From 5f00124b5f85a5f25f9b04fed8516c1513d7a459 Mon Sep 17 00:00:00 2001 From: celest Date: Mon, 29 May 2006 06:10:09 +0000 Subject: Cleaned up Changelog (guys don't tidy up much do they? xP) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6812 54d463be-8e91-2dee-dedb-b68131a5f0ec --- doc/notes/Changelog.txt | 3650 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 3650 insertions(+) (limited to 'doc/notes/Changelog.txt') diff --git a/doc/notes/Changelog.txt b/doc/notes/Changelog.txt index f9f9d284b..f01fd92da 100644 --- a/doc/notes/Changelog.txt +++ b/doc/notes/Changelog.txt @@ -2,6 +2,3656 @@ Date Added -------- Read Changelog-SVN.txt for the newer SVN entries-------- +2006/04/30 + * Skills with the move_enable state won't get the walkdelay increased on a + skill-cast. [Skotlex] + * Some corrections in the clif_parse_whisper function which should fix + crashes in the chat_log under "certain" conditions. [Skotlex] + * Fixed dangling pointer in pc_steal_item (missing lines) causing crash. [Lance] + * Fixed lack of initialization in chrif_authreq causing crashes in chrif_authok. [Lance] + * Fixed a logic error that was likely the cause of pet loot drops not + working. [Skotlex] + * If someone is expulsed from a guild while the guild storage is open, it + will be auto-closed now. [Skotlex] + * Modified battle_consume_ammo to prevent consuming multiple arrows on + AC_SHOWER. [Skotlex] + * Readded script command skillpointcount... [Skotlex] + * Fixed and enabled STEAL skill [Lupus] + * Implemented NJ_SHADOWJUMP. [blackhole89] + * Moved the soul-drain code to skill_counter_additionaleffect [Skotlex] + * Fixed fake NPC missing code. Thanks to Skotlex for pointing out. [Lance] + +2006/04/29 + * Changed the HT_DETECTING method from invoking clif_changetraplook to + clif_skill_setunit since in the first the client ignores the fact that it + is now a trap (rendering skills like Remove Trap useless). [Skotlex] + * added script command skillpointcount. Returns total amount of skill + points a char has (the value returned is the same that SkillPoint would + have after invoking a skill reset) [Skotlex] + * Modified Defender. Speed reduction is 35-5*lv%, damage reduction on + devoted chars is 5+5*lv%. These values are custom, but should be closer to + "reality" than what we had. [Skotlex] + * When you have the wrong ammo type equipped, the equip arrows first + message will be sent, as suggested by Haplo [Skotlex] + * Changed checks of item's identify field from 0/1 to 0/non-zero [Skotlex] + * Corrected TK_JUMPKICK to place the caster on the tile next to the target + rather than on top of it. [Skotlex] + * Small change in pc_calc_skilltree which should fix the infinite loop... + [Skotlex] + * Added @noask command: enable/disable deals/invites autorejecting. + [LuzZza] + * Removed unreferenced local variable in pc.c [Lance] + * Reverted npc_checknear to exclude check for class_ -1. + * Removed npc_checknear in npc_buysellsel, npc_selllist and npc_buylist + as enough preventive measures of hacking are already implemented. + [Lance] + * Updated STEAL skill (WIP), added a battle config option: [Lupus] + 'skill_steal_max_tries' to set max number of stealing tries. + It could help to fix stealing exploit on mobs with few drops + * Added support for packet 0x229 (clif_changeoption). [Skotlex] + * Bumped up PACKETVER to 7 to enable use of packets 0x229 and 0x22c + [Skotlex] + * Added missing next/prev initialization in chat-creation. [Skotlex] + * Added missing sql-files/mob_db.sql... somehow it was missing from the + mob_db update. [Skotlex] + * Clones can't be class-changed now [Skotlex] + * Readded the class == -1 distance check in npc_checknear [Skotlex] + * Replaced check sd->trade_partner for sd->state.trading in clif.c [Skotlex] + * Using malloc for memory allocations that doesn't need to be pre-initialized. + * Eliminated initializations for pointers returned by calloc. + * Moved grfio_final to do_init since it's not used after server boot. + * Optimized scripts to return CONSTSTR instead of allocating memory just to return + a constant string. Some buildin functions still need work. + * Disabled graph since it doesn't work yet. [Lance] + +2006/04/28 + * Modified the mob_db structure. The mvp related columns were moved to + before the drops, amount of drops increased from 10 to 15. [Skotlex] + * Updated sql-files/mob_db.sql (and mob_db2.sql) to latest. [Skotlex] + * Modified HP conversion so that it fails when you don't have enough Hp. + [Skotlex] + * Cleaned up Strip skills so that the skill animation will only show when + something was stripped. [Skotlex] + * Added constant MAX_MOB_DROP to specify the amount of normal drops a mob + has. The mob_db reading code will automatically parse the file according to + the number of drops expected (the Mexp/Mper and MVP item rewards must still + be after the normal drops). Set to 10 currently. [Skotlex] + * Mobinfo's drop list will use jName rather than Name for drop names. + [Skotlex] + * Some cleaning of the ASC_BREAKER code in skill_attack [Skotlex] + * Modified skill_attack so that all skills with amotion get their damage + delayed (should fix mob walk-teleport issues) [Skotlex] + * Added function stristr to strlib.c, used by mob.c and item_db.c for + case-insensitive seeks. [Skotlex] + * Removed the sending of the online guild list when you log-on, may fix the + "getting stuck" problem. [Skotlex] + * Added battle config default_skill_delay. Specifies the default skill + delay for most skills, it is also applied as a walkdelay (total skill + walkdelay is default_skill_delay + that skill's can't walk delay) [Skotlex] +2006/04/27 + * skill_castend_id and skill_castend_pos will trigger unit_stop_walking + with flag 1 (fix pos) rather than none. Should fix some skills making you + appear moving while doing them. [Skotlex] + * Modified clif_skill_nodamage to allow for a NULL source. This is to + simplify code related to AL_HEAL/MG_RECOVERY effects where someone shows a + healing value, but there's no "caster" in sight (Pitcher skills, Blood + Drain, Kaahi) [Skotlex] + * Updated Kaahi to use clif_skill_nodamage to display amount healed. + [Skotlex] + * Added unlocking ud.target on mob_unlocktarget, fixes mobs chasing you + around while cloaked. [Skotlex] + * Changed the default rate of clone mob skills to 5% modified by + mob_skill_rate setting. [Skotlex] + * Applied some changes in unit.c to make mobs pick chase paths as they + should. [Skotlex] + * unit_remove_map will reset attackable-time, canact and canwalk delays. + [Skotlex] + * Added a timer in clif.c so that walk requests that are done while your + cannot move duration will be delayed and processed afterwards (as long as + the walk delay remaining is less than 2000 ms) [Skotlex] + * Some changes in the slave skill conditions. All their skills are + triggered at a 10% chance now. [Skotlex] + * Changed in the behaviour of wedding skills, they should be getting all + the land-skill checks now. [Skotlex] + * Small change in @commands, may fix the null-pointer error. [Skotlex] + * Changebase script command will also refresh the weapon sprites (in case + you changed into Wedding/Xmas class) [Skotlex] + * Small change in the pet_ai that should stop the "strange" catch-up + behaviour of pets when you are much faster than them. [Skotlex] + * Corrected the unequip script of the wedding dress/tuxedo (it should be + Class, not bClass), item_db.sql was also corrected. [Skotlex] + * Small change in the pet_ai that should stop the "strange" catch-up + behaviour of pets when you are much faster than them. [Skotlex] + * Now when you do @baselevel to reduce your level and you don't have enough + stat points to deduct, you will get a stat-reset and THEN your stat points + will be reduced. [Skotlex] + * Added at command @commands, displays the list of commands available to + you. Defaults to level 1. [Skotlex] + * Added the missing clif_* calls to make changebase's view-class change + update on the client. [Skotlex] + * Added battle config hide_woe_damage which hides damage on woe maps + packet-wise (battle/client.conf). [Skotlex] + * Fixed base-level up @ command giving stat points instead of taking them + away when leveling down. [Skotlex + * Some small change in pc_heal which would let you have negative SP if you + were killed on the same pc_heal invocation. [Skotlex] + * Added 3rd argument to script command 'setmapflag' thx to Jbain [Lupus] + setmapflag "prontera.gat",mf_pvp; + setmapflag "prontera.gat",mf_jexp,100; + Now you can dinamically increase/decrease EXP rate on set maps + e.g. you can lower EXP on the cmd_fild02 ^_- +2006/04/26 + * Updated sql-files/item_db.sql to current. [Skotlex] + * Item use interval is set to a default of 100ms now since that should be + low enough to not bother real players and it should cap somehow bot/macro + spams. [Skotlex] + * Updated Full Buster so that the can't act delay carries on to the weapon + attack delay and can't use item intervals. [Skotlex] + * Added script command getbattleflag to retrieve the current value of a + battle_config switch. [Skotlex] + * When Taekwons level up they get Bless and Agi Up level 10 instead of the + S.Novice bonuses. [Skotlex] + * Increased number of hits for TK kicks. 3 hits for TK_COUNTER and + TK_TURNKICK, 2 hits for TK_STORMKICK and TK_DOWNKICK (until further + information arrives) [Skotlex] + * Modified how changebase script command works, the change caused by it is + permanent (at least until logout). Updated the Tuxedo and Wedding dress to + use onequip/onunequip scripts to change the look. [Skotlex] + * Changed the skill_wall_check to use shoot-path seeking. May fix + skill_wall_check setting. [Skotlex] + * Fixed typo in skill.c: skill_clear_group [Lance] + +2006/04/25 + * Added battle config traps_setting to determine how traps should behave. + With &1 traps are invisible if you didn't see them get set up. With &2 + traps will be removed after changing maps. The default is 2. + (battle/skill.conf) [Skotlex] + * Cleaned up a bit the implementation of SC_MAXIMIZEPOWER, SC_CHASEWALK and + SC_CLOAKING to prevent infinite looping timers. [Skotlex] + * Fixed NPC_SUICIDE dropping items. [Skotlex] + * Moved the mapflag skill restrictions from skill_checkcondition to + skillnotok, this makes auto-spells not work in maps where they aren't + allowed. [Skotlex] + * Added TK_HIGHJUMP to skillnotok, the skill is blocked in noteleport maps + (with the exception of gvg ones) [Skotlex] + * Modified and simplified the random item group format. It now is + ,,, where Rate normally is 1, greater numbers is the + equivalent of adding the line multiple times. Also has support for import + lines. [Skotlex] + * Added constants to identify all item groups to db/const.txt [Skotlex] + * Cleaned up and updated item_db to use these new constants (warning: + item_db.sql needs to be updated! Sql-db users should not update until this + file is updated) [Skotlex] +2006/04/24 + * Simplified npc_gettimerevent_tick so that it should return a tick value + even after the last ontimer label has been reached. [Skotlex] + * All GMs will be sent to the char server through packet 0x2aff now. + (previously hidden gms were not sent to the char-server as online) [Skotlex] + * Made mob_searchname compare versus sprite, name and jname now. [Skotlex] + * Added script command escape_sql. It will return an escaped string for use + in the sql_query script command (in case you want to use input of players + in your queries). [Skotlex] + * Removed the skill packet from TK_RUN as the client ignores the walkok + packet sent right after it. It displays just fine on the client now. [Skotlex] + * Added DNS Blocklist support. Set in login_athena.conf. + I'll make it more customizable tomorrow, I coded it pretty bad. [Zido] + * Corrected mob_spawn_delay/boss_spawn_delay/plant_spawn_delay settings + (they were named rate rather than delay in monster.conf) [Skotlex] + * Cleaned up @grind2, @monsterbig, @monstersmall. [Skotlex] + * Modified override_mobs_names to work only on the mob spawn files instead + of everywhere (so now script-summoned mobs should keep their custom names + intact) [Skotlex] + * Added logging of deleted characters when the char_log is enabled. + [Skotlex] + * Fixed skill_delayfix not altering delay at all after you reached 150. + [Skotlex] + * Applied ers to pet loot drops and cleaned up the pet loot drop function. + [Skotlex] + * Mob skill state MSS_ANY won't include MSS_DEAD now. [Skotlex] + * Added mob skill state MSS_ANYTARGET ("anytarget") which means any state + (except dead) on which the mob has a target set. [Skotlex] +2006/04/23 + * Added new column to mob_db Sprite_Name to hold the mob's sprite name. + Columns Name and JName now hold the mob's english and kro names + respectively. [Skotlex] + - Currently both Name and Jname have the KRO names, so someone will have to + update the Name column with the english Mob Names. + * Updated mob_db.sql and mob_db2.sql to latest. [Skotlex] + * Added battle_config option override_mob_names to make the spawned mob use + the mob_db names instead of the specified names in the spawn files. + Defaults to 0, 1 is to use Name column while 2 is to use the JName column + (see battle/monster.conf) [Skotlex] + * Idle skills won't trigger while the mob is walking (that is for the state + "walk") [Skotlex] + * Idle skills will now trigger each IDLE_SKILL_INTERVAL iterations (10 + currently) [Skotlex] + * Added support for walk packet 0x22c, will be used when PACKETVER is set + to 7 or above (packetver is still set to 6 for now) [Skotlex] + * Normal walking will now also trigger mob skills (due to the walk skill + condition) [Skotlex] + * additional experience multiplicator as mapflags which is based off battle.conf + so with battle.conf rates 200 and "mapflag 200" it will be 4x + on this specific map and 2x anywhere else [Jbain] +2006/04/22 + * Angelus was giving more bonus than it should. Fixed. [Zido] + * Added Option constants for Carts, fixed OPTION_FLYING (it conflicts with + OPTION_XMAS?) [Skotlex] + * Updated clif.c to check for OPTION_WEDDING|OPTION_XMAS instead of view + class to block attacks and skill usage. [Skotlex] + * Cleaned up change-cart code. [Skotlex] + * Modified SC_XMAS to not change your view anymore and only set the proper + option value (OPTION_XMAS) [Skotlex] + * Cleaned up the code regarding char_gm reading. [Skotlex] + * Changed the option field to unsigned short to make room for the higher + values. [Skotlex] +2006/04/21 + * SC_CLOAKING's val4 now holds whether cloaking ends or not on attack. + [Skotlex] + * Implemented NPC_INVISIBLE, it starts SC_CLOAKING with val4 set to 1. + [Skotlex] + * Updated the HP/SP leech structures to have race-data attached to them. + [Skotlex] + * Merged all leeching code to new battle_drain function. [Skotlex] + * Simplified a bit the code for Signum Crucis [Skotlex] + * Added script bonuses: [Skotlex] + bonus3 bHPDrainRateRace,,,; + bonus3 bSPDrainRateRace,,,; + bonus2 bHPDrainValueRace,,; + bonus2 bSPDrainValueRace,,; + * Fixed items not really getting unequipped when they should. [Skotlex] +2006/04/20 + * Fixed the equip/unequip scripts not triggering for compounded cards. + [Skotlex] + * Char server will now ignore packet 0x65 for already authentified + accounts. [Skotlex] + * Added two columns to item_db: equip_script and unequip_script are scripts + that are executed once when the corresponding item is equipped or + unequipped respectively. [Skotlex] + * Removed bonuses bDamageWhenUnequip, bLoseSPWhenUnequip as they are no + longer needed. [Skotlex] + * Updated sql-files/item_db.sql with latest. [Skotlex] + * Fixed buffer overflow in clif_MainChatMessage. It now prints a Debug + message with the offending line. [Skotlex] + * Cleaned up a bunch of GS/NJ skills [Skotlex] + * Fixed Gatling Fever crashing server when used by non players. [Skotlex] + * Added support for n to specify minutes to @charban. [Skotlex] + * Added state.trading to specify when a trading has started. Now you should + be able to walk around until the trade is either rejected or started. + [Skotlex] + * Armor defense is no longer reduced by the amount of characters targetting + you. [Skotlex] + +2006/04/19 + * Updated the doc/script_commands.txt documentation in regards to npc mob + spawn lines. [Skotlex] + * Added back the "you can't walk delay while attacking" to + unit_attack_timer, now when you want to walk during your attack animation, + you will only stop attacking, you will have to click again to move. + [Skotlex] + * Fixed a pair of wrong mapflag lines in nopvp.txt [Skotlex] + * Removed the max cap of autoloot so you are now allowed to set autoloot + values above 100. [Skotlex] + * Initialized w1/w2/w3/w4 before reading each npc line to avoid sending + unread values to the parsers (for example, if w4 has a value in one line + and none on the next, it will be parsed with the previous value of w4 on + the following lines), this could cause serious problems with mapflags and + the recent "off" addition. [Skotlex] + * Updated getpartymember to receive an int which specifies what to + retrieve. 0: Character names (array $@partymembername$), 1 character char + ids (array $@partymembercid), 2 character account ids (array + $@partynameaid). By default it returns party member names. [Skotlex] + * Updated script_commands.txt with the updated behaviour of getpartymember. + [Skotlex] + +2006/04/18 + * Fixed a typo in map_search_freecell which was returning incorrect cells + according to the ranges given. [Skotlex] + * A tiny fix to @kami [Zido] + * The IRC Bot can now autojoin when kicked, set in irc_athena. [Zido] + * Added @who to the IRC Bot, outputs all online characters. [Zido] + * Changed the memory manager fatal errors when allocating memory to print + out the size request as well as the file and line where they originated. + [Skotlex] + * Fixed the delete_timer (@summons, alchemist plants) not invoking + unit_free, hence causing memory leaks and the like. [Skotlex] + * Applied jA's patch to fix a bug in the scripting engine in regards to + priority of operators. Thanks to End of Exam for the information. [Skotlex] + * Removed message 592 from trade.c [Skotlex] + * Added support for disabling mapflags on a mapflag line: [Skotlex] + comodo.gat mapflag nomemo <- turns on nomemo mapflag + comodo.gat mapflag nomemo off <- turns off nomemo mapflag + * Removed mapflag nopvp due to the above change. [Skotlex] + * Cleaned up and optimized the restricted/zones mapflag. Restricted cards + will just not work in disallowed maps rather than blocking the compounded + equipement from being used. [Skotlex] + * Converted the format of the battle conf files to windows format [Playtester] + * Shinomori's method (kinda) of remote script execution with interaction. [Lance] + +2006/04/17 + * skill_clear_unitgroup is now invoked in unit_remove_map only on death if + the applicable battle setting is set. [Skotlex] + * Changed setting clear_unit_ondeath to a type 4 (bl-based) which defaults + to BL_ALL. [Skotlex] + * Fixed Absorb spirit sphere not working on mobs, thanks to Vividd. + [Skotlex] + * Cleared the ud->target on pc_stop_attack to prevent attack resuming an + other such oddities. [Skotlex] + * I seem to have broken @kami with my last commit, fixed. [Zido] + * Added @users to the IRC Bot, outputs the # of users online. [Zido] + * The baby check when wearing a tuxedo/dress now works [Zido] + * Fixed pet being incorrectly removed when it had intimacy 0. [Skotlex] + * Some cleanup in the TK_RUN related code. [Skotlex] + * Added variable walk_count to unit_data to be use as a counter for cells + walked for walk-triggered skills, on-chase skill triggers are now done + every 5 cells (it is the closest value that makes the average mob trigger a + chase skill every second). [Skotlex] + * mob_skill_db needs updating since it's current use rates for chase-skills + assume the trigger is every 100ms rather than every second. + * Fixed TK_RUN having a cast-bar when attempting to stop-running and + generating timer_delete errors when halting as well. [Skotlex] + * Clearing the dummy npc after fooling the client. [Lance] + * Updated DLLS. Please DO NOT update the libs from now on + (except if mySQL has newer builds which are not compatible + with client DLL). [Lance] + +2006/04/16 + * Fixed the first call to the walk timers having the tick interval halved, + which made all walking timers be off by half cell with the actual position + displayed client-side (so everyone reaches destination cell server-side + half-cell before the client). [Skotlex] + * Fixed being halted when you are walking so that: 1. Your position + refreshed on the screen is correct (the current tile if you haven't reached + at least half path between the current and next tile and the next tile + otherwise) and 2. If you are halted before walking even one cell, you will + be moved to the next cell (to effectively prevent stun-locking). [Skotlex] + * Modified @monster command to use map_search_freecell (prevents mobs + spawning on non-walkable tiles) [Skotlex] + * Modified @nuke to invoke skill_cast_nodamage_id instead of the damage_id + version (fixes sprite and splash damage for the skill) [Skotlex] + * Fixed char-sql server still reading the old lanconfig format rather than + the new one. [Skotlex] + * Removed water_height.txt reading (since it is always done from the rsw + now) [Skotlex] + * Fixed a possible crash in grfio_find_file [Skotlex] + * Corrected water-level-reading to account for a return of null from the + previously mentioned function [Skotlex] + * Fixed mysql ping setting being in minutes rather than hours. [Skotlex] + * Removed npc_event_sub from npc.h and moved it to npc.c [Skotlex] + * Cleaned up #warp to prevent spitting non-walkable tile warnings. [Skotlex] + * Changed the meaning of msg_athena 2, it is now "invalid target cell, + randomizing". [Skotlex] + * Fixed wrong check of Deluge + Suiton which broke the water-requirement + check for skills. [Skotlex] + * Cleared ud->target on remove-map, it should fix the phantom mob sprite + issue. [Skotlex] + * Temperory fixed compiler warnings/errors. Please compile before commiting. + [Lance] + * Added pcre3.dll, zlib1.dll and libmysql.dll. DO NOT DELETE THEM. + (Required by systems without these DLLs preinstalled) [Lance] + * Experimental npc_event_doall_sub with queue and npc_id allocation when needed. + [Lance] + * Added warnings to npc_scriptcont for easier debugging. [Lance] + * Missing lines in npc_parse_script! [Lance] + * Sending fake npc for inputs and menus for NPC without map coordinates. [Lance] + +2006/04/15 + * Fixed upgrade_svn5902.sql, thanks to Koshiro for pointing it out. + [Skotlex] + * Updated skill_attack to allow characters not on a map to attack (enables + traps and the like to work when they aren't cleared on the character's + death) [Skotlex] + * Removed use of packet 0x1c9 for skill_unit display, except for Graffiti + (which is the only unit which requires the much larger packet) [Skotlex] + * clif_getareachar_skillunit will send the unit_id of UNT_ATTACK_SKILLS for + traps (this is to prevent them from displaying on the client) [Skotlex] + * Updated libs, Updated vc project files, And deleted uneeded DLLs. + Credits to ALZ. [Zido] +2006/04/14 + * Updated sql-files/mob_db.sql to current. [Skotlex] + * Fixed being able to do all the stuff you shouldn't be able to during the + petrifying state. [Skotlex] +2006/04/13 + * Updated sql-files/item_db.sql to current. [Skotlex] + * Added an Info message when pinging the SQL servers. [Skotlex] + * Fixed crash when looking for SC_MIRACLE in battle_calc_weapon_attack + [Skotlex] + * Some more standard C code cleanups. [Skotlex] + * atcommand_param and charcommand_stats to make them standard C (so it may + compile with the Borland C). Also cleaned atcommand_param against + overflows. [Skotlex] +2006/04/12 + * Removed the noteleport mapflags from two juperos maps [MasterOfMuppets] + - added the nopenalty mapflag to hugel.gat + * Halved the aftercast delay of auto-casted spells. [Skotlex] + * Allowed auto-spells to retrigger themselves. [Skotlex] + * Changed slave chasing from using unit_walktobl to map_search_freecell + + unit_walktoxy, since the previous behaviour makes all slaves always end up + on the same cell. [Skotlex] + * Removed area of effect of Assumptio. [Skotlex] + * Added "can't act" delay update when an auto-spell triggers. [Skotlex] + * Expanded the warp warning so that it also warns when a warps takes you to + a non-walkable tile. [Skotlex] + * Simplified the mob-drops structure by using a single timer with a linked + list of drops instead of separate timers for each drop. [Skotlex] +2006/04/11 + * Added special_state changebase to identify when a character has a + special-view associated with some equipment to correctly revert the look + when you take off said equipment (fixes tuxedo/wedding dress when you use + modify_wedding_display: yes) [Skotlex] + * Removed the piece of code that "guesses" that job classes between 24 and + 68 are advanced classes from mob_avail reading since they conflict with + NJ/GS. Use the correct class numbers from now on! [Skotlex] + * Cleaned up implementation of BlastMine and Claymore Trap. [Skotlex] + * Added Freezing trap information to battle_calc_weapon attack. [Skotlex] + * Merged the can't walk delay code into the weapon-damage delay one, means + less timers for attacks, as well as fixing the ghost-mob issue that + reappeared recently. [Skotlex] + * Traps will not be displayed when you walk within their range. [Skotlex] + * Added HT_DETECTING revealing traps. [Skotlex] + * Added ers handling for skill_timerskill structures. [Skotlex] + * You don't get critical'ed when in counter-attack stance anymore. [Skotlex] + * Changed the default counter-type to "always critical". [Skotlex] + * Implemented use of ers for skill_unit_groups to reduce memory usage. + * Note that it's NOT TESTED yet. Use with caution, at least some obvious + bugs are expected to be found... [Skotlex] + * Modified battle_check_range to do a path-check on distances less than 