From 2ab8c13eaedb8c6d8549da3e6b0692027b1fb537 Mon Sep 17 00:00:00 2001 From: skotlex Date: Sat, 13 Oct 2007 10:50:37 +0000 Subject: - Again modified the delayfix function to reflect the current skill delay knowledge. Skills with 0 delay use amotion always (regardless of cast times) - Renamed the config default_skill_delay to default_walk_delay as that is the only thing it does now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11446 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf/battle/skill.conf | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'conf/battle') diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf index a7ddc3cac..70bde1ba1 100644 --- a/conf/battle/skill.conf +++ b/conf/battle/skill.conf @@ -36,12 +36,11 @@ delay_dependon_agi: no // Note: Setting this to anything above 0 can stop speedhacks. min_skill_delay_limit: 100 -// Default skill delay for non-weapon based skills which have no delay specified. -// This delay is also the min can't walk delay of all skills. +// This delay is the min 'can't walk delay' of all skills. // NOTE: Do not set this too low, if a character starts moving too soon after // doing a skill, the client will not update this, and the player/mob will // appear to "teleport" afterwards. -default_skill_delay: 300 +default_walk_delay: 300 //Completely disable skill delay of the following types (Note 3) //NOTE: By default mobs don't have the skill delay as specified in the skill -- cgit v1.2.3-60-g2f50