From dca07b9b9e9640085412b1ceafd691727b871048 Mon Sep 17 00:00:00 2001 From: "Guilherme G. Menaldo" Date: Mon, 20 Aug 2018 21:21:34 -0300 Subject: Fixed Blastime and Claymore Trap damage that wasn't being split by the number of enemies --- db/pre-re/skill_db.conf | 2 ++ db/re/skill_db.conf | 2 ++ 2 files changed, 4 insertions(+) (limited to 'db') diff --git a/db/pre-re/skill_db.conf b/db/pre-re/skill_db.conf index 4873012aa..21a0f0e78 100644 --- a/db/pre-re/skill_db.conf +++ b/db/pre-re/skill_db.conf @@ -4299,6 +4299,7 @@ skill_db: ( Element: "Ele_Wind" DamageType: { SplashArea: true + SplitDamage: true IgnoreFlee: true } SplashRange: 1 @@ -4350,6 +4351,7 @@ skill_db: ( Element: "Ele_Fire" DamageType: { SplashArea: true + SplitDamage: true IgnoreFlee: true } SplashRange: 2 diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf index 4863e4051..ec8548ab2 100644 --- a/db/re/skill_db.conf +++ b/db/re/skill_db.conf @@ -4520,6 +4520,7 @@ skill_db: ( Element: "Ele_Wind" DamageType: { SplashArea: true + SplitDamage: true IgnoreFlee: true } SplashRange: 1 @@ -4572,6 +4573,7 @@ skill_db: ( Element: "Ele_Fire" DamageType: { SplashArea: true + SplitDamage: true IgnoreFlee: true } SplashRange: 2 -- cgit v1.2.3-60-g2f50