2 + (rather than 3) to avoid being able to hit through walls. [Skotlex] + * Modified unit_walktoxy_sub to always move at least one cell when a large + chaserange is specified to prevent possible infinite loops where + attack_timer says you are not within range, but unit_walktoxy says you are. + [Skotlex] + * Fixed Looted items always dropping in quantities of one. [Skotlex] + * Removed the check that deletes Magnus Exorcism cells after they hit once. + [Skotlex] +2006/04/10 + * Temperory replaced strtoll to strtoul until the function changes. [Lance] + * Multiple optimizations to the unit_data auto-chase upgrade, also + simplified the mob and pet ai routines. [Skotlex] + * Simplified the walk routines to half the number of timers required for + walking. [Skotlex] + * Finished fixing the unit_data auto-chase update. Still need to do some + optimizations... but the current code-base should be usable. [Skotlex] + * Fixes to the unit_data update that lets characters auto-chase while + attacking. It seems to work mostly now, but there's still a few issues to + be resolved with ranged-attackers. [Skotlex] + * Modified the unit_data structure to handle automatically switching + between chasing and attacking a character. Note that it's a work in + progress and not yet properly tested/finished... [Skotlex] + - DON'T USE THIS YET. There's much testing that needs be done, but I had to + commit now so I may continue work on it later.... + * Updated the subnet support to not require specifying the subnet mask, it + is auto-acquired from the char/map IP and the subnet-mask. [Skotlex] + * skill_wall_check defaults to yes now. [Skotlex] +2006/04/09 + * Added the missing last_thinktime initialization to pets. [Skotlex] + * Reverted the change in skill_wall_check to let skills go over pits. + [Skotlex] + * Changed use of strtol to strtoll when reading the equip_jobs as strtol's + result is just a signed int, fixes reading of equippable jobs for certain + items. [Skotlex] + * Corrected Knives being usable by Gunslinger. SQL users use + upgrade_svn5972.sql to ugprade that. [Skotlex] + * Modified @warp/@rura to prevent causing pc_setpos position error + messages. [Skotlex] + * Fixed the mob's last_thinktime not being updated on mob_spawn, causing + them to not "think". [Skotlex] + * Fixed @npcmove not sending the correct packets to make the moving refresh + client-side. [Skotlex] + * Fixed mobs with aggressive + looter mode never looting. [Skotlex] + * skill_wall_check now also checks for pits so that skill effects don't go + through them. [Skotlex] + * Now you can't leave/be-kicked from a guild inside guild castles. [Skotlex] + * Fixed map_waterheight prefixing extra "data\" [Lance] + * Mob_ai update. The attacked checks will trigger even if the mob can't + move. Being attacked while the mob can't move no longer will trigger + rude-attacked skills. [Skotlex] + * Changed the default of multi_hit_delay from 230 to 80 which seems more + official. [Skotlex] + * Wedding recall skills are now blocked by the nomemo mapflag instead of + nowarpto. [Skotlex] + * Skill delay for weapon types is now based on adelay (ASPD) rather than + amotion (ASPD/2) [Skotlex] + * Removed ending Endure when casting Berserk, may fix the timer mismatch + issues. [Skotlex +2006/04/08 + * Fixed skill_nocast_db reading so that when the same skill is specified + multiple times, the blocked effects add up instead of replacing each other. + [Skotlex] + * Fixed @movenpc [Skotlex] + * Cleaned up and improved the lootsearch routine to pick nearest item. + [Skotlex] + * Fixed trying to set the view_data for npcs who are located on a map, but + have no visual data. [Skotlex] + * Added irc_athena.conf :) from now on, set your irc configuration in + conf/irc_athena.conf [Zido] + * Removed the baby class check when using "changebase" to change to the + Wedding Sprite, since it fixes the bug that the sprite doesn't show + at all, and baby classes arn't messed up by it anymore. + (or so it seems) [Zido] + * Fixed up irc.c, no more crashes :D [Zido] + +2006/04/07 + * Likely fixed a mob not returning to their original class view on respawn + after they changed class in their previous life. [Skotlex] + * The map-server can now read the equip_job column of the item_db as both + decimal and hexadecimal values. [Skotlex] + * Updated item_db.sql current item_db.txt [Skotlex] + * Added upgrade_svn5951.sql for those who would like to convert their + existing items. (it converts the equip_jobs fields to the new values used) + - See db/Changelog for further info regarding the equip_job fields change. + [Skotlex] +2006/04/07 + * Moved the Fusion HP penalty to battle_calc_weapon_attack [Skotlex] + * Some cleaning to use battle_heal/damage rather than pc_heal/damage where + appropiate. [Skotlex] + * Cleaned up the deadly-poison hp reduction code. [Skotlex] + * IRC User access levels now refresh on a mode set and join/part. [Zido] + * Added missing creation/destruction of the expcache_ers in guild.c + [Skotlex] + * Unified status_remove_buffs/status_remove_debuffs into a single function. + [Skotlex] + * Fixed pc_setpos ignoring the clrtype sent to it. [Skotlex] + * unit_free will now use clear type 3 for players (warping out effect) + [Skotlex] + * You can't invite someone to a guild now within Guild Castles. [Skotlex] +2006/04/06 + * Hopefully fixed the wedding item-trade restriction. [Skotlex] + * Fixed status_clear_buffs making SC_BERSERK's end send you to 100hp. + [Skotlex] + * Rewrote the guild exp cache code to prevent overflows and to use the + entry reusage system. [Skotlex] + * The IRC Bot is now able to check each users access level prefix + in the channel (~/&/@/%/+), the IRC command @kami now requires the + user to be at least channel operator(@). Now I need to make it store + the users access level on every nick/mode change. [Zido] + * Changed the default of skill_add_range to 0, said value now disables + skill-range checking when casting ends. [Skotlex] + * Corrected the Soul Drain formula, thanks to Haplo for pointing it out. + [Skotlex] + * Addded missing aldeg_cas01 to NOWARP mapflags, thanks to Justin84 [Lupus] + - And we set lhz_dun03 nowarpto mapflag by default till check it on eRO/kRO + * Changed the random warping of mobs with no players from mob_spawn to + unit_warp, which prevents MSC_SPAWN skills from being retriggered for + already spawned mobs. [Skotlex] + * Modified @allstats to prevent negative/overflow issues. [Skotlex] +2006/04/05 + * Fixed undisguising not clearing the mob sprite for the disguised + character. [Skotlex] + * Fixed parsing of job_db1.txt due to the MAX_WEAPON_TYPE change. [Skotlex] + * TK ranking kicks can't be used on sucession now (can't use any of the + kick skills twice in a row without using a different one first). [Skotlex] + * Modified the ammo checks so that ammo is consumed at the end of + battle_calc_weapon_attack (should fix element being lost on final arrow). + [Skotlex] + * Added a define list for weapon types in pc.h [Skotlex] + * Cleaned up pc_checkallowskill and moved the Gatling fever check to it. + [Skotlex] + * Some cleanup of clif_parseloadendack, fixed guild-member list being sent + on all map-changes. [Skotlex] + * Removed the hardcoded removal of characters who spawn in a castle. All + castle maps got the flag nosave now. [Skotlex] + * Added support for the 2006/04/04a Sakexe packet version. [Zephiris] + +2006/04/04 + * Added inter config connection_ping_interval which specifies interval in + hours at which mysql_ping's must be done on all connection handles to keep + the mysql connection alive. Defaults to 0 (disabled) [Skotlex] + * Made the login sql handle on the char-sql server be used only when + gm_read_method 1 is enabled. [Skotlex] + * Small fixes to npc_enable, added BL_NPC handling on status_get_sc. + [Skotlex] + - Some changes to close-confine, status start will fail when the source is + not found or it doesn't has sc-data. [Skotlex] + - pc_setoption no longer changes the character's class when + mounting/dismounting, it only changes the view-class. [Skotlex] + * Modified the char-txt server to modify the class of mounted characters to + their non-mounted version. Added an upgrade_svn5902 file to handle the + class update on the sql tables. [Skotlex] +2006/04/03 + * Fixed pc_setpos using unit_remove_map with type 0 instead of 3, which + confuses clients and makes them think the character in question is still + standing on the spot where it was removed. This should fix the warp-portal + issue. [Skotlex] + * Fixed script command mapwarp. [Skotlex] + * Fixed Auto-counter. [Skotlex] + * Modified Rude-Attacked behaviour so that such skills only triggers when + the rude-attacked count is greater than 3. [Skotlex] + * Added config setting slaves_inherit_mode to determine whether slaves take + on their master's aggressive/passive status (defaults to yes) [Skotlex] + * Disabled NPCs are now handled through nd->sc.option&OPTION_INVISIBLE + checks. Should fix disable/enablenpc calls not working. [Skotlex] + * Moved skill_counter_additional_effect calls to trigger right after + skill_additional_effect (which means they trigger at the end of the attack + motion for physical attacks instead of at the beginning of the attack + animation) [Skotlex] + * Cleaned up (fixed?) a possible overflow in pc_isUseitem, thanks to + foobar. [Skotlex] + * When you have the wrong ammo-type equipped the skill-failed message is + now "skill can't be used with this weapon", which is less misleading than + "please equip arrows first". [Skotlex] + * Corrected pet-equipment display (I originally assumed they went in the + shield view-position, when they actually go in the head-bottom position). + [Skotlex] +2006/04/02 + * Fixed npc_gettimerevent_tick returning the difference since the last + triggered label instead of total elapsed time for the npc-timer. [Skotlex] + * Added a missing memset on ers_alloc'ing mob loot which was making data + from looted items fill in normal drop info (in other words, you could get + normal loots that were named after players, for example) [Skotlex] + * Added preventing sending packet clif_clearchar_id when the character in + question is invisible. [Skotlex] + * Added packet 0x7c in clif_spawn which was supposed to be used for + non-players (this fixes pets/mobs/npcs spawning as if they just teleported + into view) [Skotlex] + * Some cleanups to clif.c, removed some excess/broken packets/functions. + [Skotlex] + * Merged Larry's fix of using a timer to get rid of the glow-issue when you + login to night-enabled map. [Skotlex] + * Changed arrows View ID to 22 since daggers were already View ID 1. + The server was looking for daggers to be in your arrow slot. [Reddozen] + * Loading waterheight aliases from resnametable.txt. [Lance] + * Workround the warnings for clif.c (what to do? the original codes are ugly.. passing + values as pointers omgwtfbbq). [Lance] + +2006/04/01 + * Added a exp-even-share check when someone leaves a party. [Skotlex] + * Added function clif_changetraplook to handle changing the appearance of + traps as they are triggered. Fixes all the nullpos related to trap usage. + [Skotlex] + * Fixed berserk not raising your HP to your new cap. [Skotlex] + * Fixed ground-skills not displaying damage done. [Skotlex] + * Fixed a few functions sending a negative ID for disguised characters + (such as clif_specialeffect) which very likely produced client crashes. + [Skotlex] + * A small cleanup on npc-whispering which could fix a reported crash on it. + [Skotlex] + * Removed the gm-whispering of the charnameack hack notice since it isn't + perfected yet. It is still reported on the console for debugging + purposes. [Skotlex] + * Fixes to the mob_ai routines. Prevent casting rude-attacked skills in + situations that shouldn't be considered as so. Fixed mobs failing to chase + after enemies when attacked from out of their view_range. [Skotlex] + * Should not exit when you can't find an NPC file.. [Lance] + * Dynamic shops support with script callback. (needs testing) [Lance] + * Cleaned up and fixed @where command. [Skotlex] + * Fixed standing up no really making you stand up. [Skotlex] + * Added upgrade_svn5834.sql to update view for item type 10. Because of the + ammo upgrade, all arrows need their view set to 1. This query does that to + all type 10 items (this includes all ninja weapons as well, but a proper + item_db.sql update is pending until the rest of throwables are updated) + [Skotlex] + * Fixed compiler warnings. [Lance] + * Added structure view_data to handle sprite information for all characters + (equipment, weapons, hair, dyes, etc). [Skotlex] + * Rewrote several clif functions to adapt to the new view_data class. + [Skotlex] + * Rewrote the way cloth dye packets are resent to optimize bandwidth usage. + [Skotlex] + * Fixed the npc_item_flag thing (enable_items/disable_items script command) + [Skotlex] + * Rewrote the disguise implementation to be bandwidth friendly. [Skotlex] + * Modified the hide options to change your class to INVISIBLE_CLASS, since + such classes don't even get their view packets sent around. [Skotlex] + * Added class 139 to npcdb_checkid which was required by some npcs in the + swordman quest. [Skotlex] + * April fool! Improved soundeffectall script command. (No, this is not a lie) [Lance] + +2006/03/31 + * Fixed skill_require_db loading of the new ammo columns. + * Added a column to specify the amount of ammo required for skills that + require it. [Skotlex] + * Added support for ArrowType requirement on skills. It checks for having + an item equipped on the arrow-slot who's view has to match with the + required arrow-type (works the same way it does for weapons). [Skotlex] + * Skills will automatically be ranged and arrow-types when they have a + arrow-requirement in battle_calc_weapon_attack [Skotlex] + * Skills will automatically consume arrows if used with a bow and the skill + is an attack weapon-based skill even if the skill_require_db doesn't + specifies arrow requirements (this is for stuff like backstab used with + bows) [Skotlex] + * Fixed an infinite recursion in the Wedding Recall skills. [Skotlex] + * UNT_ATTACK_SKILLS unit packets won't be sent to the client as they are + supposed to be invisible anyway. [Skotlex] + * Started work on commands for the IRC Bot, At the moment you can use !eakami + to broadcast a message, edit ALLOWED_NICK in irc.c to change the nickname + of the person that is allowed to use it (Shitty authentication method, I know, + but i'll make user/pass method soon enough.) [Zido] + * Modified a bit the skill packets of Sharp-Shooting and Brandish Spear in + hopes of fixing it. [Skotlex] + * Should fix a bug in GM stealth mode (@hide). [Lance] + +2006/03/30 + * Updated char name option. [Vicious] + * Added a missing return that fixes crashes on status_change_timer when + source is not found. [Skotlex] + * Added year day return in gettime function. gettime(8) returns 1~366 + [Foruken] + * the auth function in login.c won't jstrescapecpy passwords that were + encrypted. Thanks to foobar. (but are still more cases to check for? Dunno, + the code is kinda long...) [Skotlex] + * Endure level 11 and above are now considered infinite-endure, and invoked + when Berserk is active. [Skotlex] + * Set the minimum pet hungry delay to 10 [Skotlex] + * modified functions skill_delayfix and skill_castfix to reduce number of + arguments. Added function skill_castfix_sc for mobs (who only get status + change cast reductions, not dex based ones). Also, skill_delayfix will + never return a value below min_skill_delay_limit. [Skotlex] + * Modified brandish spear so you won't see the skill-animation for every + targetted mob. [Skotlex] + * Added the Steel Body icon to auto-berserk. [Skotlex] + * Now you can't cast auto-counter while the previous one is active. + [Skotlex] + * Added Veider's suggestion to do a hack-report when players request the + name of an invisible/cloaked character. [Skotlex] + * Added execution of OnInterIfInit, OnCharIfInit and OnInterIfInitOnce on script + reload. [Lance] + * Cleaned up mistakes in irc.c [Lance] + +2006/03/29 + * Now none of the pet-menu options will have any effect when the pet's + intimacy is 0. [Skotlex] + * Applied a fix to not do range checks on npc_doevent when the npc is not + on a map. [Skotlex] + * You can't return to egg a pet that has run away now. [Skotlex] + * Added ers support to the delayed mob drops. [Skotlex] + * Some cleaning of the mob_ai. Mobs should stop chasing once you are beyond + their min_chase range. Improved rude-attacked checking when mobs can't + move. [Skotlex] + * range3 is now used as min-chase value of mobs. [Skotlex] + * Added a debug message when status_change_timer fails. Report it next time + it shows up. [Skotlex] + * Fixed tick direct modifications increasing duration instead of decreasing + it. [Skotlex] + * You can't SG_FEEL maps already memorized. [Skotlex] +2006/03/28 + * Fixed the Family recall warp skills. [Skotlex] + * Fixed pc_percentheal giving life when the rates are negative. [Skotlex] + * Fixed resetting stats losing the +52 bonus on high classes. [Skotlex] + * Fixed Wedding support skills healing yourself instead of partner. + [Skotlex] + * Added a check to prevent knocking back the Emperium at all costs. + [Skotlex] + * Fixed summon mobs being able to cast "summon" skills. [Skotlex] + * Summoned mobs will inherit the size and ai properties of the master. [Skotlex] + * Added a debug function to locate all "looping warps". [Skotlex] + - Now will someone help cleanup those warps? + * Some cleanup of the skill-use functions in clif.c [Skotlex] + * Fixed Gunslinger and Ninja skills not showing up and not working due to an error + in skill_require_db + - also commited a commented block for GS_FLING that needs to be looked at and posiably + cleaned before it's uncommented. + - fixed exp2 not accepting Gunslingers and ninjas + - fixed the "jobmaster" having the same problem as rebirth + - added the Gunslinger shops for guns and ammo [Reddozen] + * Modified clif_getareachar_pc to hide hidden GMs from normal players (players with GM + level > 0 still able to view) by NOT sending the coordinates. [Lance] + +2006/03/27 + * Removed the limits.h file which just breaks compilation on *nix systems + [Skotlex] + * Updated some DB work from jA [Vicious] + * HW_GANBANTEIN now also removes traps. [Skotlex] + * PF_DOUBLECASTING takes effect amotion time after the initial cast instead + of amotion*div [Skotlex] + * SG_KNOWLEDGE now lasts time1 after you quit a map before it clears out + (defaults to 10 mins currently) [Skotlex] + * Modified Intravision to modify the status-change packet to specify + SI_INTRAVISION instead of cloaking/hiding/chasewalk. I believe this is how + intravision actually works. [Skotlex] + * Pet catching now uses the menuskill variables to prevent item usage from + disrupting the catch process. [Skotlex] + * Added Safetywall to the list not blocked by Dispell. [Skotlex] + * Added some include limits.h required by window compiles. [Skotlex] + * Corrected Wedding rings being trade-able. [Skotlex] +2006/03/26 + * GCC on Cygwin still complaining, resorted to including limits.h in malloc.h [Lance] + * Refixed the fix with a constant list for Win32 users - limits.h (imported from MSVC) [Lance] + * Fixed a problem in chrif.c where USHRT_MAX was undefined. [Codemaster] + * Added jAthena's new start and athena-start shell scripts. [Lance] + * Changed status_point/skill_point to unsigned short. Adjusted the code as + + necessary to prevent overflows. [Skotlex] + + * itemdb_exists and itemdb_searchname should now ignore dummy_item matches. [Skotlex] + + * Fixed jstrescapecpy crashing when you pass a null string to parse. [Skotlex] + + +2006/03/25 + * Fixed the map-server freeze/crash on Warp Portal. [Skotlex] + * Fixed Grandcross/Granddarkness showing no skill animation. [Skotlex] + * Fixed mob-casted grandcross doing nothing unless the target was "self" [Skotlex] +2006/03/24 + * Fixed / finished most of Gunslinger [Reddozen] + - fixed some bullets in the item DB + - adjusted a few rates in skill_cast_db.txt for Gunslingers + - adjusted a couple skills in skill_db.txt to act correctly + - adjusted all the SP values for Gunslinger skills + - changed piercing shot to lv 5 from lv 10 + - made ki Translation fail giving coins to Gunslingers + - equipping a weapon other than a gatlin gun should cancel SC_GATLINGING. Also made Gatlinfeaver on/off togelable + - GS_CRACKER will no longer stun players + - added GS_Disarm + * Fixed iteminfo only displaying first result when there were many. [Skotlex] + * Fixed pet hatching. [Skotlex] + * Small change that SHOULD fix the pet duplication issue. [Skotlex] + * Fixed Warp Portal. [Skotlex] + * Modified script commands atcommand/charcommand to execute even if there + isn't a player attached. They'll use a dummy player data with the same + position/name as the script's owner (usually an npc). Be careful when using + this as the result of some @/# commands may be unexpected! [Skotlex] + * Some cleaning around the return to egg code. Pets should stop duplicating + now. [Skotlex] + * Some cleaning of the egg hatching routine to prevent spawning the pet if + the egg can't be found in the inventory. [Skotlex] + * Removed a pair of autoadded "data/" strings on grfio.c to see if that + helps with the data_dir map loading. [Skotlex] + * Fixed skillidx not being set whenever a mob uses a skill. This explains + skills like metamorphosis/summon_slaves not working at all. [Skotlex] + * Fixed unit_skillcastcancel reading the nocastcancel flags the exact + wrong way around [blackhole89] + * Added function map_search_freecell to locate an available cell around an + area (for recall/warping skills). UNTESTED. [Skotlex] + * Added unit.c to the VC8 project files. Thanks to Joshuaali [Skotlex] + * Fixed Magnum-break/GrandCross displaying multiple times the skill effect + (once per target) [Skotlex] +2006/03/23 + * Fixed a crash in unit_useskill_pos2 [Skotlex] + * Updated mob_db.sql and item_db.sql to current txt versions. [Skotlex] + * Fixed Devotion not properly being cleared on death/near death in some + cases. [Skotlex] + * Fixed Shield-Reflect not being correctly ended when devotion does. + [Skotlex] + * Fixed DEX-based casting time and delay reduction. [blackhole89] + * Modified the function pc_percent_heal to prevent overflow problems. [Skotlex] + * Changed the second entry in the water_height.txt listing to specify + directly the .rsw file (instead of .gat). [Skotlex] + * Fixed Potion Pitcher sometimes crashing the server. [Skotlex] + * Fixed a compile warning by adjusting the acid demonstration formula. + [Skotlex] + * Added flag 2 to the skill_castnodex_db file for skills that shouldn't be + affected by delay/cast reducing skills/effects. [Skotlex] + * Added SantaPoring's water_height.txt modifications. [Lance] + * Minor cleanups. [Lance] + +2006/03/22 + * Fixed function pc_isCardAllowedOn causing searches for non-existant item + id 0. [Skotlex] + * Fixed Arrow Shower. [Skotlex] + * Merged the unit_data structure from jA for handling unit-related data + (attack times, walking, auto-attack timers, skill related data). This is a + huge change that affects walking, attacking, auto-attacking, skill usage + and character clean up from maps. I spent the last two days clearing out + bugs, and even though I couldn't find any more, I wouldn't be surprised for + a corner-case or two I missed. [Skotlex] + * Modified unit_skillcastcancel to receive flag&2, which stands for "cancel + casting only if current skill is cancellable" [Skotlex] + * Battle config options changed from yes/no to BL_TYPE settings: + skillrange_by_distance, skill_noreiteration, skill_nofootset, + gvg_traps_target_all, skill_log, attack_direction_change, + auto_counter_type. See (Note 4) in the relevant battle config files. + [Skotlex] + * Clif.c will disconnect sessions that send an unknown command packet above + 0x30000 instead of just ignoring it. [Skotlex] + * Cleaned up error reporting during mob-skill loading to be less spamy with + non-loaded mobs. [Skotlex] + * Corrected water_height reading. It works now, with the exception that + cloned maps don't get their water-level read because they don't have a rsw + file. The solution is to add all cloned maps to water_level.txt (ie: + "new_1-1.gat new_zone01.rsw" makes the new_zone01.rsw stored water-level be + applied to map new_1-1.gat). + Anyone can help collect all the clone maps to fill up water_height? + * status_check_skilluse won't block skill-specific checks (silence, + berserk, steel-body, etc) when the skill in use is an item-invoked skill. + [Skotlex] + * Merged LittleWolf's function to read the map-height directly from the rsw + file. Now when building the map-cache, the water-heights should be + automatically read as well directly from the rsw's. [Skotlex] + WARNING: Not tested yet! + The water-height config file now is for aliases. When the rsw for a + certain map is not found, and this map exists in the water_height list, + then the water height of the second map listed in that file is used. + * Some cleanups in irc.c [Skotlex] + * Magic skills that ignore element now also don't take into account + elemental cards. [Skotlex] + * Fixed compiler warnings in battle.c [Lance] + * Changes by [reddozen] --> + - Updated Full Buster's damage, status effects, and skill levels + - Bullseye now only uses 1 coin + - changed Adjustment's required SP + - changed Incerase Accuracy's effect bonuses + - changed Magical Bullet's SP cost + - changed Piercing Shot's damage and SP + - changed Desperado's range, hit count, aftercast delay, and SP + - fixed Absorb Spirit Sphere being able to remove coins + - changed Acid Demonstration's damage to the new Japanese formula + +2006/03/21 + * Fixed duel in pk-mode (same party/same guild/alliance non-targeting issue). + Thanks to Hobbit for pointing that out. [LuzZza] + * Fix on not showing guildmembers logins/logouts messages. [LuzZza] + * Fixed SC_SWOO's opt3 value. Small monsters should stay small for skill's + duration