairstyles (from 5/10's patch) [celest] + * Fixed broken stats check during SQL char creation, thanks to Sasuke + * Removed an unnecessary check in plugins loading, thanks to Shinomori + * Changed grfio_read + grfio_size usage to grfio_reads() -- a bit faster [celest] + * Moved the win32 zlib .h files from /lib to /zlib [celest] + * Moved 'afm_dir' setting to map_athena.conf [celest] + * Moved grfio.c from /common to /map [celest] + * Changed grf-files.txt loading: [celest] + ~ 'data/sdata/adata' loading will still be supported, but is replaced with + grf: + To load extra GRFs (if you have custom ones for your server for example, + or to load weekly kRO gpf's) just add as many 'grf' commands as you want + * Tidied up grfio.c a bit [celest] + * Added FULLY updated mobs skills DB by Komurka (up to Aegis Zone 8.5) [Lupus] + * added a packet to remove maps of other servers [Sirius] + +05/08 + * documented the packetlentable of chrif [Sirius] + * fixed crash in clif_joinchatok [veider] + * Optimising 2 party queries in SQL char, thanks to Zoc + * Fixed a typo in SQL party saving, sorry ^^; [celest] + * Fixed compile errors in login and char converters [celest] + * Fixed ensemble skills and Benedictio, thanks to shaeh and massdriller + * Fixed typo in Concentration's hit bonus, thanks to UniRing + * Added additional hit bonus for Weapon Research [celest] + * Fixed a missing check in Absorb Spirits [celest] + * Made Meteor Assault cause Bleeding effect too. According the skill desc, it causes all effects + to ANY enemy by chance now. [Lupus] + * Typos and grammatical fixes in various files [DracoRPG] + * Changed Hair style, Hair & Clothes colors fields to unsigned to allow use of 255 palettes [DracoRPG] + * Enhanced @send to allow use of 20 additionnal arguments after the packet identifier [DracoRPG] + * ATK % bonuses provided by Power-Thrust (and similar skills) and attack skills now add instead of multiplicating [DracoRPG] + * Added sd->right_weapon and sd->left_weapon structs to store all weapon-specific values like watk [DracoRPG] + * Added pc_istop10fame function [DracoRPG] + +05/07 + * Fixed plagiarised skills not updated when hit by different skill level [celest] + * Added server type will be set in the core earlier -- Fixes some plugins cannot + loaded if called before the server finished initialising [celest] + * Added high priority plugins (explicitly set in conf file) will not be unloaded + even if incompatible [celest] + * Added 'DLL_Test' plugin event [celest] + * Ported the upnp feature to eA plugin form [celest] + * massdriller's npc update, fixing SIGPIPE in core and SunOS additions to makefile [Shinomori] + +05/06 + * Dev's pls take a look to Dev/mmo_change_report.txt [Sirius] + * Fixed build issue under linux machines [MouseJstr] + * Fixed possible stat exploit in char_sql, thanks WoWer [veider] + * Fixed compilation warnings on NetBSD [veider] + * Adding unequip script command, tnx to Spectre [Shinomori] + +05/04 + * Fixed monsters can't use Heal/Potion Pitcher when hidden, thanks to Komurka + * Documented the sample plugin source a bit [celest] + * Added sample plugin 'sample.dll' [celest] + * Finished plugin events system [celest] + * Finished plugin loading system [celest] + * Added Shinomori's findfile function [celest] + +05/02 + * Tidied up pc and mob counttargetted code [celest] + * Updated fame lists to display offline characters' names properly, and + * Changed char server to send char id instead of account id in fame lists, thanks + to Sara-chan + * Fixed a mistake in the friends list code [celest] + * Fixed friend's names not sent properly [celest] + * Changed Concentration's hit bonus, thanks to ShAPoNe + +05/01 + ~ Added sql_files/upgrade_svn1623.sql to update item_db2's format, and mob stats + in mob_db to unsigned int (thanks to Zoc, Wallex and akusarujin) + + * Added item_db2 and mob_db2 reading for SQL map, thanks to sbilly + * Added new mob skills -- could be inaccurate though ^^; [celest] + * Added proper support for script functions with no parameters, thanks to Wallex + i.e getrefine() instead of getrefine(0) + * Removed 'skill failed' message for Frost Diver [celest] + * Moved Lullaby and Dissonance effect code to skill_onplace_timer [celest] + * Updated some skill id's to fit in a few new mob skills (not coded yet) [celest] + * Increased mob skills using base chance to 1/1000 instead of 1/10000, and monster + delay base rate to 1/100 instead of 1/400, thanks to Komurka + * Fixed players able to request trade with gm's even if gm_can_drop_lv was set, + thanks to Komurka + +04/29 + * fd checks in send/recv fifo, thanks to Sasuke [Shinomori] + * Restructured malloc.h / malloc.c a bit [celest] + * Fixed a memory leak in console [celest] + * Fixed console to be compatible with the dummy socket [celest] + * Fixed TXT login and map not shutdown cleanly if exitting by console [celest] + * Changed Spiral Pierce's effect to stop movement instead of stun [celest] + * Fixed Chase Walk to properly add a STR bonus [celest] + * Added effect for Tarot Card [celest] + * Cleaned up clif_specialeffect [celest] + * Added hidden gm's will not show warp effect when logging off, and will return + 'target character not logged in' when /exall is on, thanks to starlon + * Fixed non-movable monsters moving if they're blind [celest] + * Added boss-type monsters will auto teleport when 'rude-attacked' [celest] + -- note: Just a temporary fix, the mob skill db still needs updating + * Added boss-type monsters cannot be knocked back by skills, thanks to Komurka + +04/28 + * Fixed a bot trading hack [celest] + * 'isequipped' will now 'tag' items that are used in its set, so a 2nd set will + not be able to use items from the 1st set [celest] + * Changed bAddItemHealRate to be based on total hp healed including vit bonuses + instead of base hp [celest] + * Tweaked skill casting time and delay logic again [celest] + * Fixed another typo in bAutospell, thanks to Komurka [celest] + +04/27 + * Updated friend list functions, much thanks to Tsusai / Fusion! + * Added packet for a divorce notice (" has divorced with + name>") [celest] + * Added packet for /pvpinfo (only usable in pvp maps) [celest] + * Added display for /blacksmith and /alchemist [celest] + -- To-do: Offline characters won't have their name displayed properly yet + * Added display when blacksmiths and alchemists gain fame points [celest] + * Fixed talkie box not working when packet DB is enabled [celest] + * Removed redundant monk() and parse_SkillMessage in clif.c [celest] + * Updated @send to check send lengths from packet_db [celest] + * Fixed @mutearea's time always set to 15 minutes [celest] + * Fixed a typo in the bAutospell's, thanks to Komurka + * Reverted a setting in skill casting time calculating [celest] + * Fixed Gravitation not affecting enemies, and ignore element modifiers [celest] + * Added 'bSPLossRate' effect [celest] + +04/26 + * Added @load/unloadnpc [celest] + usage: @loadnpc , + @unloadnpc + * Changed @enable/disablenpc to @show/hidenpc [celest] + -- Note: the script commands 'enable/disablenpc' arent affected + * Updated max packet to 0x234 for 205-04-25aSakexe [celest] + * Added cannot use warps when hidden/cloaked [celest] + * Re-fixed an exp overflow bug and raised cap to 2bil [celest] + * Added some more of kRO's 04/26 patch [celest] + * Fixed a crash in stripping skills [celest] + * Tidied up battle.c a bit [celest] + * Added Devotion's effects will be lost if changed map/teleported [celest] + * Added bDoubleRate effects can stack with Double Attack [celest] + * Added support to have up to 20 autocast skills from cards [celest] + * Applied new advanced skills changes from 4/26 patch [DracoRPG] + I could not do everything, things remaining to do : + - Alter Double Casting success rate (did not find the code... is there one ? xD) + - Check that all songs/dances/duets are uncancelable by Dispell + - Make Wand of Hermod affect only party/guild members (and check for a warp portal !) + +04/25 + * Further improvements on stripping/breaking + added support for targeting mobs with strip skills [DracoRPG] + * Added fd check to clif_additem [celest] + * Optimised weapon stripping/breaking a bit -- skip searching from the item DB + everything we call this [celest] + * Fixed a possible crash when adding timer function strings [celest] + * Tidied up skill casting time calculating a bit + Fixed a possible bad + setting when dex > 'castrate_dex_scale', thanks to phabyo [celest] + * Changed skill unit group checks in status_change_timer a bit [celest] + * Fixed possible sql injection with SQL gm command logging, thanks to starlon [celest] + +04/24 + * Work on skills [DracoRPG] + - Cleanup in skill.c, added missing guild skills and switched all names to iRO ones in skill names list + - Fixed typo in a guild skill name : GD_KAFRACONTACT -> GD_KAFRACONTRACT + - Entirely rewrote equipment stripping/breaking so that stripping/breaking weapon will affect BOTH weapons of + a dual wielding Assassin, and that stripping/breaking shield won't affect two-handed or left-hand weapons + * Pets can't attack Guardians and Emperium, WoE or not !! [DracoRPG] + * Replaced autospell_type and autospell2_type with a simpler way to save auto- + casting [celest] + Fixed a typo, thanks to Landarma + * Fixed a typo in socket timeout messages [celest] + +04/23 + * Fixed not working PVPOFF in scripts. [Lupus] + Due to the bug it could work only on maps with NOPVP flag. + * Added item produce pentlty to Baby Class [Lupus] + Comparing with common classes, Baby Alchemist/Blacksmith have 20% less chance of successful item making. + +04/22 + * Fix main.sql to include the fields that are in the + upgrade files [MouseJstr] + * Added bonus4 support for bAutoSpelll [celest] + * Fixed Cast Cancel [celest] + * Fixed compile error in log.c -- had to remove the 'Log refined items' option + in log config [celest] + * Fixed plagariased skills not cleaned up properly when copying another new skill, + and corrected copying skill level [celest] + * Added Spiral Pierce ignores defense, thanks to Komurka + * Added base code for PK/Karma system (not completed) [celest] + - Added equipment drop based on alignment (not enabled yet) + - Added alignment shift after PK (not enabled yet) + - Added 5 minute silenced status PK penalty + * Added @packetmode (for debug only) [celest] + * Added clif_gm_silence to clif.c and rearranged ReqNoChat abit [celest] + * Added damage reduction in PK mode [celest] + * Added /memo cannot be used when dead [celest] + * Added bonus2 support for bAddMonsterDropItem [celest] + * Added db/item_group_db.txt [celest] + * Added bAddMonsterDropItemGroup [celest] + ~ check doc/item_bonus.txt + * Fixed bCriticalAddRace giving too little increments [celest] + * Fixed Ruwach revealing Chasewalking players [DracoRPG] + * Changed equipment breaking to 'on' by default [DracoRPG] + +04/21 + * Fixed a typo in mobs skills checking [celest] + +04/20 + * Fixed a few item errors with callfunc("Is_Merc_Class") (not checking if it returned 0) + * Changed a bad mistake in map cache configuration (swap between compressed and uncompressed options) [DracoRPG] + -> Check this !! using '1' you can get a 1MB mapinfo with all 450 maps inside !! + * Added Intravision vars and all the stuff, but not the code (for Maya Purple Card) [DracoRPG] + * Fixed memory leak in @reloadmobdb [celest] + * Fixed logging settings reset to default after reading the conf file [celest] + * Added support for 'masterhpltmaxrate' condition in the mob skill db [celest] + * Fixed Ruwach not dealing damage to revealed players/mobs [DracoRPG] + +04/19 + * Fixed insert like item as card hack. [Ancyker] + * Fixed adoption script [Codemaster] + * Simplified @day and @night [celest] + * Added script command 'adopt', 'day' and 'night' [celest] + * Refixed the 'gtb_pvp_only' option, thanks to Zoc + * Added Baby Class support to all renters, job quests, etc [Lupus] + * Added UPnP plugin (will only load in Windows XP) [celest] + - if everything loads successfully you should get a "Firewall port xxx + successfully opened" and "Upnp mappings successfull" for each server. + If it doesn't, either your router has it turned off or doesn't support it + - Go here for the debug version and source code: + http://svn2.stormbirds.org:8080/svn/ea/devel/Celest/addons/upnp/ + + * Added extra info in 'goto' and 'if' script errors [celest] + * Added new mapflag 'gvg_dungeon' -- Same as GvG, but doesn't show simplified + effects for the client [celest] + * Fixed blind mobs can still follow out-of-range attackers [celest] + * Support for /blacksmith and /alchemist commands (doesn't do anything yet) + * Added allow gm levels for the /[str/agi/..]+ commands to be set in atcommand + config -- set to 0 by default [celest] + +04/18 + * Fixed exp overflow in mob.c and guild.c [celest] + * Allow gm's to drop/trade limited items (i.e wedding rings) [celest] + * Fixed super novices' guardian angel couldn't be summoned because the message + was uncapitalised (yep you need to follow the caps too ^^) [celest] + * Fixed wrong EXP table usage / Max possible Job Level calculation of BABY CLASS [Lupus] + * Some changes to @send and @packet [celest] + * Fixed a crash in @adjcmdlvl [celest] +04/17 + * Corrected Strip skills rates [DracoRPG] + * Moved timer and db finalising to core.c [celest] + * Fixed a typo that was causing crashes from blind monsters [celest] + * Added reset all character's status to offline when map disconnects from char + (TXT) [celest] + * Fixed Tarot Card damage not showing, and the Lover Card to warp the caster + instead of target [celest] + * Fixed ground-targetting skills usable with Blade Stop on [celest] + * Started implementing Baby Class compatibility for items / job quests, + some optimizations due to usage of BaseJob [Lupus] +04/16 + * Fixed Frost Joke and Scream working on dead characters, and set them to not + affect hidden GM's [celest] + * Added support for 'rudeattacked' condition in the mob skill db [celest] + * Added blind monsters will try and move to its attacker's position [celest] + * Added monsters will try and escape if attacked but cannot retaliate + (a 'rude attack') [celest] + * Added a crash check in mob skill casting [celest] + * Adding support for Fusion AF2 maps (not finished) [celest] + * Added more correct Einbroch/Einbech monster spawn [Lupus] +04/15 + * Fixed building under FreeBSD [MouseJstr] + * Shield Chain and Acid Demonstration should now display damage properly [celest] + * Fixed memory leak when an npc with no maps defined is loaded [celest] + * Changed default mem manager log path to "log/[server name].leaks" [celest] +04/14 + * The display of account/character IDs is now a setting in battle_athena [Ancyker] + * Allow married couples to exchange normally untradeable rings with each other + * Finished adding saving character online/offline for TXT char and login [celest] + * Added save guild storage as well when auto saving characters to prevent duping + if the server crashes, by End_of_exam / jA 1064 + * Moved Meditatio's effect back to status calculation [celest] + * Updated the fame list sending between char and map to separate blacksmiths + and alchemists [celest] + * Added 'setcell' support in scripts. Usage: + [map name]tab[cell type],[x0,y0,x1,y1] + * Added REGEN cell (0x20) [celest] + * Fixed a memory leak in SQL login [celest] + * Made display version on login settable in battle_athena. [Ancyker] +04/13 + * Removed Quagmire cancelling Crazy Uproar (Lord Exclamation) [DracoRPG] + * Corrected Song of Lutie (Apple of Idun) healing [DracoRPG] + * Moved server type info to version.h + * Added dumping svn revision or Athena version when saving stacktrace + * Added auto disable built-in stacktrace in Cygwin if 'error_start' is already + set in the environment, thanks to Ser + * Display a more appropriate message if items are not allowed in trading + * Implemented Longing for Freedom (roughly), Wand of Hermod, Gravitation and + Gambatein (14 of 14 skills done! Please post any problems, since they're done + mostly in a rush ^^; ) [celest] + * Added -1 skill id checks [celest] + * Fixed event timers crashing when freeing memory [celest] + * Fixed sage enchanting skills using up gems even if it failed [celest] + +04/12 + * Fixes and updates [DracoRPG] + - Fixed Cart