From 09d10f90af78019f690853ef3079f19122433262 Mon Sep 17 00:00:00 2001 From: skotlex Date: Thu, 7 Dec 2006 16:42:25 +0000 Subject: - Cleaned up implementation of NPC_EMOTION/NPC_EMOTION_ON. Now val0 is the emotion, val1 sets the mode, val2 adds to the mode, val3 removes from the mode. val4 asks to remove the previous mode change. - Updated the mob skill reading code so it accepts hexadecimals in the 'val' fields. Also, it will optimize the NPC values so that when you set a mob's mode to their db mode, it will just remove the previous mode. - NPC_EMOTION_ON will now automatically move it's new mode to val2 since it should add a mode, and if this mode doesn't has the aggressive bit, it will remove it. See this "ancient" hypothesis on how NPC_EMOTION_ON should work for the details: http://www.eathena.ws/board/index.php?showtopic=63606 - Updated mob_skill_db to account for the updated mob modes on NPC_EMOTION skills. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9433 54d463be-8e91-2dee-dedb-b68131a5f0ec --- db/Changelog.txt | 2 ++ 1 file changed, 2 insertions(+) (limited to 'db/Changelog.txt') diff --git a/db/Changelog.txt b/db/Changelog.txt index ef92123a2..6ce6f4bb4 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -20,6 +20,8 @@ ======================== 12/07 + * Updated mob_skill_db to account for the updated mob modes on NPC_EMOTION + skills. [Skotlex] * Updated cards according to latest kRO patch [Playtester] 12/06 * Fixed mode of guardians [Playtester] -- cgit v1.2.3-60-g2f50