From 1cd7372c0812c1316bd9fc7f04f9c454b87a5ef5 Mon Sep 17 00:00:00 2001 From: skotlex Date: Sun, 9 Apr 2006 05:50:43 +0000 Subject: - Changed the default of multi_hit_delay from 230 to 80 which seems more official. - Wedding recall skills are now blocked by the nomemo mapflag. - Skill delay for weapon types is now based on adelay (ASPD) rather than amotion (ASPD/2) - Removed ending Endure when casting Berserk, may fix the timer mismatch issues. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5963 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf-tmpl/battle/battle.conf | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'conf-tmpl') diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf index ada4b5a70..ee97405d1 100644 --- a/conf-tmpl/battle/battle.conf +++ b/conf-tmpl/battle/battle.conf @@ -38,7 +38,9 @@ damage_walk_delay_rate: 100 // Move-delay adjustment for multi-hitting attacks. // When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be // unable to move for an additional "(number of hits -1) * multihit_delay" milliseconds. -multihit_delay: 230 +// 80 is the setting that feels like Aegis (vs Sonic Blows) +// 230 is the setting that makes walkdelay last until the last hit (vs Jupitel thunder) +multihit_delay: 80 // Damaged delay rate for players (Note 2) // (Setting to no/0 will be like always endure) -- cgit v1.2.3-60-g2f50