From 993138361b5d712afbd7afee6aba5d5c52bdcc4f Mon Sep 17 00:00:00 2001 From: Smokexyz Date: Sat, 29 Aug 2015 15:04:04 +0530 Subject: Convert refine_db.txt to refine_db.conf (libconfig) Thanks for Haru and 4414 for pointing out inefficiency in code, edited as suggested. Rework - Changed refine_db.conf format to a more concise one, thanks to Haru for suggesting. [2/10/15] Updated with corrections pointed out by Haru. Updated warning and error messages. --- db/pre-re/refine_db.conf | 131 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 131 insertions(+) create mode 100644 db/pre-re/refine_db.conf (limited to 'db/pre-re/refine_db.conf') diff --git a/db/pre-re/refine_db.conf b/db/pre-re/refine_db.conf new file mode 100644 index 000000000..46f660834 --- /dev/null +++ b/db/pre-re/refine_db.conf @@ -0,0 +1,131 @@ +/******************************************************************************** + * Pre-Renewal Refine Database * + ******************************************************************************** +Refine Database Structure - + +Armor/WeaponLevel1~4: { (0 - Armors, 1 - Level 1 Weapons, 2 - Level 2 Weapons, 3 - Level 3 Weapons, 4 - Level 4 Weapons) + - For armors, values of 100 add 1 armor defense. + - For weapons, values of 100 add 1 ATK. + StatsPerLevel: (int) This value is applied for ever level. + RandomBonusStartLevel: (int) This value specifies the start point for those levels that give a random bonus value (usually the first unsafe upgrade). + RandomBonusValue: (int) A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past. + Random bonus start level. This is only applied for weapons, and not displayed client-side. + Rates: { Per level configuration of the refine rates. + Lv1~10: { Level of refine + Chance: (int) Chance of successful refine (100 = 100% success). + Note: If not mentioned, defaults to 100. + Bonus: (int) Bonus for this level of refine (Optional Field) defaults to 0. + Note: If not mentioned, defaults to 0. + } + } +} + +* -- Refine levels that use default values need not be listed. (Example: Lv1: Chance: 100 Bonus: 0) +******************************************************************************/ +Armors: { + StatsPerLevel: 66 + RandomBonusStartLevel: 0 + RandomBonusValue: 0 + Rates: { + Lv5: { + Chance: 60 + } + Lv6: { + Chance: 40 + } + Lv7: { + Chance: 40 + } + Lv8: { + Chance: 20 + } + Lv9: { + Chance: 20 + } + Lv10: { + Chance: 10 + } + } +} +WeaponLevel1: { + StatsPerLevel: 200 + RandomBonusStartLevel: 8 + RandomBonusValue: 300 + Rates: { + Lv8: { + Chance: 60 + } + Lv9: { + Chance: 40 + } + Lv10: { + Chance: 20 + } + } +} +WeaponLevel2: { + StatsPerLevel: 300 + RandomBonusStartLevel: 7 + RandomBonusValue: 500 + Rates: { + Lv7: { + Chance: 60 + } + Lv8: { + Chance: 40 + } + Lv9: { + Chance: 20 + } + Lv10: { + Chance: 20 + } + } +} +WeaponLevel3: { + StatsPerLevel: 500 + RandomBonusStartLevel: 6 + RandomBonusValue: 800 + Rates: { + Lv6: { + Chance: 60 + } + Lv7: { + Chance: 50 + } + Lv8: { + Chance: 20 + } + Lv9: { + Chance: 20 + } + Lv10: { + Chance: 20 + } + } +} +WeaponLevel4: { + StatsPerLevel: 700 + RandomBonusStartLevel: 5 + RandomBonusValue: 1300 + Rates: { + Lv5: { + Chance: 60 + } + Lv6: { + Chance: 40 + } + Lv7: { + Chance: 40 + } + Lv8: { + Chance: 20 + } + Lv9: { + Chance: 20 + } + Lv10: { + Chance: 10 + } + } +} -- cgit v1.2.3-60-g2f50