From ca8e7b4d7621570ee770dd6114eab9986f13accd Mon Sep 17 00:00:00 2001 From: shennetsind Date: Wed, 4 Jan 2012 18:05:41 +0000 Subject: Re-designed /db/ folder structure as previously discussed. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15390 54d463be-8e91-2dee-dedb-b68131a5f0ec --- db/pre-re/skill_castnodex_db.txt | 57 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 57 insertions(+) create mode 100644 db/pre-re/skill_castnodex_db.txt (limited to 'db/pre-re/skill_castnodex_db.txt') diff --git a/db/pre-re/skill_castnodex_db.txt b/db/pre-re/skill_castnodex_db.txt new file mode 100644 index 000000000..c8840f84b --- /dev/null +++ b/db/pre-re/skill_castnodex_db.txt @@ -0,0 +1,57 @@ +// ,, +// +// Cast: 0 - everything affects the skill's cast time +// 1 - skill's cast time is not affected by dex +// 2 - skill's cast time is not affected by statuses (Suffragium, etc) +// 4 - skill's cast time is not affected by item bonuses (equip, cards) +// +// Delay: 0 - everything affects the skill's delay +// 1 - skill's delay is not affected by dex +// 2 - skill's delay is not affected by Magic Strings / Bragi +// 4 - skill's delay is not affected by item bonuses (equip, cards) +// +// Note: Values are bit fields, add them up to combine their effects. +// Note: Delay setting '1' only makes sense when delay_dependon_dex is enabled. +// Example: 46,1,1 = Double Strafe's cast time and delay is not affected by dex. + +136,0,2 //AS_SONICBLOW +263,0,2 //MO_TRIPLEATTACK +272,0,2 //MO_CHAINCOMBO +273,0,2 //MO_COMBOFINISH +336,1 //WE_CALLPARTNER +366,1 //HW_MAGICPOWER +370,1 //CH_PALMSTRIKE +371,0,2 //CH_TIGERFIST +372,0,2 //CH_CHAINCRUSH +394,0,2 //CG_ARROWVULCAN +403,3 //PF_MEMORIZE +408,1 //WE_BABY +409,1 //WE_CALLPARENT +410,1 //WE_CALLBABY +482,1 //PF_DOUBLECASTING +462,1 //SL_KAIZEL +496,1 //AM_TWILIGHT1 +497,1 //AM_TWILIGHT2 +498,1 //AM_TWILIGHT3 +512,3 //GS_TRACKING +1014,1 //PR_REDEMPTIO +2534,7,7 //RETURN_TO_ELDICASTES +2536,7,7 //ALL_GUARDIAN_RECALL +//2537,0,7 //ALL_ODINS_POWER +10010,3 //GD_BATTLEORDER +10011,3 //GD_REGENERATION +10012,6 //GD_RESTORE +10013,7 //GD_EMERGENCYCALL + +// Mercenary Skills +8214,7 //MA_CHARGEARROW +8215,7 //MA_SHARPSHOOTING +8217,7 //ML_BRANDISHSPEAR +8218,7 //ML_SPIRALPIERCE +8221,7 //ML_DEVOTION +8222,7 //MER_MAGNIFICAT +8225,7 //MER_CRASH +8234,7 //MER_DECAGI +8235,7 //MER_SCAPEGOAT +8238,7 //MER_KYRIE +8240,7 //MER_INCAGI -- cgit v1.2.3-60-g2f50