From a2675f07d7da22a7c6ae11f545bf8f671e785a82 Mon Sep 17 00:00:00 2001 From: Valaris Date: Sun, 29 Jan 2006 16:00:45 +0000 Subject: Clearing trunk. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5091 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf-tmpl/GM_account.txt | 12 - conf-tmpl/atcommand_athena.conf | 688 ---------------------------- conf-tmpl/battle_athena.conf | 830 ---------------------------------- conf-tmpl/char_athena.conf | 175 ------- conf-tmpl/charcommand_athena.conf | 27 -- conf-tmpl/grf-files.txt | 5 - conf-tmpl/help.txt | 229 ---------- conf-tmpl/import/atcommand_conf.txt | 0 conf-tmpl/import/battle_conf.txt | 0 conf-tmpl/import/char_conf.txt | 0 conf-tmpl/import/charcommand_conf.txt | 0 conf-tmpl/import/inter_conf.txt | 0 conf-tmpl/import/ladmin_conf.txt | 0 conf-tmpl/import/log_conf.txt | 0 conf-tmpl/import/login_conf.txt | 0 conf-tmpl/import/map_conf.txt | 0 conf-tmpl/inter_athena.conf | 135 ------ conf-tmpl/ladmin_athena.conf | 33 -- conf-tmpl/lan_support.conf | 41 -- conf-tmpl/log_athena.conf | 140 ------ conf-tmpl/login_athena.conf | 172 ------- conf-tmpl/map_athena.conf | 93 ---- conf-tmpl/mapflag/gvg.txt | 46 -- conf-tmpl/mapflag/indoors.txt | 57 --- conf-tmpl/mapflag/jail.txt | 45 -- conf-tmpl/mapflag/nightmare.txt | 48 -- conf-tmpl/mapflag/nobranch.txt | 230 ---------- conf-tmpl/mapflag/noicewall.txt | 68 --- conf-tmpl/mapflag/nomemo.txt | 386 ---------------- conf-tmpl/mapflag/nopenalty.txt | 181 -------- conf-tmpl/mapflag/nopvp.txt | 59 --- conf-tmpl/mapflag/noreturn.txt | 198 -------- conf-tmpl/mapflag/nosave.txt | 127 ------ conf-tmpl/mapflag/noteleport.txt | 198 -------- conf-tmpl/mapflag/nowarp.txt | 19 - conf-tmpl/mapflag/nowarpto.txt | 30 -- conf-tmpl/mapflag/pvp.txt | 94 ---- conf-tmpl/mapflag/pvp_noparty.txt | 35 -- conf-tmpl/mapflag/water_height.txt | 71 --- conf-tmpl/maps_athena.conf | 628 ------------------------- conf-tmpl/motd.txt | 1 - conf-tmpl/msg_athena.conf | 315 ------------- conf-tmpl/packet_athena.conf | 55 --- conf-tmpl/readme.txt | 33 -- conf-tmpl/script_athena.conf | 54 --- 45 files changed, 5558 deletions(-) delete mode 100644 conf-tmpl/GM_account.txt delete mode 100644 conf-tmpl/atcommand_athena.conf delete mode 100644 conf-tmpl/battle_athena.conf delete mode 100644 conf-tmpl/char_athena.conf delete mode 100644 conf-tmpl/charcommand_athena.conf delete mode 100644 conf-tmpl/grf-files.txt delete mode 100644 conf-tmpl/help.txt delete mode 100644 conf-tmpl/import/atcommand_conf.txt delete mode 100644 conf-tmpl/import/battle_conf.txt delete mode 100644 conf-tmpl/import/char_conf.txt delete mode 100755 conf-tmpl/import/charcommand_conf.txt delete mode 100644 conf-tmpl/import/inter_conf.txt delete mode 100644 conf-tmpl/import/ladmin_conf.txt delete mode 100755 conf-tmpl/import/log_conf.txt delete mode 100644 conf-tmpl/import/login_conf.txt delete mode 100644 conf-tmpl/import/map_conf.txt delete mode 100644 conf-tmpl/inter_athena.conf delete mode 100644 conf-tmpl/ladmin_athena.conf delete mode 100644 conf-tmpl/lan_support.conf delete mode 100644 conf-tmpl/log_athena.conf delete mode 100644 conf-tmpl/login_athena.conf delete mode 100644 conf-tmpl/map_athena.conf delete mode 100644 conf-tmpl/mapflag/gvg.txt delete mode 100644 conf-tmpl/mapflag/indoors.txt delete mode 100644 conf-tmpl/mapflag/jail.txt delete mode 100644 conf-tmpl/mapflag/nightmare.txt delete mode 100644 conf-tmpl/mapflag/nobranch.txt delete mode 100644 conf-tmpl/mapflag/noicewall.txt delete mode 100644 conf-tmpl/mapflag/nomemo.txt delete mode 100644 conf-tmpl/mapflag/nopenalty.txt delete mode 100644 conf-tmpl/mapflag/nopvp.txt delete mode 100644 conf-tmpl/mapflag/noreturn.txt delete mode 100644 conf-tmpl/mapflag/nosave.txt delete mode 100644 conf-tmpl/mapflag/noteleport.txt delete mode 100644 conf-tmpl/mapflag/nowarp.txt delete mode 100644 conf-tmpl/mapflag/nowarpto.txt delete mode 100644 conf-tmpl/mapflag/pvp.txt delete mode 100644 conf-tmpl/mapflag/pvp_noparty.txt delete mode 100644 conf-tmpl/mapflag/water_height.txt delete mode 100644 conf-tmpl/maps_athena.conf delete mode 100644 conf-tmpl/motd.txt delete mode 100644 conf-tmpl/msg_athena.conf delete mode 100644 conf-tmpl/packet_athena.conf delete mode 100644 conf-tmpl/readme.txt delete mode 100644 conf-tmpl/script_athena.conf (limited to 'conf-tmpl') diff --git a/conf-tmpl/GM_account.txt b/conf-tmpl/GM_account.txt deleted file mode 100644 index ea41ab682..000000000 --- a/conf-tmpl/GM_account.txt +++ /dev/null @@ -1,12 +0,0 @@ -// eAthena's GM Accounts File -// Edited by MC Cameri to enable account id ranges -// Changing this file while login server is running -// Usage #1(Standard): -// Usage #2(Range): -// Examples: -// 2000002 99 -// 2000003-2000005 99 -// 2000003~2000005 99 -// 704585 30 - -704554-704584 99 diff --git a/conf-tmpl/atcommand_athena.conf b/conf-tmpl/atcommand_athena.conf deleted file mode 100644 index 4ba317603..000000000 --- a/conf-tmpl/atcommand_athena.conf +++ /dev/null @@ -1,688 +0,0 @@ -// Athena atcommand Configuration file. -// Translated by Peter Kieser - -// Set here the symbol that you want to use for your commands -// Only 1 character is get (default is character_savecharacter_save'@'). You can set any character, -// except control-character (0x00-0x1f), '%' (party chat speaking) and '/' (standard ragnarok GM commands) -// With default character, all commands begin by a '@': @revive -command_symbol: @ - - -// Sets the level of the users that can use the GM commands. -// : level -// When battle_athena.conf has atcommand_gm_only set to no, -// normal players (gm level 0) can use GM commands if you set 0 to the command level. -// Max GM level is 99. If you want forbid a command to all people, set it with level 100. - -// Default values are set to define different GM levels like follow: -// 0: normal player -// -> no special advantage (only @time to know time and if at_command_gm_only is disabled) -// 1: Super player -// -> some (very) little advantages: storage, petrename, etc... -// 10: Super player+ -// -> same of Super player with !go (very super player) -// 20: Mediator -// -> it's a GM that only need to know people, and move to their to speak with them (they can access to any command about wisps) -// 40: Sub-GM -// -> This GM can help a GM, and can not create item or zeny or modify a character (can have some information commands) -// 50: Sub-GM+ -// -> This GM can change some non-important things on a character -// 60: GM -// -> can do almost anything (excep administration, and mass commands) -// GM is the first level where we can modify a character with important value, create items or create zenys -// 80: GM Chief -// -> can do anything, except administration commands -// 99: Administrator -// -> can do anything! -// 100: Disabled -// -> Commands that aren't used - - -//-------------------------- -// 0: normal player commands - -// Give server time. (6 same commands) -uptime: 0 -time: 0 -date: 0 -server_date: 0 -serverdate: 0 -server_time: 0 -servertime: 0 - -// Show Monster info (rates, stats, drops, MVP stuff) -mobinfo: 0 -monsterinfo: 0 -mi: 0 - -// Display your ignore list (people from which you ignore wisps) -ignorelist: 0 - -// To change your (own) email (characters protection) -// note: this command doesn't check email itself, but check structure of the email (xxx@xxx) -// if you want be sure of each e-mail disable this option (value: 100) -email: 0 - -//------------------------- -// 1: Super player commands - -// Suicide your character. -die: 1 - -// Enables you to rename your pet. -petrename: 1 - -party: 1 - -// Brings up your personal storage wherever you are. -storage: 1 - -// Locate someone on a map, returns your coordinates if the person isn't on. -where: 1 - - -//--------------------------- -// 10: Super player+ commands - -// Spawns you to set points in major cities. -go: 10 -autoloot: 10 - - -//---------------------- -// 20: Mediator commands - -// Displays helpfile in Athena base directory (2 same commands). -help: 20 -h: 20 - -// Warp yourself to a person (3 same commands + /shift). -jumpto: 20 -goto: 20 -warpto: 20 - -// Warp yourself to a person by PID (similar to above, cept you us the PID) -jumptoid: 20 -jumptoid2: 20 -gotoid: 20 -gotoid2: 20 -warptoid: 20 -warptoid2: 20 - -// follow a player (including warping to them) -follow: 20 - -// Disconnects a user from the server (1 command + right click menu for GM "(name) force to quit"). -kick: 20 - -// Disconnects a user from the server using their PID. -kickid: 20 -kickid2: 20 - -// Changes your apperance. -model: 20 - -// To get a peco to (un)ride -mountpeco: 20 - -// Returns list of logged in characters with their position (2 same commands). -who: 20 -whois: 20 - -// Returns list of logged in characters with their job. -who2: 20 - -// Returns list of logged in characters with their party/guild. -who3: 20 - -// Returns list of logged in characters with their position in a specifical map. -whomap: 20 - -// Returns list of logged in characters with their job in a specifical map. -whomap2: 20 - -// Returns list of logged in characters with their party/guild in a specifical map. -whomap3: 20 - -// Like @who+@who2+who3, but only for GM. -whogm: 20 - -// Change your appearence to other players to a mob. -disguise: 20 - -//Restore your normal appearance. -undisguise: 20 - -// Display ignore list of a player (people from which the player ignore wisps) -charignorelist: 20 - -// Enable all wispers for a player -inall: 20 - -// Disable all wispers for a player -exall: 20 - - -//-------------------- -// 40: Sub-GM commands - -// Broadcast to the whole server. Using (1 command + /nb, /b). -broadcast: 40 - -// Broadcast to the map you are on (1 command + /lb, /nlb). -localbroadcast: 40 - -// Broadcast (with or without name). -kami: 40 -kamib: 40 - -// Enables you to go to a certain map, at (x,y) coordinates. (@mapmove + /mm or /mapmove) -mapmove: 40 - -// Enables GVG on a map (2 same commands). -gvgon: 40 -gpvpon: 40 - -// Turns GVG (Guild v. Guild) off on a map (2 same commands). -gvgoff: 40 -gpvpoff: 40 - -// Heals a person to full HP/SP. -heal: 40 - -// GM Hide (enables you to be invisible to characters, and most monsters) (1 command + /hide). -hide: 40 - -// Changes your job to one you specify (2 same commands). -job: 40 -jobchange: 40 - -// Enables you to to jump randomly on a map (that you are already on). -jump: 40 - -// Warps you to your last save point (2 same commands). -return: 40 -load: 40 - -// Enables lost skills. -lostskill: 40 - -// Saves a warp point. -memo: 40 - -// Set your character display options. (Visual effects of your character) -option: 40 - -//Makes an egg -makeegg: 40 - -//Hatches an egg -hatch: 40 - -// Sets the level of intemecy of your pet. -petfriendly: 40 - -// Sets hunger level of your pet. -pethungry: 40 - -// Turns PVP (Person v. Person) off on a map. -pvpoff: 40 - -// Enables PVP on a map. -pvpon: 40 - -// Enables platinum skills. -questskill: 40 - -// Sets the speed you can walk/attack at. Default is 150. -speed: 40 - -// Enables spirit sphere balls. -spiritball: 40 - -// Warp yourself to a certain map, at (x,y) coordinates (2 same commands). -rura: 40 -warp: 40 - -// Changes GM clothes color (2 same commands) -dye: 40 -ccolor: 40 - -// Changes GM hair style (2 same commands) -hairstyle: 40 -hstyle: 40 - -// Changes GM hair color (2 same commands) -haircolor: 40 -hcolor: 40 - -// Deletes all your items. -itemreset: 40 - -// Kill all monsters in map (without drops) -killmonster2: 40 - -// Sets your spawn point (aka save point). -save: 40 - -// Do some visual effect on your character -effect: 40 - -// Display all items of a player's cart -charcartlist: 40 - -// drop all your items -dropall: 40 - -// store all your items -storeall: 40 - -// allow other players to hit you out of pvp -killable: 40 - -// look up a skill by name -skillid: 40 - -// use a skill by id -useskill: 40 - -// What skills are required to get this skill -skilltree: 40 - -// Marriage skills -marry: 40 -divorce: 40 -rings: 40 - -// make another player killable -charkillable: 40 - -// Same as above, cept uses PID. -charkillableid: 40 -charkillableid2: 40 - -// Play a Sound! -sound: 40 - -//--------------------- -// 50: Sub-GM+ commands - -// Changes character's model -charmodel: 50 - -guild: 50 - -// Brings up your guild storage wherever you are. -gstorage: 50 - -// Spawns a monster, and a certain amount (3 same commands + /monster). -spawn: 50 -monster: 50 -summon: 50 - -// Spawns a monster with parameters not in same order of @spawn. -monster2: 50 - -// To get a peco to (un)ride for another player. -charmountpeco: 50 - -// ?? -monstersmall: 50 - -// ?? -monsterbig: 50 - -//---------------- -// 60: GM commands - -// Starts Guild Wars -agitstart: 60 - -// Ends Guild Wars -agitend: 60 - -// Resurects yourself. -alive: 60 - -// Levels your character to specified level (adds to your level) (3 same commands). -lvup: 60 -baselvlup: 60 -blevel: 60 - -// Raises your job level (3 same commands). -joblvup: 60 -joblvlup: 60 -jlevel: 60 - -// Sets another persons base level. -charbaselvl: 60 - -// Changes the sex of an online player (all characters on the account) -charchangesex: 60 -changesex: 60 - -// Remove items from a character -chardelitem: 60 - -// Sets another persons job level. -charjlvl: 60 - - -// Gives another character status points -charstpoint: 60 - -// Gives another character skill points -charskpoint: 60 - -// Resets another character's stats -charreset: 60 - -// Resets another character's status, skills -charstreset: 60 -charskreset: 60 - -// Saves the respawn point of another character. -charsave: 60 - -// Levels your guild to specified level (2 same commands). -guildlvup: 60 -guildlvlup: 60 - -idsearch: 60 - -// Creates an item of your choosing, either Item ID or Name (1 command + /item). -item: 60 - -// Creates a complet item (card, etc...) of your choosing, either Item ID or Name. -item2: 60 - -// ?? -itemcheck: 60 - -// Kill another character without hitting them. -kill: 60 - -// Same as above, cept uses PID. -killid: 60 -killid2: 60 - -// Kill all monsters in map (with drops) -killmonster: 60 - -// Creates yourself a pet egg, have to use Pet ID. -makeegg: 60 - -// Instantly kills player whose name is entered and deals insane damage to everything around. -// Disabled for now -//nuke: 60 - -// Enable hitting a player even when not in pvp -killer: 60 - -// Creates weapon of desired element. -produce: 60 - -// Warps a character to you (1 command + /recall). -recall: 60 - -// Warps a character to you using their PID. -recallid: 60 -recallid2: 60 - -// Refines all weapons in your items list. -refine: 60 - -// Will repair all broken items in inventory. -repairall: 60 - -// Revives a character, and heals them. -revive: 60 - -// Same as above, cept uses PID. -reviveid: 60 -reviveid2: 60 - -// Warp another person to a certain map, at (x,y) coordinates (2 same commands). -rura+: 60 -charwarp: 60 - -// Change Status of your character -str: 60 -agi: 60 -vit: 60 -int: 60 -dex: 60 -luk: 60 - -// Gets all skills (4 same commands) -allskill: 60 -allskills: 60 -skillall: 60 -skillsall: 60 - -// sets GM stats to maximum (4 same commands) -statall: 60 -statsall: 60 -allstats: 60 -allstat: 60 - -// Gives you job points. -stpoint: 60 - -// Gives you skill points of desired amount. -skpoint: 60 - -// Warps all online character of a guild to you. (at least one member of that guild must be on.) -guildrecall: 60 - -// Warps all online character of a party to you. (at least one party member must be online.) -partyrecall: 60 - -// Allows you to spy on any Guilds Guild chat. (at least one member of that guild must be on.) -guildspy: 60 - -//Allows you to spy on any party's party chat. (at least one party member must be online.) -partyspy: 60 - -// Gives you money (zeny) of desired amount. -zeny: 60 - -// To block definitively a player (only administrator can unblock the account) (2 same commands) -block: 60 -charblock: 60 - -// To unblock a player (2 same commands) -unblock: 60 -charunblock: 60 - -// To ban a player for a limited time (only administrator can unban the account) (4 same commands) -ban: 60 -banish: 60 -charban: 60 -charbanish: 60 - -// To unban a player (4 same commands) -unban: 60 -unbanish: 60 -charunban: 60 -charunbanish: 60 - -// To send specified character in jails -jail: 60 - -// To discharge a prisoner (2 same commands) -unjail: 60 -discharge: 60 - -// To change disguise of another player/GM -chardisguise: 60 -charundisguise: 