From 11e47ab6ff3d3ba751bf111d0c1948ac23dbb313 Mon Sep 17 00:00:00 2001 From: skotlex Date: Thu, 19 Oct 2006 16:21:09 +0000 Subject: - Added the Monk combos to skill_castnodex so their delay is not decreased by skills. - Added the actual skill delay of 1000ms to Triple Attack and Chain combo in skill_cast_db. Added Combo Finish and TigerFist as well with a delay of 700ms. - Phantasmic arrow now knockbacks even if it misses. - Adjusted the way Monk combo times work. The combo time is now always 300ms (adjusted by combo_delay_rate) which takes effect inmediately AFTER your current skill's canact-delay (which is why the particular skill delays were moved to skillcast_db) - Modified skill_delayfix so it performs the can-act reduction from agi/dex for combos there. - Modified pc_steal_item so that it behaves more closely to the way it does on Aegis. - Commented out the monster_noteleport mapflag from the guild castles as this is the Aegis behaviour git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9012 54d463be-8e91-2dee-dedb-b68131a5f0ec --- db/skill_castnodex_db.txt | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'db/skill_castnodex_db.txt') diff --git a/db/skill_castnodex_db.txt b/db/skill_castnodex_db.txt index f80859840..6639dce22 100644 --- a/db/skill_castnodex_db.txt +++ b/db/skill_castnodex_db.txt @@ -8,10 +8,14 @@ // Delay: With 0, dex affects the skill's delay rate // Example - 46,1,1 = Double Strafe's casting time and delay is not affected by dex. // By default, dex NEVER affects after-cast delay, so no need of putting 'x,0,1' in this file - +263,0,2 //MO_TRIPLEATTACK +272,0,2 //MO_CHAINCOMBO +273,0,2 //MO_COMBOFINISH 336,1 //WE_CALLPARTNER 366,1 //HW_MAGICPOWER 370,1 //CH_PALMSTRIKE +371,0,2 //CH_TIGERFIST +372,0,2 //CH_CHAINCRUSH 403,3 //PF_MEMORIZE 408,1 //WE_BABY 409,1 //WE_CALLPARENT -- cgit v1.2.3-70-g09d2