From bed9459f0edafeab823aa4c0a473828e77e43c15 Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 30 Jan 2007 17:38:39 +0000 Subject: - Corrected char deletion not working (column is called homun_id, not hom_id...) - Collapsed config settings produce_item_name_input, produce_potion_name_input, making_arrow_name_input, holywater_name_input, cdp_name_input into a single config produce_item_name_input which uses bitmasks to determine what it affects. - Updated arrow_decrement to have 3 possible values: Disabled, Enabled, and Enabled as well as giving arrow requirements to skills that do not have them when used with ranged weapons (auto-guess for plagiarized/item-granted skills) - Minor cleanings git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9746 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf-tmpl/battle/battle.conf | 8 ++++++-- conf-tmpl/battle/items.conf | 22 ++++++++-------------- 2 files changed, 14 insertions(+), 16 deletions(-) (limited to 'conf-tmpl/battle') diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf index c951746e7..4b520dfee 100644 --- a/conf-tmpl/battle/battle.conf +++ b/conf-tmpl/battle/battle.conf @@ -164,5 +164,9 @@ equip_skill_break_rate: 100 // NOTE: The official setting is yes, even thought it degrades performance a bit. delay_battle_damage: yes -// Are arrows are consumed when used on a bow? (Note 1) -arrow_decrement: yes +// Are arrows/ammo consumed when used on a bow/gun? +// 0 - No, 1 - Yes +// 2 - Yes even for skills that do not specify arrow consumption when said +// skill is weapon-based and used with ranged weapons (auto-guesses which +// skills should consume ammo when it's acquired via a card or plagiarize) +arrow_decrement: 1 diff --git a/conf-tmpl/battle/items.conf b/conf-tmpl/battle/items.conf index 98f1a7034..6ec9524eb 100644 --- a/conf-tmpl/battle/items.conf +++ b/conf-tmpl/battle/items.conf @@ -39,20 +39,14 @@ weapon_produce_rate: 100 // Prepare Potion success rate. (Note 2) potion_produce_rate: 100 -// Do produced items have the maker's name on them? (Note 1) -produce_item_name_input: yes - -// Do produced potions have the maker's name on them? (Note 1) -produce_potion_name_input: yes - -// Do crafted arrows have the maker's name on them? (Note 1) -making_arrow_name_input: no - -// Do created holy waters have the maker's name on it? (Note 1) -holywater_name_input: no - -// Do created poison bottles have the maker's name on it? (Note 1) -cdp_name_input: no +// Do produced items have the maker's name on them? (Note 4) +// 0x01: Produced Weapons +// 0x02: Produced Potions +// 0x04: Produced Arrows +// 0x08: Produced Holy Water +// 0x10: Produced Deadly Potions +// 0x80: Other produced items. +produce_item_name_input: 0x03 // Is a monster summoned via dead branch aggressive? (Note 1) dead_branch_active: yes -- cgit v1.2.3-60-g2f50