From 6f51acd64405e1f081e1a54a5c3f5c3b5431bc70 Mon Sep 17 00:00:00 2001 From: skotlex Date: Fri, 18 Aug 2006 01:57:08 +0000 Subject: - Applied use of structure regen_data for a unified regen module. Natural and skill-heal is handled by this structure, while sitting-skill-heal is still player dependant (mostly because the other object types can't sit) - Added SCB_REGEN constant to identify status changes which alter regeneration - Modified SC_REGENERATION so that if val4 is set, the status actually blocks regen rather than increase it, this is what now Frenzy uses instead of "canregen_tick" - Cleaned up the status calc code for homun by moving it from status_calc_bl_sub_homun to status_calc_homun (where it should had always been) - Moved the Fleet watk code to status_calc_watk where it belongs. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8334 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'Changelog-Trunk.txt') diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index ebe4589e0..2109948f6 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,13 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/08/17 + * Applied use of structure regen_data for a unified regen module. Natural + and skill-heal is handled by this structure, while sitting-skill-heal is + still player dependant (mostly because the other object types can't sit) + [Skotlex] + * Cleaned up the status calc code for homun by moving it from + status_calc_bl_sub_homun to status_calc_homun (where it should had always + been) [Skotlex] * Updated SQL files [Playtester] * Corrected map_random_dir algorithm [Toms] * Fixed homunc natural heal and little code cleanup [Toms] -- cgit v1.2.3-60-g2f50