From 3136a514a17ff9874b458673ca3f89bad8e75ce8 Mon Sep 17 00:00:00 2001 From: Akkarinage Date: Fri, 14 Jun 2013 21:27:02 +0100 Subject: Whitespace, TABs & Spellings Replaced indents using spaces with tabs, reducing file sizes and conforming to standards. --- conf/battle/battle.conf | 2 +- conf/battle/drops.conf | 4 ++-- conf/battle/homunc.conf | 2 +- conf/battle/misc.conf | 2 +- conf/battle/monster.conf | 12 ++++++------ conf/battle/party.conf | 2 +- conf/battle/skill.conf | 14 +++++++------- 7 files changed, 19 insertions(+), 19 deletions(-) (limited to 'conf/battle') diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf index 94f80a2a6..70062a16e 100644 --- a/conf/battle/battle.conf +++ b/conf/battle/battle.conf @@ -94,7 +94,7 @@ vit_penalty_num: 5 // Use alternate method of DEF calculation for physical attacks. // With 0, disabled (use normal def% reduction with further def2 reduction) -// At 1 or more defense is substraction of (DEF* value). +// At 1 or more defense is subtraction of (DEF* value). // eg: 10 + 50 def becomes 0 + (10*type + 50) weapon_defense_type: 0 diff --git a/conf/battle/drops.conf b/conf/battle/drops.conf index 3704b9a0e..9006cfeb1 100644 --- a/conf/battle/drops.conf +++ b/conf/battle/drops.conf @@ -7,10 +7,10 @@ // Note 2: Value is in percents (100 means 100%) //-------------------------------------------------------------- -// If an item is dropped, does it go stright into the users inventory? (Note 1) +// If an item is dropped, does it go straight into the users inventory? (Note 1) item_auto_get: no -// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds) +// How long does it take for an item to disappear from the floor after it is dropped? (in milliseconds) flooritem_lifetime: 60000 // Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) diff --git a/conf/battle/homunc.conf b/conf/battle/homunc.conf index fb34792ce..5e1b1c9d2 100644 --- a/conf/battle/homunc.conf +++ b/conf/battle/homunc.conf @@ -35,7 +35,7 @@ homunculus_show_growth: yes // Does autoloot work, when a monster is killed by homunculus only? homunculus_autoloot: yes -// Should homunculii Vaporize when Master dies? +// Should homunculi Vaporize when Master dies? homunculus_auto_vapor: yes // Max level for regular Homunculus diff --git a/conf/battle/misc.conf b/conf/battle/misc.conf index 32b9c511e..9814a2140 100644 --- a/conf/battle/misc.conf +++ b/conf/battle/misc.conf @@ -85,7 +85,7 @@ duel_only_on_same_map: no // Cell Stack Limit support (see src/map/map.h) cell_stack_limit: 1 -// Allow autrade only in map with autotrade flag? +// Allow autotrade only in map with autotrade flag? // Set this to "no" will allow autotrade where no "autotrade" mapflag is set // Set this to "yes" to only allow autotrade on maps with "autotrade" mapflag at_mapflag: no diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf index 51136fbe0..50d661087 100644 --- a/conf/battle/monster.conf +++ b/conf/battle/monster.conf @@ -30,13 +30,13 @@ monster_max_aspd: 199 // (distance player/mob < 3), otherwise mobs may change target and chase // ranged attackers. This flag also overrides the 'provoke' target. // 0x008: If set, when a mob loses track of their target, they stop walking -// inmediately. Otherwise, they continue to their last target tile. When +// immediately. Otherwise, they continue to their last target tile. When // set mobs also scatter as soon as they lose their target. Use this mode // to make it much harder to mob-train by hiding and collecting them on a // single spot (ie: GrimTooth training) // 0x010: If set, mob skills defined for friends will also trigger on themselves. // 0x020: When set, the monster ai is executed for all monsters in maps that -// have players on them, instead of only for mobs who are in the vecinity +// have players on them, instead of only for mobs who are in the vicinity // of players. // 0x040: When set, when the mob's target changes map, the mob will walk towards // any npc-warps in it's sight of view (use with mob_warp below) @@ -60,7 +60,7 @@ monster_ai: 0 mob_warp: 0 // If these are set above 0, they define the time (in ms) during which monsters -// will have their 'AI' active after all players have left their vecinity. +// will have their 'AI' active after all players have left their vicinity. mob_active_time: 0 boss_active_time: 0 @@ -105,7 +105,7 @@ mob_skill_delay: 100 mob_count_rate: 100 // Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2) -//Note: This does not affects mobs with inmediate