now. [Skotlex] + * Fixed allowing multiple recast of Dissonance/Ugly-Dance [Skotlex] + * Fixed those annoying irc.c compile warnings. [Skotlex] +2006/03/20 + * Added monster_ai&16 setting for executing the hard ai on ALL mobs in maps + with players instead of just mobs in the vecinity of players. [Skotlex] + * Cleaned up some guild functions. [LuzZza] + - Now guild leaving/explusion packets sends correctly. + - Fix to prevent creation alliance/opposition with same guilds. +2006/03/19 + * @stfu now allows negative intervals to be specified. [Skotlex] + * Added overflow check to the login-server when sending GM accounts to + char. [Skotlex] + * Small fix to prevent killer/killable states from allowing you to target + yourself. [Skotlex] + * Added Explosion Spirits to list of effects that dispel on logout. + [Skotlex] + * Fixed handling of guild skills by pc_blockskill_start, moved it to + skill.c [Skotlex] + * Fixed autoguard icon showing with stun. [Skotlex] + * Fixed acid demonstration breaking shield instead of armor. [Skotlex] + * Fixed Slim Pitcher crashing server ocassionally. [Skotlex] + * Hopefully fixed Ankle Snare lasting the whole trap's duration [Skotlex] + * Added sc_start(SC_ENDURE) on infinite endure bonus. [Skotlex] + * Fixed Berserk Pitcher consuming required items twice. [Skotlex] +2006/03/18 + * Fixed BA_DISSONANCE and DC_UGLYDANCE not working. status_check_skilluse was blocking + them due to the lack of an exception like BA_MUSICALSTRIKE has it. [blackhole89] + * Documentation update on NPC whisper and rid2name. [Lance] + * Fixed event_kill_pc to behave like what it should instead of another replication + of event_death. Added script function rid2name to convert bl ids to name. [Lance] + * Recoded setmobdata script function. Fixed mob_damage typo sd -> mvp_sd. [Lance] + * Added 'GetMonsterInfo(MobID,Idx)' script function. [Lupus] + You can get monsters name,level,race, etc by its Id. Check npc\sample\getmonsterinfo.txt + * Fixed warnings on compilers again. [Lance] + +2006/03/17 + * Fixed the mob_skill_db by commenting out lines with targeted skills + being cast during an idle state. (Thanks to LittleWolf) [Zephiris] + * Removed a block of code from skill_check_condition that actually belongs + to status_check_skilluse. Should fix silence/stun blocking skills + regardless of settings. [Skotlex] + * Fixed misleading and inaccurately documented events and added a missing flag. [Lance] + * Fixed npc_cleanup_dbsub not removing key and caused pointer being freed problem. [Lance] + * Fixed handling of the char_gm_read config for packet 0x2af7 (reloadgmdb) + [Skotlex] + * Added battle_config debuff_on_logout which removes Asura's SP regen delay + and Strip-Equip effects on logout when set to yes (default, + conf/battle/skill.conf). [Skotlex] + * removed auto-attaching of player-run scripts in initnpctimer. You must + use attachnpctimer instead! [Skotlex] + * Final fix on Juperos NPC. [Lance] + * Fix on initnpctimer not attaching rid. [Lance] + * Fix on OnTouch ignoring -1 NPCs. [Lance] + * Fix on @reloadscript crashing due to passing non BL_SKILL bl to a function that accepts only BL_SKILL bl. + [Lance] + * Added area NPC detection in clif_parseLoadEndAck. [Lance] + * Fixed compiler warning in script.c get_mob_data. [Lance] + * Temperory resolved issues on Juperos until I get the exact description on the behaviour + in retail servers. [Lance] + +2006/03/16 + * Changed NJ_ZENYNAGE according to this weeks patch to deal a random [MasterOfMuppets] + ammount of damage depending on the skill lvl. + * @kill_monster/@kill_monster2 won't touch Guardians/Emperium now. [Skotlex] + * Small change in the random item reading function, may fix @itemdbreload + messing up random item searches. [Skotlex] + * Restricted GS_BULLSEYE to only be used on demi-human or brute monster targets [MasterOfMuppets] +2006/03/15 + * mob_chat_sub fix. Added buildin_pcblockmove. [Lance] + * BL_PC and BL_MOB control script commands (experimental) [Lance] + * Made an adjustment to addspiritball() to allow Gunslingers to summon up to 10 spheres [reddozen] + * Fixed Tarot Card of Fate using time instead of time2 which is the one + that actually holds the effect duration. [Skotlex] + * Fixed mob random walk interval being set to up to 6K seconds in some + instances. [Skotlex] + * Added mapflag nodrop (prevents droping items to the ground). [Skotlex] + * Fixed mapflag notrade doing nothing. [Skotlex] + * Likely fixed Gravitation not hitting except for the last hit. [Skotlex] + * Removed the hardcoded duration of 30 seconds for sleep. [Skotlex] + * Fixed rangecheck for pet skill usage of INF_SELF_SKILL type of skills + [Skotlex] + * Removed inall/exall from atcommand.conf since those two do not exist! + (pointed out by Ancyker) [Skotlex] + * @me now uses entry 270 in msg_athena as output format. [Skotlex] + * gm_skill_unconditional setting now also overrides skill_partner_check + setting. [Skotlex] + * Emulated strtok_r functions to work strictly with ANSI compilers. [Lance] + * Added battle config options item_rate_adddrop, item_drop_add_min and + item_drop_add_max to control drop rate of card-acquired loot bonuses. + (conf/battle/drops.conf) [Skotlex] + * Added item_db2.sql and mob_db2.sql, thanks to Joshuaali [Skotlex] + * Added more usage of msg_athena on the slave atcommands messages. [Skotlex] + * Fixed twilight pharmacy dropping 1 item to the ground instead of the qty + produced. Thanks to k3dt [Skotlex] + * Fixed Plagiarism not working unless you had some sc active. [Skotlex] +2006/03/14 + * Fixed a possible crash in Venom Splasher if the countdown is too high. + [Skotlex] + * Fixed skill_notok blocking guild skills [Skotlex] + * Fixed Napalm vulcan's time2 entry in the skill_cast_db [Skotlex] + * Fixed the average_lv column size specification for levels above 255. + Thanks to Joshuaali (upgrade_svn5607.sql) [Skotlex] + * Updated @rura/@warp. Now you can use both "@warp mapname x y" and + "@warp mapname,x,y". [LuzZza] + * Added at-command @tonpc (warp to NPC). [LuzZza] + * Fixed @where at-command. [LuzZza] + * Fixed WZ_WATERBALL + HW_MAGICPOWER [Skotlex] + * Fixed incorrect range check in autospell-when-hit triggers. [Skotlex] + * Modified Wedding recall skills to behave as in official [Skotlex] + * Modified Arrow Shower to be a ground-based skill and work as it should on + officials. However, the unit_id is still unknown. [Skotlex] + * Fixed skill_additional_effect triggering every time you were being hit + even if no damage was returned. [Skotlex] + * Fixed battle_calc_damage_return to make magic damage be returned by 100%, + and received damage nullified. [Skotlex] + * Changed a bit status_check_skilluse to check for dead characters, should + fix all the weird attack/attacked while dead bugs. [Skotlex] + * Fixed player auto-attack not cancelling when dead. [Skotlex] +2006/03/13 + * Finished some checks to make sure Land Protector Only blocks BF_MAGIC + skills. Hammerfall is no longer blocked. [Skotlex] + * Fixed script command warpparty looking for an attached player even when + it is not needed. [Skotlex] + * Shield Reflect is now passed through Devotion as well. [Skotlex] + - Devoted characters lose the devotion effect when the Crusader is at less + than 25% Hp. [Skotlex] + * chrif_scdata_save will not send a save scdata request when the char has + been already tagged as in the final save. [Skotlex] + * Some status_change_start cleanups, stuff like blessing should now remove + stone/curse even if the status does not begins because the character is + already blessed. [Skotlex] + * Cleaned SC_SUITON a bit to get rid of that compile warning. [Skotlex] + * Added function battle_calc_gvg_damage for gvg related damage reductions. + Fixes Gravitation being reduced as well as Pressure overriding max-castles + restriction. [Skotlex] + * Corrected char-server parameters so that the subnet config file is the + third parameter, not the second (which was conflicting with + inter_athena.conf's argument), thanks to foobar. [Skotlex] + * PR_BENEDICTIO now ignores mdef [Skotlex] + * Fixed chatlog's x/y column capacity in sql-files/logs.sql [Skotlex] +2006/03/12 + * Updated clone skill copy to consider combo-skills. [Skotlex] + * no_spawn_on_player won't work on mobs with no respawn delays now. [Skotlex] +2006/03/10 + * Cleaned up the Skillbreaker implementation, HP gaining happens at level 5 + now. [Skotlex] + * Autospells won't trigger now on maps where said skills are forbidden. + [Skotlex] + * Changed div (multi-hit) behaviour. Skills with div above zero will get + their total damage increased by the number of hits, div less than zero is + just for "show", total number of hits displayed is abs(div), but damage + isn't increased by number of hits. [Skotlex] + * Adjusted several skill damage equations to make up for the above change. + [Skotlex] + * Fixed a overflow bug when one of the item_random* files has too many + random items. [Skotlex] + * Fixed a variable loopback problem on NPC shop price checking routine. [Lance] + * Fixed a memory overwrite crash on pc_readdb, thanks to foobar for the + fix. [Skotlex] + * Fixed only the first TK stance triggering when you have multiple of them + active. [Skotlex] + * Default of skill_attack_enable changed to yes. [Skotlex] +2006/03/09 + * Fixed the dancer/bard soul-linked skills toggling on/off with each call + to pc_calc_status. [Skotlex] + * Fixed a bug in the pc_skillreset function which allowed TK rankers to + accumulate skill points. [Skotlex] + * Fixed a major memory leak in status.c causing the last column of job_db1.txt + never being read. I have no idea how long this has been there, but signs point + to us using Katars at a random ASPD from somewhere in memory for ages. [blackhole89] + * Fixed a critical bug in job_db1.txt reading in status_readdb. [blackhole89] + * Fixed pc_damage_sp not properly substracting SP. [Skotlex] + * Made Magic Crasher a BF_WEAPON attack. [Skotlex] + * Made skill_unit_range a per-level setting. meteor and Lov now have their + unit range for bosses adjusted in the skill_unit_db rather than + hardcoded. [Skotlex] + * Added Gunslinger/Ninja Status Change icons. Somebody needs to look into + them though for not all SCs have a matching SI. [blackhole89] + * Changed ITEM_NAME_LENGTH to 50. [Skotlex] + * Fixed stun's duration not getting reduced by vit + luk/3 [Skotlex] + * Fixed #itemlist not taking into consideration crafted/forged items and + pet eggs. [Skotlex] +2006/03/08 + * More work on ninja/gs. Which made me do... [Vicious] + - Add more weapon type(17~21 for guns) [Vicious] + - Included MAX_WEAPON_TYPE in status.h and updated the codes + (Whose idea was it to do static number... esp dual weapon) [Vicious] + * Fixed a bug that was making the no_spawn_on_player setting useless. + [Skotlex] + * Added Deadly Poison and Bleeding to status_get_sc_def, meaning that now + vit does increases defense against being inflicted from it. [Skotlex] + * Fixed and tested @whodrops [Skotlex] + * Updates to Gunslinger skills' DB entries. [blackhole89] + * Rewrote pc_jobchange to be sane by using the map internal codes instead + of a mesh of complicated nested comparisons. [Skotlex] + * pc_authok will now change you to a novice if your class isn't identified + as a valid one. BACK UP before updating, because.. well, just in case you + start seeing novices filling up your city. [Skotlex] + * Mobs will now chase you even if you hit them from outside their range of + view. [Skotlex] + * Fixed item disappearing from the floor when you attempted to pick it up + and there was no room in your inventory. [Skotlex] + * About half-ish nj/gs skills are semi/fully-done. No effect/status yet though. [Vicious] + * Added atcommand @whodrops which lists mobs with the top drop-rates for a + given item. List of stored mobs and their dropchances is also defined by + MAX_SEARCH on map.h [Skotlex] + * Modified atcommands @mobinfo and @iteminfo to display multiple matches + instead of just one. Max number of matches to display is set in map.h + (MAX_SEARCH) which is currently 5. [Skotlex] +2006/03/07 + * Base for ninja/gunslinger is mostly done. need to work on skills now. [Vicious] + - Updated sql-files/ mob_db.sql and item_db.sql to current txt dbs. [Skotlex] + * @job ninja/gunslinger. No skill tree or anything yet. [Vicious] + * Gospel won't start taking effect until after 10 secs have passed since + invocation. [Skotlex] + * Now if a skill has inf set to 4 (self skill) and inf2 512 (cannot target + self) this skill becomes a target-auto-select skill, which targets your + current attack target, and won't stop your current attack. The current + attack is delayed by your aspd (except for a few skills such as the monk + combo skills which readjust this delay). All Monk combo skills plus Taekwon + kick skills have been updated to use this. [Skotlex] + * Added a check that forces self skills (inf = 4) to select yourself as + target to prevent oddities from crafted packets. [Skotlex] + * More ground work for Ninja/Gunslinger [Vicious] + * status_calc_pc now assumes that if your max hp is negative, it has + overflowed, and as such, it is set to the max_hp setting instead of 1. This + 'dangerous' assumptio is alright as long as there aren't equipment that can + send your hp to negative values. [Skotlex] + - Fixed the soul linker skill tree. (Thanks to muad_dib) [Zephiris] + * Added Gunslinger and Ninja into @job. of course, you need latest EXE + for make this work... and of course no skills yet! [Vicious] + * Storm Gust now knocks back on a random direction instead of away from the + storm. [Skotlex] +2006/03/06 + * Some fixes due to the guild-skill changing location (being moved from + 500->900 within the code) [Skotlex] + * Fixed npc_event doing a map-check when the npc is not on any map. + [Skotlex] + * Fixed a debug message showing up on skill castend nodamage id when using + a guild skill. [Skotlex] + * Fixed #save not working on maps not in the current map server. [Skotlex] + * Added battle config clear_skills_on_death to decide whether all + ground-based skills should be removed when you die. Defaults to yes. + [Skotlex] +2006/03/05 + * Removed my EXP limit as it did not do what it was supposed to [Codemaster] + * Fixed remove-trap [Skotlex] + * Fixed animation of Redemptio [Skotlex] + * Some reorganization of how the skill check functions behave + (skill_get_*). Guild skills have been moved to the range 900~915 (instead + of 500~519 in the code). [Skotlex] + * Set the default for display_delay_skill_fail to 'no' as it should have been + for a while (the kRO patch about that was last year, long time ago) [DracoRPG] + * Fixed easter.txt typo. [Lance] + * Extended summon command to enable custom timeouts. [Lance] + +2006/03/04 + * Fixed a bug in the subnet checking function, login-TXT server. Also + changed the messages to be a bit more informative. [Skotlex] +2006/03/03 + * Added function battle_set_walkdelay in charge of updating walkdelays of + characters based on two criterias: when the delay is induced by damage, if + the current walk delay isn't over yet, do not update it. If the delay is + instead caused by a skill, then the current walk delay cannot be decreased, + only increased. [Skotlex] + * Added upgrade_svn5455.sql, it converts the manner and karma columns to + signed. Apply this if your tables have the field as unsigned (which would + explain mute always disappearing after relogging) [Skotlex] + * status_change_start now checks on a 0->10000 scale, should fix sc-cards + with very low rates never triggering (eg: some coma-inducing cards). + [Skotlex] + * Cleaned up the active guild skills. They should be usable now by + non-players as well. [Skotlex] + * Fixed crash on the NPC whisper system when the message's size was 1. + [Skotlex] + * Strip status changes are now removed on logout. [Skotlex] + * Added a column in skill_cast_db for specifying can't walk delays. It's + all set to 0 currently, so someone get updating them! [Skotlex] + * Removed the apply walk-delay entry from skill_cast_nodex as the new walk + delay column handles this now. [Skotlex] + * Fixed autoloot dropping the item to the ground even when it was + autolooted. [Skotlex] + * Fixed character deletion working on SQL without an email address (Thanks to Valaris) [Zephiris] + * Added event 8 for mobspawns that should spawn with special ai set. This + means that now in the mob_spawn files if you use 8 as the last entry, the + mob will use the special ai, and as such, it will only attack other mobs, + not players (can obviously be combined with 2 for small mobs and 4 for + large mobs, eg: 10 for a small mob with special ai set) [Skotlex] + * Modifed battle_check_target so that mobs with special ai will only target + by default mobs without said state (this will prevent normal clones from + fighting among themselves, for example) [Skotlex] + * Trick dead now ends on logout [Skotlex] + * Added mapflag nocommand which blocks @/# commands unless your gm level is + above gm_skill_unconditional's level. [Skotlex] + * Fixed weapon scripts not being executed unless the weapon was forged. + [Skotlex] + * gm_skill_unconditional is now a no/gm-level setting instead of yes/no + [Skotlex] +2006/03/02 + * Slaves inherit speed will now only work if the master can move. [Skotlex] + * Some cleanup and reorganization on the way pet-skill variables are + handled. [Skotlex] + * Fixed a typo that disabled all pet support skills from triggering (except + ground-based ones) [Skotlex] + * status_check_skilluse cleanup. Some status will only block skills when + they are first used, not on cast-end (which includes auto-spells and + ground-skill checks). Now when status_castcancel is 'no', skills WILL + come off after the cast bar is done. [Skotlex] + * Gravitation now only affects the caster, should have also fixed the skill + not doing damage when skill_caster_check is set. [Skotlex] + * Max fame list size is now defined by MAX_FAME_LIST constant (mmo.h) + [Skotlex] + * Individual fame lists sizes can now be specified through the char-server + (check the fame list configs in char_athena.conf) [Skotlex] + * Some cleanup on mob_can_reach code to prevent unnecessary path-searching + [Skotlex] + * Optimized the path-searching ai for mobs to try target cells around the + target in order rather than randomly picked cells. [Skotlex] + * Applied Snufkin's patch to fix compilation on FreeBSD. [Skotlex] + * Fixed mobs targetting themselves after using a support skill. [Skotlex] + * Gospel no longer blocks item usage of whoever is in the area of effect, + only the caster of Gospel can't use healing items now. [Skotlex] + * Added the long/near attack_def_rate card effects to battle_calc_magic + (horn card and the like will now work with spells) [Skotlex] + - Elemental fields should vanish on map-change now. [Skotlex] + - Land Protector only blocks magical ground skills now. [Skotlex] + * Fixed item pickup not picking anything unless you were in a party with + item distribution set [Skotlex] +2006/03/01 + * Made it so players that are at the max level do not receive EXP. + This makes it so a player at the max level (ie - 99) cannot join a party + and feed all of his or her EXP to the other party members [Codemaster] + * Mapregsql will now fully depend on mmysql_handle. [Lance] + * Optimized strcharinfo to use switch. [Lance] + * Some cleanup of the mob skill reading. Added error reporting for unknown + states/conditions, error reporting now specifies the file and line number. + [Skotlex] + * Silence will only block skills when they have begun casting, not when the + cast bar is done. This also means that auto-spells will likely come-out + even when silenced. [Skotlex] + * opt1 status will block skills when they are done casting only if the + sc_castcancel option is set. [Skotlex] + * strcharinfo now returns blank instead of crashing the map server when + there's no player attached. [Skotlex] + * Added a missing mysql_init call to the mapreg sql handle. [Skotlex] + * Checked and fixed the script engine barking when you try to have a label + with the same name as a const.txt defined parameter. [Skotlex] + * Turn Undead and Offensive Resurrection should now work on undead players. + [Skotlex] + * Fixed the range checking of Repair weapon [Skotlex] + * Rude attacked is now also triggered when you hit a target that can't move + out of their melee attack range. [Skotlex] + * Mob ai will attempt to do a long-range attacked condition skill before + unlocking a target when it is attacked and said target is out of melee + range of a non-walking mob. [Skotlex] + * Corrected mobskill event to set the target_id before triggering. This + should fix shortrange/longrange attacked mob skill conditions. [Skotlex] + * Moved MSC_SKILLUSED trigger to mobskill_event which is triggered in + battle_calc_damage. It is also triggered on skill_castend_nodamage_id. + [Skotlex] + * Added party_share_loot for handling party-share loot. it should now work + with autoloot as well. [Skotlex] + * Fixed skill_break_rate breaking stuff even if the rate is 0. [Skotlex] + * pc_stopwalking will not send a fixpos packet if you are sitting. [Skotlex] + * mob_can_reach rude-attacked condition now uses the mob's field of view. + [Skotlex] + * SC_NOCHAT is automatically started on pc_authok if manner is negative. + [Skotlex] + * Map server now refuses to start if you try to define a label with the + same name as some const.txt defined character parameter. [Skotlex] + * Corrected a few Compiling Warnings [Codemaster] + * Added the ability to select GM loading via Login (default) or Char [Codemaster] + * Added script command 'setbattleflag'. [Lance] +2006/02/28 + * Rewrote LAN support code. Changed configuration file name + lan_support.conf to subnet_athena.conf, changed it syntax. [LuzZza] + * Added script command 'equip' to equip items. [Lance] + * Fixed dependancies in map-server compiling (VC7.1). [Lance] + * Added autoequip flag check for pc_takeitem. If it impacts on perfomance, please remove it. [Lance] +2006/02/24 + * Prevented guild/party recall to work on GMs of greater level than + yourself. [Skotlex] + * Prevent muting players with higher GM level than yourself. [Skotlex] + * Fixed Lady Tanee's spawns. [Skotlex] +2006/02/23 + * Fixed the CL_WHITE define, thanks to FlavioJS [Skotlex] + * NPC break equipment stuff now has a 1.5% per skilllv success rate. + - This is a custom value as 20%-lv10 seems too high and 10%-lv10 seems too + low. [Skotlex] + * pc_setpos won't random warp players if placed on top of Moonlight Petals + [Skotlex] + * Removed the check in clif.c for npc_shopid as the client never sends a + packet when the trade is cancelled... [Skotlex] + * Player-summoned mobs won't level up now. [Skotlex] + * Fixed Super Novice explosion spirits triggering no matter what you said + on the third line. It now triggers on the fourth line.... [Skotlex] + * Fixed GTB blocking targetted spells when gtb_pvp_only was set. [Skotlex] + * Merged the code of Ankle snare and Spider web. It no longer moves target + if sc failed. [Skotlex] + * Players should stop walking as soon as they start vending or get into a + chat. [Skotlex] + * Added mob skill conditions myhpinrate and friendhpinrate. [Skotlex] + * Added monster_ai condition 16 (enable `friend` targetted skills to heal + oneself) [Skotlex] + * Fixed the shop id not clearing when buying/selling (which made you get + stuck afterwards). [Skotlex] + * Modified the way autospells stack to mimic official servers. Cards of the + same ID cannot stack, but different cards with the same skill can each + trigger indepedently of each other. [Skotlex] + * Added battle_config autospell_stacking to enable stacking of cards of + same ID. (see battle/item.conf) [Skotlex] + * Moved card-specific battle options to items.conf [Skotlex] + * Autospells triggered when hit will check the range to the target. + [Skotlex] + * Some cleaning up of status_calc_pc [Skotlex] + * In status_change_start capped the passed success chance to 100% [Skotlex] +2006/02/22 + * Windwalk's flee bonus is now +1 every 2 skill lvs. [Skotlex] + * Changed the way equipment breaking works. Function pc_break_equip was + removed and now skill_break_equip is used. Basicly, it's the same as + before, except that when you 'break' a piece of equipment of a + non-player, the corresponding strip(weapon/armor/shield/helm) status + effect is induced (duration: strip skill lv 1) [Skotlex] + * Cleaned up the Dev folder. [Skotlex] + - Take note of the file todo-for-stable, which holds all modifications in + trunk that have not yet made it into stable. Be sure to update the file + as needed. + * Updated the path searching code with jA's current implementation. + [Skotlex] + - There is a slight chance the CELL_NOSTACK mod broke, someone test that. +2006/02/21 + * Fixed the range-check of targetted skills (was evaluating the range as 0 + always) [Skotlex] + * Now you should receive the party/guild mini-dots on map-load without the + need of waiting for others to "move" for you to receive the update (fixes + dead characters never showing up on the map) [Skotlex] + * Fix to prevent using main chat when it disabled in atcommand_athena. [LuzZza] + - Fixed message codes in duel functions. + - Small fix in log_refine, incorrect compare expression. + * Some cleaning of the warp portal code so that when it is "pre-casted" it + doesn't mess up with other casted skills. [Skotlex] + * Some fixing on the weapon-refine code. [Skotlex] + * Cleaned up some npc_event error reporting. [Skotlex] + * Some cleanup of the castend routines to not clear the skill variables if + for some reason the casted skill triggers another skill. [Skotlex] + * Vending is now cancelled on a pc_setpos [Skotlex] + * Pressure again ignores Basilica. [Skotlex] + * Fixed attacker's sc being nulled when the target's sc is empty (fixes + most status changes not taking effect during battle) [Skotlex] + * Slaves now do a battle_check_target to check if the new target is an + enemy when acquired through the master's skilltarget. [Skotlex] + * Fixed SC_SKE halving de2 twice. [Skotlex] +2006/02/20 + * The