Boost speed bonus being not removed when the skill ended (missing calc_flag) + - Lv4 weapons don't give fame point anymore when upgraded to +10 + - Axes and Maces can't be broken + * Added checks in event timers from crashing when freeing memory [celest] + * Implemented Acid Demonstration, fixed Double Casting [celest] + (10 of 14 skills roughly done) + * Implemented Double Casting, finished Tarot Card effects [celest] + * Overhaul on status changes' numbering -- some statuses will show icons now + * Implemented Mana Regeneration, Shield Chain, Plant Cultivation, Cart + Termination, Max Overthrust and Tarot Card [celest] + ~ To get the new skills you need 2005-04-11aSakexe! + * Enable cards to be stolen with level 5, thanks to Ishizu-chan + +04/11 + ~ Please upgrade your SQL char DB with /sql-files/upgrade_svn1499.sql + to accomodate Fame saving! + + * Fixed AC_DOUBLE and AC_SHOWER cast delays according to kRO Patch - 6/29/04 + they both have 0.1 sec cast delay thanks to Moraddin + * Added SQL DB compatibility testing upon SQL char server startup -- now it + will not run if any important fields are missing [celest] + * Added sending list of characters with highest fame for TXT and SQL [celest] + * Added saving of fame for TXT and SQL [celest] + * Added saving of plagiarised skills for rogues [celest] + * Corrected heal and max hp bonus for Apple of Idun [celest] + * Added /tool/stackdump for Cygwin users to debug .stackdump files. + Usage: ./stackdump [map/char/login] [sql] + * Removed set_termfunc usage in char and login servers [celest] + * Card fix - owl_duke_card should cast Imposito manus on self, not on + enemy, wind_ghost_card should cast jupiter thunder level 10, not + Sight level 10 [veider] + * Finished coding fame point gain [DracoRPG] + * Fixed crash in clif_guild_memberlist not checking sd->fd could be NULL [veider] + * Fixed Punk card giving Sight (10) level 5 instead of Quagmarine (92) + level 5 [veider] + +04/10 + * Performance improvements (currently protected with -DTURBO) to + common/socket.c for very large servers (500+ users) [MouseJstr] + * Fixed a warning in npc.c, started implementing fame point system [DracoRPG] + * Added fix for "bad setting of guild members", thanks to Alex14 + * Fixed a bad typo in 'disp_hpmeter', thanks to starlon again ^^; + * Fixed Bleeding and Poisoned status continueing even after death [celest] + * Updated bleeding effect for Acid Terror, Head Crush and Pressure [celest] + * Fixed 'make converters' not working in clean builds [celest] + * Added capability for Mem manager to clean up ALL unfreed memory on shutdown. + Leaks will still be reported [celest] + * Added enable jA's MALLOC_DBN in db.c by default [celest] + * Fixed compile error caused by strerror_r() [veider] + +04/09 + * We now can come up and shutdown leak free.. thanks go to celest for + assisting me in this long and painful quest [MouseJstr] + * hitting Control-C three times causes a instant shutdown without any + cleanup [MouseJstr] + * Fixed a NPC memory leak [MouseJstr] + * Added Einbroch to @go [DracoRPG] + * Fixed a NPC memory leak [MouseJstr] + * Added lower level gm's shouldn't be able to see higher level gm's with the + 'disp_hpmeter' option -- thanks to starlon + * Added 'make converters' -- compiled converters will go under + /tool [celest] + * Fixed Weapon Refine not checking if the item type is refineable [celest] + * Improved checking if items can be dropped, traded, refined or stored [celest] + * Fixed a bug in SQL char.c, thanks to Alex14 + * Fixed some compile errors in the core [celest] + * Fixed compile errors when Mem manager is enabled [celest] + * Added Einbroch monsters spawn, fixed one mapflag for Einnech mines [Lupus] + +04/08 + * Changed how signals shut the process down so that we were + not doing work in a signal handling thread but instead on + the main thread.. which is important due to the limited + stack size of a signal thread. [MouseJstr] + * Eliminated the use of atexit() so that we could control + the order objects were destroyed in as well as make + high end debuggers happier about what we were doing after + exit. [MouseJstr] + * Fixed a bug in do_final_npc() that was hanging + shutdown [MouseJstr] + * Fixed use of deprecated strerror in common/lock.c [MouseJstr] + * Fixed buffer read-overflow in mail system in char/char.c [MouseJstr] + * Fixed msg_table definition mismatch in map server [MouseJstr] + * Fixed memory leak when doubly allocating the scriptlabel_db [MouseJstr] + * Fixed two uninitialized memory reads in map/skill.c [MouseJstr] + * Fixed memory leak when accessing AFM files in map/map.c [MouseJstr] + * Changed default limit for MaxHP/SP from 32500 to 1M in battle_athena.conf [DracoRPG] + (this is because with Berserk and Tao Gunka Card, players can go up to 100k+ HP) + * Added 'delay_battle_damage' [celest] + * Fixed @kamib not working properly, thanks to maldersoft + * Fixed compile warnings in pc.c [MouseJstr] + * Fixed a crash in clif_send when sending messages to guild + members [MouseJstr] + * Added @shuffle map, @shuffle area, @shuffle world [MouseJstr] + * Added @mutearea [MouseJstr] + * Readded setting of sd->skilllv, sd->skillid to skill_use_id + caused skill failures for BARD/DANCER combo skills [veider] + * Changed how get_svn_revision() is implemented to compile the actual + constant into the executable. [MouseJstr] + * Replaced some printf's in the core with showmsg functions [celest] + * Replaced 'exists' with a built in function for WIN32 builds [celest] + * Added 'clouds' and 'fireworks' mapflag [celest] + * Added a new @fog and @fireworks [celest] + * Changed the old @fog to @clouds [celest] + +04/07 + * Added @version atcommand [Ancyker] + * Readded @disablenpc (not the same as @hidenpc) [celest] + * Fixed @reloadscript not removing old NPC's and monsters first [celest] + * Some changes in mob and NPC unloading [celest] + * Changed the original @disablenpc to @hidenpc [celest] + * Fixed HP Conversion to properly not reduce HP if SP is full [celest] + * Updated Defender -- should reduce walking speed, and does not reduce attack speed + at level 5 [celest] + +04/06 + * Fixed a crash in clif_send when checking packet version, thanks to Alex14 + * Fixed a crash in Deluge, Volcano and Violent Gale, thanks to Alex14 + * Skip partner checking when calculating status with Marionette Control on [celest] + * Fixed plagiarised skills become unuseable after saving character [celest] + * Fixed double skill fail messages for stone curse, thanks to wind + * Added modulus by zero check to rand(), thanks to starlon + * Improved error messages during npc parsing [MouseJstr] + * Fixed a crash in login_sql [MouseJstr] + * Added logs filters in more logs [Lupus] + now you can set individual bit-mask filter for each log file + Example: (drops log) + log_drop: 1 = logs ANY items + log_drop: 332 = logs only Healing items, Cards and those items which price is >= price_items_log + +04/05 + * Fixed damage reflecting (silly typo xP) [celest] + * Fixed Backstab to not have a push back effect [celest] + * Fixed auto spell to not taking SP, thanks to Hekate + * Fixed Sanctuary to have proper healing count, thanks to Hekate + * Simplified Valaris' online_timer [celest] + * Updated Fogwall, Spiderweb, and HP Conversion, thanks to redcard [celest] + * Adding saving character online/offline for TXT char and login (unfinished) + * Added SERVER_TYPE to core for future plugins support [celest] + * Added support for the UPNP plugin to release port mappings and re-close firewall + ports on shutdown [celest] + +04/04 + * Some work on re-enabling trade and storage logging [MouseJstr] + * Updated showmsg with Shinomori's improvements [celest] + * Fix showmsg for Visual Studio [MouseJstr] + * Update base code for the UPNP plugin loading [celest] + * Removed anti-freeze system for login and char -- Shinomori's update would + be enough to keep inter connections alive [celest] + +04/03 + * integrating anti freeze system to status update [Shinomori] + * Fixed impossible drops at 0.01% chance [Lupus] + * Fixed some variable declarations in SQL login.c causing compilation errors [veider] + * Added NetBSD support into Makefile (Still lots of warrnings during compilation [veider] + * Finished Valkyrie. Now it correctly works. Valhallana reborns players to High Novices. [Lupus] + (added missed kRO condition: to reborn, player shouldn't have money nor items(equipment) ) + Then Valhallana warps just reborn players to the home city of their main job. + On Job Level 10 of High Novice they can get 1st Advanced Job from correct 1-1 job quests NPC. + They'll get there all learnt skill quests. + On reaching 45 Job Level they may visit Valkyrie and get 2-2-1 / 2-1-1 class (3rd Job) + from a correct NPC. + * Fixed SKILL POINTS exploit in Assassin Job Quest [Lupus] + +04/02 + * Added bonuses bUnstripable[Weapon|Armor|Helm|Shield] + instead of just bUnstripable that worked only for armor [DracoRPG] + * Updated Tiger Knucke Fist's 'fixed state' effect [celest] + * Allowed people to enable/disable using the online column via + 'register_users_online' in the login_athena.conf [Codemaster] + * Added the 3 baby skills WE_BABY, CALLBABY and CALLPARENT [celest] + * Some tidying up in skill.c [celest] + +04/01 + * Updated ShowMessage functions to use vprintf [celest] + * Fixed a potential crash in pc_walk in Win32 builds [celest] + * Added bAddEffWhenHitShort and changed bAddEffWhenHit back to all physical + damage [celest] + +03/31 + * Fixed memory corruption during shutdown via the script_buf + [SVN 1370: MouseJstr] + * Added some useful filename info to the script parser so that + it is easier to figure out what is going on [SVN 1370: + MouseJstr] + * updated the visual studio projects a little bit [SVN 1370: + MouseJstr] + * fixed memory corruption in mapif_guild_info:int_guild.c + [SVN 1367: MouseJstr] + * Fixed common/lock.c (problem with unistd.h include) [Codemaster] + * Added father/mother/child fields to mmo_char_tostr() and + mmo_char_fromstr() [veider] + * Added exp sharing between family members for TXT version [veider] + * Added char_married() and char_child() to TXT version [veider] + * Fixed memory corruption associated with afm files [SVN 1363: MouseJstr] + * More pedantic g++ fixes so that it builds without any and + all warnings [SVN 1362: MouseJstr] + * Removed some #include's causing warnings on some platforms + [SVN 1360: MouseJstr] + * Fixed a bug with InitTimer/StopTimer, thanks to ilpalazzo-sama + * Set 'undead_detect_type' to 0 by default, thanks to Dino9021 + * Fixed Enchant Poison / Deadly Poison having too high poisoning chance + * Reverted the pc_remove_map() change temporarily + * Added back up old files in 'save' before saving new data -- also fixes + 'Access denied' errors when saving in TXT + +03/30 + * sql native vc7 projects now build/link [1351: MouseJstr] + * Began sql projects for VC7 [1349: MouseJstr] + * text char-server and login-server now build using VC7. You + can use the eAthena.sln solution to build all three. These + are currently just the text versions of the servers. I have + not added projects yet to build the sql versions. + [SVN: 1347 MouseJstr] + * Made the map-server build cleanly using Microsoft Visual + Studio.. entirely native code without any cygwin dependency + [SVN: 1345 MouseJstr] + * Fixed @reloadgmdb in SQL -- after reloading ask the char to forward the new + accounts back to the map [celest] + * Added base code for loading Ser's UPNP plugin [celest] + * Added 'idle_no_share' to battle_athena.conf [celest] + * updated map server to jA1137~1159 + - Added @reloadatcommand, @reloadbattleconf, @reloadstatusdb, @reloadpcdb + + (Note: You should copy the latest msg_athena.conf from conf-tmpl and replace + your current one EVERYTIME it's updated to prevent it from crashing when it + can't find the newer messages!) + + - Updated packet DB to support /item and /monster + - Added pc_remove_map() + - Added 2 new mobs skills: NPC_RUNAWAY and RECALL + - Updated BioCannibalize + - Updated Hammerfall, Meteor Shower and Lord of Vermillion -- when MvP's + cast them they should have much more range + - Some other skill tweaks + - Added item_findingore.txt + * Some tidying up in mob.c and skill.c [celest] + +03/29 + * Please make sure to use the stable/sql-files/upgrade_svn1315.sql to + upgrade your mysql as a result of the new adoption system. Thank you + -MouseJstr + + * More ANSI C++/C conformance fixes [SVN 1341: MouseJstr] + * Fixed SQL char server crashing when loading the item_db, my bad ^^; [celest] + * More ANSI C++/C conformance fixes [SVN 1334: MouseJstr] + * Added auto save guild data (only guardian HP and owner guild ID for now, + both cached) every 5 minutes during WOE [celest] + * Updated damage calculation for Magnum Break [celest] + * Fixed #item not working properly, thanks to TripleOxygen + * Fixed a lot of compile time problems with our mixed C++/C + conformance [1328: MouseJstr] + * Fixed use of storage variable to conform to ANSI C spec + [1327: MouseJstr] + * Added CIA-bot to the #athena channel [MouseJstr] + * Some tidying up in mail.c [celest] + * Added an invalid pointer check in clif_displaymessage [celest] + * Added sql upgrade file in sql-files for svn1315's update [celest] + * Added auto create 'save' folder from 'save-tmpl' when compiling for the + first time, thanks to Jbain + * Fixed 'use_sql_db' not read properly in SQL char server, thanks to Wallex + * Changed db/const.txt to have right baby jobs IDs [veider] + * Added three fields to mmo_charstatus - father/mother/child + needed for adoption system [veider] + * Added adoption support to charserver SQL version [veider] + * Added atcommand_adopt - create a family of three [veider] + * Added to char_commands showexp/showdelay so that + players could remove some messages [veider] + * Added percent to "Experience Gained" message [veider] + * Added adoption system support to party_check_exp_share() + so that parents can share exp with child [veider] + +03/28 + * Fixed Auto Berserk activating by itself when changing maps [celest] + * Re-fixed the SQL syntax crash in logging [celest] + +03/27 + * Fixed AutospellWhenHit effect to only work on melee attacks [celest] + * Fixed AddEffWhenHit effect to only work on melee attacks [celest] + * Moved guardian hostility checking and monster_ignore_gm check to battle.c -- + processed earlier, and more appropiate [celest] + * Fixed a SQL syntax crash when logging character names with "'" in them + [celest] + * Added use dynamic allocation when loading the msg_table [celest] + * Fixed some memory leaks with the new timer changes [celest] + * Refresh the client when day comes to get rid of the night effect (if + night_darkness_level was used) [celest] + * Changed @refresh to fake map loading, but without teleporting side effect + (skill delays reset, extra load on server etc)[celest] + * Updated SQL file for the item_db, thanks to Zoc + * Fixed the 'show_mob_hp' option not updating when a monster is healed, thanks + to leinsirk10 + * Added flexible Filter to the Monster Drops logging [Lupus] + - Now you can choose what types of items either to log or not. + - You can also log expensive items (you can set the min logging price) + * Optimized a bit ATCommands.c functions (inspired by Freya) [Lupus] + * Added missing parenthesis in my Improve Dodge code, not giving +4/lv to proper jobs [DracoRPG] + * Added all released cards into monsters drops and Old Card Album [Lupus] + +03/25 + * Fixed a typo in my fix for Stalk / Tunnel Drive increasing instead of decreasing speed, sorry [DracoRPG] + * Rewrote a little bit Improve Dodge [DracoRPG] + - The speed bonus does not effect when Cloaked + - Assassins & Rogues get +4 Flee/lv, but all other jobs can get +3/lv + if they have the skill (not only Thiefs & Super Novices) + * Some minor changes to Sacrifice in battle.c [celest] + * Set the Emperium to be immune to Sacrifice [celest] + * Set the Emperium to be have max status effects immunity [celest] + * Fixed indoorsrwstable.txt reading even when 'indoors_override_grffile' is + set to 'no' [celest] + * Fixed @monsterbig/@monstersmall not working [celest] + * Fixed @killmonster2 not working [celest] + +03/24 + * Updated obj_del to delete all GNUMakeFile and .o files + compiled exes [DracoRPG] + * Fixed a typo in Stalk / Tunnel Drive speed calculation [DracoRPG] + * Added some mapflags for new towns [Lupus] + * Added timer.c optimization / timers sort fix. 