From 1800c885bb10c31ac22ba222e79ae17e7459e8ac Mon Sep 17 00:00:00 2001 From: skotlex Date: Mon, 24 Apr 2006 03:53:29 +0000 Subject: - Added new column to mob_db Sprite_Name to hold the mob's sprite name. Columns Name and JName now hold the mob's english and kro names respectively. - Currently both Name and Jname have the KRO names, so someone will have to update them. - Updated mob_db.sql and mob_db2.sql to latest. - Added battle_config option override_mob_names to make the spawned mob names use the mob_db names instead of the specified names in the spawn files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6246 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'Changelog-Trunk.txt') diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 0c273e4f5..b0eb662ad 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,16 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/04/23 + * Added new column to mob_db Sprite_Name to hold the mob's sprite name. + Columns Name and JName now hold the mob's english and kro names + respectively. [Skotlex] + - Currently both Name and Jname have the KRO names, so someone will have to + update the Name column with the english Mob Names. + * Updated mob_db.sql and mob_db2.sql to latest. [Skotlex] + * Added battle_config option override_mob_names to make the spawned mob use + the mob_db names instead of the specified names in the spawn files. + Defaults to 0, 1 is to use Name column while 2 is to use the JName column + (see battle/monster.conf) [Skotlex] * Idle skills won't trigger while the mob is walking (that is for the state "walk") [Skotlex] * Idle skills will now trigger each IDLE_SKILL_INTERVAL iterations (10 -- cgit v1.2.3-70-g09d2