Super Novice Explosion Spirits skill will now trigger when the last + sentence is said (not after the next sentence as it was currently) [Skotlex] + * Now the default delay of amotion is applied only for BF_WEAPON, non + NK_NO_DAMAGE skills (so stuff like Summon Spirit Sphere get the default + skill delay rather than ASPD) [Skotlex] + * Made the Char-SQL server send the GM listing when the map server + connects. [Skotlex] + * Play-dead and Basilica now block Gospel [Skotlex] + * Map SQL server will no longer ignore the gm-list packets received from + char. [Skotlex] + * Login-SQL server will not free the current GM listing if the SQL reading + of it failed (prevents GM lists being lost on SQL connection problems) + [Skotlex] + * Login-SQL will now read for the GM list ALL accounts with level above 0, + not just those with level above min_gm_level (just like the TXT server + does) [Skotlex] + * SC_NOCHAT is not dispelled on death now. [Skotlex] + * Cleaned up the global message function, Super Novice Explosion Spirits + will not trigger on maps where said skill can't be used. [Skotlex] + * Close confine won't get the bonus range on cast as other skills do due to + exploits. [Skotlex] + * Fixed a bug in setnpctimer. [Skotlex] + * Menu-based skills now use their own variables separetly from the normal + skill variables. This should enable them to work even when you keep doing + other stuff between the menu invocation and selection. Also gives a better + control over packet-based exploits. Affected skill/script-commands are: + [Skotlex] + - Arrow Crafting + - Warp Portal / Teleport + - Item producing + - Identify + - Repair weapon + - Pet egg selection + - Hindsight + - Weapon refine. + - Feel of the Stars, Moon and Stars. + * Corrected the implementation of Gangster's Paradise to work as it should. + [Skotlex] + * Fixed Close-confine not properly ending on a knockback (that includes + backsliding) [Skotlex] + * Changed MAX_RANDITEM from 2000 to 10000 to fit new databases [Komurka] + * Fixed Taekwon stances not triggering. [Skotlex] + * Added atcommand @exp [Skotlex] + * Added error reporting when add_timer_interval receives a negative/0 + interval value. [Skotlex] + * Fixed a possible infinite recursion bug with splash self skills. [Skotlex] + * Modified the way firewall_hits_on_undead works, to loop and invoke + multiple skill_attacks based on the value. Now it behaves a lot closer to + how Aegis Firewall does (except a good default value for this config switch + is missing) [Skotlex] + * Preparing eA for new mob_skill_db from Aegis 10.2 [Komurka] + - increased MAX_MOBSKILL 32 -> 40 + +2006/02/19 + * Some fixes to the last item usage tick. Items should be working fine now. + [Skotlex] + * Fixed parsing of @kamic/@kamib to check for case. [Skotlex] + * Now you can hide from Pressure. [Skotlex] + * Weapon endowing will work on targets already endowed with the same + element. [Skotlex] + * Now reseff cards will take effect even if the status change is passed + with &8 flag. In short, now reseff are ALWAYS applied to the status change + defense. [Skotlex] + * Removed a missing break that was making AM_TWILIGHT2/3 always fail. + [Skotlex] +2006/02/18 + * Removed the SP_ cases from status_get_sc_def as they were colliding + with other status changes. [Skotlex] + * Implemented SG_MIRACLE (Miracle of the Sun, Moon and Stars) [Komurka] + - duration is stored in battle_config.sg_miracle_skill_duration (currently + it's set to 10 minutes) + - ratio is stored in battle_config.sg_miracle_skill_ratio (currently it's set + to 0.01% chance per character move) + - this skill enables you usage of all Warmth skills, Comfort skills, and also + all mobs will be target of the Stars regardless of the day and map + - you'll see message "[Miracle of the Sun, Moon and Stars]" when skill kicks in + * Added upgrade file upgrade_svn5322.sql because apparently not everyone + has the guild table with autoincremental guild_id defined. [Skotlex] + - If you can't create guilds, chances are you need to apply this ugprade. + * Fixed a missing break that was making Heal, Resurrection and some others + become attack skills [Skotlex] + * Some CELL_NOSTACK Mod updates: [Skotlex] + - Made the free-cell lookup more extensive. + - Allowed pc_setpos to place players on top of cells that are stacked + - Fixed a logic bug in the mob-walk code that was making them get stuck and + not move (triggered quite often when the cell no stack mod is enabled) +2006/02/17 + * Cleaned up irc.c, may it compile now on Windows? [Skotlex] + * Updated the VC project files by Joshuaali. [Skotlex] + * Fixed possible crash on pet egg select. [Skotlex] + * Massive update on the way splash/area (non-ground) skills work. [Skotlex] + - the new column 'splash' in skill_db is now used to determine the area of + effect of all related skills (eg: splash range of fireball, area of effect + of angelus, the splash damage area of mines, etc) + - nk definition update. &1 is no damage skills, &2 is for splash skills. A + skill can be tagged 3 to indicate it is both. This is used to indicate the + type of handling the skill should use, but it also helps as all splash + skills get an extra check to prevent them from hitting 'unhittable' + characters (ie: hidden) while all skills not tagged as non-damage can + trigger auto-spells. + - All self skills are automatically executed as no-damage skills and get + re-routed as damage skills when the source and target do not coincide (this + handles all combo skills) + - Some skills may have screwed up (I fixed/moved all which I could find + needed updating). As usual, report any issues. + * Added an upgrade_svn file that should fix the party table by making the + party_id auto-incremental. Apply this or new parties will always fail! + [Skotlex] + * Changed around the included files in irc.c to see if it compiles under + Win32 native. [Skotlex] + * Char-SQL server updates: [Skotlex] + - Removed the unnecessary party/guild check on each char-save. + - Removed the 'quick loaded char' messages. + - Some code cleanup. + - Fixed one or two memory leaks. + * Applied the suggested fixes by Joshuaali to fix the compiling of the sql + map server on Win32 systems. [Skotlex] + - note that irc.c is still uncompilable, but the rest "should be fine" now. + * Fixed the memory leak on opt_2str as pointed out by End of Exam [Skotlex] + * Fixed a few char SQL memory leaks as pointed out by End of Exam [Skotlex] +2006/02/16 + * Fixed a crash in AL_TELEPORT. [Skotlex] + * Now you can't close-confine and already confined mob. [Skotlex] + * mysql/my_global.h now includes winnt.h under Windows systems... [Skotlex] + * Some code cleanup of status.c [Skotlex] + * Removed the check that prevented mobs from walking into a basilica. [Skotlex] + * Added a new column in the skill_db to specify the + splash-range/area-of-effect of skills. (Work in progress) [Skotlex] + * Autocasted AL_TELEPORT should now automatically pick menu entry rather + than showing the box up. [Skotlex] + * The battle config options sp_rate and hp_rate are now applied + independently of the same type of bonuses from cards. [Skotlex] + * In CELL_NOSTACK mode, mob_canreach will now ignore other players when + checking if there's a path to the player. [Skotlex] + * Added RG_RAID to the list of skills that need a status_checkskilluse on + skill_attack. [Skotlex] + * Added the mapflag check monster_noteleport to AL_TELEPORT. [Skotlex] + * Fixed the sc_def rate not being reduced in status_change_start. [Skotlex] + * Changed the include in irc.c from strings.h to string.h, which fixes a + bunch of compilation warnings here... [Skotlex] + * Updated the SQL login/char servers to let the mysql server grant the new + IDs for accounts/chars/pets/parties/guilds instead of them being handled by + the server. [Skotlex] + * Some cleaning of the pc item use functions. [Skotlex] + * Gospel shouldn't block enemies in certain situations from using items + now. [Skotlex] +2006/02/15 + * Fixed crash in chrif_load_scdata warning message. [Skotlex] + * Fixed pets displaying "strangely" when they did not have their pet armor. + [Skotlex] + * Added battle config option pk_level_range for specifying valid level + ranges to engage in PK (battle/misc.conf) [Skotlex] + * Added battle config allow_es_magic_player to enable SL_S* skills to work + on non-mobs. (battle/skill.conf) [Skotlex] + * Fixed the char servers to store correctly exp as uints. They are also + capped to LONG_MAX before being sent to the client. [Skotlex] + * TK_DODGE now dodges all ranged attacks, when used with SPURT, dodges + everything. [Skotlex] + * The autospell loop now cancels after one successful cast. This means if + you have 10 autospells with 100% casting rate, only one will come off with + each hit instead of all of them. [Skotlex] + * Warm skill update: [Skotlex] + - they are type BF_WEAPON, so that they may trigger effect/spell cards. + - Changed their element to -1 to carry on weapon's element. + - Against player it only damages 60SP per "hit" + - Against non-players it is a knockback skill as it was before. + - Hit frequency increased to once every 100ms. + * TK_DODGE now only dodges ranged weapon attacks, while under Spurt mode + it dodges everything (provide better information if this is not how it + should behave as the current info given is conflicting itself >.<) + [Skotlex] + * Cleaned up and expanded the sc_def_rate battle config. The new battle + flags are mob_sc_def_rate, pc_sc_def_rate, mob_max_sc_def, pc_max_sc_def + [Skotlex] + * Modified Marionette Control so that the max bonus stats you get is capped + to your server's defined max stats instead of 99. [Skotlex] + * Mobs are no longer affected by the vs_traps_bctall switch. [Skotlex] + * Added function pc_damage_sp to damage the SP of players, updated code as + necessary. [Skotlex] + * Fixed @lvup command adding levels instead of substracting when you + specify a negative quantity. [Skotlex] +2006/02/14 + * pc_setinventorydata won't use itemdb_search on empty inventory slots (id + = 0) [Skotlex] + * Fixed the icon from Provoke being gone. [Skotlex] + * Fixed skill_timerskill (most notable skill broken: water ball doing 1 + hit) [Skotlex] + * Removed the declaration of puchar and pchar from my_global.h which was + preventing compiles on native win NT systems. Drawback is now Win9X systems + will fail to compile instead... [Skotlex] + * Hiding cancels Close Confine now. [Skotlex] + * ST_MOVE_ENABLE now also checks for pc_can_move(), and only perform a walk + check if the skill is ground targetted. [Skotlex] + * Moved the berserk_cancel_buffs code to status_change_start. [Skotlex] + * Moved most checks of status_isimmune() to status_get_sc_def [Skotlex] + * Allowed Endow skills to go through status_isinmune characters. [Skotlex] + * Fixed PR_BENEDICTIO not taking away all SP. [Skotlex] + * Modified the way Status changes are linked to skills for an easier to + read implementation (see status_initChangeTables). [Skotlex] +2006/02/13 + * Added battle config sc_def_rate which adjusts natural defense of + characters against status changes (see conf/battle/battle.conf). [Skotlex] + * Pet eggs will now not be deleted from the inventory until they arrive + from the char-server. [Skotlex] + * pc_readdb will now print if any classes are missing their exp tables. + Only exception are JOB_WEDDING and JOB_XMAS. [Skotlex] + * Made the NPC_BREAK* skills attack skills again, their chance of equipment + breaking code was moved to skill_additional_effect. [Skotlex] + * Now when the exp table does not has enough data to reach the max level + specified, the max level will not be reduced to enable leveling through + quests/scripts/gm-commands/etc. [Skotlex] + * Made Land Protector Block Hammerfall. [Skotlex] + * Updated item_db code to stop creating items for every non-existant ID + used. Instead it will complain, and use a dummy item that has the view ID + of an apple, and it's type 3 (etc item). [Skotlex] + * Modified PA_GOSPEL so that the random damage attack becomes a BF_MISC + attack. [Skotlex] + * Added pc_resetskill when lowering job level and there's not enough + skill points to substract. [Skotlex] + * Fixed SG_FUSION costing SP to deactivate. [Skotlex] + * Some cleaning up at pc_setpos to prevent calling pc_clean_skilltree + [Skotlex] + * Enabled use of TF_HIDING while Cloaked. [Skotlex] + * pc_resetstate won't remove wedding skills now [Skotlex] + * NPC_POWERUP now gives +40% atk per level. [Skotlex] + * Water elementals can be frozen again. [Skotlex] + * Fixed the sc_def equation in status_change_start. [Skotlex] + * Fixed an extra semi-colon that broke win32 compiles. [Skotlex] + * Some rewriting of bounds checks in @baselvup, @joblvup and the # + equivalents to prevent signed/unsigned comparisons. [Skotlex] + * Now slaves give exp/loot (exception: player slaves still stick to the old + rules of no exp/loot) [Skotlex] +2006/02/12 + * Some path cleanups meant to get the CELL_NOSTACK mod working better with + path searching and the like. [Skotlex] + * Optimized functions skill_addtimerskill/skill_cleartimerskill [Skotlex] + * Fixed SC_DANCING for non players (was making dances only last 1 second + for them) [Skotlex] + * Modified map_moveblock to handle updating dance's position as well as + ending close confine status effects. [Skotlex] +2006/02/10 + * Fixed Sonic Blow's damage for lvl 1~9 [Vicious] + * The status window will now show the total power of both weapons instead + of just the right-hand weapon for dual wielders. [Skotlex] + * Removed #include from irc.c, since it's unused and some people don't have it. [Valaris] + * Changed the default MAX_LEVEL supported by the map server to 1000. [Skotlex] + * Pet Lures won't be consumed now when used on a non-mob. [Skotlex] + * Fixed map_searchrandcell function. [Skotlex] + * Modified the NPC_BREAK* skills to break equipment at a 10%*lv rate. [Skotlex] + * Modified the drop item routines to perform stacking checks only for + player attempted item drops, therefore, mob drops will stack up to + infinity. [Skotlex] + * NPC_POWERUP now gives +20% attack per skill level. [Skotlex] +2006/02/09 + * Fixed "set baselevel, X" sending one to a different level than the one + requested. [Skotlex] + * Added range checking to mob skill loading of permillage and delay to + prevent overflows. [Skotlex] + * Fixed pc_gainexp not working for next level exp requirements above + INT_MAX. [Skotlex] + * Fixed the display of @showexp not working right for exp values above + INT_MAX. [Skotlex] + * Removed the conf sql code for now. Maybe will continue later with that project. + Lowered the irc keepalive timer, and added some checks for use_irc that should have been there. + Added a return line \n to the beginning of the title screen. [Valaris] + * Added function mob_respawn which makes a mob respawn on spot 3 seconds + after defeat if SC_KAIZEL is active. [Skotlex] + * Modified NPC_REBIRTH to use Kaizel level 1. [Skotlex] + * Added setting max_exp_gain_rate which caps how much exp you can get from + a single kill. See battle/exp.txt for details. [Skotlex] + * pc_readdb will now cap experience required per level to UINT_MAX, it will + warn if the exp table has exp values above said limit. [Skotlex] + * Changed the default of skill_delay_attack_enable to no. [Skotlex] + * Code rewrites in mob_damage and party_exp_even_share for correctly + handling overflow issues. Now uses UINT_MAX for range comparisons, as it + should be. [Skotlex] + * Also modified the mob_db reading to use UINT_MAX for exp limits, changed + their exp/job exp fields to unsigned int as well. [Skotlex] + * Modified multi_level_up behaviour to work as specified by Kyoki. That is, + on a level up, the max carry-over exp is the exp needed for the previous + level -1. [Skotlex] + * Modified the skill attack display of Meteor Assault and the Warm Skills + (I think the caster should no longer do fancy animations now on each hit) + [Skotlex] + * Added back water elemental targets being inmune to SC_FREEZE [Skotlex] + * SQL compile fix [Komurka] + +2006/02/08 + * Added battle config option skill_caster_check, which does a + status_checkskilluse on all skill attacks. When enabled (default on) the + caster of the skill is checked on all skill_attacks, which means that + ground spells will make no effect if the caster is unable to fight + (stunned, frozen, etc) [Skotlex] + * Added battle config option status_cast_cancel. When enabled (default off) + some status changes (freeze, stone, etc) will cancel your cast. [Skotlex] + * Fixed the death exp penalty underflow bug. [Skotlex] + * Rewrote/organized status_change_start, it now receives the base rate for + the effect. It handles reducing this rate/duration through natural + resistances and whatever else should reduce it. [Skotlex] + * Fixes to exp2.txt on the novice job exp. Thanks to rollopop. [Skotlex] + - Also modified exp2.txt to use the normal max levels by default. +2006/02/07 + * Modified battle_check_distance, mobs should no longer find a diagonal + spot on which they lock onto their target, yet fail to attack from. [Skotlex] + * Removed the max level configs from battle/exp.txt [Skotlex] + * Now NPC_POWERUP uses SC_INCATKRATE instead of SC_EXPLOSIONSPIRITS for + enhancing damage. Instead of +1k atk per skilllv, it is +50% atk per + skilllv. [Skotlex] + * Fixed char server changing the save/last point to new grounds in certain + situations. [Skotlex] + * Fixed SG_STAR_ANGER not getting it's damage bonus at all. [Skotlex] +2006/02/06 + * Added a custom exp table that goes up to level 1000 (db/exp2.txt). [Skotlex] + - It uses a inverse exponential growth rate to mimic the official exp rate + increase as close as possible. + - It overrides the exp level of the last 5~10 official exp values for a + smoother curve. + - It's adjusted so that the Lv1000 exp requirement for Advanced Base/2nd + Job is close to the unsigned int limit without going above it (limit is + 4294967295 in my system. It goes up to 42k Million on Advanced + Base lv1000, I think) + * Fixed startnpctimer starting multiple timers instead of failing when the + npc timer is already running. [Skotlex] + * Venom Splasher update: [Skotlex] + - always hits (but splash damage targets can still avoid it) + - Being hit does not cancels it, + - works at 75% or less of target's HP + - being hit normally while under the count has a chance of causing poison. + - Damage is +400% + 50*lv% + * Using autoloot with no arguments now toggles it between @autoloot 0 and + @autoloot 100% [Skotlex] + * Falcon Assault now takes Blitz Beat lv5 as base damage. [Skotlex] + * Fixed pc_makesavestatus not updating status.option correctly. [Skotlex] + * Corrected Waterball so that higher levels can do insane amount of hits. [Skotlex] + * Altered slave behaviour. No more random walking, will stay within 2 cells + of their master. [Skotlex] + * Reverted the Summon Slave behaviour to not adjust level based on number + of current slaves. [Skotlex] + * Coma no longer sends SP to 1. [Skotlex] + * Updated Meteor so that when level 11 or more is casted, the area over + which meteors fall is tripled. [Skotlex] + * Dark elemental characters are now inmune to Curse. [Skotlex] + * Fixed sc_data saving to sql buffer building method. Thanks to its_sparky. [Skotlex] + * Changed the map zone reading from using pow to a bit shift. [Skotlex] + * Experience has now been changed to unsigned int, and is read as such from + the dbs. [Skotlex] + * Increased HT_DETECTING seek range to 7x7 [Skotlex] +2006/02/05 + * Added some of eAIRC bot code, written by me and LittleWolf. + It is disabled and has no configuration options yet, as it is not finished. [Valaris] + * Fixed and documented script command "callshop". [Skotlex] + * Updated sq;-files/mob_db.sql with current mob_db. [Skotlex] + * Updated sql-files/item_db.sql with current item_db. [Skotlex] +2006/02/04 + * Skotlex's Falcon Assault fix. [Vicious] +2006/02/03 + * Fixed the debug script messages specifying the wrong mapname for NPCs. + [Skotlex] + * Now you can't hide from earth elemental attacks (status_check_skilluse). + [Skotlex] + * Grand Cross/Grand Darkness can no longer get the ignore defense -armor + piercing bonuses from cards. [Skotlex] + * Loki's weil is now ignored by bosses. [Skotlex] + * Land Protector and Gantantein should now ignore traps. [Skotlex] + * Fixed Shinobi card so that it fails when you aren't next to a wall. + [Skotlex] + * After a guild master change, the new guild master has his guild skills + blocked for 5 minutes to prevent abuse. [Skotlex] + * Fixed txt-converter compilation errors [Komurka] + +2006/02/02 + * Fixed crash in status_change_timer. For some reason the block type switch was removed. [Valaris] + * Crash fix in npc.c npc_timerevent. + was: struct timer_event_data *ted = (struct timer_event_data*)ted; + changed: struct timer_event_data *ted = (struct timer_event_data*)data; + Skotlex, I am assuming it's calling from the passed data var, If I'm wrong + please fix it. I just know what was there was definitely not correct. [Valaris] + * Improved the NPC timer system to enable multiple timers going on at a + time with different players attached to each. Now npc event timers are of + two types: attached or global. The global timers don't have a player + attached and can be started/halted by anyone. The character timers have a + player attached, and they can only be stopped by a script that has the same + player attached. [Skotlex] + - Now player attached scripts will auto-abort when the atteched player + quits the map server. + - Of course, this requires some major testing as it's prone to have bugs... + * Applied the Entry Reusage System to the battle delay damage timers. + [Skotlex] + * Fixed the map server complain when using the default user/password + showing up if you set the new user/pass on the import file. [Skotlex] +2006/02/01 + * Fixed compile errors and warning in chrif.c and charsave.c. [Valaris] + * Map and char server now will complain if they are run using the default + user/password set. [Skotlex] + * Trick Dead makes you stop walking now. [Skotlex] + * Soul Burn is not affected by Lex Aeterna, not affected by target's cards + neither. [Skotlex] + * Freeze and Stone take preference over Benedictio. [Skotlex] + * Sleep/Stun/Petrify/Freeze block each other out. [Skotlex] + * Fixed areamonster when the passed class is negative. [Skotlex] + * Removed the clear screen when launching the server. [Skotlex] + * Integrated the status change variables into a single structure for easier + management. [Skotlex] + * Break fall should no longer trigger when inflicted by freeze/stone/etc + [Skotlex] + * Fixed an overflow in grfio causing read problems in Win32 builds [celest] + * Changed resnametable loading behaviour - grfio will load from data directory + first, and then from the highest priority grf only if that fails [celest] + * Increased grfio filelist limit to 1048576 to avoid problems when loading + too many large grfs [celest] +2006/01/31 + * Fixed skill_check_cloak to use the current skill level of the cloaking + skill and not pc_checkskill() to know if a cloaker away from a wall should + be uncloaked. [Skotlex] + * Likely fixed opening guild storage. [Skotlex] + * Removed no penelty mapflag for nifilheim. Confirmed on iRO. [Kayla] + * Changed default value of gm_cant_drop_max_lvl to 98. Also reworded the + comments for cant_drop_max and min. [Kayla] + * Disabled pet skills by default. To my knowledge they are only enabled on + cRO, not iRO nor kRO. [Kayla] + * PF_SOULBURN no longer ignores mdef. [Skotlex] + * HW_GRAVITATION should now invoke auto spells. [Skotlex] + * Cleaned up damage return code. Reflect Shield and the like now should + also trigger autospells from normal attacks (previously it was only worked + on skill attack returned damage) [Skotlex] + * Cleaned up Summon Slave mob skill to only summon number of missing mobs + to complete the skill level (that is, SS level 5 will always bring the + total count of slaves to 5, never above). [Skotlex] + * Fixed being able to Encore skills you no longer have in your tree. + [Skotlex] + * Added no HP regen while Bleeding, -25% ATK and ASPD penalties as well. + [Skotlex] + * Added VIT reduces duration of confusion. [Skotlex] + * Added "onspawn" mob skill condition. [Skotlex] + * Changed the exp table format. The new format allows specifying exp tables + for any particular class. Thanks to Playstester for converting the official + exp table to the new format. [Skotlex] + - UNTESTED: Report any problems asap. +2006/01/30 + * Autoloot now uses the item's base drop chance rather than final drop rate + to determine if it should autoloot the item or not. [Skotlex] + * Fixed super novices getting +10 to all stats temporarily when their death + count isn't zero. [Skotlex] + * Fixed Kahai displaying HP-SP as the total healed instead of HP [Skotlex] + * Cleaned up skill_repairweapon to prevent crashes when the target + vanishes/changes/whatever before the weapon to repair has been selected. + [Skotlex] + * Parsing the Storage/Guild Storage from the char server will now fail if the + storage has been modified and not saved yet. [Skotlex] + * Being hit now cancels confuse. [Skotlex] + * Added back the bleeding icon. [Skotlex] + * Fixed Combo Finish Soul Linked Effect being a 11x11 area rather than 5x5 + [Skotlex] + * Added 'restricted' mapflag, based on lordalfa patch [Komurka] + - you can set restriction zone on map (see mapflag/restricted.txt) + - you can turn off item usage on certain restricted map in item_noequip.txt + - you can turn off skill usage on certain restricted map in skill_nocast_db.txt + * Moved MVP log code so it can log all MVP, not only when player gets MVP item, + thanks to Hatred_ [Komurka] + * One more small fix on 'bSPVanishRate' (hp -> sp) [Komurka] + * Added bSPVanishRate to const.txt - Dark Priest Card should work now ^^ + * Implemented bonus2 bSPVanishRate for Dark Priest Card [Komurka] + - it isn't finished - I get '[Warning]: pc_bonus2: unknown type 0 50 10!' >< + * Applied lordalfa patch - you can now forbid usage of certain cards on PVP/GVG/WoE + defined in item_noequip.txt [Komurka] + +2006/01/29 + * Added support for more account states like "Unavailable due to hacking/bug + investigation" etc, thanks to NeoSaro [DracoRPG] +2006/01/28 + * Added the night mapflag to the new maps. Removed some indor maps. [Poki#3] + * Added DISGUISE MobID; UNDISGUISE; script commands [Lupus] + - Made them for Eastern Year of the Fire Dog Event.