'no freezing mobs anymore' Thanx 2 Yor/Freya [Lupus] + * Added 'map_charid2id' [celest] + * Changed monster damage logging to save char ID's for the most time -- also + fixes an exp bug, thanks to Super Novice / Ezhik [celest] + * Implemented 'event_script_type' -- no changes at '0', at '1' script events + will work according to Qamera's original mod + For more info please refer to his thread: + http://www.eathena.deltaanime.net/board/index.php?showtopic=13305&hl= + * Set Emsolute Develop as a learnable skill [celest] + * Updated 'require_glory_guild' [celest] + - the skill is only acquirable if this is set to 'yes', otherwise it will not + appear in the guild skill tree. Default is changed to 'no'. + * Allow monsters to cast skills near themselves even when monster_nofootset + is set to 'yes' -- they're only not allowed to cast near players [celest] + * Print number of online users in online.txt/.html even if there's only 1 user + online [celest] + +03/23 + * Adjusted my trade fix [1280: MouseJstr] + * Fixed possible memory corruption in storage if number of guilds + in database exceeds the max server can support [1278 : MouseJstr] + * Fixed @mapexit to properly flush the fifo's before shutting + server down to help insure all the char data is properly flushed + [1278: MouseJstr] + * Fixed trade exploit/crash from invalid data being sent + [1278: MouseJstr] + * Possible use of uninitialized data used during mob walk + calculation resulting in radical mob movement or crash + [1278: MouseJstr] + * Fixed some --addrace variables' sizes [celest] + * Added' require_glory_guild' - sets whether changing guild emblems require + the Glory of Guild skill [celest] + * Fixed alot of memory leaks [celest] + * Added stray memory cleaning routine to db.c [celest] + * Fixed some compile errors, sorry xP [celest] + * Corrected potion creation success chances, thanks to Avaj and DracoRPG + * Removed some unused potion creation code, thanks to DracoRPG + * Updated Joint Beat's effect, thanks to DracoRPG + +03/22 + * Fixed Alchemist's CANNIBALIZE, now it summons correct # of plants. With their real HP [Lupus] + * Updated @reloadmobdb, @reloadskilldb, @reloaditemdb [celest] + * Some tidying up in @reloadscript (more work needed) [celest] + * Moved some gm command messages to msg_athena.conf [celest] + * Removed skill_range_leniency [celest] + * Removed enable_upper_class [celest] + * Removed riding_weight [celest] + * Added signal handler for SIGPIPE [celest] + * Updated Frost Joke to affect everyone else in PvP/GvG, thanks to veider + * Corrected Detect Trap range to be based on level, thanks to veider + * Updated Tunnel Drive's movement speed, thanks to veider + * Removed cdp_rate, suggested by leinsirk10 + * Fixed a typo in Acid Terror, thanks to leinsirk10 + * Fixed some typos/memory leak in script cleaning up, thanks to leinsirk10 + * Added gm_can_drop_lv limitations for trading and opening storage, thanks to + Dino9021 + * Changed shop_exp's calculation to use 0.01% increments, suggested by tcdiem + * Refixed "--en/ja--" usage in 'monster' script not working properly, thanks + to sbilly + +03/21 + * Moved /tool and /webserver to under /src and added 'make tools' and 'make + webserver' [celest] + * Removed ladmin compiling from 'make sql' [celest] + +03/20 + * Don't register the day/night timers if any one is set to 0 [celest] + * Fixed @storage / @gstorage ATcommands thanks2 Yor/Freya [Lupus] + * Added 4 new card effects from 3/15's patch -- check item_bonus.txt [celest] + * Added 'enable_ip_rules' to packet_athena.conf [celest] + * Updated socket debug messages to be more readable [celest] + * Added a sql upgrader to handle the mob_db changes to assist + in migrating to the newer SVN servers [MouseJstr] + +03/19 + * Added getrefine() for 3/15's card patch -- returns the refined number + of the current item [celest] + * Fixed day and night settings not ignored even if they are set to 0, + my bad ^^; [celest] + +03/18 + * Fixed a crash when freeing memory of pets [celest] + * Added Cygwin support to the -DDUMPSTACK option, and changed its format + to ".stackdump", thanks to Ser [celest] + * Removed duplicate fopen in login_log [celest] + * Don't log SQL char actions if log_char is not enabled in char_athena.conf + [celest] + * Updated shop_exp's calculation to give more exp, thanks to tcdiem [celest] + * Fixed the bDamageWhenUnequip effect dealing damage when unequipping unrelated + items [celest] + * Fixed compile errors in SQL char.c [celest] + +03/17 + * Added ~86 new cards. Fixed new cards bugs, optimized [Lupus] thanks to Indiona,Landarma + * Removed nullpo warning from trade.c (my prev anti-spoof protection) [Lupus] + * Added the new Einbroch/Einbech maps to maps_athena.conf [celest] + * Added display script filename when a script error is found while parsing + [celest] + * Added 2 char-server packets to support Freya's login server [celest] + * Rewrite on Full Strip [celest] + * Fixed heap corrupion in map.c caused while loading maps + [SVN 1241: MouseJstr] + * Re-fixed compile error in map.c -- sorry ^^; [celest] + * trade.c fixed possibility of STORAGE+TRADE spooffing dupe [Lupus] + Now, on accepting trade your active Storage window closes. (Either Common or Guils Storage) + thanx to Sergey for the exploit test and report +03/16 + * map.c fixed compilation error [Lupus] + * Updated jA's dummy socket to mod1137 [celest] + * Added jA's ddos protection system -- check packet_athena.conf [celest] + * Moved stall_time's reading from inter_athena.conf to packet_athena.conf + +03/15 + * Fixed a compile warning in pc.c [celest] + * Updated Soul Breaker's damage display, by DracoRPG [celest] + +03/14 + * Fixed @marry and @divorce. Also added Wedding music+confetti effect to @marry [Lupus] + - @marry Player1,Player2 + (don't miss the COMMA ',' betwin the names) + - @divorce Player + (in @divorce use any name from the couple) + * Added auto convert advanced job and baby class sprite ID's in mob_avail.txt + to correct format [celest] + * Added SC_Speedup cannot be stacked with Increase Agility [celest] + +03/13 + * Added PvP/GvG check for Tiger Knuckle fist [celest] + * Fixed Pressure reducing the target's SP twice, thanks to deepin [celest] + * Fixed SQL logging not checking if its supposed to use SQL or TXT logs, thanks + to Alex14 [celest] + * Fixed 23 new cards (some effects chances were divided by 100, some cards had no bonuses + due to misplaced arguments, usage BONUS instead of BONUS2, etc) [Lupus] + +03/12 + * Fixed Status Recovery dealing too short blind time on undead [celest] + * Fixed mobs not affected by Blind status [celest] + * Added an invalid id check check in map_id2sd [celest] + * Added sd check in clif_send [celest] + * Fixed usage of mvp_hp_rate and monster_hp_rate. MVP rate was used for common monsters [Lupus] + * Added additional random respawn delay for instant respawning monsters (0..5 seconds) [Lupus] + - Should be made as an option of battle_athena.conf + +03/11 + * Speedup player autosaving -- don't save guild castle data at the same time, + thanks to Alex14 [celest] + * Optimised guild castle saving when autosaving player data, thanks to Yor / + Freya (UPDATE: view above) + * Added sd check in mob_damage, thanks to sbilly [celest] + * Added Sage enchanting skills can only be cast on party members [celest] + * Fixed Magic Power not working for ground-targeted skills [celest] + * Fixed Frost Diver having double freezing chances [celest] + * Added Breaker's magic damage to be blockable by Pneuma, thanks to DracoRPG + [celest] + * Corrected 1206Sakexe's packet detection, thanks to Yor / Freya [celest] + * When casting cloaking stop displaying the skill title after its finished, + thanks to Battitude [celest] + +03/09 + * Some changes in sig_dump to allow Cygwin produce stackdumps upon crash again, + thanks to Ser [celest] + * Changed the default stackdump creation folder from /save to /log [celest] + * Fixed a typo in TXT login server logging, thanks to Skyer / eAthenaC [celest] + * Added HP and SP rate underflow checking [celest] + * Added stop auto attacking if no arrows were equipped [celest] + * Added new script command: 'cardscnt'. It returns N of inserted cards in the same weapon. [Lupus] + Now I can start fixing CARDS COMBO exploits. And it's possible to fix old cards power abuse, too. + e.g. Assassins can equip 2 4-slot weapons and have HUGE card bonuses. + It's said that you can have only ONE bonus per hand... + * Fixed and tested script command 'isequippedcnt'. It didn't return real value [Lupus] + Here's an easy way to test all items: + 4149,Gargoyle_Card,Gargoyle Card,6,20,0,10,,,,,,,2,,,,{},{ dispbottom "Gagoyle OK:"; dispbottom isequipped(4149); dispbottom isequippedcnt(4149); dispbottom cardscnt(4149); } + * Fixed "nice char save by the fountain of Prontera"; People (Helpers, GMs) did abuse their power and [Lupus] + used to @jail friend / @unjail friend. To make his save point in the middle of the Prontera. + So I made @unjail save coords to 0,0 (on unjail it makes player's save point to appear always in a random place of Prontera) + You can use this query to "Clear nice save point of all jail/unjail abusers friends" + SQL QUERY: update ragnarok.char set save_x = 0, save_y = 0 where (save_map = 'prontera.gat' and save_y = 191) +03/08 + * Added chance for Enchant Poison to poison enemy, and reduced Deadly Poison + chance [celest] + * Compacted some code for Deadly Poison [celest] + * Added DracoRPG's code for Soul Breaker - the magic attack part should work + as it should now, thanks! ^^ [celest] + * Reverted the reverted jA event change but this time without bugs (hopefully) [Shinomori] + * corrected status_change_timer as far as I understand the functionality + (better have a look at it, Celest), added a some security to prevent pending timers + * moved two variable declarations to scope start (mob.c and skill.c) + * Fixes Icewall can be directly cast on players and monsters -- also removes + the 'unsupported layout' message [celest] + * Added the new turbo_room and alde_tt to the maps config [celest] + * Speedup SQL inventory and storage saving, thanks to Ilpalazzo-sama [celest] + * Reverted a jA change in event loading [celest] + +03/07 + * Added uptime logging support whenever the server closes, to enable change + the 0 to 1 in core.c [celest] + #define LOG_UPTIME 0 + To-do: Add this as an option to log config + * Fixed 'make clean' not removing the .o files in /common [celest] + * Removed some unused code for Breaker and temporarily set Emperium to be + immune to Breaker [celest] + + * Updated core and map-server to jA 1115~1137 [celest] + - Added monster_delay_damage to battle conf + - Increased some default settings in script conf + - Updated Brandish Spear, Soul Change, Soul Burn + - Updated Body Relocation (shorter distance) + - Added monster skill NPC_EXPLOSIONSPIRITS + - Corrected Mindbreaker level to 5 + - Updated Meteor Assault to instant-cast + - Added command @users - shows the percentage of users in all maps + - Don't save status if the player is set for disconnection + - Added free block lock-checking system + - Added saving the processes' ID into [xx-server.pid] + - Fixed a memory leak with duplicate script labels + + For more detailed logs check 'Readme-jap' + + * Fixed a typo in Volcano, thanks to Ilpalazzo-sama [celest] + * Fixed Apple of Idun reading the wrong skill level and giving too much HP + [celest] + +03/06 + * Added new anti-hacker trade protection from Freya. [Lupus] + It also auto-ban hackers and broadcasts messages to all GMs. Good work, Yor! + * Misc fixes. [Lupus] + 2Shino: BTW Some players can't re-connect to the server. Due to the updated session checks in chrif.c + actually impossible, because the checks handle the connection with the char server, not with users + anyway, I checked again and rearranged code but functionality is still the same and valid [Shinomori] +03/05 + * Reversed drop_rate0item option, corrected MVP Drop rate (thanks to Freya) [Lupus] +03/04 + * Fixed SQL Guild Castle Saving (now fully working, tested on 100 players during WOE) [Lupus] +03/02 + * Fixed SQL Guild Castle Saving (partial, yet it doesn't clear GuildID when you abandon a castle) [Lupus] + + added 2 fixes by POW (Mac Guild Position fix, Max Guild Members fix) + * Fixed Emotion Flood (by Yor) [Lupus] + * SQL: Fixed temporary ban. Now banned players can enter the server when the ban time is over. [Lupus] + It wasn't working because STATE hasn't been cleared properly. + Also fixed wrong client messages (ban reasons: Banned by GM / Temp ban till DATE). +03/01 + * Effects from dancer/bard skills will stay for 20 seconds after leaving the + skill area [celest] + * Fixed /resetstate /resetskill being unuseable at all [celest] + * Fixed /mm /mapmove being useable by all players [celest] + * Fixed some compile errors in mob_once_spawn [celest] + * Corrected a typo in Chemical Protection skills, thanks to holyfork [celest] + +02/28 + * Fixed SQL Castle saving bugs [Lupus] + * Corrected Tiger Fist, Chain Crush, and Palm Push Strike damage, thanks to + Eskadron [celest] + * Updated Endure to be usable in GvG, but only gives the mdef bonus [celest] + * Some rewrites on the passive guild skills effects [celest] + +02/27 + * Fixed some bugs in Monk Job Quest. Now it's fully passable. [Lupus] +02/26 + * Added jA's dummy socket to prevent fd crashes [celest] + * Added some jA script commands: [Lupus] (first steps to add ELSE, FOR, WHILE, etc) + - getusersname (works like @WHO ATCommand, outputs by 10 names in the Pop-up window) + - dispbottom (print message in the common chat window) + - recovery (restore MaxHP/SP and revives all players on the server) + - getpetinfo (returns pet's name, type, class, hunger, intimacy) + - globalmes (works like Announce, but outputs in the common chat window) + - jump_zero (reserved - for future compatibility) + - select (reserved - for future compatibility) + - getmapmobs (# mobs on a named map, use "this" for current map) + check script.c for their paremeters (in English) +02/25 + * Fixed npc_dequeue, testing on remove of RoVeRT's npc timer system [Shinomori] +02/24 + + * Re-added missing cart dupe-proof code. From Freya [Lupus] + * Some rewrites on Basilica [celest] + * Fixed another bad typo in skill list_num reading, thanks to orn [celest] + * Fixed Steal Item Rate. It has been multiplied twice on common_item_drop value for any kinds of items. [Lupus] + e.g. If you set droprate of comman items to 500%, then even rare items could be stolen more easily. Thanks to Freya + * Items Droprate fix. Now it adjusts correctly, w/o overflows. Thanks to Freya [Lupus] + * mob DBbs EXP reading fix. w/o overflows. Thanks to Freya [Lupus] + +02/23 + * Added bAddItemHealRate [celest] + * Fixed a crash if adding an offline player to a party, thanks to Alex14 + [celest] + * Fixed a crash with Warp [celest] + * New Cards: Some fixes, revisions, additions [Lupus] + * Fixed char server crash when sending wisp with a "'" in the names [celest] + * Fixed Backstab not checking for and consuming arrows [celest] + * Fixed another bad typo causing @allskill to not add points into advanced job + skills [celest] + * Fixed a bad typo in status.c's StatusChangeTable [celest] + * Corrected Spiral Pierce's hits in the skill_db [celest] + * Moved /common/*.o into a obj folder when compiling [celest] + * Updated core and map server to jA 1094~1115 [celest] + - Added End_of_exam's Memory Manager for detecting memory problems. + To enable remove the // in malloc.c line 11 + // #define USE_MEMMGR + - Added @npctalk and @pettalk + - Added support for jA's local zlib + - Fixed a bug with path search long + - Updated malloc.c to support Memwatch + - Added DB data loss detection + - Added db/skill_unit_db.txt + - Updated skill unit system + - Changed Waterball to the new timerskill system + ~ For more detailed logs check 'Readme-jap' (knowledge in japanese required, + obviously ^^;) + Please test if there's any skills that might have suddenly stopped working, + thanks ^^; + +02/22 + * Revised New Cards, added missing effects, fixed bugs [Lupus] + ~20 cards to check left 8) But on 22 Feb some new cards have been announced