From 269c643607bb5ef99141928971e6bac98e3095ed Mon Sep 17 00:00:00 2001 From: skotlex Date: Fri, 10 Mar 2006 18:16:47 +0000 Subject: - Changed div behaviour. Skills with div above zero will get their total damage increased by the number of hits, div less than zero is just for "show", total number of hits displayed is abs(div), but damage isn't increased by number of hits. - Adjusted several skill damage equations to make up for this. - Moved the Shield Chain soul-linked bonus to the second layer. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5564 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'Changelog-Trunk.txt') diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 19e50377f..429e509db 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -5,6 +5,12 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS 2006/03/10 + * Changed div (multi-hit) behaviour. Skills with div above zero will get + their total damage increased by the number of hits, div less than zero is + just for "show", total number of hits displayed is abs(div), but damage + isn't increased by number of hits. [Skotlex] + * Adjusted several skill damage equations to make up for the above change. + [Skotlex] * Fixed a overflow bug when one of the item_random* files has too many random items. [Skotlex] * Fixed a variable loopback problem on NPC shop price checking routine. [Lance] -- cgit v1.2.3-70-g09d2