From 43462caf9441a041755806a889cb6d5104dcf438 Mon Sep 17 00:00:00 2001 From: Haru Date: Wed, 4 Dec 2013 20:11:10 +0100 Subject: Follow-up to 6e9c385b8fa2fbca97ca23e35f0b8e5dabd13526 - Case-sensitive AegisName and Sprite ID lookups are now optional, controlled by the case_sensitive_aegisnames battle config flag (you can set it to "no" to restore the case insensitive behavior.) - Special thanks to Ind. Signed-off-by: Haru --- conf/battle/misc.conf | 15 +++++++++++++++ 1 file changed, 15 insertions(+) (limited to 'conf') diff --git a/conf/battle/misc.conf b/conf/battle/misc.conf index 41866056a..dd3d57aaa 100644 --- a/conf/battle/misc.conf +++ b/conf/battle/misc.conf @@ -120,3 +120,18 @@ mail_show_status: 0 // Is monster transformation disabled during Guild Wars? // If set to yes, monster transforming is automatically removed/disabled when entering castles during WoE times mon_trans_disable_in_gvg: no + +// Whether AegisName and SpriteName lookups are case sensitive +// Default: yes (as in official servers) +// When this is set to yes, item and monster lookups through atcommands and +// script commands will match AegisNames and SpriteNames only when the case +// matches. Display name lookups are not affected by this setting. +// Example: Given the two items: +// - { Id: 553, AegisName: "Bun", Name: "Bao" } +// - { Id: 6115, AegisName: "Bun_", Name: "Bun" } +// query when 'yes' when 'no' +// @item bun # 6115 # 553 +// @item Bun # 553 # 553 +// @item Bao # 553 # 553 +// @item Bun_ # 6115 # 6115 +case_sensitive_aegisnames: yes -- cgit v1.2.3-60-g2f50