T__T' + * Cleaned up some compiler warnings [SVN 1158: MouseJstr] + * Added perl regular expression support.. look at src/map/npc_chat.c + for all the dirt on the new features. To build it, you have + to enable the PCRE_SUPPORT #define and you also have to + build/install the pcre library. [SVN 1157: MouseJstr] + +02/21 + * Added actual item_db.sql into sql-files. [Lupus] + * Added actual mob_db.sql into sql-files. If you use SQL Mob DB then update it [Lupus] + * Updated Bleeding effect [celest] + * Removed some unused code for Graffiti [celest] + +02/20 + * Char SQL: Rewrote/Fixed the castle save function, now the sql version saves castles! [Sirius] + * Fixed the /mm /mapmove command access bug [Sirius] + * Added skill requirements for the new guild skills [celest] + * Allow Emergency Recall to be cast in guild castles even if nowarp and + nowarpto mapflags are enabled [celest] + * Add 'minimum job level required' for skill_tree reading [celest] + - Berserk now requires job level 50 + * Added Spring Trap to be able to trigger ankle snare traps that aren't + activated yet [celest] + * Added a fix in guild.c by Mellowz [celest] + * Some rewrites on the pet skill bonuses system -- also fixes pet bonuses + not effecting stats as they should [celest] + * Check whether a monster is still alive before starting a status change + -- also fixes the status_change_timer nullpo errors with grimtooth [celest] + +02/19 + * Added bSubSize, bHPGainValue, and bDamageWhenUnequip [celest] + * Updated bSPDrainValue/Rate to accept a 'type' [celest] + * Set baby class players' size to 0(small) [celest] + * Fixed item_db2.txt reading printing wrong number of entries read [celest] + * Fixed @allskill not giving the newer stalker, whitesmith and creator skills + [celest] + +02/18 + * Fixed a bug with statpoint.txt reading and giving too much stat points, + thanks to Benz / eAthenaC [celest] + * Fixed client errors when pecopeco Lord Knights/Paladins log in with a weapon + equipped [celest] + * Added bAddRace2 -- check item_bonus.txt [celest] + * Added mob_race2_db.txt -- contains 'main races' of certain monsters [celest] + * Updated description for backup_txt in char_athena.conf a bit [celest] + * Set read_map_from_cache to 2 (enable compression), and map_cache_file back to + saving in /db instead of /save, as suggested by Poki#3 [celest] + * Updated description for auto_counter_type, and set plaer_auto_counter_type + to 0 by default, as suggested by Poki#3 [celest] + * Use the event names from script_athena.conf to check whenever a player event + trigger is being read/set [celest] + * Removed an unused save/bank.txt [celest] + * Added some new cards effects. (check DB\changelog.txt) [Lupus] + +02/17 + * Now all mobs have 10 drops slots. the last one is used for Cards Drops [Lupus] + Don't forget to update your SQL files (Drop Log: logs.sql and db_tables.sql + if u were using SQL Mobs DB. Update it from TXT! ) + * Fixed Branch Log TXT filename [Lupus] + * Made all logs work with compiled TXT Server, too (removed old #ifndef) [Lupus] + * Added 4 columns into mob_db.txt (check DB\changelog.txt) [Lupus] + * Fixed some mobs drops (Whisper, etc) and some MVP mobs (bonuses were shifted...) [Lupus] + * Readded Chemical Protection -- i forgot to check for it when changing some + jA stuff earlier, sorry ^^; [celest] + * Removed some old eA code that was causing Frost Nova to do an extra hit + [celest] + * Corrected Vulcan Arrow's hits in skill_db -- the bug appeared when the + correct numbers hardcoded were removed [celest] + * Readded zlib and zconf .h files to under /lib for compiling in Windows, + thanks to Ser [celest] + * Fixed some compile errors in Windows, thanks to Ser [celest] + * Changed remove_control_characters back to supporting korean chars [celest] + * Moved some other code around [celest] + * Added Shinomori's changes to Dissonance -- don't increment the timer again + if the target has died [celest] + * Changed some nullpo checks back to normal null checks -- in some situations + it would be normal to get a NULL [celest] + * Changed some nullpo checks to print some debug information [celest] + * Added some sd checks before calling pc_blockskill [celest] + * Added Dino9021's fix for SQL char's friend list updating [celest] + * Fixed a crash if the player invited to join a guild is not online, thanks to + Alex14 [celest] + * Find the guild invitation sender first before clearing its ID [celest] + + * Added 2 new script commands to support 2/15's cards patch... most of the + effects in kRO should be available now ^^ [celest] + + - isequipped(...): Accepts a list of item ID's and checks whether all of + the items/cards have been equipped. + - isequippedcnt(...): Same as above, except it returns how many of the items + are being equipped + + Example: if(isequipped(4002,4004,4006)) bonus bStr,1; + +02/16 + * Char SQL: Fixed the Whisper chat on splittet mapservers (i think now all features work!) [Sirius] + + * Added 3 more of the new card effects -- check item_bonus.txt [celest] + + * Added 'bonus4' to support the new card effects that might need up to 4 + parameters [celest] + * Set 'killerrid' and do PCKillEvent before calling PCDieEvent, thanks to + mrmagoo for pointing it out [celest] + + * Added some new script event related options to script config [celest] + + - [die/kill/login/logout]_event_name: Name of script to activate when an + event has occured + - event_requires_trigger: whether or not a 'set [EventName],1;' has to be + defined first for the event to be activated + + * Added 8 of the new card effects on the 2/15's patch (still untested and + not yet added to the item_db) + - Refer to doc/item_bonus.txt for description + + * Minor rewrites on self and enemy weapon/armor breaking during battle [celest] + * Added missing code for 'bBreakWeaponRate' and 'bBreakArmorRate' effects + [celest] + * Added missing code for 'bAddStealRate' effect [celest] + * Removed redundant 'infinite_autospell' in map_session_data [celest] + * Fixed Treasure Box spawn bug in all castles. [Lupus] + * Fixed wrong PresentLOG (it wasn't showing PRESENT BOX type ID) [Lupus] + * Expanded Monsters Drops Slots from 8 to 10. Everywhere in the sources. [Lupus] + But in TXT / SQL monsters DB reading functions, I added a temp plug + to make eA work fine with existing DBs. It reads only 8 drops and fills + 9th and 10th drops with Zero. + On expanding MOB_DB.TXT we'll remove that plug. + We are adding new cards and some monsters + have no free slots for them. Current state is tested and works fine. + +02/15 + * Allow Potion Pitcher to be able to cast on yourself -- i've almost forgot + about this, thanks to Filougarou and Poki#3 for the fix ^^; [celest] + * Added Wallex's changes for weapon skills to read list_num from the skill_db + when calculating damage [celest] + * Login / Login SQL: Fixed the EXE-Version check (now it works finally :) [Sirius] + * Char SQL: Fixed the '0x2b05' reply to the mapserver (now multi - mapservers works again!) + * Rewrote skill blocking system that was allowing people to bypass blocking + time simply by casting a different skill [celest] + * Edited out some inconsistencies with skillnotok [celest] + * Corrected Investigate's damage calculation, thanks to matthias [celest] + * Generate the remaining entries of the stat point DB if the number of + entries in db/statuspoints.txt is less than MAX_LEVEL, or statuspoints.txt + was not found [celest] + * Try to spawn the player at a default map ("prontera.gat") when logging in if + the save point map was not found [celest] + +02/13 + * added an @autoloot switch that Upa-kun has forgotten [Shinomori] + * changed pet_skillattack_timer and corrected the poison spore attack + * tighter check's on "unknown skill" error; but added prints to trace it + * Added Wallex's changes to only evoke script_rid2sd if agitcheck(1) is used + [celest] + * Merged jA's equipment breaking system into the current one, and corrected + items with unbreakable effects in the item_db [celest] + - "bonus bUnbreakable,[chance];" changed to + "bonus bUnbreakable[Weapon/Armor/Helm/Shield],0;" + +02/12 + * Merged Dexity's pc_statpointdb into pc_readdb, changed statp's string + array to short (less memory), and fixed the db not giving status points if + character level is above 255 [celest] + * fixing and optimizing sharp shooting + have implemented two different versions, just have a look and + decide which to use, description is in the code [Shinomori] + * Changed default map cache path from db/map.info to save/mapinfo.txt [celest] + * Removed old code for Sharp Shooting (still a little buggy) [celest] + * Merged Shinomori's code into map_foreachinpath [celest] + +02/11 + * mob.c fixed doubling entries in DROPS LOG, optimized [Lupus] + * item_noequip.txt now you can disable named consumable items + during GvG / PvP, too by Maya, optimized and checked [Lupus] + NOTE: Get rid of old cards on your server!!! IDs: 4149-4332 + before using of this item_db.txt (some cards have changed their IDs) + and it could cause ALIEN cards in your players equipment 8)) + i.g. a weapon compounding CARDS inserted in armor, etc... + * item_db.txt Massive update: [Lupus] + - Added all new missing items (up to st.Valentine's Day Event) + - Added new cards 4149-4332, sorted them and set their sripts. + - Fixed some names, typos, weigths and prices + * Commented out old custom cards from Old_Card_Album.txt till we brush them up [Lupus] + * Removed old custom cards from MOBs drops [Lupus] + thanks to Landarma(new items templates) Poki#3(removing cards from drops) + * Tidied up battle_check_target abit [celest] + * Updated traps to affect allies as well in GvG [celest] + * Check if login server is online before setting character to online (in SQL), + thanks to Alex14 [celest] + * Synchronise storage as well when saving character to cut down on item + rollbacks or duping, by Yor / Frea [celest] + * Added fix for super novices' Guardian Angel system crashing when base_exp = 0 + thanks to Alex14 [celest] + * not realy fixing the "unknown skill" error + but returning skill_castend_damage_id when called with skillid < 0 + still need to search a reason why it is called with -1 [Shinomori] + * EXPERIMENTAL: Reduced memory used for the skill_tree DB by 30+mb [celest] + * Added script commands isday and isnight - checks whether its night or + daytime. Example: if(isnight()) ... [celest] + * Skill Updates [celest] + - Sharp Shooting: Dropped jA's and kA's code and wrote a new + map_foreachinpath function in map.c -- about 14 times faster, but still + uncomplete + - Ankle Snare: Added matthias' suggestion to let agility reduce more trap + time, but no less than 3 seconds. + - Magnum Break: simplified code a bit, and changed to non-targetting / + automatically damages an area around the caster + - Tiger Fist: enable it to be used by its own besides as a part of + the combo skills + - Devotion: Fixed maximum level difference not reading its setting from + battle_athena.conf, thanks to leinsirk + - Soul Burn: Added some safety checks + +02/10 + * Login/Login SQL: fixed the client version check function [Sirius] + +02/09 + * Added conf-tmpl/readme.txt, explaining the import folder [1066: Ajarn] + * SQL Char: Rewrote the char_create function (now it's faster/optimized) [Sirius] + * SQL Char: Fixed the reply if a charname is invalid on create (now it replys denied..) [Sirius] + * SQL Char: Added a Character limit per Account (can be set in the config) [Sirius] + * SQL Char: Optimized some SQL-Querys [Sirius] + +02/06 + * NULL entries for guild data fixed [Credit to Sirius] [1060: Ajarn] + * Login server uses login_db_userid and login_db_user_pass for + queries now [Credit to Sirius] [1059: Ajarn] + * Login server can now check clientversion in clientinfo + [Credit to Sirius] [1059: Ajarn] + * Fixed txt build compile problems[1057: MouseJstr] + * Corrected end-of-line issues in source code [1056: MouseJstr] + * Coded new command: @MOBINFO [Lupus] + the command has also 2 aliases: @monsterinfo, @mi + It shows all Monster stats, Element, Race and stuff + It shows all items with their drop chance + It also shows MVP bonuses (MVP EXP, MVP Drops) + +02/05 + * increased the max_files allowed in a grf [1054: MouseJstr] + * Changed the way char deletion works for SQL [1051: Ajarn] + - If the email the client fails check then check if the + email is blank and the DB email is a@a.com (default) + If so, assume it was created with _M/_F, and delete it + * SQL Login accepts _M/_F now [Credit to Sirius] [1049: Ajarn] + * Map server now actually reads bind_ip [1048: Ajarn] + Side note: login reads bind_ip, but doesn't use login_ip now. + * Made eA compile under AMD64 64-bit native [1047: MouseJstr] + * Changed interface binding to use a bind_ip instead of using + the login_ip, char_ip, or map_ip. This lets you still be + able to set your WAN IP seperate from what interface you + wish to bind to. Also, the default is back to binding to + all interfaces on the machine. [1045: MouseJstr] + * optimizing OnTouch event name generation [Shinomori] + * fixing Celests Sharp Shooting [Shinomori] + * Updated Sharp Shooting AoE code, thanks to Neodis / k-Athena [celest] + - Update: Adapt jA's path_search algorithm and removed the need of struct + 'dev' in map_session_data + - Update: Increase range to 14 + * Tidied up explicit typecasts in status_get_max_hp, thanks to Ilpalazzo-sama + [celest] + * Non-MVP / miniboss summoned monsters should give exp, my mistake ^^; [celest] + Note:- minibosses are considered a 'Boss' as well, not just MVP's + * Fixed a typo that was preventing packet version 5 clients (628sak) from + logging in (it was supposed to only block those with 4 or below) [celest] + +02/04 + * Fixed more compile signed/unsigned errors [SVN 1040: MouseJstr] + * TXT convertors now read the import command in inter_athena.conf + [SVN 1038: Ajarn] + * Fixed some compile errors [SVN 1037: MouseJstr] + * Added common/buffer.