(to be uploaded today) +2006/01/27 + * Added support for mob_avail.txt replacement for NPC classes. [Skotlex] + * Added "sense_type" config to conf/battle/skill.conf to select which defense + is displayed on the sense screen. Defaults to displaying def+def2. [Skotlex] + * Modified traps so that once they trigger they set themselves as "Into the + Abyss" casted traps, so that if you remove them, you won't earn the item. + [Skotlex] + * Fixed Basilica (small bug introduced yesterday) [Skotlex] + * Hopefully cleaned out the warnings when compiling the char-SQL server. + [Skotlex] + * Updated the makefile for the plugins to take into account the ers.o file. + [Skotlex] +2006/01/26 + * Updated VC project files, thanks to D-Kalck. [Skotlex] + * Rare drop announces will now be done based on the mvp_sd (character who + did most damage) instead of sd (character that delivered final blow) + [Skotlex] + * Fixed TK Doridori bonuses to double your regen instead of giving 30Hp/3Sp + [Skotlex] + * Fixed Sense displaying def2/mdef2 when it should display def+def2 / mdef + + mdef2. [Skotlex] + * Fixed Super Novices losing their skill tree (showing up just basic skill) + under certain circumstances. [Skotlex] + * Cleanup and optimization of the movement routines. [Skotlex] + * Added experimental feature "Cell Stack Limit". When enabled (see + src/map/map.h) it should limit the amount of characters that can be placed + on the same cell. That's assuming it works (experimental and untested as of + yet) [Skotlex] + * Hopefully fixed Benedicto checking on the west/east tiles instead of the + left/right tiles of the caster. [Skotlex] + * Fixed mobs being unable to move on tick loopback (which happens every ~51 + days) [Skotlex] +2006/01/25 + * Reverted last change, when you log again it still shows the fake + icon. [Foruken] + * Temporary fix to fake mute status when using pk_mode and + !muting_player [Foruken] + * Probably fixed the max base/job battle config options actually enabling + characters to reach one more level than the max specified. [Skotlex] + * Fixed BSS Sacramenti not hitting demon type enemies. [Skotlex] + * Now poisoned monsters will show HP updates as their health goes down + (let's see if this finally convinces people that poison works u.u) + [Skotlex] + * Splitted up battle_athena.conf into multiple configuration files. + battle_athena.conf only contains import lines now, and all the + configuration options are located in conf/battle/* [Skotlex] + * Updated the db version with the new one by FlavioJS [Skotlex] + * Improved the error reporting when failing to load a mob skill due to + insufficient fields. [Skotlex] + * Changed map_getallusers to use the db interface getall (hope it doesn't + breaks horribly) [Skotlex] + * Added an attack delay to TK kicks to prevent the top10 rankers from + attacking normally during the skill animation. [Skotlex] + * Updated script.c to display the file not found error using braces as + delimiters to help when npc filenames include spaces and the respective file + is not found due to them) [Skotlex] + * Changed TK_RUN to a misc attack type which should enable you to halt the + skill quickly after starting it. Updated SC_SPURT to be triggered when you + stop running if you stopped running one sec or less after you started. + Corrected the icon of SPURT to be that yellow Running Man. The previous + footsteps effect was assigned to CHASEWALK. [Skotlex] + * fixed battle config item_auto_get setting autoloot to just 0.01% drops + rather than 100%. [Skotlex] + * Added Sharp Shooting check to skill_attack to prevent hitting hidden + characters. [Skotlex] +2006/01/24 + * Some cleaning up of battle_calc_damage, Assumptio should now also reduce + damage of all types of attack, not just weapon-based ones. [Skotlex] + * Incremented SL_MONK combo SP cost reduction to 25% [Skotlex] + * Updated Full Adrenaline Rush to work on all weapons except bows. [Skotlex] + * Updated the script engine to report the src of an error when there's a + problem with one of the script functions. For example, if there's a "player + not attached error", it will also print which NPC caused it. [Skotlex] + * Added RFIFOSKIP(fd,RFIFOREST(fd)) to the end of the login server's parse functions. + This is good for clearing out packets of one byte. [Valaris] + * Fixed noteleport mapflag affecting Warp Portal. [Skotlex] + * Fixed map server crashing when parsing an incomplete mob-skill line. [Skotlex] + * @autoloot 100 will now pickup items that have drop rates ABOVE 100. [Skotlex] +2006/01/23 + * Added battle config "no_spawn_on_player", see battle_athena.conf for + details. [Skotlex] + * Fixed bows doing less damage on criticals when having high dex. [Skotlex] + * Moved the enemy_critical adjustment to status_get_critical. [Skotlex] + * Fixed @chardisguise to use the same id checks as @disguise. [Skotlex] + * Fixed SightBlaster 'hitting' dead characters. [Skotlex] + * Basilica check in status_checkskilluse expanded to help mobs release + their target as soon as they walk into a basilica. [Skotlex] + * When a player stops walking their to_x and to_y is updated to their + present position. This MAY fix warp portal not warping players that were + already there waiting to be warped. [Skotlex] +2006/01/22 + * typo fixes (fell -> feel) [Komurka] + - mob_db_mode_list.txt updated + - removed some unneeded comments (//komurka) + * Some changes of @main. Now you can send main-chat messages by sending whisper + to nick "Main" (or any other, it can be set in inter_athena.conf). [LuzZza] +2006/01/21 + * Changed gm_can_drop_lv battle conf switch to gm_cant_drop_min_lv and gm_cant_drop_max_lv [Komurka] + * SL_SWOO (Esu) will only lasts 1/5 of normal time when used on a Boss-type monster [Komurka] + -SL_SKE (Esk) won't work on a Boss-type monster anymore (if you KNOW that it should work on them + write about it on forum; either way don't bother guessing ... SL can solo ANY boss with this skill ~.~) +2006/01/20 + * Fixed the login-TXT login Log. [Skotlex] + * Small update to sql-files/item_db.sql to fix speed potions (a complete + update will be done when possible...) [Skotlex] + * Fixed clone script command's duration being in ms rather than seconds. + [Skotlex] + * Taekwon Ready Stances combo time is now 2000 - 4*agi -2*dex ms instead of + a flat 2 secs (same reduction that Monk combos get) [Skotlex] + * Cleaned up code of SG_HATE, may fix the skill seemingly not working. + [Skotlex] + * Likely fixed Even-Share parties not breaking up when a character with + too high/low level rejoins in char-TXT servers. [Skotlex] +2006/01/19 + * Added config option atc_slave_clone_limit to limit the amount of + @slaveclone's a player can have. [Skotlex] + * The clone commands now fail when used on someone of higher GM level than + the caster. [Skotlex] + * Increased the size of the clif_disp_onlyself packet by one to see if it + fixes the mysterious cropping of the last character in the message. + [Skotlex] + * Now when use_statpoint_table is set to yes, it will be used to determine + the stat points you earn on level up. [Skotlex] + * Small fixes as pointed out by FlavioJs in the login TXT server to prevent + crashes in Win32 compiles. [Skotlex] + * Merged Marquis's implementation of Enjoyable Rest's earth scroll bonus. + [Skotlex] + * Fixed players being able to send custom crafted mute requests that would + go through regardless of their gm level and mute others. [Skotlex] + * Updated mapflags [Lupus] + * Modified the client_connect function in socket.c to allow different parse_functions to be called + based on the listening socket. After a make_listen_bind returns a listen fd, set that fd's + func_parse member to whatever parse function to be used. If this value is not manually set + it will just use the default_func_parse function. This only affects server listening sockets + in which the func_parse member isn't even used. [Valaris] + * gvg_traps_target_all now also affects traps in pvp maps. [Skotlex] + * All reflected damage has now a chance to auto-cast spells. [Skotlex] + * Fixed Casting ground spells from within basilica. [Skotlex] + +2006/01/17 + * Updated the map server code to use some of the new db functions. [Skotlex] + * Fixed ground skills checking the wrong target-type on movement, hence + making them mostly useless (this is what the Warp Portal report was about) + [Skotlex] + * Some code updates to implement the new db interface. [Skotlex] + - SQL compilation not tested, so if it breaks someone report to fix it :X + * Added @clouds2 and clouds2 mapflag using effect 516. [Valaris] + * Fixed some weather effects not working or not functioning correctly. [Valaris] + * Cleanups and organization to maps_athena.txt and map_index.txt, thanks to + Poki for the cleanup work. [Skotlex] + * Some cleanup of the SG_FEEL code [Skotlex] + * Fixed debug mode compiling in VC7.1. Added optimizations to VC7.1 release mode. + Defaulted VC7.1 SLN to debug mode. [Lance] + * Temperory solved the freeing freed pointer error upon map-server shutdown. [Lance] + +2006/01/16 + * Fixed clif_disp_onlyself packet length, thanks to Orn. [Skotlex] + * Imported Freya's autoloot system which enables one to specify the maximum + drop-rate to loot. [Skotlex] + * Refix of the mapreg SQL saving fix of a while ago... [Skotlex] + * Playtester custom eamobs spawn updates: coal Mines, umbala fields, and + minor changes to Sphinx and Geffen Dungeon. [Skotlex] + * Incremented a bit clone skill usage rate, their rate/delays are now affected + by the battle_config options mob_skill_rate and mob_skill_delay [Skotlex] + * Optimized use of BL_* constants by making them stackable (meant for + map_foreach* calls). Should improve performance by avoiding + battle_check_target calls on a bunch of invalid targets such as + items/skills/npcs on skills and other misc places. [Skotlex] + * Fixed mob skills that should trigger on status on "any bad". [Skotlex] + * TK classes no longer are inmune to the strip-effects of Jump Kick [Skotlex] + * Fixed SQL mapreg saving. [Skotlex] + * Reverted Ice Wall Behaviour (you can snipe/cast through it again) [Skotlex] + * Fixed possible crash in skill_check_condition on consume-delayed items [Skotlex] + * Skills whose range is increased by Vulture Eyes now get the range + increased by 10 for non players (assumes VE level 10). [Skotlex] + * Added cardfixes of near_attack_def_rate and long_attack_def_rate to misc + attack calculations. [Skotlex] + * Fixed Spirit of Wizard not working in a couple of instances. [Skotlex] + * Advanced Book now gives 1%*skill level success chance to create element + convert potion [Skotlex] + * Changed the FEEL skill implementation to store/use map indexes instead of + map names.[Skotlex] + * Fixed compilation of plugins. [Skotlex] + * Applied flaviojs's new db interface and fixed compatibility problems with Visual Studio. [Lance] + +2006/01/15 + * Fixed poison damaging player even when under 25% hp. [Skotlex] + * Fixed permanent character variables in Char-TXT [Skotlex] + * Fixed previous change for stable. Whoops my 5am work again. [Kayla] + * Fixed the trade exploit allowing for a user to send packets while in a trade. + For instance the bank NPC becoming a zeny dupe. Kudos to clown. [Kayla] + * Added script source error reporting to set and getarrayelement, should + print NPC name and location (map, coordinates) on the console when there's + an error with these two commands. [Skotlex] + * Removed treasure chests spawning upon agitbreak, leading to exploits. [Lance] + +2006/01/14 + * Removed the 5% success penalty for trying to make a convertor for which + you don't have the relevant enchant skills. [Skotlex] + * Fixed compilation of Login Converter. [Valaris] + * Fixed bSPGainRace and bExpAddRace with RC_NonBoss and RC_Boss. [Valaris] + * Lex Divina now shows the animation even when used on someone you can't + (non-muted, non-enemy player) [Skotlex] + * Quick hack to make Shield Reflect trigger auto-spells (only this kind of + return damage does it? Because other reflect cards like Orc Lord behave + exactly the same way...) [Skotlex] + * Fixed grf loading to attempt to load from all grf files specified in + grf-files.txt (looking for them in the same order specified in the file, + returns the first match found) instead of only looking up on the last + specified grf... [Skotlex] + * Fixed compilation of plugins. [Skotlex] + * Added error reporting to the db when a null key/data is attempted to be + inserted and the db is configured to not allow them. [Skotlex] +2006/01/13 + * Fixed labels located at the beginning of a script not being counted at + all. [Skotlex] + * Applied blackhole89's patch to enable dynamic menus. [Skotlex] + - Script reference doc updated accordingly. + * Ranking Taekwons with lv 90+ no longer get Quest/Wedding skills for free.[Skotlex] + * Readjusted Scream And Frost Joke so now the effect goes off no matter + where the caster went, but the effect will happen only around the area + where the skill was done regardless of where the caster is (which is how it + should work from a logical stand point) [Skotlex] + * Scream and Frost Joke now take effect 2secs after casting, and caster + must remain in same map for it to take effect. [Skotlex] + * Flying Side Kick can't be used by Soul Linkers now. [Skotlex] + * npc_reload should now correctly remove mobs and npcs that aren't placed + in any map (such as mobs that were killed and are waiting for respawn) [Skotlex] +2006/01/12 + * Fixed Ice-Wall range problem. [LuzZza] + * Corrected the guild_db_final function in int_guild.c of SQL char-server to + compile and function with the new db code. [Valaris] + * Fixed some advanced skills being able to be copied even when restricted [Vicious] + * Fixed a possible crash-source related to item-picking packets. [Skotlex] + * Now Top 10 ranking Taekwons with base level 90+ get their whole + skill-tree maxed out (but only as bonus-skills, they aren't saved on the + dbs) [Skotlex] + * Some cleaning of the char_name_letters implementation. Characters don't + need a space between them, in fact, placing a space in that config makes + the space count towards allowed/disallowed characters. [Skotlex] + * Some modifications to the db code to make the code portable. It may + compile on windows now. (note I can't test SQL compiles yet so report any + problems ASAP) [Skotlex] + * Fixed Venom Knife consuming two daggers. [Skotlex] + * Inverted the packet order in many skills which cause status effects. The + client expects the status-change packet to arrive before the skill packet + in order for opt3-related changes to make effect on the character. [Skotlex] +2006/01/11 + * Added @main command into atcommand_athena.conf. [LuzZza] + * Tuxedo and Wedding Dress no longer get a 'forced' gender check regardless + of config ignore_items_gender setting. [Skotlex] + * Added support for 'invisible' shops. These are shops that are loaded but + not placed on any map, so you can't click on them. [Skotlex] + - Example: -shopInvisible Dealer-,1750:-1,1751:-1,1752:-1,etc... + - Make sure they have a unique name if you want to reference to it with... + * Added script command 'callshop' for invoking shops from within a script. [Skotlex] + - Usage: callshop "Shop Name", flag; + - Distance to shop is still checked, so it's best to use 'invisible' shops. + - flag determines shop selection: 1: Show buy list, 2: show sell list. + Anything else: show the buy/sell/cancel menu. + - Function returns 1 if successful, 0 otherwise, but it is recommended that + the script should be closed right away to prevent problems. + - Documentation to the scripts_command.txt reference file not yet added + because this command is as of yet untested and may need further refining. + * Newly created SQL guilds won't save the member-list right away (this + seems to be the reason why sometimes when creating new guilds, the + guild-master keeps guild_id == 0 in the tables) [Skotlex] + * Fixed char/int_storage.c reporting lines with too many items when in + reality said items had the exact max amount allowed. [Skotlex] + * Moved the status_change_clear code below the exp penalty so that the + SC_BABY effect will work. [Skotlex] + * Fixed the map_index never finding the last map specified in the + map_index file. [Skotlex] + * Fixed an overflowed pointer in char/inter.c, and an already free'd pointer + error in map/guild.c [Skotlex] + * Added battle option party_item_share_type, now you can choose between + round-robin (previous implementation) and random (default) [Skotlex] + * Fixed compilation of the plugins (due to the db change) [Skotlex] + * Fixed a few issues with the map server (notably npc_command_sub was + broken) [Skotlex] + * Added proper escaping of the motd string before inserting it on the rag + server info SQL table. [Skotlex] +2006/01/10 + * Updated the map-server to conform to the new db interface. Removed + DB_DELAY_FINAL_CHANGES and related code from db.* as now eA fully complies + to the new interface. [Skotlex] + * Crafting Arrows, Weapon, Forging/Upgrading now all fail if you have an + npc going on to prevent your inventory from being modified while selling. + [Skotlex] + * Updated the char-SQL server to etc etc etc new db etc etc etc. [Skotlex] + * Cleaned up the description of size_fix.txt [Skotlex] + * Updated the char-TXT server to be blah blah blah new db blah blah. [Skotlex] + * Updated both login servers to be fully compliant with the new db + interface. [Skotlex] + * Moved skill damage bonuses from cards to the 'second layer' which means + they are applied on top of previous damage bonuses rather than just adding + to them. [Skotlex] + * Some more updates to the db code as specified by FlavioJS [Skotlex] + * Fixed the memory leak of npc_unload_ev. [Skotlex] +2006/01/09 + * Some more updates regarding the new db system. [Skotlex] + - Note that there's currently a leak regarding npc_events (ev_db), but this one is + not a serious problem (unless you use a lot of npc_reloads) and will be + fixed as the db gets improved. + * Moved the Kaupe code to battle_calc_weapon_attack where it will dogde all + weapon-based attacks that can be dodged (giving the illusion of infinite + flee for skill's duration). [Skotlex] + * Moved Sonic Acceleration and Soul Linked SB damage bonus to the second + layer of skill modifiers. [Skotlex] + * Enchant Deadly Poison and True Sight damage bonuses are now applied after + skill modifiers rather than added with them (damage % stack type). [Skotlex] + * Modified Ice-Wall to work using cell types defines instead of directly + modifying the gat terrain information. Main reason for this is to enable + pc_setpos to place players on top of an ice-wall, because otherwise it + was forcing players to warp-around even in maps with noteleport set which + is prone to exploits. [Skotlex] + * Fixed SG_FUSION (SG_FUSION <-> SC_FUSION #_#) [Komurka] + * Now sense elemental values are again uncapped (so enemy with -25% resist + will show 230% instead of 0%), as requested :P [Skotlex] + * Replaced the db subsystem for FlavioJS's implementation and initial work + on updating the eA code to use it as intended. [Skotlex] + * Fixed Char-TXT server saving last/save maps with spaces on the left. [Skotlex] + * Fixed Char-SQL server saving new character's maps with spaces on the left. [Skotlex] + * Fixed Charsave method 1 saving memo maps with spaces on the left. [Skotlex] + * Changed the order of packets sent for Assumptio (may fix the visual not + showing up?) [Skotlex] +2006/01/08 + * Fixed the guild SQL cache removing guilds from memory when said guilds + had no data to save (but were not yet marked for removal) [Skotlex] + * Added a cap to limit Star Gladiator's job level to that of the normal + classes (instead of 2nd classes) [Skotlex] + * Fixed TXT char server parsing only the first character permanent variable + received from the map server and ignoring the rest. [Skotlex] + * Fixed @users crashing the server. [Skotlex] + * Added Arrow Repel to the list of skills whose range is increased by Vulture Eye. [Skotlex] + * Fixed the item pick-up rule for party options being working backwards. [Skotlex] + * Fixed progress info in TK_MISSION [Komurka] + * Fixed an aproximation error when calculating distances which causes stuff + like mobs thinking they are within attack range when they actually aren't + [Skotlex] + * Char-server will now be notified after a character logs out when using + charsave_method:1 [Skotlex] + * Added check to update pet's position on pc_movepos (stuff like High Jump) + when the master moves too far away or to a position the pet can't reach. + [Skotlex] + * Fixed char-save method 1 saving map names with padding spaces to the + left. [Skotlex] + * Now sense elemental values are capped to 0 as lower bound (so for an + enemy with -25% resist, it'll show 0% instead of 230%) [Skotlex] + * Updated sql-files/ mob_db.sql and item_db.sql to current TXT data.[Skotlex] +2006/01/07 + * If player is dead, and is spawned (such as @refresh), death packet is sent. [Valaris] + * Cleaned pc_attack_timer so that the attack timer will auto-readjust when + it triggers during the can't act tick instead of cancelling the attack + sequence. [Skotlex] + * Fixed compilation of the TXT-converter. [Skotlex] + * walkto x,y request packets are now ignored if you are sitting. [Skotlex] + * Fixed a typo that was making the party item-pickup style shared not + taking effect for the item_first_get_time regardless of setting. [Skotlex] + * Applied Playtester's custom mob spawns to the eamobs/ set. [Skotlex] + - These custom mob spawns are an experiment to balance out mob spawns and + put some sense into them (no crap like too strong AND too weak mobs on the + same floor, increasing mob difficulty the deeper into the dungeon you go, + etc), without moving mobs too far from where players are used to see them neither. + - To enable them, modify scripts_main to use scripts_eamonsters rather than scripts_monsters. + - Currently, the modified dungeons are: Glast Heim, Geffen Tower, Clock + Tower, Sphinx, Pyramids, Byalan. + * Added check to make sure guildspy and partyspy variables have value. [Valaris] + * Separated the permanent variables from the character status structure. [Skotlex] + * permanent variables are now loaded on their own packets as needed to + reduce the bandwidth wasted between servers. [Skotlex] + * Permanent account variables are now saved when the script is finished + instead of each time they were modified. [Skotlex] + * OnInit scripts and related code now executes after all perm variables are + received (so now account variables are accessible during it) [Skotlex] + * Fixed typo in pc.c causing crashes in Line 769. [Lance] + * Corrected VC7.1 prject files to include mapindex.c and mapindex.h [Lance] + * Corrected Wrath of the Star formula (added missing STR in equation) [Komurka] + - Added movement speed bonus to SG_FUSION (same as PecoPeco gives) + - You can now 'turn off' SG_FUSION + * updated NoIcewall maplags, thanks to Sir Loon [Lupus] + * soundeffectall modified to rely on dependancies depending on situation. [Lance] + * Modified getd to return 'pointer' (will be 'dereferenced' automatically) instead of value, + making it very flexible when paired with getelementofarray() [Lance] +2006/01/06 + * Corrected main.sql having incorrect syntax [Foruken] + * Cleaned up some maps in maps_athena.txt and added a bunch of cloned maps + to map_index.txt [Skotlex] + * Refine bonus is no longer increased by the number of hits from the skill + except for TSS [Skotlex] + * Dispelled Berserk won't drop HP back to 100 now. [Skotlex] + * Mobs that use NPC_SUICIDE won't give neither exp or loot now. [Skotlex] + * Summoned mobs that cannot move will be removed from the map when the + master is gone to another map AND the mob's map is a gvg ground. [Skotlex] + * Fog of Wall effects now work in both directions (outside -> inside, + inside->outside) [Skotlex] + * Fixed the sql guild loading always returning a blank guild when the + guild_id does not exists! [Skotlex] +2006/01/05 + * Some changes to the guild SQL code to report whenever a guild's id is not + matching the one it was stored with in the db, which in turn free's the + guild and doesn't saves it to perhaps prevent data corruption. [Skotlex] + * Corrected the fifo-buffer readjusting code to set a reserve-buffer size + of 1/8th of the inter-server link (32K) for said links. [Skotlex] + * The mapif_send* and charif_send* functions (char/login servers) will now + adjust the buffer size when there isn't enough space to write data to them + rather than abort sending the data. [Skotlex] + * Increased inter-server socket buffer size to 256*1024. Should fix problems + with 0x3004. [Kayla] + * Increased inter-server socket buffer size to 192*1024. Should fix problems + with 0x2b01. [Kayla] +2006/01/04 + * Fixed buildin_monster not working for random classes (dead branch, etc). [Skotlex] + * Reverted inter-server socket buffer size to 131072 bytes. [Valaris] + * Removed reduction of socket buffer sizes after WFIFOSET if the max size + is >= FIFOSIZE_SERVERLINK. This should reduce inter-server buffer overflows. [Valaris] + * Script command 'monster' will now fail when trying to spawn a mob-class + that is not in the mob_db (warning will be printed on the console) [Skotlex] + * Fixed a crash when spawning a mob who's class is not in the mob_db. [Skotlex] + * Some cleanups and improvements to the character saving algorithm meant to + make it harder to have dupe exploits during char-map connection lag + moments. [Skotlex] + * Doubled the inter-server link buffer size. [Skotlex] + * Fixed status_get_adelay messing up the mob's aspd :X [Skotlex] + * Changed skill_delayfix to use the amotion value as default delay for + weapon skills with no delay instead of attack delay (adelay is actually + twice your aspd, amotion is the same as aspd) [Skotlex] + * Added upgrade_svn4783.sql, which corrects the structure of the mapreg + table to use varchars as it should. [Skotlex] + * Fixed Meteor Assault. [Skotlex] + * Fixed (I hope) the double free'd pointer issue in the login servers. [Skotlex] +2006/01/03 + * Fixed the warp unloading code. [Skotlex] + * Updated Jump Side Kick to also clear Berserk Pitcher. [Skotlex] + * Preserve now protects against the stripping effects of Side Kick. Taekwon + Classes (TK/SL/SG) are also inmune to it. [Skotlex] + * Hopefully fixed the guild information not being sent in some situations + when people are added/removed from a guild. [Skotlex] + * Some cleaning up and bug fixes to the guild module of the char-sql + server. Let's see if it fixes anything up... [Skotlex] + * Added battle option show_party_share_picker. When enabled tells the + picker of the item who received the item when in a party with 'Party Share' + loot style. [Skotlex] + * Added the nullpo_retv line required for win32 compiles... [Skotlex] + * Added some cleanup code to properly remove all warp related information + on npc_unload (untested as of yet!) [Skotlex] +2006/01/02 + * Completed (almost) packet 0x1e9 which gives the party info. Now you can + see the party's item options when opening the alt+p menu. [Skotlex] + * Fixed regen only working when overweight. [Valaris] + * Added body size to clones. [Valaris] + * Corrected TK_JUMPKICK to remove Soul Linker spirit buffs and related + effects (except Berserk-Pitched effect) [Skotlex] + * Corrected TK_RUN to give +10 dmg bonus to kick skills when not wearing a + weapon. [Skotlex] + * Added Kaina's Enjoyable Rest bonus and Max SP bonus. [Skotlex] + * Fixed Stone Curse consuming gems while Soul Linked. [Skotlex] + * Fixed party-change-map packet incorrectly checking if the even share rule + was broken (party share should now correctly break on map-change, or when a + player has it's level reset) [Skotlex] + * Corrected the Jump Kick base-level damage bonus when combo-used. [Skotlex] + * Added the running damage bonus to the TK kicks. [Skotlex] + * Made the TK kicks end the Soul Linked status on targets. [Skotlex] + * Corrected Spirit of Wizard to nullify any bounced back spells. [Skotlex] + * Cleaned up the natural/skill HP/SP regen routines. [Skotlex] + * Fixed Turn Kick not knocking back nearby enemies. [Skotlex] + * Added the damage bonus to Flying Side Kick when used from a combo. + However I am waiting for the actual equation (currently just does +300% + dmg) [Skotlex] + * Fixed Counter Kick for ranking Taekwons. [Skotlex] + * Added walk slowdown and aspd penalty to Eska. [Skotlex] + * Fixed status_get_size which seemed severly broken. [Skotlex] + * Fixed Kahai to only display actual amount of HP healed. [Skotlex] + * Now when a script's map is not found (or not loaded on the map server) + the script engine will skip the whole script instead of just the first + line. [Skotlex] + * Fixed Soul-Linked Dancers not receiving the Bard songs. [Skotlex] + * Updated Joshuaali's VC-8 project files. [Skotlex] +2006/01/01 + * Some improvements to the login server (txt/sql) to prevent memory 'leaks' + from accounts that logged in but where never properly set as logged out. + [Skotlex] + * Fixed mapindex not working for last map loaded in map_index.txt [Skotlex] + * Added support for packet 0x1e9, party_main_info. Packet is still + incomplete and the client is ignoring it currently... [Skotlex] + * Changing party options now does not alters item party options. [Skotlex] + * Corrected Kahai healing even when there's not enough SP to do so. [Skotlex] +2005/12/31 + * Fixed the additional effects on normal attacks of Enchant Poison, Enchant + Deadly Poison and Kahai not taking effect except when the attacker was a + player. [Skotlex] + * Resurrection now fails on gvg maps (when reviving) [Skotlex] + * Kaite now works on player-casted spells regardless of level... [Skotlex] + * Fixed Kahii healing 0 rather than 200*skilllv... [Skotlex] + * Mobs will now go after the loot as soon as they spot it rather than on + their next random-walk time. [Skotlex] + * Set the 56th byte in packets 7b and 1da. It deals with acceleration in directions. + It's just like the final byte in packet 0x87. Server-side update of this still needs to be figured out. [Valaris] + * Fixed Kaziel not starting Kyrie Elison upon resurrection. [Skotlex] + * Fixed Kahai's healing display. [Skotlex] + * Fixed Kaite bouncing back always one spell. [Skotlex] + * Fixed and tested @waterlevel. It requires the grfs to be present as the + map layout height information is stored there but not in the map data kept + in memory. [Skotlex] +2005/12/30 + * Disabled certain packets from taking effect during trades to prevent + possible exploits (such as picking and dropping items, buying selling from + npcs, etc) [Skotlex] + * Now you can't move items to/from your inventory to the cart/storage + during a trade (this is to prevent possible item dup exploits) [Skotlex] + * Emergency Recall now only works from within woe grounds... [Skotlex] + * Removed returns from non-null lines in MOTD. Replaced returns in null lines with a space. [Valaris] + * Fixed a bug where MOTD wasn't displaying blank returned lines. [Valaris] + * Updated mapindex so that name lookups ignore extensions, and the loaded + maps are always terminated in .gat. Id lookups will always return a string + terminated in gat. Purpose? It enables specifying mapnames without the .gat + extension, so you can have npcs in prontera, no need for the .gat. And the + returned string always has a .gat for needed when it is passed to the + client. Now you can safely get rid of the .gat extension in all mapnames. [Skotlex] + * Fixed the txt-converters so they compile cleanly again. [Skotlex] + * Added mapflag script support for no loot, no exp, no return, no warp to, + nightmare drops (see db/const.txt for names) [Skotlex] + * Removed an extra } in int_party.c that caused compile errors. [Valaris] + * Fixed a crash when warp portals passed from passive to active. [Skotlex] + * Added a missing label (M_0) that was causing people to freeze when viewing the city list from "Miss Yoon" [Zephiris] +2005/12/29 + * Newly created char-SQL guilds will be saved inmediately rather than at + their next turn in the cache (may fix those guild disappearing errors) + [Skotlex] + * Implemented a map-index which maps map-names to a unique number, this + reduces memory required to store maps as well as the size of related + packets between the char/map server. Maps and their indexes are stored in + db/map_index.txt, and the index of a map should NEVER change (see file for + more details). The index is translated to/from map-names for saving, so + save-structures are not required to be modified. [Skotlex] + - PD: The new mapindex also found a bunch of broken map names in various + NPCs, someone will have to go fix them up. + * Updated the party member structure to hold the char_id. For end users, + the most noticable change is that now you can have more than one + character from the same account belong to the same party. [Skotlex] + - TXT users will have to wipe the party files, SQL users use the respective + upgrade file (upgrade_svn4726.sql) to generate the new party column. + * Updated the char-sql server to hold parties in memories until they are no + longer needed (like the guild-cache), also optimized the save routine to + avoid needless SQL calls. [Skotlex] + ** WARNING: Because of the previous optimizations, a lot of code was changed around + the map/char servers, the char-sql's party system got pretty much a + rewrite, so some problems are to be expected. Some basic testing with + parties over here showed no problems, hence the work is getting commited + as it is because it isn't getting any better without further testing. + * Set value of the last byte in packet 0x87 (walkok) to 0x88 (10001000). + This is a default value in Aegis, and has something to do with animation speed in certain directions. + This byte is going to need to be fully analyzed since it does change in Aegis, just that I have + been unable to figure out what the conditions are. [Valaris] + * Mob skills are not even read now if mob skills are disabled in + battle_athena. [Skotlex] +2005/12/28 + * Fixed xmas and wedding palette ignore options. It will also no longer send the dye packet if @dye is used. [Valaris] + * Some code cleanup meant to fix possible memory leaks regarding + parse_script() [Skotlex] + * Small fix to party-share item pickup which should fix the current item + dup exploit. [Skotlex] + * Merged Reddozen's implementation of Kahai. [Skotlex] + * Implemented Kaite (it simply changes the target of spell to the caster, + so the caster's status changes and defense are the ones considered) + [Skotlex] + * Removed Guilds Glory from guild skill tree, can be enabled with require_glory_guild + battle conf switch [Komurka] + * Cleaned up the implementation of Poison and Deadly Poison. Corrected a bug + on Deadly Poison that was KO'ing human players when it triggers under + certain circumstances. [Skotlex] + * Added guild_skill_tree.txt [Komurka] + - corrected guild skill tree + * Battle Orders, Regeneration, Restore and Emergency Recall now share their + 5 minute delay. [Skotlex]] + * Implemented SC_INTRAVISION [DracoRPG] + * Reorganized a bit DEF/MDEF calculation code [DracoRPG] + * Added a small licence notice at the top of every Athena source/header file, I've tried + to put it only where it should have been but I'm not a pro ^^ [DracoRPG] +2005/12/27 + * The 50% Weight Icon will now show up at whatever % was specified in + natural_heal_weight_rate [Skotlex] + * Fixed char-txt server crashing if trying to read storage lines with more + items than the max (excess items will simply not be read and a warning + printed) [Skotlex] + * Added silent_console config option to the servers to filter out the + console output (login_athena, char_athena, map_athena config files). Makes + it possible to hide unwanted messages by category, so for example you can + remove all info messages, or all warning+notice messages, etc. [Skotlex] + * Removed unused battle switches enable_upper_class and unit_movement_type. [Skotlex] + * Reenabled battle switches pet_defense_type, mob_defense_type and + mob_remove_damaged. [Skotlex] + * Applied Irmin's patch to add support for SQL codepages. [Skotlex] + * Fixed friend list saving if using a custom char table name (SQL version). [Valaris] + * Added check for mute in main chat [Foruken] + * Likely fixed lose Hp/Sp script commands when used on accesories. [Skotlex] + * Added 2 new script commands: getfatherid, getmotherid [Lupus] + * Fixed compatibility problems with stricter compilers. [Lance] + * Added joshuali's new VC8 project files and SQL database upgrade script. [Lance] + * Fixed juicer script typo, eliminating unlimited juicing capability with zero zeny. [Lance] +2005/12/26 + * Added check for free'd guild pointer beforing freeing in guild_save in int_guild.c. [Valaris] + * Added @kamic command. Now you can send colored GM-messages. + Syntax: @kamic . Color is 3-bytes hexadecimal number RRGGBB. [LuzZza] + * Implemented main chat (global chat channel). Usage: @main , @main . [LuzZza] + * Chasewalk players can now be hit in the same way a Cloaked player could. + [Skotlex] + * Added option mob_npc_event_type, read battle_athena.conf for details. + [Skotlex] +2005/12/24 + * Fixed @go, thanks to Persian [Vicious] + * Updated @go command for new cities, done by Harbin [Vicious] + * Added root user check and warning to non-Windows compiles. [Valaris] + * Added a check to remove characters that would normally be left unremoved + during shutdown because they just happened to be between maps. [Skotlex] + * Fixed the production code always giving 1 item instead of the value they + should (50/100/200 for Twilight Pharmacy skills) [Skotlex] + * Corrected easy path searching algorithm failing for some cases (which + incidentally seemed to be the reason skill_wall_check was broken) [Skotlex] + * Fixed compile for TXT map-server. [Valaris] + * Fixed stone curse's defense being checked versus int rather than mdef. [Skotlex] + * Fixed firewall treating everyone as undead/fire-element. [Skotlex] + * Added SQL read of cast_db. [Valaris] + * Added SQL read of skill_require_db. [Valaris] + * Added SQL read of skill_db. [Valaris] + * Added setting use_new_sql_db to inter_athena.conf for development. + Do not enable this setting, it will be merged into use_sql_db once all work is finished. [Valaris] + * Added some work towards sqlizing the rest of the databases. [Valaris] + * Changed @help2 to #help to display char commands. Cut @help in half + @help2 has the other half. [Kayla] +2005/12/23 + * Missed a change in txt login.c for bind_up. [Valaris] + * Cleanup organization of clif.c and script.c. + Please don't put extra functions beyond inits, try and organize a little. [Valaris] + * Removed login_ip option from login_athena.conf as it is not used. [Valaris] + * Fixed bind_ip option in login servers. [Valaris] + * Fixed a bunch of terrible typos in chrif.c [Skotlex] + * Fixed a terrible typo in the handling of broadcast messages which was + causing the map server to send garbage packets to the char server. + [Skotlex] + * Added resistance (int + luk/3) to Stone Curse's equation [Skotlex] + * Updated sql-files/item_db.sql to current txt version. [Skotlex] + * Fog of Wall update... Blindess won't affect bosses, blindness ends as + soon as you step out (players only) [Skotlex] + * Implemented the Strip equipment effects on mobs. [Skotlex] + * Now when Berserk ends, the char's HP goes to 100. [Skotlex] + * LK's Concentration now gives +50 hit rather than +50% [Skotlex] + * Inverted the handling of Individual/Shared item pickup rule for parties. + [Skotlex] + * Fixed the item ruling for parties not being correctly read from the save + files. [Skotlex] + * Now Star Gladiator uses 2nd Adv.Class Job EXP table (13th column) [Lupus] + - In future there could be added the 14th EXP column, specially for Star Gladiator +2005/12/22 + * Begin work on packet optimization .. not done yet [MouseJstr] + * Finished work on @help/@help2. @help will no longer show # commands. @help2 shows + them instead. [Kayla] + * Fixed compile warnings in atcommand.c and map.c. Fixed compile error in script.c. [Valaris] + * wedding_modifydisplay's default is now no (that's how it is on official) + [Skotlex] + * Some cleaning to skill_attack, also added target checking for splash + attacks/groundbased skills [Skotlex] + * Mobs will now stop walking if their target no longer exists (picked up + items, for instance) [Skotlex] + * Modified firewall to cause no damage delay when hitting undead + characters. It may fix undead mobs warping when walking through the + firewall. [Skotlex] + * Added script command "clone" for cloning of players. See + doc/script_commands.txt for further information. [Skotlex] + * Added @waterlevel debug command to read/change the current's map + water-level (command untested) [Skotlex] + * Enabled names for forged weapon/created Potions by default [Lupus] + - Old issues have beed solved long time ago, now items by TOP10 BS/ALCH gain their TOP10 bonuses +2005/12/21 + * Now left_cardfix_to_right won't take effect when there's no weapon equipped + on the right hand. [Skotlex] + * Updated slave AI to support player masters as well (that is, you could + have a non aggressive slave, and it will target any mobs the master + targets) [Skotlex] + * Added battle option skill_wall_check, when enabled, all ground skills + will do a check for each cell to guarantee a straight path between the + cells and the target tile. Should prevent AOE skills from hitting through + walls. Due to the possible performance penalty this setting brings, it + defaults to no currently. [Skotlex] + * Default skill delay for skills with no delay is now the normal attack + delay. [Skotlex] + * Extremity Fist/Charge Attack will fail if the player can't move to the + target. [Skotlex] + * Prepare kick skills now only fail for Soul Linkers. [Skotlex] + * Merged in Marquis007's work on SL_SKA/SL_SWOO [Skotlex] + * All skills except Shield Boomerang get the weapon's refine bonus now. + [Skotlex] + * Taekwon Ready Stances will now fail if you are a Second Job of the + Taekwon Tree (SL, SG) [Skotlex] + * Another fix to item picking for party-share. Hopefully it works alright + now (at least I believe it should be dupe-proof now) [Skotlex] +2005/12/20 + * Updated water heights for some maps, thanks to [Lupus] + - removed p_track02.gat from the maps list. Thanks to Justin84 + * Fixed produce_db items always failing... [Skotlex] + * Hopefully fixed picking up items on a party-share type of party. [Skotlex] + * Txt map servers will now send the whole list of online characters at + UPDATE_INTERVAL (10 secs) rather than CHECK_INTERVAL (1 hour) so that the + online.html file will be correctly updated. [Skotlex] + * Fixed char_sql and char crash because of buffer overrun. [Lance] + * Added a flag to tag non-weapon based skills so that they don't get the + following bonuses: Star crumb damage, Mastery bonuses, Weapon Refine damage + upgrades. Currently applies only to shield skills. [Skotlex] + * Removed use of castle_id for guilds in char-sql server (use corresponding + upgrade_svn* file). TXT servers haven't been touched yet because that + would mess up the guild save files. [Skotlex] + * Online list of characters will be sync'ed every 10 secs for TXT servers. + [Skotlex] + * Merged in Reddozen's work to get Twilight Pharmacy working. [Skotlex] + - Create Deadly Poison Bottle and Holy Water are now both handled by the + item producing code. +2005/12/19 + * Fixed char servers not parsing correctly the online count packet (/who + should work fine now) [Skotlex] + * Fixed the Dodge walking speed bonus to Assassin. [Skotlex] + * Added the new Garden City Hugel and Kiehl maps. [Valaris] + * Corrected Kaupe/Kaizel so that you can cast it on self/family when + not-linked, and anyone when linked. [Skotlex] + * Fixed the mob damage log not getting the ID of the attacker registered... + [Skotlex] + * Added a new timer which updates only the count of characters on the + current map server to the char server. Update interval is 10 secs. + [Skotlex] + * Updated status_clear_debuffs to clear many other types of ailments + (Gospel should be clearing up most negative status changes now) [Skotlex] + * Fixed exp calc type 0 (dmg/total dmg) being calculated as 0 always. [Skotlex] + * Implemented the item pickup style for parties. [Skotlex] + - Party share distributes items in round-robin fashion among players who + are in the same map. + - Pick-up Style shared is needed for anyone to be able to pick up the item + bypassing the timers set for first/second/third sd. [Skotlex] + * Optimized map server's online-listing update timers. [Skotlex] + * Some updates to the online db in the char/char_sql servers, should help + fix some memory leaks due to chars left tagged as 'online' even though + that's incorrect. [Skotlex] + * Added buildin_warpchar script function. Useful for warp one player from + another player npc-session. Sytax: warpchar "map.gat",x,y,Char_ID; [LuzZza] + * Now opening storage will fial if the guild storage is open and viceversa. + [Skotlex] + * Total damage a mob receives is now stored on it's own variable. Damage + log implementation clean-up. [Skotlex] +2005/12/18 + * Fixed Close Confine not affecting the caster. [Skotlex] + * Fixed all skills except Extremity Fist not getting the weapon size + modifiers [Skotlex] + * Fixed Warp Portal checking for noteleport instead of nowarp mapflag + (again?) [Skotlex] + * Fixed baseJob working as baseClass (I hope it works fine now) [Skotlex] + * Fixed Doridori bonus for Super Novices [Skotlex] + * Updated new MOTD code so that it can compile on VC. [Valaris] + * Fixed clone's dyes changing when they attack. [Valaris] + * Declared pc_read_motd(void) in pc.h for the motd reload command. [Valaris] + * Added @reloadmotd for reloading the motd.txt into memory. [Valaris] + * motd.txt will now load into memory at startup instead of being read everytime a player logs in. [Valaris] + - motd.txt can now have lines commented with "//" . + - MOTD_LINE_SIZE is defined in pc.c, change this to increase maximum amount of lines allowed in motd.txt. + - Default motd line maximum is 128. + * Added a new script function 'setitemscript ItemID,"{ end; }"' [Lupus] + - Very useful for events that give TEMP item bonuses for short time period 8) A Custom New Year Event NPC's coming soon. +2005/12/17 + * Updated the svn eol-style properties to make merging between + linux and windows easier when we use more complex branching + system [4544: MouseJstr] +2005/12/16 + * left_cardfix_to_right now also moves the ignore race/element defense + bonuses (Ice Pick, Weed Killer, etc) [Skotlex] + * Some fixes to the job_name functions (rearranging inside msg_athena.txt + as well) [Skotlex] + * Left card to right fix will now also apply to defense piercing effects + (Ice Pick) [Skotlex] + * Fixed char-converter being broken for a type mismatch [Foruken] +2005/12/15 + * Fixed clone skills again. This time ground-based skills are working, and + support skills have a re-cast delay of half the skill's actual effect. [Skotlex] + * Fixed clone commands sometimes spawning the clone on a non-walkable tile + (which in turn sends the clone to a random map location) [Skotlex] + * Added debug information to the guild cache. Total number of guilds in the + db will be printed now (as long as the save log is active) [Skotlex] + * Updated SG_HATE to pick the specific class (Select a Monk, and the bonus + is against monks only, not Champions/Acolytes/Baby Monks) [Skotlex] + * Removed hardcoded table names in login_sql/login.c [Foruken] + * Some cleaning regarding the job tree skill-raising restrictions code. + [Skotlex] + * Optimized/cleaned up the job_name function, job names are now acquired + from msg_athena.txt. [Skotlex] + * Fixed race defense bonus against Boss/Nonboss checking versus the target + instead of the attacker (should fix Alice Card) [Skotlex] + * Some cleaning in clif.c [Skotlex] +2005/12/14 + * Fixed 'dead_branch_active' option. [Skotlex] + * Optimized use of weather effects, or should I say, no use. + Also re-added clif_clearweather to some of the weather effects, when they are turned off. + Why those were removed are beyond me.. [Valaris] + * Temporarily changed the walk speed during Charge Attack and Extremity + Fist to simulate a faster 'zoom' to the target (somewhat untested yet) + [Skotlex] + * Corrected SL_HIGH so that the total of each stat is always 50... + [Skotlex] + * Optimized graffiti display packets (what was I thinking?) [Valaris] + * Corrected a statement in guild.c (== to =) in nulling out the guild cache. [Valaris] + * Implemented a mini cache for guilds/parties in the map server. Looking up + the same guild/party twice or more should result in instant seek times + until a different one is looked up. [Skotlex] + * Fixed saving account variables [Komurka] + * Fixed SL_KAIZEL not starting the proper effect. [Skotlex] + * Merged Reddozen's work of SL_KAUPE [Skotlex] + * Updated checkweight() script command to return false when the player has + inventory full. [Skotlex] + * Soullink check for SG_FUSION [Komurka] +2005/12/13 + * Fixed @slaveclone not attacking enemies. [Skotlex] + * Some more cleaning to the clone skills, proper support for Heal, + Resurrection, Double Attack, Triple Blows. [Skotlex] + * Updates/fixes/corrections to battle check target so that mobs with + special AI can fight mobs without it even if the mob doesn't has a human + master. Also updated it so that mobs with no special AI are all friends by + default. [Skotlex] + * Clone skill fixes, support/self skills are now triggering (never + triggered before), adjusted some of the skill usage rates. [Skotlex] + * Dyes will now work correctly on cloned or mob_avail class monsters. + save_clothcolor must be enable in battle_athena.conf. [Valaris] + * Added carts, falcons and pecos to clone and mob_avail class monster spawns. [Valaris] + * Likely fixed the @spawn names issue. [Skotlex] + * Fixed @*clone commands not resolving properly the target char. [Skotlex] + * Implemented the SL_ROGUE bonus to potions. They heal +100% more rather + than 50% (potions from ranking Alchemists, that is) [Skotlex] + * Merged in Reddozen's work with SL_KAIZEL [Skotlex] + * Added the check to prevent KA skills from being usable until you are Soul + Linked. [Skotlex] + * Enabled clif_parse_Taekwon (Why was taekwon parsed as clif_parse_Alchemist?) [Vicious] + * Moved the base attack code into it's own function to properly implement + the magnum break's elemental damage bonus (watch out for bugs as the code + was proof-read, but that usually doesn't says quite enough when it comes to + code). [Skotlex] + * Merged in Reddozen's work for SL_WIZARD [Skotlex] + * Updated clone command to allow attaching the clone to the invoking player + as a slave. @clone creates a friendly clone that attacks mobs. @slaveclone + makes a clone that follows the creator (it's a slave), @evilclone is the + stock clone as a mob). Also fixed min/max damage of clones. [Skotlex] + * Added one extra tile of range to melee mobs in mob_attack, should fix + mobs not attacking when they are range+1 tile from you, yet they refuse to + move in that final tile. [Skotlex] + * Corrected mob ai not moving closer to player if there's a distance of 2 + or less between them (which would do no good if the mob's range is just 1) [Skotlex] + * Fixed SG_FRIEND - should work now [Komurka] + * Realtered global_reg value size to 256. [Lance] + * Adjusted pointers location for packets for new global_reg value (it's wrong + I adjusted the size) to 256 + 32 = 288 [Lance] + * Improved variable scope for scripts to accept all string variables. [Lance] + * Altered map, char and login server to correctly use global_reg [Lance] + * do_sendrecv merges from Freya [Lance] + = Requires recheck on packets again to see if I missed any pointer alterations = + * Improved @evilclone to accept character IDs [Lance] + * Corrected partywarp/guildwarp to correctly take into account nowarp/nowarpto mapflags. [Skotlex] + * Added a few custom scripts due to high demand. [Lance] + * Added monster museum. Adapted from Prometheus. [Lance] + * Corrected OnTouch to use exname instead of name to prevent conflicts. [Lance] +2005/12/12 + * added manner_system battle conf variable (now you can have PK server without manner system - which is unfinished ;/) [Komurka] + - some corrections in SI_ data (night uses soullink effect) + - changed global_reg value from int to char + added two new functions (pc_readglobalreg_str and pc_setglobalreg_str) + SG_FEEL now saves maps to global_reg + I've 'marked' all changes that SHOULD be checked with '//komurka' + - SG_FUSION hp penalty changed from 2% to 0.5% + - SG_SUN_COMFORT now increase VIT DEF + - implemented SG_FRIEND skill - this is the last SG skill - now it's a good time for bug reports :] + * Updated the max number of ingredients of produce_db to 12. [Skotelx] + * Updated clone code to also copy the skills from the source player. [Skotlex] + * Added Reddozen's implementation of SL_SKE and SL_MONK (sp recovery, Combo + Finisher splash damage, SP regen while in Fury) [Skotlex] + * Some reorganization of the Star Gladiator map-based skills. [Skotlex] + * Fixed @spawn/@monster atcommands 'freezing' server when used. [Skotlex] + * Fixed ground-based skills having their range-check messed up... [Skotlex] + * Corrected melee-ranged mobs failing the range check even if they were + standing next to you. [Skotlex] + * Added all duel-commands messages into msg_athena.conf. Commented out + code of drawing PVP-circle in duel because it not hiding when player use hide. [LuzZza] + * Removed @monster2, merged the code of atcommand_spawn/atcommand_monster + as suggested by Flaviojs. [Skotlex] + * Removed some unused entries in msg_athena.txt [Skotlex] + * When there are unused stack sections (invoked functions and ignored + return values) the unused stack section is free'd. This is still notified + when the etc_log is active. [Skotlex] + * Removed the TURBO code from socket.c as requested by MouseJstr. [Skotlex] + - It was actually slower than the normal code. + * Updated warp portal and script commands partywarp/guildwarp to take into + consideration mapflag nowarp as restriction rather than noteleport. + [Skotlex] + * Applied dontBR's update to his configure script [Kayla] + * Changed the bonus on Sonic blow.