From 51329e6c6f783cbfbb51f928c921afd3b114a72a Mon Sep 17 00:00:00 2001
From: Frost <jedzkie13@rocketmail.com>
Date: Thu, 17 Sep 2015 14:38:26 +0200
Subject: corrected some white spaces and added missing EOL.

Split from #558 (and added a few more corrections)

Signed-off-by: Haru <haru@dotalux.com>
---
 db/re/item_chain.conf   | 16 ++++-----
 db/re/job_db.conf       | 54 ++++++++++++++--------------
 db/re/map_zone_db.conf  | 71 ++++++++++++++++++-------------------
 db/re/mob_db.txt        |  1 +
 db/re/size_fix.txt      |  4 +--
 db/re/skill_cast_db.txt | 94 +++++++++++++++----------------------------------
 db/re/skill_db.txt      | 11 +++---
 7 files changed, 106 insertions(+), 145 deletions(-)

(limited to 'db/re')

diff --git a/db/re/item_chain.conf b/db/re/item_chain.conf
index 744b1cbcf..57eaef05e 100644
--- a/db/re/item_chain.conf
+++ b/db/re/item_chain.conf
@@ -1,22 +1,20 @@
 //====================================================
-//=       _   _                     _           
-//=      | | | |                   | |          
-//=      | |_| | ___ _ __ ___ _   _| | ___  ___ 
+//=       _   _                     _
+//=      | | | |                   | |
+//=      | |_| | ___ _ __ ___ _   _| | ___  ___
 //=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
 //=      | | | |  __/ | | (__| |_| | |  __/\__ \
 //=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
-//=                                                  
-//=            http://herc.ws/board/                        
+//=
+//=            http://herc.ws/board/
 //================= More Information =================
 // http://herc.ws/board/topic/1244-official-item-grouppackagechain
 //====================================================
 // Structure of file:
 /*
-
  ITMCHAIN_<Name>: {
    <Item_Name>: <chance>
  }
-
 */
 
 ITMCHAIN_ORE: {
@@ -39,7 +37,7 @@ ITMCHAIN_ORE: {
 	Elunium: 20
 	Oridecon: 20
 	Gold: 10
-	Emperium: 5	
+	Emperium: 5
 }
 
 ITMCHAIN_GEM: {
@@ -58,7 +56,7 @@ ITMCHAIN_GEM: {
 	Crystal_Jewel: 150
 	Crystal_Jewel_: 80
 	Crystal_Jewel__: 50
-	Crystal_Jewel___: 30	
+	Crystal_Jewel___: 30
 }
 
