From e07b2da8d90f955dbe01737e9bfdb73ddaa3bd83 Mon Sep 17 00:00:00 2001 From: skotlex Date: Wed, 28 Jun 2006 16:09:13 +0000 Subject: - Cleaned up a bit the code for @item - Fixed character/storage being sent to be saved TWICE when you logged out while the storage is opened. - Added save_settings map config. Specifies after which events do characters get saved (defaults to all): 1 - Trade successful, 2 - Vending transaction, 4 - Closing storage/guild storage, 8 - hatching a pet. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7375 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'Changelog-Trunk.txt') diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index acee5c4bb..532210a4d 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,13 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/05/28 + * Cleaned up a bit the code for @item [Skotlex] + * Fixed character/storage being sent to be saved TWICE when you logged out + while the storage is opened. [Skotlex] + * Added save_settings map config. Specifies after which events do + characters get saved (defaults to all): 1 - Trade successful, 2 - Vending + transaction, 4 - Closing storage/guild storage, 8 - hatching a pet. + [Skotlex] * Changed the mob drop rate adjust function to receive a signed int argument. Probably will fix those drops with 0% becoming 100% [Skotlex] * Corrected Musical Strike having a different damage equation from Throw -- cgit v1.2.3-60-g2f50