(c/h) [SVN 1033: Ajarn] + * Login server can now set it's ip address in the config [SVN 1033: Ajarn] + * Servers now bind to a single ip address, thus allowing multiple servers to + a single port [SVN 1033: Ajarn] + * Added experimental code to generate a stack dump when it segfaults, thanks + to Ser [celest] + - does not work with Cygwin, as it does not have glibc + - to enable, edit the Makefile and remove the # on the line: + + # OPT += -DDUMPSTACK -rdynamic + + - What it does: everytime eA crashes it'll generate a file "stackdump_ + .txt" in your save folder with a backtrace, which you can + examine and send to a dev to be fixed. + + * Some more tidying up in status_get_ functions [celest] + +02/03 + * When loading shop scripts automatically check if the prices can be exploited + with OC/DC [celest] + * If the buying price provided in item_db.txt is above 2x higher than selling + price for an item no need to reset and redetermine the buying price [celest] + * Fixed a mistake that was causing Ruwach to only work in PvP and PvM [celest] + * Added DracoRPG's code for Joint Beat effects, thanks! [celest] + +02/02 + * Added checks to prevent some crashes in skill.c + [Full credit to shinomori] [SVN 1022: Ajarn] + * Removed nullpo check in skillnotok() -- otherwise it will display fail + messages for monster skills [celest] + * Added crash check for Ice Wall [celest] + * Added some optimisations by Ilpalazzo-sama [celest] + - reduce mob_data->size variable to 1 bytes + - change from if-else to switch statements in buildin_strmobinfo + +01/31 + * Fixed a typo in Pressure causing it to deduct sp from the caster, and remove + its sp_rate requirement [celest] + * Updated skill_range_leniency code when casting a ground targetting spell + ( as in Revision 968) [celest] + * Added Karma and Manner to const.txt + -- To change a player's alignment to more Good/Evil in scripting for example, + use: + set Karma, Karma + ; + + In older exe's (11-08 or older) you can actually check your karma in the + character alignment screen (alt-A) + The rest is up to your scripting creativity ^^ + + * Delete players' ID from id_db when kicking everyone from the map-server due + to char disconnection -- Fixes an odd crash with lazy mob AI [celest] + * Added at(@) command @autoloot, which turns autoloot on or off for the + player who uses it [Upa-Kun] + +01/29 + * Fixed Storage Bug with Named Stackable items. Thanks to Nimion [Lupus] + e.g. Arrows, Iron, Elemental stones, etc... + * Added a crash check to Safety Wall, thanks to LebrEf[TaVu] / Freya for + pointing it out [celest] + * Added some optimisations in clif_parse_MapMove, by Ilpalazzo-sama [celest] + +01/28 + * Fixed a typo that was causing /in to always report failure even when the + name was removed from the ignore list [celest] + * Link "wisexin", "wisexlist" and "wisall" to the PM ignore functions, and + "friendslistadd" and "friendslistremove" to the friends list functions + when parsing the packet DB [celest] + * added clif_parse_PMIgnoreList (packet 0xd3) from jA [celest] + * Added DUMP_ALL_PACKETS and moved dump packets code in clif_parse a bit to + support it [celest] + * Added base code for Party Item Sharing -- still needs some work in client- + server support [celest] + * new GC link http://amber.stormbirds.org/~joshs/gc6.4.tar.gz + This fixes some issues... works better + * Added macros skill_chk and skill_get to check for out of bounds errors when + retrieving info from the skill_db [celest] + +01/27 + * Added memory leak fixes with temporary script variables and pets-related + actions, by End_of_exam / jA 1109 [celest] + * Kick all characters when the char server disconnects from the map + server [celest] + * Added @changelook command for spriters to test view ID's [celest] + * Added a check to Pneuma to prevent crashing, thanks to LebrEf[TaVu]/Freya for + pointing it out [celest] [celest] + * Tweaked garbage collection code after feedback from users + [SVN 1002: MouseJstr] + * Fixed TRADE exploits (it cures proxy hack / vending+trade hack) thanks to Freya [Lupus] + +01/26 + * Added bug fix for a memory leak caused when a character logs out, + by End_of_exam / jA 1108 [celest] + * Fixed a bug in gettick cache when compiling in Windows, thanks to Shinomori + (jA 1094) [celest] + * Added updates from jA 1092 [celest] + - Changed "read_map_from_bitmap" to "read_map_from_cache", + "map_bitmap_path" to "map_cache_file" in map_athena + - Fixed item effects not showing when only one was used + - Fixed a bug in Safety Wall + - Allow only either Storm Gust or Lord of Vermillion to cause damage if + stacked together + - Added path_search_long, map_find_skill_unit_oncell + + * Added status_get_sc_def for calculating resistance against status + abnormalities [celest] + * Added status.c and status.h of jA 1091 update and moved some functions into + the new source files: + -- skill_status_change_ -> status_change_ + -- battle_get_ -> status_get_ + -- pc_calc_ -> status_calc_ + -- pc_getrefinebonus and pc_percentrefinery -> status_getrefinebonus and + status_percentrefinery + + * Updated auto_counter_type's description in battle_athena, thanks to + akusarujin for pointing it out [celest] + * Removed some unnecessary skill level checks in battle.c [celest] + * Removed my changes to /stable/Makefile which has libGC enabled by default + that i've accidentally commited, sorry ^^; [celest] + * Removed an unnecessary "cloneskill_lv" from map_session_data [celest] + * Removed WATER.TXT (this file wasn't used at all. There's no such mapflag as WATER even). [Lupus] + * Added Water Height of New Yuno Fileds 9 and 11. + Now Water Ball works there as should. Wizards could levelup on sleepers, too. [Lupus] + * libGC isn't ready to be the default quite yet... [MouseJstr] + + Enough people have asked so... Once you grab a copy of the + libGC library from (http://amber.stormbirds.org/~joshs/gc6.3.tar), + you start up a bash shell from inside cygwin and untar + the gc6.3.tar. This will produce a gc6.3 directory. Then + cd into that directory and type ./configure. Once that is + done you type "make" and then "make install". This will + spray the various includes and libraries all over your + cygwin install (most in /usr/local). + + Now, edit Makefile and change the CC line to use the + + CC = gcc -pipe -DGCOLLECT + + entry. Also change the GCLIB to + + GCLIB = -L/usr/local/lib -lgc + + Remember to comment out the ones no longer used. Do a clean + build and good luck. Obviously, this has not been tested + by that many people so you really are on the cutting edge + but if you have good results, send me a note + (joshs@stormbirds.org) so that we can see if it really is + ready for prime time. + + What should you see? Well, the map-server should not + grow/consume extra memory anymore. More so, it should use + dramatically less memory then it did before using the + garbage collector. + + The downside is that it will consume a little more CPU... + + The question is, how much? how laggy? what effect on lots + of players? I've heard stories saying it makes the server + unplayable and others told me that they saw no + player-visible effects at all. + + +01/25 + * Fixed TXT compile problems with libGC [celest] + * Added "Clients older than 2004-09-06aSakray" option to packet_ver_flag in + battle_athena, just in case server owners still prefer the older clients. + With so many changes to Sakray over the past months its much better upgrading + to the newer clients (November or higher recommended) available ;P [celest] + * Merged Full Strip into jA's tidier stripping skills code -- also fixes + a typo that was causing Full Strip to do the reverse effect instead, + and the skill not updating the target's status after successfully unequipping + items [celest] + * Tidy up the 4 chemical protection skills into one code block [celest] + * Corrected Slim Pitcher's code -- sorry, i missed a few things ^^; [celest] + +01/24 + * Fixed a typo in Provoke that was causing crashes [celest] + * Fixed another compile warning in src/char/char.c + [SVN 985] [MouseJstr] + * Fixed a account wipe bug in login/login.c (Thanks Wallex) + [SVN 984] [MouseJstr] + * Fixed a crash in char_sql/char.c where people were selecting + chars before requesting connections [SVN 983] [MouseJstr] + * some G++ compile tweaks and got through several files in the + map server - [SVN 976] [MouseJstr] + + Why are we doing a C++ conversion? We have a lot of duplicate + code and would like to make the "classes" in the server share + code.. For example, a pet should be able to share code from + the player or from a mob. Similerly, introducing a new type + of entity in the game should be as simple as creating a + sub-class instead of having to crawl through the entire source + tree searching for every class check and introducing handler + code in for your new type. + + Finally, while a garbage collector is "cool", it would still + be nice to have enough object knowledge on how to clean up + data that it is not absolutely required. It is faster for + us to clean up our own messes then introduce a whole system + for cleaning up after ourselves. + + Is there a C++ performance penalty? Not if the code is + written correctly. For example + 1) No templates - code bloat and destroys cpu cache + coheriancy + 2) No C++ exceptions - slows down entering and + exiting functions + 3) No operator overloading - makes it hard to + understand what is going on. + 4) No C++ STL libraries - Templates, huge, bloated, + unportable + 5) No method inlining - code bloat and reduces cache + coheriancy. Let the optimizer do it... + +01/23 + * char-server (SQL & TXT), login-server (SQL & TXT), and txt-coonvertors + (char and login) all compile on g++ now [svn 975] [Ajarn] + * Fixed the sizeof errors in g++ [SVN 972] [Ajarn] + * Reverted back some of the char* changes [SVN 972] [Ajarn] + * Changed parse_script to now return char* [SVN 969] [Ajarn] + * Converted run_script and run_script_main from unsigned char* to char* + [SVN 969] [Ajarn] + * Forgot a couple small changes [SVN 35] [Ajarn] + * Changed map_data.gat and map_data_other_server.gat from unsigned char* + to char* (this might be needed, because of unicode or something, please + correct me if I'm wrong) [SVN 34] [Ajarn] + * Converted decode_zip, encode_zip, remove_control_chars, mapif_sendall*, + and e_mail_check to use char* instead of unsigned char* (again, please test) + [SVN 34] [Ajarn] + * Modified skill unit group checking in skill_unit_onplace that might have + been causing crashes [celest] + * Updated packet 0x143 length's for version 14 (2004-11-01Sakexe) and version + 16 (2005-01-10Sakexe), thanks to jathena and ice2big [celest] + * Fixed login-server compile error with the "new" -> "new_" changes [celest] + +01/22 + * Fixed an error that was in my last commit (optimising g++ build) [SVN 29] + [Ajarn] + * Made strlib functions char*, instead of unsigned char*. Strings are meant + to be char. (Shouldn't break anything, but might, please test this for me) + [SVN 26] [Ajarn] + * Added cast for TXT version [SVN 25] [Ajarn] + * Added cast from allocation calls, from void* to intended type [SVN 24] [Ajarn] + * Changed bool -> bool_. Still need to make convertions between + char* and unsigned char* valid, and some other convertions too. + Also, sizeof is being used wierd in map.c, at least g++ + complains [SVN 22] [Ajarn] + * Changed the rest of the class variable names to class_ and all the new + variable names to new_, for futher g++ support [SVN 21] [Ajarn] + * Update both caster and target's SP after using Soul Change -- thanks to Aalye + / Freya [celest] + * Force a monster to switch attack target when being casted Provoke [celest] + * Corrected description for @enablenpc -- "@npcon" -> "@enablenpc" [celest] + * Since job normalising is still buggy require all 1st class skills to check + for Basic Skill level when calculating the skill tree [celest] + +01/21 + * Updated packet DB configurations : enable_packet_db, packet_db_ver, + -- check the .txt for description [celest] + + Note: For people having connection problems try setting 'enable_packet_db' + to 'no'... and use the latest client (01-10Sakexe) + + * Fixed a small typo in 12-06's packets -- 21b => 21d [celest] + * Updated packet_db.txt to only contain the latest version, like jAthena, + since there's not much point to re-read packets eA already supports + (although if you remove all the //'s it can still read multiple versions) + [celest] + * Added clif_config in clif.c - for keeping packet/client connections related + stuff [celest] + * Send 'Game Exe not latest version' to a client if it hasn't been authentified + yet, but is sending a non-connection-related packet to prevent crashing + -- assume the client is using an unknown exe [celest] + +01/20 + * Fixed compile time problems with the non-GC case [MouseJstr] + * Introduced aMallocA and aCallocA + + These two functions allocate "atomic" memory which means + "memory that does not contain references to other memory". + + This lets the garbage collector ignore these objects when searching + memory for references to other objects dramatically increasing + performance of the GC. + + When in doubt, use aMalloc and aCalloc. It is better to add + a tiny bit of work to the GC then do cause a crash due to memory + being cleaned up when it shouldn't. + [MouseJstr] + * Modified all calls to aMalloc and aCalloc that reference + atomic memory to use aMallocA and aCallocA + [MouseJstr] + * Modified the socket buffer allocator to use "atomic" memory + for the fifo data buffers [MouseJstr] +01/19 + * added support for the Hans-J. Boehm libC garbage collector + (A copy is in http://amber.stormbirds.org/~joshs/gc6.3.tar). + + It is ABSOLUTELY critical for people to use + aFree/aMalloc/aCalloc/aStrdup for this to work. If somebody + has just used free or malloc, this will crash when used with + the garbage collector. + + A amusing environmental variable to set is GC_PRINT_STATS (to 1) + so that you see real time statistics of leaked data being + recovered. + + grab a copy of the gc6.3.tar.. build it .. install it.. + modify the Makefile to have the + + CC = gcc -pipe -DGCOLLECT + GCLIB = -lgc + + lines... and make the sql servers (the txt server doesn't + build using this right now due to stupid Makefile issues) + + [MouseJstr] + * SVN 3 on http://svn.stormbirds.org/svn/eathena will be what + I diff against when I merge back into delta.. if we ever merge + back into delta [MouseJstr] + * Removed 12-06 Sakexe detection, since it doesn't seem to work, and + might be conflicting with 10-25 clients [celest] + * Update the Soul Burn target's SP when it has been successfully reduced to 0, + thanks to Aalye / Freya [celest] + * Moved SC_PRESERVE and SC_BATTLEORDERS's id so they'll display a status icon + when cast, thanks XiaoLin of cAthena [celest] + * Added missing code for Preserve -- i totally forgot to add it ^^; [celest] + +01/18 + * Added some skill bug fixes, thanks to Aalye / Freya [celest] + - stop player attacking if the target goes into hiding + - fixed Sword Reject not working against swords, only daggers + - additional check in case Marionette Control doesn't end properly even + when one of the partners has logged off + * Added stun, bleeding and SP loss effect for Pressure, thanks to DracoRpg + [celest] + * TEST: Fixed more compile warnings in MSVC [celest] + * TEST: Fixed some compile errors in MS Visual C++, thanks to Ser [celest] + +01/17 + * Some rewrites in skill_delayfix [celest] + - If the delay is < 0, add the weapon aspd delay to it + - If the skill is not weapon type, and has 0 delay, add 300ms as default + * Added min_skill_delay_limit as the minimum allowed delay for any skills + [celest] + * Some tidying up in battle_get_ functions [celest] + * Set exp table and job bonus table to 0 before reading - might solve some + memory bugs [celest] + * Updated skill range leniency code - If possible try and move towards the + skill target so that when casting it no longer falls out of range [celest] + +01/15 + * Added effects to enemies for Gospel [celest] + * Added mobs spawn to all Yuno fields (according to 4th Jan patch) [Lupus] + +01/14 + * Added party supporting effects for Gospel [celest] + +01/13 + * Added and testing support for 2004-12-06Sakexe [celest] + * Removed emblem changing requiring Glory of Guild limited to TXT only [celest] + * Corrected a typo preventing Plagiarism to work, thanks to orn [celest] + * Fixed Berzebub card and other 'reduce cast delays' equipment not working + [celest] + * Updated packet_db.txt loading to support reading into multiple packet + versions [celest] + * Removed packet_db_ver defining in packet_db.txt -- it'll determine itself + based on MAX_PACKET_VER [celest] + * Integrated packet size and function DB's into 1 packet_db [celest] + * Added MAX_PACKET_VER -- maximum versions supported by eA, including the + packet_db -- and changed packet size and function DB's to use it [celest] + * When sending 'Game exe not latest version' packet don't close the session + immediately so it will still be delivered [celest] + * Added map-server display if an unidentified client was rejected -- + also fixes the 'empty string sent to _showmessage' [celest] + * Added a bug - Celest, LOOK AT THIS BUG ASAP. [Codemaster] + * Tided up/fixed some mobs [Lupus] + +01/12 + * Implemented Vending Log [Lupus] + TODO: use log option to log only important deals (much money, rare items, etc) + +01/11 + * Added Shinomori's changes to npc event timers (I never realised it, thanks + ^^; ) [celest] + * Updated clif.c to be able to identify client versions based on the packet DB + [celest] + * Correct packet_db_ver to the maximum version allowed if it was set too high + or too low in packet_db.txt [celest] + * Added support for 2005-01-10Sakexe [celest] + * Updated packet functions for 2004-11-08 and 2004-12-06 (Note: eA *can* + support 12-06, but still doesn't recognise it... so unless we find a way, + it is *not* supported yet) [celest] + * Updated packet_db, thanks to Sara-chan [celest] + * REMOVED support for clients before packet version 10 (2004-08-25 and + earlier) - the client will receive a 'Game Exe not latest version' message + [celest] + * Added a check to prevent crashing when trying to log in with + 2005-01-10aSakexe in servers that don't support it [celest] + * Added a fix to @sound where if you forgot the .wav exention, i'd attempt to play the file without it (it adds the .wav) [Codemaster] [SVN 949] + * Added @disguiseall / @undisguiseall [Codemaster] [SVN 949] + * Added misc. clif.c fixes (jAthena added alot of close(fd)'s, so i added them, too) [Codemaster] [SVN 949] + * Added bug reports - Celest, you might want to check one of those out [Codemaster] [SVN 949] + * Fixed a bug in clif.c which didn't allow to enther the map-server. + It worked under win32, but didn't under Linux. [Lupus] + +01/10 + * Completed adding packet DB reading... still needs (a lot) more work in + clif.c [celest] + * Added Shinomori's suggestions for npc timers, thanks again ^^ [celest] + * Removed checking for script event timers' length, and added Shinomori's + changes [celest] + * Start adding packet DB reading [celest] + * Added 'max_eventtimer_length' (default is 32) to script_athena.conf. [celest] + Some event timers with names longer than 24 could cause the server to close + itself, change this if you need support for even longer names + * Removed PCLoginEvent requiring 'PCLoginEvent' for the player to be set to 1 + first to be activated. [celest] + * Added Shinomori and orn's fix for the skill tree to only check the first + required skill in the DB and skipping the rest [celest] + * Modified 'wedding' script command to work with "OnTimer" scripts even without + doing 'attachnpctimer' (The 'player not attached' error will still display, + but the effect will appear *over the NPC* instead of the player... + at least it won't fail ^^) [celest] + * Added 'attachnpctimer' script command for attaching the player to the current + npc's timer in "OnTimerxxxx" scripts, thanks to Wallex for the idea. [celest] + Syntax: + attachnpctimer; + attachnpctimer "; + + Check /npc/sample/npc_test_npctimer2.txt for example. + * Added 'detachnpctimer' script command for detaching players from the npc's + timer. [celest] Syntax: + detachnpctimer; + detachnpctimer "; + + * Added 'OnInterIfInitOnce' for WoE scripts & modified the WoE scripts as well [Ajarn & Codemaster] [Thanks to FREYA] [SVN 943] + * Added the @sound command and the NPC command of soundeffectall + - works just like soundeffect, but plays for everyone in the area [Codemaster] [SVN 942] + * Don't allow Pets to attack Guardians outside of WoE [Codemaster] [SVN 940] + * Require 15% of HP or more for WE_MALE skill [Codemaster] [SVN 940] + * Require 15% of SP or more for WE_FEMALE skill [Codemaster] [SVN 940] + +01/07 + * Upon changing to high novice 100 stat points should be given, not 88 [celest] + * Give high novices First Aid and Trick Dead upon job changing [celest] + * Remove some unnecessary checks in battle.c [celest] + * Added some checks to prevent novices still allowed to attack when using + Trick Dead [celest] + * Added 'summon' script command. Syntax: + + summon ,[,]; + + Example: 'summon "Poring", 1002, "OnPoringKilled"; 'will summon (note: + not *spawn*) 1 poring that'll help its master for 1 minute, + and activate the "OnPoringKilled" event when killed. + 'summon "--ja--",-1;' will summon a random monster. + + * Added Wallex's fix for the wedding script functions [celest] + * Added the below-mentioned alive packet to SQL's char and login [celest] + * Enabled login server 'anti-freeze' by default as a temporary solution + to char-login disconnection [celest] + * The TXT char server was rejecting login's "i'm alive" packet and disconnecting + it... fixed [celest] + * Stall_time wasn't being read in login_athena at all (not by the login server, + because the code didn't read it, nor by TXT map server, since its in the SQL + inter_athena.conf reading)... so moved it to inter_athena.conf, and + change sql_config_read in map.c to inter_config_read [celest] + * Some tidying up of battle_get_def and _def2 [celest] + * Added 'bDelayrate' and changed Phen card, Marduk Card and Berzebub Card's + effects to use this instead of bCastrate (which was reducing casting time, + not delay time) [celest] + * Some tidying up of skill_castfix and skill_delayfix [celest] + * Added Filougarou's fix for Bowling Bash causing it to only display damage, + but doesn't do any - thanks! [celest] + * Set delay_dependon_dex in battle_athena to 'no' by default [celest] + + Note: Just to clarify things, on official servers dex is not supposed to + reduce skill delays, only Poem of Bragi and Berzebub card does! + + * Fixed typo in skill_delayfix - reduce delays only if delaynodex was *not* set, + sorry ^^; [celest] + +01/06 + * Fixed various memory corruptions causing crashes (SVN 925) [MouseJstr] + * Fixed typo in src/map/map.c causing compile + errors (SVN 924) [MouseJstr] + * Removed the alive_timer mechanism entirly replaced with + a stall detection mechanism that will disconnect a player + who has not sent any data for a configurable + (conf/login_athena.conf:stall_time) amount of time. The default + is currently 60 seconds. + + The root cause of the disconnect error is that some NAT based + routers are not dropping the TCP connection when the aliased + machine goes offline abnormally. This means that we are seeing + a stalled but perfectly valid TCP connection. + + (SVN 924) [MouseJstr] +01/05 + * Fixed some typos in map_versionscreen() [MC Cameri] + * Removed loop freeing in map-server's do_final(), it was causing seg faults [MC Cameri] + * Finished do_storage_final() in map-server's do_final(), it was there but doing nothing [MC Cameri] + * Fixed Celest's typo making all vended items cost 0 zeny [Codemaster] [SVN 919] + * If a vending item was priced at 0 it'll be auto changed to 1million [celest] + * Fixed TXT logging - log_athena.conf reading was kind of messed up [celest] + * Added a simplified version of Qamera's OnConnect: OnDisconnect: OnDeath: + NPC events mod, (All credits go to him.) except adapted based on eA's current + PCLoginEvent. (by davidsiaw) [celest] + - Currently only 4 events have been added: PCDieEvent, PCKillEvent, + PCLogoutEvent and PCLoginEvent + - For notes and usage example check /npc/sample/PCLoginEvent.txt (by + davidsiaw) + - To enable them for a player in a script, do + "set , <0 or 1>;" + (yes it's saved in a permanent character variable and auto read every time) + - Simply put, if any of them is set to 1 the appropiate event will activate + p.s - Scripters who are already using PcLoginEvent, you'll need to add a + "set PCLoginEvent, 1;" now, sorry for the trouble. + + * Optimised PCLoginEvent activation a bit [celest] + * Set 'droprate0item''s default to 'yes' so that items with 0 rate will never + drop [celest] + * Look at item type other than item ID as well to check whether it is a card + in card-related script commands - better support for custom items [celest] + * Reset all skill variables if the skill fails so certain skills can't be + abused (such as Warp, thanks to Alex14 for pointing it out) [celest] + * Added /mapflag/noreturn.txt for disabling butterfly wings (not fly wings) + [celest] + * Fixed skill_require_db reading somehow getting corrupted if weapons usable + for the skill is more than 20, thus causing the skills to fail everytime + [celest] + * Fixed @killmonster crashing the server with summoned monsters, thanks to + Alex14 [celest] + * Added double_connection_system to battle_athena (not completed yet) [celest] + +01/04 + * Fixed GM Command Logging (Not sure why TXT logging still isn't working properly :( ) [Codemaster] [SVN 907] + * Fixed one of Lupus' additions to the item_db [Codemaster] [SVN 907] + * Fixed Seismic Weapon Skill (it 100% didn't break target's weapon at 4 level of the skill) [Lupus] + +01/02 + * Re-fixed map-server crashing if an empty line is in skill_castnodex.txt, + thanks to Alex14 for pointing it out (SVN 899) [celest] + * Modified breaking rates calculating - meltdown's chances is separated from + self breaking chances (SVN 900) [celest] + * Reduced MAX_SKILL_LEVEL to 10 to save a bit of memory and speed [celest] + * Tidied up parts in skill_castfix a bit (SVN 895) [celest] + * Fixed map-server crashing if an empty line was added in any of the skill-xx + db files (SVN 895) [celest] + * Updated skill_castnodex reading - An *optional* 3rd value can be added to set + whether a skill's delay time can be affected by dex (SVN 895) [celest] + Example: 46,1,1 - double strafe's delay is not affected by dex + 46,1,0:0:0:0:1 - only level 5 double strafe is not affected by dex + * More atempts at memory leak fixes [Codemaster] [SVN 890] + * Updated weapon breaking rates, thanks to DracoRPG (SVN 891) [celest] + * Optimized enchanting skills success rates calculation, thanks to Wallex + (you were right! ^^; ) (SVN 891) [celest] + * Modified Spiral Pierce and Breaker to type ranged (SVN 891) [celest] + +01/01/05 + * Attempted to fix a memory leak [Codemaster] - tell me if it works XD (NPC/Mob memory leak in npc_parse_mob(...)) [SVN 886] + * Added a char config that allows GMs that have a certain level or above to + bypass the server's user limit [Codemaster] + * Changed some create arrow outputs for new kRO 12/21/04 patch [Aria] + * Fixed some respawn delays of MVP/Miniboss monsters. Redo Umbala/Niflheim fields, added missing mobs, corrected + monsters quantity. In Niflheim fixed wrong Lord of Death monster ID. [Lupus] +12/30 + * Added ispartneron, getpartnerid, and warppartner script + commands to properly support jawaii NPC's (SVN 880) [MouseJstr] + * Moved supernovice guardian angel messages to msg_athena.conf [celest] + +12/29 + * Fix account register wipe issue (SVN 868) [MouseJstr] + * Double storage/lag exploit fixed (SVN 867) [MouseJstr] + * Another -1 alive_timer fix (SVN 866) [MouseJstr] + * Added @dmstart and @dmtick for debugging malloc tests [MouseJstr] + * Fix some more compile errors on different platforms [MouseJstr] + * Fixing a crash if you change the name of a pet you don't have (SVN 863) [MouseJstr] + * Eliminated src/common/malloc.c when not needed [MouseJstr] + * Some code cleanup in prep for new debugging malloc (SVN 861) [MouseJstr] + * Updated Soul Breaker's damage calculation [celest] + * Updated Meteor Assault's cast delay to be not affected by dex [celest] + * Changed int_guild.c so it will calculate average guild level only if > 0 + members are found - prevent divide by zero crashes (why would an empty guild + be requested to update its' member info in the first place?) [celest] + * Added Shinomori's fixes for string copying in script.c [celest] + * Removed @giveitem since #item it's the one that does this and added some of it's support to #item [MC Cameri] + -#item + * Uncommented out import in charcommand_athena.conf, there is + need to have it commented (all the others ones are + uncommented) [Ajarn] + +12/28 + * When restarting the char-server, reset the online status + of all characters and guild-members (SVN 849) [MouseJstr] + * Fix double timer_delete caused by pc_alive_timer (SVN 848) + [MouseJstr] + * Fixed typo in npcs_athena.conf (mc_cameri verses mc_Cameri), + thanks Mellow972 for pointing that out (SVN 845) [MouseJstr] + * Reduced weapon breaking chance for Overthrust, thanks Draco - i almost + forgot to add this update [celest] + * added checks into the skill code to prevent proxy's/bots + from crashing the server by using skillid's that + are WAY out of range (SVN 841) [MouseJstr] + * Fixed clif.c errors that prevent old clients from being used. [nsstrunks] + * Fixed @jobchange to not default to upper (SVN 837) [MouseJstr] + * Fixed a compile error in @mobsearch (SVN 836) [MouseJstr] +12/27 + * Updated 1206's packet fuctions in clif.c [celest] + * Updated the new guild skills - cannot be reused within 5 minutes of + activating it [celest] + * Added @mobsearch, @cleanmap and @giveitem from jA [celest] + * Fixed the guild issues (SVN 832) [MouseJstr] + * Updated description for player_check_cloak_type [celest] + * Increased skill range limitations in pc_no_footset [celest] + * Added exp_calc_type - to alternate between 3 different versions for exp + calculating [celest] + * Reinitialized variable 'c' in map_readmap, it's supposed to have a start value. Ex. '-'. [MC Cameri] + * Commented out dump_timer_heap() again... [MC Cameri] + * Added include of string.h in malloc.c, was causing compile errors/warnings [MC Cameri] + * Modified the map progress bar to reduce updates (SVN 829) [MouseJstr] + * Updated map cache system from jA 1087 - change read_map_from_bitmap to 2 to + enable zlib compression [celest] + * don't delete alive_timers of -1 (SVN 823) [MouseJstr] + * switched malloc,calloc,realloc to aMalloc, aCalloc, aRealloc + so support the use of a garbage collector (SVN 821) [MouseJstr] + * Removed some printf's from map-sql [MC Cameri] + * Uncommented MSG_SQL, for _ShowMessage(), usage: ShowSQL() [MC Cameri] + * Removed fixed bugs in dev/bugs.txt [MC Cameri] + * Now I remember what I was smoking.. (SVN 819) [MouseJstr] + * Fixed a bug in the guild_castle persistance code + in char_sql. What was I smoking? (SVN: 816) [MouseJstr] + * Corrected a bad error in itemdb_read_itemslottable [celest] + * Corrected wrong logging of text in int_guild.c, thanks to Alex14 [celest] + * Summoned monsters will not give exp and items [celest] + * Added the 6 new Yuno fields to maps_athena.conf [celest] + * Added some Freya's optimisations in clif_parse [celest] + * Added clif_update_mobhp - monsters' hp viewing now updates properly [celest] + * Set alive_timer to -1 when quitting, not 0, or the map server might assume + its still active [celest] + * Changed the *_override_grffile to no by default, because many were having issues with it [Ajarn] + +12/26 + * Fixed ANOTHER pet crash (double free) (SVN: 804) [MouseJstr] + * Added a proper #define for MAX_VENDING (SVN: 802) [MouseJstr] + * Fixed crash associated with vending more then 12 items + which walked on memory.. corrupting the pet data + structure (SVN: 801) [MouseJstr] + * Fixed a crash that resulted when disconnecting (SVN 800) + the new client when the old client is still connected [MouseJstr] + * Fixed some gcc 2.95 compile errors [MouseJstr] + * Fixed some array bounds errors (SVN 799) [MouseJstr] + * @mapexit (and do_final) now persist all data to the + char server before exiting to eliminate storage/inventory + inconsistancies.. [MouseJstr] (SVN 793) + * Some cleanup of spiritball memory management [MouseJstr] + * Dramatic performance work for exp updates to sql. Previously, [MouseJstr] + when u killed a mob (in party share), it would cause the char_server to + + 1) Delete all guilds for all members of your party + 2) Re-create all guilds for all members of your party with the new exp + values. + + Now it just generates 2 sql statements per party member, + + 1) update the guild exp, + 2) update the guild_member exp. + + + src/common/socket.c src/common/socket.h src/char_sql/char.c + src/char_sql/int_guild.c src/map/chrif.h src/map/pc.c + src/map/map.c src/map/chrif.c + + * Disabled import charcommand_conf.txt by default [celest] + * Added Bitmap File system from jA 1086 - automatically generates a cache + from maps in the GRF to speed up loading. You can enable/disable it with + read_map_from_bitmap in map_athena.conf. Note: AFM maps will override this + cache [celest] + * Added --run_once flag for the map server for testing purposes - closes itself + when everything is done loading [celest] + * Added some code for Moonlit Petals and Basilica [celest] + +12/24 + * Added suggested fix when client disconnected [celest] + - send "disconnected due to time gap" and close session when timed out + - send "server still recognises last login" message and close existing + session when client reconnects + * Upped windwalk to lv 10 in skill_tree [MouseJstr] + * Fixed a scripting crash (SVN: 781) [MouseJstr] + * removed @changesex and @charchangesex until we can + fix it properly [MouseJstr] + * Fixed item-dup bug in storage and cart [MouseJstr] + * @skilltree was looking outside of the particular class + of the char to see if they could do a skill [MouseJstr] + * Fixed a calc_skill_tree bug where too many skills were + visible [MouseJstr] + * Added Dev/GDB_reports.txt, take a look in it devs [Ajarn] + * Corrected description for player_skill_nofootset and monster_skill_nofootset + in battle_athena.conf [celest] + * Added a special NPC Logging command 'logmes'. It works as mes"Hello world!"; + It is useful for such NPC as BANKS, CASINO, etc. To keep track of won money, etc. + Check kafra_bank.txt 1.1 for example. + Note: mes = otput into client's NPC window + debugmes = output into map-server window + logmes = output into lognpc log DB. + +12/23 + * Fixed some bugs in the clif.c changes (SVN 766 to SVN 767) [MouseJstr] + * Added