 ITMCHAIN_HEAL: {
diff --git a/db/re/job_db.conf b/db/re/job_db.conf
index 38d79597b..d7a2e6679 100644
--- a/db/re/job_db.conf
+++ b/db/re/job_db.conf
@@ -1,12 +1,12 @@
 //====================================================
-//=       _   _                     _           
-//=      | | | |                   | |          
-//=      | |_| | ___ _ __ ___ _   _| | ___  ___ 
+//=       _   _                     _
+//=      | | | |                   | |
+//=      | |_| | ___ _ __ ___ _   _| | ___  ___
 //=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
 //=      | | | |  __/ | | (__| |_| | |  __/\__ \
 //=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
-//=                                                  
-//=            http://herc.ws/board/                        
+//=
+//=            http://herc.ws/board/
 //================= More Information =================
 // http://herc.ws/board/topic/9082-job-db1txt-redesign/
 //============== RE Structure Example ================
@@ -92,7 +92,7 @@ Novice: {
 			 121, 122, 123, 124, 125, 126, 127, 128, 129, 130,	// 121 - 130
 			 131, 132, 133, 134, 135, 136, 137, 138, 139, 140,	// 131 - 140
 			 141, 142, 143, 144, 145, 146, 147, 148, 149, 150,	// 141 - 150
-			 151, 152, 153, 154, 155, 156, 157, 158, 159, 160]	// 151 - 160			 
+			 151, 152, 153, 154, 155, 156, 157, 158, 159, 160]	// 151 - 160
 }
 Swordsman: {
 	Weight: 28000
@@ -139,7 +139,7 @@ Swordsman: {
 			 232, 234, 236, 238, 240, 242, 244, 246, 248, 250,	// 111 - 120
 			 252, 254, 256, 258, 260, 262, 264, 266, 268, 270,	// 121 - 130
 			 272, 274, 276, 278, 280, 282, 284, 286, 288, 290,	// 131 - 140
-			 292, 294, 296, 298, 300, 302, 304, 306, 308, 310]	// 141 - 150			 
+			 292, 294, 296, 298, 300, 302, 304, 306, 308, 310]	// 141 - 150
 }
 Magician: {
 	Weight: 22000
@@ -180,7 +180,7 @@ Magician: {
 			 676, 682, 688, 694, 700, 706, 712, 718, 724, 730,	// 111 - 120
 			 736, 742, 748, 754, 760, 766, 772, 778, 784, 790,	// 121 - 130
 			 796, 802, 808, 814, 820, 826, 832, 838, 844, 850,	// 131 - 140
-			 856, 862, 868, 874, 880, 886, 892, 898, 904, 910]	// 141 - 150			 
+			 856, 862, 868, 874, 880, 886, 892, 898, 904, 910]	// 141 - 150
 }
 Archer: {
 	Weight: 26000
@@ -248,7 +248,7 @@ Acolyte: {
 			 565, 570, 575, 580, 585, 590, 595, 600, 605, 610,	// 111 - 120
 			 615, 620, 625, 630, 635, 640, 645, 650, 655, 660,	// 121 - 130
 			 665, 670, 675, 680, 685, 690, 695, 700, 705, 710,	// 131 - 140
-			 715, 720, 725, 730, 735, 740, 745, 750, 755, 760]	// 141 - 150			 
+			 715, 720, 725, 730, 735, 740, 745, 750, 755, 760]	// 141 - 150
 }
 Merchant: {
 	Weight: 28000
@@ -277,7 +277,7 @@ Merchant: {
 			 343, 346, 349, 352, 355, 358, 361, 364, 367, 370,	// 111 - 120
 			 373, 376, 379, 382, 385, 388, 391, 394, 397, 400,	// 121 - 130
 			 403, 406, 409, 412, 415, 418, 421, 424, 427, 430,	// 131 - 140
-			 433, 436, 439, 442, 445, 448, 451, 454, 457, 460]	// 141 - 150	
+			 433, 436, 439, 442, 445, 448, 451, 454, 457, 460]	// 141 - 150
 }
 Thief: {
 	Weight: 24000
@@ -405,7 +405,7 @@ Wizard: {
 			 1009, 1018, 1027, 1036, 1045, 1054, 1063, 1072, 1081, 1090,	// 111 - 120
 			 1099, 1108, 1117, 1126, 1135, 1144, 1153, 1162, 1171, 1180,	// 121 - 130
 			 1189, 1198, 1207, 1216, 1225, 1234, 1243, 1252, 1261, 1270,	// 131 - 140
-			 1279, 1288, 1297, 1306, 1315, 1324, 1333, 1342, 1351, 1360]	// 141 - 150			 
+			 1279, 1288, 1297, 1306, 1315, 1324, 1333, 1342, 1351, 1360]	// 141 - 150
 }
 Blacksmith: {
 	Weight: 30000
@@ -547,7 +547,7 @@ Crusader: {
 			 531, 536, 541, 545, 550, 555, 559, 564, 569, 574,	// 111 - 120
 			 578, 583, 588, 592, 597, 602, 606, 611, 616, 621,	// 121 - 130
 			 625, 630, 635, 639, 644, 649, 653, 658, 663, 668,	// 131 - 140
-			 672, 677, 682, 686, 691, 696, 700, 705, 710, 715]	// 141 - 150			 
+			 672, 677, 682, 686, 691, 696, 700, 705, 710, 715]	// 141 - 150
 }
 Rogue: {
 	Weight: 24000
@@ -721,7 +721,7 @@ Taekwon: {
 			 200, 200, 200, 200, 200, 200, 200, 200, 200, 200,	// 111 - 120
 			 200, 200, 200, 200, 200, 200, 200, 200, 200, 200,	// 121 - 130
 			 200, 200, 200, 200, 200, 200, 200, 200, 200, 200,	// 131 - 140
-			 200, 200, 200, 200, 200, 200, 200, 200, 200, 200]	// 141 - 150			 
+			 200, 200, 200, 200, 200, 200, 200, 200, 200, 200]	// 141 - 150
 }
 Star_Gladiator: {
 	Inherit: ("Taekwon")
@@ -754,7 +754,7 @@ Star_Gladiator: {
 			 500, 500, 500, 500, 500, 500, 500, 500, 500, 500,	// 111 - 120
 			 500, 500, 500, 500, 500, 500, 500, 500, 500, 500,	// 121 - 130
 			 500, 500, 500, 500, 500, 500, 500, 500, 500, 500,	// 131 - 140
-			 500, 500, 500, 500, 500, 500, 500, 500, 500, 500]	// 141 - 150			 
+			 500, 500, 500, 500, 500, 500, 500, 500, 500, 500]	// 141 - 150
 }
 Soul_Linker: {
 	Weight: 24000
@@ -794,7 +794,7 @@ Soul_Linker: {
 			 900, 900, 900, 900, 900, 900, 900, 900, 900, 900,	// 111 - 120
 			 900, 900, 900, 900, 900, 900, 900, 900, 900, 900,	// 121 - 130
 			 900, 900, 900, 900, 900, 900, 900, 900, 900, 900,	// 131 - 140
-			 900, 900, 900, 900, 900, 900, 900, 900, 900, 900]	// 141 - 150			 
+			 900, 900, 900, 900, 900, 900, 900, 900, 900, 900]	// 141 - 150
 }
 Gunslinger: {
 	Weight: 28000
@@ -822,7 +822,7 @@ Gunslinger: {
 			 528, 534, 540, 546, 552, 558, 564, 570, 576, 582,	// 111 - 120
 			 588, 594, 600, 606, 612, 618, 624, 630, 636, 642,	// 121 - 130
 			 648, 654, 660, 666, 672, 678, 684, 690, 696, 702,	// 131 - 140
-			 708, 714, 720, 726, 732, 738, 744, 750, 756, 762]	// 141 - 150	
+			 708, 714, 720, 726, 732, 738, 744, 750, 756, 762]	// 141 - 150
 }
 Ninja: {
 	Weight: 26000
@@ -912,7 +912,7 @@ Rune_Knight: {
 		Mace: 45
 		TwoHandMace: 52
 		Shield: 5
-	}	
+	}
 	HPTable:[    1,     2,     3,     4,     5,     6,     7,     8,     9,    10,	// 1 - 10
 			    11,    12,    13,    14,    15,    16,    17,    18,    19,    20,	// 11 - 20
 			    21,    22,    23,    24,    25,    26,    27,    28,    29,    30,	// 21 - 30
@@ -959,7 +959,7 @@ Warlock: {
 		Rod: 50
 		TwoHandRod: 56
 		Shield: 5
-	}	
+	}
 	HPTable:[    1,     2,     3,     4,     5,     6,     7,     8,     9,    10,	// 1 - 10
 			    11,    12,    13,    14,    15,    16,    17,    18,    19,    20,	// 11 - 20
 			    21,    22,    23,    24,    25,    26,    27,    28,    29,    30,	// 21 - 30
@@ -1004,7 +1004,7 @@ Ranger: {
 		Dagger: 50
 		Bow: 49
 		Shield: 8
-	}	
+	}
 	HPTable:[    1,     2,     3,     4,     5,     6,     7,     8,     9,    10,	// 1 - 10
 			    11,    12,    13,    14,    15,    16,    17,    18,    19,    20,	// 11 - 20
 			    21,    22,    23,    24,    25,    26,    27,    28,    29,    30,	// 21 - 30
@@ -1102,7 +1102,7 @@ Mechanic: {
 		Mace: 48
 		TwoHandMace: 50
 		Shield: 6
-	}	
+	}
 	HPTable:[    1,     2,     3,     4,     5,     6,     7,     8,     9,    10,	// 1 - 10
 			    11,    12,    13,    14,    15,    16,    17,    18,    19,    20,	// 11 - 20
 			    21,    22,    23,    24,    25,    26,    27,    28,    29,    30,	// 21 - 30
@@ -1154,7 +1154,7 @@ Guillotine_Cross: {
 		/* GrenadeLauncher: 100 */
 		/* FuumaShuriken: 110 */
 		Shield: 9
-	}	
+	}
 	HPTable:[    1,     2,     3,     4,     5,     6,     7,     8,     9,    10,	// 1 - 10
 			    11,    12,    13,    14,    15,    16,    17,    18,    19,    20,	// 11 - 20
 			    21,    22,    23,    24,    25,    26,    27,    28,    29,    30,	// 21 - 30
@@ -1284,7 +1284,7 @@ Sorcerer: {
 		Book: 45
 		TwoHandRod: 55
 		Shield: 5
-	}	
+	}
 	HPTable:[    1,     2,     3,     4,     5,     6,     7,     8,     9,    10,	// 1 - 10
 			    11,    12,    13,    14,    15,    16,    17,    18,    19,    20,	// 11 - 20
 			    21,    22,    23,    24,    25,    26,    27,    28,    29,    30,	// 21 - 30
@@ -1358,7 +1358,7 @@ Wanderer: {
 		Bow: 49
 		Whip: 44
 		Shield: 7
-	}	
+	}
 }
 Sura: {
 	Weight: 30000
@@ -1371,7 +1371,7 @@ Sura: {
 		Knuckle: 39
 		TwoHandRod: 50
 		Shield: 5
-	}	
+	}
 	HPTable:[    1,     2,     3,     4,     5,     6,     7,     8,     9,    10,	// 1 - 10
 			    11,    12,    13,    14,    15,    16,    17,    18,    19,    20,	// 11 - 20
 			    21,    22,    23,    24,    25,    26,    27,    28,    29,    30,	// 21 - 30
@@ -1403,7 +1403,7 @@ Genetic: {
 		Mace: 44
 		TwoHandMace: 48
 		Shield: 4
-	}	
+	}
 	HPTable:[    1,     2,     3,     4,     5,     6,     7,     8,     9,    10,	// 1 - 10
 			    11,    12,    13,    14,    15,    16,    17,    18,    19,    20,	// 11 - 20
 			    21,    22,    23,    24,    25,    26,    27,    28,    29,    30,	// 21 - 30
@@ -1501,7 +1501,7 @@ Oboro: {
 }
 Rebellion: {
 	Inherit: ("Gunslinger")
-	InheritHP: ("Soul_Linker")	
+	InheritHP: ("Soul_Linker")
 }
 Novice_High: {
 	Inherit: ("Novice")
@@ -1712,4 +1712,4 @@ Expanded_Super_Novice: {
 }
 Expanded_Super_Baby: {
 	Inherit: ("Novice")
-}
\ No newline at end of file
+}
diff --git a/db/re/map_zone_db.conf b/db/re/map_zone_db.conf
index be7d3317a..0622368a6 100644
--- a/db/re/map_zone_db.conf
+++ b/db/re/map_zone_db.conf
@@ -1,12 +1,12 @@
 //====================================================
-//=       _   _                     _           
-//=      | | | |                   | |          
-//=      | |_| | ___ _ __ ___ _   _| | ___  ___ 
+//=       _   _                     _
+//=      | | | |                   | |
+//=      | |_| | ___ _ __ ___ _   _| | ___  ___
 //=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
 //=      | | | |  __/ | | (__| |_| | |  __/\__ \
 //=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
-//=                                                  
-//=            http://herc.ws/board/                        
+//=
+//=            http://herc.ws/board/
 //====================================================
 //= Hercules Map Zone Database [Ind/Hercules]
 //================ More Information ==================
@@ -24,7 +24,6 @@
 //= PLAYER, HOMUN, MERCENARY, MONSTER, PET, ELEMENTAL, MOB_BOSS, CLONE, ALL and NONE
 //====================================================
 