respawn (most normal mobs) +//Note: This does not affects mobs with immediate respawn (most normal mobs) mob_spawn_delay: 100 plant_spawn_delay: 100 boss_spawn_delay: 100 @@ -158,7 +158,7 @@ mob_changetarget_byskill: no monster_class_change_full_recover: yes // Display some mob info next to their name? (add as needed) -// (does not works on guardian or emperium) +// (does not works on guardian or Emperium) // 1: Display mob HP (Hp/MaxHp format) // 2: Display mob HP (Percent of full life format) // 4: Display mob's level @@ -189,7 +189,7 @@ mob_remove_delay: 300000 // NOTE: This affects who gains the Castle when the Emperium is broken. mob_npc_event_type: 1 -// Time in milliseconds to actitave protection against Kill Steal +// Time in milliseconds to activate protection against Kill Steal // Set to 0 to disable it. // If this is activated and a player is using @noks, damage from others players (KS) not in the party // will be reduced to 0. diff --git a/conf/battle/party.conf b/conf/battle/party.conf index 7339b2e3c..14d5f47c8 100644 --- a/conf/battle/party.conf +++ b/conf/battle/party.conf @@ -44,7 +44,7 @@ party_item_share_type: 0 // A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement. idle_no_share: no -// Give additional experience bonus per party-member involved on even-share parties (excluding youself)? +// Give additional experience bonus per party-member involved on even-share parties (excluding yourself)? // ex. If set to 10, an even-share party of 5 people will receive +40% exp (4 members * 10% exp): // 140% party experience in total, so each member receives 140%/5 = 28% exp (instead of 20%). party_even_share_bonus: 0 diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf index df419b262..bc107f3d7 100644 --- a/conf/battle/skill.conf +++ b/conf/battle/skill.conf @@ -20,7 +20,7 @@ delay_rate: 100 delay_dependon_dex: no delay_dependon_agi: no -// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1) +// Minimum allowed delay for ANY skills after casting (in milliseconds) (Note 1) // Note: Setting this to anything above 0 can stop speedhacks. min_skill_delay_limit: 100 @@ -91,7 +91,7 @@ defunit_not_enemy: no // Do skills do at least 'hits' damage when they don't miss/are blocked? //(for example, will firebolts always do "number of bolts" damage versus plants?) -//Values (add as appropiate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks. +//Values (add as appropriate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks. skill_min_damage: 6 // The delay rate of monk's combo (Note 2) @@ -128,7 +128,7 @@ traps_setting: 0 summon_flora_setting: 3 // Whether placed down skills will check walls (Note 1) -// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side) +// (Makes it so that Storm Gust/Lord of Vermillion/etc when cast next to a wall, won't hit on the other side) skill_wall_check: yes // When cloaking, Whether the wall is checked or not. (Note 1) @@ -168,7 +168,7 @@ sense_type: 1 // 1 = Athena style (multiple consecutive attacks) finger_offensive_type: 0 -// Grandcross Settings (Dont mess with these) +// Grandcross Settings (Don't mess with these) // If set to no, hit interval is increased based on the amount of mobs standing on the same cell // (means that when there's stacked mobs in the same cell, they won't receive all hits) gx_allhit: no @@ -212,7 +212,7 @@ berserk_cancels_buffs: no max_heal: 9999 max_heal_lv: 11 -// Emergency Recall Guild Skill setting (add as appropiate). +// Emergency Recall Guild Skill setting (add as appropriate). // Note that for the skill to be usable at all, // you need at least one of 1/2 and 4/8 // 1: Skill is usable outside of woe. @@ -223,7 +223,7 @@ max_heal_lv: 11 // (it will work on GVG castles even if they are set to nowarpto, though) emergency_call: 11 -// Guild Aura Skills setting (add as appropiate). +// Guild Aura Skills setting (add as appropriate). // (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES) // Note that for the skill to be usable at all, // you need at least one of 1/2 and 4/8 @@ -258,7 +258,7 @@ sg_angel_skill_ratio: 10 skill_add_heal_rate: 7 // Whether the damage of EarthQuake with a single target on screen is able to be reflected. -// Note: On offcial server, EQ is reflectable when there is only one target on the screen, +// Note: On official server, EQ is reflectable when there is only one target on the screen, // which might be an exploit to hunt the MVPs. eq_single_target_reflectable: yes -- cgit v1.2.3-60-g2f50