From 85d10885379bbe52930c233f02bf1c94ec86ac30 Mon Sep 17 00:00:00 2001 From: Haru Date: Thu, 11 Feb 2016 13:28:18 +0100 Subject: Ported map-server.conf to libconfig Ported to modern Hercules and cleaned up from Panikon's commits: ee48838b12d15902fc14738cfa46d58b39080d11, 55498ebb7ac5d28444d0b01506c88ef6874f6055, 6d1f8f50b0e7349bdab2c53bb172d0b036e47c04, 25dde7e46524ace330b83cb4bf0255cc4d796792 Signed-off-by: Haru --- conf/map-server.conf | 119 --------------------------------------------------- 1 file changed, 119 deletions(-) delete mode 100644 conf/map-server.conf (limited to 'conf/map-server.conf') diff --git a/conf/map-server.conf b/conf/map-server.conf deleted file mode 100644 index d0749e85e..000000000 --- a/conf/map-server.conf +++ /dev/null @@ -1,119 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Map-Server Configuration File -//-------------------------------------------------------------- - -// Note: "Comments" are all text on the right side of a double slash "//" -// Whatever text is commented will not be parsed by the servers, and serves -// only as information/reference. - -//-------------------------------------------------------------- -// Configuration Info -//-------------------------------------------------------------- -// Interserver communication passwords, set in account.txt (or equiv.) -userid: s1 -passwd: p1 - -// Character Server IP -// The map server connects to the character server using this IP address. -// NOTE: This is useful when you are running behind a firewall or are on -// a machine with multiple interfaces. -//char_ip: 127.0.0.1 - -// The map server listens on the interface with this IP address. -// NOTE: This allows you to run multiple servers on multiple interfaces -// while using the same ports for each server. -//bind_ip: 127.0.0.1 - -// Character Server Port -char_port: 6121 - -// Map Server IP -// The IP address which clients will use to connect. -// Set this to what your server's public IP address is. -//map_ip: 127.0.0.1 - -// Map Server Port -map_port: 5121 - -//Time-stamp format which will be printed before all messages. -//Can at most be 20 characters long. -//Common formats: -// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) -// %H:%M:%S (hour:minute:second, 24 hour format) -// %d/%b/%Y (day/Month/year) -//For full format information, consult the strftime() manual. -//timestamp_format: [%d/%b %H:%M] - -//If redirected output contains escape sequences (color codes) -stdout_with_ansisequence: no - -//Makes server log selected message types to a file in the /log/ folder -//1: Log Warning Messages -//2: Log Error and SQL Error messages. -//4: Log Debug Messages -//Example: "console_msg_log: 7" logs all 3 kinds -//Messages logged by this overrides console_silent setting -console_msg_log: 0 - -//Makes server output more silent by omitting certain types of messages: -//1: Hide Information messages -//2: Hide Status messages -//4: Hide Notice Messages -//8: Hide Warning Messages -//16: Hide Error and SQL Error messages. -//32: Hide Debug Messages -//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) -console_silent: 0 - -//Where should all database data be read from? -db_path: db - -// Enable the @guildspy and @partyspy at commands? -// Note that enabling them decreases packet sending performance. -enable_spy: no - -// Read map data from GATs and RSWs in GRF files or a data directory -// as referenced by grf-files.txt rather than from the mapcache? -use_grf: no - -// Database autosave time -// All characters are saved on this time in seconds (example: -// autosave of 60 secs with 60 characters online -> one char is saved every -// second) -autosave_time: 300 - -// Min database save intervals (in ms) -// Prevent saving characters faster than at this rate (prevents char-server -// save-load getting too high as character-count increases) -minsave_time: 100 - -// Apart from the autosave_time, players will also get saved when involved -// in the following (add as needed): -// 1: After every successful trade -// 2: After every vending transaction -// 4: After closing storage/guild storage. -// 8: After hatching/returning to egg a pet. -// 16: After successfully sending a mail with attachment -// 32: After successfully submitting an item for auction -// 64: After successfully get/delete/complete a quest -// 128: After every buying store transaction -// 256: After every bank transaction (deposit/withdraw) -// NOTE: These settings decrease the chance of dupes/lost items when there's a -// server crash at the expense of increasing the map/char server lag. If your -// server rarely crashes, but experiences interserver lag, you may want to set -// these off. -save_settings: 511 - -//When employing more than one language (see db/translations.conf), -//this setting is used as a fallback -default_language: English - -// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands. -help_txt: conf/help.txt -help2_txt: conf/help2.txt -charhelp_txt: conf/charhelp.txt - -// Maps: -import: conf/maps.conf - -import: conf/import/map_conf.txt -- cgit v1.2.3-60-g2f50