From 10e512506d82f5dfd2a1b1d99304d338e03c4803 Mon Sep 17 00:00:00 2001 From: Haru Date: Sat, 28 Nov 2015 17:39:55 +0100 Subject: Replaced RC_Boss/RC_NonBoss combinations with RC_All - Item Databases --- db/re/item_combo_db.txt | 46 +++++++++++++++++++++++----------------------- 1 file changed, 23 insertions(+), 23 deletions(-) (limited to 'db/re/item_combo_db.txt') diff --git a/db/re/item_combo_db.txt b/db/re/item_combo_db.txt index 26ea5435f..d2abb9828 100644 --- a/db/re/item_combo_db.txt +++ b/db/re/item_combo_db.txt @@ -17,9 +17,9 @@ 1408:5782,{ bonus bAtkRate,3; } 1409:5782,{ bonus bAtkRate,3; } 1420:2115,{ bonus3 bAutoSpellWhenHit,HP_ASSUMPTIO,2,5; } -1420:2133,{ bonus2 bAddRace,RC_NonBoss,4; bonus2 bAddRace,RC_Boss,4; bonus bDef,2; } -1421:2133,{ bonus2 bAddRace,RC_NonBoss,4; bonus2 bAddRace,RC_Boss,4; bonus bDef,2; } -1422:2133,{ bonus2 bAddRace,RC_NonBoss,4; bonus2 bAddRace,RC_Boss,4; bonus bDef,2; } +1420:2133,{ bonus2 bAddRace, RC_All, 4; bonus bDef,2; } +1421:2133,{ bonus2 bAddRace, RC_All, 4; bonus bDef,2; } +1422:2133,{ bonus2 bAddRace, RC_All, 4; bonus bDef,2; } 1428:2115,{ bonus3 bAutoSpellWhenHit,HP_ASSUMPTIO,2,5; } 1433:2153,{ bonus2 bSkillAtk,CR_GRANDCROSS,10; bonus2 bSkillAtk,LG_RAYOFGENESIS,10; } 1433:2153:18823:28372,{ bonus2 bSkillUseSP,CR_GRANDCROSS,30; bonus2 bSkillUseSP,LG_SHIELDPRESS,5; bonus2 bSkillUseSP,LG_BANISHINGPOINT,15; bonus2 bSkillUseSP,LG_CANNONSPEAR,10; } @@ -104,7 +104,7 @@ 2171:15056,{ bonus bAgi,2; } 2173:15055,{ bonus bFlee,10; bonus bFlee2,10; } 2198:5966,{ if (isequipped(4441)) {} else { if(getequiprefinerycnt(EQI_HAND_L)>6) { bonus2 bSkillCooldown,WL_COMET,-20000; } if(getequiprefinerycnt(EQI_HAND_L)>9) { bonus2 bSkillCooldown,WL_COMET,-20000; } } } -2254:18912,{ bonus2 bExpAddRace,RC_NonBoss,5; bonus2 bExpAddRace,RC_Boss,5; } +2254:18912,{ bonus2 bExpAddRace, RC_All, 5; } 2269:5781,{ bonus bMaxSP,30; bonus bInt,1; } 2269:5786,{ bonus bMatkRate,1; } 2269:5891,{ bonus bAllStats,1; } @@ -134,8 +134,8 @@ 2369:2428:2533:5306,{ bonus2 bSubRace,RC_DemiPlayer,10; bonus bMaxHPrate,20; bonus2 bResEff,Eff_Freeze,10000; skill WZ_FIREPILLAR,10; } 2371:2522,{ bonus bAgi,5; bonus bFlee,10; } 2371:2523,{ bonus bAgi,5; bonus bFlee,10; } -2374:2729,{ bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bMatkRate,3; } -2375:2729,{ bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bMatkRate,3; } +2374:2729,{ bonus2 bAddRace, RC_All, 3; bonus bMatkRate,3; } +2375:2729,{ bonus2 bAddRace, RC_All, 3; bonus bMatkRate,3; } 2376:2435:2538,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bVit,3; bonus bMaxHPrate,12; bonus bHealPower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; } 2377:2435:2538,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bStr,3; bonus bMaxHPrate,12; bonus2 bSkillAtk,MC_MAMMONITE,20; bonus2 bSkillHeal,AM_POTIONPITCHER,10; bonus2 bSkillHeal2,AM_POTIONPITCHER,10; bonus2 bSkillHeal2,AL_HEAL,10; bonus bUnbreakableArmor,0; } 2378:2435:2538,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bAgi,3; bonus