From 96e0a6ad736f4c31f7a722c20005e8ca3e991130 Mon Sep 17 00:00:00 2001 From: gumi Date: Sat, 27 May 2017 16:01:06 -0400 Subject: remove specialeffect2 from databases --- db/re/item_db.conf | 328 ++++++++++++++++++++++++++--------------------------- 1 file changed, 164 insertions(+), 164 deletions(-) (limited to 'db/re/item_db.conf') diff --git a/db/re/item_db.conf b/db/re/item_db.conf index f10e29289..22ef1a6cf 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -6232,7 +6232,7 @@ item_db: ( Script: <" bonus bFlee2,10; if((JobLevel >= 70 && Class == Job_Rune_Knight_T) || (JobLevel >= 50 && Class == Job_Rune_Knight)) { - autobonus "{ bonus bBaseAtk,50; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus bBaseAtk,50; }",10,10000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; } if(getrefine()>8) { bonus bUseSPrate,-20; @@ -6262,7 +6262,7 @@ item_db: ( View: 3 Script: <" bonus bAtkEle,Ele_Ghost; - autobonus "{ bonus bCritical,100; bonus bBaseAtk,50; }",1,5000,0,"{ specialeffect2 EF_FIRESPLASHHIT; }"; + autobonus "{ bonus bCritical,100; bonus bBaseAtk,50; }",1,5000,0,"{ specialeffect(EF_FIRESPLASHHIT, AREA, playerattached()); }"; bonus bHPGainValue,100; "> }, @@ -9133,7 +9133,7 @@ item_db: ( bonus2 bAddRace,RC_DemiPlayer,((min(getrefine(),14)-4) ** (2)); bonus2 bIgnoreDefRate,RC_DemiPlayer,5; } - if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; + if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { @@ -9168,7 +9168,7 @@ item_db: ( bonus2 bAddRace,RC_DemiPlayer,((min(getrefine(),14)-4) ** (2)); bonus2 bCriticalAddRace,RC_DemiPlayer,5; } - if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; + if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { @@ -10958,7 +10958,7 @@ item_db: ( Script: <" bonus bStr,3; bonus2 bAddRace,RC_DemiPlayer,55; - autobonus "{ bonus bBreakArmorRate,10000; }",20,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus bBreakArmorRate,10000; }",20,3000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; bonus bUnbreakableWeapon,0; "> }, @@ -13620,7 +13620,7 @@ item_db: ( bonus2 bSkillAtk,KN_SPEARBOOMERANG,50; } if(getrefine()>=9) { - autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",100,2000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_REFLECTSHIELD; }"; + autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",100,2000,BF_WEAPON|BF_MAGIC,"{ specialeffect(EF_REFLECTSHIELD, AREA, playerattached()); }"; } "> }, @@ -14524,7 +14524,7 @@ item_db: ( bonus bStr,20; bonus bAspdRate,10; bonus3 bAutoSpell,MG_THUNDERSTORM,10,100; - autobonus "{ bonus bSplashRange,1; }",50,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus bSplashRange,1; }",50,10000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; bonus bUnbreakableWeapon,0; "> }, @@ -14832,7 +14832,7 @@ item_db: ( bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_Demon,10; bonus3 bAutoSpell,AL_CRUCIS,1+getrefine(),100; - autobonus "{ bonus bBaseAtk,50; }",10,20000,BF_WEAPON,"{ specialeffect2 EF_BLOODDRAIN; }"; + autobonus "{ bonus bBaseAtk,50; }",10,20000,BF_WEAPON,"{ specialeffect(EF_BLOODDRAIN, AREA, playerattached()); }"; "> }, { @@ -14914,7 +14914,7 @@ item_db: ( bonus bDex,1; bonus2 bAddRace,RC_DemiPlayer,75; bonus bUnbreakableWeapon,0; - autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",10,6000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { @@ -15773,7 +15773,7 @@ item_db: ( bonus2 bAddRace,RC_DemiPlayer,((min(getrefine(),14)-4) ** (2)); bonus2 bIgnoreDefRate,RC_DemiPlayer,5; } - if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; + if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect(EF_BASH3D, AREA, playerattached()); }"; "> }, { @@ -16096,7 +16096,7 @@ item_db: ( Script: <" bonus2 bAddRace,RC_Player,80+getrefine(); bonus2 bIgnoreDefRate,RC_Player,30; - autobonus "{ bonus bBaseAtk,200; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus bBaseAtk,200; }",10,3000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { @@ -17134,7 +17134,7 @@ item_db: ( Script: <" bonus bInt,3; bonus bHealPower,5; - autobonus "{ bonus2 bSPRegenRate,100,2000; bonus2 bHPRegenRate,50,2000; }",10,10000,BF_MAGIC,"{ specialeffect2 EF_HEAL; }"; + autobonus "{ bonus2 bSPRegenRate,100,2000; bonus2 bHPRegenRate,50,2000; }",10,10000,BF_MAGIC,"{ specialeffect(EF_HEAL, AREA, playerattached()); }"; "> }, { @@ -19664,7 +19664,7 @@ item_db: ( EquipLv: 70 View: 11 Script: <" - autobonus "{ bonus bAspdRate,7; }",10+(getrefine()*2),7000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; + autobonus "{ bonus bAspdRate,7; }",10+(getrefine()*2),7000,BF_WEAPON,"{ specialeffect(EF_HASTEUP, AREA, playerattached()); }"; bonus2 bAddSkillBlow,AC_CHARGEARROW,3; "> }, @@ -21103,7 +21103,7 @@ item_db: ( bonus bInt,1; bonus2 bAddRace,RC_DemiPlayer,95; bonus2 bVariableCastrate,MO_EXTREMITYFIST,-25; - autobonus "{ bonus2 bVariableCastrate,MO_EXTREMITYFIST,-100; }",50,6000,BF_WEAPON,"{ specialeffect2 EF_SUFFRAGIUM; }"; + autobonus "{ bonus2 bVariableCastrate,MO_EXTREMITYFIST,-100; }",50,6000,BF_WEAPON,"{ specialeffect(EF_SUFFRAGIUM, AREA, playerattached()); }"; bonus bUnbreakableWeapon,0; "> }, @@ -23671,7 +23671,7 @@ item_db: ( Script: <" bonus bInt,3+(getrefine()/2); bonus bMaxHP,300+(50*getrefine()/2); - autobonus "{ bonus bMatkRate,12; bonus bUseSPrate,20; }",1,5000,BF_MAGIC,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus bMatkRate,12; bonus bUseSPrate,20; }",1,5000,BF_MAGIC,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { @@ -23700,7 +23700,7 @@ item_db: ( bonus bMatkRate,getrefine()/2; bonus bInt,6; bonus bVit,2; - autobonus3 "{ }",20,1000,AL_HEAL,"{ specialeffect2 EF_MAGICALATTHIT; heal 0,200; }"; + autobonus3 "{ }",20,1000,AL_HEAL,"{ specialeffect(EF_MAGICALATTHIT, AREA, playerattached()); heal 0,200; }"; "> }, { @@ -24884,7 +24884,7 @@ item_db: ( Script: <" bonus bMdef,2; bonus bMagicDamageReturn,2; - autobonus2 "{ bonus bShortWeaponDamageReturn,5; }",20,1000,BF_WEAPON,"{ specialeffect2 EF_REFLECTSHIELD; }"; + autobonus2 "{ bonus bShortWeaponDamageReturn,5; }",20,1000,BF_WEAPON,"{ specialeffect(EF_REFLECTSHIELD, AREA, playerattached()); }"; "> }, { @@ -25083,7 +25083,7 @@ item_db: ( View: 2 Script: <" bonus bMdef,3; - autobonus2 "{ bonus bShortWeaponDamageReturn,(getrefine()*3); }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD; }"; + autobonus2 "{ bonus bShortWeaponDamageReturn,(getrefine()*3); }",10,5000,BF_WEAPON,"{ specialeffect(EF_GUARD, AREA, playerattached()); }"; "> }, { @@ -25809,7 +25809,7 @@ item_db: ( Loc: 32 EquipLv: 100 View: 1 - Script: <" autobonus "{ bonus bBaseAtk,100; bonus bFlee,-50; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; "> + Script: <" autobonus "{ bonus bBaseAtk,100; bonus bFlee,-50; }",10,5000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { Id: 2173 @@ -29548,7 +29548,7 @@ item_db: ( Script: <" bonus bMaxHP,(BaseLevel*7); bonus bMaxSP,(BaseLevel/2); - autobonus2 "{ bonus bNoMagicDamage,100; }",10,2000,BF_MAGIC,"{ specialeffect2 EF_ENERGYCOAT; }"; + autobonus2 "{ bonus bNoMagicDamage,100; }",10,2000,BF_MAGIC,"{ specialeffect(EF_ENERGYCOAT, AREA, playerattached()); }"; if( BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte ) bonus bMdef,5; else if( BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief ) bonus bDef,3; "> @@ -29633,7 +29633,7 @@ item_db: ( Loc: 16 Script: <" bonus bMdef,2; - autobonus "{ bonus bBaseAtk,20; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus bBaseAtk,20; }",10,10000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { @@ -33922,7 +33922,7 @@ item_db: ( Script: <" bonus bAgi,2; bonus bFlee,10; - autobonus2 "{ bonus bFlee,20; }",10,7000,BF_LONG,"{ specialeffect2 EF_WIND; }"; + autobonus2 "{ bonus bFlee,20; }",10,7000,BF_LONG,"{ specialeffect(EF_WIND, AREA, playerattached()); }"; "> }, { @@ -37898,7 +37898,7 @@ item_db: ( Trade: { nodrop: true } - Script: <" autobonus "{ bonus bAspdRate,2; }",10,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; "> + Script: <" autobonus "{ bonus bAspdRate,2; }",10,10000,0,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { Id: 2781 @@ -38972,7 +38972,7 @@ item_db: ( Trade: { nodrop: true } - Script: <" autobonus "{ bonus bMaxHPrate,10; }",10,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; "> + Script: <" autobonus "{ bonus bMaxHPrate,10; }",10,10000,0,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { Id: 2828 @@ -46163,7 +46163,7 @@ item_db: ( Loc: 769 Script: <" bonus bStr,2; - autobonus "{ bonus bCritical,100; }",5,5000,0,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus bCritical,100; }",5,5000,0,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { @@ -46176,7 +46176,7 @@ item_db: ( Loc: 769 Script: <" bonus bInt,2; - autobonus "{ bonus bVariableCastrate,-50; bonus bFlee,30; }",50,5000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; + autobonus "{ bonus bVariableCastrate,-50; bonus bFlee,30; }",50,5000,BF_MAGIC,"{ specialeffect(EF_SUFFRAGIUM, AREA, playerattached()); }"; "> }, { @@ -46191,7 +46191,7 @@ item_db: ( bonus2 bSubSize,Size_Small,15; bonus2 bSubSize,Size_Medium,15; bonus2 bSubSize,Size_Large,15; - autobonus2 "{ bonus bFlee2,30; }",3,10000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_WIND; }"; + autobonus2 "{ bonus bFlee2,30; }",3,10000,BF_WEAPON|BF_MAGIC,"{ specialeffect(EF_WIND, AREA, playerattached()); }"; "> }, { @@ -46244,7 +46244,7 @@ item_db: ( Loc: 64 Script: <" bonus bVit,2; - autobonus2 "{ bonus bDef,10; }",3,10000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_FREEZED; }"; + autobonus2 "{ bonus bDef,10; }",3,10000,BF_WEAPON|BF_MAGIC,"{ specialeffect(EF_FREEZED, AREA, playerattached()); }"; "> }, { @@ -46344,7 +46344,7 @@ item_db: ( Loc: 2 Script: <" bonus bBaseAtk,25; - autobonus "{ bonus bAspdRate,100; }",5,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus bAspdRate,100; }",5,10000,0,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { @@ -46797,7 +46797,7 @@ item_db: ( Loc: 769 Script: <" bonus bBaseAtk,10; - autobonus "{ bonus bFlee2,10; }",10,10000,0,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus bFlee2,10; }",10,10000,0,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { @@ -46810,7 +46810,7 @@ item_db: ( Loc: 769 Script: <" bonus bMatk,10; - autobonus "{ bonus bFixedCastrate,-50; }",5,4000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; + autobonus "{ bonus bFixedCastrate,-50; }",5,4000,BF_MAGIC,"{ specialeffect(EF_SUFFRAGIUM, AREA, playerattached()); }"; "> }, { @@ -46837,7 +46837,7 @@ item_db: ( Script: <" bonus bDex,1; bonus bAgi,1; - autobonus "{ bonus bCritical,20; }",15,4000,0,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus bCritical,20; }",15,4000,0,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { @@ -47786,7 +47786,7 @@ item_db: ( Loc: 2 Script: <" bonus bBaseAtk,((getrefine()>14)?25:15); - autobonus "{ bonus bAspdRate,((getrefine()>14)?75:50); }",5,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus bAspdRate,((getrefine()>14)?75:50); }",5,10000,0,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { @@ -48452,7 +48452,7 @@ item_db: ( Weight: 10 Loc: 64 Script: <" - autobonus "{ sc_start SC_MOVHASTE_HORSE, 3000, 25; bonus bAgi, 44; heal 0, -40; }", 3, 3000, 0, "{ specialeffect2 EF_WIND; }"; + autobonus "{ sc_start SC_MOVHASTE_HORSE, 3000, 25; bonus bAgi, 44; heal 0, -40; }", 3, 3000, 0, "{ specialeffect(EF_WIND, AREA, playerattached()); }"; "> }, { @@ -51556,7 +51556,7 @@ item_db: ( Name: "Strength of Bear" Type: 6 Loc: 1023 - Script: <" autobonus2 "{ bonus bStr, 200; bonus2 bHPLossRate, 500, 1000; montransform BIGFOOT, 5000; }", 20, 5000, BF_WEAPON, "{ specialeffect2 EF_POTION_BERSERK; showscript \"?!!!!