60 - -// Enables platinum skills of another player. -charquestskill: 60 - -// Enables lost skills of another player. -charlostskill: 60 - -// turn on and off skills on a map -skillon: 60 -skilloff: 60 - -// Create a static warp portal that lasts until the next reboot -addwarp: 60 - -// drop a players possessions on the gruond -chardropall: 60 - -// put a players possessions in storage -charstoreall: 60 - -//---------------------- -// 80: GM Chief commands - -// Set the map you are on to day. -day: 80 - -// Kills everyone on the server. -doom: 80 - -// Kills everyone on the map you are on. -doommap: 80 - -// Set the map you are currently on to night. -night: 80 - -// Recalls Everyone To Your Coordinates -recallall: 80 - -// Revives all players on the map. -raisemap: 80 - -// Revives all players on the server. -raise: 80 - -// Enables a NPC. -enablenpc: 80 - -// Disables a NPC. -disablenpc: 80 - -// Hides a NPC. -hidenpc: 80 - -// Move a NPC -npcmove: 80 - -// turn skills on for a map -skillon: 80 - -// turn skills off for a map -skilloff: 80 - -// Unmute a player -unmute: 60 - -//--------------------------- -// 99: Administrator commands - -// Disconnect all users from the server -kickall: 99 - -// Closes Map-Server -mapexit: 99 - -// Give information about terrain/area (debug function) -gat: 99 - -// Enables debugging -packet: 99 - -// Shows information about the map -mapinfo: 99 - -// Re-load item database (admin command) -reloaditemdb: 99 - -// Re-load monsters database (admin command) -reloadmobdb: 99 - -// Re-load skills database (admin command) -reloadskilldb: 99 - -// Re-load scripts (admin command) -reloadscript: 99 - -// Re-load GM level (admin command) -reloadgmdb: 99 - -// change a battle_config flag without rebooting server -setbattleflag: 99 - -// Refresh only status of players - SQL Only -refreshonline: 99 - -// Re-load gm command config (admin command) -reloadatcommand: 99 - -// Re-load battle config (admin command) -reloadbattleconf: 99 - -// Re-load status database (admin command) -reloadstatusdb: 99 - -// Re-load player info database (admin command) -reloadpcdb: 99 - -// [Un]Disguise All Players -disguiseall: 99 -undisguiseall: 99 - -//--------------------------------------------------------------- -// 99: Weather effects - -rain: 99 - -snow: 99 - -fog: 99 - -sakura: 99 - -leaves:99 - -// Stop all weather effects -clearweather: 99 - -//--------------------------------------------------------------- -// 0: Mail System - SQL Only commands - Must be enabled - -// Check # of messages. -checkmail: 1 - -// List all messages. -listmail: 1 - -// List only new mail. -listnewmail: 1 - -// Read a message. -readmail: 1 - -// Send mail. -sendmail: 1 - -// Send priority mail (tagged with Priority and cannot be deleted until read) -sendprioritymail: 80 - -// Delete a message. -deletemail: 0 - -//--------------------------------------------------------------- -// 100: Disabled commands -gm: 100 - - -//--------------------- -// OTHER: not a command - -import: conf/import/atcommand_conf.txt diff --git a/conf-tmpl/battle_athena.conf b/conf-tmpl/battle_athena.conf deleted file mode 100644 index 789346b59..000000000 --- a/conf-tmpl/battle_athena.conf +++ /dev/null @@ -1,830 +0,0 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Made in to plainer english by Ancyker -//-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -// Other Information: -// 1000 miliseconds is 1 second. -//-------------------------------------------------------------- - -// Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1) -warp_point_debug: no - -// When calculating critical, should we take in to account the enimies luck? (Note 1) -enemy_critical: yes - -// Enemy's Critical Rate (Note 2) -enemy_critical_rate: 100 - -// Are enemy attacks effected by their strength? (Note 1) -enemy_str: yes - -// Can enemies have perfect flee? (Note 1) -enemy_perfect_flee: no - -// The rate of time it takes to cast a spell (Note 2, 0 = No casting time) -casting_rate: 100 - -// Delay time after casting (Note 2) -delay_rate: 100 - -// Is the delay time is dependent on the caster's DEX? (Note 1) -// Note: On Official servers Dex does NOT affect delay time -delay_dependon_dex: no - -// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1) -// Note: Setting this to anything above 0 can stop speedhacks. -min_skill_delay_limit: 100 - -// At what dex does the cast time become zero (instacast) -castrate_dex_scale: 150 - -// Is 'Skills add a delay before you can attack' enabled? (Note 1) -skill_delay_attack_enable: yes - -// Whether or not cards and attributes in the left hand are enabled (Note 1) -left_cardfix_to_right: yes - -// Increase player's attack range (in cells) -player_skill_add_range: 0 - -// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1) -skill_out_range_consume: no - -// Increase Monsters attack range -monster_skill_add_range: 0 - -// If a player is attacked, will they have a delay in being able to move? (Note 1) -// (Setting to no will be like always endure) -player_damage_delay: yes - -// Damaged delay rate (Note 2) -player_damage_delay_rate: 100 - -// Is a player's defense NOT dependant on an enemies attack? (Note 1) -defunit_not_enemy: yes - -// Are summoned monsters level greater then your base level? (I think this is for dead branches) (Note 1) -random_monster_checklv: yes - -// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity) -atcommand_spawn_quantity_limit: 100 - -// Does HP recover if hit by an attribute that's same as your own? (Note 1) -attribute_recover: yes - -// If an item is droped, does it go stright into the users inventory? (Note 1) -item_auto_get: no - -// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds) -flooritem_lifetime: 60000 - -// How long before the first person who did the most damage to a monster can get the item? (in milliseconds) -item_first_get_time: 3000 - -// How long before the second person who did the second most damage to a monster can get the item? (in milliseconds) -// (It Adds Time From The First Persons Time) -// So, It Is Like First Person's Time + Second Person's Time = Time Before Second Person Can Get The Items -item_second_get_time: 1000 - -// How long before the third person who did the third most/least damage to a monster can get the item? (in milliseconds) -// (It Adds Time From The First Persons Time And Second Persons Time) -// So, It Is Like First Person's Time + Second Person's Time + Third Person's Time = Time Before Third Person Can Get The Items -item_third_get_time: 1000 - -// How long before the first person who did the most damage to a MVP can get the item? (in milliseconds) -mvp_item_first_get_time: 10000 - -// How long before the second person who did the second most damage to a MVP can get the item? (in milliseconds) -// (It Adds Time From The First Persons Time) -// So, It Is Like First Person's Time + Second Person's Time = Time Before Second Person Can Get The Items -mvp_item_second_get_time: 10000 - -// How long before the third person who did the third most/least damage to a MVP can get the item -//(Note the Amount is in Milliseconds and It Adds Time From The First Persons Time And Second Persons Time) -//So It Is Like First Person's Time + Second Person's Time + Third Person's Time = Time Before Third Person Can Get The Items -mvp_item_third_get_time: 2000 - -// Item drop rates (Note 2) - -// The rate the common items are droped (Items that are in the ETC tab, besides card) -item_rate_common: 100 -item_drop_common_min: 1 -item_drop_common_max: 10000 - -// The rate healing items are droped (items that restore HP or SP) -item_rate_heal: 100 -item_drop_heal_min: 1 -item_drop_heal_max: 10000 - -// The rate at which usable items (in the item tab) other then healing items are droped. -item_rate_use: 100 -item_drop_use_min: 1 -item_drop_use_max: 10000 - -// The rate at which equipment is droped. -item_rate_equip: 100 -item_drop_equip_min: 1 -item_drop_equip_max: 10000 - -// The rate at which cards are droped -item_rate_card: 100 -item_drop_card_min: 1 -item_drop_card_max: 10000 - -item_drop_mvp_min: 1 -item_drop_mvp_max: 10000 - -// Can the monster's drop rate become 0? (Note 1) -drop_rate0item: yes - -// Rate at which exp. is given. (Note 2) -base_exp_rate: 