From bb78f61a194f92934784d108cb8e54e391c570aa Mon Sep 17 00:00:00 2001 From: skotlex Date: Fri, 4 Aug 2006 19:30:15 +0000 Subject: - Removed settings enemy_critical_rate, homun_critical_rate. Added settings enable_critical (defaults to specify only players), mob_critical_rate and critical_rate. The last applies to all non-mobs and non-players (battle/battle.conf) - Removed settings mob_npc_warp, mob_warpportal. Replaced with setting mob_warp which specifies which types of warp can a mob step into (battle/monster.conf) - Updated status_calc_misc so that it also handles the BL_PC case, removed redundant info from status_calc_pc, and moving the SNovice Max Hp bonus to status_base_pc_maxhp git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8135 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf-tmpl/battle/battle.conf | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'conf-tmpl/battle/battle.conf') diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf index 4e50a5fc7..4f2b75273 100644 --- a/conf-tmpl/battle/battle.conf +++ b/conf-tmpl/battle/battle.conf @@ -36,6 +36,14 @@ enable_baseatk: 11 // Who can have perfect flee? (Note 4) enable_perfect_flee: 5 +// Who can have critical attacks? (Note 4) +// (Note that there are some skills that always do critical hit regardless of this) +enable_critical: 1 + +// Critical adjustment rate for non-players (Note 2) +mob_critical_rate: 100 +critical_rate: 100 + // Move-delay adjustment after being hit. (Note 2) // The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration. // NOTE: Only affects the normal delay from a single attack, not the delay added by the multihit_delay option below. -- cgit v1.2.3-70-g09d2