From 928b5aba634a04f25299dcbd1e355fbc39e28b60 Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 29 Aug 2006 18:29:37 +0000 Subject: - Mobs will now always chase players using hard-path seeks. - monster_ai&1 now only signals whether mobs should update their target cell while chasing more frequently (rather than being state-driven like Aegis) - Changed the defaults of view_range_rate and chase_range_rate to 120 to aproximate better Aegis's view ranges (which are square areas and not circles) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8536 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf-tmpl/battle/monster.conf | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) (limited to 'conf-tmpl/battle') diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index 5b81d5d2a..80a39d2e1 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -37,10 +37,9 @@ monster_hp_rate: 100 monster_max_aspd: 199 // Defines various mob AI related settings. The mask bits are (add to include multiple settings) -// 1: If disabled, mobs use Aegis-type path searching, that is, they only move on straight -// lines, and will only change their destination tile after arriving to the previous one. -// When enabled mobs use more dynamic and complex path searching to chase a player -// (they still must be within line of sight to start chasing) +// 1: When enabled mobs will update their target cell every few iterations +// (normally they never update their target cell until they reach it while +// chasing) // 2: Makes mob use their "rude attack" skill (usually warping away) if they are attacked and they // can't attack back regardless of how they were attacked (eg: GrimTooth), otherwise, their // rude attack" is only activated if they can't melee reach the target (eg: sniping) @@ -68,12 +67,14 @@ monster_ai: 0 mob_warp: 0 // Mobs and Pets view-range adjustment (range2 column in the mob_db) (Note 2) -view_range_rate: 100 +// NOTE: 100 is not used by default since in Aegis the view range is 21x21 +// (square with half side of 10) while eAthena uses circular areas with radio 10 +view_range_rate: 120 // Chase Range is the base minimum-chase that a mob gives before giving up // (as long as the target is outside their field of view). This is the range3 // column in the mob_db. (Note 2) -chase_range_rate: 100 +chase_range_rate: 120 // Allow monsters to be aggresive and attack first? (Note 1) monster_active_enable: yes -- cgit v1.2.3-70-g09d2