From f9aa68f01ce39d518e22b3e23dd59ad1c68f9e02 Mon Sep 17 00:00:00 2001 From: Komurka Date: Wed, 22 Feb 2006 17:27:31 +0000 Subject: * One 'never-fixed' bug report git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5372 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Dev/bugs.txt | 30 +++++++++++++++++++----------- 1 file changed, 19 insertions(+), 11 deletions(-) (limited to 'Dev/bugs.txt') diff --git a/Dev/bugs.txt b/Dev/bugs.txt index da12c2bac..435d0d4cd 100644 --- a/Dev/bugs.txt +++ b/Dev/bugs.txt @@ -4,16 +4,24 @@ "reminder" of big bugs that have not been fixed yet. An good example would be "the matrix bug" from the good old days. -BUG: grf loading is broken. -DESC: Specifying multiple grfs is badly broken, as the 'checksum' applied to -files usually returns the wrong index, thus looking the file up on the wrong -grf file. Users have also reported that reading from the data/ dir is messed -up. See link for all details. +BUG: grf loading is broken. +DESC: Specifying multiple grfs is badly broken, as the 'checksum' applied to + files usually returns the wrong index, thus looking the file up on the wrong + grf file. Users have also reported that reading from the data/ dir is messed + up. See link for all details. LINKS: -- http://www.eathena.ws/board/index.php?showtopic=78372 + - http://www.eathena.ws/board/index.php?showtopic=78372 -BUG: @reloadscript causes a crash -DESC: Do a @reloadscript, and it will inmediately crash on the -skill_unit_timer function. Apparently the global objects array gets messed up -when cleaning the npcs. Valgrind doesn't seems to point at any particular -cause. I suspect it may have to do with NPC shops. +BUG: @reloadscript causes a crash +DESC: Do a @reloadscript, and it will inmediately crash on the + skill_unit_timer function. Apparently the global objects array gets messed up + when cleaning the npcs. Valgrind doesn't seems to point at any particular + cause. I suspect it may have to do with NPC shops. + +BUG: mob won't stop moving while casting spell +DESC: When mob start casting spell, he still moves some cells (2-3). Also if + mob has no cast time of certain spell, after cast he can 'jump' to you, or + you'll see him in place he isn't anymore - probably packet with 'move mob' + is sended to fast (some delay needed after cast ?) ... dunno ;/ It can be + easly checked on mobs like Novus, Acidus, almost all mobs in Bio Labs lvl 3. + Beacuse of two of that player sees mob in place where he isn't anymore. -- cgit v1.2.3-60-g2f50