-
 zones: (
 {
 	/* All zone is a dynamic (very special) zone that is forcebly inherited by ALL maps automatically */
@@ -41,10 +40,10 @@ zones: (
 		//Apple: true
 		//ID501: true
 	}
-	
+
 	mapflags: (
 	)
-	
+
 	/* "command:min-group-lv-to-override" e.g. "heal: 70" */
 	disabled_commands: {
 		//Example Below makes @heal be used in maps within this zone only by those group lv 70 and above
@@ -61,7 +60,7 @@ zones: (
 	/* Normal zone is applied to all maps that are not pkable (where players cant fight each other)  */
 	/* However, it wont be applied to maps with its own zones (specified through mapflag) */
 	name: "Normal" /* changing this name requires MAP_ZONE_NORMAL_NAME to also be changed in src/map/map.h file */
-	
+
 	disabled_skills: {
 		WM_LULLABY_DEEPSLEEP: "PLAYER"
 		WM_SIRCLEOFNATURE: "PLAYER"
@@ -69,7 +68,7 @@ zones: (
 		SO_ARRULLO: "PLAYER"
 		CG_HERMODE: "PLAYER"
 	}
-	
+
 	disabled_items: {
 		Velum_Jamadhar: true
 		Velum_Scare: true
@@ -106,22 +105,22 @@ zones: (
 	}
 	mapflags: (
 	)
-	
+
 },
 {
 	/* PvP zone is applied to all maps with a pvp mapflag */
 	name: "PvP" /* changing this name requires MAP_ZONE_PVP_NAME to also be changed in src/map/map.h file */
-	
+
 	disabled_skills: {
 		BS_GREED: "PLAYER"
 		CG_HERMODE: "PLAYER"
 	}
-	
+
 	disabled_items: {
 		Greed_Scroll: true
 		C_Beginner_Cap: true
 	}
-	
+
 	/* cashshop disabled in pvp maps */
 	mapflags: (
 		"nocashshop",
@@ -131,13 +130,13 @@ zones: (
 	/* PK Mode zone is only used when server is on pk_mode (battle.conf),
 		it applies to all pvp maps that don't have their own zone */
 	name: "PK Mode" /* changing this name requires MAP_ZONE_PK_NAME to also be changed in src/map/map.h file */
-	
+
 	disabled_skills: {
-		
+
 	}
-	
+
 	disabled_items: {
-		
+
 	}
 