ayo monsters to @disguise + * Began updated clif.c to work with 1108 and 1206, tested and works [nsstrunks] + * Fixed skills still being available after a job change [MouseJstr] + * Changed pc_alive_timer to use map_id2sd - should be more accurate [celest] + * Added jA 1084's fix to mob.c - check whether the player is still alive + when calculating exp [celest] + * Added clif_changed_dir, clif_adopt_process [celest] + * updated Backstab to show the target's new direction [celest] + * Corrected the file types of several files in the SVN tree to + fix the newline issues [MouseJstr] + * Updated mapflags (added missing payon_in03,ayo_in01,ayo_in02, que_god01, que_god02) [Lupus] + * Updated Sacrifice : it's now self-activating, and lasts for 5 attacks [celest] + * Fixed compile errors in party.c [celest] + * Moved SC_EDP back to 114 [celest] + * Added some of Shinomori's fixes [celest] + * Added optimisation in intif_parse_WisMessage from Freya [celest] + +12/22 + * Eliminated skill tree mapping since we have entries + for all the classes in the skill_tree.txt files [MouseJstr] + * Added finding_ore_rate to battle_athena.conf, thanks to orn [celest] + * Changed how party exp is passed out to eliminate players + current in a chat window or those who havn't moved or attacked + in 2 minutes [MouseJstr] + * Fixed a bug in resnametable from local directories, + by fixing a bug in grfio_read causing memory corruptions [MouseJstr] + * Rearranged how guild messages, gm messages, and party messages + are moved back and forth between the inter server and the + map server.. eliminating unneeded round trips to eliminate + lag on a loaded char-server. [MouseJstr] + + src\char_sql\int_party.c src\char_sql\int_guild.c + src\char_sql\inter.c src\map\atcommand.c src\map\guild.c + src\map\intif.c src\map\party.c src\char\int_guild.c + src\char\inter.c src\char\int_party.c + + * Reverted npc.c back to before jA 1081. This fixes warp portals missing and other npc bugs [Ajarn] + * Added conditional SHOW_DEBUG_MSG for displaying ShowDebug()'s output, it was missing before [MC Cameri] + * Added #zeny, removed @charzeny [MC Cameri] + * Fixed reading itemslottable.txt causing cards to become unuseable [celest] + * Added error message if file renaming in lock_fclose fails [celest] + * Fixed frost diver not working ... my bad =p [celest] + * Corrected typo in clif_hpmeter - md -> sd [celest] + * Check if the player has been authentified by the char server before + clearing any timers in map_quit [celest] + * Added eventtimercount and timerskill_count - check these before clearing + or deleting timers [celest] + * Added sc_count check in skill_stop_dancing [celest] + * Translated the japanese part in battle_athena.conf [celest] + * Added ignore the new skill delays when chaining monk combos [celest] + +12/21 + * Since conf/maps_list.txt was removed, added conf/maps_athena.conf [Ajarn] + * Fixed a few NPCs that were giving curly errors. It seems to be caused by a bug that the NPCs' last line isn't read or something [Codemaster] + * Fixed a tiny compile warning in npc.c [Codemaster] + * Allowed the NPCs without proper curly brackets to still load, but give an error still [Codemaster] + * Added variable 'current_file' which tells the filename of the script while loading npcs [MC Cameri] + -the variable its set in do_init_npc() or something like that, so you can only access it + after the use of do_init_npc(). + * Fixed the display of a warning saying that a right curly brace was missing [MC Cameri] + * Removed @charwarp and @rura+ and added #warp, #rura, #rura+ [MC Cameri] + * Removed conf/npcs_list.txt, and placed it in npc/npcs_athena.conf [MC Cameri] + * Moved some code in pc_break_equip that was causing compile errors [celest] + * guild skills vanished due to incorrect placement of a + check for quest skills in the calc_skilltree code [MouseJstr] + * Fixed skill LK_HEADCRUSH, LK_JOINTBEAT to work on both on + and off peco's for lord knights (fixed typo in + skill_tree.txt) [MouseJstr] + * removed LK_SPIRALPIERCE from lord knights not on peco's[MouseJstr] + * Moved the code from map_quit to pc_makesavestatus that + "adjusts" the skill tree before persisting to the character + server [MouseJstr] + * made pc_makesavestatus() properly persist skills that are + unavailable but not forgotten (example, spiral pierce). You can now + get spiral pierce, get off your peco, log out, log in, and + get back on your peco and still have not lost the skill + points you invested. This also solves the problems of when + the skill tree gets changed, players loosing the points. [MouseJstr] + * Made pc_resetskill() properly reset skills that are + currently not visible due to skilltree changes [MouseJstr] + * Finished updating most of the map-server to 1082... i'll leave the more + technical ones for the other devs ^^; [celest] + * Added other new battle_athena options from jA 1082 ... descriptions not + translated yet [celest] + * Removed my own additions for skill delays using aspd and added jA's code + (-removed-) [celest] + * Adapted skill_range_leniency to jA's code - should be more stable [celest] + * Fixed drop rates only limited to multiples of 100's - thanks to jathena + for pointing it out [celest] + * Added missing code for castle_defense_rate [celest] + * Removed pc_undead_nofreeze - no code for it [celest] + * Updated unrefineable items table - thanks to jathena [celest] + * Added 3 new script commands: [celest] + - skilleffect : shows a skill effect on the player + - doskill/skilluseid (originally by Qamera) : casts a skill on the player + - skillusepos : casts a skill on a position + * Added SC_SpeedUp0 [celest] + * Merged itemdb_read for SQL and TXT [celest] + * Moved itemdb_read_itemslottable in itemdb.c for better readability [celest] + * Removed itemdb_read_cardillustnametable limited to TXT only [celest] + * Added reading itemslotcounttable.txt from the GRF to auto set number of slots + per item [celest] + * Added a display message when reading itemslottable from the GRF [celest] + * Added options in battle_athena.conf to enable/disable reading the GRF for + indoorrswtable.txt, leveluseskillspamount.txt, num2cardillustnametable.txt, + itemslottable.txt & itemslotcounttable.txt [celest] + * Removed conf/npcs_list.txt, and placed it in npc/npcs_athena.conf + +12/20 + * Fixed npc_parse_mob with large/tiny monsters causing + memory corruption [MouseJstr] + * Fixed a crash in char.c with new chars [MouseJstr] + * Updated npcs_list.txt [Ajarn] + * If last_pos.x or .y == 0, set to start point [MouseJstr] + * Fixed map loading. If a map was not found, it would remove the next map in the list [Ajarn] + * Moddified some *_athena.conf's (my typos and some inncorect default values) [Ajarn] + * Added Valaris' double connection bug fix (imalive watchdog) [Valaris] + * Fixed map-server exiting when it came across a bad NPC file [Codemaster] + * Updated Valaris' large/tiny monsters - of course, he told us what he did wrong and how to fix it :) [Codemaster & Valaris] + * Updated makefiles to new strlib locations [Codemaster] + * Moved strlib.h and strlib.c into the common directory [Codemaster] + * Updated a bit of jA 1081 - it's not completly updated yet!!! [Codemaster] + * Fixed some gcc 2.95 problems [MouseJstr] + * Speedups in socket code [MouseJstr] + * made samesex weddings work and give out correct ring [MouseJstr] + * CFixed wedding NPC halting after server reboot/crash (shadowlady put in comments but didn't add to code) [Aria] + * Added reading leveluseskillspamount.txt from the GRF to auto set sp used for each skill [celest] + * Added reading indoorrswtable.txt from the GRF to auto set 'indoor' mapflags + [celest] + * Added check in grfio.c to prevent crashing if a file wasn't found [celest] + * Rolling GUILDCACHE and FASTCHAR into main branches/stable + tree [MouseJstr] + * Changed max_paramter to an unsigned int so that you can have over 255 as your max stat [Codemaster] + * Experimental: Reverting a change on deleting any skill units when we're + logging off - might reduce the 'delete_timer' errors [celest] + * Added check whether an item is allowed to be dropped, for example wedding + rings [celest] + * Updated Acid Terror - should never miss [celest] + * updated Sword Reject - should display reflected damage properly now [celest] + * Updated Double Strafe - should only work with bows [celest] + * Replaced checking whether items can be refined or not with a new function [celest] + * Added Gengar's fix for npctalk outputting to chat [celest] + * Allowed some values in script_config to be customised in script_athena.conf [celest] + +12/19 + * Added -DFASTCHAR to char_sql for testing performance work + before I merge it into the main running code [MouseJstr] + * Added ShowDebug(), Debug(), DisplayDebug(), printDebug(), CL_DEBUG, MSG_DEBUG to _ShowMessage() [MC Cameri] + * Replaced many \033[x;xm with their corresponding CL_xx constants [MC Cameri] + * Separated NPCs and Maps from map_athena.conf into npcs_list.txt and maps_list.conf [MC Cameri] + * Modified all the *_athena.conf's to have the import command enabled by default [Ajarn] + * Added charcommand_conf.txt and log_conf.txt in conf-tmpl/import [Ajarn] + * Fixed import command for log_athena.conf file [Ajarn] + * Updated charcommand.conf [nsstrunks] + +12/18 + * Added some of my info to Dev/quotes.txt, not done yet... [Ajarn] + * Added some ideas to Dev/Ideas_Suggestions.txt [Ajarn] + * Fixed import command in inter_athena.conf file [Ajarn] + * Fixed a few command compiling problems for TXT [Codemaster] + * Modified the main.sql to add the friend0 column; also added the upgrade_1.0.0.sql file [Codemaster] + * Introduced StringBuf into utils for use in building larger queries [MouseJstr] + * tested GUILD_CACHE (reducing guild related sql traffic to 30%) in + prep for unleasing it on the sql using public [MouseJstr] + * Fixed some SQL queries crashing char server [davidsiaw] + * Added several PID GM commands, thanks to Dino9021 [nsstrunks] + * Storage was merging items incorrectly [Mousejstr] + * eliminated a uninitialized var when using afm maps [MouseJstr] + * Added concept of dirty storage to reduce saves/load + to the char server (do a clean build!) [MouseJstr] + * Eliminated storage_storageopen2 as unused [MouseJstr] + * Switched to account2storage2() whenever possible + to eliminate the possibility of saving empty storage + back to the character server (storage wipes) [MouseJstr] + * Made it save storage as soon as you close the storage + window to reduce possibility of loss/abuse [MouseJstr] + +12/17 + * Added #item [MC Cameri] + * Added #storagelist, removed @charstoragelist [MC Cameri] + * db.c: Fixed probs with OnInit, OnTime, and etc NPC probs + Just reverted it back. [Lupus] + * Fixed warning message in db.c line 445 [MC Cameri] + * Added #effect, removed @chareffect [MC Cameri] + * Reverted a change in map.c causing problems, sorry >.< [celest] + * Updated Sphere Mine - it'll now move in the opposite direction if + being hit by its master [celest] + * Updated Wind Walk [celest] + * Fixed skill #301 causing crashes [MouseJstr] + * Fixed documentation error on gm_skills_unconditionl [MouseJstr] + * added @grind test command.. only for testing [MouseJstr] + * Added clearweather to the atcommand configuration file. [nsstrunks] + +12/16 + * Added a fix for AFM loading, thanks to Pete [celest] + * Updated maximum levels for supernovice to 99 [celest] + * Updated supernovice jobexp table - should be same from 50 onwards [celest] + * Corrected maximum job level checking in @joblvup and @charjob [celest] + * Added the new spell scrolls, thanks to Landarma [celest] + * Corrected a few skills, thanks to orn [celest] + * Corrected Extremity Fist to not require Explosion Spirits when being used + right after using Combo Finish or Dilemma [celest] + * Added instant cast weapon skills rely on attack speed as cast delays, not + on dex [celest] + * Fixed mob_ghostring_fix not working [celest] + * Changed default value for mob_ghostring_fix to 'yes' [celest] + * Added #itemlist, removed @charitemlist [MC Cameri] + * Changed @job and #job so that when it's used it unequips all the items, to prevent sprite errors [MC Cameri] + * Fixed a misuse of mysql_config (thanks Daegalus for + creating a reproducable environment for me) [MouseJstr] + * Fixed compile time errors for gcc 2.95 [MouseJstr] + * Updated Forging and Potion making formulas by DracoRPG [celest] + * Changes to the guild skills + - Dropped using sc_data and use flag values instead + - Changed moving guild skill units to once every 'move request' only instead + of every movement - should reduce server load abit + - Corrected crash when checking its skill requirements + * Initialise 'canregen' when logging into map - forgot to add this earlier, + sorry ^^; [celest] + +12/15 + * Fixed more compile errors gcc 2.95 [MouseJstr] + * Removed log files from svn... they will be created when + needed [MouseJstr] + * Removed unused var in src/map/map.c:107 [MouseJstr] + * fix compile error in text converters [MouseJstr] + * Skill Updates [celest] + - Corrected traps to last longer in GvG + - Some minor changes to Hiding, Cloaking and Chasewalk to prevent it from + not working if sc_data is null + - Corrected an error in Cannibalize + - Updated Marionette Control to check its range from the partner + - Updated Berserk to disable hp and sp regen for 5 minutes after the skill + * Changed the weather gm commands to be able to toggle on and off. For example, + use @snow once to turn it on, reuse it again to turn it off. [celest] + * Added Jawaii and Ayothaya to @go list [celest] + * Changed the default values for ranged, magic and misc damage rate in + battle_athena to 60, 50 and 60 [celest] + * Removed redundant 'berserkdamagetick' from map_session_data [celest] + * Added changes to map.h according to Shinomori [celest] + +12/14 + * Changed "Map-server can't connect to char-server" message to reduce output spamming and set it to + display only once [MC Cameri] + * Added a busy animation for npc loading [MC Cameri] + * Replaced the way map loading was displayed into a progress-like way [MC Cameri] + * Fixed some typos in _ShowMessage() [MC Cameri] + * Replaced lots of more printf's in map-server with _ShowMessage() [MC Cameri] + * Added constants for console colors in showmsg.h [MC Cameri] + * src/char_sql/int_guild.c:56 - t_mes2 was not big enough causing + stack overrun's, corruptions, and crashes [MouseJstr] + * common/mmo.h: changed base_level and job_level to unsigned int to increase max levels [Codemaster] + * char/char.c: added a NULL check for the file in parse_friend_txt [Codemaster] + * map/atcommand.c/.h: added @clearweather (thanks to Dexity) [Codemaster] + * map/charcommand.c/.h: added #spiritball [Codemaster] + * map/mob.c: fixed a compiler warning (ln was an int and was supposed to be an unsigned long int) [Codemaster] + * Added nullpo_retb to nullpo.c - does a break; if null [celest] + * Replaced some parts in skill.c with nullpo checks [celest] + * Corrected some typos - penaly -> penalty [celest] + * Skill Updates [celest] + - Most of 12/14's Sakray patch + * The SKILL_MAX_DB (yes, a different #define from the one below) + was not large enough for current skills causing memory + corruptions and crashes [MouseJstr] + * Fixed how socket handles EAGIN errors (retry instead of + disconnecting) [MouseJstr] + +12/13 + * Skill Updates [celest] + - Added the new 'Throw Tomahawk' skill (Requires Sakexe1129 or newer) + - Added some new monster skills - but still not complete. + - Adjusted Palm Strike, Tiger Fist and Chain Crush based on 12/14's patch + * Removed redundant 'sg_count' for map_session_data and mob_data [celest] + * Save both persons' data after trading in case a crash causes them to + rollback - fix by Freya [celest] + * Removed 'type' paramater from pc_unequipitem to use 'flag' instead[celest] + * Moved unequip checking code from clif.c to pc.c [celest] + * Replaced many printf's in map-server with _ShowMessage(). [MC Cameri] + * Skill timers for skills with id's higher then 450 were + corrupting memory [MouseJstr] + * Increased max skills to 650 from 450 fixing MANY crashes [MouseJstr] + * Creating Guild events were reading beyond supplied guild names , + causing crashes [MouseJstr] + * trades