From e726f6c7ad515a16991569f754528462399e6490 Mon Sep 17 00:00:00 2001 From: skotlex Date: Thu, 16 Apr 2009 19:36:16 +0000 Subject: - Corrected the attack_attr_none setting to behave as it should: for those whom it is set, their "innate" attack element is "not elemental", meaning it deals 100% against all elements (rather than making only NEUTRAL attacks become not elemental). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13676 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf/battle/battle.conf | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'conf') diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf index d74f6cf49..e1f9151f8 100644 --- a/conf/battle/battle.conf +++ b/conf/battle/battle.conf @@ -130,10 +130,10 @@ vit_penalty_count_lv: 3 // Change attacker's direction to face opponent on every attack? (Note 3) attack_direction_change: 15 -// For those who is set, attacks of Neutral element will not get any elemental -// adjustment (100% versus on all defense-elements) (Note 3) +// For those who is set, their innate attack element is "not elemental" +// (100% versus on all defense-elements) (Note 3) // NOTE: This is the setting that makes it so non-players can hit for full -// damage against Ghost-type targets (eg: Ghostring wearing players). +// damage against Ghost-type targets with normal attacks (eg: vs. Ghostring). attack_attr_none: 14 // Rate at which equipment can break (base rate before it's modified by any skills) -- cgit v1.2.3-60-g2f50