From 77b02c49796f442a3ea87bb5bab1b568a4d80a29 Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 25 Sep 2007 18:32:08 +0000 Subject: - Modified a bit the hard/lazy ai triggers to match aegis: - Mobs go into active AI when they are 2 cells from entering a player's view (ACTIVE_AI_RANGE) - Mobs in passive AI no longer use skills. - Mobs in passive AI do not random walk UNLESS they have entered active AI before (random walk frequency is not lost during passive AI). - Added an additional check to prevent support skills from being blocked if the target has an armor element that blocks it. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11294 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'Changelog-Trunk.txt') diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index b1a1b4944..226614373 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,15 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2007/09/25 + * Modified a bit the hard/lazy ai triggers to match aegis (you can alter + these changing the defines near the beginning of mob.c): + - Mobs go into active AI when they are 2 cells from entering a player's + view (ACTIVE_AI_RANGE) + - Mobs in passive AI no longer use skills. + - Mobs in passive AI do not random walk UNLESS they have entered active AI + before (random walk frequency is not lost during passive AI). + * Added an additional check to prevent support skills from being blocked if + the target has an armor element that blocks it. [Skotlex] * Fixed the double free's caused by r11290 (wrong option in the database constructors). [FlavioJS] * Corrected being able to cast multiple Gravitation Fields before the -- cgit v1.2.3-70-g09d2