bMaxHPrate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; } @@ -145,7 +145,7 @@ 2382:2437:2540,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bDex,3; bonus bMaxHPrate,12; bonus bLongAtkDef,10; bonus bDelayrate,-25; } 2387:2440:2744,{ bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bVariableCastrate,-3; bonus bDelayrate,-15; } 2390:2749,{ bonus bFlee2,5; } -2394:2444:2549,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSkillHeal2,AM_POTIONPITCHER,3; bonus2 bSkillHeal2,AL_HEAL,3; bonus2 bSkillHeal2,PR_SANCTUARY,3; } +2394:2444:2549,{ bonus2 bAddRace, RC_All, 5; bonus bMatkRate,5; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSkillHeal2,AM_POTIONPITCHER,3; bonus2 bSkillHeal2,AL_HEAL,3; bonus2 bSkillHeal2,PR_SANCTUARY,3; } 2399:2553,{ bonus bAgi,5; bonus bFlee,15; } 2408:2655,{ bonus bBaseAtk,50; bonus2 bAddDefClass,1196,20; bonus2 bAddDefClass,1197,20; } 2424:2528,{ bonus bHPrecovRate,5; bonus bMaxHPrate,10; } @@ -160,9 +160,9 @@ 2472:2570:15030:16013,{ bonus2 bAddRace,RC_Undead,15; bonus2 bMagicAddRace,RC_Undead,15; bonus2 bSkillAtk,AB_ADORAMUS,100; } 2472:2570:15030:16018,{ bonus2 bAddRace,RC_Undead,30; bonus2 bMagicAddRace,RC_Undead,30; bonus2 bSkillAtk,AB_ADORAMUS,200; bonus bVariableCastrate,-50; } 2475:2574:2883:15036,{ bonus bMaxHPrate,14; bonus2 bSkillAtk,RK_HUNDREDSPEAR,50; skill CR_AUTOGUARD,1; bonus bUseSPrate,10; bonus2 bSubEle,Ele_Neutral,10; } -2476:2575:2884:15037,{ bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus2 bSkillAtk,RK_SONICWAVE,100; bonus2 bSkillAtk,RK_WINDCUTTER,100; bonus3 bAutoSpell,RK_STORMBLAST,1,20; autobonus3 "{ bonus bAspd,2; }",1000,10000,LK_CONCENTRATION,"{ specialeffect2 EF_ENHANCE; }"; } +2476:2575:2884:15037,{ bonus2 bAddRace, RC_All, 10; bonus2 bSkillAtk,RK_SONICWAVE,100; bonus2 bSkillAtk,RK_WINDCUTTER,100; bonus3 bAutoSpell,RK_STORMBLAST,1,20; autobonus3 "{ bonus bAspd,2; }",1000,10000,LK_CONCENTRATION,"{ specialeffect2 EF_ENHANCE; }"; } 2477:2577:2886:15038,{ bonus bCritical,15; bonus bFlee,10; bonus bCritAtkRate,40; bonus2 bSkillAtk,GC_CROSSIMPACT,20; bonus bUseSPrate,10; } -2478:2578:2887:15039,{ bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus bMatkRate,10; if(readparam(bStr)>119) { bonus bBaseAtk,30; } bonus3 bAutoSpell,ASC_BREAKER,getskilllv(ASC_BREAKER),10; bonus bCritical,-20; } +2478:2578:2887:15039,{ bonus2 bAddRace, RC_All, 10; bonus bMatkRate,10; if(readparam(bStr)>119) { bonus bBaseAtk,30; } bonus3 bAutoSpell,ASC_BREAKER,getskilllv(ASC_BREAKER),10; bonus bCritical,-20; } 2479:2580:2890:15042,{ bonus bAspd,2; bonus bLongAtkRate,30; bonus3 bAutoSpell,AC_DOUBLE,3,10; bonus2 bSkillAtk,RA_ARROWSTORM,50; } 2480:2581:2891:15043,{ bonus bMaxHPrate,15; bonus2 bSkillAtk,RA_CLUSTERBOMB,20; bonus bFlee2,20; bonus bLongAtkRate,-30; bonus bAspd,-7; } 2483:2586:15046,{ bonus bVit,5; bonus2 bSubRace,RC_DemiPlayer,15; } @@ -190,14 +190,14 @@ 2678:2679,{ bonus4 bAutoSpell,MO_EXTREMITYFIST,1,3,1; bonus3 bAutoSpell,PR_LEXAETERNA,1,20; bonus3 bAutoSpell,AS_SONICBLOW,5,50; bonus3 