 	/* PK Mode Damage Reductions */
@@ -157,7 +156,7 @@ zones: (
 {
 	/* GvG zone is applied to all maps with a gvg mapflag */
 	name: "GvG" /* changing this name requires MAP_ZONE_GVG_NAME to also be changed in src/map/map.h file */
-	
+
 	disabled_skills: {
 		AL_TELEPORT: "PLAYER"
 		AL_WARP: "PLAYER"
@@ -177,7 +176,7 @@ zones: (
 		SC_FATALMENACE: "PLAYER"
 		SC_DIMENSIONDOOR: "PLAYER"
 	}
-	
+
 	disabled_items: {
 		Assumptio_5_Scroll: true
 		Greed_Scroll: true
@@ -235,12 +234,12 @@ zones: (
 		"nocashshop",
 		"gvg_noparty",
 	)
-	
+
 },
 {
 	/* Battlegrounds zone is applied to all maps with a battlegrounds mapflag */
 	name: "Battlegrounds" /* changing this name requires MAP_ZONE_BG_NAME to also be changed in src/map/map.h file */
-	
+
 	disabled_skills: {
 		AL_TELEPORT: "PLAYER"
 		AL_WARP: "PLAYER"
@@ -312,8 +311,8 @@ zones: (
 		Siege_Suits: true
 		Siege_Robe: true
 		C_Beginner_Cap: true
-	}	
-	
+	}
+
 	/* knockback disabled */
 	/* Battlegrounds Damage Reductions */
 	/* - weapon_damage_rate -30% */
@@ -333,7 +332,7 @@ zones: (
 },
 {
 	name: "Aldebaran Turbo Track"
-	
+
 	disabled_skills: {
 		SM_ENDURE: "PLAYER"
 		AL_TELEPORT: "PLAYER"
@@ -354,7 +353,7 @@ zones: (
 		SC_DIMENSIONDOOR: "PLAYER"
 		GN_CARTBOOST: "PLAYER"
 	}
-	
+
 	disabled_items: {
 		Wing_Of_Fly: true
 		Anodyne: true
@@ -364,12 +363,12 @@ zones: (
 },
 {
 	name: "Jail"
-	
+
 	disabled_skills: {
 		TK_JUMPKICK: "PLAYER"
 		TK_HIGHJUMP: "PLAYER"
 	}
-	
+
 	disabled_items: {
 		Wing_Of_Fly: true
 		Wing_Of_Butterfly: true
@@ -382,14 +381,14 @@ zones: (
 },
 {
 	name: "Izlude Battle Arena"
-	
+
 	disabled_skills: {
 		RG_INTIMIDATE: "PLAYER"
 		AL_TELEPORT: "PLAYER"
 		SC_FATALMENACE: "PLAYER"
-		SC_DIMENSIONDOOR: "PLAYER"		
+		SC_DIMENSIONDOOR: "PLAYER"
 	}
-	
+
 	disabled_items: {
 		Wing_Of_Fly: true
 	}
@@ -397,7 +396,7 @@ zones: (
 {
 	name: "GvG2"
 	inherit: ( "GvG" ) /* will import all gvg has */
-	
+
 	disabled_skills: {
 		TK_HIGHJUMP: "PLAYER"
 		SA_ABRACADABRA: "PLAYER"
@@ -405,7 +404,7 @@ zones: (
 },
 {
 	name: "Sealed Shrine"
-	
+
 	disabled_skills: {
 		MG_SAFETYWALL: "PLAYER"
 		AL_TELEPORT: "PLAYER | MONSTER | HOMUN | MERCENARY"
@@ -418,7 +417,7 @@ zones: (
 },
 {
 	name: "Memorial Dungeon" /* ETower, Orc's Memory, Nidhoggur's Nest, etc */
-	
+
 	disabled_skills: {
 		AL_TELEPORT: "PLAYER | MONSTER | HOMUN | MERCENARY"
 		WZ_ICEWALL: "PLAYER"
@@ -431,7 +430,7 @@ zones: (
 },
 {
 	name: "Towns"
-	
+
 	disabled_skills: {
 		AM_CANNIBALIZE: "PLAYER"
 		AM_SPHEREMINE: "PLAYER"
@@ -441,7 +440,7 @@ zones: (
 		WM_POEMOFNETHERWORLD: "PLAYER"
 		GN_WALLOFTHORN: "PLAYER"
 	}
-	
+
 	disabled_items: {
 		Greed_Scroll: true
 		Velum_Jamadhar: true
diff --git a/db/re/mob_db.txt b/db/re/mob_db.txt
index 345a7b039..a212b3632 100644
--- a/db/re/mob_db.txt
+++ b/db/re/mob_db.txt
@@ -2363,6 +2363,7 @@
 //3353,PAD_PLESIOS
 //3354,PAD_BRACHY
 //3355,PAD_BRACHYS
+
 // 2014 Halloween Event
 3381,DARK_SOUL,Dark Soul,Dark Soul,10,20,1,0,0,1,20,20,0,0,1,1,1,1,1,1,0,0,1,6,27,0x81,100,1960,960,504,0,0,0,0,0,0,0,12192,2000,6914,4000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 3382,WANDERING_SOUL,Wandering Soul,Wandering Soul,1,10,1,0,0,1,10,10,0,0,1,1,1,1,1,1,0,0,1,6,28,0x81,100,912,1248,576,0,0,0,0,0,0,0,12192,2000,6915,4000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
diff --git a/db/re/size_fix.txt b/db/re/size_fix.txt
index f83560a87..e8e3774d5 100644
--- a/db/re/size_fix.txt
+++ b/db/re/size_fix.txt
@@ -1,7 +1,7 @@
 // Database for size fix for weapon damage.
 
-//Columns: Weapon type, Rows: Target size.
-//Unarmed, Knife, 1H Sword, 2H Sword, 1H Spear, 2H Spears, 1H Axe, 2H Axe, Mace, 2H Mace, Staff, Bow, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Shotgun, Gatling Gun, Grenade Launcher, Fuuma Shuriken, 2H Staff
+// Columns: Weapon type, Rows: Target size.
+// Unarmed, Knife, 1H Sword, 2H Sword, 1H Spear, 2H Spears, 1H Axe, 2H Axe, Mace, 2H Mace, Staff, Bow, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Shotgun, Gatling Gun, Grenade Launcher, Fuuma Shuriken, 2H Staff
 100,100, 75, 75, 75, 75, 50, 50, 75, 75,100,100,100, 75, 75,100, 75,100,100,100,100,100, 75,100	// Size: Small
 100, 75,100, 75, 75, 75, 75, 75,100,100,100,100, 75,100,100,100,100,100,100,100,100,100, 75,100	// Size: Medium
 100, 50, 75,100,100,100,100,100,100,100,100, 75, 50, 75, 50, 50, 75,100,100,100,100,100,100,100	// Size: Large
diff --git a/db/re/skill_cast_db.txt b/db/re/skill_cast_db.txt
index 7d73fccef..2e349205a 100644
--- a/db/re/skill_cast_db.txt
+++ b/db/re/skill_cast_db.txt
@@ -8,7 +8,7 @@
 // AfterCastWalkDleay : amount of time before character can move again, in milliseconds
 // Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data
 // Cool Down : amount of time until character can re-use this skill, in milliseconds
-// Fixed Casting Time: the skills fixed casting time in milliseconds (when 0, uses 20% of cast time and less than 0 means no fixed cast time) 
+// Fixed Casting Time: the skills fixed casting time in milliseconds (when 0, uses 20% of cast time and less than 0 means no fixed cast time)
 //== Extra
 // On all fields you can use ':' as a delimiter to level-specific values,
 // - Example using SM_PROVOKE
@@ -17,7 +17,6 @@
 // - Makes lvl 1 have 1000 (1s) cool down, lvl 2 2500 (2.5s), lvl 3 3000, and so on.
 //==========================================
 
