From 848708ccba75077e519c745cf036f5ddb594ad50 Mon Sep 17 00:00:00 2001 From: skotlex Date: Wed, 14 Jun 2006 20:10:36 +0000 Subject: - Modified how luk reduces status changes by reducing the gap. Eg: resist = vit; resist += (max - resist)*luk/300; - Added battle settings pc_max_sc_luk/mob_max_sc_luk to handle which is the luk threshold at which you gain inmunity (defaults to 300). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7168 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf-tmpl/battle/battle.conf | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) (limited to 'conf-tmpl/battle/battle.conf') diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf index dec785359..caa861518 100644 --- a/conf-tmpl/battle/battle.conf +++ b/conf-tmpl/battle/battle.conf @@ -139,8 +139,16 @@ arrow_decrement: yes pc_status_def_rate: 100 mob_status_def_rate: 100 +// Required luk to gain inmunity to status changes. +// Luk increases resistance by closing the gap between natural resist and max +// linearly. This setting indicates required luk to gain complete inmunity. +// Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap. +// So 40% + (50% of 60%) = 70% +pc_luk_sc_def: 300 +mob_luk_sc_def: 300 + // Maximum resistance to status changes. (10000 = 100%) -// NOTE: This is applied before cards and equipment. -// So inmunity cards can go beyond to this value. +// NOTE: This is applied after cards and equipment, so inmunity cards are +// capped to this. pc_max_status_def: 10000 mob_max_status_def: 10000 -- cgit v1.2.3-70-g09d2