(It was giving 1500% instead of 1600%) [Vicious] + * Updated gettimetick() to use flag 2 and return System's tick, thanks to + Kyoki [Skotlex] + * Removed the mismatch stack error message caused by scripts where the + returning value of a function was ignored. [Skotlex] + * Corrected the Spirit of Assassin damage bonus of Sonic Blows. [Skotlex] + * Corrected BSS check versus undead, checking for partners on the Priest's + exact left and right, and sending partner's SP to negative. [Skotlex] + * Another Paladin's Gospel effect ends when you cast it (should fix Gospel + in Gospel bugs). Also, now Gospel only blocks usage of items of type 0 + (healing). [Skotlex] + * Corrected berserk Pitcher displaying 0 heal. [Skotlex] + * Added Close Confine's flee bonus. [Skotlex] + * Corrected Slow Poison. Can be used when not poisoned, will not "pause" + poison's timer. [Skotlex] + * Implemented SG_FUSION skill [Komurka] + Don't ask me why in newer exe U see flying ... Santa ... -.- + * Updated the distance() function definition with one which uses a much + better approximation [Skotlex] + * Updated sql-files/ mob_db.sql & item_db.sql to latest. [Skotlex] + * Added @autotrade/@at and @away/@aw messages into msg_athena.conf (you can customize them) [Lupus] + * Updated default hardcoded GMlevel values of some @ATCommands according atcommand_athena.conf [Lupus] + and removed doubles of some commands, thanks to Rideword +2005/12/11 + * Corrected guild deletion in SQL (both from /breakguild and guild master character deletion). [Valaris] + * Added @evilclone commands. Syntax is @evilclone , [Valaris] + It will spawn an aggresive clone of the given player. + By default it will use mob id ranges 9001-10000, this range is #defined in mob.h. + * Fixed VS compile error in mob_clone_spawn. [Valaris] +2005/12/10 + * Added core player cloning code. Just need to create some commands. [Valaris] + * Redid the @help2 (char commands). [Kayla] + * Added jobname retrieving script function getJobName. [Lance] +2005/12/09 + * Changed default GM level for @setbattleflag to 99. [Valaris] + * Implemented the SL_SUPERNOVICE bonus to wear all heagears/various weapons + at high base levels. [Skotlex] + * Implemented SL_ROGUE bonuses: can't be dispelled, Chase Walk's str bonus + lasts 10x longer. [Skotlex] + * OneHand Quicken now dispels aspd potion effects. [Skotlex] + * Updated SL_STIN/SL_STUN to do miserable damage if the target's size is + 'incorrect'. [Skotlex] + * Updated @disguise so the max npc id you can use is 1000 (1001 is already + the first mob, Scorpion) [Skotlex] + * Fixed a possible infinite loop in pc_calc_skilltree when receiving + additional skills when Soul Linked. [Skotlex] + * Added the Taekwon bonus that gives you triple Max HP/SP when you are a + top 10 ranker and have base level 90+ [Skotlex] + * Added support for skill_db pl == -2. These skills don't take the element + of the weapon, but will take the element of any enchantment elemental + change (so the element used is neutral unless you are enchanted with + Fire/Wind/etc) [Skotlex] + * Coded in SL_STIN, SL_STUN and SL_SMA. [Skotlex] + * Should have fixed the crash with raw_time in char/char.c [Skotlex] + * Pressure can now be cast-break. [Skotlex] + * Likely fixed the client crash when hating a class rather than mob. [Skotlex] + * Removed @help2, note to self: do not commit at 4 am. Will redo later. [Kayla] + * Added @help2. @help did not fit in the screen. @help2 currently contains + just the char (#) commands. [Kayla] + * MAPREGSQL disabled (experimental) in VC7. To enable, define MAPREGSQL in preprocessor. [Lance] + +2005/12/08 + * Changed default value of start_zeny to 0 to prevent packet exploits. + Also is 0z on offical servers. [Kayla] + * Fixed bug with objects (npcs, monsters, players, etc) not appearing when using @refresh. [Valaris] + * Updated effects for food production thx to Poki#3 [Komurka] + * SG_STAR_BLESS now gives 20%*skill lvl additional exp [Komurka] + * Modified clif_blown to use the clif_slide packet instead of clif_fixpos, + as Komurka tested it and it appears to be handled better by current + clients. [Skotlex] + * Added two new battle_athena.conf options: + duel_allow_teleport (def: no) and duel_autoleave_when_die (def: yes) [LuzZza] + * Small fix in allskill [Komurka] + * Updated Gloria Domini to bypass battle_calc_damage (misc damage + reductions) [Skotlex] + * Fixed a typo in pid.c, thanks to akusarujin [celest] + * Exploit fix in SG_FEEL [Komurka] + * Updated TK_MISSION to pick a random mob in the same way a dead branch + does. [Skotlex] + * Corrected SG_DEVIL giving the ASPD bonus below level 50. Only works at + max level... [Skotlex] + * Some cleaning to pc_calc_skilltree. Also updated it so that if you don't + use player_skillfree, you can't have ANY skill if you don't have NV_BASIC at + 9 (only exception are quest skills). [Skotlex] + * Implemented HT_POWER/Beast Strafing. [Skotlex] + - The damage equation is unknown.. for now it's the same as Double Strafe + except the skill modifier is +10%*str + - Currently the Combo is triggered 100% of Double Strafes done on beast + monsters. + * Added Reddozen's work for Hunter's Beast bane spirit bonus. [Skotlex] + * Corrected the drop delay for mobs when killed by magic to be 500ms (will + only work if killed by a player) [Skotlex] + * Updated SG skills (kRO Patch - 11/29/05) [Komurka] + * Enabled a few maps needed for the new novice training grounds, sorry I forgot to [MasterOfMuppets] + * Removed duplicate maps in maps_athena.conf. Thanks for the report Dr. Evil [Kayla] +2005/12/07 + * Pressure will always pull-off now after it has began casting. [Skotlex] + * Implemented Close Confine. [Skotlex] + * Change all 0x20e packets (18->26; 22->30) [Komurka] + Also added job_name(mob_id) in clif_hate_mob + (but it crashes client when U try to use SG_HATE skill on player ><) + * Fixed compile error in status.c. Check your work skot <3 [Kayla & MoM] + * Updated socket.c by adding a lots error reporting for functions that + previously were assumed to not fail. May help figure out what's going on + with the win32 builds... [Skotlex] + * Reviewed and cleaned up a bit the latest SG additions from Komurka. [Skotlex] + - My skill desc says that SG_DEVIL does not makes you blind until you reach + max job level, so I implemented that. Report if this is incorrect. + - SG_*_WARM skills should be working from what I read there. + * Modified a bit the TK_MISSION packet, GUESSING where the progress of the + current mission should go within said packet... [Skotlex] + * Implemented TK_MISSION. [Skotlex] + * Added more SG skills (Comfort, Warmth, Demon, Knowledge) [Komurka] + All of them should be checked by someone ^^;; + - SG_xx_WARM for now only shows cool red effect :> There is more code but for now it doesn't work + * Added new Geffen Field maps [Harbin] + * Disabled Atcommand Nuke (It was commented, not disabled) [Harbin] + * Added skip_teleport_lv1_menu option to Battle_Athena. Allows players to cast Teleport level 1 without menu. [Harbin] + * Merged in Reddozen's current Soul Linker work. [Skotlex] + - Berserk Pitcher should be working now. + - Bard/Dancer walk bonus when dancing/singing while soul-linked. + - Partial work on Twilight Pharmacy. + - proper skill effect + * Fixed One Hand quicken doing nothing. [Skotlex] + * skill_get_name now returns "UNKNOWN_SKILL" instead of null (should fix + some crashes when using it on skills with no defined name) [Skotlex] + * When weapon_delay_attack is enabled, items should drop inmediately after + mobs are killed rather than 500ms afterwards. [Skotlex] + * Added Exception Handling plugin to be used for native Win32 builds [celest] + - crashes will be logged in .stackdump along with file name and line numbers + - To activate, enable 'exchndl' in plugin_athena.conf + + Public Service Message - Crash reports can be VERY VERY helpful, so please enable the + plugins if you can ('exchndl' for Win32, 'sig' for cygwin and linux) and send in any + reports you might get! We all want eA to be stable, ne? ^^ + + * Some compile error fixes for MinGW, FreeBSD and plugins [celest] + * Updated Makefile to set platform defines for FreeBSD [celest] + * Updated Makefile to auto-detect MinGW and include src/mysql [celest] + * Debug logging flag for logging output messages (only works well with native Win32) :D (Not enabled by default) [Lance] + * joshuali's new vcproj with debug mode correctly set up. [Lance] + * Fixed compile errors for Valaris's commit on date.h [Lance] + * Added updated vcproj for native VC8 win32 for date.h/c support. [Lance] + * Removed extra returns in date.h. [Lance] + * Probably fixed warnings in unzip.c [Lance] +2005/12/06 + * Updated item 12132 for the Xmas suit effect in item_db.sql. [Valaris] + * Implemented Xmas Suit: [Valaris] + -Added status change state SC_XMAS, and added it to const.txt. + -Cannot attack or use skills while in the Xmas state. + -Will save if you logout. + -"sc_start SC_XMAS,600000,0" added to item 12132 (using item will give you xmas suit for 10 minutes). + -Added xmas_ignorepalette option to battle_athena.conf. + * Fixed script error in Garm's Claw item causing an error. [Valaris] + * Added a missing ; to Skotlex's Previous SG skill editions that caused compile errors. [Valaris] + * Added JOB_GUNSLINGER(24), JOB_NINJA(25), and JOB_XMAS(26) to map.h enum list and const.txt. [Valaris] + * Added SC_SCRESIST to const.txt. [Valaris] + * Applied Komurka's Star Gladiator patch. [Skotlex] + - The following skills are now working: SG_FEEL, SG_HATE, SG_SUN_ANGER, + SG_MOON_ANGER, SG_STAR_ANGER, SG_SUN_BLESS, SG_MOON_BLESS, SG_STAR_BLESS + - The designated maps cannot be stored currently (cannot save character + string variables) and is pending on a script update to enable saving of + said type of variables. + * Added @away command. [LuzZza] + * Mostly fixed intravision making everyone see hidden/cloacked characters. + (the actual option value to see just the player's shadow is currently + unknown) [Skotlex] + * Updated Gospel [Skotlex] + - It should clear all buffs/debuffs now. + - Party-mates within range cannot use items. + * Implemented the SL_BARDDANCER bonus that enables the caster to be buffed + by their own song/dance/encore. [Skotlex] + * Completed Sight Thrasher (the option value is still missing, though. + Temporarily uses the one of Sight) [Skotlex] + * Corrected possible exp exploits in jA's exp calc method. [Skotlex] + * Corrected Spirit Skills showing up in all class trees. [Skotlex] + * Invoking @reloadscript now also invokes the OnInit event after loading. [Skotlex] + * Expanded Item Groups list from 20 to 32 item groups [Lupus] + * Fixed healing experience bug. Now only healing another players gives experience. [Harbin] +2005/12/05 + * Hopefully fixed gm_all_skill.... [Skotlex] + * Modified a bit the player attack code to give an extra range cell when + the target is moving. [Skotlex] + * Added skip_teleport_lv1_menu battle_athena option. It give a possibility to + disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel`. + Of course, by default this option have `no` (don't skip) value. [LuzZza] + * Added FD_SETSIZE 4096 predefination to VC++ Project Files. Should fix 60 player limit bug with native compilations. [Harbin] + * Fixed char crash (I hope) when checking for two parents + baby in a party + with more than 3 characters, but from which only 3 were online at a time. [Skotlex] + * Merged in Reddozen's work on SL_BARDDANCER and cleaned up a bit the + Spirit Skills code when calculating the skill tree. [Skotlex] + * Updated mob ai so that support/aggressive mobs can't 'see' a player until + there's a direct line of sight between them. [Skotlex] + * Updated monster_ai&1 so that when not set mob-chase type is Aegis-like + (mobs will not change walk target tiles mid-walk) [Skotlex] + * Added battle_athena.conf option mobs_level_up_exp_rate to set the extra + exp rate a leveled up monsters gives. [Valaris] + * Added a custom X-Mas quest *Sign Your Items* [Lupus] + * Applied Harbin's patch to fix Arrow Shower + Traps. Someone test it out. + [Skotlex] + * Another fix to socket.c to enable TURBO mode to work on win32. [Skotlex] + * Fixed the combo status not ending after using TK_TURNKICK [Skotlex] + * Overflowed pointer fix in socket.c [Skotlex] + * Added 'Einbech' into @go command (u have to type at least 5 letters) [Lupus] + * More detailed error messages for missing '"'s in scripts. [Lance] +2005/12/04 + * Removed mail server switch from battle_athena.conf and added + full mail server configuration to inter_athena.conf. [Valaris] + * Fixed too big VVS damage of TOP10 BS weapons [Lupus] +2005/12/03 + * Fixed up TK Sprint (TK_RUN) skill: [Valaris] + -Disabled movement during skill use. + -Correct moves player server-side. + -Stops without sp use if skill is used during running. + -Server will not save status if player logs out. + * Some cleaning of socket.c to see if TURBO will now work on Windows, it + may also fix the select() problems on that platform as well. [Skotlex] + * Fixex "gm_skill_all" crashing the server from generating huge packets (or + so I hope) [Skotlex] +2005/12/02 + * Gave the Spirit Status Change a custom effect for now. [Skotlex] + * Merged in Reddozen's work for SL_HIGH (Spirit of Rebirth) [Skotlex] + * The Bonus skills acquired from being Soul Linked should now show up in + the skill tree. [Skotlex] + * Merged Reddozen's work of One-Hand Quicken and Adrenaline Rush 2. [Skotlex] + * Fixed Axe-Kick never triggering. [Skotlex] + * Slaves walk once again. [Skotlex] + * enable_items now also enables equipment stuff. [Skotlex] + * The attack motion in packets for ground-based skills is now 0 (it may + help somewhat with current firewall issues). [Skotlex] + * Added char-server option "save_log", when disabled, the char server will + stop printing info messages whenever something is loaded/saved. [Skotlex] + * Disabled random-walking for slaves [Skotlex] + * Added script commands enable_items/disable_items [Skotlex] + * Likely fixed the mob-skill target type "master" [Skotlex] + * Added target type "master" to the mobskill_db [Skotlex] + * Modified NPC_RUN to allow the caster to run away from the target [Skotlex] + * Implemented SL_SAGE (Soul Linker Sage buff for auto-cast bolts) [Skotlex] + * Updated char-sql guild saving so that instead of saving ALL guilds when + the time comes, the save interval is splitted on time-slots (based on guild + count in memory) and a guild is saved per time-slot (just like the map + server saves characters). [Skotlex] + * Fixed client crashes with using baby and advanced player classes as pets. [Valaris] + * Added missing ban_hack_trade option to battle_athena.conf. [Valaris] + * Hopefully fixed Counter Kick. [Skotlex] + * Uncommented and corrected the Soul Linker Monk buff (SP cost reduction + for monk combos) [Skotlex] + * Added a check in skills so that skills that are used on yourself, but had + it's target auto-selected cannot be used on non-enemies if it's nk is + different from 1 (1 = No damage skill) [Skotlex] + * Various cleanups to the char-sql server to prevent corner-case crashes + from queries that return no rows. [Skotlex] + * Massive Taekwon Boy skills related code cleanup. [Skotlex] + - Flying Side kick and Turn Kick should be fully working now, too. + * Cleaned up and reorganized the SC_ data listing. Added sc's for food + related bonuses: SC_HITFood, SC_FLEEFood, SC_BAtkFood, SC_WAtkFood, + SC_MAtkFood. [Skotlex] + - Some of the saved sc data will be wrong, so wipe the table/file if you + want to play it safe. + * Some corrects in duel code. [LuzZza] + * Sonic Blow and Shield Boomerang's after cast delay is now properly + adjusted by the Soul Link skills. [Skotlex] + * Party even share will be now broken after a base level reset. [Skotlex] + * Merged in Reddozen's Soul Linker current skills work. [Skotlex] + * Added countitem2(itemID,....) script function. [Lupus] + * Added axtoi script function that converts hex strings to integers. [Lance] + * Fixed incorrect time (that leads to crashes) in login server. [Lance] +2005/12/01 + * Moved KN_CHARGEATK code to merge it with Extremity Fist. Skill damage + modifier is currently set to +15% per cell (need actual value here) [Skotlex] + * Fixed client crash when logging in with Baby Knights and Crusaders riding Pecos. [Valaris] + * Implemented Ki Explosion. [Skotlex] + * Fixed client crashes with using baby and advanced player classes as monsters. [Valaris] + Make sure to use Item ID for weapons and shields in mob_avail.txt for player monsters and not View ID. + Updated Valaris and MC Cameri mobs in item_avail.txt to use Item IDs. + * Fixed cutting Castle Name (was 14 instead of 24) [Lupus] + * Corrected Grimtooth counting a short-range skill when it's actually + ranged. [Skotlex] + * Corrected Venom Splasher's splash range, and the splash damage is now + divided by number of targets (sort of, skill % dmg is adjusted according + number of targets) [Skotlex] + * Tarot Card of Fate won't break equipment now if equip_skill_break_rate is + 0. [Skotlex] + * Improvements and optimizations to the online db management in the char + txt/sql servers. [Skotlex] + * Updated the guild cache (char sql) to have it load/unload characters + whenever they are updated in the char online_db (previously they were only + updated on normal char-select/char-quit when there were more cases where a + char is set online/offline) [Skotlex] + * Now when the guild is not found in the cache it will be loaded from the + sql db first before failing. [Skotlex] + * Fixed equip_skill_break_rate equation being messed up for Acid Demonstration. [Skotlex] + * Fixed Aura Blade adding damage to Spiral Pierce (it shouldn't) [Skotlex] + * Script function getnameditem now sets flag 254 (created) instead of 255 (forged) [Lupus] + To prevent ADDITIONAL Blacksmith FAME TOP10 bonuses, applied to signed but not forged weapons + e.g. You have a custom quest for rare weapons. You tag items with players name (using getnameditem command). + if a TOP10 BS get an Infiltrator.. then it used to give extra atk bonus 8) +2005/11/30 + * Updated item_db.sql to latest. [Skotlex] + * Updated mob_db.sql to latest. [Skotlex] + * Updated Gospel to force the removal of the ground-effect when the status + change ends. [Skotlex] + * Made Snatch/Intimidate work on Guild maps (I have read around this is how + it is) [Skotlex] + * Added the auction maps to maps_athena.conf [MasterOfMuppets] + * When players are hit while moving, they should now move one last cell + in the same direction they were walking when interrupted. [Skotlex] + * Walk delay won't be applied now unless the attack deals damage... [Skotlex] + * Major reorganization of player variables and bonuses. If something broke, + report it up. Otherwise, struct map_session_data should look quite a bit + more clean now. [Skotlex] + * Fixed duel bug when you can't cast some skills on yourself. [LuzZza] + * Fixed (I think) pets losing the "rename flag" when you sent them back to + egg. [Skotlex] + * Added a index check in the equip packet, should fix crashes from invalid + packets. [Skotlex] + * Fixed a horrible bug that was making the walk delay not work for sure x.x + [Skotlex] +2005/11/29 + * Fixed race exp bonuses. [Skotlex] + * Fixed ## account variable saving disconnecting the char-login servers. [Skotlex] + * Updated the way multi-hit skills add overrefine/star crumb/spirit sphere + damage so that the total bonus is multiplied by the total number of this. + [Skotlex] + * Fixed the config variables being "lost" on startup. [Skotlex] + * Fixed Restore requiring Regeneration lv2 [Skotlex] + * Fixed the spirit sphere bonus not applying to Throw Spirit Sphere. [Skotlex] + * Rewrote and cleaned up duel code. Formed independent duel_xxx functions. + I suggest to place this functions in duel.c/duel.h. New features: [LuzZza] + - Now when you in duel, you can't attack anything out of your duel + (mobs, other players etc...); + - Now you can't take part in duel more often than it set in battle_athena. + Default delay is 60 minutes. + - New battle_athena.conf options: duel_allow_pvp - allow/disallow duel + on pvp-maps; duel_allow_gvg - allow/disallow duel on gvg-maps; + duel_time_interval - delay between using duel in minutes. + * Updated damage formula for Spiral Pierce. [Skotlex] + * Fixed speed change being lost when speed is increased/decreased while + walking with Free-cast. [Skotlex] + * Fixed pets being renameable after turning them back into eggs. [Skotlex] + * Reverted the guild data position in the mob/npc packets, should restore + the emblems in flags. [Skotlex] + * Corrected battle_check_target Guild checks returning true for non-guild, + party'ed characters and viceversa. [Skotlex] +2005/11/28 + * Added dontBR's experimental configure script. It's still in alpha stage, + so use with caution! [Skotlex] + * Fixed a pair of exp exploits possible with to Rich Man Kim and + race-add-exp card bonuses. [Skotlex] + * Updated behaviour of skillrange_from_weapon. If set, those skills with + negative range use the weapon's range. If not set, then the skill range + used is the absolute value of the range specified in the skill_db. [Skotlex] + * Small cleanup of the color broadcast packet using data provided by Master + of Muppets. It should hopefully fix the font-size on said colored messages. + [Skotlex] + * Fixed the setting of the guild id and guild emblem in packets 0x7b and + 0x78 for mobs/npcs (this is assuming the position is correct when filling + these same packets for players) [Skotlex] + * Added battle_config option skillrange_from_weapon which, when set, allows + weapon based, target-selected, offensive skills to take the equipped + weapon's range instead of the range defined in the skill_db. [Skotlex] + * WARNING/ACHTUNG! Update all your NPCs ASAP. Massive NPC fix's out. [Lupus] + * Updated monster_ai&8 so that mobs scatter as soon as they lose their + target. Use this setting for an effective counter measure to Grimtooth + mass-mob training. [Skotlex] + * Added pc_damage_walk_delay_rate to separate the walk delay adjustment of + players from that of mobs. The adjustment for players is 20% while for mobs + is 100%, pending further adjustments. [Skotlex] + * Added the weapon upgrade damage bonus of Spiral Pierce [Skotlex] + * Removed the mob_stop_walking code from mob_damage as it should be invoked + on battle_walkdelay (the mob walk delay issue will likely need it's own + config option) [Skotlex] + * Added joshuali's new Visual Studio files. [Lance] + * Novice Warp Portal fixes from jAthena. [Lance] + * Final warning elimination in plugins.c (most of them are gone with warning level set to 1). [Lance] + * Fixed typo in msg_athena.conf and 'users with autoloot turned on will not have their rare drops announced.'