-
 //===== Swordman ===========================
 //-- SM_PROVOKE
 6,0,0,0,30000,0,0,0
@@ -27,7 +26,6 @@
 8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000,0
 //==========================================
 
-
 //===== Mage ===============================
 //-- MG_SIGHT
 10,0,0,0,10000,0,0,0
@@ -55,7 +53,6 @@
 21,640:1280:1920:2560:3200:3840:4480:5120:5760:6400,2000:2000:2000:2000:2000:2000:2000:2000:2000:2000,0,500,0,0,160:320:480:640:800:960:1120:1280:1440:1600
 //==========================================
 
-
 //===== Acolyte ============================
 //-- AL_RUWACH
 24,0,0,0,10000,0,0,0
@@ -83,7 +80,6 @@
 35,0,1000,0,0,6000,0,0
 //==========================================
 
-
 //===== Archer =============================
 //-- AC_CONCENTRATION
 45,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0
@@ -93,7 +89,6 @@
 47,0,100,0,100,0,0,0
 //==========================================
 
-
 //===== Thief ==============================
 //-- TF_HIDING
 51,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0
@@ -101,13 +96,11 @@
 52,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0
 //==========================================
 
-
 //===== First planned to be shared =========
 //-- ALL_RESURRECTION
 54,4800:3200:1600:0,0:1000:2000:3000,0,0,0,0,1200:800:400:0
 //==========================================
 
-
 //===== Knight =============================
 //-- KN_BRANDISHSPEAR
 57,350,0,0,0,0,0,350
@@ -121,7 +114,6 @@
 62,350,0,0,0,0,0,350
 //==========================================
 
-
 //===== Priest =============================
 //-- PR_IMPOSITIO
 66,0,3000,0,60000,0,0,0
@@ -154,7 +146,6 @@
 
 //==========================================
 
-
 //===== Wizard =============================
 //-- WZ_FIREPILLAR
 80,1920:1728:1536:1344:1152:960:768:576:384:192,1000,0,30000,600:800:1000:1200:1400:1600:1800:2000:2200:2400,0,480:432:384:336:288:240:192:144:96:48
@@ -182,7 +173,6 @@
 92,0,1000,0,5000:10000:15000:20000:25000,5000:10000:15000:20000:25000,0,0
 //==========================================
 
-
 //===== Blacksmith =========================
 //-- BS_REPAIRWEAPON
 108,2500,0,0,0,0,0,2500
@@ -198,7 +188,6 @@
 114,0,0,0,1000:2000:3000:4000:5000,0,0,0
 //==========================================
 
-
 //===== Hunter =============================
 //-- HT_SKIDTRAP
 115,0,0,0,300000:240000:180000:120000:60000,0,0,0
@@ -224,7 +213,6 @@
 129,800,1000,0,0,0,0,200
 //==========================================
 
-
 //===== Assassin ===========================
 //-- AS_CLOAKING
 135,0,0,0,500:1000:2000:3000:4000:5000:6000:7000:8000:9000,0,0,0
@@ -240,7 +228,6 @@
 141,500,0,0,5000:5500:6000:6500:7000:7500:8000:8500:9000:9500,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,7500:8000:8500:9000:9500:10000:10500:11000:11500:12000,500
 //==========================================
 
-
 //===== 1st Jobs Quest Skills===============
 //-- NV_TRICKDEAD
 143,0,0,0,600000,0,0,0
@@ -268,7 +255,6 @@
 157,0,0,0,300000,0,0,5000
 //==========================================
 
-
 //===== NPC Skills Part 1 ==================
 //-- NPC_ATTRICHANGE
 161,0,0,0,1800000,0,0,0
@@ -322,7 +308,6 @@
 207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0,0,0
 //==========================================
 
-
 //===== Rogue ==============================
 //-- RG_BACKSTAP
 212,0,500,0,5000,0,0,0
@@ -340,7 +325,6 @@
 220,0,0,0,180000,0,0,0
 //==========================================
 
-
 //===== Alchemist ==========================
 //-- AM_DEMONSTRATION
 229,800,500,0,40000:45000:50000:55000:60000,0,0,200
@@ -364,7 +348,6 @@
 247,2000,0,0,0,0,0,1000
 //==========================================
 
-
 //===== Crusader ===========================
 //-- CR_AUTOGUARD
 249,0,0,0,300000,0,0,0
@@ -388,7 +371,6 @@
 258,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0
 //==========================================
 
-
 //===== Monk ===============================
 //-- MO_CALLSPIRITS
 261,500,0,0,600000,0,0,500
@@ -439,7 +421,6 @@
 294,0,0,0,1200000,0,0,0
 //==========================================
 
-
 //===== Bard & Dancer (Ensemble Skills) ====
 //-- BD_ADAPTATION
 304,0,0,0,0,5000,0,0
@@ -461,7 +442,6 @@
 313,0,0,0,60000,60000,0,0
 //==========================================
 
-
 //===== Bard ===============================
 //-- BA_MUSICALSTRIKE
 316,1200,0,0,0,0,0,300
@@ -479,7 +459,6 @@
 322,0,0,0,180000,20000,0,0
 //==========================================
 
-
 //===== Dancer =============================
 //-- DC_THROWARROW
 324,1200,0,0,0,0,0,300
@@ -497,7 +476,6 @@
 330,0,0,0,180000,20000,0,0
 //==========================================
 
-
 //===== Wedding Skills =====================
 //-- WE_MALE
 334,1500,0,0,0,0,0,1500
@@ -507,7 +485,6 @@
 336,0,0,0,20000,0,0,0
 //==========================================
 
-
 //===== NPC Skills Part 2 ==================
 //-- NPC_GRANDDARKNESS
 339,0,0,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0,0
@@ -525,7 +502,6 @@
 354,0,0,0,0,0,0,0
 //==========================================
 
-
 //===== Lord Knight ========================
 //-- LK_AURABLADE
 355,0,0,0,40000:60000:80000:100000:120000,0,0,0
@@ -541,7 +517,6 @@
 360,0,0,0,300000,0,0,0
 //==========================================
 
-
 //===== High Priest ========================
 //-- HP_ASSUMPTIO
 361,800:1200:1600:2000:2400:2400:2400:2400:2400:2400,1100:1200:1300:1400:1500,0,20000:40000:60000:80000:100000,0,0,200:300:400:500:600
@@ -549,15 +524,13 @@
 362,0,2000:3000:4000:5000:6000,0,20000:25000:30000:35000:40000,20000:25000:30000:35000:40000,0,5000:6000:7000:8000:9000
 //==========================================
 
