From b5636c1a16c969ae068485bb7165443f8a8a7e7e Mon Sep 17 00:00:00 2001 From: skotlex Date: Wed, 22 Feb 2006 20:39:55 +0000 Subject: - Removed pc_break_equip, added function skill_break_equip which handles rates, defenses and all that. On non-players it causes the strip effect for the corresponding skill lv1. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5374 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'Changelog-Trunk.txt') diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 953bbb8f8..cc45428f0 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -5,6 +5,11 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS 2006/02/22 + * Changed the way equipment breaking works. Function pc_break_equip was + removed and now skill_break_equip is used. Basicly, it's the same as + before, except that when you 'break' a piece of equipment of a + non-player, the corresponding strip(weapon/armor/shield/helm) status + effect is induced (duration: strip skill lv 1) [Skotlex] * Cleaned up the Dev folder. [Skotlex] - Take note of the file todo-for-stable, which holds all modifications in trunk that have not yet made it into stable. Be sure to update the file -- cgit v1.2.3-60-g2f50