From 5ab87d86bb158110fc7b32d9e1cd9ff39ace37cf Mon Sep 17 00:00:00 2001 From: skotlex Date: Thu, 10 Aug 2006 14:25:32 +0000 Subject: - Fixed two instances in the login-sql server where the ip in the log-login table was being stored backwards. - Now when a skill's range is 0 and the skill is NOT casted on self, it will take the basic weapon's range (without Vulture/Snake Eye bonus). - Now when a duration is not specified, sc_start/sc_start2/sc_start4 will try to guess the duration by extracting it from the skill_db (it uses skill_get_time on whatever skill is associated to the status-change using val1 as skill-level) - Corrected that extra comma at the end of the Kaensin layout setup. - Some cleanups on trade_tradeaccept to prevent packets being resent when they shouldn't. - Corrected that ALLOW NULL thingie on main.sql git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8229 54d463be-8e91-2dee-dedb-b68131a5f0ec --- db/skill_db.txt | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'db/skill_db.txt') diff --git a/db/skill_db.txt b/db/skill_db.txt index 3df736ec4..c8129c4d4 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -1,10 +1,13 @@ //id,range,hit,inf,pl,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count // 01 ID -// 02 range (combo skills do not check for range when used) +// 02 range (combo skills do not check for range when used, if 0 and skill is +// not inf = 4, use base weapon's range) // 03 hit (8- repeated hitting, 6- single-hit) // 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap) -// 05 pl attributes (0- nothing, 1- water, 2- earth, 3- fire, 4- wind, 5- poison, 6- saint, 7- darkness, 8- sense, 9- immortality) -// 06 nk (0- normal skill, 1-no damage skill, 2-splash damage skill, 3-no damage area skill, 4-splash and split damage skill) +// 05 pl attributes (0- nothing, 1- water, 2- earth, 3- fire, 4- wind, +// 5- poison, 6- saint, 7- darkness, 8- sense, 9- immortality) +// 06 nk (0- normal skill, 1-no damage skill, 2-splash damage skill, +// 3-no damage area skill, 4-splash and split damage skill) // 07 splash/effect range (-1 for screen-wide) // 08 MaxLv // 09 Number of hits (when positive, damage is increased by hits, -- cgit v1.2.3-70-g09d2