-
 //===== High Wzard =========================
 //-- HW_MAGICCRASHER
 365,240,300,0,0,0,0,60
-//-- HW_MAGICPOWER 
+//-- HW_MAGICPOWER
 366,0,0,0,30000,0,0,
 //==========================================
 
-
 //===== Paladin ============================
 //-- PA_PRESSURE
 367,1600,2000:2500:3000:3500:4000,0,0,2000:3000:4000:5000:6000,0,400
@@ -565,7 +538,6 @@
 369,0,0,0,60000,60000,0,
 //==========================================
 
-
 //===== Champion ===========================
 //-- CH_PALMSTRIKE
 370,0,300,0,0,0,0,
@@ -573,7 +545,6 @@
 371,0,0,0,0,2000:4000:6000:8000:10000,0,
 //==========================================
 
-
 //===== Professor ==========================
 //-- PF_HPCONVERSION
 373,1000:1200:1400:1600:1800,0,0,0,0,0,
@@ -583,7 +554,6 @@
 375,0,0,0,0,0,10000:10000:10000:10000:15000,0
 //==========================================
 
-
 //===== Assassin Cross =====================
 //-- ASC_EDP
 378,0,2000,0,40000:45000:50000:55000:60000,20000:30000:40000:50000:60000,0,0
@@ -591,7 +561,6 @@
 379,250,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,250
 //==========================================
 
-
 //===== Sniper =============================
 //-- SN_SIGHT
 380,0,0,0,30000,0,0,0
@@ -603,7 +572,6 @@
 383,1500:1800:2100:2400:2700:3000:3300:3600:3900:4200,2000,0,130000:160000:190000:220000:250000:280000:310000:340000:370000:400000,0,0,500:600:700:800:900:1000:1100:1200:1300:1400
 //==========================================
 
-
 //===== Whitesmith =========================
 //-- WS_MELTDOWN
 384,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,5000,0,5:5:6:6:7:7:8:8:9:10
@@ -611,7 +579,6 @@
 387,0,0,0,60000,0,0,0
 //==========================================
 
-
 //===== Stalker ============================
 //-- ST_CHASEWALK
 389,500,0,0,10000,30000,0,500
@@ -619,7 +586,6 @@
 390,0,0,0,300000,0,0,
 //==========================================
 
-
 //===== Clown / Gypsy ======================
 //-- CG_ARROWVULCAN
 394,1600:1760:1920:2080:2240:2400:2560:2720:2880:3040,2000,2000,0,0,0,400:440:480:520:560:600:640:680:720:760
@@ -658,7 +624,6 @@
 407,0,5000,0,0,0,0,0
 //==========================================
 
-
 //===== Adoption Skills ====================
 //-- WE_BABY
 408,0,0,0,300000,0,0,2000
@@ -668,7 +633,6 @@
 410,0,0,0,20000,0,0,0
 //==========================================
 
-
 //===== Taekwon ============================
 //-- TK_RUN
 411,3000:2500:2000:1500:100:500:0:0:0:0,300,0,1000,150000,0,3000:2500:2000:1500:1000:500:0:0:0:0
@@ -836,7 +800,6 @@
 499,0,100,0,100,0,0,0
 //==========================================
 
-
 //===== Gunslinger =========================
 //-- GS_GLITTERING
 500,0,0,0,600000,0,0,0
@@ -872,7 +835,6 @@
 521,800,1000,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000,0,200
 //==========================================
 
-
 //===== Ninja ==============================
 //-- NJ_KUNAI
 524,0,1000,0,0,0,0,0
@@ -1107,7 +1069,7 @@
 2015,0,0,0,180000,10000,0,2000
 //-- RK_VITALITYACTIVATION
 2016,0,0,0,180000,0,0,-1
-//-- RK_STORMBLAST 
+//-- RK_STORMBLAST
 2017,2000,2000,0,0,0,0,-1
 //-- RK_FIGHTINGSPIRIT
 2018,0,0,0,180000,0,0,-1
@@ -1147,7 +1109,7 @@
 2034,0,1000,0,0,0,0,-1
 //-- GC_HALLUCINATIONWALK
 2035,0,0,0,30000:35000:40000:45000:50000,25000,300000,-1
-//-- GC_ROLLINGCUTTER 
+//-- GC_ROLLINGCUTTER
 2036,0,200,0,3000,0,0,-1
 //-- GC_CROSSRIPPERSLASHER
 2037,0,1000,0,0,0,0,-1
@@ -1160,7 +1122,7 @@
 2038,2000,500,0,0,0,0,500
 //-- AB_ANCILLA
 2039,1000,1000,0,0,0,0,-1
-//-- AB_ADORAMUS 
+//-- AB_ADORAMUS
 2040,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000,-1
 //-- AB_CLEMENTIA
 2041,3000,0,0,120000:180000:240000,0,0,1000
@@ -1197,7 +1159,7 @@
 //==========================================
 