\"; }"; "> + Script: <" autobonus2 "{ bonus bStr, 200; bonus2 bHPLossRate, 500, 1000; montransform BIGFOOT, 5000; }", 20, 5000, BF_WEAPON, "{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); showscript \"?!!!!\"; }"; "> OnUnequipScript: <" heal 0, -300; "> }, { @@ -51565,7 +51565,7 @@ item_db: ( Name: "Runaway Magic" Type: 6 Loc: 1023 - Script: <" autobonus "{ bonus bInt, 200; bonus2 bSPLossRate, 200, 1000; }", 15, 10000, BF_MAGIC, "{ specialeffect2 EF_POTION_BERSERK; showscript \"YOooooooo!!!!!\"; }"; "> + Script: <" autobonus "{ bonus bInt, 200; bonus2 bSPLossRate, 200, 1000; }", 15, 10000, BF_MAGIC, "{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); showscript \"YOooooooo!!!!!\"; }"; "> OnUnequipScript: <" heal 0, -2000; "> }, { @@ -51574,7 +51574,7 @@ item_db: ( Name: "Speed Of Light" Type: 6 Loc: 1023 - Script: <" autobonus "{ bonus bAspdRate, 100; bonus bFlee2, 100; bonus2 bHPLossRate, 400, 1000; bonus2 bSPLossRate, 40, 1000; }", 10, 5000, BF_WEAPON, "{ specialeffect2 EF_FLASHER; }"; "> + Script: <" autobonus "{ bonus bAspdRate, 100; bonus bFlee2, 100; bonus2 bHPLossRate, 400, 1000; bonus2 bSPLossRate, 40, 1000; }", 10, 5000, BF_WEAPON, "{ specialeffect(EF_FLASHER, AREA, playerattached()); }"; "> OnUnequipScript: <" heal 0, -300; "> }, { @@ -51583,7 +51583,7 @@ item_db: ( Name: "Muscle Fool" Type: 6 Loc: 1023 - Script: <" autobonus2 "{ bonus bDef, 1000; bonus bMatkRate, -50; bonus bAtkRate, -50; }", 20, 5000, BF_WEAPON, "{ specialeffect2 EF_MAGNUMBREAK; }"; "> + Script: <" autobonus2 "{ bonus bDef, 1000; bonus bMatkRate, -50; bonus bAtkRate, -50; }", 20, 5000, BF_WEAPON, "{ specialeffect(EF_MAGNUMBREAK, AREA, playerattached()); }"; "> OnUnequipScript: <" heal 0, -300; "> }, { @@ -51592,7 +51592,7 @@ item_db: ( Name: "Hawkeye" Type: 6 Loc: 1023 - Script: <" autobonus "{ bonus bDex, 200; bonus2 bSPLossRate, 50, 1000; }", 30, 5000, BF_WEAPON, "{ specialeffect2 EF_FLASHER; }"; "> + Script: <" autobonus "{ bonus bDex, 200; bonus2 bSPLossRate, 50, 1000; }", 30, 5000, BF_WEAPON, "{ specialeffect(EF_FLASHER, AREA, playerattached()); }"; "> OnUnequipScript: <" heal 0, -300; "> }, { @@ -51602,8 +51602,8 @@ item_db: ( Type: 6 Loc: 1023 Script: <" - autobonus "{ bonus2 bAddMonsterDropItem, Treasure_Box, 10; bonus bLuk, 200; }", 15, 5000, BF_WEAPON | BF_MAGIC, "{ specialeffect2 EF_MVP; }"; - autobonus2 "{ bonus2 bAddMonsterDropItem, Treasure_Box, 1; bonus bLuk, 200; }", 1, 5000, BF_WEAPON | BF_MAGIC, "{ specialeffect2 EF_MVP; }"; + autobonus "{ bonus2 bAddMonsterDropItem, Treasure_Box, 10; bonus bLuk, 200; }", 15, 5000, BF_WEAPON | BF_MAGIC, "{ specialeffect(EF_MVP, AREA, playerattached()); }"; + autobonus2 "{ bonus2 bAddMonsterDropItem, Treasure_Box, 1; bonus bLuk, 200; }", 1, 5000, BF_WEAPON | BF_MAGIC, "{ specialeffect(EF_MVP, AREA, playerattached()); }"; "> OnUnequipScript: <" heal 0, -300; "> }, @@ -58617,7 +58617,7 @@ item_db: ( View: 356 Script: <" bonus2 bAddRaceTolerance,RC_DemiPlayer,5; - autobonus "{ bonus bBaseAtk,50; }",20,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus bBaseAtk,50; }",20,10000,0,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { @@ -58652,7 +58652,7 @@ item_db: ( View: 358 Script: <" bonus2 bAddRaceTolerance,RC_DemiPlayer,5; - autobonus "{ bonus bAspdRate,5; }",20,30000,0,"{ specialeffect2 EF_HASTEUP; }"; + autobonus "{ bonus bAspdRate,5; }",20,30000,0,"{ specialeffect(EF_HASTEUP, AREA, playerattached()); }"; "> }, { @@ -60608,8 +60608,8 @@ item_db: ( Script: <" bonus bStr,1; bonus bInt,1; - autobonus "{ bonus bCritical,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; - autobonus "{ bonus bIgnoreMdefRate,100; }",10,3000,BF_MAGIC,"{ specialeffect2 EF_MAGICALATTHIT; }"; + autobonus "{ bonus bCritical,100; }",10,3000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; + autobonus "{ bonus bIgnoreMdefRate,100; }",10,3000,BF_MAGIC,"{ specialeffect(EF_MAGICALATTHIT, AREA, playerattached()); }"; "> }, { @@ -62970,7 +62970,7 @@ item_db: ( if(getrefine()>6) { bonus bFlee,10; bonus bAspdRate,3; - autobonus "{ bonus bSplashRange,1; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus bSplashRange,1; }",10,10000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; } "> }, @@ -63166,7 +63166,7 @@ item_db: ( bonus bAspdRate,1; if(getrefine()>6) { bonus2 bSubEle,Ele_Earth,5; - autobonus "{ bonus bDex,20; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus bDex,20; }",10,6000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; } "> }, @@ -64081,7 +64081,7 @@ item_db: ( bonus bInt,2; bonus bAgi,2; bonus bDex,-2; - autobonus "{ bonus bVariableCastrate,-50; bonus bFlee,30; }",50,5000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; + autobonus "{ bonus