100 - -// Rate at which job exp. is given. (Note 2) -job_exp_rate: 100 - -// Players' maximum HP rate? (Default is 100) -hp_rate: 100 - -// Players' maximum SP rate? (Default is 100) -sp_rate: 100 - -// PVP exp. Do players get exp in PvP maps -// (Note: NOT exp from players, but from normal leveling) -pvp_exp: yes - -// When a player dies, how should we penalize them? -// 0 = No penalty. -// 1 = Lose % of current level when killed. -// 2 = Lose % of total experience when killed. -death_penalty_type: 1 - -// Base exp. penalty rate (Each 100 is 1% of their exp) -death_penalty_base: 100 - -// Job exp. penalty rate (Each 100 is 1% of their exp) -death_penalty_job: 100 - -// When a player dies, how much zeny should we penalize them with? -zeny_penalty: 0 - -// The amount of HP a player will respawn with, 0 is default. -// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) -restart_hp_rate: 0 - -// The amount of SP a player will respawn with, 0 is default. -// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.) -restart_sp_rate: 0 - -// [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2) -mvp_hp_rate: 100 - -// [MVP] Item drop rate, that is, the overall drop rate for items droped by an MVP. (Note 2) -mvp_item_rate: 100 - -// [MVP] Exp. rate. (Note 2) -mvp_exp_rate: 100 - -// The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2) -monster_hp_rate: 100 - -// The maximum attack speed of a monster -monster_max_aspd: 199 - -// (@) GM Commands available only to GM's? (Note 1) -// set to 'No', Normal players (gm level 0) can use GM commands _IF_ you set the command level to 0. -// set to 'Yes', Normal players (gm level 0) can never use a GM command even if you set the command level to 0. -atcommand_gm_only: no - -// [GM] Can use all skills? (No or mimimum GM level) -gm_all_skill: no - -// [GM] Can use all abracadabra skills? (No minimum GM level) -gm_all_skill_add_abra: no - -// [GM] Can equip anything? (No or minimum GM level, can cause client errors.) -gm_all_equipment: no - -// [GM] Can use skills without meeting the required conditions (no -// blue gems? no problem -gm_skill_unconditional: no - -// Can a normal player by-pass the skill tree? (Note 1) -player_skillfree: no - -// When set to yes, forces skill points gained from 1st class to be put into 1st class -// sklls, and forces novice skill points to be put into the basic skill. (Note 1) -player_skillup_limit: no - -// Forging success rate. (Note 2) -weapon_produce_rate: 100 - -// Prepare Potion success rate. (Note 2) -potion_produce_rate: 100 - -// Allow monsters to be aggresive and attack first? (Note 1) -monster_active_enable: yes - -// If a monster is attacked, will they have a delay in being able to move? (Note 1) -monster_damage_delay: yes - -// Monster damage delay rate (Note 1) -monster_damage_delay_rate: 100 - -// Looting monster actions. -// 0 = Monster will consume the item. -// 1 = Monster will not consume the item. -monster_loot_type: 0 - -// Enable monster skills? (Note 1) -mob_skill_use: yes - -// Rate of monsters on a map, 200 would be twice as many as normal. (Note 2) -mob_count_rate: 100 - -// Quest skills can be learned? (Note 1) -// Setting this to yes can open an exploit on your server! -quest_skill_learn: no - -// When skills are reset, quest skills are reset as well? (Note 1) -// Setting this to yes can open an exploit on your server! -quest_skill_reset: no - -// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1) -basic_skill_check: yes - -// When making a guild, an Emperium is consumed? (Note 1) -guild_emperium_check: yes - -// Maximum tax limit on a guild member. -guild_exp_limit: 50 - -// Maximum castles one guild can own (0 - unlimited) -guild_max_castles: 0 - -// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds) -// That is, when you go to a map and don't move, how long before the monsters will notice you. -// If you attack a monster, it will attack you back regaurdless of this setting. (I think) -player_invincible_time: 5000 - -// [PET] Rate for catching pets (Note 2) -pet_catch_rate: 100 - -// [PET] Can you name a pet more then once? (Note 1) -pet_rename: no - -// [PET] The rate a pet will get friendly by feeding it. (Note 2) -pet_friendly_rate: 100 - -// [PET] The rate at which a pet will become hungry. (Note 2) -pet_hungry_delay_rate: 100 - -// [PET] If your pet is hungry by how much will the friendlyness decrease by. (Default is 5) -// Note: The friendlyness is 0-1000 total, at 0 the pet runs away. -pet_hungry_friendly_decrease: 5 - -// [PET] Does Pet's Attack Damage Based On Str (Note 1) -pet_str: yes - -// [PET] Whether or not the pet's will use skills. (Note 1) -pet_status_support: yes - -// [PET] Does the pet need its equipment before it does its skill? (Note 1) -pet_equip_required: yes - -// [PET] Will all pets attack? (Note 1) -// Do NOT use this with pet skills! -pet_attack_support: no - -// [PET] When the master receives damage from the monster, whether or not the pet attacks back. -pet_damage_support: no - -// [PET] Rate at which a pet will support it's owner in battle. (Note 2) -pet_support_rate: 100 - -// [PET] Does the pets owner receive exp from the pets damage? -pet_attack_exp_to_master: no - -// [PET] The rate exp. is gained from the pet attacking monsters -pet_attack_exp_rate: 100 - -// Will there be a minimum skill dmg even if there is a miss? -skill_min_damage: no - -// Which finger offensive style can be used? -// 0 = Aegis style -// 1 = Athena style -finger_offensive_type: 0 - -// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double. -// The balance of the exp. rate is best used with 5 to 10) -heal_exp: 0 - -// The rate of exp. that is gained by the process of resurrection, a unit is 0.01%. -// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got. -resurrection_exp: 0 - -// The rate of job exp. when using discount and overcharge on an NPC -// (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.) -// The way it is calculated is (money recieved * skill lv) * shop_exp / 10000. -shop_exp: 0 - -// The delay rate of monk's combo (Note 2) -combo_delay_rate: 100 - -// Item check? (Note 1) -// When logged in or moving in map if the item the player is holding isn't correct there will be a check. -item_check: no - -// Will tuxedo and wedding dresses be shown when worn? (Note 1) -wedding_modifydisplay: yes - -// The time interval for HP to restore naturally. (in milliseconds) -natural_healhp_interval: 6000 - -// The time interval for SP to restore naturally. (in milliseconds) -natural_healsp_interval: 8000 - -// Automatic healing skill's time interval. (in milliseconds) -natural_heal_skill_interval: 10000 - -// The maximum weight for a character to carry when the character stops healing naturally. (in %) -natural_heal_weight_rate: 50 - -// You can turn the following 5 settings off if you don't need them, -// or if you're experiencing problems with GRF loading -// -// Override item names from GRF file? (Note 1) -item_name_override_grffile: no -// -// Override item equip positions from GRF file? (Note 1) -item_equip_override_grffile: no -// -// Override item slots from GRF file? (Note 1) -item_slots_override_grffile: no -// -// Override 'indoors' mapflags from GRF file? (Note 1) -indoors_override_grffile: no -// -// Override SP used per level from GRF file? (Note 1) -// Turn this off if you have a customised skill_require_db.txt -skill_sp_override_grffile: no -// -// Read card illustrations from GRF file? (Note 1) -cardillust_read_grffile: yes - -// Are arrows are consumed when used on a bow? (Note 1) -arrow_decrement: yes - -// Maximum atk speed. (Default is 190) -max_aspd: 190 - -// Maximum HP. (Default is 32500) -max_hp: 32500 - -// Maximum SP. (Default is 32500) -max_sp: 32500 - -// Maximum user LV to send to client -// (Default is 99.. Never go above 127) -// -// this is only useful if you have adjusted your client -// to expect levels higher then 99 -max_lv: 99 - -// Max limit of char stats. (agi, str, etc.) -max_parameter: 99 - -// Max weight carts can hold. -max_cart_weight: 8000 - -// Display player skill errors in console? (for debug only) (default: off) (Note 1) -player_skill_log: off - -// Display monster skill errors in console? (for debug only) (default: off) (Note 