From e8ab2885e6c07cdff08e66b55ac6bf5572e39402 Mon Sep 17 00:00:00 2001 From: skotlex Date: Fri, 7 Mar 2008 15:02:32 +0000 Subject: - Added config settings mob_active_time and boss_active_time, what they do is specify a duration during which monsters will keep running their active AI after all players have left their vecinity. Their current defaults are set to 0 (disabled). - Script induced status changes can now be reduced by stats/cards (but only trigger rate is reduced, not duration) - Battle delay timers will now check if the target player has the invincible timer active or not. - Adjusted mob_ai_sub_hard to return a bool indicating whether the AI was executed or not. - Adjusted clif_damage and clif_skill_damage to set the endure type value based on dmotion and damage, rather than hardchecking for SC_ENDURE. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12315 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'Changelog-Trunk.txt') diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 9fb7dcd39..9c5b82da3 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,13 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2008/03/07 + * Script induced status changes can now be reduced by stats/cards (but + only trigger rate is reduced, not duration). + * Battle delay timers will now check if the target player has the + invincible timer active or not. + * Adjusted clif_damage and clif_skill_damage to set the endure type value + based on dmotion and damage, rather than hardchecking for SC_ENDURE. 2008/03/06 * Fixed song/dance cells to appear even on top of walls and pits. * Fixed non-chatroom owners being able to kick others from the chatroom. -- cgit v1.2.3-60-g2f50