From dd3b3ddb4332afacd9d25a1d892ca889c82e7730 Mon Sep 17 00:00:00 2001 From: skotlex Date: Sun, 23 Jul 2006 18:17:30 +0000 Subject: - Modified setting skillrange_by_weapon (skill.conf) to be a per-object-type setting instead of yes/no. The default now is that weapon-based skills will take the attacker's range for non-players. - Changed the default of skillrange_by_distance to include homunculus. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7844 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf-tmpl/battle/skill.conf | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'conf-tmpl') diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf index cf1ea6ac8..eaba3e44e 100644 --- a/conf-tmpl/battle/skill.conf +++ b/conf-tmpl/battle/skill.conf @@ -74,12 +74,12 @@ skill_out_range_consume: no // Does the distance between caster and target define if the skill is a ranged skill? (Note 4) // If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range. // If not set, then the range is determined by the skill (eg: Double Strafe is always long-ranged). -// Default 6 (mobs + pets) -skillrange_by_distance: 6 +// Default 14 (mobs + pets + homun) +skillrange_by_distance: 14 -// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 1) +// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 4) // NOTE: Skills affected by this option are those whose range in the skill_db are negative. -skillrange_from_weapon: no +skillrange_from_weapon: 14 // Should a check on the caster's status be performed in all skill attacks? // When set to yes, meteors, storm gust and any other ground skills will have -- cgit v1.2.3-60-g2f50