From 3bd57cf4858696b2586543098bc9eeac70a1854e Mon Sep 17 00:00:00 2001 From: Haru Date: Tue, 13 May 2014 14:26:12 +0200 Subject: Fixed some charset issues - Fixed files with mixed character set or invalid CP949 characters. - Uncommented '#music' script in the_sign_quest.txt (now the soundeffect filename should be fixed). - Added a note to the header of CP949 files not to read or save them as UTF8, since it'd break their encoding. It should be safe enough to read them as EUC-KR if your text editor doesn't offer CP949 as an option. - Added FIXME notes about untranslated strings in assassin_skills.txt and WolfchevLaboratory.txt. Signed-off-by: Haru --- conf/battle/battle.conf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'conf/battle/battle.conf') diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf index 5b72f5ff9..29aa803a0 100644 --- a/conf/battle/battle.conf +++ b/conf/battle/battle.conf @@ -99,7 +99,7 @@ vit_penalty_num: 5 // eg: 10 + 50 def becomes 0 + (10*type + 50) weapon_defense_type: 0 -//MDEF‚same as above....(MDEF*value) +// MDEF, same as above....(MDEF*value) magic_defense_type: 0 // Change attacker's direction to face opponent on every attack? (Note 3) -- cgit v1.2.3-70-g09d2