1) -monster_skill_log: off - -// Display battle log? (for debug only) (default: off) (Note 1) -battle_log: off - -// Display save log? (for debug only) (default: off) (Note 1) -save_log: off - -// Display errors? (for debug only) (default: off) (Note 1) -error_log: off - -// Display other stuff? (for debug only) (default: off) (Note 1) -etc_log: off - -// Save Clothes color. (This will degrade performance [in txt?]) (Note 1) -save_clothcolor: yes - -// Undead type differeniate. -// 0 = element undead -// 1 = race undead -// 2 = both -undead_detect_type: 0 - -// Counter Attack Skill Type -// 0 = 100% critical -// 1 = disregard DEF and HIT+20, CRI*2 -// 2 = Same as 0, but can counter skills (?) -// Players -player_auto_counter_type: 0 -// Monsters -monster_auto_counter_type: 0 - -// Type of penalty that is applied to FLEE when more than agi_penalty_count monsters are targetting player -// 0 = no penalty is applied -// 1 = agi_penalty_num is reduced from FLEE as a % -// 2 = agi_penalty_num is reduced from FLEE as an exact amount -agi_penalty_type: 1 - -// Amount of enemies required to be targetting player before FLEE begins to be penalized -agi_penalty_count: 3 - -// Amount of FLEE penalized per each attacking monster more than agi_penalty_count -agi_penalty_num: 10 - -// Type of penalty that is applied to VIT defense when more than vit_penalty_count monsters are targetting player -// 0 = no penalty is applied -// 1 = vit_penalty_num is reduced from FLEE as a % -// 2 = vit_penalty_num is reduced from FLEE as an exact amount -vit_penalty_type: 1 - -// Amount of enemies required to be targetting player before VIT defense begins to be penalized -vit_penalty_count: 3 - -// Amount of VIT defense penalized per each attacking monster more than vit_penalty_count -vit_penalty_num: 5 - -// When the player attacks an object, the calculation method of DEF. -// With 0 this will be ignored specification, at 1 or more def = subtraction of (DEF* value). -player_defense_type: 0 - -// When the monster attacks an object, the calculation method of DEF. -// With 0 this will be ignored, at 1 or more def = subtraction of (DEF* value). -monster_defense_type: 0 - -// When the pet attacks an object, the calculation method of DEF. -// With 0 this will be ignored specification, at 1 or more def = subtraction of (DEF* value). -pet_defense_type: 0 - -//MDEFTame as above....(MDEF*value) -magic_defense_type: 0 - -// Whether or not, ground skills of the players' will stack. (Note 1) -player_skill_reiteration: no - -//Whether or not, ground skills of the monsters' will pile up. (Note 1) -monster_skill_reiteration: no - -// Whether players are not allowed to cast ground based skills of a certain type such -// as traps straight onto or nearby other players/monsters. (Note 1) -player_skill_nofootset: yes - -// Whether monsters are not allowed to cast ground based skills of a certain type such -// as traps straight onto or nearby other players. (Note 1) -monster_skill_nofootset: yes - -// When a player is cloaking, Whether the wall is checked or not. (Note 1) -// Note: When set to no players can always cloak away from walls and move around -// freely even if the skill level is below 3. -// no or 0 = doesn't check for walls (you can cloacking without walls) -// 1 = it checks for walls -// 2 = it doesn't checks for walls + your cloaking lasts forever -// 3 = it checks for walls, but your cloaking lasts forever -player_cloak_check_type: yes - -// When a monster is cloaking, Whether the wall is checked or not. (Note 1) -monster_cloak_check_type: no - -// Damage adjustments for WOE battles against defending Guild monsters (Note 2) -castle_defense_rate: 100 - -// Melee damage adjustments for WoE battles (Guild Vs Guild) (Note 2) -gvg_short_attack_damage_rate: 100 - -// Ranged damage adjustments for WoE battles (Guild Vs Guild) (Note 2) -gvg_long_attack_damage_rate: 60 - -// Magic damage adjustments for WoE battles (Guild Vs Guild) (Note 2) -gvg_magic_attack_damage_rate: 50 - -// Misc damage adjustments for WoE battles (Guild Vs Guild) (Note 2) -gvg_misc_attack_damage_rate: 60 - -// When the emperium is broken with WoE mode on, How Long Before The Declaration Of Castle Owner -// and Removal of Monsters/Players from Castle. (in milliseconds) -gvg_eliminate_time: 7000 - -// Whether or not skill is used vis-a-vis the user at the time of MOB skill motion of condition skillused. (Note 1) -// Not sure what this means, something about monsters changing target? -mob_changetarget_byskill: no - -// Player's Direction Changed When Attacking? (Note 1) -player_attack_direction_change: yes - -// Monsters's Direction Changed When Attacking? (Note 1) -monster_attack_direction_change: yes - -// Will Player Skills Stay Within Land Limit or not? (Note 1) -player_land_skill_limit: yes - -// Will Monster Skills Stay Within Land Limit or not? (Note 1) -monster_land_skill_limit: yes - -// If a party uses a skill with penalties do they apply? (Note 1) -party_skill_penalty: yes - -// If monster's class is changed will it fully recover HP and SP and Ailments? (Note 1) -monster_class_change_full_recover: no - -// Do produced items have the maker's name on them? (Note 1) -produce_item_name_input: no - -// Do produced potions have the maker's name on them? (Note 1) -produce_potion_name_input: no - -// Do crafted arrows have the maker's name on them? (Note 1) -making_arrow_name_input: no - -// Does created holy water have the maker's name on it? (Note 1) -holywater_name_input: no - -// Stop logout for 10 seconds after a hit? (Note 1) -prevent_logout: yes - -// If skill fails by delay, should it display or not. (Note 1) -display_delay_skill_fail: yes - -// Display Snatcher skill failures -display_snatcher_skill_fail: yes - -// Can a player in chat room (in-game), be warped by a warp portal? (Note 1) -chat_warpportal: no - -// Can a monster be warped by a warp portal? (Note 1) -mob_warpportal: no - -// Is a monster summoned via dead branch aggresive? (Note 1) -dead_branch_active: yes - -// The highest value at which an item can be sold via the merchant vend skill. (in zeny) -vending_max_value: 10000000 - -// If someone loots, show name in party? (Note 1) -show_steal_in_same_party: no - -// Allow upper class (Advanced 2nd Class)? (Note 1) -// Just leave this at yes -enable_upper_class: yes - -// Is a usual attack of a pet delivered withOUT an attribute? (Note 1) -pet_attack_attr_none: no - -// Is a usual attack of a player delivered withOUT an attribute? (Note 1) -pc_attack_attr_none: no - -// Is a usual attack of a monster delivered withOUT an attribute? (Note 1) -mob_attack_attr_none: no - -// mob attacks againsts players wearing ghostring armor do full damage -mob_ghostring_fix: yes - -// Does the Golden Thief Bug card only work during pvp? -// no or 0 - gtb works all the time -// 1 - 100 - percentage of magic damage reduced only during pvp (or gvg) -gtb_pvp_only: no - -// How to count the number of the enemies who do an agi penalty... -// 1 or less: It is a count altogether. -// 2: Full evasion exclusion -// 3: Full evasion and evasion exclusion -// 4 or more: Except all. -agi_penalty_count_lv: 2 - -// How to count the number of the enemies who do a vit penalty -// 1 or less: It is a count altogether. -// 2: Full evasion exclusion -// 3: Full evasion and evasion exclusion -// Four or more: Except all. -vit_penalty_count_lv: 3 - -// Grandcross Settings (Dont mess with these) -// Even if MOB (PC) has overlapped, it HIT(s) compulsion 3. (Default no) -gx_allhit: no -// The effect of the arms card of a damage %UP system is set also to GX at -L effect. (default no) -gx_cardfix: no -// The attribute affinity of GX is calculated doubly. (Default yes) -gx_dupele: yes -// Grandcross display type (Default 1) -// 0: Yellow character -// 1: White character -gx_disptype: 1 - -// Max Level Difference for Devotion -devotion_level_difference: 10 - -// If no than you can use the ensemble skills alone. (Note 1) -player_skill_partner_check: yes - -// Is the character of a GM account set as the object of a display by @ command etc. or not? -hide_GM_session: no - - -// Skill unit movement processing method -// 0 - Aegis system : Network load -> Heavier, Server load -> Lighter -// 1 - Athena