From c0d762eba9f73c6eb239cd100e32270e44b5fb2d Mon Sep 17 00:00:00 2001 From: epoque11 Date: Wed, 14 Dec 2011 14:07:25 +0000 Subject: - Added new check conditions to prevent abuse from no-delay .act files (bugreport:4249) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15105 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf/battle/skill.conf | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'conf/battle') diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf index 960960692..657e3c41f 100644 --- a/conf/battle/skill.conf +++ b/conf/battle/skill.conf @@ -52,6 +52,14 @@ no_skill_delay: 2 // At what dex does the cast time become zero (instacast)? castrate_dex_scale: 150 +// What level of leniency should the skill system give for skills when +// accounting attack motion (ASPD) for casting skills (Note 2, between 0 and 100) +// +// NOTE: Setting this to 100% may cause some issues with valid skills not being cast. +// The time difference between client and server varies so allowing 90% leniency +// should be enough to forgive very small margins of error. +skill_amotion_leniency: 90 + // Will normal attacks be able to ignore the delay after skills? (Note 1) skill_delay_attack_enable: yes -- cgit v1.2.3-60-g2f50