bVariableCastrate,-50; bonus bFlee,30; }",50,5000,BF_MAGIC,"{ specialeffect(EF_SUFFRAGIUM, AREA, playerattached()); }"; "> }, { @@ -64265,7 +64265,7 @@ item_db: ( Script: <" bonus2 bAddRaceTolerance,RC_Demon,10; bonus2 bAddRaceTolerance,RC_Undead,10; - if(getrefine()>=7) autobonus "{ bonus bCritical,30; bonus bHit,10; }",10,10000,0,"{ specialeffect2 EF_ENHANCE; }"; + if(getrefine()>=7) autobonus "{ bonus bCritical,30; bonus bHit,10; }",10,10000,0,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { @@ -65333,7 +65333,7 @@ item_db: ( if(getrefine()>6) bonus bAspdRate,2; if(getrefine()>7) bonus bAgi,2; if(getrefine()>8) bonus bLongAtkRate,5; - if(getrefine()>9) autobonus2 "{ bonus bDex,10; bonus bAgi,10; }",3,10000,BF_WEAPON,"{ specialeffect2 EF_WIND; }"; + if(getrefine()>9) autobonus2 "{ bonus bDex,10; bonus bAgi,10; }",3,10000,BF_WEAPON,"{ specialeffect(EF_WIND, AREA, playerattached()); }"; "> }, { @@ -66079,7 +66079,7 @@ item_db: ( Slots: 1 Loc: 256 View: 349 - Script: <" autobonus "{ sc_start SC_PROPERTYWIND,180000,1; }",3,180000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; "> + Script: <" autobonus "{ sc_start SC_PROPERTYWIND,180000,1; }",3,180000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { Id: 5771 @@ -84700,7 +84700,7 @@ item_db: ( showscript "Yeeyuck...!! This is rotten!!"; sc_start SC_POISON, 50000, 0; } else { - specialeffect2 EF_HIT4; + specialeffect(EF_HIT4, AREA, playerattached()); showscript "Arrrrrgggg...!! Bu, Bu, Bugggggg!!!!!"; getitem Rice_weevil_Bug, 1; } @@ -84715,27 +84715,27 @@ item_db: ( Script: <" .@temp = rand(1,6); if (.@temp == 1) { - specialeffect2 EF_POISONHIT; + specialeffect(EF_POISONHIT, AREA, playerattached()); showscript "Errrgg!!! This is so.. bitter....!!"; heal 0,-50; } else if (.@temp == 2) { - specialeffect2 EF_HEAL; + specialeffect(EF_HEAL, AREA, playerattached()); showscript "....Well at least this is good for my health though."; percentheal 15,0; } else if (.@temp == 3) { - specialeffect2 EF_POISONHIT; + specialeffect(EF_POISONHIT, AREA, playerattached()); showscript "Phewphew!! Arg.... Is this poisoned or what?!"; heal 0,-100; } else if (.@temp == 4) { - specialeffect2 EF_POISONHIT; + specialeffect(EF_POISONHIT, AREA, playerattached()); showscript "Whasdfhwkljhrtklwert....!!"; heal 0,-200; } else if (.@temp == 5) { - specialeffect2 EF_HEAL; + specialeffect(EF_HEAL, AREA, playerattached()); showscript "It's ok, no one sew me yet.."; percentheal 10,0; } else { - specialeffect2 EF_HEAL; + specialeffect(EF_HEAL, AREA, playerattached()); showscript "I really need something to eat... ?? Sorry, little buggy."; percentheal 5,0; } @@ -84949,7 +84949,7 @@ item_db: ( Weight: 30 Script: <" itemheal rand(45,65), 0; - specialeffect2 EF_CLOAKING; + specialeffect(EF_CLOAKING, AREA, playerattached()); showscript "Trans-Form-!! Bloody Murderer Fo-rm!!"; montransform BLOODY_MURDERER, 600000, SC_MTF_MHP, 1000; "> @@ -84962,7 +84962,7 @@ item_db: ( Weight: 30 Script: <" itemheal rand(45,65), 0; - specialeffect2 EF_CLOAKING; + specialeffect(EF_CLOAKING, AREA, playerattached()); showscript "Trans-Form-!!! Bathory Fo-rm!!"; montransform BATHORY, 600000, SC_MTF_MSP, 100; "> @@ -84975,7 +84975,7 @@ item_db: ( Weight: 30 Script: <" itemheal rand(45,65),0; - specialeffect2 EF_CLOAKING; + specialeffect(EF_CLOAKING, AREA, playerattached()); showscript "Trans-Form-!! Jack Fo-rm!!"; montransform JAKK, 600000, SC_MTF_PUMPKIN, 2000; "> @@ -84988,7 +84988,7 @@ item_db: ( Weight: 30 Script: <" itemheal rand(45,65),0; - specialeffect2 EF_CLOAKING; + specialeffect(EF_CLOAKING, AREA, playerattached()); showscript "Trans-Form-!! Cube Fo-rm!!"; montransform QUVE, 600000, SC_MTF_HITFLEE, 10, 20; "> @@ -85126,7 +85126,7 @@ item_db: ( Type: 0 Weight: 10 Script: <" - specialeffect2 EF_SPELLBREAKER; + specialeffect(EF_SPELLBREAKER, AREA, playerattached()); sc_start SC_TARGET_ASPD, 180000, 10; "> }, @@ -85137,7 +85137,7 @@ item_db: ( Type: 0 Weight: 10 Script: <" - specialeffect2 EF_LIGHTSPHERE; + specialeffect(EF_LIGHTSPHERE, AREA, playerattached()); sc_start SC_HEALPLUS, 180000, 20; "> }, @@ -85148,7 +85148,7 @@ item_db: ( Type: 0 Weight: 140 Script: <" - specialeffect2 EF_HEAL3; + specialeffect(EF_HEAL3, AREA, playerattached()); sc_start2 SC_ATKER_MOVESPEED, 180000, 5, 10; "> }, @@ -85159,7 +85159,7 @@ item_db: ( Type: 0 Weight: 60 Script: <" - specialeffect2 EF_HEAL3; + specialeffect(EF_HEAL3, AREA, playerattached()); sc_start2 SC_M_LIFEPOTION, 180000, -4, 4; "> }, @@ -88808,7 +88808,7 @@ item_db: ( Type: 2 Weight: 10 Script: <" - specialeffect2 EF_BENEDICTIO; + specialeffect(EF_BENEDICTIO, AREA, playerattached()); sc_start SC_BENEDICTIO,300000,1; "> }, @@ -89081,7 +89081,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_SPELLBREAKER; + specialeffect(EF_SPELLBREAKER, AREA, playerattached()); sc_start SC_ATKER_BLOOD, 3600000, 15; "> }, @@ -89102,7 +89102,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); sc_start SC_TARGET_BLOOD, 3600000, 10; "> }, @@ -89711,7 +89711,7 @@ item_db: ( Weight: 50 BuyingStore: true Script: <" - specialeffect2 EF_POTION_BERSERK; + specialeffect(EF_POTION_BERSERK, AREA, playerattached()); sc_start SC_MANU_ATK,600000,10; "> }, @@ -89723,7 +89723,7 @@ item_db: ( Weight: 50 BuyingStore: true Script: <" - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); sc_start SC_MANU_DEF,600000,10; "> }, @@ -89735,7 +89735,7 @@ item_db: ( Weight: 50 BuyingStore: true Script: <" - specialeffect2 