were derefing -2 into the inventory table sometimes [MouseJstr] + * Not having a arrow in your inventory but having a bow + could cause it to set sd->status.inventory[-1].equip=32768 + resulting in a memory corruption [MouseJstr] + * local broadcasts of messages larger then 64 bytes were + corrupting the stack, causing crashes [MouseJstr] + * mob eventnames were reading beyond source point, risking + going over page boundries, causing crashes [MouseJstr] + * Internal MAIL system: moved all strings to msg_athena.conf [Lupus] + +12/12 + * Made guild skills to check for skill levels first when casting [celest] + +12/11 + * Modified arrow checking in skill.c [celest] + * Corrected Cart Revolution damage calculation [celest] + +12/10 + * Fixed players unable to move in AFM maps [celest] + * Added error message if a player's last map couldn't be found [celest] + * Moved AFM map check to map_mapname2mapid [celest] + * Added USE_AFM and USE_AF2 to be used later [celest] + * Modified sc_data check in pc_damage [celest] + +12/9 + * Moved a map_freeblock_unlock() around to eliminate a + crash [MouseJstr] + * Fixed how players are cleaned up when they disconnected + during authentication [MouseJstr] + * Adjusted some messages in @marry [MouseJstr] + * Skill Updates [celest] + - Fixed Auto Spell not working + - Fixed skill level check causing Baphomet card not to work at all (possibly + other problems too) + - Added some new monster skills based on jA mod 1077 + * Changed @job to accept text job names - For example: @job wizard, @job high + priestess, @job super baby [celest] + * Added sc_data check for pc_damage [celest] + +12/8 + * Fixed @rings [MouseJstr] + * Added @marry, @divorce, and @rings [MouseJstr] + * fixed @revive [MouseJstr] + * Added option to turn off login server logging [celest] + * Moved char server starting logging to after we've read the configuration + file first [celest] + * Fixed crash with supernovices with 100% base exp [celest] + * Updated the readme a little. [Mass Zero] + +12/7 + * Added GUILDCACHE #define to int_guild.c for testing performance + effects [MouseJstr] + * Skill Updates [celest] + - Arrow Shower, Double Strafing, Charge Arrow, Throw Arrow, Sharp Shooting, + Arrow Vulcan, and Musical Strike now take arrows when used + - Level 6-10 Stone Curse will not consume a red gem now when it fails + - Players should be able to use items when they're stoned but not yet + completely petrified + - Corrected Triple Blow to work with bows (they actually do ^^) + * Added 'guildgetexp' script command [celest] + * Added bLongAtkRate item effect [celest] + * Implemented Confusion (50%) - still need more info on how monsters act + when they're confused [celest] + * Added 'Guardian Angel' code for supernovices [celest] + +12/6 + * Fixed file props for new npcs [MouseJstr] + * Fixed weddings.txt as per Fress_Boy [MouseJstr] + * Added a case_sensitive to login [MouseJstr] + * Fixed follow crashing server when gm dies [MouseJstr] + * Fixed global message not working on txt [Wizputer] + * fixed a server crash in mobinsite [MouseJstr] + * fixed a server crash in party sharing exp [MouseJstr] + * fixed a server crash in BS_FINDINGORE [MouseJstr] + * Updated Chase Walk [celest] + * Added 'checkoption1' and 'checkoption2' script functions - Refer to + /npc/sample/npc_testchkoption.txt for similiar examples [celest] + * Updated maximum level for Guild Skills [celest] + +12/5 + * Fixed another crash sending updates to disconnected + clients [MouseJstr] + * Fixed the range_check again to stop it from crashing + servers [MouseJstr] + * removed stubbed out unfinished atcommands as per Cameri [MouseJstr] + * Fixed nullpo's for gcc 2.95 [MouseJstr] + * Fixed bug in which login-txt was crashing in do_final() due to some free's [MC Cameri] + * Added nullpo's to all atcommand's functions, phew... [MC Cameri] + Note: I point out that MouseJstr has added some @commands that start with char which + havent been finished, they are just there but don't do anything. + * Removed mapbug.txt and corresponding function in map.c (realized it's pointless) [MC Cameri] + * Added allow_atcommand_when_mute - Change this to set whether muted players + can use gm commands [celest] + * Temporarily leaving the changing guild emblems requiring Glory of Guild + feature only for TXT until the SQL char-server supports guild skills fully[celest] + * Modified battle_range again to check if src's type is a player first [celest] + * Corrected typo in battle_range [celest] + * Fixed a crash where party chats can be sent to a + partially disconnected player [MouseJstr] + +12/4 + * Fixed a crash in clif_send when player disconnects but player + object is not fully removed from map [MouseJstr] + * Fixed a crash associated with NPC_BARRIER [MouseJstr] + * Renamed flush_fifos_at_exit to flush_fifos [MouseJstr] + * call check_connect_char_server() on char_server disconnect [MouseJstr] + * stale skill groups were crashing server [MouseJstr] + * Fixed crash in SC_LULLABY [MouseJstr] +12/3 + * hacked the frozen mob issue [MouseJstr] + * Fixed a battle_range crash [MouseJstr] + * Updated Stone Curse, Soul Drain, Auto Berserk [celest] + * Added a fix for MVP exp being multiplied twice by Gengar + * Modified battle_range to check for sd first [celest] + +12/2 + * Fixed double login feature, resets online users when map connects to char [Wizputer] + * Changed all LOGS inserts to INSERT DELAYED (MySQL has this feature and cache unimportant queries, then + executes them at once together = 10x faster) [Lupus] + * Skill Updates [celest] + - Modified Weapon Refine - should only +1 every time. + - Updated Berserk, Chase Walk, Slim Pitcher + - Added skill_range_leniency : In some cases when moving to cast a skill the + exe will a send a UseSkill packet before the server has moved us to the + correct position, causing it to fail. Leaving this at 1 should be enough. + - Fixed a bug that was causing monsters not to move towards the target + * Added check for clif.c in case the server didn't realise we've died [celest] + * Added a fix for @npcmove by JohnC and Fredzilla + * Added motd_type : Set this to 1 if your clients have langtype problems and + can't display the motd properly[celest] + * Edited atcommand.c to fix compile warnings [celest] + +12/1 + - Make it build against gcc 2.95 [MouseJstr] + - Changed #define MAX_PET_DB to 300, it's easier for people adding new pets like this. [Nas] + * Skill Updates [celest] + - Updated Poison React + - Added Soul Change, Soul Burn + - Added a somewhat crude timer for Venom splasher + - Added a fix for Guild Skills causing crashes by Sara, thanks! + +11/30 + * Fixed client crash when disguised characters die [celest] + * Skill Updates [celest] + - Fixed and finished Guild Skills (~90%) + - Fixed Meltdown and Overthrust used together breaking your own weapon + - Updated Weapon Repair :- uses different materials depending on repaired item + (Iron Ore/Iron/Steel/Rough Oridecon) + - Fixed sp recovery problem, thanks to OutSider for pointing it out + - Updated Tiger Knuckle Fist stun time + - Added cooldown time for Emergency Recall + - Fixed typo in skill.c, thanks to Toster + +11/29 + * Fixed crash in src/char_sql/char.c when setting chars offline [MouseJstr] + * Added mapbug.txt which is displayed in map-server, displays + the last bug or w/e fixed for the map-server [MC Cameri] + -You may change it whenever you want + -It will only show if mapbug.txt exists + -This file must not be included in releases + * Made some changes in map_versionscreen() to make it easier to + read/change in the source [MC Cameri] + * Fixed a typo in _ShowMessage() removing the message caption. [MC Cameri] + * Fixed typo in map_helpscreen() showing -h instead of --?. [MC Cameri] + * Added more sc_data checks in skill.c and pc.c [celest] + * Updated Quagmire, Enchant Deadly Poison, Fog Wall [celest] + +11/28 + * Fixed a crash in login_sql/login.c [MouseJstr] + * made common/socket.c more crash resistant [MouseJstr] + * Added flush_fifos to socket.c so that we can make sure everything + has been sent before we shut the process down [MouseJstr] + * Modified src/char_sql/char.c to flush fifos on exit [MouseJstr] + * Fixed a crash in src/map/map.c shutdown where it would + use the char_fd session after it was alrady cleaned up [MouseJstr] + * removed conf-templ/atcommand_athena.conf.orig [MouseJstr] + * removed a USE from sql-files/main.sql that should not be there [MouseJstr] + * Changed MSG_INFO color to bright white, since bright blue want so bright... [MC Cameri] + * Made Map Removed: %d string be displayed only if there were maps removed. [MC Cameri] + * Fixed online system for char not sending players left "online" to login when restarting [Wizputer] + * Fixed damage formula of Cart revolution: 150% +1% per 80ea [Lupus] + * Removed 2x Chance of Equipment Breaking during CRITICAL attacks [Lupus] + * Fix some file props [MouseJstr] + * Added map_versionscreen(), displayed when --version flag is passed on command-line. [MC Cameri] + * Finished map_helpscreen(), displayed when --help flag passed on command-line. [MC Cameri] + * Changed Guilds Extention Skill to +6 people per level. [Lupus] + (tested it for 2 weeks! or a big server) + * Added a fix for gettimeofday() for WIN32 [Codemaster] + * skill Updates: + - Updated Slow Poison, modified checks for skill_unit_onplace abit. [celest] + - Updated Finger Offensive, thanks to orn [celest] + * Updated packet_ver_flag's default value, thanks to iscandium [celest] + * Added warning if motd.txt was not found [celest] + (Turn on error_log in battle_athena.conf to enable it) + +11/27 + * Fixed a few map crashes when char-server crashes [Wizputer] + * Added fix of 0x2aff and 0x2af8 flooding [Wizputer - thanks Toster] + * Fixed Map crash when person uses global message hacks [Wizputer] + * Fixed online system, online column works and prevent double login at the login server [Wizputer] + * Fixed some compile time errors associated with showmsg [MouseJstr] + * Added get_svn_revision() in core.c [MC Cameri] + -Only if you have the file .svn\entries, it will show the revision # at runtime. + +11/26 + * Fixed Abrakadabra (2 minor bugs of consumed items - they were ignored if placed in 0 pos) [Lupus] + * Finished Full Strip, Weapon Refine, Slim Pitcher and Full Protection. [celest] + * Added skill_nocast_db.txt. Use it to set which skills cannot be used in + which conditions [celest] + +11/25 + * Added @skilltree to help GM's answer skill tree questions [MouseJstr] + * Update Spider Web; I believe you cannot use it on yourself now. [Codemaster] + * Added Ore Discovery, and base code for Slim Pitcher and Preservation [celest] + +11/24 + * @charreset #reset [MC Cameri] + * @charstatsall is now #statsall [MC Cameri] + * @charsave is now #save [MC Cameri] + * Updated most of jA's 1067; battle.c and skill.c might need more updates! [Codemaster] + * Fixed char-txt crashing when closing, Codemaster free()'s. [MC Cameri] + * Skill Updates: [celest] + - Updated guild skills (60%) + - updated Weapon Repair and Aura Blade by DracoRPG + - modified Weapon Repair to use Identify's packet, should show a list of + repairable items now + +11/23 + * Fixed script loading small/large monsters. [Valaris] + * @charoption is now #option [MC Cameri] + * @charpetfriendly is now #petfriendly [MC Cameri] + * @charstats is now #stats [MC Cameri] + * Skill Updates: [celest] + - Added some code for the new guild skills (50%) and Moonlit Petals (5%) + - Notes to other devs: Guild skills with id's 10000-10014 will be stored in + skill_db[500-514] + - Corrected Hilt Binding + - Corrected Assassin Cross' dual wield + - Changed player_cloak_check_type to yes by default and edited description + since it's already fully implemented. + - Added a bit more restrictions to Call Partner and Emergency Recall and + updated mapflag for sec_pri.gat + - Added pc_calcspeed and updated Cloaking so it won't need to recalculate + the player's entire status everytime there is movement. + +11/22 + * (TXT)Stripped some code off read_gm_accounts() and made with it addGM() [MC Cameri] + -Usage: addGM(account_id,level); + * (TXT)Changed GM_accounts.txt to meet new standards. [MC Cameri] + * (TXT)Enabled the use of id ranges in GM_accounts.txt [MC Cameri] + * Added a few free()'s so that I am sure it freed the allocated memory (char & login) [Codemaster] + * Changed monsters_ignore_gm option to a level value. [Valaris] + (accounts greater than or equal to this setting won't be attacked by aggressives.) + * Fixed mapflag #s and constants for setmapflag and remove mapflag. [Valaris] + * Added skill names for kRO 11/23's new skills [celest] + - Preserve, Full Strip, Weapon Refine, Slim Pitcher, Full Chemical Protection, + (Throw) Tomahawk + * timer.c static int timer_heap_max=0; //fix by Shinomori from eA forums + ititialize static var!!! + * Added the old effect list # into effect_list.txt of spira's. [shadow] + * Added new flag (#3) to clif_specialeffect [MC Cameri] + * @doom,@die,@doommap now display the Dark Cross effect on you. [MC Cameri] +11/21 + * Display IP when wdata is expanded [Wizputer] + * Added bClassChange,%; Has random chance to turn monster into another monster. [Valaris] + * Re-Fixed Trade/Vending exploit [Lupus] + * Fixed @whozeny. [Valaris] + * Added rest of mapflags to const.txt. [Valaris] + * Closed AFM files after reading, this fixed the improper char-server session #. [Valaris] + * Skill updates: [Celest] + - Updated Basilica, Sharp Shooting, Berserk, Meditatio (Thanks to DracoRPG!) + - Fixed a typo with Blade Stop that was causing crashes, sorry. ^^; + - Reverted changes to Cloaking, ours is already more updated! ^_^ + - Added temporary code for guild skills to stop crashing + * @alive, @raisemap, @raise, @revive now display the resurrection skill animation [MC Cameri] + * @charpetrename(AtCommand) is now #petrename(CharCommand) [MC Cameri] + * @charjob/(AtCommand) is now #jobchange(CharCommand) [MC Cameri] + * Removed japanese interserver packets, should fix various problems (jumpto, where, charposreq). [Valaris] + * Added Yor's trade exploit bug fix. Added 2 skills bugs in the bugs.txt [Lupus] + * Added charcommand.c/.h for the following reasons: [MC Cameri] + - Less congestion in atcommand.c + - Port commands that start with @char to #, example: + ~ @charoption will now be #option + +11/20 + * Added str_lower() function to atcommand.c (from OA). [MC Cameri] + * Simplified @charchangesex to @charchangesex [player], your sex is changed to the opposite one [MC Cameri] + * Added @refresh, which is like a @jumpto <>. [MC Cameri] + * Added @petid to find pet names, useful when you dont know which pets have eggs. [MC Cameri] + * Added an effect_list in docs/ for descriptions, free to add onto that later. [spira] + - Attempt to find new skill effects. + * Added "nogo" mapflag to prevent the use of @go on a specified map. [Valaris] + * Fixed small/big monster spawning crashing (mixed up the merge). [Valaris] + * Fixed crash with upgrading TXT and having more than 256 accounts. [Valaris] + * TXT upgrades will convert broken flag to attribute column. [Valaris] + * Prevent use of emotion packet to display red mute emote. [Valaris] + * Initialized "day" variable in npc.c. [Valaris] + * Added @whozeny. Shows list of top 50 online players and their zeny sorted from highest to lowest. [Valaris] + * Added @happyhappyjoyjoy. Makes all players on server do a random emote. [Valaris] + * Removed -funroll-loops from compile, thanks to kashy for pointing out the problems caused by this. (Do not re-add!) [Valaris] + * Added check for max vending_max_value when reading config [kobra_k88] + * Skill updates [celest] + - Napalm vulcan, Enchant Deadly Poison, Slow Poison (based on jAthena 1066) + - Create Deadly Poison, thanks to DracoRPG! + - Added effect for Meteor Assault + * Added night_darkness_level to battle_athena.conf. [celest] + Use this to set 'how dark' it'll become during night time. Use 0 for default, + or between 1-10. (Yeah, i know lots of people hated the original night! xP) + Warning: It may cause errors with old exe's! + +11/19 + * Re-added check for empty bottle when using aqua benedicta. [Valaris] + * Fixed skills not showing after using @allskill [celest] + +11/18 + * Added a line to @unmute, added @mute. [celest] + Usage: @mute