. Thanks to Kaseki. + * Mob should stop walking when hit if not enduring. Thanks to Playtester. [Lance] + * Included pcre.dll and libmysql.dll from joshuali. [Lance] + * Eliminated Level 3 warnings. Setting compile warnings to Level 3. (Level 4 just kills eAthena XD) [Lance] +2005/11/27 + * Fixed an overflow pointer bug in the gvg eliminate timer. [Skotlex] + * Updated the damage code if Spiral Pierce, Shield Chain and Shield + boomerang to be closer to official. [Skotlex] + * Fixed a crash when setting all chars offline in the char-sql server. Also + fixed that delete_timer mismatch on shutdown [Skotlex] + * Autospells now won't trigger if the range between the source and the + target is not satisfied. [Skotlex] +2005/11/26 + * Added bonus2 bAddSkillBlown for adding a custom knockback value to a + skill. Note that this knockback bonus is ADDED to whatever the default + knockback of the skill is. [Skotlex] + * Fixed Soul Linker skills showing up on the tree for leveling up. [Skotlex] + * Probably fixed the crash in inter_guild_CharOffline [Skotlex] + * Modified the skill get range routine to correctly account for the attack + range and the AC_VULTURE range bonus where needed. [Skotlex] + * Fixed alchemists Fame Points bug: It were giving 1 fame point [Lupus] + on making 4 Condensed Potions in row, instead of 3, etc. Now tested ^_- + * Some restructuring and cleaning up in map loading to make it easier for + future plans (like removing Grfio) [celest] + - split map loading into separate sources properly + - added map server will display a list of enabled map sources on startup + - added maps will be auto-imported into the map cache if it's loaded with + AFM, AF2, or any other source + The server looks for maps in this descending order: the map cache, AFM maps, + AF2 maps, and finally GAT files from the GRF (slowest); so, if you enable map + caching it should be a liiiittle bit faster then before ^^ +2005/11/25 + * Uploaded fixes to int_guild, tested and working safely. [Kevin] + * Added @showzeny @ command. [Skotlex] + * Some code cleanup to make AutoBerserk work the way it was intended to + (skill toggles "auto-berserk" state on/off, if on, you automatically get + Provoked when under 25%HP) [Skotlex] + * Fixed Auto-Berserk auto-ending after a minute. [Skotlex] + * Added a fix to mob skills to prevent them from being checked too + frequently during battle (which was sort of bumping up their rate to double + or more from what the skill db would state) [Skotlex] + * Added cleaning up the fifo before sending the guild information (since + the packet is big, the fifo should be cleared to avoid overflow problems) + [Skotlex] + * Added monster_ai&8, when set monsters stop walking as soon as they lose + their current target [Skotlex] + * Reflect Sword again reflects damage versus players. [Skotlex] + * Corrections to the skill code so only Heaven's Drive may damage traps. [Skotlex] + * Reverted the mob random walk delay after unlocking a target to 3~6 secs. [Skotlex] + * Added pow, sqrt and distance to scripting commands. [Lance] + * Removed players with 0 Fame Points from Blacksmith/Alchem/Taekwon TOP10 lists [Lupus] + * Should fix night glowing bug. [Lance] + * Added setd and getd variable retrieving and setting with dynamic names. [Lance] + * Added petstat command as requested by Dubby. [Lance] +2005/11/24 + * Fixed a small bug in the guild search by name routine. Should fix the + crash on new guild creation. [Skotlex] + * Added debug information in case the guild isn't found in the cache when + it should be there. This should help fix any problems the guild cache + might have (eg: for some function that may take effect on a guild which + has no members online) [Skotlex] + * Finished cleaning up and merging the guild cache withthe guild timers + behaviour. It should be mostly safe to update now. [Skotlex] + * Reverted the sql save behaviour. [Skotlex] + - Now guilds timers and cache are both into effect, this requires a bit + more of cleaning to be considered done. + * Various things I made but already forgot xD [DracoRPG] + * Fixed and updated damage bonus for forged weapons: VVVS is +40 (was previously +50 + for the right hand...) and "famous maker bonus" gives a no-miss +10 dmg, same as + 2 additional Star Crumbs. [DracoRPG] + * Added or updated several Taekwon skills [DracoRPG] + - Jump Kick uses clif_slide to the target's exact pos , waiting for capture/video + - Taekwon ranking is now supported by the fame system, but there's no way to gain + points atm (Taekwon Mission has no effect), infinite kick combo should be OK + - 4 basic kicks updated, you now stop attacking when a stance triggers, and have 2 + seconds to hit the button before attacking again + - Run uses SC_SPORT to increase your STR and affect the way Break Fall works + - Break Fall dodges ranged magic/weapon attacks, as well as melee weapon ones + when SC_SPORT is active + * Made Sword Reject / Counter Instinct reflect damage only against monsters (not + 100% sure about it, but let's say 90%... iRO site says it, although it isn't + the best source ever) [DracoRPG] + * Made Spiral Pierce use SC_STOP instead of setting canwalk_tick, some other such things + need to be reviewed [DracoRPG] + * Fixed Pneuma. [Skotlex] + * Fixed dead mobs reappearing on the map. [Skotlex] + * Cleaned up the duel code in battle_check_target. [Skotlex] + * Added config option summons_inherit_effects, defaults to yes, check + battle_athena.conf for further details. [Skotlex] + * Updated duel [LuzZza] + - Now "@duel " may be used for indication max players limit of duel. + - Now "@duel " creating duel for two players and automatically send invitation to Nick. + * Added a new script function: getequipcardid(equipSlot,CardSlot) [Lupus] + Returns Card ID or just a value from your EQUIPPED item + Useful to check equipped items PROPERTY, STRONG value, Author ID, etc + Check npc\sample\getequipcardid.txt and read script.c comment ^_- +2005/11/23 + * Fixed the crash on guild creation in new guild cache. [Kevin] + * Implemented duel organizing commands: @duel, @invite, @accept, @reject, @leave. [LuzZza] + * Made the walk-delay a timer, so that it triggers after the actual attack + motion of the src. [Skotlex] + * Added back the combo damage delay config, now renamed to + multihit_delay, and set to the default of 230ms it had before. [Skotlex] + * Added displaying file which caused an error on incorrect mob lines. + [Skotlex] + * Small memory corrections to sql castle saving/loading, mostly Lance's + work. [Skotlex] + * Updated the walk delay routine to not invoke stop-walking when character + is not walking (fixes the case in which the packet is sent while sitting, + which causes a 'standing' sprite even if the char is sitting). [Skotlex] +2005/11/22 + * Implemented a guild cache in char sql, saves all online guilds every 5 minutes. [Kevin] + * More grammar fixes [Kayla] + * Added 1-tile of range grace in skill_use_id and skill_use_pos since + that's how it is on Aegis servers. [Skotlex] + * Updated the skill info packets to deliver the skill names as expected by + the client. [Skotlex] + * Updated mob ai to enable changing targets while attacking ONLY if the + attacker is within melee range (Aegis AI). monster_ai&4 can be used to + override this and allow mobs to change target and pursue ranged attackers. + [Skotlex] + * Updated the config comments for the ip-related settings. Thanks to + akusarujin for the update. [Skotlex] + * Added rates to at_command.conf, set it's default to GM lv1 [Skotlex] + * Removed the icon from Fire Break's fire-elemental bonus. [Skotlex] + * Updated the walkdelay function to only be invoked if the attack did + damage. [Skotlex] + * Some more fixes to the english in ShowInfo()'s [Kayla] + * Cleaned out the SVN a bit [Kayla] +2005/11/21 + * Removed "(now unlimited loop start!)" from char-sql in an info line...wtf xD..[Kayla] + * Mob AI update: updated the conditions used to specify if a mob can change + targets as per the forum provided information (by Komurka and Kyoki). + Mode 512 (MD_CHANGETARGET) no longer does anything. [Skotlex] + * Mobs that assist now link nearby mobs when they attack. [Skotlex] + * Made the damage delay be applied after knockback rather than before + (magical/misc instant effect attacks are still applied before the + knockback) [Skotlex] + * The damage delay timer now stores the distance between source/target, if + this distance is increased by 2 or more, the damage delay fails and takes + no effect (if the '2' needs to be made higher, do point it out. It + shouldn't be much of a problem since you aren't supposed to be able to walk + from the damage delay anyway). [Skotlex] + * Changed the way damage delay works. It is no longer applied on + mob_damage/pc_damage, but instead is invoked from clif_damage (or + clif_skill_damage), which means the "can't walk" delay is sync'ed with the + damage packets when they are sent. This should fix most delay-damage + 'stun-lock' related issues. [Skotlex] +2005/11/20 + * Mobs now can't move while casting. [Skotlex] + * Updated mob_db.txt and mob_db.sql with the most recent data from Kyoki. + [Skotlex] + * Corrected the mob_db by adding the canmove/canattack bits to pretty much + all mobs that needed them. [Skotlex] + * Some fixes to the confusion code. [Skotlex] + * Crash-fix in status_change_start [Skotlex] + * Implemented confusion as it should be (not tested yet!) [Skotlex] + * Updated run_script to backup the current script of a player and + restore it if the current script ends inmediately. This should fix losing + the script info if status_calc_pc is invoked while running a script. + [Skotlex] + * Fixed a memory leak in the guild eliminate timer. [Skotlex] + * Removed the extra tile of range mobs have when walking. [Skotlex] + * Added mob reloading to battleconfig reload @ command. [Skotlex] + * Updated mob_db.sql with the new modes by Kyoki. [Skotlex] +2005/11/19 + * Made characters stop walking when inflicted by SC_STOP, may fix + GrimTooth's stop effect not seeming to take effect. [Skotlex] + * Made the pk_min_level config not take effect in WoE/GvG grounds. + [Skotlex] + * Fixed showing falcon when player is hide. [LuzZza] + * Updated mob_db.sql and item_db.sql to current [Skotlex] + * Updated the skill db step guessing code to allow for negative ranges (Now + spear boomerang should progressively get longer range with higher levels) + [Skotlex] + * Fixed Tarot Card, the card that gets two random effects can't retrigger + itself, and it causes STOP instead of Stun where appropiate. [Skotlex] + * Updated devotion to only work on damage attacks that have a source (will + prevent it from "blocking" COMA, which is what caused the crash). [Skotlex] + * Fixed not always showing CRIT attacks, thanks to Irmin [Lupus] +2005/11/18 + * Updated mob_ai so aggressive mobs change target when chasing, and + change-target mobs do so when attacking. [Skotlex] + * Fixed weapon forging showing success even when it fails. [Skotlex] + * Some cleaning up of @time, may fix the weird time displays. [Skotlex] + * Modified mob_ai so hyper-active mobs change target if they are + cast-sensors even if attacking (angry mode). They will also change target + if attacked while in angry/follow mode regardless of their change-target + mode. [Skotlex] + * Moved the night-inducing code from "map loaded ack" to "spawn pc", should + fix characters going ultra-blue after stuff like fly-wings. [Skotlex] + * Delayed the mob emotion when doing skills so that it gets executed AFTER + the skill is successfully performed. [Skotlex] + * Implemented PR_REDEMPTIO. Is the penalty for both base and job exp? + That's how it is currently. And if the map has the nopenalty flag,there's + no exp penalty. Awaiting further input on the matter (altough, do note the + skill isn't tested either) [Skotlex] + * Fixed three memory issues (char txt shutdown, npc reloading, ore + discovery logs) which were pointed out by End of Exam. [Skotlex] + * Added support for hyper-active mobs (MD_CHANGECHASE = 0x400), these mobs + will change to the closest target while chasing/following other players. + Needs be added to the mob_db. [Skotlex] + * Added support for hyper-aggressive mobs (MD_BERSERK = 0x800), these mobs + change their skill state to angry/follow instead of attack/chase when they + select/change target (except if they changed target because the new target + attacked them). Needs be added to the mob_db, for now all aggressive mobs + are considered hyper as well. [Skotlex] + * Updated mob mode cast-sensor (MD_CASTSENSOR = 0x010), mobs that are + Aggressive can also change target if they are chasing/following a player + when someone else casts a skill on them. [Skotlex] + * Fixed Dark Blessing. [Skotlex] + * Changed the default battle_delay_damage value from no to yes. [Skotlex] + * Added check to prevent reinitiating SC_GOSPEL on a character that already + has GOSPEL and val4 == BCT_SELF, may fix multiple Gospels being placed on + the ground. [Skotlex] +2005/11/17 + * Altered behaviour of NPC_EMOTION/NPC_EMOTION_ON as requested by Komurka. + [Skotlex] + - val[0] (the first one) is the emotion the mob does. If val[1] is + different from 0, then the mob's mode is changed to THIS value. If val[2] + is different from zero, it'll add/remove a mode based on skill used + (EMOTION_ON adds mode, EMOTION removes it), both can stack [Skotlex] + * Fixed for sure the Makefile... [Skotlex] + * Modified Wedding effects. That is, changing base to 22 does NOT displays + wedding outfit anymore. To display the wedding outfits, you have to start + SC_WEDDING instead. Tux/Wedding dress scripts likely need being updated. + [Skotlex] + * Added battle option disp_zeny, will display on console how much zeny you + earned (be it from selling, trading, mobs, etc, as long as you "earned" + zeny) [Skotlex] + * Updated status_calc_pc to prevent infinite recursion loops. [Skotlex] + * Applied End of Exam's suggested signedness fixes to npc.c [Skotlex] + * Updated sting lib, to avoid SQL troubles [Lupus] + * Fixed moonlit not properly checking for nearby walls. [Skotlex] + * Added a recursion protection system to status_calc_pc which should avoid + exploits derived from recursively calling status_calc_pc which certain + equipment scripts could trigger. Thanks to End of Exam for pointing it out. + [Skotlex] + * Applied Celest's patch which should help compiling eA under mingwin. + [Skotlex] +2005/11/16 + * Fixed AFM map loading (something was missing there which was gonna make + the map server crash for sure later on) [Skotlex] + * Some corrections to the mob states, linked/cast-sensitive mobs engage in + attach/chase modes, not angry/follow (which seem reserved entirely for + aggressive mobs) [Skotlex] + * Cleaned up and corrected target types MSS_AROUND->MSS_AROUND8, also added + and documented them in mob_skill_db.txt [Skotlex] + * Probably corrected whispers to GMs. Thanks to Slennox for pointing it + out. [Skotlex] + * Modified mob-skill states to use Aegis-based information. Modes are + MSS_IDLE, MSS_WALK, MSS_LOOT, MSS_DEAD, MSS_BERSERK, MSS_ANGRY, MSS_RUSH + and MSS_FOLLOW. Mob skill db is unaltered other than for the fact it now + supports "angry" and "follow" states. [Skotlex] + * Cleanup of how knockback routines are invoked. [Skotlex] + * Added MOB_LAZYSKILLPERC to mob.c, determines probability of a mob doing a + skill when there are no players nearby (but there has to be players in the + same map for it to trigger). Currently set to 10/1000 chance. [Skotlex] + * battle_check_target update. Rewrote the party/guild checks, this should + hopefully fix any problems left with pvp/gvg and mapflags not working + properly. [Skotlex] + * Fixed playerattached() returning char id instead of account id. [Skotlex] + * Added battle option party_even_share_bonus to enable use of Valaris's evn + share experience bonus equation rather than the official one. [Skotlex] + * Corrected @jump not displaying the actual coords you jumped to. Thanks to + kitty74x9 for noticing (and fixing) it out. [Skotlex] +2005/11/15 + * Fixed multi-hitting skills not increasing the "can-walk" delay + accordingly. [Skotlex] + * Modified way to updating hp/position of party members. [LuzZza] + * Added battle config option "aura_lv", specifies which level characters + have to be for the server to report their level as "max_lv" (which normally + is used to enable the aura). See battle_athena.conf for more details. It + may not work for your self, but only for other characters (this is, + afterall, untested yet) [Skotlex] + * Implemented High Jump (works 100%) and Fighting Chant (untested but should work). [DracoRPG] + * Various cleanups and typo fixes here and there. [DracoRPG] + * Corrected the upkeep SP cost of Moonlight Petals. [Skotlex] + * Modified Magnum Break's fire bonus to be 20% ADDITIONAL fire damage of + your total damage previous to the elemental modifier. [Skotlex] + * Modified Fatal Blow's stun chance to kRO's equation (+5% stun chance per + bash skill level over 5) [Skotlex] + * Corrected Sharpshooting's damage equation to +50%*skill_lv [Skotlex] + * Updated Magnum Break's bonus from 10% to 20% fire elemental. [Skotlex] + * Updated Arrow Shower to be a ground based skill (untested yet) [Skotlex] + * Pretty much rewrote how Moonlight Petals work, it should be working + mostly right now. [Skotlex] + * Splitted gat map information into gat and cell info. gat info is + permanent map data (walls, ground, etc) while cell is temp map info + (basilica, pneuma, etc). Modified Pneuma and Moonlight Petals to work based + on map cells. [Skotlex] +2005/11/14 + * New Visual Studio projects, compiling works, need zlib.dll for txt server. [Kevin] + * Longing for Freedom can't be used during Moonlight Petals now. [Skotlex] + * Corrected True Sight's critical bonus (from +0.1 cri per level to +1 cri + per level) [Skotlex] + * Made coma a status effect. SC_COMA. Sets HP/SP to 1. Bosses/Emperium are + inmune to it. [Skotlex] + * Fixed null pointer crash in battle_damage. [Skotlex] + * Increased max account variables to 32. [Skotlex] + * Pressure/Gloria Domini now isn't instant-cancelled by status effects, and + bypasses the Devotion/Sacrifice check. [Skotlex] + * Added handling of the /pk packet, even thought it just shows an empty + listing for now. [Skotlex] + * Applied zBuffer's suggested fix to prevent S. Novices from getting mental + Strength at 100% exp. [Skotlex] + * Fixed Friends List not able to add more than 20 friends (current clients support up to 40) [Lupus] + thanks to CAHTEXNIK for pointing it out 8) +2005/11/12 + * Probably fixed the name of freshly captured pet eggs. [Skotlex] + * Changes Win32 to not require svnversion.h, but instead tries to peek in + .svn\entries to check for svn version. If the file doesn't exist it'll + display "Unknown" though, which I guess isn't a good thing ^^; [celest] + * Removed the option to load zlib as a plugin for Win32 since it should be + linked at compile time [celest] + * Added zlib and libmysql .lib files for compiling in Visual Studio [celest] + Note: The project files on SVN don't have them yet, you'll need to include + them yourself for now + * Fixed a compile error in Visual Studio [celest] + * Readded a missing zlib file needed by Win32, sorry ^^; [celest] +2005/11/11 + * New readme content/layout (IE warning: IE hates new readme) [Evera] + * Imported use of the refine weapon packets from jA. [Skotlex] + * Removed SC_MODE, now NPC_EMOTION and NPC_EMOTION_ON can change a mob's + mode permanently (until their death, that is), and it won't work on + player summoned mobs. As before, val1 is the emotion value, val2 is the + mode to add/remove. Val3 is now ignored (used to be duration) [Skotlex] + (no, no need to wipe SC data this time around either) + * Cleaned up sql-files to use TYPE rather than ENGINE as TYPE is supported + by older MySQL versions and not quite deprecated yet. [Skotlex] + * Modified the party even share exp bonus to be +10% per extra party member + as official sources state. [Skotlex] + * Organized the clif_devotion packet, and added clif_marionette as per + jA's implementation. [Skotlex] + * Added db_path to map_athena.conf, used to specify an alternate directory + to locate the db/ files. Defaults to "db", obviously. [Skotlex] + * Removed SC_FALCON and SC_RIDING, the status icons are directly managed + through the change of the character's option now. The actual defines were + not removed to avoid shifting all the SC_ values again (no need to wipe sc + data) [Skotlex] + * Added additional debug information to battle_attr_fix until the cause of + those errors are found and resolved. [Skotlex] + * Fixed win32 compiles always reporting "unable to set socket to + non-blocking mode", together with other minor win32 fixes. [Skotlex] +2005/11/10 + * Fixed char-sql cart loading. [Skotlex] + * Updated the function that specifies the cards to support more than four + slots. [Skotlex] + - Since the packets are fixed sized the client can never receive data of + more than four cards, therefore if the client was compiled with MAX_SLOTS + above 4, a random subset of cards will be sent each time the item data is + sent (eg: if the item has 6 slots, it may randomly choose to send cards + 1->4, 2->5, or 3->6). + * Removed the OnAgitInit call when the map connects to char server. Fixes + double guardian spawn. [Skotlex] + * Fixed the sql query strings that would appear "incomplete" under certain + *nix systems. [Skotlex] + * Applied zBuffer's patches to correct memory leaks in the PCRE module + (regular expression support for npcs) and prevent server crashing when + scripts divide (or do mod %) by zero. [Skotlex +2005/11/09 + * Fixed Ankle Snare and Spider Web not being cleared when the trapped + target dies. [Skotlex] + * Fixed the range flag being incorrectly set in BF_MISC skill attacks. + [Skotlex] + * Corrected Venom Knife using Level1 always for the poisoning chance rather + than learned Envenom's level. [Skotlex] + * Fixed the crash on shutdown if PCRE support was enabled. [Skotlex] + * Fixed possible item duping while vending, thanks to End of Exam for + pointing it out. [Skotlex] + * Fixed the blue aura of Night effect. Thanks to zBuffer [Skotlex] + * Fixed mobs moving one tile when hit even if they can't move (this is what + broke Ankle Snare) [Skotlex] + * Fixed night/day implementation (which broke due to the addition of SI_ + constants). [Skotlex] + * Cleaned up the SI_ constants to have defined only those which actually + display something on the client. [Skotlex] + * Fixed a bug which caused a captured pet's name to be displayed as beloved + even though it was just captured. [Skotlex] + * Added temp skill quests for all complete 2nd Class Quest Skills [Lupus] +2005/11/08 + * Updated the documentation on the announce script commands. [Skotlex] + * Removed the global color message support as there's now a way to craft + custom colored announces. [Skotlex] + * Probably fixed mapannounce. [Skotlex] + * Implemented SI_ constants to specify the icon number for different SC_ + changes, idea adopted from jAthena. All SC_ data was reorganized and + several checks are now in place. It is likely all saved sc_data is wrong + after this update due to the numbers changing places. It won't cause any + glue-boots.. but the wrong status changes will be loaded the first time + anyway, so it may be a good idea to wipe that file/table for this update. + [Skotlex] + * Added mob boss inmunity to status changes: poison, curse, deadly poison. + [Skotlex] + * Now when the mob starts casting a skill and stops walking, a packet will + be sent to update the mob position on the clients. [Skotlex] + * Fixed a bug in mob_stop_walking which may fix stun-lock. [Skotlex] + * Fixed not showing named/carded items in Vending [Lupus] + (when you drag'n'drop them from your cart into your shop list) +2005/11/07 + * Expanded script commands announce/mapannounce/mapareaannounce to take an + additional parameter to define the color. This uses the new packet 0x1c3 to + send the broadcast, and even though the packet is not fully understood yet, + it should be at the point where it can be used. [Skotlex] + - eg: "announce "hello world", bc_map, 0xFFFF00;" + * Cleaned up and optimized the way card data is set in packets. Should + correct most, if not all, pet-egg related issues. [Skotlex] + * Removed combo_damage_delay and added damage_walk_delay_rate. Now the total + delay during which you can't move is a percent of the normal damage delay + rate adjusted by number of hits and this rate. Defaults to 50% for now. [Skotlex] + * Removed the random damage delay value from status_get_dmotion as it is + not really helping the walk-stun-lock. [Skotlex] + * Made Gravitation ignore target's cards. [Skotlex] + * Updated readme with new layout [Evera] + * Updated bAddMonsterDropItem bonuses to work with cards: Mimic Card, Mystcase Card + where bonus_item_rate = base_rate * (killed_mob_level/10) + 1 + So if 2nd argument is negative, then it's 'rate' + Now, if you kill Porings, u'd have OBB/GIFT BOX drops with 0.01% chance + and if u kill Leaf Cats then u'd have them with 0.05% chance + Max chance is 0.1% (when u kill MVPs with level > 94) [Lupus] +2005/11/06 + * Cleaned up a bit the warp portal code. [Skotlex] + * Added a timer to invoke the OnAgitInit event 10 seconds after the char/map + servers are connected. Scripts should now carefully use OnInit to load the + castle data, and OnAgitInit to check for castle owners, mobs, WoE, etc. + [Skotlex] + * Reverted the damage delay equation to 800 -4*agi, which is the correct + data from packets examined. [Skotlex] + * Slow motion Fix: Reverted weight packet, thanks to Momoko [Lupus] +2005/11/05 + * Fixes on sending to client status of char (guild, position, etc). [LuzZza] + * Updated backsliding to work as it should. [Skotlex] + * Added back the GPL licence on the root directory (why was this removed?) + [Skotlex] + * Fixed knock-back packets, thanks to Vicious for collecting the packet + samples. [Skotlex] + * Fixed pretty much all ground skills not working when you "walked into + them" (they were fine if casted on top of you, though) [Skotlex] + * Fixed not working ZENY LOG. You can use logging filter as well. [Lupus] + - Only SQL logs available. + - Logs only Vending, Trade, Shops yet + - Don't forget to update your logs SQL DB and log_athena.conf + * Added previously removed (by an accident) "MVP Prize item log" into pick_log [Lupus] +2005/11/04 + * Added support for new quest skills to @allskills/@skillall. Thanks again to blackhole89 for + pointing that out! [Kayla] + * Fixed various occurencies of assuming Guild Skills being >= ID 10000 + rather than 500