EF_POTION_BERSERK; + specialeffect(EF_POTION_BERSERK, AREA, playerattached()); sc_start SC_SPL_ATK,600000,10; "> }, @@ -89747,7 +89747,7 @@ item_db: ( Weight: 50 BuyingStore: true Script: <" - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); sc_start SC_SPL_DEF,600000,10; "> }, @@ -89779,7 +89779,7 @@ item_db: ( Weight: 50 BuyingStore: true Script: <" - specialeffect2 EF_POTION_BERSERK; + specialeffect(EF_POTION_BERSERK, AREA, playerattached()); sc_start SC_MANU_MATK,600000,10; "> }, @@ -89791,7 +89791,7 @@ item_db: ( Weight: 50 BuyingStore: true Script: <" - specialeffect2 EF_POTION_BERSERK; + specialeffect(EF_POTION_BERSERK, AREA, playerattached()); sc_start SC_SPL_MATK,600000,10; "> }, @@ -89849,7 +89849,7 @@ item_db: ( Weight: 50 BuyingStore: true Script: <" - specialeffect2 EF_ANGELUS; + specialeffect(EF_ANGELUS, AREA, playerattached()); sc_start4 SC_BUCHEDENOEL, 600000, 3, 3, 3, 7; "> }, @@ -90128,7 +90128,7 @@ item_db: ( Type: 2 Weight: 80 Script: <" - specialeffect2 EF_STEAL; + specialeffect(EF_STEAL, AREA, playerattached()); sc_start2 SC_ACARAJE,120000,5,10; "> }, @@ -90471,9 +90471,9 @@ item_db: ( else if (.@temp == 5) percentheal 50,50; else if (.@temp == 6) getitem Apple,1; else if (.@temp == 7) itemskill ALL_REVERSEORCISH,1; - else if (.@temp == 8) specialeffect2 EF_MAPPILLAR2; - else if (.@temp == 9) specialeffect2 EF_ANGEL2; - else specialeffect2 EF_COIN; + else if (.@temp == 8) specialeffect(EF_MAPPILLAR2, AREA, playerattached()); + else if (.@temp == 9) specialeffect(EF_ANGEL2, AREA, playerattached()); + else specialeffect(EF_COIN, AREA, playerattached()); "> }, { @@ -90495,9 +90495,9 @@ item_db: ( else if (.@temp == 5) percentheal 50,50; else if (.@temp == 6) getitem Jellopy,1; else if (.@temp == 7) itemskill AL_RUWACH,1; - else if (.@temp == 8) specialeffect2 EF_BEGINASURA; - else if (.@temp == 9) specialeffect2 EF_MVP; - else specialeffect2 EF_CURSEATTACK; + else if (.@temp == 8) specialeffect(EF_BEGINASURA, AREA, playerattached()); + else if (.@temp == 9) specialeffect(EF_MVP, AREA, playerattached()); + else specialeffect(EF_CURSEATTACK, AREA, playerattached()); "> }, { @@ -90630,7 +90630,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_ENERGYCOAT; + specialeffect(EF_ENERGYCOAT, AREA, playerattached()); sc_start4 SC_ARMOR_PROPERTY, 10000, 1, Ele_Neutral, 1, 0; "> }, @@ -92508,7 +92508,7 @@ item_db: ( BuyingStore: true Script: <" itemheal 0, rand(50,65); - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); sc_start SC_MORA_BUFF, 120000, 50; "> }, @@ -92567,7 +92567,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_HEAL; + specialeffect(EF_HEAL, AREA, playerattached()); sc_start2 SC_G_LIFEPOTION, 600000, -6, 3; "> }, @@ -92785,7 +92785,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_HASTEUP; + specialeffect(EF_HASTEUP, AREA, playerattached()); sc_start2 SC_MAGIC_CANDY, 60000, 30, 70; "> }, @@ -93499,7 +93499,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_CLOAKING; + specialeffect(EF_CLOAKING, AREA, playerattached()); showscript "Trans-Form-!! Deviling Fo-rm!!"; montransform DEVIRUCHI, 1200000, SC_MTF_ASPD, 10, 5; "> @@ -93521,7 +93521,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_CLOAKING; + specialeffect(EF_CLOAKING, AREA, playerattached()); showscript "Trans-Form-!! Raydric Archer Fo-rm!!"; montransform RAYDRIC_ARCHER, 1200000, SC_MTF_RANGEATK, 25; "> @@ -93543,7 +93543,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_CLOAKING; + specialeffect(EF_CLOAKING, AREA, playerattached()); showscript "Trans-Form-!! Mavka Fo-rm!!"; montransform MAVKA, 1200000, SC_MTF_RANGEATK, 25; "> @@ -93565,7 +93565,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_CLOAKING; + specialeffect(EF_CLOAKING, AREA, playerattached()); showscript "Trans-Form-!! Marduk Fo-rm!!"; montransform MARDUK, 1200000, SC_MTF_MATK, 25; "> @@ -93587,7 +93587,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_CLOAKING; + specialeffect(EF_CLOAKING, AREA, playerattached()); showscript "Trans-Form-!! Banshee Fo-rm!!"; montransform BANSHEE, 1200000, SC_MTF_MATK, 25; "> @@ -93609,7 +93609,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_CLOAKING; + specialeffect(EF_CLOAKING, AREA, playerattached()); showscript "Trans-Form-!! Poring Fo-rm!!"; montransform PORING, 1200000, SC_MTF_CRIDAMAGE, 5; "> @@ -93631,7 +93631,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_CLOAKING; + specialeffect(EF_CLOAKING, AREA, playerattached()); showscript "Trans-Form-!! Golem Fo-rm!!"; montransform GOLEM, 1200000, SC_MTF_MLEATKED, 2; "> @@ -94168,7 +94168,7 @@ item_db: ( Upper: 56 BuyingStore: true Script: <" - specialeffect2 EF_ENCHANTPOISON; + specialeffect(EF_ENCHANTPOISON, AREA, playerattached()); sc_start SC_PARALYSE, 300000, 0, 10, SCFLAG_FIXEDTICK; "> }, @@ -94185,7 +94185,7 @@ item_db: ( Upper: 56 BuyingStore: true Script: <" - specialeffect2 EF_ENCHANTPOISON; + specialeffect(EF_ENCHANTPOISON, AREA, playerattached()); sc_start SC_LEECHESEND, 300000, 0, 10, SCFLAG_FIXEDTICK; "> }, @@ -94202,7 +94202,7 @@ item_db: ( Upper: 56 BuyingStore: true Script: <" - specialeffect2 EF_ENCHANTPOISON; + specialeffect(EF_ENCHANTPOISON, AREA, playerattached()); sc_start SC_OBLIVIONCURSE, 300000, 0, 10, SCFLAG_FIXEDTICK; "> }, @@ -94219,7 +94219,7 @@ item_db: ( Upper: 56 BuyingStore: true Script: <" - specialeffect2 EF_ENCHANTPOISON; + specialeffect(EF_ENCHANTPOISON, AREA, playerattached()); sc_start SC_DEATHHURT, 300000, 0, 10, SCFLAG_FIXEDTICK; "> }, @@ -94236,7 +94236,7 @@ item_db: ( Upper: 56 BuyingStore: true Script: <" - specialeffect2 EF_ENCHANTPOISON; + specialeffect(EF_ENCHANTPOISON, AREA, playerattached()); sc_start SC_TOXIN, 300000, 0, 10, SCFLAG_FIXEDTICK; "> }, @@ -94253,7 +94253,7 @@ item_db: ( Upper: 56 BuyingStore: true Script: <" - specialeffect2 EF_ENCHANTPOISON; + specialeffect(EF_ENCHANTPOISON, AREA, playerattached()); sc_start SC_PYREXIA, 300000, 0, 10, SCFLAG_FIXEDTICK; "> }, @@ -94270,7 +94270,7 @@ item_db: ( Upper: 56 BuyingStore: true Script: <" - specialeffect2 EF_ENCHANTPOISON; + specialeffect(EF_ENCHANTPOISON, AREA, playerattached()); sc_start SC_MAGICMUSHROOM, 300000, 0, 10, SCFLAG_FIXEDTICK; "> }, @@ -94287,7 +94287,7 @@ item_db: ( Upper: 56 BuyingStore: true Script: <" - specialeffect2 EF_ENCHANTPOISON; + specialeffect(EF_ENCHANTPOISON, AREA, playerattached()); sc_start SC_VENOMBLEED, 15000, 0, 10, SCFLAG_FIXEDTICK; "> }, @@ -94610,7 +94610,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_POTION_BERSERK; + specialeffect(EF_POTION_BERSERK, AREA, playerattached()); sc_start SC_STR_SCROLL, 60000, 20; "> }, @@ -94631,7 +94631,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_SPELLBREAKER; + specialeffect(EF_SPELLBREAKER, AREA, playerattached()); sc_start SC_INT_SCROLL, 60000, 20; "> }, @@ -94763,7 +94763,7 @@ item_db: ( Buy: 2 Weight: 10 Script: <" - specialeffect2 EF_POK_JAP; + specialeffect(EF_POK_JAP, AREA, playerattached()); itemskill MO_CALLSPIRITS,3; itemskill MO_FINGEROFFENSIVE,5; "> @@ -94925,7 +94925,7 @@ item_db: ( Buy: 20 Weight: 600 Script: <" - specialeffect2 EF_PROVIDENCE; + specialeffect(EF_PROVIDENCE, AREA, playerattached()); sc_start SC_PHI_DEMON, 1200000, 10; "> }, @@ -95073,7 +95073,7 @@ item_db: ( Buy: 20 Weight: 150 Script: <" - specialeffect2 EF_POTION_BERSERK; + specialeffect(EF_POTION_BERSERK, AREA, playerattached()); sc_start2 SC_GM_BATTLE, 600000, 5, 3; "> }, @@ -95085,7 +95085,7 @@ item_db: ( Buy: 20 Weight: 150 Script: <" - specialeffect2 EF_POTION_BERSERK; + specialeffect(EF_POTION_BERSERK, AREA, playerattached()); sc_start2 SC_GM_BATTLE2, 600000, 10, 5; "> }, @@ -95195,7 +95195,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_WIND; + specialeffect(EF_WIND, AREA, playerattached()); sc_start2 SC_MYSTICPOWDER, 300000, 20, 10; "> }, @@ -95510,7 +95510,7 @@ item_db: ( Buy: 20 Weight: 100 Script: <" - specialeffect2 EF_POTION_CON; + specialeffect(EF_POTION_CON, AREA, playerattached()); autobonus "{ heal -3000,0; bonus2 bAddRace,RC_Player,100; bonus2 bMagicAddRace,RC_Player,100; }",10,0,0,SI_GVG_GIANT; "> }, @@ -95522,7 +95522,7 @@ item_db: ( Buy: 20 Weight: 10 Script: <" - specialeffect2 EF_POTION_CON; + specialeffect(EF_POTION_CON, AREA, playerattached()); autobonus "{ heal 0,-300; bonus2 bSubRace,RC_Player,15; }",10,0,0,SI_GVG_GOLEM; "> }, @@ -95599,7 +95599,7 @@ item_db: ( } Script: <" sc_start SC_ATTHASTE_POTION1,1800000,4; - specialeffect2 EF_POTION_CON; /* NOTE: No special effect when used. */ + specialeffect(EF_POTION_CON, AREA, playerattached()); /* NOTE: No special effect when used. */ "> }, { @@ -95649,7 +95649,7 @@ item_db: ( } Script: <" sc_start SC_ATTHASTE_POTION2,1800000,6; - specialeffect2 EF_POTION_; /* NOTE: No special effect when used. */ + specialeffect(EF_POTION_, AREA, playerattached()); /* NOTE: No special effect when used. */ "> }, { @@ -95685,7 +95685,7 @@ item_db: ( } Script: <" sc_start SC_ATTHASTE_POTION3,1800000,9; - specialeffect2 EF_POTION_BERSERK; /* NOTE: No special effect when used. */ + specialeffect(EF_POTION_BERSERK, AREA, playerattached()); /* NOTE: No special effect when used. */ "> }, { @@ -98713,7 +98713,7 @@ item_db: ( bonus bAgi,1; bonus2 bAddRace,RC_DemiPlayer,75; bonus bUnbreakableWeapon,0; - autobonus "{ bonus bDefRatioAtkRace, RC_All; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; + autobonus "{ bonus bDefRatioAtkRace, RC_All; }",10,6000,BF_WEAPON,"{ specialeffect(EF_HASTEUP, AREA, playerattached()); }"; if(BaseClass==Job_Ninja||BaseClass==Job_Rogue) bonus bMatk,90; "> }, @@ -99063,7 +99063,7 @@ item_db: ( View: 1 Script: <" bonus3 bAddEffOnSkill,RG_RAID,Eff_Poison,1000; - autobonus "{ bonus2 bAddRace, RC_All, 10; }",5,5000,BF_WEAPON|BF_SHORT,"{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus2 bAddRace, RC_All, 10; }",5,5000,BF_WEAPON|BF_SHORT,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { @@ -99157,7 +99157,7 @@ item_db: ( } if(getrefine()>=6) { bonus2 bAddSize,Size_Medium,8; - autobonus "{ bonus bNoSizeFix,0; }",10,5000,0,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus bNoSizeFix,0; }",10,5000,0,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; } if(getrefine()>=9) bonus2 bAddSize,Size_Medium,20; if(getrefine()>=12) bonus bNoSizeFix,0; @@ -99756,8 +99756,8 @@ item_db: ( Script: <" bonus bAgi,3; bonus bUnbreakableWeapon,0; - autobonus "{ bonus bBaseAtk,30; }",10,7000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; - autobonus "{ bonus bMatk,20; }",10,7000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; + autobonus "{ bonus bBaseAtk,30; }",10,7000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; + autobonus "{ bonus bMatk,20; }",10,7000,BF_MAGIC,"{ specialeffect(EF_SUFFRAGIUM, AREA, playerattached()); }"; if(BaseLevel>99) { bonus bBaseAtk,10; bonus bMatk,10; @@ -100491,7 +100491,7 @@ item_db: ( bonus bHit,-10; bonus2 bAddRace,RC_DemiPlayer,55; bonus2 bIgnoreDefRate,RC_DemiPlayer,20; - autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; bonus