From 3e7eb3999221a0bc3ac28739848199de5aed6953 Mon Sep 17 00:00:00 2001 From: skotlex Date: Thu, 20 Jul 2006 18:29:08 +0000 Subject: - Added battle config settings agi_penalty_target and vit_penalty_target, they define which object types will get vit/flee reductions when multi-targetted and defaults to only players (battle/battle.conf) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7774 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf-tmpl/battle/battle.conf | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'conf-tmpl/battle/battle.conf') diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf index ccde3771b..26dc1113f 100644 --- a/conf-tmpl/battle/battle.conf +++ b/conf-tmpl/battle/battle.conf @@ -72,6 +72,10 @@ max_hitrate: 100 // 2 = agi_penalty_num is reduced from FLEE as an exact amount agi_penalty_type: 1 +// When agi penalty is enabled, to whom it should apply to? (Note 4) +// By default, only players get the penalty. +agi_penalty_target: 1 + // Amount of enemies required to be targetting player before FLEE begins to be penalized agi_penalty_count: 3 @@ -84,7 +88,11 @@ agi_penalty_num: 10 // 2 = vit_penalty_num is reduced from FLEE as an exact amount vit_penalty_type: 1 -// Amount of enemies required to be targetting player before VIT defense begins to be penalized +// When vit penalty is enabled, to whom it should apply to? (Note 4) +// By default, only players get the penalty. +vit_penalty_target: 1 + +// Amount of enemies required to be targetting player before defense begins to be penalized vit_penalty_count: 3 // Amount of VIT defense penalized per each attacking monster more than vit_penalty_count -- cgit v1.2.3-70-g09d2