 //===== Warlock ============================
-//-- WL_WHITEIMPRISON 
+//-- WL_WHITEIMPRISON
 2201,0,0,0,6000:8000:10000:12000:14000,15000,4000,-1
 //-- WL_SOULEXPANSION
 2202,2000,500,0,0,0,0,-1
@@ -1205,13 +1167,13 @@
 2203,2000:2500:3000:3500:4000,1000,0,40000,0,4000,500
 //-- WL_JACKFROST
 2204,2000:2500:3000:3500:4000,1000,0,10000:15000:20000:25000:30000,0,0,1000
-//-- WL_MARSHOFABYSS 
+//-- WL_MARSHOFABYSS
 2205,0,1000,0,30000,0,2500:3000:3500:4000:4500,500
 //-- WL_RECOGNIZEDSPELL
 2206,1000,1000,0,60000:90000:120000:150000:180000,0,50000:80000:110000:140000:170000,1000
-//-- WL_SIENNAEXECRATE 
+//-- WL_SIENNAEXECRATE
 2207,2000,2000,0,10000:12000:14000:16000:18000,0,0,-1
-//-- WL_STASIS 
+//-- WL_STASIS
 2209,3000,2000,0,10000:15000:20000:25000:30000,1000,180000:190000:200000:210000:220000,1000
 //-- WL_DRAINLIFE
 2210,4000,0,0,0,0,2000,1000
@@ -1219,11 +1181,11 @@
 2211,5000,2000,0,5000,0,5000,1000
 //-- WL_HELLINFERNO
 2212,3000,1000,0,20000:30000:40000:50000:60000,0,0,1000
-//-- WL_COMET 
+//-- WL_COMET
 2213,10000:11000:12000:13000:14000,0,0,100,42000,60000,1000:1500:2000:2500:3000
-//-- WL_CHAINLIGHTNING 
+//-- WL_CHAINLIGHTNING
 2214,3500:4000:4500:5000:5500,0,0,100,0,3000,1000
-//-- WL_EARTHSTRAIN 
+//-- WL_EARTHSTRAIN
 2216,2000:3000:4000:5000:6000,1000,0,100,75000:90000:105000:120000:135000,10000,2000
 //-- WL_TETRAVORTEX
 2217,5000:6000:7000:8000:9000,2000,0,15000:120000:40000:5000,0,15000,2000
@@ -1235,7 +1197,7 @@
 2224,2000,0,0,120000:160000:200000:240000:280000,0,0,-1
 //-- WL_SUMMONSTONE
 2229,2000,0,0,120000:160000:200000:240000:280000,0,0,-1
-//-- WL_READING_SB 
+//-- WL_READING_SB
 2231,5000,500,0,0,0,0,1000
 //-- WL_TELEKINESIS_INTENSE
 5012,1000,0,0,60000,0,300000,-1
@@ -1251,9 +1213,9 @@
 2236,4000,1000,0,0,0,0,500
 //-- RA_DETONATOR
 2237,0,0,0,1000,0,0,-1
-//-- RA_ELECTRICSHOCKER 
+//-- RA_ELECTRICSHOCKER
 2238,0,0,0,15000,20000:22000:24000:26000:28000,0,-1
-//-- RA_CLUSTERBOMB 
+//-- RA_CLUSTERBOMB
 2239,0,0,0,15000,0,0,-1
 //-- RA_WUGMASTERY
 2240,0,1000,0,0,0,0,-1
@@ -1344,7 +1306,7 @@
 //===== Shadow Chaser ======================
 //-- SC_FATALMENACE
 2284,0,500,0,0,0,0,-1
-//-- SC_REPRODUCE 
+//-- SC_REPRODUCE
 2285,0,1000,0,60000,0,0,-1
 //-- SC_AUTOSHADOWSPELL
 2286,4000:3600:3200:2800:2400:2000:1600:1200:800:400,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:300000,0,0,2000
@@ -1398,7 +1360,7 @@
 2310,0,0,0,3500:4000:4500:5000:5500,0,2000,-1
 //-- LG_REFLECTDAMAGE
 2311,0,0,0,300000,0,0,-1
-//-- LG_PINPOINTATTACK 
+//-- LG_PINPOINTATTACK
 2312,0,1000,0,5000,0,5000,-1
 //-- LG_FORCEOFVANGUARD
 2313,0,1000,0,300000,0,0,-1
@@ -1435,7 +1397,7 @@
 2326,0,0,0,3000,0,0,-1
 //-- SR_SKYNETBLOW
 2327,0,500,0,0,0,0,-1
-//-- SR_EARTHSHAKER 
+//-- SR_EARTHSHAKER
 2328,0,0,0,1000,0,3000,-1
 //-- SR_FALLENEMPIRE
 2329,0,0,0,500:1000:1500:2000:2500,0,0,-1
@@ -1468,7 +1430,7 @@
 2344,0,0,0,5000:7000:9000:11000:13000,0,1000:1500:2000:2500:3000,-1
 //-- SR_GENTLETOUCH_CURE
 2345,0,1000,0,0,0,1000:1500:2000:2500:3000,-1
-//-- SR_GENTLETOUCH_ENERGYGAIN 
+//-- SR_GENTLETOUCH_ENERGYGAIN
 2346,1000,1000,0,240000,0,0,1000:1500:2000:2500:3000
 //-- SR_GENTLETOUCH_CHANGE
 2347,1000,1000,0,240000,0,200000:180000:160000:140000:120000,1000
@@ -1564,7 +1526,7 @@
 2451,1000,1000,0,60000,0,2000,-1
 //-- SO_WARMER
 2452,2200:2400:2600:2800:3000,1000,0,40000:45000:50000:55000:60000,30000,35000:40000:45000:50000:55000,1800:1600:1400:1200:1000
-//-- SO_VACUUM_EXTREME 
+//-- SO_VACUUM_EXTREME
 2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,0,5000,-1
 //-- SO_VARETYR_SPEAR
 2454,2200:2400:2600:2800:3000,1000,0,0,2200:2400:2600:2800:3000,2000,1800:1600:1400:1200:1000
@@ -1572,15 +1534,15 @@
 2455,2200:2400:2600:2800:3000,1000,0,8000:10000:12000:14000:16000,0,5000:6000:7000:8000:9000,800:600:400:200:-1
 //-- SO_EL_CONTROL
 2456,2000,0,0,0,0,5000,0
-//-- SO_SUMMON_AGNI 
+//-- SO_SUMMON_AGNI
 2457,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000
 //-- SO_SUMMON_AQUA
 2458,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000
-//-- SO_SUMMON_VENTUS 
+//-- SO_SUMMON_VENTUS
 2459,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000
-//-- SO_SUMMON_TERA 
+//-- SO_SUMMON_TERA
 2460,1000:2000:3000,0,0,600000:900000:1200000,0,60000,2000
-//-- SO_EL_ACTION 
+//-- SO_EL_ACTION
 2461,0,0,0,0,0,5000,0
 //-- SO_EL_ANALYSIS
 2462,0,0,0,0,0,0,2000
@@ -1614,7 +1576,7 @@
 2481,1500,500,0,2000:2000:3000:3000:4000,0,5000,-1
 //-- GN_WALLOFTHORN
 2482,1500,500,0,10000:11000:12000:13000:14000,0,5000,-1
-//-- GN_CRAZYWEED 
+//-- GN_CRAZYWEED
 2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000,-1
 //-- GN_CRAZYWEED_ATK
 2484,0,0,0,100,0,0,-1
@@ -1630,7 +1592,7 @@
 
 //-- GN_HELLS_PLANT
 2490,3000:3500:4000:4500:5000,500,0,14000:21000:28000:35000:42000,0,0,-1
-//-- GN_HELLS_PLANT_ATK 
+//-- GN_HELLS_PLANT_ATK
 2491,0,0,0,20000,0,0,-1
 //-- GN_MANDRAGORA
 2492,1000,500,0,10000:15000:20000:25000:30000,0,10000,-1
@@ -1769,7 +1731,7 @@
 