bUnbreakableWeapon,0; "> }, @@ -101381,7 +101381,7 @@ item_db: ( bonus bDex,2; bonus2 bAddRace,RC_DemiPlayer,35; bonus2 bIgnoreDefRate,RC_DemiPlayer,20; - autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; + autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect(EF_BASH3D, AREA, playerattached()); }"; bonus bUnbreakableWeapon,0; "> }, @@ -101415,7 +101415,7 @@ item_db: ( bonus bSplashRange,1; bonus2 bAddRace,RC_DemiPlayer,55; bonus2 bIgnoreDefRate,RC_DemiPlayer,20; - autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; + autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect(EF_BASH3D, AREA, playerattached()); }"; bonus bUnbreakableWeapon,0; "> }, @@ -101449,7 +101449,7 @@ item_db: ( bonus bSplashRange,1; bonus2 bAddRace,RC_DemiPlayer,55; bonus2 bIgnoreDefRate,RC_DemiPlayer,20; - autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; + autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect(EF_BASH3D, AREA, playerattached()); }"; bonus bUnbreakableWeapon,0; "> }, @@ -101642,7 +101642,7 @@ item_db: ( if(getrefine()>8) { bonus2 bSkillAtk,GS_GROUNDDRIFT,getrefine() * 2; bonus3 bAddEffOnSkill,GS_SPREADATTACK,Eff_Stun,2000; - autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; } "> }, @@ -103444,7 +103444,7 @@ item_db: ( bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiPlayer,95; - autobonus "{ bonus2 bSkillAtk,NJ_HUUMA,100; bonus2 bSkillAtk,NJ_ISSEN,100; }",50,10000,BF_WEAPON,"{specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus2 bSkillAtk,NJ_HUUMA,100; bonus2 bSkillAtk,NJ_ISSEN,100; }",50,10000,BF_WEAPON,"{specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; bonus bUnbreakableWeapon,0; "> }, @@ -104600,7 +104600,7 @@ item_db: ( WeaponLv: 3 EquipLv: 50 View: 2 - Script: <" autobonus "{ bonus2 bSkillAtk,KN_BOWLINGBASH,20; bonus2 bSkillAtk,SM_BASH,20; }",5,15000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; "> + Script: <" autobonus "{ bonus2 bSkillAtk,KN_BOWLINGBASH,20; bonus2 bSkillAtk,SM_BASH,20; }",5,15000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { Id: 13422 @@ -121317,7 +121317,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_HEAL3; + specialeffect(EF_HEAL3, AREA, playerattached()); sc_start2 SC_S_LIFEPOTION, 600000, -5, 5; "> }, @@ -121337,7 +121337,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_HEAL3; + specialeffect(EF_HEAL3, AREA, playerattached()); sc_start2 SC_L_LIFEPOTION, 600000, -7, 4; "> }, @@ -121357,7 +121357,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_MAGICALATTHIT; + specialeffect(EF_MAGICALATTHIT, AREA, playerattached()); sc_start SC_CRITICALPERCENT, 300000, 30; "> }, @@ -121377,7 +121377,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_LIGHTSPHERE; + specialeffect(EF_LIGHTSPHERE, AREA, playerattached()); sc_start SC_HEALPLUS, 1800000, 20; "> }, @@ -121398,7 +121398,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_STEAL; + specialeffect(EF_STEAL, AREA, playerattached()); sc_start SC_PLUSAVOIDVALUE, 60000, 20; "> }, @@ -121418,7 +121418,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_CLOAKING; + specialeffect(EF_CLOAKING, AREA, playerattached()); sc_start4 SC_ARMOR_PROPERTY, 1800000, 1, Ele_Dark, 1, 0; "> }, @@ -121438,7 +121438,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_BENEDICTIO; + specialeffect(EF_BENEDICTIO, AREA, playerattached()); sc_start4 SC_ARMOR_PROPERTY, 1800000, 1, Ele_Holy, 1, 0; "> }, @@ -121458,7 +121458,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); sc_start SC_PROTECT_DEF, 60000, 3; "> }, @@ -121478,7 +121478,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); sc_start SC_PROTECT_DEF, 180000, 3; "> }, @@ -121498,7 +121498,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_SPELLBREAKER; + specialeffect(EF_SPELLBREAKER, AREA, playerattached()); sc_start SC_PROTECT_MDEF, 60000, 3; "> }, @@ -121518,7 +121518,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_SPELLBREAKER; + specialeffect(EF_SPELLBREAKER, AREA, playerattached()); sc_start SC_PROTECT_MDEF, 180000, 3; "> }, @@ -122328,7 +122328,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_HASTEUP; + specialeffect(EF_HASTEUP, AREA, playerattached()); sc_start2 SC_STEAMPACK, 60000, 20, 25; "> }, @@ -122551,7 +122551,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_LIGHTSPHERE; + specialeffect(EF_LIGHTSPHERE, AREA, playerattached()); sc_start4 SC_ARMOR_PROPERTY, 60000, 1, Ele_Neutral, 1, 0; "> }, @@ -122590,7 +122590,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_SPELLBREAKER; + specialeffect(EF_SPELLBREAKER, AREA, playerattached()); sc_start SC_TARGET_ASPD, 1800000, 10; "> }, @@ -122632,7 +122632,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_LIGHTSPHERE; + specialeffect(EF_LIGHTSPHERE, AREA, playerattached()); sc_start4 SC_MVPCARD_TAOGUNKA, 1800000, 100, 50, 50, 0; "> }, @@ -122652,7 +122652,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_SPELLBREAKER; + specialeffect(EF_SPELLBREAKER, AREA, playerattached()); sc_start SC_MVPCARD_MISTRESS, 180000, 25; "> }, @@ -122689,7 +122689,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_LIGHTSPHERE; + specialeffect(EF_LIGHTSPHERE, AREA, playerattached()); sc_start SC_MVPCARD_ORCLORD, 180000, 30; "> }, @@ -122770,7 +122770,7 @@ item_db: ( noauction: true } Script: <" - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); sc_start SC_PROTECT_DEF, 120000, 3; "> }, @@ -122790,7 +122790,7 @@ item_db: ( noauction: