From a2bc8b2b7c30bd02b8a22c0abbdc711093d852f2 Mon Sep 17 00:00:00 2001 From: rud0lp20 Date: Sat, 25 Aug 2012 17:19:57 +0000 Subject: Follow up r16669 updated the new monster hp to its official behavior. Follow up r16661 added missing configuration for variable cast time reduction through stats. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16704 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf/battle/items.conf | 2 +- conf/battle/skill.conf | 3 +++ 2 files changed, 4 insertions(+), 1 deletion(-) (limited to 'conf/battle') diff --git a/conf/battle/items.conf b/conf/battle/items.conf index 691517b72..7c0ee1ad3 100644 --- a/conf/battle/items.conf +++ b/conf/battle/items.conf @@ -34,7 +34,7 @@ potion_produce_rate: 100 // 0x01: Produced Weapons // 0x02: Produced Potions // 0x04: Produced Arrows -// 0x08: Produced Holy Water +// 0x08: Produced Holy Water/Ancilla // 0x10: Produced Deadly Potions // 0x80: Other produced items. produce_item_name_input: 0x03 diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf index ee995cb1d..5f64126ec 100644 --- a/conf/battle/skill.conf +++ b/conf/battle/skill.conf @@ -40,6 +40,9 @@ no_skill_delay: 2 // At what dex does the cast time become zero (instacast)? castrate_dex_scale: 150 +// How much (dex*2+int) does variable cast turns zero? +vcast_stat_scale: 530 + // What level of leniency should the skill system give for skills when // accounting attack motion (ASPD) for casting skills (Note 2, between 0 and 100) // -- cgit v1.2.3-70-g09d2