system : Network load -> Lighter, Server load -> Heavier -unit_movement_type: 0 - -// Are other requests accepted during [various things[party,guild]] a request or not? -// It does not accept by no accepted by yes. -invite_request_check: yes - -// Remove trap type -// 0 - Aegis system : Returns 1 'Trap' item -// 1 - Athena system : Allows the returned item and amount to be defined -skill_removetrap_type: 0 - -// Will display experience gained from killing a monster. (Note 1) -disp_experience: no - -// Whether or not Marine Spheres and Floras summoned by Alchemist will drop items and give experience? (Note 1) -alchemist_summon_reward: no - -// Maximum level (default 255). Requires that you have an experience table that supports more than 99 levels to go -// any higher. It is left at 255 for default as to not cause problems for people who already have players at higher levels. -// @lvup command will not go higher than this value, and therefor will not loop back around 0. -maximum_level: 255 - -// Leave at 0 to use normal drop system. Anything higher than 0 will allow luk to affect drop rates, based on a percentage. -// Example 1: Setting of 10 with 50 luk would add 5 to the drop rate. So say a card has a drop rate of 2, it would become 7. -// Example 2 : Setting 100 with 99 luk would add 99 to the drop rate. -drops_by_luk: 0 - -// Do all monsters ignore GMs unless attacked? (Set to minimum level required for GMs not to be attacked, -// setting must be higher than 0.) -monsters_ignore_gm: 100 - -// Turn equipment breaking on. (Note 1) -// Turning this one will allow equipment to break in battles, -// as well as some skills that have chance to break equipmen. -equipment_breaking: no - -// Overall rate of which equipment can break. (Note 2) [100 = .01% chance to break equipment before penalties.] -// Critical attacks will double chance to break equipment, and other skills (such as Power Thrust) will increase weapon breaking chance as well. -// This does not effect Sage weapon enchantment failure chance. -equipment_break_rate: 100 - -// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player. -// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items. -// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack. -// Normal pvp counter and rank display are disabled as well. -pk_mode: no - -// For PK Server Mode. Change this to define the minimum level players can start PK-ing -pk_min_level: 55 - -// Turn this on to allow a player to level up more than once from a kill. (Note 1) -multi_level_up: no - -// Does using bow to do a backstab give a 50% damage penalty? (Note 1) -backstab_bow_penalty: yes - -// Choose if server begin with night (yes) or day (no) -night_at_start: no - -// Define duration in msec of the day (default: 7,200,000 = 2 hours) -// Set to 0 to disable day cycle (but not @day GM command). -// Except 0, minimum is 60000 (1 minute). -day_duration: 7200000 - -// Define duration in msec of the night (default: 1,800,000 = 30 min) -// Set to 0 to disable night cycle (but not @night GM command). -// Except 0, minimum is 60000 (1 minute). -night_duration: 1800000 - -// Set how dark it will become during night time -// Range: 1-10, 0 for default (No changes) -// Warning: might not work with old exe's! Also, currently daytime and @day -// will not remove the night effect when this is set to 1 or above -night_darkness_level: 0 - -// Will display a mob's hp/maxhp when the mouse cursor is over them. (Note 1) -// Will not display guardian or emperium hp. -// -// Still under testing (works but doesn't update) -show_mob_hp: no - -// Ban people that try to use an other name of its name (spoof name). -// Duration of the ban, in minutes (default: 5). Value from 0 to 32767 -// to disable the ban, set 0 -ban_spoof_namer: 5 - -// Set here minimum level of a (online) GM that can receive all informations about any player that try to hack, spoof a name, etc. -// Values are from 0 to 100. -// 100: disable information -// 0: send to any people, including normal players -// default: 60, according to GM definition in atcommand_athena.conf -hack_info_GM_level: 60 - -// Set here the minimum GM level to disable the nowarp (from) and nowarpto (to) flags. -// This option is mainly used in AT_commands (@memo, @warp, @charwarp, @go, etc...). All GM commands used to move or set a new map check nowarp and nowarpto flags. -// default: 20 (first level after normal player or super'normal' player) -any_warp_GM_min_level: 20 - -// Set here which client version do you accept. Add all values of clients: -// Clients older than accepted versions, and versions not set to 'accepted' -// here will be rejected when logging in -// 1: Clients older than 2004-09-06aSakray -// 2: 2004-09-06aSakray client -// 4: 2004-09-21aSakray Client -// 8: 2004-10-18bSakexe Client -// 16: 2004-10-25aSakexe Client -// 32: 2004-11-01aSakexe Client -// 64: 2004-12-06aSakexe Client -// 128: 2005-01-10aSakexe Client -// default value: 255 (all clients) -packet_ver_flag: 255 - -// Allow GMs to mute players or not? -muting_players: no - -// Allow GM commands to be used when muted? -allow_atcommand_when_mute: yes - -// Mail system - Only function in sql version -mail_system: no - -// valid range of dye's and styles on the client -min_hair_style: 0 -max_hair_style: 20 -min_hair_color: 0 -max_hair_color: 9 -min_cloth_color: 0 -max_cloth_color: 4 - -// Visible area size (how many squares away from a player can they see) -area_size: 14 - -// Zeny from mobs -zeny_from_mobs: no - -// Monsters level up (monster will level up each time a player is killed and they will grow stronger) -mobs_level_up: no - -// Use kRO new steal formula? -skill_steal_type: yes - -// Set this to 1 if your clients have langtype problems and can't display motd properly -motd_type: 0 - -// The minimum level for GMs' to drop items on the ground, use the Storage or -// trade Items/Zeny? -gm_can_drop_lv: 0 - -// Allow GMs' to see the hp of every player? -disp_hpmeter: no - -// Players' will drop a 'Bone' when killed? -// 1 - Dropped only in PvP maps -// 2 - Dropped in all situations -// 0 - Disabled -bone_drop: 0 - -// The rate of monsters dropping ores by the skill Ore Discovery (Default is 100) -finding_ore_rate: 100 - -//Method of calculating earned experience when defeating a monster: -//0 - jAthena's -//1 - eAthena's, using damage given / max_hp as damage ratio -//2 - eAthena's, using damage given / total damage as damage ratio -exp_calc_type: 1 - -// Can the 'Glory of Guild' skill be learnt in the Guild window, -// and does changing emblems require it? (Note 1) -// P.S: This new guild skill only appears for 2004-10-25aSakexe or newer -// P.S 2: This skill is not implemented on official servers, so its only optional -require_glory_guild: no - -// Is exp sharing disabled for idle members in the party? -idle_no_share: no - -import: conf/import/battle_conf.txt - diff --git a/conf-tmpl/char_athena.conf b/conf-tmpl/char_athena.conf deleted file mode 100644 index 06c1f4218..000000000 --- a/conf-tmpl/char_athena.conf +++ /dev/null @@ -1,175 +0,0 @@ -// Athena Character configuration file. - -// Server Communication username and password. -userid: s1 -passwd: p1 - -// Server name, use alternative character such as ASCII 160 for spaces. -server_name: eAthena - -// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) -wisp_server_name: Server - -// Login Server IP -// -// You should only need to set this if you are running behind a -// firewall or on a machine with multiple interfaces. In that case, -// you need to specify the IP address you wish to export to the entire world. -// -// login_ip:127.0.0.1 - -// What interface should we bind to.. if you have multiple IP's on one -// machine, this lets you put multiple servers on the same ports -// bind_ip:127.0.0.1 - -// Login Server Port -login_port: 6900 - -// Character Server IP -// -// You should only need to set this if you are running behind a -// firewall or on a machine with multiple interfaces. In that case, -// you need to specify the IP address you wish to export to the entire world. -// -// char_ip:127.0.0.1 - -// Character Server Port -char_port: 6121 - -// Console Commands -// Allow for console commands to be used on/off -// This prevents usage