true } Script: <" - specialeffect2 EF_SPELLBREAKER; + specialeffect(EF_SPELLBREAKER, AREA, playerattached()); sc_start SC_PROTECT_MDEF, 120000, 3; "> }, @@ -122827,7 +122827,7 @@ item_db: ( noauction: true } Script: <" - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); sc_start SC_PROTECT_DEF, 1800000, 3; sc_start SC_PROTECT_MDEF, 1800000, 3; "> @@ -122969,7 +122969,7 @@ item_db: ( Weight: 10 Script: <" sc_start SC_FOOD_VIT, 180000, 15; - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); sc_start SC_PROTECT_DEF, 60000, 3; sc_start SC_PROTECT_MDEF, 60000, 3; "> @@ -125098,8 +125098,8 @@ item_db: ( Script: <" bonus bStr,1; bonus bInt,1; - autobonus "{ bonus2 bMagicAddRace,RC_Demon,20; }",30,7000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER; }"; - autobonus "{ bonus2 bAddRace,RC_Demon,20; }",5,7000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus2 bMagicAddRace,RC_Demon,20; }",30,7000,BF_MAGIC,"{ specialeffect(EF_SPELLBREAKER, AREA, playerattached()); }"; + autobonus "{ bonus2 bAddRace,RC_Demon,20; }",5,7000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { @@ -125252,8 +125252,8 @@ item_db: ( Script: <" bonus bStr,2; bonus bInt,2; - autobonus "{ bonus2 bMagicAddRace,RC_Demon,40; }",60,7000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER; }"; - autobonus "{ bonus2 bAddRace,RC_Demon,40; }",10,7000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus2 bMagicAddRace,RC_Demon,40; }",60,7000,BF_MAGIC,"{ specialeffect(EF_SPELLBREAKER, AREA, playerattached()); }"; + autobonus "{ bonus2 bAddRace,RC_Demon,40; }",10,7000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { @@ -130363,7 +130363,7 @@ item_db: ( Script: <" bonus bUnbreakableWeapon,0; bonus bAgi,3; - autobonus "{ bonus bAspd,2; }",10,7000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; + autobonus "{ bonus bAspd,2; }",10,7000,BF_WEAPON,"{ specialeffect(EF_HASTEUP, AREA, playerattached()); }"; if(BaseLevel>99) { bonus bLongAtkRate,10; } @@ -131149,8 +131149,8 @@ item_db: ( noauction: true } Script: <" - autobonus "{ bonus bBaseAtk,10; }",50,5000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; - autobonus "{ bonus bMatk,10; }",50,5000,BF_MAGIC,"{ specialeffect2 EF_MAGICALATTHIT; }"; + autobonus "{ bonus bBaseAtk,10; }",50,5000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; + autobonus "{ bonus bMatk,10; }",50,5000,BF_MAGIC,"{ specialeffect(EF_MAGICALATTHIT, AREA, playerattached()); }"; "> }, { @@ -132441,7 +132441,7 @@ item_db: ( Loc: 256 EquipLv: 50 View: 757 - Script: <" autobonus "{ bonus bBaseAtk,100; }",5,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; "> + Script: <" autobonus "{ bonus bBaseAtk,100; }",5,10000,0,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { Id: 18596 @@ -133023,7 +133023,7 @@ item_db: ( bonus2 bAddRace, RC_DemiPlayer, 10; bonus2 bAddRace, RC_Demon, 10; if(getrefine() > 6) { - autobonus "{ bonus bAspdRate, 100; }", 10, 7000, 0, "{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus bAspdRate, 100; }", 10, 7000, 0, "{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; } "> }, @@ -136591,7 +136591,7 @@ item_db: ( Script: <" bonus bUnbreakableHelm, 0; bonus bMaxSPrate, 3; - autobonus2 "{ bonus2 bAddRaceTolerance, RC_DemiPlayer, 100; }", 10, 3000, BF_WEAPON|BF_MAGIC, "{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus2 "{ bonus2 bAddRaceTolerance, RC_DemiPlayer, 100; }", 10, 3000, BF_WEAPON|BF_MAGIC, "{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { @@ -145626,7 +145626,7 @@ item_db: ( bonus2 bIgnoreDefRate,RC_DemiPlayer,30; if(getrefine()>=6) { bonus2 bAddRace,RC_DemiPlayer,40; } if(getrefine()>=9) { - autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",200,1000,BF_WEAPON,"{ specialeffect2 EF_REFLECTSHIELD; }"; + autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",200,1000,BF_WEAPON,"{ specialeffect(EF_REFLECTSHIELD, AREA, playerattached()); }"; } "> }, @@ -146914,13 +146914,13 @@ item_db: ( Script: <" .@temp = rand(1,3); if (.@temp == 1) { - specialeffect2 EF_DEVIL; + specialeffect(EF_DEVIL, AREA, playerattached()); warp "niflheim",193,186; } else if (.@temp == 2) { - specialeffect2 EF_DEVIL; + specialeffect(EF_DEVIL, AREA, playerattached()); warp "niflheim",106,254; } else { - specialeffect2 EF_DEVIL; + specialeffect(EF_DEVIL, AREA, playerattached()); warp "niflheim",347,255; } "> @@ -150479,7 +150479,7 @@ item_db: ( bonus bSplashRange,1; bonus2 bAddRace,RC_DemiPlayer,30; bonus2 bIgnoreDefRate,RC_DemiPlayer,10; - autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; + autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect(EF_BASH3D, AREA, playerattached()); }"; bonus bUnbreakableWeapon,0; "> }, @@ -151265,7 +151265,7 @@ item_db: ( bonus bAtkRate,5; bonus bMatkRate,5; bonus bShortWeaponDamageReturn,10; - autobonus "{ bonus bMagicDamageReturn,60; }",100,2000,BF_MAGIC,"{ specialeffect2 EF_NONE; }"; + autobonus "{ bonus bMagicDamageReturn,60; }",100,2000,BF_MAGIC,"{ specialeffect(EF_NONE, AREA, playerattached()); }"; if(getrefine()>6) { bonus bAtk,5; bonus bMatk,5; @@ -151293,7 +151293,7 @@ item_db: ( bonus bAtkRate,5; bonus bMatkRate,5; bonus bShortWeaponDamageReturn,10; - autobonus "{ bonus bMagicDamageReturn,60; }",100,2000,BF_MAGIC,"{ specialeffect2 EF_NONE; }"; + autobonus "{ bonus bMagicDamageReturn,60; }",100,2000,BF_MAGIC,"{ specialeffect(EF_NONE, AREA, playerattached()); }"; if(getrefine()>6) { bonus bAtk,5; bonus bMatk,5; -- cgit v1.2.3-70-g09d2