 //-- MH_SUMMON_LEGION
 8018,1600:1400:1200:1000:800,0,0,20000:30000:40000:50000:60000,0,0,400:600:800:1000:1200
-//-- MH_NEEDLE_OF_PARALYZE 
+//-- MH_NEEDLE_OF_PARALYZE
 8019,1000:1100:1200:1300:1400,0,0,12000:14000:16000:18000:20000,0,0,500:400:300:200:100
 //-- MH_POISON_MIST
 8020,500:700:900:1100:1300,0,0,12000:14000:16000:18000:20000,4000:6000:8000:10000:12000,0,500
@@ -1793,7 +1755,7 @@
 //8029,0,0,0,0,0,0,0
 //-- MH_MIDNIGHT_FRENZY
 //8030,0,0,0,0,0,0,0
-//-- MH_STAHL_HORN 
+//-- MH_STAHL_HORN
 8031,800:600:400:200:0,0,0,5000,0,0,200:400:600:800:1000
 //-- MH_GOLDENE_FERSE
 8032,1000:1200:1400:1600:1800,0,0,30000:45000:60000:75000:90000,0,0,-1
diff --git a/db/re/skill_db.txt b/db/re/skill_db.txt
index 8e4a4c022..eb875fc56 100644
--- a/db/re/skill_db.txt
+++ b/db/re/skill_db.txt
@@ -18,7 +18,7 @@
 //    0x80 - Skill ignores target's def cards
 // 07 splash/effect range (-1 for screen-wide)
 // 08 MaxLv
-// 09 Number of hits (when positive, damage is increased by hits, 
+// 09 Number of hits (when positive, damage is increased by hits,
 //    negative values just show number of hits without increasing total damage)
 // 10 Cast interrupted when hit?
 // 11 defense-reduction rate during cast.
@@ -45,6 +45,7 @@
 // 15 Blowcount (amount of tiles skill knockbacks)
 // 16 Name
 // 17 Description
+
 1,0,0,0,0,0,0,9,0,no,0,0,0,none,0,		NV_BASIC,Basic Skill
 2,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,		SM_SWORD,Sword Mastery
 3,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,		SM_TWOHAND,Two-Handed Sword Mastery
@@ -772,7 +773,7 @@
 2211,11,8,1,3,0x2,3,5,-7,yes,0,0,0,magic,3,	WL_CRIMSONROCK,Crimson Rock
 2212,11,6,1,3,0,0,5,1,yes,0,0,0,magic,0,	WL_HELLINFERNO,Hell Inferno
 2213,11,8,2,0,0,0,5,-20,yes,0,0,0,magic,2,	WL_COMET,Comet
-2214,11,6,1,0,0,3,5,1,yes,0,0,0,magic,0,	WL_CHAINLIGHTNING,Chain Lightning 
+2214,11,6,1,0,0,3,5,1,yes,0,0,0,magic,0,	WL_CHAINLIGHTNING,Chain Lightning
 2215,11,6,1,4,0,0,5,1,no,0,0,0,magic,0,		WL_CHAINLIGHTNING_ATK,Chain Lightning Attack
 2216,3,8,2,2,0,0,5,-6:-7:-8:-9:-10,yes,0,0,0,magic,0,	WL_EARTHSTRAIN,Earth Strain
 2217,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0,	WL_TETRAVORTEX,Tetra Vortex
@@ -783,7 +784,7 @@
 2222,0,6,4,3,0x1,0,5,1,yes,0,0,0,magic,0,	WL_SUMMONFB,Summon Fire Ball
 2223,0,6,4,4,0x1,0,5,1,yes,0,0,0,magic,0,	WL_SUMMONBL,Summon Lightning Ball
 2224,0,6,4,1,0x1,0,5,1,yes,0,0,0,magic,0,	WL_SUMMONWB,Summon Water Ball
-2225,11,6,1,3,0,0,5,1,no,0,0,1,magic,0,		WL_SUMMON_ATK_FIRE,Summon Attack Fire 
+2225,11,6,1,3,0,0,5,1,no,0,0,1,magic,0,		WL_SUMMON_ATK_FIRE,Summon Attack Fire
 2226,11,6,1,4,0,0,5,1,no,0,0,1,magic,0,		WL_SUMMON_ATK_WIND,Summon Attack Wind
 2227,11,6,1,1,0,0,5,1,no,0,0,1,magic,0,		WL_SUMMON_ATK_WATER,Summon Attack Water
 2228,11,6,1,2,0,0,5,1,no,0,0,1,magic,0,		WL_SUMMON_ATK_GROUND,Summon Attack Earth
@@ -1076,7 +1077,7 @@
 3006,7:8:9:10:11,6,2,0,0x2,2,5,0,no,0,0,0,weapon,0,	KO_BAKURETSU,Bakuretsu Kunai
 3007,0,6,4,-1,0x42,4:4:4:4:5,5,0,no,0,0,0,misc,0,	KO_HAPPOKUNAI,Happo Kunai
 3008,9,8,2,0,0x12,2,10,-10,no,0,0,0,misc,0,	KO_MUCHANAGE,Mucha Nage
-3009,9:10:11:12:13,8,2,-1,0x2,3,5,-5,no,0,0,0,weapon,0,	KO_HUUMARANKA,Huuma Shuriken Ranka 
+3009,9:10:11:12:13,8,2,-1,0x2,3,5,-5,no,0,0,0,weapon,0,	KO_HUUMARANKA,Huuma Shuriken Ranka
 3010,3,6,4,0,0x42,0,5,1,no,0,0x80,0,weapon,0,	KO_MAKIBISHI,Makibishi
 3011,0,6,4,0,0x1,0,5,0,yes,0,0,0,none,0,	KO_MEIKYOUSISUI,Meikyo Shisui
 3012,0,6,4,0,0x1,0,5,0,no,0,0,1,none,3:4:5:6:7,		KO_ZANZOU,Zanzou
@@ -1085,7 +1086,7 @@
 3015,0,6,4,3,0x1,0,1,1,no,0,0,0,none,0,		KO_KAHU_ENTEN,Kahu Enten
 3016,0,6,4,1,0x1,0,1,1,no,0,0,0,none,0,		KO_HYOUHU_HUBUKI,Hyouhu Hubuki
 3017,0,6,4,4,0x1,0,1,1,no,0,0,0,none,0,		KO_KAZEHU_SEIRAN,Kazehu Seiran
-3018,0,6,4,2,0x1,0,1,1,no,0,0,0,none,0,		KO_DOHU_KOUKAI,Dohu Koukai	
+3018,0,6,4,2,0x1,0,1,1,no,0,0,0,none,0,		KO_DOHU_KOUKAI,Dohu Koukai
 3019,11,6,1,0,0,0,5,0,no,0,0,0,magic,0,	KO_KAIHOU,Technique Kaihou
 3020,7,6,2,0,0,0,1,3,yes,0,0,0,magic,0,		KO_ZENKAI,Zenkai
 3021,5:6:7:8:9,6,16,0,0x1,0,5,1,no,0,0,0,none,0,	KO_GENWAKU,Genwaku
-- 
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