bAutoSpell,MO_INVESTIGATE,5,20; bonus3 bAutoSpell,ASC_METEORASSAULT,2,50; } 2679:2792,{ bonus4 bAutoSpell,MO_EXTREMITYFIST,1,3,1; bonus3 bAutoSpell,PR_LEXAETERNA,1,20; bonus3 bAutoSpell,AS_SONICBLOW,5,50; bonus3 bAutoSpell,MO_INVESTIGATE,5,20; bonus3 bAutoSpell,ASC_METEORASSAULT,2,50; } 2701:2881,{ bonus bMatk,20; } -2720:2772,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,3; bonus bHealPower,5; } -2721:2772,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,3; bonus bHealPower,5; } -2722:2772,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,3; bonus bHealPower,5; } -2723:2772,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,3; bonus bHealPower,5; } -2724:2772,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,3; bonus bHealPower,5; } -2725:2772,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,3; bonus bHealPower,5; } +2720:2772,{ bonus2 bAddRace, RC_All, 5; bonus bMatkRate,3; bonus bHealPower,5; } +2721:2772,{ bonus2 bAddRace, RC_All, 5; bonus bMatkRate,3; bonus bHealPower,5; } +2722:2772,{ bonus2 bAddRace, RC_All, 5; bonus bMatkRate,3; bonus bHealPower,5; } +2723:2772,{ bonus2 bAddRace, RC_All, 5; bonus bMatkRate,3; bonus bHealPower,5; } +2724:2772,{ bonus2 bAddRace, RC_All, 5; bonus bMatkRate,3; bonus bHealPower,5; } +2725:2772,{ bonus2 bAddRace, RC_All, 5; bonus bMatkRate,3; bonus bHealPower,5; } 2726:2727,{ bonus bUseSPrate,-25; } -2733:2772,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,3; bonus bHealPower,5; } +2733:2772,{ bonus2 bAddRace, RC_All, 5; bonus bMatkRate,3; bonus bHealPower,5; } 2747:13061,{ bonus bHit,5; bonus bMatk,5; bonus2 bSkillUseSP,SC_ENERVATION,20; bonus2 bSkillUseSP,SC_GROOMY,20;} 2777:2778:5479,{ bonus bMaxHP,300; bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,5; } 2779:2780:5482,{ bonus bMatkRate,10; bonus bInt,5; bonus2 bSubRace,RC_Angel,10; } @@ -267,7 +267,7 @@ 4653:4654,{ bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Undead,5; bonus2 bIgnoreMdefRate,50,RC_Brute; bonus2 bIgnoreMdefRate,50,RC_Undead; } 4653:4655,{ bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Undead,5; bonus2 bIgnoreDefRate,50,RC_Brute; bonus2 bIgnoreDefRate,50,RC_Undead; } //4656:4657,{ bonus2 bSubEle,Ele_Neutral,5; /* Increase the probability of causing Sleep to all targets on 11x11 cells. */ } -5007:18913,{ bonus2 bExpAddRace,RC_NonBoss,5; bonus2 bExpAddRace,RC_Boss,5; } +5007:18913,{ bonus2 bExpAddRace, RC_All, 5; } 5021:18824,{ bonus bMaxHP,100; bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_HEAD_TOP); } 5040:5442,{ bonus bAspdRate,3; bonus bVariableCastrate,3; } 5040:18672,{ bonus bSPrecovRate,3; } @@ -284,7 +284,7 @@ 5401:5653,{ bonus bInt,1; bonus bMatkRate,2; } 5470:5653,{ bonus bDex,1; bonus bLongAtkRate,3; } 5690:13428,{ bonus2 bAddRace,RC_DemiPlayer,10; bonus bHit,10; } -5890:28306,{ bonus2 bAddRace,RC_Boss,3; bonus2 bAddRace,RC_NonBoss,3; } +5890:28306,{ bonus2 bAddRace, RC_All, 3; } 5932:1737,{ if (Class == Job_Ranger || Class == Job_Ranger_T) skill