of >& log.file -console: off - -// Option to force a player to create an e-mail. -// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow: -// - Create at least 1 character -// - Select 1 character -// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail') -// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively). -// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL. -// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections. -// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button, -// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game -// So, default is 0, because administrator must explain to their players before to activate this option. -email_creation: 0 - -// Is Character server in maintainence mode? -char_maintenance: 0 - -// Enable or disable creation of new characters. -char_new: 0 - -// Maximum users able to connect to the server. Set to 0 for unlimited. -max_connect_user: 0 - -// Minimum GM level that is allowed to bypass the server limit of users. -gm_allow_level: 99 - -// It's to check IP of a player between char-server and other servers (part of anti-hacking system) -// If player doesn't have same IP, connection is refused. -// Set to 0/off/no to not check IP of player. -// Set to 1/on/yes if you want to check (default) -// Note: if you enable this option, be sure that your (local/lan/wan) players use correct ip (in xml file) to contact servers, -// and that your LAN is correctly configured (!), and that LAN configuration of eathena is right. -check_ip_flag: yes - -// How often should the server save all files? (In seconds) -autosave_time: 15 - -// Character server flatfile database -char_txt: save/athena.txt - -// Choose to create or not backup file (yes/no, 0/1, etc...) -// default is 'no', because backup file take time for nothing. Actually, there is no problem on characters file creation and save. -backup_txt_flag: no - -// Character server flatfile database (backup, TXT only) -backup_txt: save/athena_backup.txt - -// Friends list flatfile database -friends_txt: save/friends.txt - -// Start point, Map name followed by coordinates (x,y) -start_point: new_1-1.gat,53,111 - -// Starting weapon for new characters -start_weapon: 1201 - -// Starting armor for new characters -start_armor: 2301 - -// Starting zeny for new characters -start_zeny: 500 - -// Name used for unknown characters -unknown_char_name: Unknown - -// Log Filename -char_log_filename: log/char.log - -// Allow or not identical name for characters but with a different case (upper/lower): -// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed -name_ignoring_case: 0 - -// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: -// 0: no restriction (default) -// 1: only letters/symbols in 'char_name_letters' option. -// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. -char_name_option: 0 - -// Set the letters/symbols that you want use with the 'char_name_option' option. -// Note: add 'space' between 2 others letters/symbols. -// default: void. -//char_name_letters: - -// Filename of the file which receives the online players list in text -online_txt_filename: online.txt - -// Filename of the file which receives the online players list, but in html version -online_html_filename: online.html - -// Choose how to display online players. -// (sorting operation with a lot of online players can take time on a slow computer) -// 0: no sorting (default) -// 1: by alphabetical order of their name -// 2: by number of their zenys -// 3: by their base level -// 4: by their job (and job level inside the same job) -// 5: by alphabetical order of their actual map location -online_sorting_option: 0 - -// Choose which columns that you want display in the online files. Do the addition of these values: -// (if value is 0, no file is done) -// 1: name (just the name, no function like 'GM') -// 2: job -// 4: levels -// 8: map name -// 16: mapname and coordonates -// 32: zenys -// 64: name (with 'GM' if the player is a GM) -// default value: 1 (only name) -online_display_option: 1 - -// minimum GM level to display 'GM' when we want to display it (default: 1) -online_gm_display_min_level: 20 - -// refresh time (in sec) of the html file in the explorer (default 20) -online_refresh_html: 20 - -// To log the character server? -log_char: 1 - -// How many Characters are allowed per Account ? (0 = disabled) [SQL Only!] -chars_per_account: 0 - -// What folder the DB files are in (item_db.txt, etc.) -db_path: db - -// Mugendai's GUI Support -imalive_on: 0 -imalive_time: 30 -flush_on: 0 -flush_time: 30 - -import: conf/import/char_conf.txt diff --git a/conf-tmpl/charcommand_athena.conf b/conf-tmpl/charcommand_athena.conf deleted file mode 100644 index f48b7235e..000000000 --- a/conf-tmpl/charcommand_athena.conf +++ /dev/null @@ -1,27 +0,0 @@ -// Athena charcommand Configuration file. -// Translated by Peter Kieser - -// Set here the symbol that you want to use for your commands -// Only 1 character is get (default is '#'). You can set any character, -// except control-character (0x00-0x1f), '%' (party chat speaking) and '/' (standard ragnarok GM commands) -// and '@' (Standard GM Commands) -// With default character, all commands begin by a '#', example: #save SomePlayer -command_symbol: # - -stats: 40 -statsall: 40 -itemlist: 40 -effect: 40 -storagelist: 40 -petrename: 50 -petfriendly: 50 -option: 60 -save: 60 -reset: 60 -spiritball: 60 -item: 60 -job: 60 -jobchange: 60 -zeny: 60 - -import: conf/import/charcommand_conf.txt diff --git a/conf-tmpl/grf-files.txt b/conf-tmpl/grf-files.txt deleted file mode 100644 index f2a29edd5..000000000 --- a/conf-tmpl/grf-files.txt +++ /dev/null @@ -1,5 +0,0 @@ -data: C:\Program Files\Gravity\RO\data.grf -sdata: C:\Program Files\Gravity\RO\sdata.grf -//adata: C:\Program Files\Gravity\RO\adata.grf -//data_dir: C:\Program Files\Gravity\RO\ -//afm_dir: afm \ No newline at end of file diff --git a/conf-tmpl/help.txt b/conf-tmpl/help.txt deleted file mode 100644 index 62c5f5b22..000000000 --- a/conf-tmpl/help.txt +++ /dev/null @@ -1,229 +0,0 @@ -// put at first, the minimum level to display the line - 0:To use one command, type it inside the message window where you usually type to chat. - 20:@h/@help - display this help. - 40: - 40:--- MESSAGE CMD --- - 40:/b/@broadcast - Broadcasts a GM message with name of the GM (in yellow) - 40:/nb /@kami - Broadcasts a GM message without name of the GM (in yellow) - 40:@kamib - Broadcasts a GM message without name of the GM (in blue) - 40:/lb/@localbroadcast - Broadcasts a GM message with name of the GM (in yellow) ONLY on your map - 40:/nlb - Broadcasts a GM message without name of the GM (in yellow) ONLY on your map - 0: - 0:--- INFORMATION CMD --- - 20:@who/@whois [match_text] - Display a listing of who is online and where - 20:@who2 [match_text] - Display a listing of who is online and their job - 20:@who3 [match_text] - Display a listing of who is online and their party/guild - 20:@whomap/@whomap2/@whomap3 [map] - like @who/@who2/@who3 but only for specifical map - 20:@whogm [match_text] - Like @who+@who2+who3, but only for GM. - 1:@where [char name] - Tells you the location of a character - 40:@charstatsall - Displays stats of all characters. - 40:@charitemlist - Displays all items of a player. - 40:@charstoragelist - Displays all items of a player's storage. - 40:@charcartlist - Displays all items of a player's cart. - 0:@ignorelist - Displays your ignore list - 99:@mapinfo [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: shops/chat). - 0:@time/@date/@server_date/@serverdate/@server_time/@servertime - Display the date/time of the server - 60: - 60:@guildspy - You will receive all messages of the guild channel - 60:@partyspy - You will receive all messages of the party channel - 1: - 1:--- CHANGE GM STATE CMD --- - 40:/hide/@hide - Makes you character invisible (GM invisibility). Type @hide again become visible. - 40:@save - Sets respawn point to current spot - 40:@load/@return - Warps you to your save point - 40:/mm//mapmove/@warp/@rura/@mapmove - Warps you to the selected position - 40:@jump [x [y]]- Randomly warps you like a flywing. - 20:/shift/@jumpto/@warpto/@goto - Warps you to selected character - 20:@follow - follow a player - 