HT_BLITZBEAT,5*getequiprefinerycnt(EQI_HAND_R); } //5967:28321,{ skill HT_BLITZBEAT,-200; } 13027:15044,{ bonus3 bAddMonsterDropItem,929,RC_Brute,100+(getequiprefinerycnt(EQI_HAND_R)*10); bonus3 bAddMonsterDropItem,929,RC_DemiPlayer,100+(getequiprefinerycnt(EQI_HAND_R)*10); bonus3 bAddMonsterDropItem,970,RC_Brute,20+(getequiprefinerycnt(EQI_HAND_R)*2); bonus3 bAddMonsterDropItem,970,RC_DemiPlayer,20+(getequiprefinerycnt(EQI_HAND_R)*2); } @@ -333,7 +333,7 @@ 20718:22009,{ bonus bMaxHPrate,15; bonus bMaxSPrate,5; } 20718:22010,{ bonus bMaxHPrate,15; bonus bMaxSPrate,5; } 20718:22011,{ bonus bMaxHPrate,15; bonus bMaxSPrate,5; } -20732:28101,{ bonus2 bAddRace,RC_NonBoss,25; bonus2 bAddRace,RC_Boss,25; } +20732:28101,{ bonus2 bAddRace, RC_All, 25; } 22016:28320,{ bonus2 bAddRace,RC_DemiPlayer,getequiprefinerycnt(EQI_SHOES); bonus2 bAddRace,RC_Player,getequiprefinerycnt(EQI_SHOES); } 28326:28327,{ bonus bInt,8; bonus bStr,8; } @@ -413,10 +413,10 @@ // 24194:24206,{ /* Reduces physical and magical damage received from Ghost property monsters by 2% */ } // 24195:24207,{ /* Reduces physical and magical damage received from Undead property monsters by 2% */ } 24196:24197,{ bonus bFlee,5; if(getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ARMOR)>=15) bonus bSpeedAddRate,3; } -24208:24209,{ bonus2 bExpAddRace,RC_Boss,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?10:1); bonus2 bExpAddRace,RC_NonBoss,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?10:1); } -24210:24211,{ bonus2 bExpAddRace,RC_Boss,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?20:10); bonus2 bExpAddRace,RC_NonBoss,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?20:10); } -24212:24213,{ bonus2 bExpAddRace,RC_Boss,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?10:5); bonus2 bExpAddRace,RC_NonBoss,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?10:5); } -24214:24215,{ bonus2 bExpAddRace,RC_Boss,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?4:2); bonus2 bExpAddRace,RC_NonBoss,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?4:2); } +24208:24209,{ bonus2 bExpAddRace, RC_All, ((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?10:1); } +24210:24211,{ bonus2 bExpAddRace, RC_All, ((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?20:10); } +24212:24213,{ bonus2 bExpAddRace, RC_All, ((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?10:5); } +24214:24215,{ bonus2 bExpAddRace, RC_All, ((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?4:2); } 24217:24218,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=15) bonus bAspd,1; } //24223:Enhanced Force Shadow Earring:Enhanced Force Shadow Pendant,{ .@refine = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@refine)>=25 {bonus bAtkRate,2;} else if(.@refine)>=20 {bonus bAtkRate,1;} bonus bAtkRate,1; } 24224:24225:24226,{ .@refine = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@refine)>=25 { bonus bAtkRate,2; } else if(.@refine)>=20 { bonus bAtkRate,1; } bonus bAtk2,10; } -- cgit v1.2.3-60-g2f50