10:@go - Warps you to a city. - 10: -3: (Memo point 2) 1: morocc 5: izlude 9: yuno 13: niflheim - 10: -2: (Memo point 1) 2: geffen 6: aldebaran 10: amatsu 14: louyang - 10: -1: (Memo point 0) 3: payon 7: xmas (lutie) 11: gonryun 15: start point - 10: 0: prontera 4: alberta 8: comodo 12: umbala 16: prison/jail - 10: - 1:@die ---- suicide - 60:@alive - Revives yourself from death - 40:@heal [ ] - Heals the desired amount of HP and SP. No value specified will do a full heal. - 20: - 40:@job/@jobchange - Changes your job - 40: 0 Novice 7 Knight 14 Crusader 22 Formal - 40: 1 Swordman 8 Priest 15 Monk 23 Super Novice - 40: 2 Mage 9 Wizard 16 Sage - 40: 3 Archer 10 Blacksmith 17 Rogue - 40: 4 Acolyte 11 Hunter 18 Alchem - 40: 5 Merchant 12 Assassin 19 Bard - 40: 6 Thief 13 Peco-Knight 20 Dancer 21 Peco-Crusader - 40: 24 Novice High 31 Lord Knight 38 Paladin - 40: 25 Swordman High 32 High Priest 39 Monk - 40: 26 Mage High 33 High Wizard 40 Professor - 40: 27 Archer High 34 Whitesmith 41 Stalker - 40: 28 Acolyte High 35 Sniper 42 Creator - 40: 29 Merchant High 36 Assassin Cross 43 Clown - 40: 30 Thief High 37 Peco Knight 44 Gypsy 45 Peco-Paladin - 60:@lvup/@blevel/@baselvlup - Raises your base level the desired number of levels. The max is 255 (User Defined). - 60:@joblvup/@jlevel/@joblvlup -Raises your job level the desired number of levels. The max is 50 For Basic Classes. For Super Novice and Advanced Classes it is 70. - 60:@allskill/@allskills/@skillall/@skillsall - Give you all skills. - 40:@option - Adds different visual effects on or around your character - 40: (stackable) - 40: 1 Petrified (stackable) 01 Sight 32 Peco Peco riding 2048 Orc Head - 40: 2 Frozen 01 Poison 02 Hide 64 GM Perfect Hide 4096 Wedding Sprites - 40: 3 Stunned 02 Cursed 04 Cloak 128 Level 2 Cart 8192 Ruwach - 40: 4 Sleeping 04 Silenced 08 Level 1 Cart 256 Level 3 Cart - 40: 6 darkness 08 ??? 16 Falcon 512 Level 4 Cart - 40: 16 darkness 1024 Level 5 Cart - 20:@mountpeco - Give/remove you a peco (Class is required, but not skill) - 20:@disguise - Change your appearence to other players to a mob. - 20:@undisguise - Restore your normal appearance. - 20:@model - Changes your characters appearence. - 40:@dye/@ccolor - Changes your characters appearence (only clothes color). - 40:@hairstyle/@hstyle - Changes your characters appearence (only hair style). - 40:@haircolor/@hcolor - Changes your characters appearence (only hair color). - 40:@speed <1-1000> - Changes you walking speed. 1 being the fastest and 1000 the slowest. Default 150. - 40:@effect [flag] - Give an efect to your character. - 40:@dropall - throws all your possession on the ground - 40:@storeall - puts all your possessions in storage - 40:@killable - make your character killable - 60:@stpoint - Gives you the desired number of stat points. - 60:@skpoint - Gives you the desired number of skill points. - 60:@zeny - Gives you desired amount of Zeny. - 60:@str,@agi,@vit,@int,@dex,@luk - Adds desired amount to any stat. For example "@str 10" raises your str by 10 - 60:@statall/@statsall/@allstats/@allstat [value] - Adds value in all stats (maximum if no value). - 40:@memo [memo_position] - set/change a memo location (no position: display memo points). - 40:@spiritball - Gives you "spirit spheres" like from the skill "Call Spirits" - 40: (If the number you use is > 1000, your server may become instable or crash) - 40:@questskill <#> - Gives you the specified quest skill - 40:@lostskill <#> - Takes away the specified quest skill from you - 40:@skillid - look up a skill by name - 40:@useskill - use a skill on target - 40: Novice Swordsman Thief Merchant - 40: 142 = Emergency Care 144 = Moving HP Recovery 149 = Throw Sand 153 = Cart Revolution - 40: 143 = Act dead 145 = Attack Weak Point 150 = Back Sliding 154 = Change Cart - 40: Archer 146 = Auto Berserk 151 = Take Stone 155 = Crazy Uproar/Loud Voice - 40: 147 = Arrow Creation Acolyte 152 = Stone Throw Magician - 40: 148 = Charge Arrows 156 = Holy Light 157 = Energy Coat - 40: @skilltree < - 40: @marry - marry two players - 40: @divorce - divorces the two players - 40: @rings - gives you the two wedding rings - 60: @addwarp - 40: - 40:--- MONSTERS CMD --- - 50:/monster - Spawns 1 of the desired monster. - 50:@spawn/@monster/@summon [ [ [ []]]] - 50:@monster2 [ [ []]] - 50:@spawn/@monster/@summon/@monster2 "desired monster name" [ [ []]] - 50:@spawn/@monster/@summon/@monster2 "desired monster name" [ [ []]] - 50: Spawns the desired monster with any desired name. - 60:@killmonster [map] - kill all monsters of the map (they drop) - 40:@killmonster2 - kill all monsters of your map (without drops) - 1: - 1:--- ITEMS CMD --- - 1:@storage - Opens storage - 50:@gstorage - Opens guild storage - 60:/item - Gives you 1 of the desired item. - 60:@item - Gives you the desired item. - 60:@item2 = Gives you the desired item. - 40:@itemreset - Remove all your items. - 60:@itemcheck - Check your items with authorised items. - 60:@idsearch - Search all items that name have part_of_item_name - 60:@refine <+/- amount> - 60:@produce <# of very's> - 60: Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind - 60: It has separately with fragment 3 of the attribute + stars, you can apply. - 60:@repairall - Repair all items of your inventory - 40: - 40:--- PVP CMD --- - 40:@pvpon - Turns pvp on on the current map - 40:@pvpoff - Turns pvp off on the current map - 40:@gvgon/@gpvpon - Turns gvg on on the current map - 40:@gvgoff/@gpvpoff - Turns gvg off on the current map - 60:@agitstart - Starts War of Emperium - 60:@agitend - End War of Emperium - 1: - 1:--- GROUPS CMD --- - 1:@party - Create a party. - 50:@guild - Create a guild. - 60:@guildlvup/@guildlvlup <# of levels> - Raise Guild by desired number of levels - 60:@guildrecall - Warps all online characters of a guild to you. - 60:@partyrecall - Warps all online characters of a party to you. - 1: - 1:--- PETS CMD --- - 60:@hatch - Create a pet from your inventory eggs list. - 60:@makeegg - Gives pet egg for monster number in pet DB - 40:@petfriendly <#> - Set pet friendly amount (0-1000) 1000 = Max - 40:@pethungry <#> - Set pet hungry amount (0-100) 100 = Max - 1:@petrename - Re-enable pet rename - 20: - 20:--- REMOTE CHAR CMD --- - 60:@kill - Kills specified character. - 40:@charkillable - make another character killable - 60:@nuke - Kills specified character (nuclear effect). - 60:@chardropall - throws all a chars possession on the ground - 60:@charstoreall - puts all of anothers charactes possessions in storage - 60:/recall/@recall - Warps target character to you. - 80:@recallall - Warps every character online to you. - 60:@charwarp/@rura+ - Warps character to location of choice - 60:@revive - Revives target character. - 40:@charstats - Displays a characters stats. - 20:@charignorelist - Displays ignore list of the player - 20:@inall - Allows all wispers for the player - 20:@exall - Blocks all wispers for the player - 60:@charoption - Like @option command but only to target character. - 50:@charmountpeco - Give/remove to a player a peco (Class is required, but not skill). - 50:@charpetrename - Re-enable pet rename to a player. - 60:@charsave - Changes the target players respawn point. - 60:@charbaselvl <#> - Change a characters base level. - 60:@charjlvl <#> - Change a characters job level. - 60:@charjob/@charjobchange - Changes target characters job. - 60:@charzeny - Give/take a players Zeny - 60:@charstpoint - Give/take a players stat points - 60:@charskpoint - give/take a players skill points - 60:@charskreset - Reset skills of a character. - 60:@charstreset - Reset stats of a character. - 60:@charreset - Reset stats AND skills of a character. - 60:@charquestskill <#> - Gives to a player the specified quest skill. - 60:@charlostskill <#> - Takes away the specified quest skill from the player. - 60:@chardelitem - Remove items from a character - 50:@charmodel - Changes a player's model - 60:@chardisguise - Changes disguise of a player - 60:@charundisguise - Cancels disguise of a player - 60:@charchangesex - Changes sex of a player (all characters of the account) - 60:@charblock/@block - Blocks definitively a account - 60:@charunblock/@unblock - Unblocks a account - 60:@charban/@ban/@banish/@charbanish